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DISPATCHES

FROM

DECISION GAMES

PRESRt StD
US POSTAGE
PAID
BAKERSFIELD CA
PERMIt nO 66

#31 FALL 2016


(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM

Updated Shipping Charts


On page 9 & 23 the shipping charts have been
corrected in this PDF.
We apologize for the confusion.

SAMPLE FROM MW #25

air War over


the sinai
by kyle Lockwood

he skies over the Sinai Peninsula have seen their fair share of conflict
since the formation of the state of Israel in 1948. Following Israels
declaration of independence in May 1948, its Arab neighbors
declared war and launched an invasion of the newly formed Jewish state.
There was limited action over the Sinai during the period, although the
Israelis did launch bombing raids against the Egyptian airfield in El Arish.
The first large-scale air campaign over the Sinai occurred in 1956 during
the Suez Crisis. When the Israelis launched Operation Kadesh, Israeli Air
Force P-51s were used to cut telephones lines in the Sinai Peninsula. Israeli
bombers targeted Egyptian positions, and transport aircraft were used
to drop paratroopers behind Egyptian lines. Aided by French and British
aircraft, the Israelis were able to secure air superiority over the Sinai.
Following the conflict, the United Nations established the UN Emergency
Force (UNEF) that saw the deployment of peacekeepers to the Sinai.
Conflict erupted again over the Sinai in June 1967. Following the expulsion
of the UN peacekeepers from the Sinai, war appeared imminent. The Israelis
launched Operation Focus, a surprise attack on its Arab neighbors. The
surprise attack caught the Egyptians off guard, and within hours hundreds
of Egyptian planes had been destroyed. With the Israelis securing the airspace
over the Sinai, ground forces were able to overwhelm Egyptian troops. The
continued on page 3

Dispatch #31 | D e c i s i o n

America-made P-51 own by the Israeli Air Force.

games


2016-2017 aRtICLE LInE-uP

issUe monTH
302
JAN 2017

issUe monTH
27
JAN 2017

28

MAR 2017

MAY 2017

JUL 2017

AUG 2017

32

SEP 2017

304

MAY 2017

southern Revolution: With the American victory in the northern colonies, Great Britain
diverted its attention south, towards the resource rich Southern colonies to continue its war
against the revolution.
Pax Romana at Sea
Chemical Warfare in World War I
Prelude to the Crimean War

305

JULY 2017

armies of the White sun: An analysis of the Second Sino-Japanese War, 1937.
Belisarius & Reconquest of Africa
Modoc War 1872-1873

306

Angolan Air War

Omani Insurgency 1970

JULY 2017

307

SEP 2017

New Orleans, 1815

agricola: Analysis of the Roman general Agricola and the Roman attempt to conquer Caledonia.
Odyssey of Lew Wallace
Kircholm 1605 Swedish-Polish War

Battle of the Somme

cold War Hot armor: Analysis of armor combat operations during the Second Indochina War.
Barbarian Migrations in the Roman
Empire
Siege of Santa Fe 1680

enduring Freedom: Analysis of the US-led coalition against the Taliban and al-Qaeda in the
aftermath of the 9/11 attacks.
Iraq-Iran Air War 1980
Soviets in Egypt 1970-1972

31

Breaking the Phalanx: Current Doctrine

Putins War: Analysis of Russian military aggression in the 21st century, and the potential conflicts
that may arise between the West and Russia.
ISIS vs US
Indo-Pakistan War 1971

30

MAR 2017

objective Havana: A what-if analysis of combat operations against Castros Cuba during the height
of the Cold War.
Iran-Iraq War1980-1988
Rise of ISIS

29

303

FeaTURe aRTicLes
modern Battles: Analysis of current operations to relieve Mosil from ISIS control
US Commandos in Korea
Myth of Modern Airpower

FeaTURe aRTicLes
great northern War: The Swedish Empire rose to power under the military might established
by Gustav Adolphus. By the 18th century, Swedish supremacy in the Baltic was threatened by the
rising power of Russia.
Battle of Tours
Nez Perce War
Nieman Front: Polish-Soviet War
War Returns to europe: An analysis of the breakup of Yugoslavia and military operations in
Slovenia and Croatia in 1991.
Battle of Culloden
Battle of Fort Stevens
The Rise of Islam

The Lowry Rebellion

War in Tibet

combat vet: A history of American combat operations during the Vietnam War, and the
influence that conflict had on the future of the US military.
Russians in Syria
Asymmetric Warfare
Terrorism, Insurgency, and
Global Guerilla Warfare
musketeer: Analysis of the Anglo-French invasion of the Sinai Peninsula during the Suez
Crisis in 1956.
Battle of Mogadishu
War with China

Siege of Sarajevo

issUe monTH

FeaTURe aRTicLes

52

FEB 2017

53

APR 2017

54

JUN 2017

operation sealion: One of the great what-ifs of World War II. Analysis of Germanys plan to invade the
British Isles.
Rommel Drives Deep
Vella Lavella: Halseys South Pacific plan
First Battle of Tomaszow Lubelski
strike & counterstrike: History of the Soviet counterstrike against the Axis push towards Moscow
in the winter of 1941.
Polish-Czech Alliance
1st Marine Raider Battalion
I Remember: Op. Market Garden
midway: Analysis of an important turning point in the Pacific War against Japanese aggression.

AUG 2017

Norwegion Resistance
Battle of the River Plate
Nazi Cossacks
commandos solo: History of British commando operations in Northwest Europe 1940-1945.

55

The Defense of Java: 1942


Buffaloes and Alligators
56

AUG 2017

Bastogne: Analysis of the organization of the US Army in World War II and how it paid off
during the Battle of the Bulge.
Military Intelligence in the Pacific
Italian Conquest of British Somalia

57

OCT 2017

visit our Websites for more info @

strategyandTacticsmagazine.com
WorldatWarmagazine.com | modernWarmagazine.com
PLACE ORDER ON PAGE 24 or online at shop.strategyandtacticspress.com

Dispatch #31 | D e c i s i o n

games

German Black Sea Fleet

Operation Beowulf

escape Hells gate: History of the Battle of the Korsun-Cherkassy Pocket between German
and Soviet forces during World War II.
Liberation of Strasbourg
Serbian Puppet Forces
Japans Death Throes

Dear Fellow Wargamers:

elcome to our Fall 2016 edition. This issue we are featuring three new games
plus an update/reprint of a folio game. We also have a great deal (while it
lasts!) to obtain all four of our recently released Special Editions along with all
the bonuses, bells and whistles. Many of you took advantage of the opportunity to qualify
for Buy 2, Get 1 Free vouchers from the Spring Dispatch, but havent used them yet. Now
is your opportunity to use those vouchers on almost everything Decision Games and Desert
Fox Games have in stock. Ill also provide an update on the pledge program and an overview
of our surveys. Let me take these items one at a time.
In the following pages, youll see we have two new mini-games: Ceres: Operation Stolen
Base and Phobos Rising!. These two games are prequels to the forthcoming Free Mars
boxed game, and utilize variants on the popular Commando Solo mini-game series. We
also have D-Day at Tarawa for PC, a conversion of the D-Day at Tarawa board game
(the player handles the Marines while the AI runs the Japanese). Were also releasing an
update/reprint of Zama from way back in Strategy & Tactics #153 Zama is part of the
Battles of the Ancient World series. The system rules were updated for Chalons a few
years ago when we started the folio series, and we added a new elephant rule to provide for
the historical tactic the Romans employed to allow the elephants to pass through their lines.
We released three Special Editions this summer, one each for our three magazines: October
War (Modern War #25), Zhukovs War (World at War #50), and Desert Fox Deluxe
(Strategy & Tactics #300). We are especially proud of the 300th issue of Strategy & Tactics.
The issue included a retrospective of Strategy & Tactics, and a unique North African map
poster was also published at the same time. Chris Perello, project developer for Desert Fox
Deluxe also provided a 32-page extended designers notes and support document that is
available on our E-rules page. We also released our first Special Interest Publication (aka
Book-a-zine) on Barbarossa. This single topic, single author publication provides an indepth look at the first 20 months of the WWII East Front conflict with more maps (and 40%
longer than our regular magazines). We also updated and enlarged the game from World at
War #1 and re-released it as Barbarossa Deluxe. So, for a limited time, we have a special
offer to get all four of these games and publications (along with the map poster) for one
low price. The limited time aspect is that we only have 25 copies of Strategy & Tactics #300
with Desert Fox Deluxe set aside for this Exclusive 4-pack offer (see page 3 for details).
Once these copies are sold out, the other three games will still be available with a Buy 2,
Get 1 Free voucher.

While we are on the subject of the Buy 2, Get 1 Free vouchers, let me repeat they are good on
almost everything from Decision Games and Desert Fox Games (a few exceptions apply see
page 22). Were also making them available in this Dispatch for a purchase of $100 in Decision
Games products. So you could buy five folios for $100 and then get the three Special Editions with
a Buy 2, Get 1 Free voucher.
The pledge program is continuing to be upgraded while we are changing our development
program to provide more thorough testing and quality checks. In this Dispatch, we are describing
more detail for several of the games further along in development. Youll find a star next to any
pledge proposal that has pictures online. We have four new games we are considering for the
program, two by Lewis Pilsipher (designer of Britannia) and two from John Poniske (Modern
War #24 LZ Albany and others) that we are combining with three others already in the Pledge
Program so we can survey interest in an American History series.
We have four surveys online that we would appreciate your feedback. First is our pledge program
survey (especially with regard to whether the new games should enter the pledge program and the
series idea). Second is a follow-up to the HexWar survey we ran in the spring to identify specific
games for potential digital conversion. Third and fourth is what we are calling Quality Check.
Were asking that you rate our S&T Press and DG games that have been released since last summer
on several areas so we can gauge how we have been doing this past year in terms of game quality.
The surveys are set up online and can be completed separately for convenience. Weve eliminated
the survey response box (considering 98-99% respond online) but we left a line in front of each
question (or a blank space for comments/suggestions) in case you want to make notes before
completing the online surveys (or after responding, just tear out the page and send it in).
Desert Fox Games continues to carry many rare and out-of-print games. Check out their
extensive collection of back issues of magazine games as well as unique games (some going
back to the 1960s).
Dont forget SPW Games. They have a great WWI series and are running a 20% off sale. Dave
produced an excellent folio introductory game on Tannenberg if you havent tried his games yet.
He also has a great tutorial series of videos on YouTube.
Thanks for all your support! We appreciate your patronage!

Doc

continued from page 1


war came to an end on 10 June, six days after the outbreak of hostilities, with
the Israelis having gained control of the Sinai Peninsula, the Golan Heights,
and the West Bank. Following the Six Day War, the Israelis and their Arab
neighbors fought a low-intensity conflict known as the War of Attrition.
On 6 October 1973, Egypt and Syria attacked Israel commencing the
Yom Kippur War. After rebuilding their air fleet and acquiring advanced
surface-to-air missiles, the Egyptian air force was able to counter the
Israelis. While the Israelis were able to achieve a higher kill ratio than their
Egyptian counterparts, losses were significantly higher than previous
engagements. The Israelis officially declared the loss of 102 aircraft (from
both fronts) during the war, while the Egyptians lost over 230 aircraft.
The Yom Kippur War was the last conflict between Israel and Egypt.
Following the Camp David Accords, a peace treaty was signed between Israel
and Egypt in 1979. The peace treaty proved valuable for both the Israelis and
Egyptians. While Israel had been receiving significant military aid from the
United States following the Six Day War, Egypt too began to receive military
aid. The Egyptian air force currently possesses over 220 F-16s (Americanmade fighter jet) as well as a number of other modern fighters and multirole
aircraft. The Israelis also have a number of American-made fighters (F-16s,
F-15s, and in the future F-35s). While peace remains steadfast between
these two nations, given the current state of affairs in the Middle East, there
is always a possibility conflict will again erupt over skies of the Sinai.

Look for more information regarding the Yom Kippur War in Modern War
#25 with the article October War and join the conversation on Facebook!

Dispatch #31 | d e c i s i o n

Egyptian Air Force planes destroyed during


the surprise attack of Operation Focus.

games

SPECIaL EDItIOn GaMES eXcLUsive 4-PacK oFFeR FoR $189.99


#300 SEP-OCT 2016

FEATURES: The Rommel Factor | Bannockburn | 300 Issues of Strategy & Tactics

#25 SEPOCT 2016

MILITARY HISTORY IN THE MAKING

THE STRATEGY & TACTICS OF WORLD WAR II

FEATURES: Yom Kippur War: The Sinai Front | Syrias Blunder | Before Blackhawk Down | The Falklands War

#50 OCTNOV 2016

FEATURES: Zhukovs War | Zeros vs. American Bombers | The Slovak Uprising | U-Boat Attack

Yom

Kippur

THE

1973War

ROMMEL
FACTOR

Not In

Stores

Desert Fox Deluxe

October War

Zhukov's War

Desert Fox Deluxe is a combination of two previously


published games covering parts of the North African
campaignDesert Fox and Trail of the Foxexpanded
with additional rules, units, and maps to cover the war
in the North African desert from the Italian invasion of
Egypt in 1940 to the Allied clearance of Africa in 1943.
The map scale is 10 miles per hex. Turns cover one month
each, while units are mostly regiments and brigades,
with specialist battalions and a few Italian and Vichy
French divisions. The turn sequence is built around a pair
of move-fight impulses for each player, with separate
phases for events altering the situation (like the frequent
Commonwealth campaigns elsewhere in the Middle
East), application of air and naval power, and initiative
determination. Logistics is a paramount consideration
given the vast distances. Fast and furious action
alternates with quiet periods as both sides strive to build
up forces and supplies.

October War is a wargame of the 1973 Arab-Israeli War.


There are two theaters of operation: Sinai and Golan,
both portrayed as a point-to-point system (since most
of the major actions were fought over key points or
lines of communications). There are two players in the
game, one commanding the Israelis, and the other the
Arabs, and the game emphasizes critical factors of the
conict, but allows for large units to break down into
smaller units, representing organizational exibility
and cohesion. The game is driven by drawing of event
markers that represent major tactical and strategic
factors that affected the course of the campaign
historically.

Covering the pivotal middle period of the titanic struggle


between Hitler's Germany and Stalin's USSR, from
July 1942 - July 1943. Strategic options abound for both
players; victory goes to the one able to carry out the
chosen strategy, while maintaining a reserve to contain
sudden enemy action or exploit an opportunity.
The map covers the eastern front from Leningrad to the
Sea of Azov at 20 miles per hex. Turns cover one month for
most of the year, two months during winter. Most units are
Soviet armies and German divisions, Axis satellite corps.
The turn sequence is built around the random drawing
of chits to determine who moves first. Each chit allows
a player to move and attack, but with a twist. One side
allows the player to move first and attack, the other side
ips the sequence. Chits come in several varieties, with
differing penalties or bonuses depending on the chit and
side chosen. During certain turns, one player or the other
gets bonuses, allowing selection of the first chit to open
the action, Victory may occur at one of three times during
the game; the end of the first German offensive, the end
of the Soviet winter counteroffensive, and finally the end
of the game after the final German summer offensive.

contents

Two 22 x 34 maps & one 11 x 17 map


560 counters
Magazine with historical background
BonUs map Poster

contents
Two 22 x 34 inch maps
352 counters
Magazine with historical
background

$60

$70

contents
Two 22 x 34 inch maps
352 counters
Magazine with historical background

$60

Dispatch #31 | D e c i s i o n

games

eXcULsive oFFeR

save $66
The

American
Revolution
Decision in North America

Copyright 2016, Decision Games, Inc.


All Rights Reserved. Made & Printed in U.S.A.
C1

www.decisiongames.com

STRATEGY & TACTICS 297 | MARAPR 2016

Not In

CopyRight 2016, Decision Games, Inc.

Stores

All Rights Reserved. Made & Printed in U.S.A.


www.decisiongames.com

NEW

Barbarossa Deluxe

The American Revolution

A strategic-level, two-player mini-monster of


intermediate complexity, designed by Ty Bomba, covering
the entire Russo-German War. Play may end sooner than
the historic termination time, if the German player is able
to do significantly better than his historic counterparts
by advancing so quickly he causes the overall political,
social, economic and military collapse of the Soviet
Union. Likewise, if the Soviet player is able to carry out
his strategic comeback more efficiently than did historic
counterparts during the second half of the war, the game
may again end earlier than it did historically.
Each extra-large hexagons on the two-sheet map
represents 55 miles. The large-size counters provide corps
as primary units of maneuver for the Germans, while for the
Soviets theyre armies. The full order of battle is the most
complete ever published in any simulation at this level.
There are six scenarios include: the Grand Campaign,
1941-45; The Road Back, 1942-45; Operations Blue &
Kremlin, 1942; Operation Citadel, 1943; What If: Mansteins
Gambit, 1943; and What If: 1942 (assuming the war didnt
start until a year after its historic date).

Designed by Joseph Miranda (originally published in


Strategy & Tactics 270), is a strategic two-player wargame
of intermediate complexity. It covers the entire struggle
(1775-82) at the continental and intercontinental levels.
One player commands the British, while the other leads the
Americans along with their French and Spanish Allies.
The point-to-point map depicts all of North America
from the Mississippi east, including the Caribbean region
and Atlantic Ocean. Each brigade-equivalent unit of
maneuver represents two to four battalions (about 1,5004,000 men) of regulars, militia or Indians, and eets, along
with individual leaders of general and admiral rank. Each
turn represents a year.
Theres a full campaign game, along with a short scenario
that ends in 1778. Both scenarios begin with full historical
set ups. Playing time for the campaign scenario is about
eight hours, while the short scenario can be fought through
in half the time.
Rules cover: politics in North America and Britain,
colonial loyalties European balance of power, Hessians,
fortresses, sieges, partisans, Indian sovereignty, massacres,
and honors of war

Zama is a simulation of the climactic battle of the Second


Punic War: the decisive struggle between the Roman
Republic and Carthage for control of the Western
Mediterranean.
The war began in 218 BC, with the Carthaginians led by
Hannibal, one of historys greatest commanders. The two
nations clashed for over a decade, with each experiencing
triumphs and defeats. Following the Battle of the Great
Plains in 203 BC, a ceasefire was negotiated. It was broken
following a Carthaginian attack on a stranded Roman eet in
the Gulf of Tunis.
Determined to finally win the war, Roman General Scipio
Africanus led an invasion force into North Africa, the
Carthaginian homeland. The opposing armies met near the
town of Zama. Despite being outnumbered, the Romans
were able to defeat the Carthaginians. With that victory the
Romans had effectively won the war.
Zama is part of DGs Battles of the Ancient World series,
that emphasizes simple but realistic design features to show
critical aspects of classical era combat. Special rules for
leadership, missile fire, and elephants are included.

contents

One 22 x 34 map
228 counters
16-page full color rules booklet

17 x 22 map
100 die-cut counters
One Standard & Exclusive Rules
booklet for this series

$34.95

$19.95

Contents

Two 22 x 34 maps
352 counters
32-page full color rules booklet
116-page campaign analyses with over 20 maps

$65

Dispatch #31 | D e c i s i o n

games

Zama

contents

AVAILABLE NOW
Folio & Mini Game Series
minutes to Learn, Quick to Play.

ceres: operation stolen Base

long range Desert group 1941-1942

Ceres: Operation Stolen Base is a solitaire game depicting the actions of


an elite rebel task force attempting to seize the largest source of water in
the Solar System shortly after the outbreak of the free Mars revolution.
Your task force must defeat the earth federation ships in the area and
seize the primary surface base. four increasingly difficult missions
must be completed to win the
MINI GaM
GaMe ser
erIIes
campaign game. along the way,
additional ships arrive and pods are
constructed to increase strength and
Ceres:
technological capabilities. a unique
Operation Stolen Base
card system counts down the time
remaining and provides challenges
and opportunities at every orbit.

Long Range Desert Group (LRDG) is a solitaire game covering British


commando operations against the Axis forces in North Africa. The player
must complete one of four missions to win a scenario, or complete all four
progressively more difcult missions to win the campaign game.

air
Solit

In this game the player takes


command of a rebel task force
attempting to complete missions
critical to securing the Ceres water
base. Your success will ensure Mars
and other colonies have a major
source of water for survival and the
earth federation will be forced to
haul water up the deep and costly
gravity well from earth.

Minutes to learn. Quick to play.

MINI GAME SERIES

Long Range Desert Group


Special Operations Against Rommel
1941-1942

it
[Sol

aire

LRDG uses the Commando series


rules. Each mission card grants
the player a specied number of
operations points to reach certain
objectives. Operations points are
expended to recruit the special ops
team, then to move and attack on the
map. A deck of event cards controls
the opposition forces (OPFOR).
Combat is resolved using a quasitactical system with opposing units
taking turns ring at one another.
Victory can increase the number of
operations points available, but heavy
losses can reduce them. A game ends
when the player is unable to complete
a mission.

Minutes to learn. Quick to play. Historically Accurate.

New

Copyright 2015, Decision Games, Inc. All Rights Reserved. Made & Printed in U.S.A.
shop.decisiongames.com

Copyright 2016, Decision Games, Inc. All Rights Reserved. Made & Printed in U.S.A.
shop.decisiongames.com

2015_SF_Minis_Covers-v2.indd 2

5/16/16 3:30 PM

Phobos rising! insurgency on mars

merrills marauders 1943-1944

Phobos Rising! Insurgency on Mars is a solitaire game depicting the heroic actions
of an elite team attempting to secure key facilities on Mars. Success means Mars
has been secured and the Martian Revolution, depicted at the start of the Free
Mars game, begins with a general uprising across the colonies bases and ships in
the Solar System.The player starts with a handful of team members and a few gear
enhancements. Four increasingly difcult missions must be completed to win the
campaign game. Moving across a map
MINI GaM
GaMe ser
erIIes
depicting the Martian geography from
Olympus Mons to Valles Marineris, Earth
Federation forces will attempt to stop
Phobos Rising!
the team from completing its missions.
Insurgency on Mars
Your team will be able to recruit additional
members, obtain specialized gear to
enhance skills, and acquire shuttles
to speed movement. A unique card
system counts down the time remaining
and provides both challenges and
opportunities at every turn.

Merrills Marauders is a solitaire game covering missions behind Japanese


lines in the Burmese jungle by Merrills Marauders and British Chindits. The
player must complete one of four missions to win a scenario, or complete all
four progressively more difcult missions to win the campaign game.

ire
a
t
i
l
So
Minutes to learn. Quick to play.

In this game the player takes command


of a Rebel team attempting to complete
missions critical to initiating the Free Mars
Revolution. Your success will help ensure
Mars is secure from Earth Federation
forces and ready to support the Rebel
eet gathering overhead.

MINI GAME SERIES

Merrills Marauders
Commandos in Burma
1943-1944

it
[Sol

Minutes to learn. Quick to play. Historically Accurate.

Copyright 2015, Decision Games, Inc. All Rights Reserved. Made & Printed in U.S.A.
shop.decisiongames.com

Copyright 2016, Decision Games, Inc. All Rights Reserved. Made & Printed in U.S.A.
shop.decisiongames.com

2015_SF_Minis_Covers-v2.indd 4

aire

New
5/16/16 3:30 PM

Dispatch #31 | D e c i s i o n

games

The game uses the Commando


series rules. Each mission card grants
the player a specied number of
operations points to reach certain
objectives. Operations points are
expended to recruit the special ops
team, then to move and attack on the
map. A deck of event cards controls
the opposition forces (OPFOR).
Combat is resolved using a quasitactical system with opposing units
taking turns ring at one another.
Victory can increase the number of
operations points available, but heavy
losses can reduce them. A game ends
when the player is unable to complete
a mission.

PLACE ORDER online at


shop.decisiongames.com

Latest Crop of "Miranda's Minis" $12.95 each

Quick Play Mini Series $9.95 each

Lettow-Vorbeck covers the East African campaign


of 1914-18. The Allied player has to clear German
East Africa and control all the supply centers on
the board, while the German has to avoid both
outcomes. The Allies have the numbers, the Germans
have speed and initiative. The game uses the Hand
of Destiny mini-game rules, with players holding
a hand of cards, each enabling certain actions.

Mansfield was a collision south of Shreveport,


Louisiana. A Union army ascending the Red River to
take the Trans-Mississippi Confedreacys capital was
caught strung out while marching. The Confederates
must win quickly before the Union host gathers. The
QuickPlay rules portray warfare during the muzzleloading era, with combat hinging on unit quality more
than numbers. Artillery and cavalry have distinct
functions, while leaders accentuate combat power.

Wilsons Creek covers the first major battle of the


Civil War west of the Mississippi. Nathaniel Lyons
ounumbered Federals must strike quickly at the
disorganized Confederates to gain the upper hand
before weight of numbers tells. The QuickPlay
rules portray warfare during the muzzle-loading
era, with combat hinging on unit quality more
than numbers. Artillery, cavalry, and Confederate
mounted infantry have distinct functions,
while leaders accentuate combat power.

MiG Alley covers the air war over North Korea in


1951. The US player has to bomb crucial targets in
North Korea, while the Communist player tries to
inflict maximum losses. The game uses the Air Wars
mini-game rules, with players holding a hand of
cards, each enabling certain actions. Aircraft are rated
by type for combat power, speed, and bombload.

First Saratoga covers the first attempt by Gentleman


Johnny Burgoyne to break through an American line
during his drive down the Hudson River in 1777. A
British failure will leave Burgoyne isolated deep in
enemy territory. The QuickPlay rules portray warfare
during the muzzle-loading era, with combat hinging on
unit quality more than numbers. Artillery and cavalry
have distinct functions, while grenadiers, Colonial
militia, light infantry, and riflemen add differing
capabilities to each army.

Suez 56 covers the 1956 invasion of Egypt by


British, French, and Israeli forces to seize the Suez
Canal and remove Gamel Nasser from power. The
game uses the solitaire Cold War Blitz mini-game
rules, with the player commanding the allied units
and a deck of cards controlling the Egyptians.
The player also has a deck of cards to enhance
unit capability and to control the length of the
game (but the Egyptian cards can affect it too).

Germantown covers the 1777 attack by George


Washingtons Continental Army at the British force
occupying Philadelphia. The Americans arrive on
separate routes in a deep fog, while the surprised
British can react only slowly. The QuickPlay rules
portray warfare during the muzzle-loading era,
with combat hinging on unit quality more than
numbers. Artillery and cavalry have distinct
functions, while grenadiers, Colonial militia, and light
infantry add differing capabilities to each army.

Khe Sanh 68 covers the 1968 siege of the US firebase


by communist forces in Vietnam. The game uses
the solitaire Cold War Blitz mini-game rules, with
the player commanding US and ARVN units, and
a deck of cards controlling the communists. The
player also has a deck of cards to enhance unit
capability and to control the length of the game
(but the communist cards can affect it too).

Dispatch #31 | D e c i s i o n

games

Folio Game Series & Mini Game Series


Minutes to Learn, Quick to Play

Ava i l a bl e n o w
Complete your collection today!
The Folio Game Series provides dozens of games using the same 8-page Standard rules (Musket
& Saber for 19 th century battles, Fire & Movement for 20 th century battles, Fire & Movement
World War I for WWI battles, Battles of the Medieval World for medieval battles, Battles of the
Ancient World, & Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet
for each individual game to capture the unique aspects of each battle. Each game can be played
in about 90 minutes allowing for multiple games to be played in an afternoon or evening.

FOLIO SERIES
Fire & Movement
World War I Battles
Gaza 1917: Gateway to Jerusalem
Loos: The Big Push
Masuria: Winter Battle 1915
Meuse Argonne: The Final Offensive
Suez 1916: Ottoman Strike
Tannenberg: East Prussia, August 1914
Vimy Ridge: Arras Diversion
World War II Battles
Aachen: First to Fall
Arnhem: The Farthest Bridge
Bastogne: A Desperate Defense
Cauldron: Battle For Gazala
Crusader: Battle for Tobruk
Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945
Kasserine: Baptism of Fire
Saipan: Conquest of the Marianas
Scheldt: The Devils Moat
Shanghai Incident: 28 January -2 March 1932
El Alamein: Rommel at Alam El Halfa
Mortain Counterattack: The Drive to Avranches
Modern Battles
DMZ: The Next Korean War
Golan: The Syrian Offensive
Lebanon 82: Operation Peace for Galilee
Naktong Bulge: Breaking the Perimeter
Showdown: The Coming Indo-Pakistani War
Musket & Saber
Napoleonic Battles

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Musket & Saber Quick Play


American Revolution Battles
First Saratoga: Burgoynes Gambit 19 Sept 1777
Germantown: Washington Strikes 4 Oct 1777

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Napoleonic Battles
Saalfeld: 10 October 1806

in U.S.A.

Shiloh: Grant Surprised


Stone River: Turning Point in Tennessee
19th Century Battles
Pedregal: Santa Anna At Bay
BattleS of Ancient World

Chickamauga: River of Death


Fraysers Farm: Wasted Opportunity
Pea Ridge: St Louis, Then Huzzah!

Pike & Shot


Early Gun Powder Battles
Breitenfeld: Enter the Lion of the North
Pavia: Climax of the Italian Wars
Battles of Medieval World
Acre: The Third Crusade Opens
Arsuf: Lionheart vs. Saladin

American Civil War


Chantilly: Jacksons Missed Opportunity 1 Sept 1862
Salem Church: East of Chancellorsville 3-4 May 1863
Mansfield: Crisis in the Pine Barrens 8 April 1864
Wilson's Creek: Opening Round in the West 10 Aug 1861

Hand of Destiny
Khyber Rifles: Britannia in Afghanistan
Custers Final Campaign: 7th Cavalry at Little Bighorn
Air Wars
Eagle Day: The Battle of Britain
Cactus Air Force: Air War Over the Solomons
MiG Alley: Air War Over Korea 1951
Commando
Congo Merc: The Congo 1964
Border War: Angola Raiders
Long Range Desert Group: Special Operations Against
Rommel, 1941-42
Merrill's Marauders: Commandos in Burma, 1943-44

Sci-Fi
Battles for the Galactic Empire

VISIT OUR SITE FOR


MORE INFO @
SHOP.DecisionGames.com

Dispatch #31 | d e c i s i o n

19th Century Battles


Molino Del Rey: Gateway to Mexico City 8 Sept 1847

Ancient Wars
Caesars War: The Conquest of Gaul, 58-52 BC
Belisariouss War: The Roman Reconquest of Africa,
AD 533-534

Chalons: The Fate of Europe


Zama: Hannibal vs Scipio

Marengo: Morning Defeat, Afternoon Victory


Leipzig: Napoleon Encirlced
American Civil War

The Mini Game Series provides a variety of


introductory games that are designed to be
played in about an hour. The eras covered
are: Ancient, 19 th century, WWII and Modern.
Each game includes an 11 x 17 inch map
sheet, 40 counters and a rules sheet. Some
titles also include 18 mini cards. The series
takes only minutes to learn and once one
game is played, players can immediately play
other scenarios with the same standard rules.
Some games come with cards that drive the
action with various commands and events.

games

Cold War Blitz


Suez '56: Anglo-French Intervention
Khe Sanh '68: Marines Under Siege
Sci-Fi
Ceres: Operation Stolen Base
Phobos Rising!

the Decision Games folio/mini series


QTY Stock #
FOLIO SERIES

Title

Price

TOTAL

QTY Stock #

Title

Price

TOTAL

MINI SERIES

1601

Chalons

19.95

1701

Caesars Wars: Gallia

12.95

1602

Marengo

19.95

1702

Belisariuss War

12.95

1603

Leipzig

24.95

1703

Khyber Rifles

12.95

1604

Chickamauga

19.95

Custers Final Campaign

12.95

Stones River

19.95

1704

1605
1606

Fraysers Farm

19.95

1705

Eagle Day

12.95

1607

Shiloh

19.95

1706

Cactus Air Force

12.95

1609

Cauldron

19.95

1707

Congo Merc

12.95

1610

Kasserine

19.95

1708

Border War: Angola

12.95

1611

Saipan

19.95

1709

Saalfeld

9.95

1612

Bastogne

19.95

1710

Molino Del Rey

9.95

1613

Aachen

21.95

1711

Chantilly

9.95

1614

Crusader

19.95

1712

Salem Church

9.95

1615

Golan

19.95

1713

Lettow-Vorbeck

12.95

1616

Naktong Bulge

19.95

1617

DMZ: Next Korean War

19.95

1714
1715

Long Range Desert Group


Merrills Marauders

12.95
12.95

1618

Showdown: Indo-Pakistani

21.95

1716

MiG Alley

12.95

1619

Acre

19.95

1717

Suez 56

12.95

1620

Arsuf

19.95

1718

Khe Sahn 68

12.95

1621

Breitenfeld

21.95

1719

Ceres

12.95

1622

Pavia

19.95

1623

Pea Ridge

19.95

1720
1721

Phobos
Mansfield

12.95
9.95

1624

Pedregal

19.95

1722

Wilsons Creek

9.95

1625

Loos 1915

19.95

1723

First Saratoga

9.95

1626

Lebanon 82

19.95

1724

Germantown

9.95

1627

Vimy Ridge

19.95

1628

Meuse-Argonne

19.95

1629

Battle of the Scheldt

19.95

1630
1631

Iwo (Solitaire)
Masuria

19.95

1632

Tannenberg

19.95

1633

Suez 1916

19.95

19.95

1634

Gaza 1917s

19.95

1635

Shanghai Incident

19.95

1636

El Alamein

19.95

1637

Mortain Counterattack

19.95

1638

Battles for Galactic Empire

19.95

1639

Zama

19.95

USPS International
Box Shipping: 3 or more
games
40

Canada

60

Australia

50

Europe, South
America, Asia

LIMITED
TIME OFFER!
Earn One
Buy 2 Get 1 Free
Voucher with each
product purchase
over $100
ONLINE ORDER*
*Discount not reflected
at checkout; a sales
representative will
review each order &
apply any discounts.
Further details &
exceptions on page 22.

Folio / Mini Special Shipping*

UPS

One rate for number of games shipped per the chart below.

$15

UPS Ground

$40

Europe

25

Canada

45

Australia

$8

USPS Priority Mail (1-2 folios/ 1-3 minis)

45

UK

24

Canada Priority Int'l Mail (1-2 copies)

Pacfic Rim

34

World Priority Int'l Mail (1-2 copies)

38

SHIPPING CHARGES

US ships UPS Ground, International ships USPS only.


Envelope Shipping: 1-2 folios/ 1-3 minis

Name
Address
City, State

Subtotal
TAX (CA. RES. 7.5%)

country

(UPS or USPS) Shipping

Phone

TOTAL ORDER

Zip

email

VISA/Mc/disc (ONLY)#
Signature

Exp. & CVV

(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com

Dispatch #31 | d e c i s i o n

games

b OX G a M E L I St I n G
QTY

TiTLe

PRice

ToTaL

QTY

10

120
35
240
120
120
50
40
80
25
50
60
60
60
50
40
120
40
55
23
170
120
50
25
20
20
23
20
50
30
40
60
50
40
40
50
50

PRice

Pattons First Victory


RAF
Rebels & Redcoats Vol 1
Rebels & Redcoats Vol 2
Seven Days Battles
Storm of Steel (updated)
Struggle Galactic Empire (v 2.0)
The 45
The Forgotten War Korea
Thirty Years War Quad
USN Deluxe
Wacht am Rhein
War in the Pacic
War in the Pacic Extension
Wellingtons Victory

Dg Box games

Adv. Pacic Theater Ops


Africa Orientale Italy Exp
Atlantic Wall
Axis Empires: Dai Senso!
Axis Empires: Totaler Krieg!
Battle Cry of Freedom
Battles of the Ancient World: Vol II
Battles of the Ancient World: ALL
Beyond the Urals
Cherkassy Pocket
China: Middle Kingdom
D-Day at Peleliu
Drive on Stalingrad
Emp 1st/Nap 1st Battles
Empires at War
Empires of the Middle Ages
Fly Circus Bomb & Camp Exp
Fly Circus Complete Set
Flying Circus (Basic)
Highway to the Reich
Hurtgen: Hells Forest
Land Without End
Leningrad
Lightning: D-Day
Lightning: North Africa
Lightning: Poland
Lightning: War on Terror
Luftwae
Napoleon at Waterloo
Napoleons 1st Battles
Napoleons Last Battles (2015)
Nine Navies War
NUTS! Bulge-Card (N/S)
Operation Kremlin
Over the Top!
Pacic Battles, vol. 1

TiTLe

ToTaL

30
80
50
50
40
160
60
40
50
40
80
160
420
40
160

SUbtotal
TAX (CA. RES. 7.5%)

(UPS oR USPS) ShiPPing

TOTAL ORDER

FLat RatE
SHIPPInG CHaRGES

US ships UPS Ground, International ships


USPS only.
$16

UPS Ground (USPS


Priority Mail add $5)

33

Canada

37

South america

47

europe, australia, asia

LIMITED
TIME OFFER!
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with each
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PLACE ORDER ON PAGE 24


or online at
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Dispatch #31 | D e c i s i o n

games

*Discount not reflected at checkout;


a sales representative will review
each order & apply any discounts.
Further details & exceptions on page 22.

t
250B%
ox Se

OFF

20%

OFLOFW

ES BE

M
E GA
H
T
ON

Introductory Game
to the Der Weltkrieg Series

GAMES IN THE SERIES

tHE EaStERn FROnt: 1914-1917


PLUS Rules to Link the Games PLUS East
Front Campaign Game
Contains six different games: Tannenberg: Eagles in the East, Galicia: The
Forgotten Cauldron, Serbia the Deant, Gorlice-Tarnow Breakthrough,
The 1916 Brusilov Offensive Romania: Transylvanian Gambit.
$119.95 $95.95

tHE GRanD CaMPaIGn

Connects the other titles in series. Not a stand


alone game.
Covers the strategic and production aspects of Der Weltkrieg
Series for WWI and completes the Weltkrieg series.
$79.95

OttOMan FROnt
Five separate scenarios

$63.95

Contains ve different games: Kalfas Cephesi - Caucasus: 1914-17, SinaiFilistin Cephesi: 1915-18, Irak Cephesi - Mesopotamia: 1914-18, Canakkale
Cephesi- Gallipoli: 1915 and Makadoya Cephesi - Greece: 1915-18.
$79.95 $63.95

tHE WEStERn FROnt: 1914-1918

SPW introduces Tannenberg: The Introductory Game is an easy way to get into
the Der Weltkrieg series. For a low price you can experience why so many rate
Der Weltkrieg among their favorites. Follow the introductory videos on the SPW
website, and get into one of the most playable and innovative systems available.
The series covers all of World War I in Europe and the Middle East using
a standard system with rules that apply to all its games. By learning
how to play Tannenberg, you will know how to play the others.
The series uses simple systems. First is the representation of terrain the maps use
hexside rather than in-hex depictions. That triples the amount of information
on the map while adding realism and accuracy to movement and combat.
The combat system takes into account every strength point,
and its not odds dependent. Losses are by strength point, which
accurately depicts the effects of combat action and attrition.
Supply is simple and effective, representing the need to replenish
ammunition. Units cant fully attack or defend without supplies,
and the system recreates intense combat and lulls.
Tannenberg is also a great way to get first-timers into wargaming. The rules
are short and to the point. The video tutorials are an easy way to learn, and
they give examples from the game. Watch them now and see for yourself.

Contains six scenarios, each covering a major WWI


campaign fought in France or Belgium.
$69.95

ItaLIan FROnt: 1915-1918


Contains ve scenarios: May 1915 (1st Isonzo), May 1916
(Strafexpedition), May 1917 (10th Isonozo), October 1917
(Caporetto) and June 1918 (Albrecht and Radetzky).

$49.95

$55.95

$19.95 +SHIPPInG

$39.95

components:
140 Backprinted Counters
One 17in x 22in Map
One 16 page Rulebook
Ziplock Format

Watch the Step by Step Videos at

www.spwgame.com

Conquer the Business


Battlefield!

(Media / Tutorial Videos)

is able to really draw fascinating parallels


Dave
between history and the business world of today.

XXXX

XX

8th

available from

Improve Communication
Deal with Mistakes
Understand Reality
Handle Subordinates
Leverage Technology
Avoid Failure

Decision Games | Po box 21598 | bakersfield, Ca 93390


(661) 587-9633 | sales@decisiongames.com

$23.95 + shipping

6Lw

2 6

easy to Read and easy to apply ideas on How To:

3R

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8

5 5

2 4

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Brian Guinn President of 4G Companies


A diversied merchant bank headquartered in Dallas.

Find Paths to Success


Improve Performance
Develop Leadership
Handle Risk
Plan Successfully
Maximize Productivity
Deal with Conicts

i recommend it to any executive who wants to


unravel the lessons of the past and apply them to
the challenges of today.

aVailaBle from

4 4

For more info visit shop.DecisionGames.com

Dispatch #31 | D e c i s i o n

games

11

D ecisio n P ledge progr a m


Pledge Program Overview
The Decision Games Pledge Program is an
online preorder system for gamers to pledge
their support to purchase future games thereby
directing our efforts to the games customers have
the most interest in seeing published. Pledge
orders will receive up to a 25% discount from the
final retail price. We will provide estimated pricing
based on the latest information we have about
the game components and print pricing however
the final price is subject to change (largely due to
the variable costs of paper and shipping). Updates
about shipping are included in our Whats New page.
(Pledge orders close when components start arriving
in our warehouse and begin collecting payments.)
The Decision Games Pledge Program has
published many games over the past 15 years.
For your convenience, we are listing the projects
that are active in design and development
first, then the games that need further
support before they can move into design and
development. We will add games to the Pledge
Program through the surveys we conduct.
To pledge for additional games, check your list,
make changes or updates to your list or customer
information, visit the pledge area of the Decision
Games Shop. Pledges are a commitment to purchase
a game when published and current payment
information is required in order to make pledges
credit card information must be kept current in order
to maintain a pledge order. Accounts that are not
kept current will have their pledge orders cancelled
so that we keep accurate count of pledge orders.
PLEDGE PROGRAM UPDATE
(01 Oct 16)
After nearly 15 years, we decided to reboot
our pledge program in 2014. Too many games
and other projects were in the program for
years without moving forward, plus too many
pledge orders were not completed when games
were published. It was time to start over.
We have been surveying our customers to
determine what games to keep in the program as
well as what priority to give to categories/lines/series
(D-Day, GOSS, and Wellingtons Victory), a category
of SPI and other game updates, possibly reprinting
various magazine issue games and Special Editions,
a science-fiction line, and a Euro-style line. This led
to six games being given the green light to start or
continue design and development with a goal of
publishing all six games in 2017-2020. The remaining
games appear to have interest, but whether
they have enough support to merit publication
will be determined by future pledge orders.
First, lets review the categories. The D-Day
series proved most popular so the game idea with
the most interest (Iwo Jima) went into the green
light set. The GOSS series was close behind. The

12

highest rated topic was Lucky Forward (green


light) while the next two (Operation Mars and
Alamein) in the polling will go into the pool for future
selection. Designer Joe Youst is already working
on the Iwo Jima and Lucky Forward designs.
Third was the variety update group. The game
with the most interest of any project in the fall
survey was Imperium Romanum III. This project
was fast-tracked for publication in 2017. First World
War, War in Europe, and Advanced ETO (2e) were
all selected for the future pool and designers are
being recruited (Eric Harvey is already on board
for AETO2). Campaign for North Africa was
already given a green light for completion and is
underway however the GOSS series has priority
for Doug Johnson. Doug has recently finished a
thorough update of the GOSS system rules as well
as updating all of the Exclusive rules (these can be
found on the E-rules page for DG boxed games).
He will return to developing CNA in October.
The Wellingtons Victory series came in
fourth and two games (Quatre Bras and
Austerlitz) will be added to the future pool.
Chris Perello will finish development of Alamo
to Appomattox (a green light game) and then
well see what the situation is for a WV sequel.
The science fiction category received one green
light for Star Force: Alpha Centauri plus Free Mars
being added to the pool. This was a tough category
with many war game customers either loving the
entire category or fully hands-off. Our fall survey
also revealed why we were getting a mixed message
regarding the Star Force trilogy. Once we separated
the three original titles, it was clear Alpha Centauri
was the draw and Star Soldier not so much. So
well start with Alpha Centauri and let the pledge
orders determine whether we go on to Outreach.
The Euro-style category is also tough due to our
main focus being on war games/conflict simulations
and in part because the titles are all over the place
topic-wise. Our intent for the line is to bring a more
historical flavor to each game (rather than the
traditional Euro-games with just a thematic element
but little if any history simulation), but maintain a
co-operative or co-opetition basis for the games in
general. Were still searching for an Associate Game
Developer to head up this category (check the Whats
New page on the DG site of youre interested and
want to know the part-time job requirements).
We have decided to work on a series of games
focused on topics from American History. We will
be retooling some past designs (Westward Ho!
and Rails to Victory), adding some new designs
(Bleeding Kansas and Company Clash will join
Banana Wars all designs from John Poniske), and
soliciting additional designs to fill in the series. Our

goal is create games for 2 players with a folio-sized


map, a deck of cards, and a mix of components.
Some games, like Westward Ho! And Rails to
Victory may double the component set and will
be intended for 4-6 players. We encourage you to
take a look at the online pledge section, review
the pictures of may of the games/kits, and provide
feedback in the Dispatch survey about this new line.
The magazine game update/reprint category
will not be part of the pledge program. We
will be proceeding with selected updates/
reprints as our print schedule permits.
Summarizing, the six games in the 2017-2020
green light group are moving forward in design
and development. The other games will be reviewed
annually to determine whether they will move up
to the green light group. It is up to our customers to
place pledge orders to move them forward. We will
use the order totals to determine priorities. Well
continue to use future Dispatch surveys to review
game proposals for inclusion in the Pledge Program.
2016-published
Barbarossa Deluxe (zip-lock enlarged
update of World at War #1 Barbarossa)
Decision in North America: The American
Revolution (zip-lock update of S&T#270)
2016-Releasing now
Zama (update of S&T#153 game in BAW
folio series with Chalons-style counters )
2017
Imperium Romanum III (boxed,
enlarged and updated third edition)
New editions of the D-Day series:
Omaha, Tarawa, and Peleliu
Olympic & Coronet (zip-lock update
of World at War #27 game)
2018-2020
Alamo to Appomattox
Campaign for North Africa
D-Day at Iwo Jima
Lucky Forward: The Lorraine Campaign (GOSS)
Star Force: Alpha Centauri
2021+
Its up to you!

Register now at
shop.decisiongames.com
in the store section and manage your pledge account personally.
Dispatch #31 | d e c i s i o n

games

PLEDGE GAMES for 2017-2020


A1. Imperium Romanum (3e). This project
was fast-tracked for publication in 2017. Doc and
Al (Nofi) met with a second group of play testers in
Austin recently to get them started on testing the
new scenarios and optional rules. Discussion about
the components resulted in adoption of an enlarged
map (3 map sheets versus 1 in the original and
second edition) and larger combat unit counters
(678 large combat counters plus 200 half-inch
markers). Some other new features will include
markers for deserted/ruined cities and an optional
plague rule. Play test kits with the new components
are expected in September. We expect to release
in Q3 2017. Est. Retail: $100 (Est. Pledge $75).
A2. Alamo to Appomattox. A2A is a grand strategy
game of the American Civil War in the style of Krieg!
Map includes terrain, strategic objectives, roads/
rail, naval zones, navigable and non-navigable
rivers, cities and locales, supply centers and other
features affecting the game. Counters represent
the corps and armies of the war. Cards provide the
strategic-political-economic direction for each side.
Strategies are many and varied but the ultimate goal
is to demoralize the opposing factions population
through military, economic and political victories
while sustaining your own populations will to continue
the fight. The players each choose cards to play each
turn. These cards lead to new units and result in
events. The events include all of the key events such
as the Emancipation Proclamation, election results,
and possible intervention. Many scenarios will be
included along with a Grand Campaign scenario.
Beyond the ACW proper, there are two introductory
scenarios: Alamo, a mini-game of the War for
Texas and Manifest Destiny, a Mexican-American
War mini-game. These short campaigns will give
new players an excellent place to start playing and
veteran players will have two scenarios that can
be finished in an evening. In addition, there will
be a method for generating alternative starting
times and situations for theCivil War. Scenarios will
include start dates of 1853, 1857, and 1865 with the
differences in population, manpower, industry, state
and national politics, and technology factored into
the conflict. Three maps, 560 counters, 200 cards,
illustrated rules booklet, Campaign Analysis.
This game is starting alpha testing. We are
seeking play test groups currentlycontact
Doc. Est. Retail: $160 (Est. Pledge $120).
A3. Campaign for North Africa (SPI). There is
no paperwork or data tracking in this remake of
the SPI classic; streamlined but realistic procedures
allow the realistic portrayal of unit assignment and
supply expenditure. Command and control cards
drive the action, enabling a player to tailor his
emphasis on building units, gathering intelligence,

conducting operations, or building up supplies. The


map has been given a graphic update. The air war
is updated and enhanced and the OOB presents
the latest research with all units at a battalion level
(armor in companies and air units in squadrons).
This game should start alpha testing in
January contact Doc. Est. Five maps, eight
counter sheets, illustrated rules booklet, Campaign
Analysis. Est. Retail $200 (Est. Pledge $150).
A4. D-Day at Iwo Jima. Two-plus USMC divisions
drive to clear the volcanic island. Smaller scenarios
for Mount Suribachi and the Amphitheater would
be included. Rules for Japanese banzai charges
and the tunnel network would be created to show
the nature of fighting on this volcanic island. This
game is currently in design. One mounted map
board, two counter sheets (352 counters), 55 cards,
full color play aid cards, and a 48-page full color
rules booklet. Est. Retail: $80 (Est. Pledge $60).
A5. Lucky Forward: The Lorraine Campaign
(6 Sep-13 Dec 1944). This GOSS series game would
present Third Armys Fall 1944 offensive to just
before the Germans launch their Ardennes Offensive
further north. The battles of Metz, Fort Driant,
and the German counteroffensive attempt against
Patton using the new German Panzer Brigades
would all be here. Smaller scenarios would allow
the players to game smaller periods of time in
each of the four months making up the campaign.
The game would mate to Wacht am Rhein (2012),
allowing more options for both simulations.
This game is currently in design. Doug Johnson
(developer) has thoroughly updated the GOSS
system rules along with the Exclusive rules for
the first three GOSS games (those are posted
on the E-rules section). Four maps, 12 counter
sheets. Est. Retail $200 (Est. Pledge $150).
A6. Star Force Alpha Centauri covers the initial
human penetration into interstellar space, with
the map showing the local group of stars in three
dimensions. This will have several different races
of sentient beings, each with their own psychology,
reflected in different capabilities and objectives. Game
units will include: star forces (four ships each), star
gates, and star soldier strike commands. There will
also be some specialized units, such as local forces of
varying capability, weapons packs for star forces, and
nova inducing conversion bombs for when things
get really desperate. A deck of cards will generate
specialized capabilities for each sentient race as well
as game events, allowing for the linking of individual
scenarios into one grand game. One mounted map,
card stock ships and stands, wood/plastic markers,
one deck of cards. Joseph Miranda has started the
design work. Est. Retail: $80 (Est. Pledge $60).

Dispatch #31 | d e c i s i o n

games

PLEDGE GAMES for 2021+


B1. Stalingrad (solitaire). This would be the
city fight at a battalion level with scenarios for
the initial rush, the fight for Tractor Factory, and
a campaign scenario. One mounted map board,
two counter sheets (352 counters), 55 cards, full
color play aid cards, and a 48-page full color rules
booklet. Ty Bomba is working on the design. We will
also be publishing a separate but related Stalingrad
Special Interest Publication (like Barbarossa) in
December 2017. Est. Retail: $80 (Est. Pledge $60).
B2. Alamein (1 Jul- 11 Nov 42). GOSS series
game. Rommels DAK is checked and then defeated
in a series of battles. But the Axis forces might have
broken through and continued on to Alexandria,
Cairo, and the Suez Canal. Three to four maps, 12-16
counter sheets. Est. Retail $200 (Est. Pledge $150).
B3. Operation Mars (25 Nov-20 Dec 1942).
GOSS series game. Zhukovs Grand offensive to
destroy the German 9th Army still at the gates of
Moscow. It would encompass the battles centered
around Rzhev. Smaller scenarios would depict the
offensive on both the western and eastern sides
of the Rzhev Salient, while the larger campaign
scenarios would show the operation in a larger
scope using multiple maps. Four to six maps, 16
counter sheets. Est. Retail $200 (Est. Pledge $150).
B4. First World War. An update of the SPI classic.
The new design will include a new map at the same
scale but specifically created for this WWI conflict.
Counters will be mostly division-level with stacking
generally one corps per hex. Air and naval units will
be included. Est. Retail $200 (Est. Pledge $150).
B5. War in Europe. A thorough update of the
ground system to better simulate the blitzkrieg
in the west, operations on the Eastern front, and
the unique situation in North Africa along with
enhancements to the air and naval systems to improve
simulation value. Nine maps plus several half- and
full-sized displays, 16 counter sheets, two 48-page
rules booklets. Est. Retail $300 (Est. Pledge $225).
B6. Advanced ETO (2e) will be a thorough
update of the popular AETO game, with new
updated graphics and artwork! AETO2 will feature
an improved map set, updated OOB cards,
streamlined rules plus the complete AOI add-on.
Designer Eric Harvey has completed most of the
design work for this update. Three maps, 10 counter
sheets. Est. Retail: $160 (Est. Pledge $120).
B7. Austerlitz, 2 December 1805. Wellingtons
Victory series. Napoleons most decisive victory was
brought about by a successful French deception
causing the Coalition armies to overextend their lines.
This game would recreate the uncertainty faced by

13

both sides with variable deployment, hidden entry,


and optional orders of battle. Four maps, seven
counter sheets. Est. Retail: $160 (Est. Pledge $120).
B8. Quatre-Bras, 16 June 1815. Wellingtons
Victory series. Two days before Waterloo, the
French left wing under Mashal Ney encountered
Wellingtons army at the crossroads of Quatre Bras.
Unknown to Ney, he faced only a thin line of troops
as the bulk of Wellingtons army raced to the front.
Uncertainty, compounded by conflicting orders
from Napoleon, delayed the French advance for
several critical hours. Both sides need a quick
victory to enable intervention, perhaps decisive,
at Ligny, where Napoleon and Blucher have come
to grips. Multiple strategy choices for both sides
ensure an element of doubt. Two maps, three
counter sheets. Est. Retail: $80 (Est. Pledge $60).
B9. Free Mars (SPI). From the colonies of Mars to
the orbital stations of Earth and to the outposts on
Jupiter, the cry is heard, Free Mars! This is a science
fiction wargame of revolt across the Solar System in
the late 21st century. Earths colonies are rising up
against an oppressive Terran Federation. The system
is based on SPIs Battlefleet Mars, but with additional
forces and units representing several types of
spaceships, ground units and special forces. Special
weapons include artificial intelligence missiles,
cybernetic attacks and enhancement of human
warriors via nano-technology. Cards representing
the various military-political-economic groups that
are maneuvering for power are included. The map
shows the Solar System out to Jupiter, with displays
for each planet. Two mini-game prequels were
published in 2016. Two maps, two counter sheets,
two card decks. Est. Retail: $80 (Est. Pledge $60).
Euro-style games
All games will include mounted maps, 3-D
playing pieces and/or large tiles, plus full-color
rules with lavishly illustrated examples of play.
C1. The Wandering of the PeoplesThe
Voelkerwanderung. This game is set in the mid-5th
century AD. The map covers the Western Roman
Empire from the Rhine and Danube River lines west
to Latetia (modern-day Paris) and south to Rome.
Each chief attempts to win by being the first to lead
one of his tribes into the heart of the empire, the
fabulous city of Rome. Along the way, each will find
his progress slowed by determined Roman legions,
plagues, the chicanery of the gods, and perhaps
even the backstabbing diplomacy of his comrades.
No player is ever eliminated before the end of the
game, and even the last-place person can come
quickly come from behind to win at the last minute.
A game of alliance, betrayal, and maneuver.
Design work is finished on this game. It
needs the pledges to get the green light and
move into alpha testing and artwork.

14

C2. Barbaria. This is an historical game for four


players. Each of the six Rounds represents a very long
period of European medieval history, on average
more than a century. The game begins with the
successful barbarian invasions of the West Roman
Empire, and ends with the Mongol invasions cut
short by the death of the Great Kahn. This game uses
a simplified and shortened version of the systems
developed for the game Britannia. Each turn, the
player moves and attacks with new factions in an
effort to score points by achieving that factions goals.
Design work is finished on this game. It needs
pledges to get the green light and move into alpha
testing and artwork. It also needs endorsements in
the Pledge survey (especially if you are not pledging
for this game now we need to know you are
interested in seeing this game in our pledge program.)
C3. Frankia. This is an historical game for three
or four players. Each of the eight Rounds represents
a long period of northwestern European medieval
history, from 20 to 75 years. This game uses a
simplified and shortened version of the systems
developed for the game Britannia. Each turn, the
player moves and attacks with new factions in an
effort to score points by achieving that factions goals.
There are three scenarios, starting in 406 AD
(Merovingian Rise), 843 AD (Carolingian Collapse),
and 1215 AD (Rise of the Nation-state). The
Merovingian Rise scenario follows the barbarian
assumption of power from the decrepit West Roman
Empire, including the rise of the Merovingian
dynasty and the succession of the Carolingian
dynasty. It ends with the era of Charlemagne
(Charles the Great), the new western Emperor.
The Carolingian Collapse scenario, which
chronicles the collapse of the empire built by
Charlemagne and his father and grandfather. The
scenario begins in 843 AD with the Treaty of Verdun
dividing the Frankish empire following the death of
Charlemagnes son, emperor Louis the Pious, and
ends in 1215, the date of the great Battle of Bouvines.
The three-player Rise of the Nation-State
that begins in 1215 is a relatively static
situation. Many of the nations can be seen
as the precursors of modern states such as
Britain, France, Italy, Spain, and Germany.
Design work is finished on this game. It needs
pledges to get the green light and move into alpha
testing and artwork. It also needs endorsements in
the Pledge survey (especially if you are not pledging
for this game now we need to know you are
interested in seeing this game in our pledge program.)
C4. East India Company. Two to six players
compete to create the greatest company as they set
sail across an 18th century global map. Opportunities
abound to discover new goods and products, set
up trading networks, and reap the profits of trade.
The focus of the game is on clever trading
designed to buy low and sell high as well as create an

Dispatch #31 | d e c i s i o n

games

efficient network while disrupting your competitors.


Trade in ivory, tea, spices, rum, gold, and other
commodities. Manage your empire with ships,
warehouses, and settlements. Pirates, on their own
or at the behest of other players, may try to steal
your cargoes and attack your locations. The game
is won by the player with the greatest wealth.
C5. Westward Ho! Two to six players take the
role of powerbrokers building the American west,
from 1848 through 1881. In each turn players take
actions to move pioneers into new territories, build
railroads, rake off profits from new industries, and
other actions. Theres plenty of action, with the
US cavalry, Indians, militia, and famous outlaws
all involved. The map shows the US divided into
the historic territories of the era. Cards represent
famous personalities, critical commercial firms
(such as Wells Fargo and the Union Pacific) and
historic events. The player who accumulates
the most wealth by the end of the game wins.
Design work is finished on this game. It needs
the pledges to get the green light and move into
a retooling phase as discussed in the overview.
C6. Bleeding Kansas refers to a period of
territorial violence that occurred in Kansas between
1856 and the outbreak of the Civil War in 1861.
Historians consider the struggle between pro
and antislavery forces to be the crucial conflict
that led to the Civil War. Bleeding Kansas offers
two players a simple card-driven game that
plays quickly and leaves players with a better
understanding of a complex historical issue. One
represents pro-slavery forces, the other abolitionist
forces. Using card symbols (representing: Politics,
Influence, Cooperation, Movement, Migration,
Skirmish and Destruction) players manipulate
political position and cubes representing factins and
migrants on the map through a series of political
contests, intimidation and outright clashes.
Design work is finished on this game. It
needs the pledges to get the green light and
move into alpha testing and artwork.
C7. Company Clash is a deck-building game
representing the clash between two historical
Civil War companies on the fringe of a greater
battle. The game pits a Union and Confederate
company against each other across a battle mat
where two hands are drawn and committed
simultaneously. Players manipulate cards that
include a Start deck from which officers and
non-commissioned officers are drawn, a Faction
deck to recruit troops, artillery, sharpshooters
and battle flags, and a Generic deck to recruit
terrain, troops and a variety of combat options.
Initiative as well as victory is based on morale.
Design work is finished on this game. It
needs the pledges to get the green light and
move into alpha testing and artwork.

C8. Banana Wars (1898-1935). US intervention in


Latin-America involved the US Marine Corps, Army
and Navy. Caribbean nations were invaded, occupied,
and sometimes native politicians deposed. Battles
with native rebels were frequent. Protecting and
promoting economic concerns lay at the root of US
military intervention. Businesses such as the United
Fruit Company and the Standard Fruit Company
sought to control the Caribbean banana, sugar
and tobacco trade. Our doughboys became their
enforcers. Banana Wars is a delightful, card-driven
whack-a-mole game in which the US player stamps
out insurrections while the Insurrecto player creates
an unending string of crises to exhaust US resources.
Design work is finished on this game. It
needs the pledges to get the green light and
move into alpha testing and artwork.
C9. Rails to Victory. Take charge of Americas
World War II struggle to run its railroads so as to
win the war most quickly and efficiently. Players
vie to build a rail system that can move the most
men, weapons and supplies needed for the Allies
to win in the European and Pacific Theaters of
Operations. Objectives for each turn are generated
by Operation cards (such as the buildups for D-Day
and the Manhattan Project). The design is based
on actual World War II US Army railroad doctrinal
publications, and the map is divided into the historic
transportation zones, showing critical cities and
track lines. The game can be played by two-to-six,
and cooperation becomes necessary because, if
certain operational requirements are not fulfilled,
the Axis wins World War II and the players lose.
Design work is finished on this game. It needs
the pledges to get the green light and move into
a retooling phase as discussed in the overview.

SurveyS
We would appreciate your feedback regarding
several areas including our Pledge Program,
the Hex War web site and apps, and reviewing
our games published over the past year. We
have broken this into three sections so you
can easily skip over a section if you prefer.
Pledge Program
__ D1. Have you pledged for DG games
in the past? (0=No, 1=Yes)
__ D2. Which games did you pledge
for and receive? (please list)

__ D3. In general, how satisfied were you


with the games you received from the
pledge program? (Rate 0-10 with 0 being
very dissatisfied to 10=very satisfied)
After reading the update of the DG Pledge
Program and the current proposals,
are you pledging for games in:

__D12. Did you review the online pictures of the


prototype game components (1=Yes, 0=No)?
__D13. Regarding the concept of a series of games
on American History topics, are you in favor of
this game line utilizing Euro-style components
and game mechanics (1=Yes, 0=No)?
Regardless of whether you pledged, please
rate your interest level in the following four games
(10=Pledged for it, 9=Will pledge for it in the future,
8=strongly consider pledging for it after seeing
more information, 7=consider pledging or buying
after seeing more information, 6=might pledge or
buy after seeing more information, 5=neither hot
nor cold to the game, 4=probably wont pledge
or buy unless I see something new in future
information, 3=probably wont pledge or buy
regardless, 2=definitely wont pledge or buy, 1=this
is one of the worst game ideas I have ever read.)
__D14. Barbaria
__D15. Frankia
__D16. Bleeding Kansas
__D17. Company Clash
__D18. Any other suggestions or comments:

__D4. The Green light (A) group (0=No,


1=Yes/now, 2=Yes/already pledged)
__D5. The Future pool (B) group (0=No,
1=Yes/now, 2=Yes/already pledged)
__D6. The Euro-style (C) group (0=No,
1=Yes/now, 2=Yes/already pledged)
__D7. The new American History series
within the Euro-style group (0=No, 1=Yes/
now, 2=Yes/already pledged)
If you answered yes to any of D4-D7, skip to D11. If
you are not pledging now, please answer D8-D10.
__D8. Not pledging now but will
in the future (1=Yes, 0=No)
__D9. Not pledging now but will buy these
games when published (1=Yes, 0=No). Please
list the games you intend to purchase in D11.
__D10. Not interested in any of these
pledge games. (1=Yes, 0=No)
__D11. What two games in the pledge program
have the most interest for you right now (regardless
of whether you pledged for any games)?

HexWar
Confusion Alert! First, were going to talk about
HexWar.net (the subscription game play site),
then HexWar.com (the game apps available for
download from Apple, Steam, and HexWar direct).
The results from the spring surveys are in! With
regard to the subscription site, the feedback was good.
The site was considered to be running well with the
user interface the strongest aspect of the site. The
weakest aspect of the site was the variety of games.
The survey respondents were solidly in favor of seeing
regular additions to the site, ideally one game every
two months. This supported Keith Martin-Smiths
statement that he intended to add a game every
two months. The even better news was that the
respondents wanted to see the Fire & Movement series
added to the site and that would open the potential for
20+ games to be added, all with a similar game engine.
In addition, the respondents overwhelmingly wanted
to see more DG/S&T Press games converted to the site.
In this respect, we have reviewed the games DG and
S&T Press have published over the last few years and
selected 20 of the most popular games for this survey.
With regard to the game apps, the results were
similar. The user interface got high marks, while the
AI challenge was seen as the weakest aspect (though

Online Pledge Survey forms at


http://www.strategyandtacticspress.com/wpsite/d31-pledge-survey/
or mail in your marked up Pledge Section from this Dispatch.

Dispatch #31 | d e c i s i o n

games

15

still seen as strong or adequate by more than half the


respondents). Digging a little deeper it was apparent
that those respondents who were subscribers (and
thus used to playing against other players) were
the most likely to see the AI as weak, while those
who had tried the subscription site and preferred
the apps were the most satisfied with the AI. The
guidance provided by the respondents as to where
to focus future efforts was on converting published
solitaire games and secondly on converting
the F&M series as above (with AI for the apps).
The survey includes 20 of the nearly 50 solitaire
games DG has published or are in the pipeline.
E1. With regard to the HexWar.com game
apps, are you (or have you): circle A - D
A. Purchased a HexWar app in the last 3 months
B. Purchased a HexWar app 4- 6 months ago
C. Purchased a HexWar app more
than 6 months ago
D. Never purchased a HexWar app
For the following list of 20 games, pick
up to 10 games you are most interested in
seeing released in HexWar game apps (1=yes
or most interest, 0=no or less interest).
S&T
__ E2. Fall of Rome-181
__ E3. Operation Jubilee: Dieppe-265
__ E4. Goeben-287
__ E5. Armies of the White Sun-305
__ E6. Pacific Subs-311
World at War
__ E7. Hardest Days-19
__ E8. Olympic & Coronet-27
__ E9. Ghost Division-38
__ E10. Panzers East-45
__ E11. Midway-54
__ E12. Bastogne-56
__ E13. Sink the Graf Spee!-66
__ E14. Voyage of the Atlantis-74
Modern War
__ E15. US CV BG-14
__ E16. Dien Bien Phu-17
__ E17. Mike Force -35
Mini-games
__ E18. Ceres: Operation Stolen Base
__ E19. Phobos Rising!
__ E20. Vikings
__ E21. Lawrence
__ E22. What other games would you like to
see converted to be HexWar game apps?

16

E23. With regard to the HexWar.net game play


subscription site, are you (or have you): Circle A - D
A. A current subscriber to HexWar.net
B. A past subscriber to HexWar.net
C. Participated in a free trial to HexWar.
net but never subscribed
D. Never subscribed or participated
For the following list of 20 games, pick up to
10 games you are most interested in seeing
released on the HexWar.net site (1=yes or
most interest, 0=no or less interest).
__ E24. More games for the Battles of
the Ancient World series
__ E25. French & Indian War
__ E26. Rebels & Redcoats series
__ E27. Twilights Last Gleaming series
(battles from 1800-1845)
__ E28. Musket & Pike Quick Play
series (minis and folios)
__ E29. Alamo
__ E30. American Civil War
__ E31. Blue & Gray series (original B&G system rules)
__ E32. Franco-Prussian War series
__ E33. World War I
__ E34. Nine Navies War (War at Sea system)
__ E35. Fire & Movement series
(WWI, WWII, Modern)
__ E36. Drive on Moscow
__ E37. Leningrad series (Moscow
sequel scheduled for S&T)
__ E38. Famous Division series
__ E39. Drive on Stalingrad
__ E40. Desert Fox Deluxe
__ E41. Cobra
__ E42. Battle for Germany
__ E43. Across Suez
__ E44. What other games would you like
to see converted for inclusion
on the HexWar.net site?

QUALITY CHECK
Quality is something we are striving for in
everything we publish. In this survey we are
concentrating on seeing what your opinion is on
our games. We want your opinion on the map and
counter quality, as well as the rules clarity. Then,
we want to know whether you enjoyed the game
and whether the game was a good value compared
to similar games (e.g. magazine games compared
to other magazine games, etc.). We have listed all
of the games we have published in the past year.
We ask that you enter the name of the game.
Please rate these recent
games on the following:
A. Number of times played in the past 12 months
B. If not played in the past 12 months,
how many hours spent reading rules
and studying components.
C. Map quality (10=flawless, 5=average, 0=useless)
D. Counter quality (10=flawless, 5=average, 0=useless)
E. Rules clarity (10=flawless, 5=average, 0=useless)
F. H
 istoricity (10=perfect feel for historical battle
or campaign, 5=average, 0=absolutely no
connection with historical battle or campaign)
G. Game fun/enjoyability (10=best game played this
year, 5=average, 0=worst game played this year)
H. Overall value (10=fantastic value compared
to other similar games, 5=average value,
0=worthless compared to other similar games)

Online Pledge Survey forms at


http://decisiongames.com/wpsite/d31-surveys/
or mail in your marked up Pledge Section from this Dispatch.
Decision Games, Pledge Survey,
PO Box 21598, Bakersfield CA 93390

Dispatch #31 | d e c i s i o n

games

QUALITY CHECK S&T Press Games


A
1. Zhukovs War (World at War #50, Special Edition)

2. October War (Modern War #25, Special Edition)

3. Desert Fox Deluxe (S&T#300, Special Edition)

4. Operation Gertrud (World at War #49)

5. LZ Albany (Modern War #24)

6. First Crusade (S&T#299)

7. Duel in the North (World at War #48)

8. Fallujah 2004 (Modern War #23)

9. Churchills Balkan Gambit (S&T#298)


10. Crete 1941 (World at War #47)
11. New World Order Battles: Kiev &
Ulan Bataar (Modern War #22)
12. 1863 (S&T#297)
13. Yamato Unleashed (World at War #46)

9
10
11
12
13

14. Kandahar (Modern War #21)

14

15. Korean Battles (S&T#296)

15

16. Panzers East (World at War #45)

16

17. Race to Baghdad (Modern War #20)

17

18. Gates of Vienna (S&T#295)

18

QUALITY CHECK Decision Games


A
1. D-Day at Peleliu
2. Wellingtons Victory
3. Napoleons Last Battles (reprint/update
with extra counters/OOB info)
4. Barbarossa Deluxe (Special Interest
Publication & Special Edition game)
5. American Revolution (update/
reprint of S&T#270 game)
6. Zama folio game (update/
reprint of S&T#153 game)
7. Battles of the Galactic Empire (folio)
8. El Alamein (folio)
9. Mortain Counterattack (folio)
10. Shanghai Incident (folio)
11. Phobos Rising (mini)
12. Ceres: Operation Stolen Base (mini))
13. Long Range Desert Group (mini)
14. Merrills Marauders (mini)
15. Lettow-Vorbeck (mini)
16. MiG Alley (mini)
17. Suez 56 (mini)
18. Khe Sahn 68 (mini)
19. Germantown (mini)
20. First Saratoga (mini)
21. Mansfield (mini)
22. Wilsons Creek (mini)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

Dispatch #31 | d e c i s i o n

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17

EARN BUY 2 GET 1 FREE VOUCHERS


With each $100 purchased in Decision Games or Desert fox products. Cannot be combined with other offers or discounts.
excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. See page 22.

MFG
3W
3W
3W
ACIES
ADTCH
ADV
ADMW
AEG
AEG
AEG
AEG
AH
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
APL
ASM
ASM
ATG
ATG
ATG
ATG
AYG
AYG
BRO
CAF
CB7
CG
CG
CG
CG
CG
CG
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA

title
Battle Cry
Dark Crusade
Never Call Retreat
Braccio da Montone
Fighting Gen Patton
Brigadier
Joshua- Hebrews vs Pagans
Abandon Ship
Arcana
Monkey Lab
Straw
Foreign Exchange
AirLines (card game)
AirLines 2 (card game)
Avalanche: Invasion Italy
Bitter Victory: Sicily
Digging (card game)
Granada
GWAS: Med (2nd ed)
GWAS: Med, vol I
GWAS: Plan Gold
Napoleon in the Desert
Op. Cannibal
Panzer Grenadier
PG: Beyond Normandy
Red God of War
Red Vengence
Res Publica (card)
Soldier Emperor
SWWAS: Great Pacific War
Strange Def-France 44
Frontiers: Liberty or Death
Werewolves-Millers
Beer Money
Lunch Money
Lunch Money Sticks Exp
Recess
1812
Co Heroes Russia 1941-42
The Cossacks are Coming
Tempus
Dr Who card game
EuroFront
MasterFront
MedFront
Mid-East Peace
Victory Pack
WestFront
Admiral Triology Russo Japan
Baltic Arena
BAR Primer (booklet)
Barons War
Borodino 41
Bywaters War
Devil to Pay (zip)
Fear God/Dreadnaught
Fires of Midway
Flight of the Eagle
Flint & Steel (booklet)
Fontenoy
Hell of Stalingrad
La Bat D Orthez
La Bat. Lutzen
La Bat. Moscowa
Landships
Legion of Honor
Lobositz
Mighty Midgets (booklet)

18

Price

MFG

45
45
50
70
150
20
60
25
15
25
15
35
20
20
38
20
15
40
60
60
60
35
30
40
65
30
20
15
60
65
20
30
13
20
20
10
25
70
80
60
55
30
35
25
40
20
49
50
60
35
36
40
34
40
18
95
65
40
32
80
65
45
70
150
46
75
50
30

COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
COA
CSM
CST
CST
CST
CST
DOW
EGD
EGD
EGD
EGD
EGD
EGD
EGL
EGL
EGL
EGL
FBI
FFG
FFG
FFG
GALATC
GMT
GMT
GMT
GMT
GMT
GMT

title

Price

Monmouth
No Sailor But a Fool (booklet)
Operation Spark
Painters Guide WW2 Camo (booklet)
PanzerKampfe (booklet)
Persian Incursion (Harpoon)
Prague
Sea of Dragons (Booklet)
SFE: Brute Force
SFE: Mediterranean
Shattered Armada (booklet)
So Atlantic War (booklet)
Speed of Heat
Supermarina I-Vol II
Supermarina II (booklet)
War Without Mercy
Beda Fomm
Algeria
Marcher Lords
The Final Frontier
War Plan Crimson
Ticket to Ride Dice Expan
Armada
China Moon
Europa
Knights Brave & Bold
Savanah Cafe
Tony & Tino
Age of Mythology
Attack!
Conquest of Empire
Lord of Rings Childrens
Berserker
BSG: Daybreak Expan
LOTR Trivia
Netrunner Core Set
Moonshot
A Distant Plain
Africanus (zip)
Battle for Normandy Exp (Zip)
Blackbeard
Blue Cross White Ensign
Bomber Command

64
32
45
20
16
65
88
25
70
60
40
32
60
56
20
64
38
20
23
23
23
20
40
25
50
25
15
15
60
30
90
20
30
40
20
40
25
78
20
59
60
60
40

command & colors


GMT
C&C Ancients Exp 4
GMT
C&C Napoleonic Basic
GMT
C&C Nap. Austrian Army exp
GMT
C&C Nap. Prussian Army exp
GMT
C&C Nap. Russian Army exp
GMT
Caratacus (zip)

60
70
55
55
55
20

combat commander
GMT
CC: Europe
GMT
CC: Fall of West Pack (zip)
GMT
CC: Resistance
GMT
CC: Sea Lion Pack (zip)
GMT
CC: Stalingrad Pack (zip)
GMT
Clash of Monarchs
GMT
Crown of Roses
GMT
Cuba Libre
GMT
Dead of Winter
GMT
DiF Fighters (ziplock)
GMT
DiF Sqdrn Pack#2: Bombers
GMT
Dominant Species Card Game
GMT
Enemy Coast Ahead

79
30
55
27
35
65
79
69
79
10
10
29
55

MFG

title

east Front series


GMT
EFS: Crimea
GMT
EFS: Kiev to Rostov
GMT
Fading Glory
GMT
Falling Sky
GMT
Flagship: Coyote (cards)
GMT
Flagship: Promo. (cards)
GMT
France 40
GMT
Gathering Storm
GMT
Genesis
GMT
GD: Fighting Formations
GMT
Grand Illusion
GMT
Hellenes
GMT
Iron & Oak
GMT
Ivanhoe (Reprint)
GMT
Kutuzov
GMT
Leaping Lemmings
GMT
Manifest Destiny
GMT
Medieval
GMT
Mr Madisons War
GMT
Newtown
GMT
Next War India-Pakistan
GMT
Next War Taiwan
GMT
Night Fighter
GMT
No Retreat Italy
GMT
No Retreat North Africa
GMT
Nothing Gained but Glory
GMT
Pacific Typhoon
GMT
Pax Baltica
GMT
PQ-17
GMT
Prussias Glory 2
GMT
Rebel Raiders
GMT
Risorgimento
GMT
Roads to Moscow
GMT
Samurai
GMT
Silver Bayonet
GMT
Stalins War
GMT
Sun of York
GMT
The Supreme Commander
GMT
Tyrant (zip)
GMT
Twilight Struggle Deluxe
GMT
US Civil War
GMT
Unconditional Surrender
GMT
Unhappy King Charles!
GMT
Virgin Queen
GMT
Winds of Plunder
GMT
Wing Leader
GMT
Won by the Sword
GMT
Zero
GREN Journey
HAN
Time the Game
HEX
Sparatcus Imperator
HGC
Great Northern War
HJ
Norway 1940
JKL
Scanderoon
JKL
Treasure Island
Lion Rmp Challenge
LOO
Chrononauts: Lost Identities
MAT
Desert Bazaar
MB
Battleship (1971)
MDG Space Junkyard
METGM Dimension Demons (zip)
METGM Hot Spot (zip)
MFG
Domaine
MFG
Eurorails
MFG
Express
MFG
Hell Rail

Dispatch #31 | D e c i s i o n

games

Price
79
85
60
80
15
15
55
105
69
85
35
69
59
25
65
35
55
45
57
65
85
85
35
65
65
65
40
55
69
35
69
65
55
64
45
55
55
65
10
60
75
70
65
89
45
69
55
45
25
10
51
65
50
30
40
25
5
25
15
35
10
15
40
35
13
20

MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MIH
MIH
MIH
MIH
MMP
MMP
MMP
MMP
MMP
MMPG
MMPG
MMPG
MMPG
MMPG
MMPG
MMPG
MMPG
MMPG
NMB
OMGA
OSG
OSG
OSG
OSG
PB
PHA
PHA
PHA
PHA
PHA
PWG
QD
QD
QD
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG

title
More Cosmic Encounter
Pack N Stack
Quo Vadis Roman Senate
Silverton (2nd ed)
SoC/Event cards
SoC/Fisherman of Catan Exp
SoC/Great River Exp
SoC/replacement cards
Streetcar
Lodz 1914 (zip)
Pierce the Reich
Turning the Tables (zip)
White Ensign (zip)
A Fearful Slaughter
A Most Dangerous Time
Screaming Eagles
So. Mountain
Storm Over Stalingrad
Aprils Harvest
Black Wednesday
Force Eagles War
GD 40
Hunters from Sky
In Their Quiet Fields (2nd ed)
No Better Place to Die
Strike Them A Blow
This Terrible Sound
Bull Moose-1912 Elections
Desert Victory
1806: Rossbach
Air Cobra
Devils Den
Last Days -Grand Armee
Risk (1993)
Chicago Poker
Heart of Africa
Mesopotamia +card
Sutters Mill
Waterloo
Kanev
Incredible Victory
Royal Navy
Ironbottom Sound
Alhambra
Alhambra Dice Game
Alhambra Gardens
Alhambra Power Sultan (#5)
Aqua Romana
Architekton
Chicago Express
Chicago Express Expansion
Eketorp
Enuk
Flandern
Fresco
Fresco: The Glaziers Exp
Fresco: The Scrolls Exp
Highland Clans
Inka
Lucky Loop
Metro
Montego Bay
Samarkand
Shogun: Tennos Court Exp
The Thief of Baghdad
Thebes
Tombouctou
Turbo Taxi

Price
15
49
20
45
5
4
3
9
30
49
35
30
35
95
65
50
44
44
60
60
65
45
43
60
40
49
132
50
35
36
40
25
35
20
30
35
45
45
45
40
50
85
75
40
40
40
30
60
25
60
40
60
35
25
63
40
25
35
30
35
35
60
63
25
40
60
60
25

EARN BUY 2 GET 1 FREE VOUCHERS


With each $100 purchased in Decision Games or Desert fox products. Cannot be combined with other offers or discounts.
excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. See page 22.

MFG
RALP
RALP
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG

title
Caverns Deep
Final Frontier
20th Century
20th Century Limited
Adam & Eva
Alans Adventureland
Albion
Alexandros
Andromeda
Arctic Scavengers w/Recon
Arctic Scavengers Recon Exp
Assyria
Asteroyds
Augsburg 1520
Australia
Bausack
Bean Trader
Big Manitou
Black Friday
Bohnanza, High Bohn
& Bohnaparte
My First Bohnanza
Bohnanza Ladies & Gangsters
Bohnanza Princes & Pirates Exp
Bolide Tracks 1
Boxcars
Cabale
Cafe International
Canyon
Cape Horn
Caprice
Captn Clever

Price
75
55
60
45
15
50
40
33
40
50
30
60
55
40
40
50
38
25
45
25
20
25
25
25
50
35
35
25
33
35
25

caRcassone
RGG
Abbey & Mayor
RGG
Castle
RGG
Traders & Builders

18
30
18

RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG

28
55
25
30
40
55
15
25
45
30
35
60
45
50
40
40
50

Cartegna II
Castle For All Seasons
Cavemen
Caylus Magna Carta
Celtica
Cinque Terre
Coloretto
Concordia- Germania expan
Copy Cat
Corsairs
Credit Mobilier
Cuba
Cuba: El Presidente Exp
Darjeeling
Dawn Under
Doge
Doge Ship

Dominion
RGG
Dominion
RGG
Dominion Big Box
RGG
Dominion: Empires
RGG
Adventures Expansion
RGG
Alchemy Expansion
RGG
Base cards
RGG
Dark Ages Expansion
RGG
Guilds & Cornucopia Expansion
RGG
Hinterlands Expansion
RGG
Intrigue Expansion
RGG
Prosperity Expansion

45
100
45
45
30
18
45
45
40
45
45

MFG

title

Price

RGG

Seaside Expansion

45

RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG

Duell
Edison & Co
El Cabellero
Elfenroads
Evergreen
Famiglia
Fast Flowing Forest Fellers
Fifth Avenue
Fiji
For Crown & Kingdom
Forgotten Planet
Formidable Foes
Fossil
Friday
Friedrich, Anniversary Edition
Funny Friends
Furstenfeld
Galaxy Trucker Expansion
Gloria Mundi
Gnummies
Goblins Inc.
Gracias
Guatamala Cafe
Hambergum: Antverpia
Hanging Gardens
Hare & The Tortise
Havana
Heavens of Olympus
Hermagor
IDO
If Wishes Were Fishes
In the Shadow of the Emperor
Key Harvest
Khronos
Krysis
Leader 1
Lost Cities Board game
Lowenherz
Magna Grecia
Mall World
Masons
Maya
Medieval Merchant
Merchant of Amsterdam
Meridian
Message to the Czar
Ming Dynasty
Mogul
Mousquetaires du Roy
Myrmes
Navegador
Nefertiti
Nefertiti Expansion
Niagara
Olympos
Pantheon
Phoenicia
Pinata
Ponte del Diavolo

20
30
35
70
20
12
40
38
30
40
60
40
30
20
75
35
60
55
45
12
50
20
50
15
35
30
45
45
40
44
35
28
50
55
30
60
40
80
45
33
40
28
40
40
40
25
40
35
60
55
60
50
25
50
50
40
50
30
25

Power grid
RGG
Power Grid
RGG
Power Grid: Anniversary Ed
RGG
Power Grid: Factory Manager
RGG
Power Grid: Stock Companies

45
80
45
30

MFG

title

Price

Power Grid Expansions


RGG
Australia/India
RGG
Benelux/Central Europe
RGG
Brazil/Spain & Portugal
RGG
China/Korea
RGG
Italy/France
RGG
No. Europe/UK/Ireland
RGG
Quebec/Baden-Wurtetemberg
RGG
Russia/Japan
RGG
The Robots

15
15
25
15
15
20
15
15
10

RGG
RGG
RGG

35
45
35

Pressure Cooker
Puerto Rico
Quilt Show

Race for the galaxy


RGG
Race for the Galaxy
RGG
Alien Artifacts Expansion
RGG
Brink of War Expansion
RGG
Gathering Storm Expansion
RGG
Rebel vs Imperium Expansion
RGG
Xeno Expansion
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG

Race the Wind


Rails to New England
Ranking
Rattlebones
Rio de la Plata (Dings & Dents)
Roll for the Galaxy
Roll for the Galaxy:
Ambition Expansion
Roll to the South Pole
Samuari Card Game
Siesta
Soccer Tactics World
Sole Mio
Space Alert: Next Frontier Exp
Space Dealer
Strozzi
Surfs Up Dude
Tally Ho!
Techno Witches
Temporum
Those Pesky Garden Gnomes
Thurn & Taxis: Power & Glory
Thurn & Taxis: Roads to Rome
Tichu
Tiffin
Tikal
Time Pirates
Tin Goose
Toppo
Torres
Toscana
Traders of Genoa
TransAmerica
Tzolkin: Tribes Exp
Unexpected Treasures
Upon a Salty Ocean
Ur
Utopia
Vino
Wheres Bob Hat?
Women & Men
Yeti Slalom
Ystari Treasure Box
Zooloretto Gorilla Expansion
Zooloretto Polar Bear Expansion

Dispatch #31 | D e c i s i o n

games

35
25
25
25
25
25
60
60
40
60
50
60
40
35
30
40
30
12
30
60
35
45
25
30
50
30
30
30
15
40
45
40
60
15
45
30
40
35
40
20
50
40
60
40
12
30
23
35
10
10

MFG
RGG
RGI
RHG
SDI
SFG
SFG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SG
SJG
SJG
SJG
SJG
SJG
SJG
SJG
SJG
SJG
SLS
SMCN
SMCN
SMCN
SMCN
SMCN
SMCN
SMCN
SMCN
SMGC
SMTC
SMG
SMG
SMG
SMG
STGM
TF
TF
TF
TILSIT
TILSIT
TILSIT
TILSIT
TILSIT
TILSIT
TLC
TLC
TLC
TPS
TPS
TPS
TPS
TPS

title

Price

Zooloretto XXL Expansion


Maj Battles Gen Patton
Legend Begins (zip)
1862
Red Dragon Inn
Tiki Mountain
Aleutian Campaign
Allenbys Blitzkrieg
Czechoslovakia Defiant
Eureka Stockade
Fall of France
First Strike 62
Hamel 1918
Illusionary Fortress
Iwo Jima
Kaiapit
Milne Bay
NAM 65-75
Poland Crushed
Pusan Perimeter
Russo-Georgian War
Somlia Intervention
Struggle for New France
Switzerland Conquered
Terror War
Yelnia
Cowpoker
Frag Gold Ed
Munchkin Blender
Munchkin Fu 2: Monky Biz
Munchkin Mission Impossible
Ninja Burger 2: Sumo Size
Revolution Palace Exp
Snits Revenge
Super Munchkin
Bells of War
Battle Ship (zip)
Battlestations (zip)
Divine Wind (zip)
Line of Battle (zip)
Man of War (zip)
Naps Last Triumph
Ortona
Power & Resolution (zip)
Origins plus Age Reason exp
Sagunto
Greenland (2nd ed)
Neanderthal
Pax Pamir
Pax Porfiriana Collectors Ed
Starship Captain
History 2nd World War Part 1
Grand Army of the Republic
Viceroys
Courtisans of Versailles
Grand Alchemist
Joan of Arc
Space Pigs
Thieves of Bagdad
Vox Populi
Award Show
Easter Island
Zombies! 6.66 Fill in _______
Battle of Marne
Battle of Midway
Battle of Stalingrad
Battle of Tours
Joan of Arcs Victory

35
40
30
20
30
25
30
30
30
25
30
55
30
30
25
25
25
45
30
35
30
25
35
35
35
25
12
50
17
17
25
17
25
20
18
20
25
25
25
25
25
25
30
25
68
80
35
35
35
55
35
40
30
25
48
20
50
25
48
32
10
25
10
35
35
30
35
30

19

EARN BUY 2 GET 1 FREE VOUCHERS


With each $100 purchased in Decision Games or Desert fox products. Cannot be combined with other offers or discounts.
excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. See page 22.

MFG
TPS
TPS
TPS
TPS
TPS
TPS
TSK
TSR
TSR
TSR
UBR
UBR
UGG
UGG
UGG
UGG
UGG
VaeV
VaeV
VaeV
VaeV
VG
VG
VN
VPG
WARF
WDG
WDG
WDG
WDG
WDG
WDG
WDG
WDG
WDG
WDG
WDG
WDG
WE
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOLF
XTR

title

Price

Metaurus: Italy 207BC


Poltovas Dread Day
Saratoga 1777
Siege of Syracuse 415BC
Valmy Campaign 1792
Victory of Arminius
Hob Lepoard II
Buck Rogers
Moscow 1941
WWII
New England
Sunken City
Assyrian Wars
Blitzkreig General (2nd ed)
Morse Code
Pasaran
Triumph & Fall Desert Fox (zip)
Bellum Gallicum (zip)
Inkerman (zip)
Lion & the Sword (zip)
The Marshals III (zip)
Open Fire
Gulf Strike (1st ed)
Moscow 41
Vanished Planet
Perikles
Anzio: Fight Beachhead 1944
At Neuve Chapelle
Bosworth Field 1485
Confederate Rebellion
Dont Tread on Me
Lodz
Mollwitz
Pavia
Red Menace
Shield Wall: Hastings 1066
Vietnam Solo
We Shall Fight on the Marne
Fire Team
Blood of Noble Men
Chainmail
Cowboys
For Honor & Glory
Forged in Fire
Hold the Line
MedWar Sicily
Prussias Defiant Stand
Swords of Glory
Back to Iraq (zip)

35
30
35
35
35
35
50
30
40
40
30
40
66
47
79
21
30
27
27
27
27
40
50
75
25
50
25
30
38
35
35
30
30
30
35
25
30
33
45
40
50
50
50
50
60
45
60
20
20

LIMITED TIME OFFER!


earn one
Buy 2 get 1 Free voucher with
each product purchase over $100
onLine oRDeR*:
*Discount not reflected at checkout;
a sales representative will review
each order & apply any discounts.
Further details & exceptions on page 22

20

MFG
XTR
XTR
YAQ
YAQ
YAQ
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZVE
ZVE
ZVE
ZVE
ZVE
ZVE

title

Price

Black Gold (zip)


Wahoo! (zip)
Neck & Neck
Timeship
Beastlord
Ares Project
Camelot Legends (card)
Middle Kingdom
Pandemic Lab Expan
Pandemic On Brink Exp
Pandemic State of Emergency
Pandemic The Cure
Silent but Deadly Night
Take Stock
Barbarossa 41
Battle for Danube
Samuari Battles
Samuari Ninja Attack
Starter Kit
Tank Combat

20
20
30
20
25
50
25
15
40
35
40
50
25
15
70
50
83
44
70
30

magaZines WiTH games


aRes (oss 2014)
1
War of the Worlds
2
Invasive Species

30
30

against the odds


2
Khe Sanh
3
Kesselschlacht
4
Napoleon at Ibe Berezina
5
North Wind Rain
8
Fortress Berlin
9
Suleiman Magnificent
12
Chennaults First Fight
13
Bittereinder: 2nd Boer War
15
Cactus Throne
18
Golden Horde
20
Fatal Attraction: Galilipoli
22
Paukenschlag
27
The Pocket at Falaise
28
Tarletons Quarter
30
Lash of the Turk
32
Birth of a Legend
33
Meatgrinder: Vietnam 1975
34
Right Fierce & Terrible
35
Boudica: Warrior Queen
36
Defeat to Victory: Burma 1944
37
Bloody Honor: RCW
39
Brave Fellows: Durrenstein 1805
40
Liliburlero: Battle of Boyne
41
Circle of Fire: Siege Cholm 1942
42
Thunder Upon the Land
43
Islands of the Damned
44
Vercingetorix
45
Red Dragon Blue Dragon
ANN #2 Look Away!
ANN #3 Op. Cartwheel
ANN #5 Four Roads Moscow
ANN #6 Beyond Waterloo
ANN #7 Folorn Hope
ANN #8 La Bataille de Vauchamps
ANN #9 Set Europe Ablaze

35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
40
40
40
40
40
45
45
45
45
45
50
50

MFG

title

Price

Camp Study #3: Bradleys D-Day

45

ares (sPi)
1
World Killer (Punched)
7
Rescue from the Hive
8
Ragnorak (Punched)
9
Delta Vee
11
Albion
Special Editions 1 & 2
Mag w/incomp game: 1, 2, 8-11

30
25
25
40
P45
20 ea
10

command
1
Blitzkrieg 41
2
Sunrise of Victory
5
Hamburger Hill
6
Krim
8
Jutland
9
Inchon
11
Hougoumont
12
Chaco
15
I Am Sparatcus
16
Storm in West 1918
18
Tet
19
Port Arthur
21
Blood & Iron
22
Antietam
23
Sekigahara
24
Czech 38
26
When Tigers Fight
29
1914: Glorys End
32
Bunker Hill
37
Mukden & Moscow Option
38
Great War in Near East
39
World War 1862
40
Buena Vista & Moscow Burning
42
Hell B4 Night/Blitz 40
43
Chattanooga
44
Dark Victory & 2nd Front
45
Ironclads at Hampton Rds
46
End of Empire
47
Perfidious Albion & Attila
48
1812 War in Canada
49
Waterloo: Retreat to Victory
50
Back to Iraq (2nd)
53
Iron Dream
command game only-no mag
39
World War 1862
44
Dark Victory & 2nd Front
50
Back to Iraq (2nd)
51
Meuse-Argonne
Warmaster Chess vol 1-3 (one set)
Wargamer vol.1
12
Aces High
17
Nap at Austerlitz (punched)
18
Birth of a Nation
19
Sturm Nach Osten
22
No Trumpets No Drums
23
Decision @ Kasserine
(punched)
24
Lawrence of Arabia
25
Never Call Retreat
26
Race to the Meuse
27
Peter the Great
28
Port Stanley
29
Lodz: Blitz in the East
31
Clash of Steel
32
Napoleon at Lutzen

Dispatch #31 | D e c i s i o n

games

P85
100
P75
P30
80
P40
25
50
P50
P60
30
30
40
40
45
P40
50
40
35
P25
35
25
35
35
35
35
35
35
35
35
35
25
35
15
25
15
15
25
50
35
P40
P50
P50
40
P50
P30
P15
20
P40
P15
P25
P30

MFG
33
34
35
36
37
38
39
40
41
43
44
45
46
47
48
49
50
51
52
53
54
55
57
58
59
60
61
62

title
Holy Roman Empire
Khyber Rifles
West Wall
Unconditional Surrender
China Incident
Hath No Fury
Hellfire Pass
Fight on the Beaches
OConners Offensive
Wellington
MacArthur
Custers Luck
House of Saud
Struggle for Stalingrad
The Red Baron
Napoleon vs. Charles
Knights of Justice
Duel in the Desert
Glory Road
Dunkirk
Condottieri
Okinawa
Race for Tunis
Empires: 1914
Bloody Keren
Anvil-Dragoon
Camp of Marlborough
Fallen Eagle

magaZines
Fire & movement
1
2-10, 21
12-20, 37, 38, 41, 45, 48, 53, 83,
137-139, 143, 145
22-27, 29, 31, 32, 36, 39-40, 42-44,
46-47, 49-52, 54-56, 59, 73,77
33-35, 60-67, 68-76, 78-79, 80-93,
95-108, 110, 111, 113-115, 116
121-127, 136
149, 150
The general
13.5
14.5-6; 15.1-2, 4-6; 16.1, 3, 4, 6
17.1-6; 18.1, 3-6; 19.1-6; 20.1-6; 21.1-2,
21.1 4-5; 22.1-2, 4-6; 23.1-2; 24.2-3, 5-6;
25.1-4, 6; 26.1-4; 27.3-6; 28.1-3, 5;
29.1-3, 6; 30.1-3
moves
33, 34, 39, 49,56
89, 90
6-8, 12-29, 31-32, 35-38, 40-48,
50-55, 57-59, 62
61, 63-77, 79-88
91-98, 101-108

Price
P30
P40
P25
P30
25
P25
P35
P15
25
20
P30
P45
P15
P45
P45
30
50
25
20
P30
15
P45
25
P20
15
P25
P75
P55

40
25
15
10
6
7
8
20
15

10
20
12
10
6
7

PLACE ORDER ON PAGE 24 or online at


shop.decisiongames.com

COLLECTIBLE MAGAZINES
EARN BUY 2 GET 1 FREE VOUCHERS
With each $100 purchased in Decision Games or Desert fox products. Cannot be combined with other offers or discounts.
excludes SPW products. Some games are one of a kind, list of alternate games is appreciated. See page 22.

iss #

Title

STRATEGY & TACTICS


MAGAZINE W/ GAMES
43
48
49
51
57
59
62
63
64
66
68
69
70
71
72
77
81
83
89
90
92
94
96
97
98
102
109
112
113
114
115
116
117
118
119
121
123
124
127
128
131
133
135
137
138
140
142
143
144
146
147
148
150
151
152
153
155
156
157
159
160
162
167
169
175
176
177
179

American Civil War


Sixth Fleet
Frederick the Great
World War I
Panzergruppe Guderian
Plot to Assassinate
South Africa
Veracruz 1847
Raid!
Siege of Constantinople
Kharkov
Tannenberg
Crusades
Battle for Cassino
Armada
Paratroop
Tito
Kaisers Battles
Sicily
Monmouth
Iwo Jima
Nordkapp
Singapore
Trail of Fox
Central Command
Montys D-Day
Target: Libya
Patton to War
Battle of Abensberg
Battle of Eckmuhl
Kanev
Manchu
No German Plain
The Tigers are Burning
Horse Soldiers
Indian Mutiny
Campaign in Valley
Fortress Stalingrad
Rush for Glory
Africa Orientale
Donau Front
Baton Rouge
Sideshow
Men at Arms
Eylau
Objective Tunis
Red Beach One:Tarawa
Rio Grande:Valverde
Chad: The Toyota Wars
Italian Camp: Sicily
Holy War: Afghanistan
Cropredy Bridge
Italian Camp: Salerno
Vittoria/Friedland
Case Green
Felix/ZAMA
Italian Camp: Anzio
White Eagle Eastward
Roman Civil War
Zeppelin
Italian Camp: MedWar
Clontarf/Saipan
Austro-Prussian War
Battles of Atlanta I
Germania
Blood on the Tigris
Hundred Years War
First Afghan War

Price

50
60
60
65
70
30
45
40
40
55
55
40
45
50
50
40
40
45
40
50
60
45
50
60
40
60
45
55
40
45
35
35
55
50
60
40
45
35
20
40
40
20
60
60
25
20
20
20
20
25
35
15
50
35
25
30
25
40
85
60
25
25
85
55
85
55
100
20

iss #
180
181
196
199
201
208
212
214
216
218
219
221
222
223
224
225
226
227
228
230
232
235
236
237
239
240
241
242
244
245
246
248
249
252
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
288
289
290
291

Title

Price

Reinforce the Right!


Fall of Rome
Vietnam Battles
Forgotten Axis: Finnish
Crimean War (SPI)
Back to Iraq
Rough & Ready: Mex-Am. War
Marathon & Granicus
Asia Crossroads: Great Game
Chancellorsville/Plevna
Span. Civil War Bat, vol 2
7 Years World War
The Ottomans
1918
Sedan Campaign
Twilights Last Gleaming 2
Middle East Battles
CBI: Vinegar Joes War
Old Contemptibles
Downfall: Op Olympic
Catherine the Great (solitaire)
Cold War Battles: Angola & Budapest
They Died w/Boots On!: Vol I Custer & Quebec
No Prisoners! Camp Lawrence
Winged Horse: Vietnam 65
1066: End of Dark Ages
Twilight of Ottomans
Died w/Boots On!: Vol 2
Pershing & Mad Anthony
SE Drive on Moscow
Triple Alliance War
Manila 45
First Blood, Second Marne
Nap Forgot Btls: EC & RSW
New Mexico Campaign
Hannibals War
First Battle Britain
Marlboroughs Bat: Ram & Malp
Chosin
San Juan Campaign
Battle for China 1937
Black Prince: Crecy & Navarette
Kaisers War
Fredericks War
Cold War 2: Wurzburg & Kabul
Shiloh: Bloody April
Operation Jubilee
Julian
SE Russian Civil War
When Lions Sailed
American Revolution
Second Kharkov
Battle of Lepanto
Reichswehr & Freikorps
SE Sun Never Sets II
Koniggratz (M&S folio system)
Op. Anaconda 2002
Ticonderoga: NY Campaigns
Tobruk
Reconquista
Soldiers: Trenches 1918
SE In Country: Vietnam
War of the Pacific
Fail Safe
Jackson: Shenandoah Valley
Duel on the Steppe
Sparta V Athens
SE Hindenburgs War
War of Austrian Succession
Angola
Warpath

35
100
85
45
45
25
25
30
35
22
25
70
75
40
30
50
22
75
22
30
23
30
30
23
23
23
24
24
125
24
24
24
24
25
25
25
25
26
25
25
25
30
30
30
30
30
30
50
30
30
45
30
30
50
30
30
30
30
30
30
50
30
30
30
30
30
50
30
30
30

iss #
292
296
297
298
299
301

Title

Price

North Cape
Korean Battles
1863
Balkan Gambit
First Crusade (solitaire)
Kaisers War in the East

S&T MINT GAME ONLY- NO MAG


159, 202, 220
117
No German Plain
137, 150, 200, 220
227
CBI: Vinegar Joes War
274, 288
166, 168, 186, 203, 204
291-293, 295, 297, 301
64, 152, 160, 191, 195, 223, 224, 228
241-243, 245, 248, 264, 266,
268, 271, 273, 276, 278, 282, 284-286, 289
226
Middle East Battles
140, 199, 208, 247, 252, 256, 257
212, 214, 216, 234, 249
218
Chancellorsville/Plevna
143, 146, 148, 153, 192, 201, 235
251V
Variants: 227, 241, 243

35
35
35
35
35
35

60
55
50
40
44
30
28
25
24
22
20
18
17
15
8

S&T PUNCHED-NO MAGAZINE


64, 71, 76, 98
138
Eylau

15
10

S&T PUNCHED W/MAGAZINE


152

118
185
202

Case Green
56, 59, 63, 64, 76, 114, 136
49, 69, 77, 105
The Tigers Are Burning
First Arab-Israeli War
Invasion Taipei

10
25
30
35
50
85

S&T MAGAZINE W/O GAMES*


236, 246, 248, 254, 255
260-262, 264-266, 269, 270, 273-277
279-281, 286-291, 293, 295-301
293 with Waterloo Map
300 with War in North Africa Map
*Not all issues available.

5
6
7
10
10

MODERN WAR MAGAZINE W/ GAMES


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23

SE: Red Dragon/Green Crescent


Oil War: Iran Strikes
Somali Pirates
Six Day War
Drive on Pyongyang
Decision Iraq
Vietnam Battles: Iron & Snoopy
SE: Holy Land
War by Tv
Target Iran (solitaire)
Greek Civil War
Dragon V Bear
Next War in Lebanon
Carrier Battlegroup
SE Red Tide West
Visegrad: Coming War-Europe
Dien Bien Phu (solitaire)
Green Beret: Vietnam (solitaire)
Red Dragon Falling
Race to Baghdad (solitaire)
Kandahar (solitaire)
New World Order
Fallujah

Dispatch #31 | D e c i s i o n

games

50
30
30
30
30
30
30
50
30
30
30
30
30
40
50
35
35
35
35
35
35
35
35

iss #
24
25
26

Title

Price

LZ Albany
SE October War
Invasion Afghanistan 79-89 (solitaire)

35
60
35

MW MINT GAME ONLY-NO MAG


8, 15
19, 23, 24, 26
3, 17
8V Holy Land Variant counters

44
30
24
8

MW MAGAZINE W/O GAMES*


3, 6, 7, 9-15, 17-19, 21-26
*Not all issues available.

WORLD AT WAR MAGAZINE W/ GAMES


7
8
9
10
11
12
14
15
16
17
22
23
24
25
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

Greek Tragedy
Arriba Espaa!
Destr Army Grp Center
Coral Sea Solitaire
Afrikakorps: Decision in Desert
1940 What If?
Invasion Pearl Harbor
Soft Underbelly: Italy 1943
Partizan!
Leningrad 41
East Front Battles, vol II: Minsk
Pacific Battles I: Guadalcanal
Sedan
Keren, East Africa
Green Hell: Battles in Burma
Norway 1940
Hinge of Fate, Pol & Fr 1939
EFB, vol III: Crisis Ukraine: Dubno
Pacific Battles 2: Nomonhan
Op. Shingle: Anzio
SE Guards Armoured
Strike North
EFB vol IV: Winterstorm
Bloody Ridge: Guadalcanal
Ghost Division
France Fights On
Stalingrad/Rampage
SE Mare Nostrum
Pacific Battles 3: Shanghai
Pattons Third Army (solitaire)
Night Fight (solitaire)
Panzers East (solitaire)
Yamato Unleashed
Crete 1941
Duel in the North
Op. Gertrud
SE Zhukovs War

WAW MINT GAME ONLY-NO MAG


41, 50
27, 34
42, 43, 44, 48, 49
25, 31, 32, 35, 39
9

25
25
25
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
50
30
30
30
30
30
35
60
35
35
35
35
35
35
35
35
60

53
44
30
24
20

WAW MAGAZINE W/O GAMES*


1, 6
10, 15, 22, 23, 28
29, 30, 32-35, 38-50
37 with Normandy Map
*Not all issues available.

5
6
7
10

21

EARN BUY 2 GET 1 FREE VOUCHERS


With each $100 purchased in Decision Games or Desert fox products. Cannot be combined with other offers or discounts.
excludes SPW products. Some games are one of a kind, list of alternate games is appreciated.

ESTATE SALE
MFG
3M
3M
3M
3M
3M
3M
3M
3M
AH
Amway
Cadaco
CGS
Createk
ELG
FFG
Gabrial
GDW
GDW
GDW
Hasbro
Ideal
KentExp
Lionel
MB
MB
MB
MB
MB
MB
MB
MB
MB
MB
Media
PB
PB
PB
PB
PB
PB
PB
PB
PB
PB
PB
PEG
PGI
QNG
RGG
RGG
RGG
S&R
S&R
TC
TLC
TSR
TSR
TSR
TSR
TSR
WGG
WPC

title

year

Executive Decision
1971
Foil
1968
High Bid
1965
Image
1972
Mr. President
1967
Point of Law
1972
Quinto
1968
Stocks & Bonds
1964
Star Wars: Queens Gambit
2000
Sly
1975
Your America
1970
Babylon 5: Component Game System
1998
Duplicate Chess
1968
Concentration 40th Anniv Ed
1998
Through the Desert
1998
Point Blank
1979
Heavy Weapons Handbook
1992
Infantry Weapons World (bk)
1990
Twilight: 2000 (Version 2.2)
1990
Just Became A Millionaire
1991
Deduction
1976
BinFa: The Tao of War (tube)
1980
Double Cro$$ing
1988
Billionaire
1973
Hotels
1987
Jet World
1975
L.I.F.E.
1960
Mission Command: Land
2003
Prize Property
1974
Rack-O
1961
Screaming Eagles
1987
Lost World Jurassic Park
1996
Trump: the Game
1989
Space Shuttle 101
1978
Finance & Fortune English Ed
1958
Flinch
1976
Game of State Capitols
1954
HeroQuest
1989
Monopoly (box damaged)
1961
Orbit
1966
Pollyanna: Dixie (1954 art)
1954
Shadowlord!
1983
Sorry!
1958
Star Wars: RotJ Battle at Sarlaccs Pit 1983
Tennis
1975
The Last Crusade
1995
Power
1981
Muckenstich/Danger/Zwickern
3-in-1 (English rules)
2012
El Grande +El Caballero
1996-98
Elfenland
2000
Taj Mahal
2000
The Cattlemen
1977
Upperhand
1981
Star Hop
1981
Award Show
2005
1991 Trading Cards Prem. ed.
1991
Buck Rogers:
Battle for the 25th Century
1988
Castles: (AD&D)
1990
Greyhawk Adventures:
Howl from the North (AD&D)
1991
The Forgotton Realms:
Kara-Tur (AD&D)
1988
Crazy Creatures of Dr. Gloom
2012
Quicksand
1981

Price
20
30
20
20
20
20
20
20
250
30
35
50
20
40
80
35
30
30
20
20
30
40
80
30
120
20
20
60
75
20
40
90
10
10
30
10
20
120
20
30
20
20
30
80
10
20
20

2
y
u
B
e
e
r
F
1
t
GeVouchers
To receive a Buy 2, Get 1 Free voucher order a new game edition subscription, renew a game edition
subscription for two years, or purchase $100 of Decision Games games (exclusions noted below).
exclusions:Subscriptions, computer games, online services, newly released Decision Games
productsand SPW games. Voucher cannot be combined with ANY other discounts or promotions; game
of least value is free; shipping not included; no cash value.

Game Supplies
Blank mapsheets & counters
The maps (22 x34) are large (19mm) hex in long (length of paper) or short grain
(width of paper) or small hex (16mm) long only. (Please specify the style you want.
Additional shipping charge for mailing in a tube).
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only $7.95 for a roll of 100 bags.


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only $8.95 for a roll of 100 bags.
magazine Ziplock Bags
10 x 12 inch ziplock bags.
only $14.95 for a roll of 50 bags
Box Bands
4-way rubber bands. Extra thick for your game boxes. Sizes: Small (4"/8 pack);

Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and 9/16 inch
(228) per sheet on white only.

Large (10"/6 pack); Regular (8"/6 pack).


$5.00 each

4 sheets for $10 sold in packs of 4 only.

30
180
30
30
20
20
30
10
40
100
30
50
30
15
30

MUG

(26oz, 0.77L)
Decision games
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$

9.95

limited Quantity

22

sToRage
counter Ziplock Bags
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Dispatch #31 | D e c i s i o n

games

Tweezers
Stainless steel blunt curved tip tweezers, 6". $7.95

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USA ships UPS Ground,


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CANADA
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AUSTRALIA

40

SOUTH AMERICA

60

EUROPE

50

ASIA

50

50

UPs
USA

UK

15

45

CANADA
$

25

AUSTRALIA
$

45

EUROPE
$

PACIFIC RIM

40

38

MAGAZINE SHIPPING CHARGES Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).
USA (1-2 COPIES)
$

CANADA (1-2 COPIES)


$

24

EUROPE (1-2 COPIES)


$

35

AUSTRALIA (1-2 COPIES)


$

36

Dispatch #31 | D e c i s i o n

ASIA (1-2 COPIES)


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9/21/16

23

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price

Qty

SPW GAMES

price

Tannenburg: Introductory Game

$ 19.95

Italian Front

$ 49.95 39.96

Western Front

$ 69.95 55.96

Ottoman Front

$ 79.95 63.96

Grand Campaign

$ 79.95 63.96

Eastern Front

$119.95 95.96

Business in the Trenches (book)

$ 23.95

DG BOX GAMES TOTAL +


DFG - Magazines & misc. TOTAL +

Zip

country

SPW GAMES TOTAL +

email

TAX (CA. RES. see 1.3) +


(UPS or USPS) Shipping Chart on Page 23 +

VISA/Mc/disc (ONLY)#

24

Total

DFG/Mags/Misc.
Total

Address

Signature

Subscription
Total

Total

SUBscriptions TOTAL

Phone

+
+

Non-US Shipping, per year

Name

City, State

TOTAL

TOTAL ORDER =

Exp. & CVV

Dispatch #31 | d e c i s i o n

games

Total

SPW Games
Total

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