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CREATE A
ROBOT CONCEPT
Keith Thompson runs you through the process of creating
a robot concept design, from sketches to final touches
or this workshop, Im going
to guide you through a
traditional artistic process
involving pencil on paper,
through to the digital process
using Photoshop to create
a robot concept. Note that the
specific artistic techniques used
in the following would simply
be one way to come to something
closely resembling the finished result.
This is just the best way for me.
The initial step in any concept design
is often nebulous and regrettably hard to
Keith
Thompson
COUNTRY: Canada
CLIENT LIST: Harper
Collins, Quarto, The
Gnomon Workshop
Keith
Thompson is
a freelance
artist who
specialises in
concept art for a variety
of applications, including
books, movies, video
games and role-playing
games. Hes written
several books teaching
the creation of concept
art. His works been
featured in the Spectrum
art annuals and has been
displayed at the Museum
of American Illustration.
www.keiththompson
art.com
DVD Assets
The files you need
are on your DVD in
the Keith Thompson
folder, which is in the
Workshop section.
SOFTWARE: Photoshop
CS3 (demo)
Thumbnail sketch
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Workshops
Flip between
Dodge and Burn
Alt/Option
ion
Hold down the Alt/Opt
or
key when using Dodge
Burn to switch back
and forth.
Sketched layout
This is the line work for the fullsize design, and itll be carried forward
to the finished artwork from here. This
closely mimics the thumbnail. Its
possible for you to actually blow up your
thumbnail, transferring it to paper to
work over, or tracing it on a light table.
This can preserve the proportion and
gesture of the original sketch, but can also
prevent you from introducing more visual
sophistication in the larger depiction.
Occasionally, when switching to full size
you may become aware of possible
modifications or improvements, and its
important not to become bogged down in
blindly carrying forward specifications
without giving these some thought.
Points of interest
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Back it up!
As you work it can be
a good idea to stagger
your progress through
a series of files. For
example: robot01.psd,
robot02.psd, and so on.
This enables a
progressive backup in
case of a saved mistake
or corrupted file, and
also enables you to go
back and grab parts of
the artwork that may
now be flattened. Ensure
you keep track of the
newest file so you do not
return to the task and
accidentally redo work
already completed in
another file.
Greyscale value
Canvas ground
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Highlight value
Map buttons
r
Map the buttons on you
size
tablet pen to adjust the
fly.
of your brush on the
Playing around with the
zoom will fine-tune the
brush size.
10
0 Elaboration
The entire work is flattened again,
Texture library
Multiple layers of canvas
ground interacting with
each other increase
depth and richness. Even
if the compounded
effect seems subtle, itll
still give more complex
hues and textures in the
finished piece. Build up a
library of papers, painted
undercoats and other
materials you have
scanned and then pick
and choose between
various combinations.
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