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LUCAS A RTS ENTERTAINMENT C OMPANY PRESENTS

A Heavy Metal Adventure


by Tim Schafer

ABOUT FULL THROTTLE

Round these parts theres a legend...about the meanest,


toughest, hard- ridinest, gravel-chewing, punk-stomping
biker of them all Ben Whatsisname. There was the time Adrian Ripburger a chablis-swilling, limo-riding yuppie executivetried to take over Corley Motors, makers of the last
real domestically produced motorcycle. He thought he could
frame Ben for murder in the process. Ben had his bike
trashed, the cops on his trail, his gang in jail and his picture on Corvilles Most Wanted TV show.
But that didnt stop Ben and it shouldnt stop you,
either, as you help Ben survive one of his gnarlier adventures. Slug your way through rival motorcycle gangs like the
Rottwheelers, Vultures and Cavefish. Leap yawning crevasses and trade snappy repartee with sleazy semi drivers. Hop
on your hawg, pop a wheelie, and leave your enemies with dust
in their eyes and bugs between their teeth.
But bike-riding and brawling werent enough to make Ben a
great biker Ben had brains as well. Youll occasionally
find a situation where brute force just wont cut it. Be
patient, practice deceit and larceny excuse me, negotiation and - um - borrowing stuff and youll find your way
out of the toughest spot. And if all else fails, kick and
punch the #%!! out of it.

BEN. Our anti-hero.


Leader of the Polecats.
Born to be ornery.
Bad to the bone.

MAUREEN (aka Mo). Born with


a silver monkey wrench in
her mouth. Dont take no
gaff from nobody.

ADRIAN RIPBURGER. Pond slime in


OLD MAN CORLEY. Dont be
an Armani suit. Wed call him a
fooled by the suit. Hes a
weasel at heart, if he had a
biker at heart. Hes devoted
heart and it wasnt an insult to to turning out the best and
respectable weasels. Devoted
baddest domestically-proto...Adrian Ripburger.
duced bike money can buy.

NESTOR. Intelligent,
sneaky pond slime.

BOLUS. Primal pond slime.

EMMET. Long-haul trucker.


Short-fuse temper.
Regards bikers as roadkill
on wheels.

HORRACE. Took too many falls


off the bike without a helmet. Old Man Corley took
pity on him and gave him the
souvenir concession.

MIRANDA. Thinks of herself as


an investigative reporter.
Lost her ideals her second
semester in journalism school.
Always vaguely ashamed when she
manifests traces of humanity.

SUZI. Vulture leader.


Brilliant strategist.
Built like a brick Buick.
Has a tattoo that reads
I Cruel and Unusual
Punishment.

TODD. Lives in a trailer. Owns


a junkyard. His best friend is
his dog. His only friend is
his dog. Enjoys intellectual
TV like Wheel of Money and
Entertainment This Evening.

QUOHOG. Bartender at the


Kickstand. Devout coward.
Subject to bribery, intimidation, and abuse.
Hobby: Macrame.

PLAYING THE GAME

To start the game, please follow the instructions in the


reference card included in the package.
As the story opens, Ben is reminiscing and we see the
Corley Executive Limo/Hovercraft cruising down the highway.
These non-interactive sequences are known as cut-scenes
short, animated sequences, like scenes from a movie which
can provide clues and information about the characters.
Cut-scenes are also used to show special animated sequences,
such as when Ben wakes up after his involuntary nap in the
dumpster. When you are viewing a cut-scene, you do not direct
the action.
You begin directing Bens actions as soon as he awakens
from his nap. You should see a crosshair-like cursor.
Sometimes this will appear as a red arrow (if Ben is on foot)
or a highway sign (if Ben is on his bike). These will indicate
directions Ben can travel exits from the current screen,
you might say.
A note about the mouse: If your mouse has two buttons, your
left button will control most of the action throughout the
game. The right mouse button controls your inventory. If
your mouse has only one button, then that button acts as the
left mouse button and the keyboard key i acts as the
right. Please consult the reference card for more information.

To make Ben walk, move the cursor to


the point or area on the screen you want
him to go and click the left mouse button. If you have played an adventure game
before, you may be saying, Wheres my
* * * * * * * * * * interface?
Move the cursor over the * Wheres my
* inventory?
various verb icons in
the interface and left * No, they didnt get ripped off
click to ativate them: * while Ben was in the dumpster. To
* display the interface, move the
VERB ICON FUNCTION
* cursor around the screen until
* you see a red frame around the
Look at/
crosshairs. Now hold down on the
*
Examine
left mouse button, and you will
*
see the interface. For example,
*
Talk to/
to use Bens motorcycle, you
*
Use mouth
would move the cursor over the
*
motorcycle, press the left mouse
*
button, then move the cursor over
Pick up/
*
the hand symbol until it clenches
Punch/Use
*
into a fist, and then let go of
*
the button.
*
To display the inventory,
Kick
* type I or click the right

mouse button. You will


now see up to four inventory items. You may cycle
through the entire
inventory you have at
that moment by clicking
on the right or left
arrows (if they are visible. If they arent visible, youre looking at
all the inventory youve
got at that moment.). To examine an inventory item, put the
cursor over it and click the right mouse button. If you wish
to use an inventory item, put the cursor over it and click
the left mouse button. The inventory skull should disappear
and the cursor should now be the item you have selected. To
use it with an onscreen item, move the cursor over the onscreen item until the item on the cursor glows yellow, then
click the left mouse button. The inventory skull will disappear when you move the cursor outside the skull. If you
decide not to use an inventory item, left click inside the
inventory skull or outside when the item is not highlighted
and it will vanish.

TALKING TO CHARACTERS
Occasionally, even the most grim biker-of-few-words
needs to talk to another human being, to indulge in such
pithy eloquence as Gimme a brew or Wheres the john? If
you want to talk to a character in the game, move the cursor
over the character, bring up the interface, and then move
the cursor over the mouth of the skull until the tongue
comes out. You may then see a selection of conversational
options for Ben. Just click once on whatever seems the
right, or interesting, thing to say. Unlike real-life biker
bars, you will never get killed for saying the wrong thing,
and you can always come back and try saying something else.

RIDING THE BIKE


When Ben is on his bike in an interactive highway
sequence, you can swerve left or right by moving the mouse
in those directions. If you want to select a weapon, click
the right mouse button. If you want to use a weapon, click
the left mouse button. If at first you dont succeed, punch,
punch, punch. You can always try a bigger weapon.
To take an exit, click the left mouse button when you see
the EXIT sign.

GENERAL CONTROLS
To find out more specifics on how to control Ben and his
vehicles in the highway sequences, the demolition derby and
the arena, please consult your reference card.

SCREEN SAVERS
For your amusement, we have included screen savers in the
game displaying 3-D views of the cool Full Throttle vehicles. For prices and leasing agreements, see your local
Corley Motors dealer.

OUR GAME DESIGN PHILOSOPHY

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We believe you buy games to be entertained, not to be


whacked over the head (and tossed into a dumpster) every
time you make a mistake. So we dont bring the game to a
screeching halt and run you off the road when you poke your
nose into a place you havent been before. Unlike conventional computer games, you wont find yourself accidentally stepping off a path or dying because youve picked up a
sharp object. Anything potentially disastrous that happens
to Ben is supposed to happen to him. A bikers life is not a
stroll through the mall.

CUSTOMER SUPPORT

Before contacting customer support, please


consult the technical help file. It contains the
answers to some of our most frequently asked
questions and may quickly and easily provide a
solution to your difficulty. If after reviewing
the technical help file you are still
experiencing problems, please feel free to
contact us through any of the online services
listed. In order to assist us when dealing with
your difficulty, please have the following
information ready when you call or attach it to
your email to support activision.co.uk.
1. Complete product title.
2. Exact error message reported (if any) and a
brief description of the problem.
3. A copy of your Direct X Diagnostics report.
To access this go to Start Run and type
dxdiag c:\dxdiag.txt and press ENTER.
The report will be found in your My Computer
C: drive.
If you are experiencing difficulty with the
multiplayer or online portion of the product,
please assist us by having the following
additional information ready when you call.
If you are using a modem:
1. What kind of modem is on each end (brand,
model, speed, internal or external)?
2. Do you have more than one modem?
3. On which port is each configured?
4. Does Hyperterminal (or any other terminal
program) work with your modem? This is an
easy way to test whether or not your modem is
configured correctly.
5. At what speed are you connecting?
6. Have you made sure data compression, error
detection, and flow control is turned OFF?
Refer to your modems manual to do this.
If using an external modem:
1. What kind of serial card is being used?
2. Do you have a seven-wire serial cable?
If you are on a LAN:
1. Can you see other computers on the network?
2. What is your network configuration?
3. What brand of network card do you have?

4. What network software are you running? What


version number?
Online Services with Activision Forums, E-Mail
and File Library Support
For support via the web please visit
http://www.activision.com/support or e-mail
support activision.co.uk
CUSTOMER AND TECHNICAL SUPPORT IN EUROPE
For Customer Support you can contact Activision
in the UK on +44 (0)8705 143 525 between the
hours of 8.00am and 7.00pm (UK time) Monday to
Friday with the exception of holidays.
For Technical Support, please contact: + 44
(0)870 2412148 between the hours of 8:00am and
7:00pm (UK time) Monday to Friday and Saturdays
8:00am to 5:00pm with the exceptions
of holidays.
Your calls may be monitored

For Technical Support and Customer Service in


areas not listed,please contact your local
distributor or Activision via online. (Please note the
online support is available in English only).

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FULL THROTTLE CREDITS

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Starring the voices of: Roy Conrad, Mark Hamill & Kath Soucie
Writer, Designer & Project Leader: Tim Schafer
Lead Artist: Peter Chan
Lead Animator: Larry Ahern
Lead Programmer: Stephen R. Shaw
Programmers: Mark Crowley, Hwei-Li Tsao,
Tim Schafer, Jonathan Ackley & Dave Grossman
System Programmer: Aric Wilmunder
Production Managers: Casey Donahue Ackley & Tamlynn Barra
Animators: Pete Tsacle, Anson Jew, Charlie Ramos & Leonard Robel
Background Artists: Peter Chan & Brian Rich
3D Vehicle Models: Richard Green
Character Designs: Larry Ahern
Vehicle Designs: Peter Chan
3D Artists: David Vallone, Dan Colon & Richard Green
Art Technicians: Lleslle Aclaro, Michele Harrell & Kim Balestreri
Lead Testers: Chris Purvis, Jo Captain Tripps Ashburn
& Dana Fong
Testing by: Reed Derleth, Leyton Chew, John Hannon, Albert Chen,
Darren Johnson, Ryan Kaufman, Tabitha Tosti & William W. Burns
Compatibility Testing: Chip Hinnenberg & Doyle Gilstrap
SCUMM Programmed by: Aric Wilmunder, Ron Gilbert,
Brad P. Taylor & Aaron Giles
iMUSE Programmed by: Michael Z. Land, Peter McConnell
& Michael McMahon

INSANE Programmed by: Vince Lee


Additional Programming by: Paul D. LeFevre & Matthew Russell
Featuring Music by: The Gone Jackals
Additional Songs by: Chitlins, Whiskey & Skirt
Orchestral Composer & Music Producer: Peter McConnell
Lead Sound Designer: Clint Bajakian
Sound Designers: Jonathan Hoffberg & Mark Crowley
Voice Producer & Director: Tamlynn Barra
Voice Editor & Production Coordinator: Khris Brown
Featured Voices: Alex Bennett, Hamilton Camp, Tress MacNeille,
Pat Musick, Bill Farmer, Maurice LaMarche, Nick Jameson,
Mal Friedman, Jack Angel, Scott Bullock, Steve Blum, Denny Delk
& Zachery Barton
Product Marketing Manager: Barbara Gleason
Product Support: Mara Kaehn (Manager), Jason Deadrich
(Supervisor), Tabitha Tosti & the Product Support Team
Public Relations Manager: Sue Seserman
Public Relations Associate: Tom Sarris
Key Accounts Manager: Meredith Cahill
International Manager: Lisa Star
Manufacturing Manager: Jason Horstman
Package Design: Richard Green, Peter Chan & Terri Soo Hoo
Cover Illustration: Richard Green, Anson Jew & Peter Tsacle
Manual Written by: Jo Ashburn & Mark Cartwright
Manual Design: Mark Shepard
Special Thanks to: George Lucas & Bob Roden

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