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//ENBSeries is a set of graphical modifications for games

//Description on the web page may not be equal to this info.
//created by Boris Vorontsov

ENBSeries v0.269 for TES Skyrim (graphic mod and patch).

Minor bug fixes with input.
To use weather system or some effects like mist, download enbhelper plugin.
Helper plugin is special addon for ENBSeries and it work only with latest versio
n of the
game (like SKSE), i advise to use it. Download from
and place enbhelper.dll to "enbseries" folder inside game folder.

bFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod w
Start SkyrimLauncher.exe to configure your video options again.
This is not final version, performance and quality are not good yet.
Description of presets to this version will be available later on http://enbdev.
Bright hairs of characters is result of post processing in enbeffect.fx shader.
Performance and visual tweaking is work on your side. If you don't want to learn
edit parameters of ENBSeries, get configuration files of other users.
User MINDFLUX created (still wip, but available for download) fix for transparen
t objects
which do not work properly with ENBSeries as their properties are wrong. For exa
some water particles glow in the night, doors looks transparent with ssao.

Version 0.266:

Removed bloom quality parameter. Added FixLag parameter to enblocal.ini which re

annoying delays mostly in windowed mode, seems for NVidia cards only. Reduced vi
memory usage when some effects are disabled, because it's the reason of low perf
with some videocards. Fixed performance drop when terrain parallax is not enable
Added EnableZPrepass parameter to enblocal.ini to increase fillrate performance.
may fail if skyrimprefs.ini is not configured properly.
Added AmountInterior and PowerInterior parameters for reflection.
Version 0.265:
Added AnchorsAmount*** parameters as mix factors between mist anchors and world
Temporal antialiasing now capture data from helper plugin to fix bugs at certain
Forced fps limiter for loading screens to 60 fps.
Added parallax for terrain, some vanilla textures already work (alpha channel of
maps is height data for parallax). It's controlled by variable FixParallaxTerrai
Added specular parameters as multipliers to existing for [OBJECT], [VEGETATION]
and [EYE]
categories of enbseries.ini to control individually, may be useful for wet body
Added string variables to shaders for text annotations.
Added detailed shadows for hemisphere and spot lights.
Version 0.264:
Added alt+f4 key combination to terminate game. Fixed bug with eyes when antiali
asing enabled.
Added texOriginal for enbeffectprepass.fx shader, which is first input texture.
Removed obsolete FixSsaoHairTransparency parameter.
Added edge antialiasing for loading screens.
Added depth computation for transparent objects to fix depth based artifacts of
like some hair types, fire and other particles, volumetric fog, mist.
Added hack which allow to disable relfection for certain objects, check out HACK
S section
in description how to use it.
Removed ForceFakeVideocard parameter.
Version 0.262:
Added distance fade parameter to the mist category. Also rescaled vertical fade
the mist by 0.25.
Added EnableTextureAlpha parameter for subsurface scattering effect, it can be m
only manually with game restart. When enabled, alpha channel of sss textures is
to modify subsurface scattering computation radius and amount. Alpha values betw
192..255 affect radius by decreasing it up to 4 times, 0..191 values modify amou
of subsurface effect. By default alpha is white in textures, so i don't expect a
issues with existing body modifications, feel free to modify their sss texture a

channel, dxt5 format is preffered.

Added WeatherAndTime vector for external shaders which allow identify weathers a
nd time
of the day in hours. For performance reasons i suggest to compute data in vertex
Version 0.261:
Added opacity parameters for volumetric fog (by request). Fixed bug with flicker
ambient occlusion, image based lighting and subsurface scattering when using cam
fly mode console command at some conditions.
Version 0.254:
Only bugfixes and tweaks for ENBoost.
Version 0.252:
Tweaked ENBoost memory manager to increase performance when no free video memory
Parameter ReservedMemorySizeMb now can be modified inside editor in game.
Version 0.251:
Added parameters to control mipmapping lod bias. Added texOriginal texture type
effect.txt shaders which is always unchanged first texture, this allow to make s
more complex computations. Added text messages on shader compilation errors.
IgnoreLoadingScreen parameter removed. Shader compilation errors displayed only
editor enabled, but i recommend to delete or replace files which produce such er
they do not work anyway.
Version 0.250:
Changed ENBoost, now it support up to 128 Gb of memory or about 192 when compres
sion enabled,
may be this will be useful for the future. Don't forget to update ENBHOST.EXE fi
Added mist effect, it may work without helper plugin, but then absolute world po
will not work, so grab enbhelper from I'll fix all
artifacts in updates.
Added anchors editor for mist effect to allow modify vertical offset of the mist
different places. Now the mist (which is fog and haze in same effect) have all r
properties and i'm not planning to add new, so feel free to build presets with i
Increased startup performance.
Version 0.246:
Added procedural sun to fix pixelization and low precision issues of standart su
Added CloudsEdgeFadeRange parameter to control sun scattering for clouds and cha
it algorithm to not depend from texture of sun. Added Density and SkyColorAmount
parameters for volumetric sun rays. Fixed previous bug of procedural sun visibil
even when set to zero.

Modified method of reading sun visibility for enbsunsprite.fx shader (sun glare
to be independent from size of the sun and to work properly with procedural sun,
side effect of these changes is higher intensity of sun glare effect, so rescale
Added supersampling for ambient occlusions (not editable when game running), it
twice slower and make image four times more clear. Added additional ambient occl
filter quality modes for very sharp look when supersampling enabled. Removed par
UseOldType which previously activated very old non optimized ssao type. Fixed bu
with twice bigger intensity of image based lighting, so please scale up this eff
in your presets, if used. Restored water displacement optimization for AMD users
, which
had much lower wave aplitude, if it work now, then it was my bug with speedhack.
all quality parameters by names, previous "extreme -1" is now named "very high 1" and
extreme have value -2, this do not affect anything by performance or quality, so
no need
to modify anything.
Improved performance of ambient occlusions in general and NVidia specific for su
mode of this effect. Added ILType parameter to [SSAO_SSIL] category to toggle pr
simplified and less noisy method vs proper but noisy (used in versions for other
Fixed crashes for some users.
Added EnableComplexFilter parameter for ambient occlusions to reduce noise.
Version 0.244: Optimized ambient occlusions. Fixed darker textures bug for amd u
Version 0.243: Added occlusion culling performance optimization which partially
work at this moment in
exteriors, it can be toggled by new parameter EnableOcclusionCulling in enblocal
Added VSyncSkipNumFrames parameter to enblocal.ini for users with high refresh r
displays who need to limit game performance (game physics work wrong at high fps
Did workaround for AMD driver bug of lower water displacement amplitude compared
to NVidia cards, at cost of performance and not working filter quality parameter
but for NVidia users nothing is changed.
Version 0.241: Added volumetric rays. Fixed image based lighting bug and flicker
ing sun, disabled sun
drawing below horizon. Added opacity parameter for cloud shadows. Renamed parame
ter of
cloud shadows activation. Added separate parameter for water volumetric shadows.
Increased water displacement pefformance. Added parameter DisplacementFilterQual
to control performance of water displacement.

Version 0.240: Added shadows from clouds (can't be enabled in editor while playi
similar to sky lighting).
Version 0.239: Added muddiness control for water. Changed blending of various ef
to draw them without affecting transparent objects like smoke, fire and volumetr
ic fog.
Version 0.236: Added volumetric shadows for underwater lighting, fixed incorrect
deepness fade factors.
Underwater require helper plugin, download it here
Version 0.235: Added new underwater parameters and effects. Volumetric lighting,
deepness, tint multipler, etc.
Version 0.234: Tweaked water filter to reduce ssao and other screen effects. Add
underwater parameters. Various other changes to water.
Version 0.233: Added water displacement, which is parallax occlusion culling at
this moment.
Added water lighting and specular from sun control. Removed ForceFakeVideocard m
Added waves amplitude parameter dependent from weather and time of the day, modi
old parallax code.
Version 0.231: Added fake self reflection for water and some minor internal fixe
Version 0.229: Added parallax for water, it use alpha channel of normal maps, ch
eck if your favorite
water mod is updated or edit it textures yourself.
Did temporary workaround for critical AMD drivers bug when water enabled, at cos
t of
performance of other effects (very noticable with old videocards like gf9600).
Added fix of cursor visibility (new parameter in enblocal.ini), because users re
incompatibility of ENBSeries with such mod.
Version 0.228: Added water caustics and some other things. Fixed game bug with i
bl in
water when ambient occlusion disabled.
Version 0.227: Added water category in enbseries.ini. Fixed some particles to al
low edit
them. Fixed game bug with sky reflection in water.
Version 0.226: Added support for external helper plugin which replace helper mod
functionality, so
per weather setting are now available. Download it from http://alexander.sannybu
Fixed distance fog for particles and volumetric fog above mountains, linked back
color to fog parameters under [ENVIRONMENT] category of enbseries.ini to reduce

Version 0.224: Added parameter of shadow blurring range for interiors and denois
er for
ambient occlusions. Fixed parallax for some interiors.
Version 0.223: Added parameter to disable compression of memory manager to reduc
stuttering while objects are loading at cost of memory usage.
Removed [CAMERAFX] category from enbseries.ini, added [LENS] category and separa
enblens.fx shader with enblensmask image. Removed lens reflection code from enbb
Added FieldOfView variable to shaders.
Version 0.221: Optimized a little subsurface scattering, added quality options o
f it
(require "save" and then "apply" button to be pressed in editor). Added separate
of vanilla subsurface scattering control for eyes only. Removed depth of field f
which added in previous version and which not working for some users.
Version 0.220: Removed most of fixes for subsurface scattering of previous versi
on as they produce
artifacs with many modified bodies and some vanilla hairs. Added another fixes i
Subsurface scattering effect performance increased.
Version 0.219: Did various fixes to graphic bugs of detailed shadows, subsurface
scattering, ssao, hairs. Subsurface scattering effect still the same as in previ
version, only quality fixes applied.
Version 0.217: Added subsurface scattering effect (new parameters in enbseries.i
it work only when deffered rendering enabled. I recommed to set SubSurfaceScatte
under [OBJECT] category to zero, because that original game SSS. Quality of SSS
not yet working, code is not optimized, i'm waiting responses on the forum.
Fixed distant foggy objects (at some weathers) by applying fade.
Version 0.217: Added support of shader parameters precision via "UIStep" annotat
Added support of shader techniques names via "UIName" annotations to allow users
select shaders. Ask preset makers to adopt their code to new features.
Version 0.215: Moved [FIX] and [ANTIALIASING] categories from enbseries.ini to e
Added parameter EnableSunGlare which toggling enbsunsprite.fx shader functionali
Added EnableTransparencyAA parameter which enable hardware transparency antialia
for certain types of objects (grass, hairs) when antialiasing enabled in game vi
options, otherwise it use slower approximation for antialiasing.
Added color correction filters (gamma, brightness, contrast, saturation, balance
, etc)
to enbeffect.fx file with editable variables in editor.
Modified edge antialiasing to affect color differencies, not just edges.

Version 0.214: Modified a little memory to increase game stability. Added suppor
t of
loading images in external shaders via annotations. Removed PhysicsFix parameter
Version 0.213: Restored memory manager statistics from 0.209-0.211 version, seem
it was better for some users. Temporal antialiasing now do not require helper mo
(sli/crossfire not supported).
Version 0.212: Removed warning message at start which notify than incompatible
software detected, instead stopped all tech support for CTDs (crashes to desktop
and freezes. Modified memory manager, it will free memory automatically when fra
rate is low and also long freezes replaced by CTDs. Added parameter FixAliasedTe
to reduce aliasing of snow on mountains and other similar objects. Added EnableS
parameter which in this version apply supersampling to specular.
Version 0.211: Protection against crapware replaced by message at start.
Version 0.210: Added protection against crapware
Version 0.209: Restored memory manager code from version 0.207, because 0.208 pr
that i don't need to listen everybody. Tweak yourself VideoMemorySizeMb.
Version 0.208: Restored most of memory manager code from version 0.201.
Version 0.207: Fixed low performance of memory manager for some combinations of
videocards and drivers. Reduced stuttering.
Version 0.206: Improved performance of wrong textures bugfix to reduce stutterin
Version 0.205: Again tweaks made to dynamic reallocation of memory.
Version 0.204: Another tweaks made to dynamic reallocation of memory. Report on
the forum results of
this version with ReduceMemoryUsage=true, compared to previous. Tried to fix fre
of previous version, hope it work properly now. Fixed parallax for some location
s without
shadows and sky.
Version 0.202: Improved dynamic reallocation of memory reducing code. I recommen
d to backup version
0.201 before trying this one, as not yet sure which have less stuttering with me
reducing enabled.
Version 0.201: Added dynamic reallocation to memory reducing code. New parameter
allow to skip some issues with loading game when not enough video memory availab
Added hotkey to free video memory (by default it's not set, modify [INPUT] categ

Memory handling code was updated several times for this version, also in latest
i fixed game bug which happen when incorrect modded textures used, but at cost o
lags when cells is loading and longer loading of saved games, may be later i'll
it, but without such fix game crashing. Added outlines fix for Real Clouds mod.
Version 0.200: Made first version of memory reducing code for 64-bit systems whi
allow to use more than 4 Gb memory via enbhost.exe helper process. Recommended f
or users
with 8 Gb or greater amount of RAM. Feature active when ReduceSystemMemoryUsage=
and EnableUnsafeMemoryHacks=false. Restored EnableUnsafeMemoryHacks parameter, w
it's enabled alt+tab not work for fullscreen mode, but it's best solution for us
with RAM amount 4 Gb or less and 2 Gb or greater VRAM at same time. Fixed intern
screenshot capturing for supersampling mode and increased it's performance. Fixe
fps limiter which not worked properly for some users. Added FixPhysics parameter
which actually fps limiter for very short frames, highly recommended to use it,
because game physics start to work strange when frame rate is very high. Also
applied fast compression to memory blocks in this version to make more stable
even when enbhost.exe not running or with 32-bit systems.
Version 0.199: Disabled memory reducing feature for Creation Kit to fix crash.
Changed number to key names for [INPUT] category of editor. Removed key for
recompilation of shaders as editor have "apply button for that". Added
AddDisplaySuperSamplingResolutions parameter which at this moment add one
fullscreen resolution x2 times bigger than desktop resolution and if it's
selected, game will run in borderless window mode with downsampling (feature
is not recommended for non experienced users).
Version 0.198: Improved memory reducing feature, now it should work better for
AMD users and probably less stuttering. New variable ReservedMemorySizeMb added
to enblocal.ini file and EnableUnsafeMemoryHacks removed.
Version 0.197: Improved declaration of shaders variables for editing them in the
game. Added color, quality and vector types of hlsl annotations. Modified shader
and textures loading code to prefer loading them from "enbseries" folder and if
not found, then from main folder. Fixed non working palette texture bug of previ
version. Added new variable EAdaptiveQualityFactor for shaders, may be their
authors will do changes.
Version 0.196: Added declaration of shaders variables for editing them in the
game. Default shaders don't have HLSL standart annotations, so they will not
show parameters in GUI, i'll update them later. Shaders now can be loaded
from "enbseries" folder.
Version 0.193: Added EnableUnsafeMemoryHacks parameter to enblocal.ini config
which activate officially unsupported by drivers memory reducing feature, it's
invalid, but working as temporary solution. Added adaptive quality parameters
which modify some effects if frame rate lower than desired.

Version 0.193: Added memory reducing feature to partially fix crashes when many
mods installed or moving fast in environment, parameter ReduceSystemMemoryUsage=
enabling such a fix. If this will not be enough, i'll do different changes.
Added UsePatchSpeedhackWithoutGraphics variable to enbseries.ini which allow
to disable all graphic changes in the mod and free it's resources. The goal of
this is to use patch features of the mod (memory fix, speed hack, frame limiter,
etc). Mod is faster than vanilla game when UsePatchSpeedhackWithoutGraphics=true
or when it's disabled via UseEffect=false. Improved frame limiter to make it
more stable, which is important when vsync disabled. Increased performance of
reflections, did cpu optimizations. Removed SkipShaderOptimization parameter.
Replaced all quality parameters in GUI by their text named drop down boxes.
Added new GUI window and moved in to there buttons "save configuration",
"load configuration". Also added button "apply changes" which reloading and
recompiling all data (same as Backspace key usage).
Version 0.192: Added memory reducing feature to partially fix crashes when many
mods installed
or moving fast in environment, parameter ReduceSystemMemoryUsage=true enabling
such a fix. If this will not be enough, i'll do different changes.
Added UsePatchSpeedhackWithoutGraphics variable to enbseries.ini which allow to
disable all graphic changes in the mod and free it's resources. The goal of this
is to use patch features of the mod (memory fix, speed hack, frame limiter, etc)
Mod is faster than vanilla game when UsePatchSpeedhackWithoutGraphics=true or wh
it's disabled via UseEffect=false.
Improved frame limiter to make it more stable, which is important when vsync dis
Increased performance of reflections, did cpu optimizations.
Removed SkipShaderOptimization parameter. Replaced all quality parameters in GUI
by their text named drop down boxes. Added new GUI window and moved in to there
buttons "save configuration", "load configuration". Also added button "apply cha
which reloading and recompiling all data (same as Backspace key usage).
Version 13.7.13: Small performance improvement of ssao effect for
memory bandwidth. Did workaround for NVidia 320.xx drivers to fix
some other issues, now it work on Win7. Replaced ldr mask texture
enbsunsprite.fx shader, also it's now use color of sun (masked by

videocard with
sun visibility
by hdr texture

Version 0.188: Did workaround for NVidia 320.xx drivers to fix sun visibility
and some other issues. Unfortunately it work only with WinXP drivers.
Version 0.187: Added ssao/ssil code from version 0.119 and it controlled by new
parameter UseOldType, it's a bit faster than latest version and probably better
for characters, but not support complex ambient occlusion mode. Fixed bug with
not updated parameters via backspace key, now they work at cost of huge delay
while pressing reload button.
Version 0.186: Improved quality of reflections effect and it's performance.
Version 0.185: Fixed various bugs. Added EnableVSync parameter (turned on by def
added parameter UseDefferedRendering which turned off disable several effects, b

performance impact is minimal to allow users with low end videocards to run the
mod. Added denoiser 4 for reflections. Optimized performance of various effects,
still in progress doing this.
Version 0.183: Improved performance of grass and trees rendering.
Version 0.182: Fixed glowing edges artifact when detailed shadows enabled, added
ssao mixing types and parameter to enable indirect lighting for ambient color.
Version 0.178: Fixed bug of non additive fire blending mode for distant windows,
minor improvements of soft particles effect. Added lights from particles effect
with it's parameters, at this moment candles and some fire types emit lights onl
Version 0.177: Fixed bugs of new ambient color filter, fixed ColorPow bug. Added
particles computation to some types of them.
Version 0.175: Fixed vanilla bug of subsurface scattering (glowing edge on chara
added ambient top and bottom colors. Replaced sun color filter variables by sing
le rgb,
so old variables are obsolette.
Version 0.172: Improved temporal antialiasing, added new parameters for weather
time of the day separation.
Version 0.171: Added weather system which allow to edit parameters per game weat
her. All weather
configurations placed in folder "enbseries". Check it out to see how to make own
presets. Weather system can be toggled on/off in main configuration file in the
new category [WEATHER].
Version 0.170: Added weather system which allow to edit parameters per game weat
her. All weather
configurations placed in folder "enbseries". Check it out to see how to make own
presets. Weather system can be toggled on/off in main configuration file in the
new category [WEATHER].
To use weather system, download helper mod
and place it to "Data" folder of the game (native Skyrim mod).
Version 0.169: Added [TIMEOFDAY] category (disabled by default) to control param
eters much more
precisely from game time data. Old [DAYNIGHT] is used for sky or background colo
capturing as day/night factor, it's still active for shaders variable and used
when time of day not enabled or time of day failed to read game time. Also old
method ignore all new variables and only xxxDay/xxxNight/xxxInteriorDay/xxxInter
active for it. Per weather interpolator and weather configs not active in this
version, because not sure yet that new parameters are important to users or may
be not enough.
Version 0.168: Fix for sun sprite (visible on screen always).
Version 0.166: Minor changes to fix strange performance issues for some users, a
t least trying as

i can't test myself. Temporal antialiasing removed, because helper mod do not wo
properly at all conditions.
Version 0.159: Beta for testing of low quality temporal antialiasing and require
additional mod to work properly, download it from
Version 0.157: Fixed minor bugs, enbsunsprite shader rendering moved after
enbeffectprepass, optimized shaders for grass and trees in viewport and for
shadows rendering, added performance profiler for most effects to GUI.
Version 0.155:
Fixed ssao interior bug.
Version 0.154 beta:
Did optimization, fixed minor bugs. Not sure if this version work correctly like
previous, so it's beta.
Version 0.153:
Implemented complex ambient occlusion mode. Added controls for rain drops and th
refraction (example textures enbraindrops). Added fix to remove game blur for fo
weather and for background in menu. Minor fixes of potential bugs with shadows.
Version 0.152:
Added IBL effect. Increased quality of sky lighting effect. Fixed bug of indirec
lighting which appear in previous version.
Version 0.151:
Exterior detailed shadows tweaked to be independent from shadow drawing distance
from skyrimprefs.ini file. Changed ssao code, optimized it a little, added new
parameters for ssao/ssil, new AOType added, UseComplexIndirectLighting is now
working (disable it to increase performance).
Version 0.149:
Changed ssil math, it's ignore ambient lighting now.
Mostly cosmetic changes. Added specific parameters under [FIX] category of enbse
to toggle new fixes. Obsolete parameters removed. Also added reflection selector
for interior and exterior scenes as some users don't want them in exteriors.
Version 0.148:
Mostly cosmetic changes. Added specific parameters under [FIX] category of enbse
to toggle new fixes. Obsolete parameters removed. Also added reflection selector
for interior and exterior scenes as some users don't want them in exteriors.
Version 0.146:
Optimized ssao/ssil new filters and fixed water transparensity with these effect
s enabled.
Version 0.145:
Effect ssao/ssil changed and new filter types of it added.
Version 0.144:
Improved quality and changed effect ssao/ssil and reflection. Added new paramete

for reflection.
Version 0.143:
Fixed some bugs, added subsurface scattering controls for vegetation. To simplif
compability with old presets (because of latest changes in night/day detector)
added new parameter DetectorOldVersion.
Version 0.141:
Beta is for comparing modified ssao/ssil effect (wip).
Version 0.139:
Fixed bug with inverted EInteriorFactor variable in shaders, modified day/night
interpolator to make smoother transitions, added statistics for day/night in GUI
fixed secondary user config reading (it was corrupted after GUI was done), some
other minor fixes reported by users.
Version 0.138:
Added separated day and night parameters for interior in enbseries.ini, old are
Version 0.136:
Improved ssao performance and quality, added video memory statistics, bugfixes
Version 0.131:
Fixed fog for water, added new category [PARTICLE] to control many transparent
objects (including waterfall particles).
Version 0.130:
Added Edge AA instead of hardware antialiasing (MSAA), which not supported in
all versions after 0.119. Unfortunately changes made in 0.129 beta produce
artifacts for some users, this is not fixed yet, because of no testers.
Version 0.126:
This version differ from 12.12.12 by GUI implemented. To activate it press toget
SHIFT and ENTER keys. Some variables can't be changed in GUI, better not to touc
quality parameters at this moment, they are not dynamic.
In version 0.126 vs 0.125 added some interior variables for ambient occlusion
properties; different frame limiter code (it worked wrong for some users); GUI
editing now allow keyboard input for changing values.
Version 0.125:
Internal GUI implemented to simplify editing presets.
Version 12.12.12:
Optimized reflections. Fixed some minor bugs
Version 0.123:
Reflections implemented, they aren't good quality and very slow now and only for
purposes if they fit TES Skyrim or not. Also fixed bug when AOMixingType set 2.
Version 0.122:
Parallax fix changed to different and now don't have specular artifacts (see par
Ssao and ssil quality increased and changed their mixing to scene methods (added

new variables).
There are many other changes, which i don't remember and never do logs, sorry. R
are not yet finished. Bug with bright silhouettes around objects very annoying,
but i'm still
searching better algorithm to detect edges for bilateral filter for various dist
And finally, performance is from v0.121, except ssao.
Version 0.121:
Performance and quality optimizations, mostly.
Version 0.119:
Added parameters for tweaking interior separately. Old *Day and *Night variables
now only for exterior scenes.
Added to shaders variable EInteriorFactor for toggling between interior and exte
Version 0.117:
To fix issue with bright hair added new parameter GammaCurve which is equal to p
ColorPowDay and ColorPowNight, but apply to entire screen and should replace tho
se two.
But global usage of this variable may require changes in most of other parameter
s. Also
new global variable is Brightness.
Added fake clouds scattering on their edges, similar to Fallout New Vegas and GT
A 4 versions.
Parameters for this effect are CloudsEdgeClamp and CloudsEdgeIntensity.
This version have all previous bug fixes and new feature is programmable lenz fx
or any
other sprites for sun only. New external shader file named enbsunsprite.fx and i
t use
texture for computations named enbsunsprite.tga, enbsunsprite.png or enbsunsprit
This effect is done for modders who know how to edit shaders, probably later i'l
l create
my own, but at this moment there are many other things not implemented yet (dept
h of
field effect is also still as example for modders and some of them did good fx).
Version 0.114:
Test of sky lighting effect (fake ambient occlusion), everything else is almost
To work correctly, sky lighting require rendering objects to shadow, so edit man
following lines in file SkyrimPrefs.ini:
And make sure that bFloatPointRenderTarget=1 is set in same file.
New parameters:
UseOriginalObjectsProcessing turn off all per object changes of the mod for thos
e, who
wish to use only parallax fix or some other components without radical changes t
o graphic.
FixGameBugs is bugfix of underwater and grass bugs of game patch for AT
I users.

FixParallaxBugs fix game bugs when parallax mod installed, temporary for NVidia
AntiBSOD and SpeedHack increasing performance in some locations.
UseComplexIndirectLighting affect performance of ssao if UseIndirectLighting=tru
e, but
quality of indirect lighting is lower.
EnableDetailedShadows temporary for NVidia only, new effect which increase shado
w details
(video as example
ShadowCastersFix some huge objects or mountains cast shadows more correctly.
ShadowQualityFix temporary for NVidia only, decreasing noise of game shadows by
cost of performance.
DetailedShadowQuality temporary for NVidia only, greatly affect performance of s
UseBilateralShadowFilter temporary for NVidia only, reduce blurred edges of shad
artifact which exist in original game.
Version 0.113:
Difference between new and previous version is sun rays effect.
This version is similar to 0.103, but with new shadow effect, bugfix for paralla
optimization. Performance in this version optimized for ATI videocards also, but
i don't have hardware for testing, so not sure how it work on practice. Do not s
ForceFakeVideocard=true in this version, it's now for bugfixing mode and will be
later. Parallax bugfix also should work for ATI users (mod is here http://skyrim
Partially changed code of SSAO and Indirect Lighting mix for better quality, mod
method of computing distance fade factors of these effects (FadeFogRangeDay, Fad
Changed detailed shadow quality presets (-1 is extreme, 0 is high, 1 is middle,
2 is low)
for better details.
Version 0.110:
Similar to 0.103, but with new shadow effect, bugfix for parallax, optimization.
Best performance with NVidia cards temporary, but ATI users also may use this ve
it have fixes for bugs of patch (set ForceFakeVideocard=true).
For NVidia users this version do not create fake videocard "ENB", so you must re
graphic options by game launcher if previously used modification 0.103 or earlie
r version.
Version 0.109:
Test beta version for NVidia cards with huge optimization.
Version 0.108:
Simplified version with many effects removed, but performance is very high.
Version 0.105, 0.106:
Optimized code to make it less cpu dependent.
Version 0.103:
Implemented experimental code of injector instead of standart d3d9 wrapper. This
may be useful for users with Optimus laptops or for those, who using overlay too

like EVGA, Afterburn, D3D Overrider, XFire and others. Graphic changes are only
back to SSAO code from version 0.099 with minor update of indirect lighting inte
Version 0.102 Tatsudoshi:
Fixed few bugs, most work is done for increasing performance (not all yet). Many
bugs of previous version is still here, i'll fix them later.
Version 0.101:
Fixed bugs of previous version (at least what is see). Added code of programmabl
external depth of field effect (only added, but "todo"). With ne enbeffectprepas
shader file you can make more than just depth of field, it's executed before enb
and working with hdr values in multipass mode (up to 8 passes). Changed standart
external shaders, removed ScreenScaleY and ScreenSize replaced by vector of 4 va
Most of old effects will not work, replace in them ScreenScaleY with ScreenSize.
and float ScreenSize; with float4 ScreenSize;. Increased quality of bloom and re
parameters of radius 1 and 2 for it.
Version 0.100:
Removed parameter CyclicConfigReading (it read configuration file every 5 second
from now this will be handled by pressing a button BACK (can be changed KeyReadC
Added almost all code from my patch AntiFREEZE TES Skyrim 0.096, including most
of it parameters. FPS limiter implemented, fps counter. Screenshot capturing is
but different key assigned.
SSAO effect now have additional "lite" version. To switch it setup parameter
UseIndirectLighting=false in enbseries.ini file and restart the game. Added valu
to control SSAO distance relative to fog distance. Night and day time are separa
Properties for adaptation in enbseries.ini are finished, but they are partially
clamped by limits in enbeffect.fx, so if you wish to control by enbeffect.ini on
remove limit code in shader (or wait when i'll post new shader). Added parameter
for SubSurfaceScattering to reduce lighting in shadows for characters and ugly t
line on them (game bug). Added parameter for control of lights from windows, but
it affect some fx, for example freeze spell. Added ShadowObjectsFix to apply
shadows from mountains properly. Various bug fixes. SSAO work with antialiasing.
Version 0.099:
Fixed crash in the evening. Added palette texture support (enbpalette.bmp, tga,
png files). Removed code for screenshot capturing. SSAO disabled by default, act
it in enbseries.ini, parameter UseAmbientOcclusion=true and make sure antialiasi
is not enabled by game or drivers. Not tested with other d3d9.dll files and they

not supported now.

Version 0.098:
Implemented code from AntiFREEZE patch to fix some game bugs and increase
stability with this mod. Added parameters to control environmental fog.
Version 0.097:
I'm going to be crazy with fixing game bugs for make it work with ENBSeries,
official patches destroy my progress every time, so i decided to release "light"
version. Crashes of the game 1.1 happening very frequently (at least on my PC),
they are not internal modification errors. Hardware antialiasing (multisampling)
unsupported at this moment, so to make SSAO work properly, disable antialiasing
Optimization not applied, same as in any other first versions of ENBSeries, if
you wish to get higher framerate, turn off SSAO or decrease quality of it. Game
have some strange mistakes which aren't fixed yet, for example in interior locat
direct light enabled and applied from bottom or from side (sun, uh?), so increai
intensity of it is not good idea, better to decrease all other values together a
increase overall brightness in post processing shader enbeffect.fx. Users, who a
tweaked parameters for GTA 4 version will not have much problems with this one.
Do not change SubSurfaceScattering parameters, game have bug for characters and
fix it when latest official patch will be released (bright thin line on skin).

Extract files from folder WrapperVersion or InjectorVersion to your game folder.
If you wish to use injector version as workaround for various third party softwa
and for laptops, run ENBInjector.exe before starting the game.
WARNING! Don't run manually enbhost.exe, it will be automatically started if mem
manager activated in enblocal.ini.
Extract files from archive in to the game directory or where game execution file
exist (.exe).
Run game launcher to reconfigure it again.

If game crashing on startup, make sure you are not running XFire, Afterburner, E
VGA and
other kind of that tools. Antiviruses and various fake boosters also affect mod
wrong way.

Hacks are specific properties of objects and other tricks to let ENBSeries know
something must be processed differently.
Warning! EmissiveMultiple=0.0010 and EmissiveColor not equal to zero are reserve
for hacks.
1) Reflection hack - disable reflection for objects, some hairs for example.
To activate it, edit model nif file and set EmissiveMultiple =0.0010, EmissiveCo
green component must be set to value above 0.5, so upper bit flag is 1 (0x80 in
red component must be 1.0000 (0xff in hex), lower values also will work, but the
y will
be used for different hacks, so not recommended.

Using AntTweakBar middleware
Copyright (C) 2005-2011 Philippe Decaudin
AntTweakBar web site:
Copyright (c) 2007-2013 Vorontsov Boris (ENB developer)