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a. 10% chance of $90 *[If you are given probabilities that add up to less than 100%,
you can assume the payoff otherwise equals 0]
b.50% chance of $200
c. 15% chance of losing $100
d. 50% chance of $10, 50% chance of $50
e. 30% chance of $30, 70% chance of $90
f. 25% chance of $50; 75% chance of losing $20
5. According to EV theory, how much should you pay for a lottery ticket with a 1%
chance of winning $50,000?
6. Imagine your car is worth $10,000 and you think there is a .1% chance it will be
stolen. According to EV theory, how much should you be willing to pay for insurance
against this loss?
Expected value theory conflicts with peoples intuitions. Researchers attribute this
discrepancy to a flaw in the theory.
EXAMPLE 1:
A $1 million
B 50% chance of $3 million
Most people would choose the gamble A over the sure thing B.
Another way to see that the sure thing vs. gamble idea can't explain the pattern of
preferences in Example 1 is to consider the following two options:
In this situation, most people would prefer A. But BOTH A and B are gambles.
Most decision researchers explain the pattern of choices in Example 1 by saying that
the satisfaction wed get from $3 million isnt that much greater than the satisfaction
wed get from $1 million. We can construct a scale, called a utility scale in which we
try to quantify the amount of satisfaction (UTILITY) we would derive from each
option. Suppose you use the number 0 to correspond to winning nothing and 100 to
correspond to winning $3 million. What number would correspond to winning $1
million?
Suppose you said 80. This means that the difference between what you have now
and a million extra dollars is four times as great as the difference between a million
and three million extra dollars. We can express the original choice between A and B in
terms of these units (UTILES) instead of dollars.
You calculate expected utility using the same general formula that you use to calculate
expected value. Instead of multiplying probabilities and dollar amounts, you multiply
probabilities and utility amounts. That is, the expected utility (EU) of a gamble equals
probability x amount of utiles.
So EU(A)=80. EU(B)=50. Expected utility theory says if you rate $1 million as 80
utiles and $3 million as 100 utiles, you ought to choose option A.
In expected value theory, the correct choice is the same for all people. In expected
utility theory, what is right for one person is not necessarily right for another person.
Once you specify what p,q,X,Y are, then EV theory will give VERY SPECIFIC
ADVICE. It will say one of the following things:
Example:
EU theory says that before you can decide which one you prefer, you need to
determine the UTILITY of $100 vs. $500.
Person 1 might say: $500 is better than $100, but not five times better. It's really only
three times better. So I'll rate $100 as 10 and $500 as 30. (This person demonstrates
the typical diminishing marginal utility for money.) Therefore, EU(A)=9 and
EU(B)=6. EU theory would say that Person 1 should choose A.
Person 2 might say: I really want to buy skis that cost $500. Winning $100 would be
nice, but wouldn't let me achieve that goal. But if I won $500, I could buy the skis.
This person might think that $500 is MORE than five times as good as $100. This
person might assign a utility of 10 to $100 and a utility of 70 to $500. For this person,
EU(A)=9, EU(B)=14. According to EU theory, Person 2 should choose B.
It is very easy to show that a person's choices conflict with expected value theory.
This is because EV theory always specifies the "RIGHT" answer to the question
"Which option do you prefer?" In contrast, it is very difficult to show that a person's
choices conflict with expected utility theory. Next time, we will talk about some
clever examples demonstrating that people sometimes make choices that conflict with
EU theory.