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3117 i a re table of contents Tntroduction ‘The World of the Cerilfan Wizard ‘How to Use This Bou! ee ‘of Magic Half-Elves .... Human Wizards and Magicians. ‘Anuircans Brechts .... Khinag... Rjurik.. Locating Sources Controlling Sources ‘Using Sources Strengthening & Maximurg Source Levels Increasing Lerele ays Renewing Sources: Cormupting Sources... Translestifig Power ee Borrowing Sources... f Stealing Sources Bequeathing Soutces ) Cacti Qoirad altDinn valine Lhwelyn w Sword Mage. Caelconynn. Overall Advice «. Wizards in General Domain Actions, Magicians and Seers. ‘The Magician Character Class. Creating a Magician or Seer ‘The Study of Magi: “The Royal College of Sorcery Histary of the College ‘The College Today a ‘The Ruins ...., Phyer Characters and the Calloge Apprenticeships ‘The Calling of an Apprentice. Terms of Agreement.. Ending an Apprenticeship .. Player Characters and Apprenticeships... Sample Apprentice Chavacters . Magical Items and Artifacts. Bailar es dacieeeeecse Potions invesrses Miscellaneous Magic Rings of Lev necro Artifacts of Deismaar........ Mebhaighl Stones... Sielshegh Gems ... Biqraricer Spell List ‘Conventional Spells. Battle Spells ‘Realm Spells Realim Spells ‘Using Other Spells and ‘Magical Items. Gonyentional Spells... Battle Spells Existing War Creating New Battle Spells Bartle Spell Detals Sample Battle Spells 5... Realm Spells Garradalaighs.. the world of the cerilian wizard evilid ig a land touched by magic— from the air breathed by peasants and regents 1 each grain of sand jostled bycrashing saiies: The continent possesses great expanses of territory where enchantment lies soft as a child's whisper; decp canyons where areane energy thundets strong and vibrant though the earth, ‘Most of Cerilia’s people look tipon theve ehergies with awe antl respeet—mixed with fear, superstition, and confusion. A fev in ¥iduals, however, understand the.continent's mystical forces, their intricasick and nuances, their place in nature. And fewer still can com: mand these forces—channel them into flash- ing bursts of energy that fill the night sky. farm them into crackting boits of lightning that fell mionisters, fashion them into invisible barriers that keep loes at bas: ‘These wielders of magic are Cerilia's wizards: adventurers, advisers, and kings. They are rulers whose spells have the power to affect the destinies of thousands: they are simple magicians who cast illusions to delight crowds They are humans, balf-elves, and elves who Use magecraft to shape their world, how to use this book Ihe Book of Magecraft is Wesigned for I players of wizard characters in the Bisriigicit” campaign setting, These pages describe the secrets of sources and ley lines, strategies for building and maintaining 3 magical domain, spells and magical items spe- cific to the continent of Corilia, artifacts of Deismaar, anid new realm spells and battle spells ta help player characters (PCs) conquer the ‘world. This book also explains how the status and philosophies of wizards vary from race to face, details the unique magician character class. describes nearmythical creatures nimored to grant hoons to wizards who find them, and discusses the study of magic in Cerilia Jn short, this book olfery a Wealth of infor~ mation to help players understand the mysteries of Cerilian mageeraft and develop powerful chatacters who wield both magic and iniluence These pages also provide players and Dungeon Masters (DMs) with advice for adapt ing magic-related material from other products to the DikrHkicHr setting. to help make: those spells. toms, and concepts true to the unique magical atmosphere of Cerifia, And this book. summarizes some essential magic information from the Biemiacitr boxed set, providing players andl DMs with a single, comprehensive source of information about Cerilian magic introduction Althouyh the information presented here can be adapted to any campaign warld, players or their DMs should have the Burritt boxed. set to get the most out of The Book of Mugeerafi: They should also have the ADSD* game core rules: the Dunckon Mastex Guide (abbrevi- ated DMC throughout this book) and Phayer’s Handbook (abbreviated PHB), Keep in mind that the information presented Here is optional — individual DMs may decide at their discretion Whether to intreduce any of this material into their own campaigns abbreviations and notations Throughout this book. references are made to f province levels and magical holdings (sources). Bor a full discussion of provinces and hold- Ss. ings, refer to the Bucnsauitr Rulebook However, a quick review of notations associated with holdings isin order. ‘The ielative strength of holdings is denoted by levels: the higher the level, f the stronger the holding. Holding levels are noted in parentheses! a sousce (3) for example, Provinces levels and magic ¥ potential are also noced in parentheses tollewing the province name, Thus the notation “Abbatuor (3/4)* indicates that Abbatuor’s province level (the maximum i 4 level dor a law, guild, or temple holding) is ‘ 3, while its magic potential (the maxi- * mum possible level fora source) is 4, of Note that heestsse this hooks is designed for players as well as DMs, most NPC alignments have not been given. The DM is free to assigen alignments at his discretion, a a fundamentals of cerilian magic pelleasters are rare in Cerilia. Though Ss the land teems with magical energy called snebhaighl (meh-VALE), few kaow how to access it. And fewer still understand how to control it, “There are three types of magic in Cerilia— lesser mayic, true magic, and realm magic. Each has different uses and is important in its ‘own right. They differ in the amount of knowl edge about and control over mebhaigh! that their practitioners must exercise. Lesser magic is the most easily mastered of the three, Magical energy encompasses Cerilia so thoroughly that even unblooded individuals can access a little of it if they possess sufficient intelligence and devote some time to the study of the arcane arts. Lesser magic comprises the schools of illusion and divination; its students ‘are considered specialists in both these schools, Masters of lesser magic can also cast Ist- and neklevel spells from all other schools of magic. Spellcasters capable of wielding only lesser magie are known as magicians or seers, They jase their illusionary abil to delight, deceive, and delude: their divination spells to learn, con fitor discover, and predict. Though unable to command true magic, magicians can hecome ) ¥ery powerful in their own right through “advancement in these twa schoois. Although any-chiracter capable of wielding: ‘rue magic can also command lesser magic, y ‘humans can become magicians, Further, humans need not be blooded to do so, For inore information about this unique character ; patieeegteNscans and Seers" chapter of magic Tequires great knowledge of the continent's mystical forees—s0 ee ‘gnuch, in fact, that fewer ~<." than 150 spell- - ates tn a Cecilia can wizard must have a bit of arcane energy beating in his heart—in the form of elven ancestry ot a Deismaar blood- fine. Only elves: hali-elves, and blooded humans ‘can command true magic, Unfortunately many avmsheghlien who were once members of these races have retained their spell ‘casting abilities in their new, corrupted forms. True magic comprises the: schools of wizardry that are bevond the grasp of mere magicians (abjuration, alteration, cénjuration/summoning. enchantmenticharm, invocation/evacation, and necromancy). Its command requires a deeper understanding of mebhaighl than that which magicians can attain, While practitioners of lesser magic simply know about the existence of mebhaighl and have found a few ways to-manip- ulate it, tre wizards actually comprehend its nature, Those capable of wielding trae magic must studs diligently and seek instruction from accomplished true wizards to become masters of high soreery. Wizards of true magic can cast spells from the schools of illusion and divination but can- ‘not specialize in them. They may, however, specialize in any other school. or elect to become generalists Realm magic demands not only an under standing of mebhaighl but a symbi conte fio with the land it permeates. As such, realm magic is the most potent of all sorcery and can be commanded by only regent wizards who ‘control ane or more magical holdings. These rare spelleasters summon the magical energy ‘of the land, air, and sea, channel it through themselves. and release it hack into the world jin the form of awe-inspiring spells that can raze castles, summon undead legions, and close off lands to outsiders, Realm magic is so complex that it requires ‘one month ta cast and demands intense concen- ration and effort, Refer to the "Sources," "Ley Spel chapters of this book ions of realm magic. va It ie said among Geriftans that wizards differ by the schools of magic they seudy, che goals they set for themselves, and the company they keep. But above all, wizards define themselves by where they come from—whe they dre and what tand theycall hore. Elves, the firet to have embraced magic, remember a tiote when they alone understood the secrets af mebhaighl, Haif-elves, torn betneen worlds, often study magic with their elf brethren but expaied their studies to include buman magic as well Anuiream wizards, living in a region ravaged by civil war. sometimes Believe they owe a debs to the land. Brecht mages. vate among thetr peuple, treat their understanding of magi as an asset t0 be exploited and eomrolled for their benefit, Kbinasi sorcerers, revered and admired by their fellow citizens, pritctice magic openty in their cityestates. Riurik spellcasters, distrusted by thetr kinfotk sometimes emvy the respect and acceptance ‘eijoyed by druids. Vos magie-wieldérs, mysterious to thelr ove peuple and cansidered barbaric by others, are feared by ai Surpassing their many differences, however, Corin swisards all share 2 comman Bond: They thirst for knowledge of the arcane, and they embrace sorcery with their Bearts aed ruins See ach race in Cerilia has its own attinudes E {ove ane phllonephiey of rng Cl. tures vary widely in their acceptance of spelleasters, their beliefs and assumptions about magic and those who practice it, and their opinions about different schools of magic. Values, tradition, and experience all contribute to a culture's magic ideology. This chapter explains each spellcasting eace’s cultural attitude toward magic, {rom how the common folk view wizards to how the wizards view their craft. Each section also describes caltural biases regarding the various schools of magic. Spectalist wizards of the race usually practice in the “favored” schools: generalists select the majority of their spells from these same schaols. "Unlikely" schools are those not favored by the race, though a fow of the mors useful spells of these schools can be found in higher-level wizards’ spell- books. Beginning wizards seldom know many spells from their races’ untikely schools, and specialist wizards of these schools are tare the faces of magic indeed, Wizards practicing the magic of "shunned" schools are often themselves shunned by other spellcasters and ostracized by their people; many times they are looked upon as aberrations or evildoers, This does not mean PCs and NPCs who use spells from these schools do not exist—it just means they are rare and generally considered suspicious. rly as old as the continent itself, elves ‘erilia’s elves live in perfect harmony N nature, These immortal beings. ‘who call themselves the Sidhelien (SHEE-lin), understand hetter than any other tace the mysteries of mebhaighl, The elven creation story teaches that the Sidbelien were formed from the union of Cetilia's four elements: earth, air, fire, and water. Children of natute. they embrace all that is of the natural world—including magic. The elves learned early how to harness mebbaigh! and use it as one of the Land's energy resources. Magic is as familiar and nonthreatening to them as windmills and waterwheels are to humans Although all Sidhelien have within themselves the patential to wield trac magic, only a few experience a ‘calling’ to become wizards, Still fewer possoss the foadlines that allow them 16 cast realm magic. So while magic is familiar to the Sidhelien, it is not commonplace Sidhelien wizards, as beings who command mebhaighl, hold positions of respect and infhi- ence in elf communities, They serve a rale in society, just as taetinnt (teachers), philosophers, artists, political leaders, military conumanders, and others do. In times of peace they tise their spells for the betterment of the community; in times of war they wield their magic in its defense, Elves prefer subtlety aver brute force and thus favor magic schools and spells that bring thom closer to nature. Asa result, they tepucli- ate necromancy: Any elf who casts death rmiagic faces the censure of his peers and risks ‘ostracism from the community: Elves seldom cast spells of the conjura~ tion/summoning school because such magic onilicts with their belied in the free will of all ‘beings. They also tend to shun magic of the invocation/evacation school, because it is an ‘overt forcing of mebhaigh! into the environ ment. Elves consider alteration a bending— ot a breaking—of natural laws, and therefore cansider magic af that school acceptable. Favored school(s): enchantment/charm, illusion Unlikely school(s): conjuration’summoning, invacationievocation. Shinuied school(s): necromancy. When elves casi magic. they use a tech nique known as spetltong—a melodic chant that, combined with the normal ntasisal qetal~ ity of elven voices, sounds like soft singing, Ie iy said that the sound of spellsang can move listeners to tears Elves practice caution when casting spells that ould harm nature. Accidently burning section of the wildemess through a carctessly cast fireball or lightning bait would cause great mental anguish to both the caster and the Sidhelien community, Indeed, elf wizards have been known to hunt down spellcasters, including other elves, who bave suined a wooded glen through negligence. Sidhelien wizards believe there is always another path, amother spell that ean vanguish a foe or accomplish a feat without damaging nature enchantment/eharm spells, thay have learned, affect other races quite well Although the Sidhalien never sleep, their wizards require a daily period of meditation and study, Spelleasters seek solitude during this time, often returning to a favorite loca- tion in which to memorize theis spells and aattune themselves to Cerllia’ arcane forces: ‘The ability to command magic comes more easily to elves than to any ather race on Cet- ilia, and the Sidhelien have learned to guard their secrets carefully: Though over the een- luries elf wizards have occasionally shared their arts with balf-clves and—even more rarely—with humans, most elves view with- holding magival knowledge as a matter of national defense. Elves regard humans with suspicion, distrast, and discain, When con- ducting research or developing new skills, elves will always seck the counsel of other elves before turning to spellcasters of different rrices, Under pressing need, however, the pur- suit of magic could take 2 wizard anywhere, Eamomnnal Sleferdigh represents a typical Sidhelien wizard: Eamonnal Sleierdigh Attytevel elf wizard AG 6 MY 12: bp 1d; THAGO 19; #AT 1s Ding: Wd6ed (otaffal), $13. D 16, 12, 017, W 12, Ch.15, Bloodline: Reynir, major, Blood abilities: animal affinity (major), rege station, resistance (minor). Special equipment: bricers of defense AC 8, carved oak staff +1. Spells: affect novmeat fires, charm person. Sid- bation how; ray of enfeeblenseni, scare, Proficiencies: Staff, Direction Sense, Reading/Writing Anuirean, Reading"Weith Elsich, Rope Use, Spalleralt, Description; Eamonnal stands nearly 6 feet call, weighs 158 Ibs.; and has long brown hair that hangs lose about bis shoulders. He makes his home in Tuarhievel, where the-elves must keep up their guard constantly lest the Gorgon turn his bafeful gaze their way or the humans ta the sauth grow too arnbitious, Plercely proud of his Sidhelien uneestry, Earsoomal undertook the study of magic to help bis people defend their land and ways of life from these who would con- quer the Aclvinnwode. His keen evesight and quick reflexes have already eamed Eamonnal the notice of Prince Fhileraene, who has offered the young spelicaster-2 ‘minor position in his court. s halfelves tzards of split ancestry tend to lead by their elf parents, and so tend to aclopt the beliels and philosophies of the Sid- helien, Yet the human blood coursing through their veins leaves them willing to entertath other views, ‘Hocause the Sidhelien regard half-clves-as their own kind and welcome them into their communities, most half-clf wizards study under Sidhelien sorcerers, They study elven spells (though they cannot master spellsong) and elven secrets of true magic. They learn to oject necromaney, to recognize the free will of all creatures, and to respect nature. Such wizards, after studying among elves, avoid casting death magic, spells of summon ing, and invocations that would injure the land. However, half-elves generally will not shun theit peers or hunt down someone who let loose fireball in the forest, Their human half recos- nizes that sometimes such spells are needed to defend oneself and one’s people, Favored schools): enchantmentlcharm. Shunned school(s): necromancy. Quite often, half-elves cross-teain in many’ schools of majge merely as a point af curivsity ‘Occasionally, half-elf wizards will seek human teachers ta broaden their magieal knowledge andl gain new perspectives. Further, many spend long. hhours studying the magical items and tomes of both humans and elves to better understand their own magical heritage and how Cerilia's arcane forces adapt differently to humans and elves. These wizards wish to synthesize the best of two cultures: one that revores nature, and one that encourages ambition and growth. ‘Assmall but increasing number of half-elf wizards believe that this blend of human and elven magical skills and philosophies is itself a unique magic which heralds the rise ofa distinet halielven culture, One mage, a Khinasi ball-elf named Terlith, has become a leading figure in this movement. The child of two half-elves, he considers half-elves a race unto themselves. Terlith has attracted a number of young halt-elf spellcasters who wish to serve bim as appren- tices. Among them is Ibrahim Ilaha, who offers an example of a half-elf wizard Torahim Taha Braclevel half-alf wizard AC 5: MV 12; hp 18; THAGO 20; #AT 1; Ding Ld-t (dagger). § 10, D 18, C 16, 1 14, W 14, Ch 12. Bloodline: Masela, minor, 17; Blood ability: enhanced sense (minor), Special equipment: ring of protection +1, ivory-handled dagger (given to him by his human great-grandfather), The handle is carved in the shape of a tree trunk, and i set ‘with a piece of onyx. The dagger is more than 300 years old. Spells: sleep. movnt. Proficiencies: Dagger, Etiquette, Reading! ‘Writing Basarji, Reading/Writing Sidhelien, Description: tbrahim is 48 years old, stands nearly 5 feet 8 inches tall, weighs 155) Ibs., and has light brown hair that he keeps short and carefully trimmed. He favors the green and brown clothes of the Sidhelien, though he often has them taflored to fit closer to Khinasi styfe. Born of an Tnnishiere elf wizarcess who fell in love with a Khinasi ngbleman, Ibrahim embraced both Khinasi anid. Sidhelien cultures and read ay much as he ae about the histories of elves and humans. Thfahim is more readily accepted among the Sidhelien than among p ‘humans, and he suspects that ‘were his father not a 1 nobleman some . ofthe Be Bhinasi citizens ‘would treat him worse ie at than they . seal. do. He fervently \ hopes elves will i f ‘become more accepting of humans, and that humans will accept half-elves as openly as the elves do, To that end, he plans to devote his life to improving relations between the races. human wizards and magicians sone of the rare individuals in Cerilia A®= can command mebhaighl, a spell- caster of any race inspires awe and Sometimes fear in those who do not understand the magical arts. But among humans in particu- las, acceptance of magic and those who practice it varies widely from culture to culture. Unlike the elves, who-view magic as a natural part of daly lf, most humans believe sorcery to be an essentially unmatural activity Some of the human races—especially the Basarji and Magetians—were familiar with magic long before arriving in Cerilia. Upomt emigrating to the new continent, their spells casters discovered a land rich in magical energy. Over the centuries they learned to channel Cerilia’s mebhaighl to work more claborate enchantment: than they were pre- viously able to cast. Other human saces were first exposed to magic when they encountered the Sidhelien. Some humans who carried the potential to wield magic felt a spark ignite within them upon observing Sidhelien wizards; they watched and imitated the elves until they taught themselves radimentary spellcasting. ‘A few rare, extraordinarily handsome indi- viduals found acceptance among the elves and studied under Sidhelien sorcerers before increasing human encroachment in elven forests irreparably sundered relations etween the races. ‘Whether human knowledge of magic has benefitted most from, hursan minds that seek to push boundaries or from human hearts forever driven to accomplish more, no one ean say with certainty. Regardless, bumans have shown a passion for enchantments and an aptitude for spellcasting that rivals that of the elves, Each human race in Cerilia now has spelt casters of its own, though wielders of true. ‘magic reoiain rare. Recause mast commoners regard spellcasters with suspicion, human sor- cerers tend to keep either their abilities or themselves out of the public eye. They study magic and prepare plans with only a few trusted individuals aware of their actions Even "court wizards" seldom appear at court. Only landed regent wizards can be located with relative casc—and that is because most of 2 domain's populace knows where to find its ruler, Human spellcasters dress according to their personalities, tastes, and cultures, Many zarely ‘wear anything that gives their profession away, choosing instead to look like scholars of rogues. Occasionally a powerful wizard will dress the part his reputation has eamed hin ‘Those who wildly embrace a lifestyle filled with magic, particularly magicians who earn their livings entertaining crowds, often dress in a manner designed to draw attention to themselves—dazcling robes, elaborate cloaks, and jewelry worthy of their station. Most of the magical items unique to Cerilia were fashioned by human wizards, Humans are more likely than elves to have sesidences suitable far conchicting the research necessary to enchant such items—stone towers and chambers sturdy enouigh to absorb the consid erable energies released. Humans also tend to take om more apprentices than do elves, assis- tants who aid in their research. Unhlooded humans who can never know the pleasures of casting true magic or realm magie can satisfy their taste for the arcane as magicians and seers. For more information about this character class, see the “Magicians and Seers" chapter of this boot anuireans Most Anuirean wizards come frors the ranks of the nobility—sounger sons of younger sons, carrying strong bloodlines but weak claims to, title and fortune. Free of the responsibilities of scratching out a living, members of the noble and gentry classes have the time and money necessary tp devote arduous hours to the study of rhagic. Some noble scions take their studies seri. ously enough to become wizards, Others, though they may have the ability to wield true magic, preler to merely. dabble in the mystical arts as magicians. When commoners don the mantle of sovcony, they tuo heeome miagiclans. ‘More than mages of any other human race, Anuirean wizards tend to cultivate an interest in politics. As aristocrats, many have relatives in contention for the Iron Throne or control of smaller duchies and earldoms, It is not unusual for a powerful wizard to use his abilities and influence in support of his kin, Other spelleasters take greater interest in politics on the local level, where free farmers and craftemen have strong voices in the opera~ tions of communities and the handling of Jage issues and concerns, These wizards and magicians are sympathetic to the common folk and use their spells to aid them—when asked Most Anuircan wizards respect those who make a living off the land or through crafts. Some of then purchase potion vials from specific glassblowers, robes and cloaks from favorite seamstresses and tailors, food from particular farmers and herders, Anuircan commoners tend to admire (or at least respect) the nability, and extend this regard to wizards who practice noblesse oblige. ‘Though peasants might fear a spellcaster’s power, given sufficient encouragement they an come to trast him, ‘As beings in touch with Cerilia’s me- bhaighl, Anuirean wizards realize the toll that civilization imposes on nature. ‘They also rec- ognize that the civil wars which followed the Empire's fall inflicted further damage on the land, And so in times of peace, some wizards ‘turn their skils toward restoring the land in areas that hear the harshest scars. ‘Though their feeling for the land is second only to that of elf spelicasters, it is a distant second—Anuirean wizards love powerful invo- cation/evocation spells (though they try to use them sparingly}, They like greater divinations as well, though they disdain enchantment? charm magic a8 dishonorable. Favored school(s): greater divination, invoeation/evecation Unlikely schools): ilhision, neerornancy. Shunned schoal(s)! enchantment’ charm. Dnlliegeneeer ts earn k ‘ans likely have at least one of q the following nonweapon proficiencies, taught to i thom as they grew up, and before they prow inco magic! Animal Training, Dancing, Etiquette, Heralds, Hunting, anguages, ‘Reading/Writing, and Riding (land-based, They have learned to carry over some of this knowl edge to their magical profession: Education in several languages enables a wizard to read the magical writings of many races; ctiquette aids hhirn at court functions, ‘Many Anuirean wizards receive their mag- ical training at the Royal College of Sorcery in the Imperial City of Andize. Others. par- ticularly these from titled families. study onder private tutors—wizards hired on j retaines. Aspiring spelleasters from less well- f to-do families appeentice themselves to local mages of note Anuirean society walues family, and its ‘wwicards generally share this view. TLis not uncommon for an Anuirean spelleaster 4 mary, Many spelleasters schoo! at least one of their children in the arts of magic, Richard Garthrad serves 3 an example of an Anuirean wizard: Richard Garthrad ad-level Anuirsaon wizard AG 10; MV 12; bp 8; THACS 20; #AT 1, Dmg 146 (staff), $17, D 14, C 18.1 15,0 12, Ch 10. Bloodline: Anduiras, minor, 17; Blood ability; resistance (minor). Special equipment: black riding horse. « sift from Richard's father, Spells: magic missile, shield, roficiencies; Staff, Heraldry, Reading/ ‘Writing Anuirean. Reading/Writing Basarii. Description: Richard stands 5 feet, 11 inches tall and weighs 172 tbs., with dark igrech eves and seddish-beown hair Ata young age, Richard discovered an aptitude for magic He suspects he inherited his thirst for the areane from his father, a noble who dabbled magic as a youth before inheriting a minor title in the court of Avanil upon the unex- pected death of his elder brother: ‘When Richard turned 16, his father sent him to study at the Royal College of Sorcery in the Imperial City of Anuire. Richard has been there three years now, studying diligently in hopes of becoming a wizard powerful enough to aid his father's liege lord—Darien Avan—in his claim to the Tron Throne, brechts Brecht wizards reflect the nature of Brechlite’s mercantile society. Most prosperous Brecht realms thrive on trade with other realms all over Cerifia, As a result, Brecht magicians and wizards often learn spells and magical prac tices from a variety of sources, but the role of magic and its wielders in Brecht society is neatly always the same: Magic is a resource 10 be developed! and exploited, usually as a com- plement to other resources Brecht society facuses on free enterprise. Its strong guilds and merchant houses diversify political power in Brechtiy, which in turn makes the average citicen more aware of his political situation than mast commoners of other Ceri- iin regions, Magic, too, is @ more common part of Brechtiirs economy than itis in other lands. While there are fewer wizards in these lands than in Anuire ar Khinasi, nowhere is tt easier for a gommon spellcaster to car a living plviog his trade, Magic guilds exist; divination spells ean be had for hire oa the docks and the stiects of Brecht cities: illusions and magical talismans are avilable for purchase; many shipping fleets keep wizards and magicians on retainer True magis, however, is rare—and even lesser ‘magic is rarer than it seems, False practitioners and tricksters thrive in Brechtiir, and Jailed spellcasters peddle their nomyuild merchandise to the unwary and the ignorant, In wartime, wizards and magicians Supple. ment the armies and navies of Brecht lords but that is nat their primary purpose. Instead, the Brecht spelleaster acts as an adviser or a partner, casting spells ancl using his knowledge Xe complement his more mundane allies, Brecht wizards harken to the wealehy in Particular. Realm spells and powerful magies require gold to cast—and mast wizards do not have nonmagical means for gathering wealth, Magic guilds pool their wealth, while guild- masters of nontnagic associations hire or ally themselves with wizards. In Brechtar, a wiz and without 4 patron or other means of inconie might ax well not have source holdings. A pauper wizatd is crippled, Brecht wizards live in the world of practice not the world of theary: Magic guilds are busi- nesses, and wizards rare commodities, Spells that facilitate tmde and commeree are valued, and schools of magic that achieve these gaals are promoted among students. ‘Most Brecht spellcasters are generalists— they like to know a little bit of everything, hecause any type of spell might come in handy They' favor enchantment/charm spells (though they have laws against charming potential cus- tomers), as well as magics from the greater divination school. Beginning wizards rarely learn illusions and alterations, as spells of both these schools can be used hy an irresponsible practitioner to disrupt trade, But the Brechts, 4 metropolitan peaple, shun no single school of magic as inherently evil or wrong. Favored school(s}: sachantmentécharm, gfeater divination. Unlikely school{s); illusion, alteration. Shunned school(s): none Pirecht wizards dress practically, having ittle uise for flamboyant garb (except when trying to impress the ignorant). They wear what the climate dictates—simple, sleeveless tunics fn the summsr, svool leggings and fur in the win- ter, and long-sleeved garments in the spring and early fall when insects are especially 4 nui- sance. The men grew beards when the weather {urn colel ane! go clean-shaven when it warm up: fn general, Brecht spellcasters have little use for ornate jewelry, since it really bas ag practical purpose and serves only to Lempl thieves, However, they are nat abowe wearing a gaudy bauble if it is magical Most native wizards who leave Beecher become courtiers, Even if they have the skills necessary to live off the land, they value secu rity. This is not to say Brecht wizards noses indulge in adventuring—the Brechits as & pew ple are innarely curious; thelr magicians and ‘wizards are quick to examine anything magical left behind by people of decades past. They also have a passion for magical items of elven make, and have been known to venture forth in search of such items. 3 Elsa Darindorf provides an example of a Brecht wizard: Elsa Darindort Stb-level Brechs wiziird AC 0; MV 42; hp 14) THACO 19: #AT 1; Ding Id4 (dagger): $11, D 12. € 13, E17 W 14, Ch 17, Bloodline: Brenna, miner, 24; Blood abilities: enbanced sense (minor), persuasion, i Special equipment: cloak of protection +2, bracers of defense AC 2, daggers. Spolls: comprehend languages, know fan origin, bypnocism, KRinasi trade tongue: Calder's stary sky, deeppockets: Zikalan fircform. Proficiencies: Dagger, Etiquette, Read- ing!Writing Anuirean, Reading/Writing Brecht, Spelleratt, Description: The daughter of a wealthy merchant from Miden, Elsa studied magic 43 an apprentice to the quildmaster of ane of southern Brechtir's langest magic guilds. Now aa influential splicaser inher own igh, Elsa has the patronage of a logging guild in the city of Brechlen. ee At age 28, she stands 5 feet tall, weighs 97 Ibs, clothes herself in clegant dresses, and often decorates her long ted hais with bows and stringy of pearls, She carries herself as if she were a noblewoman, and consequently manages to find hher way into important society gatherings: There, she uses her blood abilities and magical arts to cnogotiate deals on behalf of the guild, khinasi The Khinasi people, including the wizards who come from their ranks, are descendants of the proud Basarji—the humans who settled in Cerilia after traveling across the Sea of Dragons. These tall, disk people have no fear of magic and things arcane. In fact, commoners, laborers, and nobles consider the study of magic the highest calling an individual ean have, and these who have a trace of the blood of heroes are fer- vently encouraged to pursue spellcast- ing. Fledgling—but promising—wizards ‘who lack the coins for spellbooks and supplies often receive ax donations the necessary funds {rom businessmen and tradesmen, Magicians are not so aided (unless they shaw an unusual aptitude), ‘as they are more numerous, Khinasi wizards hold positions of respect and admiration among their people, A khinasi ruler who practices the magical arts is not uncommon. In ‘ some city-states the ability to cast a apell quickly can earn a wivard a inor noble title. Being a wizard in Khinasi ‘society carries some responsibility and protocol 12. Any Khinasi spellcaster able to command true ‘magic is legally bounel to journey to the Temple of Rilni (the Basarji nanie for Rucenil, god of magic) in sout Whinasi. fe fs not an easy pilgrimage: the amount of travel required causes fatigue to even the most stalwart, and the war is often fraught with danger, A few wizards have died hefore reaching the temple. The preparation and rites that take place at the temple are seldom discussed. Those who have journeyed to Rilni know what occurs there: those who are not called to the teinple are considered nworthy of learning its secrets, ‘The uninitiated know only that after inter preparation—both magical and spiritual— nowices swear the Five Oaths of Service: # To obey the commands of the Lawful ruler of the state, 4 To preserve and protect all knowledge + Never to raise a hand against another mage sworn te the oaths, except ascommanded by the liogé in laveful war Never to use magic to raise or communicate with the dead, To destroy any wislder of true magic who does not abide by these oaths. Handed down from the Masetians, the Oaths of Service originated more than a thousand years ago, Those callad to true magic who will not journey to the temple and swear to them are hunted denon and slain, Quirad al-Dina, a ‘wizard described in the "Strategies and Tactics chapter and depicted on the cover of this book, is one such renegade ‘An ancient and awesome power hinds the wizards to the oaths. Some spellcasters believe Rilni, god of magic, is responsible; athers attribute the bond to an artifact buried deep beneath the temple. Regardless of the power’: origin, it forces any wizard who takes the aaths to live by them irrevosably—wirards physically cannot violate the oaths even If they want to do s0, Khinasé wizards, and sometimes even magi- cians, are sought out as advisers to regents and other persons of influence, The people believe that arene able to master magic has intelligence, wisdom, and wit that cannot be matched by that of common citizens—and that this intellect should he used to help guide the rest of the Khinnel people Because of thei political ties, many Khinasi wizards favor magical items such as crystal balls, helms of telepathy, Belnes of compreberiding languages and reading magic, and rings of truth—items that will helpp in their roles of advisers and diplomats, Of course, these items, like most other powerful magic talis- mans on Cerilia, are exceedingly rare. The traditions of the Basarji culture are reflected in Khinasi magic. The Khinasi revere all magics—except necromaney—and believe all magical schools are equally Practice, however, is often at odds with the ideal. Khinasi wizards pride themselves on their power and distance themselves [rom lesser practitioners (magicians). The wizards love doing what no one else can do, and some of their conjuration/summoning spells are mighty impressive. Wizards of this-land dis- dain illusion spells, sine they até lesser magic, and many even avoid lesser divination spells Favored schooifs): conjuration/summoning. Unlikely school(s): divination. Shunned school ion, necromaney. Khinasi wizards are likely to-have at least one of the following nonweapon proficiencies: Ancient History, Ancient Languages, Eti- quette, Heraldry, and Spellerait, They dress well, though usually not ostentatioustv; these who five in or near communities make it a point to purchase their clothes ane supplies from local merchants, Even Khinasi wizards traveling in other regions seek out Khinasi- made items Rashida of the White Glove offers an exam- ple of a Khinasi wieatd: Rashida ofthe White Glove Ath-level Kibinasi seizard AC 7, MV 12: hp 11; THACO 19: #AT 1; Ding 144 (dagger). $8, D-16, C 12,1 16, W 18, Ch 16, Bloodline: Basia, major, 24; Blood abili- Slee! character reading, unreadable thoughts, Special equipment: glove of protection «1 Spells: grease, protection from evil, unseen servant; flaming spbere, levitate. Proficiencies: Dagger, Ancient History: Ancient Languages, Reading/Writing Anuirean, Reading/Writing Basarji, Spelleratt, Description: Rashida is a slight woman standing 5 feet, 4 inches tall and weighing 102 bs. She covers her dark hair with a thin veil and prefers to wear garments of deep blues and greens. Though she is 27 years of age, Rashida appears older, When Rashida left her home in Aiiya nine years ago to make her pilgrimage to the Tem ple of Rilni, she depirted a flirtatious, some= ‘what Mighty young woman enamored with her wn magical abilities. She returned a changed person, having witnessed a sobering incident in which one of her fellow novi fo ted his, life for refusing to take the Five Oaths, She now ianderstands more:fully the réeponsibility that comes with a gift such as hers; and works had to realize her potential. Pe ft cpuril: t Rid#ilé people Kearmagic and, by extension, those who command it, Wigards of this race, therefore, tend to live apart from other people, making their homes on the outskirts of villages ee £4389 —deep i the taige orests--Only those wha try to hicle there sonia ee ia ‘theie commu: nities without drawing nervaus looks, ‘Often, spellcasters ane casy to ‘out from their countrymen, leavin them valnerable to ceticism ot physically active as their. ¥ countymen. Particularly suadicius witatdls look {rail in comparison te tBeic © robust kinsmen, However, some muscular wiz ards train their bodies as well as their minds and do their best to look like their fellow Rjurik ‘These wizards are better able to hlend in with the populace—so long as they avoid spelleasting when others can see them. Because of the self-sufficiency needed for such 4 solitary life, « Rjueik wizard Whcely has ak least two of the following proficiencies; Direction Sense, Fire-building, Fishing, Hunting, Mountaingering, Set Snares, Spell- raft, Stonemasonry, Survival, and Weather Sense, Those wizards who do not have such abilities are adept at trading with merchants for food and supplies. Rjurik wizards have a hard life among sich skeptical people, Their kinsmen consider the magic of druids wholesome and valuable while wizardly magic is suspect, The Rjvrik honor nature, and theceforo they honor the dcuid spellcasters who are tied to the land. Some wizards envy the druids the reverence they receive: Druids setve as teachers and often are appointed leaders and a Like the druids, Rjurik respect nature, However, they are not above sending fireballs racing across open ground or causing an ice storm to rain down upon ene- ties when a silution warrants such extremes, Druids generally lack upon such actions with disdain, regardless of whether they yielded beneficial results Rijurik spellcasters are noted for researching spelly related ta the weather, which inchudes alterations designed to make the lemperature more tolerable, spells that can coax more dam- aging lighting bolts from the sky, or great incantations to drastically change the climate of an area, The wise Rjucik wizard learns, and teaches, spells that appear natural, Alteration magics and conjuration/summoning spells sometimes resemble effects achieved by the druids; abjuration spells often protect, rather ‘than destroy, Overt spell offects, such as those produced by invacationfevecation spells, call igo fiuch attention to the spellcaster Favored school(s): alteration, conjuration! -semmaning, abjuration. Unlikely school(s}: none Shunned school(s}: invocation/evocation, ‘The Rjurik people place great importance on fail, aoa wisards share this value They believe their work con- tributes to theic co 14 communities—even if the rest of society does ‘not realize ite worth—and seek to perpetuate ‘ath their bloodlines and profession, In choos- ing 2 spouse, a wizard aust find someone will- ing to share Lhe censure-of their kinsmen. It he is lucky, his spouse will not only tolerate but understand his magical calling; ideally, the spouse will also have a bloodline so that magic ‘will run strang in the veins of their children, ‘Brodric Denthor exemplifies a Rjurik wizard: Bradric Denthor Sredtevel Riurile wizard ‘AC 7; MV 12yhp 9: THACO 20; #AT 1 Dmg 1d62 (staff+2}, 5 15, 17, C 12, 116, W 16, Ch, 14, Bloodline: Reynls, minor 17 Blood ability: poison sense, Special equipment: staff +2. Spells: affect normal fires, pratection from rst striba Proficiencies: Staff, Fire-building, Moun: taineering, Reading/Writing Riuyem, Description: Brodric of the Silverhead Mountains, though aot as statuesque as most of his kinsmen is fairly muscular and cary usu- ally pass himself aff as a Rjurile traveler—not a wirard, He stands 5 feet 10 inches tall and ‘weighs 180 Ibs. His long blond hair and beard are braided and hang dow to his waist Bradric understands his cultuse’s supersti- tions regarding mages. though he does not share thom, He embraces magic and hopes to find a community more willing to accept bis abilities than was his clan of origin. fo that end, Brodric travels throughout Rjurils, seek- inga village be can call home Vos Vos wizards resemble the other members of their race—tall and thick-boned, with flat fea- tures and sparkling eves—so at first glance spelicasters cannot be picked out from their countrymen. But unlike the hunters and war- rigrs of Vosgaard who shave their heads and sometimes decorate their hald taps with designs of fierce animals or winged beasts Vos wizards tend to keep their hair—and keep to themselves, Those who study the arcane arts are far from Iavored hy the papulace as» whole. In fact, the majority of Vos men and women rogard spélicasters with superstition. They avoid wizards and magicians, and sometimes even exile them {rom the tribe. The Vos treat theic wizards with more animosity than Rjurike people do. Because they must be able to sur- vive on their own if hanishod, Vos wizards likely have at least one of the fotlowing profi- ciencies: Fishing, Hunting, Rope Use, Set Snares, Sucvival, and Tracking. Some Vos fear spelleasters outright and hang charms or images of their gods in thei doorways to keep the wizards away, Many elders believe wizardly magic angers the grim Vos gods and risks bringing plagues and famine upon the people as punishment. ‘They aay to cast magical incantations is to insult the accepted Vas clerical spells and to insult the priests, Wizards, they believe, do not enjoy the blessings of the gods and must be ‘watched carefally Vos leaders, war-chieftains called ts ‘openly shun casters of true magic, Some chief tains have gone so far as to han wizards from their sight. Few will arder a wizard’ death, however, as they lear retribution. They have not forgotten that centuries ago, their ances- tors worshiped the god of moon and magic, Though they turned away from Vorynn, they have no desire to anger his successor, Lirovka ithe Vos name for Ruornil) Despite the outwardly anti-magic climate ‘of Vosgaard, a few war-chieftains have secretly allied themselves with wizards and magicians. These chieftains realize the power at the fingertips of spellcasters and want that power on their side i9 times of war, The sooperative spellcasters have guaranteed their quiet aid in struggles against rival tribes in exchange for gold coins, provisions, and freedom from persecution, The barbaric and hratal Vos prefer direct spells and magics to subtle creations and manipulations. Vos wizards, feared and sometimes hunted by their people, must be able to survive on their own terms—using strength to frighten theie foes away, They like invoeatidn/evocation spells, and protect themselves with abjurations, They have also learned that there is nothing like a wellecast necromancy spell to inspire fear when abuse from their tribes grows too frequent or strong. Although enchantmentécharm spells could help them improve thelr standing in suciety, they consider masical Rersuasion and coercion tools of the weak, Favored schaol{s): invocation/evecation, abjuration, ak ‘Unlikely school(s): none. Shunned school(s}: enchantment/chaith, ‘The most noted Vos wizards are women who disdain traditional Vos society and embrace magic as a wav to gain power. The Vos alford more rights to men, believing that ‘men are better warriors and hunters. While a few women have risen in the male-dominated ranks and even have become tearevas, women generally have limited roles in Vos society, Therefore, blooded women have found com- fort and 4 different kind of voice by embracing true magic ‘Kira Rvedlor serves as an example of a Vos wizard Kira Rvedlor Githelevel Vos wisarid AC 3; MV 12; hp 21; THACO 19; #AT 1; Dmg Id4 (dagger). § 14. 12, C17, 1 14, W 17, Ch 12, Bloodline: Azrai, tainted, 7; Blood ability: none. Special equipment: bracers of defistte AC 5, daggers. ‘Spells: affect narmal fires, armon, magic ra vile, mount: Erik's quills, conzinual light; fireball protection from norm! missiles Proficiencies: Dagger, Fire-building, Survival Description: At age 42, Kira stands 5 feet, 7 inches fall and weighs 170 lbs. She dresses simply, in coarse garments and furs, Kira has lived a lonely existence -since her teacher, the victim of an angey'vatsky died six years ago. Although she has a coopera» tive agreement with her tsareva, thé chief= tain and the rest of the tribe have as little contact with Kira as possible. Lately. how- ever, she has noticed a little girl watching her swith more than the usual curiosity children, exhibit before they are taught 10 know bet fo ea Beli stae ld ope nee calling to wield true magic: she has resol a to hegin instructing her in secret, to pass on! © ¥ her magical knowledge. xe Ie mgs ‘Corilian magic originates in the land itself. When ‘wizards cast spelle—whetber simple cantrips or anighty realm spells—tey warsball the power of ‘untamed wilderness cred unspoiled plains to cre ate mastical effet. The elves have a word for the magical encrsy thas inbabits every rock, tee, aid stream of Cer iff: mebhaight, Sages specilate that mebbaighl ran mighty in the years before humans editie £0 the continent, as the young land bad itetle cst lization imposing demands upon its EX arcane potency of nature cracked wich vibrancy dnd Force that could be felt by those watking the ground, Al:bough human ocex patton hus sbace fdused mebbaigh! to weaken, if is too much a part of Cerilia ever ta fade completely. “Mebbaighl flows stronger in some types of er rain than in others, High mounéains andl ancient forests, for example, afer more magic potestial than Bills or tundra. Yet no matter what the ter- rain, when casting realm meagie all whearde access mebbaighl the same way: through magical hold- ings hnown as sources, oe ee ‘simple terms, a source is a place where | collects, Though this magical energy exists throughout each province, it naturally tends to pool and concentrate in par- ticular locations, much as puddles form in the rain, The higher a source's level, the more mebiaighl accumulates there The concentration of mebhaighl is so strong at sourees that their surroundings cannot help but be affected. The strength of the land's magical energy physically marks the immedi ate environs, creating a “maalfestation'—a natural symbol of the source, Manifestations take many forms, cach one as unique as the source it signifies, A manifestation might be an ancient grove of twisted trees, acragey rock ie sources immune ta the elements, an eerily misty mountain valley. ar the polished floor ef a deep faivern, The more powerful thesource, the more distinctive the manifestation. Whatever ite form, 4 manifestation is likely one of the oldest cem- nants of nalure in a province, or some mystical ‘object largely untouched by ordinary men. Cerilia’s wicards rely heavily on sources, for those who contral these caches of mebhaigh! can in tum control the most powerful magic on ‘the continent: realm spells, These spells require so much mebbaigh! to cast that only wizards who hold sources can command realm magic. locating source: wzards wha seek to control sources wast become intimately familiar th the surrounding land before they can command its mebhaighl, If a wizard rules the province in which he wants to locate of create a source (that is, ifhe governs the people and administers affairs of state), he already has a connection to the land. Such “landed regents’ often feel gentle tug inside their minds—the summons of their provinces! magical sources. Note that only srizand rulers will experience this sensatio To find the heckoning source, the wizard embarks on a journey across his province, fol- lowing the tug as it leads him, When the wizard comes within a square mile.of the source, hew- ever, the sensation becomes so overwhelming that it no longer aids him in determining the exact location, He then must look, listen, and usc his senses in an attempt to identify the source's manifestation, The stronger the magic potential of the land, the more distinctive the manifestation will be, and the more easily rec- ognized. An experienced wizard will know what hhe seeks the minute he sees it, ‘Others capable of commanding trae magic ‘who have strong ties to the land— such as elves, or humans vho ‘were bom or raised in the a note for dungeon masters A PC's quest to locate a source can be as ‘simple or difficult a3 you fike, You cats treat it as a character action during the domain tum, make it the subject of an entire adves- fire, arranpthing in stan a play ee can | desecibe in great detail the source's manifes- tation, of simply note the holding on his record sheet as a “source (0).” In deciding how muck difficulty wizaed PCs should have in locating sources, con~ sider the following variahles: # PC's level and experience in locating soure: ‘& PC's familiarity with the terrain, # Type of terrain 4 Players interest in tole-playing the dis sovery, 4 Whether previous discoveries were role~ played. twice is fum; every time | twould get tedious.) province—might also feel this summons. Sev eral tell of great wizards who a5 chi dren, delt drawn to certain locations. As their understanding of magic grew, they recognized these places as sources. ‘True wizards who do not mule the province of otherwise have connections to the land may still discover and control Sources within it— they just have to work harder. These wizards rely solely on their ability to recognize mani- festations, Many vill enlis( the aid of others in their search, such as sending out apprentices 16 eoake initial surveys or asking locats about ‘unusual natural features Magicians and nonwizard characters ‘eho attempt to locate sources achieve only limited voccess, ‘They can sense something “ynusual about an are, and—depending on their intelligence anil previ- ‘ous exposine ta » ! . things magical—can make an educated guess about whether they have located a source. But the discovery can he confirmed only by a wiz: ard who commands true magic controlling sources Once the wicard locates a source, he may use the create holding domain action to establish it as a hokling (0) under his control. The tine spent locating the source counts as part of the month-long action. There is no limit to the number of sources a wieard can central. If 3 sizard controls no holdings. he may. use the create holding domain action even though he is not yet a regent. The BrermaicHt Rulebook states that only regents may select domain actions; however, scians may perform a create holding action to establish themselves as regents Depending upon the strength of the Land's magical power, more than one source cam exist ina single province. If another wizard already controls a source within the province, or if the province's ruler objects to the wizard estab- lishing a presence, the wizard may meet oppe- sition in trying to create a holding. {See Domain. Character, and Pree Actions” in the BURTHRICACT Rulebook) using sources Wizards who control sources may work in cooperation with the province's ruler (as coure wizards, for example) or ns independent forces in the province. Of course,.a wizard may also be the province's ruler. realm spells Wizards peimarily use their sources to power realin spells, extraordinary enchantments sisong enough to affect entire domains, Because these spells draw so much mebhaighl, wizards can east them only in provinces where they have sources (or ley lines; see the fallawing, chapter}, Realrs spells require varying levels of sources to fuel them; more powertul spells require higher level sources. ‘When a wizard casts a realm spell, he marshals his source's magical energy over a peried of one month (ane action round). Becaure of the riyitical connection wizards bave with their sources, the wizard need nat be at the source's manifestation, so long as be is somewhere in (be province. During this period he spends part, of every day in deep concentration, summan- ing the land's mebhaighl toward himself. He also spends considerable time studying, obtaining and preparing spell components, and resting, The wizard cannot leave the province during this month of preparation or his sealm spelt will fai. By the end of the month, the wizard has immersed himself in mebhaighl, He has gath- ered so much that it surrounds and courses ‘through him, When he casts the realm spell, he channels the mebsbaigh! through his body and sends it back in concentrated form into the province, where it produces the desired effect Casting a realm spoll leaves the wizard physically exhausted. Untess circumstances ctate otherwise, he will try to spend the next “two of three days resting and recuperating his, strength. (At the DM's discretion, an unrested wizard could receive a “fatigue penalty” to aetions attempted in the 72 hours following the casting of a realm spell. | other uses Avwizard regent wields influence in the provinces where his sources fie even if he docs oat rule the realm. The people and other rogents in those provinces recognize him as an important and powerful individual, one Hose opinion carries weight and whom it would be bere not to anger The higher a source's level, | the greater the wizards ability to affect events through domain actions, ‘Acregent with 2 souree (d) or higher has sufli- Teect procera ta the province 16 leet pubhe ‘Opinion (agitate), create a permanent hase of perations for himself (hud and fortify), or tally others to his cause (muster armies), ‘With a source (7) or higher, a wizard regent— through his considerabk fluence with local raftamen and is intimate famtlirity with the ovince’s natural resources—can affect the Bec c roses: The Meh iacel emaeelterily ie him a guild (0) in the province, bur only. for the purpose of establishing a trade goute Magical cahancement of « source through means suich as mehhaigh! stones and spells docs not confer this ability, [fa wizard rules up & source (6) to a source (7} in a province that already has its maximum number of guild segents, he doos act receive this heneiit until guider loser his holding Nonwizard Regents Nonwizard esas "5 can contral sources if they inherit them from a wizard or plist a wi: ard’s aid in establishing the holdings (the wi ard expends a create holding action on the ‘other character's behall), A nonwizard regent, ‘however, can conteol only access to mebhaigh!— he cannot tap it himself. Nonwizard regents who ‘control sources usually do so as.a means of regu. Tnting the use of magic in their domains, For example, if Phileraene, Prince of ‘Tharhievel, died and invested a nonwizard as his heir, that heir would inherit Fhileraene's soiteces as well as his other holtings. The heir would not be able to use the sources ta cast realm spells, and therefore would face a choice: Jet the sources lic untapped so that no one can use realm magic in the domain, retain control but allow trusted wizards to usc the sources, or transfer control ty a wizard loyal ty the realm. protecting sources Once a wizard establishes control over a source, he must decide whether he needs to sures to protect the source and its manifestation, Because mehhaighl generally collects in the most natural, uneivilized part of a province, ‘sources’ manifestations usually do not require protection from ordinary peaple—few pass nearby. And those'who do seldam pose a threat, as the magical enstgy sucrounding manifesta- tions grants them tip innate ability to protect themselves. Lovers actempting to carve their names in.an ancient oak tree i encounter impenetralile bark: unwelcome visitors \ approaching a hidden ler fine, 4 the path zon with brambles id tangled vines: swimmers avoid the painfully cold pool at the hase of a

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