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A

Beginners Guide to Adobe Illustrator


By: R. Emerson Hawkins


A Beginners Guide to Adobe Illustrator - Copyright 2016 by R. Emerson
Hawkins

All rights reserved. No part of this book may be reproduced in any way without the
specific written permission of the author, except for brief quotes in reviews or articles with
attribution included.


Cover design and photographs 2016 by R. Emerson Hawkins


The author is a retired freelance Photoshop/Illustrator editor with over ten years of
experience in both the private and commercial fields. Adobe, Photoshop and Illustrator are
registered trademarks of Adobe Systems Incorporated. The use of any of the trademark
names in this book in no way implies any connection with or any endorsement of the
material contained herein by Adobe Systems Incorporated.


Other books by R. Emerson Hawkins author available on Kindle:


AN ILLUSTRATED GUIDE TO PHOTOSHOP LAYERS
MARCHING ANTS A GUIDE TO PHOTOSHOP SELECTION TOOLS
AN ILLUSTRATED GUIDE TO PHOTOSHOP FILTERS


Introduction:
Raster versus Vector:
Starting a new file:
Paths:
Selecting:
Shape Tools:
Pen and Pencil Tools:
Swatches panel:
Fills:
Strokes:
Brushes:
Patterns:
Gradients:
Symbols:
Combining objects:
Layers:
Align and distribute:
Transform tools:
Cutting and Erasing:
Inserting photos:
Expand objects:
Blending:
Effects:
Appearance panel:
Type:
Mesh tool:
Summary:

Introduction:

This book is intended for people who are new to Illustrator, and as such it will not
cover everything in absolute detail. For example, most tools and effects have various
options but covering each and every one would extend beyond the intentions of this
volume. The majority of options should be self-explanatory and additional information is
always available in the help files. With options and effects experimentation can be an
excellent teacher as well.
What I do cover in the book is intended to get you started and answer many
questions of the basic questions that might otherwise puzzle a new user.
Many people who begin Illustrator have some experience with Photoshop. Be aware
that although there are similarities between the two programs and they are designed to
work together, individually they are very different. For instance, both programs have a
lasso tool, but they bear no resemblance to the other in their use. Each program has a pen
tool used to create paths, but there are subtle differences there as well. If you are coming
from Photoshop very little of it will be applicable here, in fact it might even cause
confusion. Prepare yourself to start all over.
Using shortcut keys for the various tools and functions in Illustrator is a tremendous
time saver just as it is in Photoshop. Although I use them extensively, I will not attempt to
name them all. The default shortcuts, where they exist, are shown to the right of the tools
and the menu choices. Additionally you can assign your own, if you wish, from the main
menu: Edit Keyboard Shortcuts.
Note: One of the most important shortcuts is Ctrl + Z. Use it once to undo
the last change or it can be used multiple times to step back progressively.
The terms path, shape, and object that I use in the book are interchangeable. At the
heart of every object/shape in Illustrator is a path. It will be helpful to duplicate the simple
examples I give in the book for yourself. Examining the layers panel after duplicating
them will help you understand the program better.
I make the assumption that the reader possesses basic computer skills common to all
software such as copy, paste, open, close, save files, etc. Any menu panels mentioned can
be opened from Window panel name.
Though in reality complex shapes are really just a combination of simple shapes, we
seldom think of them in that way. But when you use Illustrator it will make your work
much simpler if you do think of simple shapes. The gear shape in the image below has an
inner circle for the hole, an outer circle for the body, each tooth is a triangle, and the key
slot is a rectangle. Complex shapes can be constructed by combining, removing,
duplicating, and altering geometric shapes in an endless variety of ways. Unless you are a
very talented artist, this is the easiest way to work in Illustrator. Perfect symmetry is
difficult if not impossible to draw by hand. Instead, first draw half of an object then
duplicate and join the halves.

Gear shape example


Adding depth and dimensionality to shapes can be rather complex. Again the best
way to proceed is to look at each element as a separate piece of the whole. The V shape
shown below is a combination of 5 separate pieces plus different effects on some of the
elements.

V shape example

There are two ways to view objects in Illustrator. Use the main menu -View tab and
choose either Preview or Outline mode. (Ctrl + Y) Preview mode shows the object with
the fill, stroke, effects, etc. Outline mode shows only the underlying paths.

Above the same objects - preview mode on the left and outline mode on the right

A NOTE TO THE READER: I am presently using Illustrator CS6. Although there


are some differences between versions, the principles are the same for the tools and
techniques covered. Also, I am using a Windows computer; therefore I will use only the
PC key designations throughout this book. The Mac key equivalents (alt=option,
ctrl=command, etc.) are by now commonly known, so I do not see the need to continually
repeat them for it may be more cumbersome for the reader if I did.

Raster versus Vector:



Before you begin using Illustrator you must first understand what it is, and when
and why to use it. Many people who use Adobe Illustrator also use Adobe Photoshop and
they work well together, but though there are similarities between two, they are
fundamentally different.
Photoshop is a raster (pixel) based program, also known as bitmap. Images in
Photoshop are composed of individual pixels, each filled with color. Pixels are all the
same size, though they can be any size, and are placed in a grid pattern. When you
increase the size of a raster image beyond 100% the image will deteriorate.
Vector images are composed of mathematically placed points. When you change the
size of a vector image the position of all the points and the lines connecting them are
recalculated and placed appropriately. The result with a vector is that regardless of the
size, it will remain sharp. This is best illustrated visually in the magnified detail below of
two circles, one raster and one vector. Note the visible stair stepping of the pixel image
on the left while the vector on the right remains smooth and sharp at the same
magnification. The vector on the right could be increased in size to fit on the side of a
truck or even larger, and it would still remain sharp.

The image on the left is raster, on the right vector.


Scalability is important when dealing with graphics, logos, text, etc. For instance
when you design in vector, the same logo thats used on a business card can be scaled up
for stationary, a book cover, or even to the size of a billboard with no loss in quality. File
sizes for vectors are much smaller compared to pixel based files. The biggest drawback to
vectors is that they are not generally well suited to photographic quality images. Though
photo quality can be recreated with vectors, the complexity of colors and lighting in
photographic images are much better represented in a pixel format.

Starting a new file:



The main menu bar at the top of the page is used to begin a new document. FileNew or use the shortcut Ctrl + N. There is also an option of New from Template. You can
choose from an existing template or from one of your own templates (Use File - Save as
Template). For now well just choose File-New which will bring up the new document
menu shown below.

New document menu.


In the new document menu we can give it a name and choose an existing Profile or
make a custom profile by defining it with the options below. The first item below Profile
is Number of Artboards. In Illustrator a work surface is referred to as an artboard and you
can have more than one for a single document. For instance you might want to design a
letterhead and a business card on the same document, so you would use two artboards.
When you use more than one artboard you have options as to how they are placed and
spaced, though all this can be changed later if you wish.
Artboard size can be set as custom and assigned in the width and height, or use any
of the listed sizes such as lettering, A4, etc. Orientation of the artboard can be portrait or
landscape. Units such as inches, points, pixels, etc., can be selected as well. The bleed
section is used if the document will be sent out to a printer.
Under the advanced section, the color mode can be set to CMYK or RGB depending
upon the final use. If any raster effects will be used in your design you can set the

resolution for them to 72, 150 or 300 PPI.


For our purposes here well just use a letter size in CMYK format as shown above.
Click Okay and you should see something similar to the image below with an artboard
ready go.

A single letter size artboard


Use the artboard tool to alter an artboard as needed, also see additional tool options
are available below the main menu bar. Left click and drag the tool to create additional
artboards on the fly.

Artboard tool


Note: Objects can be drawn outside of the artboard or extend over it.
Saving files:
Use File Save As. Files can be saved in a variety of ways, depending upon future
use. Check the help files to learn about each. For the purpose of getting started with
Illustrator, you should save your work in the Illustrator AI format.
As with any computer activity, it is always good practice to save your work
frequently
.

Paths:

Everything you create in Illustrator is a path. Most objects by default have two
attributes, a fill and a stroke. The fill is the interior of the object, and it can be a solid
color, a pattern, a gradient or blank. The stroke surrounds the object, it can be (among
other things) a solid color or a gradient and it can be adjusted in a variety of ways, or it too
can be blank.
You can combine objects to make more complex shapes, but for now well keep it
basic and make a simple rectangle.

A simple rectangle object


The rectangle tool is circled in red in the tool panel (also shown in the tear-off
panel on the right).
Note: The small triangle symbol in the lower right corner of the tool
indicates that other tools are below it, left click and hold to reveal them.
Select the rectangle tool, left click and drag on the artboard to create the shape. At
the top of the tool bar (circled in red) choose the fill color, the stroke color, stroke
thickness, style, etc. In this case I used a black stroke of 4 pts thickness and set the fill
color to red. Fill and stroke colors are also indicated at the bottom of the tool panel (red
arrow).
Every shape you draw in Illustrator is a path. Paths are simply anchor points
connected by lines. The number of points will be dictated by the shapes complexity, and
an anchor points can be either smooth (curved) or a corner point. Our simple rectangle has
4 corner points, one at each corner connected to the others by straight lines. More complex

shapes will be a combination of smooth and corner points.


Paths can be altered after they are in place as often and in any way necessary. Once
you create a path you can select individual points and drag them to alter the shape. Corner
points can be changed to smooth points and vice versa. In addition points can be deleted
and added. Individual points are selected using the Direct Selection tool (white arrow).

Selecting and dragging the lower right corner point has this effect on the rectangle

See the example above: When a point is selected, the anchor point options become
available in the upper tool bar (circled in red). This allows you to convert points, remove
points, open a closed path, etc.
Note: A closed path is a path that completely encompasses an inner area.
Such as a circle, a rectangle, etc. An open path is not connected, such as a single
line.
Clicking convert to a smooth point in the menu bar (circled above in red) will
change a corner anchor point into a smooth point (curved). Conversely a smooth point can
be converted to a corner point. See the effect in the example below:

Converting a corner point to a smooth point



Selecting:

IMPORTANT: In order to alter any object in any way, it must first be
selected. Ctl + click a blank area to deselect.

Tool panel - Selection and direct selection tools circled in red


Selection tool (v): The black arrow is used to select entire object, or objects. Click
within an object or drag around to select more than one object. Alternately you can shift
click to select multiple objects. All anchor points on the object or objects will be selected,
and a bounding box will appear around the object or objects. Drag any edge of the
bounding box to change the size of an object (hold the shift key to constrain proportions).
Hover outside a corner point to rotate an object (a curved arrow appears).

Bounding box around a circle shape using the Selection tool



Direct selection tool (A): The white arrow is used for selecting and altering
individual anchor points. To select multiple points, drag over the points or shift click each
one you wish to select. Left click inside the object to select all.

Direct selection tool example: Selected point in lower right corner, changes the point to a solid color. Nonselected points are open.

Lasso tool: Directly below the direct selection tool (white arrow). Drag around to
select multiple points to be manipulated with the direct selection tool.
Magic wand: Directly below the selection tool (black arrow). It is used to select
multiple objects based on specific criteria. Double-click the tool to open the options panel.

See the image below, set for fill color it will select all objects with the same fill color.

Magic wand options panel


Using the magic want to select just the objects with grey fill


Once selected, all the objects can be altered as a group. This would be useful if you
needed to change the fill of a number of different objects rather than changing each
separately.
Note: Regardless of the current tool in use, objects can be selected by
clicking the small square in its corresponding layer in the layers panel. Shift click
to select multiple objects. (See the Layers chapter)
Deleting objects: with an object or objects selected, hit the delete key, or select and
delete the layer containing the object. (Illustrator will warn you that the layer contains
artwork)
Duplicating an object: With an object or objects selected using the selection tool,
alt + left click and drag to duplicate. (Double black-white arrow appears) Objects can also
be copied and pasted using the standard shortcuts, or from the Edit menu.
Note: The Edit menu offers several options for where copied objects will be
pasted.

Shape Tools:

The tool bar is shown below. As mentioned earlier any tool with a small triangle
symbol in the corner, has other tools beneath it. Left click and hold to access the additional
tools.
Any of the multiple tools items can be torn-off and placed anywhere within the
workspace. As shown in the image below, left click the right side of the panel once (red
arrow) to convert it to a tear-off, then drag it where you wish. This is convenient for tools
that are used frequently, such as the pen and shape tools.

Left click the right edge to tear-off the panel


Well begin with basic shape tools shown in the tear-off panel above. All of these
shapes can have a fill and stroke as previously discussed. All of these shapes are closed
paths.
Rectangle tool (M): Left click and drag to create the shape. Hold the shift key to
constrain it to a square. Hold the alt key to draw from the center out.
Rounded rectangle: Left click and drag to create the shape. Use the up-down arrow
keys to increase or decrease the corner curve. Hold the shift key to constrain to a square.
Hold the alt key to draw from the center out.
Ellipse (L): Left click and drag to create the shape. Hold the shift key to constrain it
to a circle. Hold the alt key to draw from the center out.
Polygon: Left click and drag to create the shape. Use the up-down arrow keys to
increase or decrease the number of faces. Hold the shift key to place the object level.

Star: Left click and drag to create the shape. Use the up-down arrow keys to
increase or decrease the number of points. Hold the ctrl key and drag to control the length
of the points.
Note: After selecting any of the basic shape tools mentioned above, alt-click
anywhere in the workspace to open the tool options to set the parameters
manually.

Star tool options panel


Flare tool: The final tool is seldom if ever used by most people, but you may like to
experiment with it. Select the tool and click on the artboard to open the options.

The flare tool options panel example



Directly to the left of that set of tools is another set of tools as shown below in the
tear-off panel.

Additional shape tools



Line segment tool: Used for drawing straight lines of any length. Hold the shift
key to constrain to horizontal, vertical or 45 angle. This shape is a single line open path
which has only a stroke initially. Using expand will convert the stroke to a fill and allow
the addition of a stroke. (See expand objects chapter)
Arc tool: Used for drawing curved open paths. Hold shift + alt to constrain.
Spiral tool: For drawing spirals. Left click drag to change the size. Use up and
down arrows to increase or decrease the spirals.
Rectangular grid: Makes rectangular grids. Use up-down and the left-right arrow
keys to increase or decrease the partitions.
Polar grid: Makes a circular grid. Use the up-down and the left-right arrow keys to
increase or decrease the number of radial and concentric divisions.
Note: After selecting any of the basic shape tools mentioned above, left
clicking once anywhere in the workspace will open its options panel allowing you
to set the parameters manually.

Polar grid options panel

Pen and Pencil Tools:



The pen tool is known to be the hardest tool to master, but it is the most powerful.
The best way to master the tool is to practice with it. I recommend tracing simple objects
to begin with and as you grow more familiar with it try tracing increasingly complex
shapes.
A complete guide to using the pen tool would go beyond the scope of this beginners
guide. For our purposes we will cover just the basics. Note please that there are many
good tutorials available for free on the internet which will cover it in much greater detail.

Pen tool tear-off panel


The tools in the image above from left to right:


The pen tool (P): Used for setting points to draw a path.
Add point tool: Adds points to a path.
Remove point tool: Removes points from a path.
Convert point tool: Converts points between corner and smooth, and changes
handle angles.
To begin, with the pen tool click once on the artboard to set a single point, click in
another area to set a second point. Doing so will create a line connecting the two points.
Each anchor point created with just a click is a corner point. In this example the line
created between the points is an open path, thus it can have only a stroke at this point.
Start a new shape with the pen tool, click to set four points to create a rectangle
shape. When you get back to the original point a symbol (plus sign with a small circle)
will appear indicating this will close the path.
Begin a new shape by clicking and dragging straight up around the middle of the art
board. Dragging creates a smooth point, known as a Bezier curve. Bezier curves have two
handles which can be moved with the direct selection tool (white arrow) to alter the curve.
Next move to the right and place a second point parallel to the first, click and drag down
roughly the same distance as the first. You should have something like the image below.

Pen tool example


When you drag a point, the curve will go in the direction you drag. In this case the
first point was created by dragging up and the second point by dragging down, creating
the half circle open path shown above.
Begin again and recreate the half circle above, only this time go over the original
point, click and drag up to complete the ellipse closed path. Keep dragging up until it
looks even. You should see something similar to this image below:

Ellipse with the pen tool example



Now on the ellipse you just created, click on the first point with the Convert point
tool. Doing so changes the smooth point into a corner point. The result is shown below:

Convert tool example


To get the ellipse shape back, use the same convert tool, click and drag up to make
the point back into a smooth point. Experiment - drag down and check the result.
Clicking the end of a handle with the convert point tool will remove the handle.
Click with the toll on the bottom of the handle on both the left and right points to create a
closed half circle. Now we have points that are half smooth and half corner. See below:

Remove handles with the convert point tool


To get our ellipse back, use the same convert tool again. With it, drag up on the left
point on and drag down on the point on the right side of the half circle.
To change the direction of a Bezier curve after it is in place, use the convert anchor
point tool to drag a handle to the new direction. In the image below I took the lower point
handle and moved it to point up using the convert point tool. See below:

Convert tool used to change direction


To add additional points to a path use the add point tool, and use the delete anchor
point tool to completely remove points. Alter the position of handles and points using the
direct selection tool.
Paths drawn with the pen tool can contain any number of smooth and curved points
in any combination.
Note: Open paths can be joined. Select two end points and from the Main
menu Object Path Join or use the shortcut Ctrl + J.
Note: When dragging smooth points, hold the shift key to constrain them to
vertical or horizontal.
The pencil is used to draw freehand style. It lays down points as you draw based on
the options you choose. Like the pen tool you can use it to make open or closed paths.
Additionally the smooth tool, in the same group, smooths out curves on existing paths.
Use the path eraser to erase sections between anchor points on an existing path. Double
click the pencil and smooth tools to open the options panel.

Pencil tool tear-off panel

Pencil tool options panel

Swatches panel:

Choose fill and stroke colors from the swatch panel.

Swatch panel

The swatch library is opened with the icon in the lower left corner. The Other
Library category will import the swatches used in a previously saved Illustrator AI file.
Double click any color swatch to open the options panel, or use the icon labeled #2
above. Colors can be grouped by first choosing them and then clicking the icon labeled #3.
Icon #5 will delete a selected swatch or group.
The new color swatch icon is labeled #4 which allows new colors to be added.
Additionally you can double click the foreground or background color in the tool panel to
open the color picker. Drag the new color to the swatch panel to save it.

Color Swatch options

Fills:

Fills can be solid colors, patterns, or gradients and are chosen from the swatches
panel. If it isnt open use the main menu - Window - Swatches.

Swatches panel


Circled in the image above red is the library dropdown list from which you can
choose additional colors, patterns, gradients, etc. As you select an item or items from the
library, they are added to the swatches panel.

Using a pattern as fill

Strokes:

A stroke surrounds an objects perimeter and can be a color, gradient or pattern as
chosen from the swatches panel. Strokes can also be a brush (see Brushes).
Strokes are altered using the stroke panel shown below. Weight is the thickness of
the stroke. Cap options are used on the ends of open path strokes. Corner style and stroke
alignment options are used on closed paths.
For both open and closed paths, dashed lines and arrows can be added and adjusted
to suit your requirements.

Stroke options panel


The options shown in the Stroke panel above produced the stroke in the image
below. Notice the profile setting effect. Some profiles are standard and you can also add
your own. (See the width tool in this section)

Dashed stroke with arrow

The Width Tool:


Stroke width can be altered with the Width Tool. Use the tool to drag any part of the
stroke to change its width. As you change the stroke using this tool a new profile will be
formed. To save the new profile, open the profile dropdown and click the Add to Profile
icon.

Width tool used on a stroked circle



For more precise control, double click on a point to bring up the Width Point Edit
box (see below).

Note: The width tool can only be used on inside aligned strokes.
Brush strokes:
Brushes can also be used for a stroke. Open the Brushes panel to choose which you

would like to apply. The brush library dropdown (circled in red below) lists others which
are available.
Brushes will be discussed in greater detail in the next chapter.

Circle path stroked with a calligraphy brush


Gradient strokes:
Gradients can also be used for strokes. The gradient panel is shown below where
you can alter the way the gradient is applied. Gradients are discussed in greater detail in a
separate chapter.
Note: Gradients strokes cannot be combined with brushes, nor can the width
tool or profiles be used.

Gradient stroke applied to a circle with no fill


Brushes:

Brushes are used for strokes, either by applying to an existing path, or by creating a
path by painting directly on the artboard. There are 5 brush types in Illustrator.
Calligraphic: Behaves like a calligraphic pen.
Scatter: Scatters copies of an object along a path.
Art brushes: Stretches a shape along a path.
Bristle brush: Looks like it was made by bristles.
Pattern brushes: Paints a pattern made from individual pieces.


The example below is the same path stroked with each type of brush:

Brush type examples

Brush panel

The brush library can be accessed from the Brushes panel lower left icon. You can
also make and save your own brushes.
Icon #1 shown above removes the stroke from a selected path.
Icon #2 changes the brush options used on a selected path.
Icon #3 will open the New Brush panel where you can select the brush type from 3
options, which in turn will open another panel for setting its options.
Icon #4 deletes a selected brush.

New Brush panel


Select the brush type, and click OK to open its options panel. Scatter and art brushes
can also be made by dragging an object into the brush panel, and then defining its type and
options.

The blob brush:
Unlike the other brushes, the blob brush is not used for strokes. Essentially you use
this paint brush to make objects. Use the bracket keys to control brush size on the fly.
Hold the shift key to constrain to vertical or horizontal. I used the blob brush as shown
below to create a compound shape. (Compound shapes, as covered earlier, are composed
of more than one path.)

Blob brush example


Double click to open the Blob Brush options panel. Check the Keep Selected option
to add onto objects as you paint, rather than create separate shapes with each stroke of the
brush.

Blob brush options panel

Patterns:

You can create your own patterns using any object. Select the object then from the
main menu Object Pattern Make. When you are finished click Done found below the
main tool bar.

Pattern Options Panel



There are too many options to review here. Experimentation should give you a
pretty good feel for what is possible.

Gradients:

As mentioned previously, gradients can be used as fills or strokes. Open the gradient
panel from the main menu Window - Gradient. From this panel you change colors, add
new stops, adjust stop opacity, select linear or radial type, and adjust the angle.
Add a new stop by left clicking a blank area. Adjust the stop position by dragging.
To adjust the color, double-click a stop to open the color window. Also, you can drag a
color swatch from the swatches panel onto the stops to change the color. To delete a stop
select it and click the trash can icon, or simply drag it off of the gradient strip.

The gradient panel


The gradient tool in the tool panel does not apply a gradient. Gradients are chosen
from the swatch panel as a fill and can adjusted with the tool directly on the artwork. Drag
it to change the location, you can also change the angle, stop color, stop location, add and
delete stops, etc. This tool is available for fill gradients only, not for gradient strokes. The
white diamond icons ae the top of the strip are used to adjust the color blend.
Note: Make certain that fill is set as the foreground color when using the
gradient tool. (Red arrow in the image below) Use the X key to switch
foreground and background.

Gradient tool


If you wish to save a new gradient for future use, drag the foreground color swatch
(red arrow above) to the swatch panel.



Symbols:

Beside the symbols in the library, an object can be made into a symbol. Symbols are
treated like a single object regardless of the number of parts used to create it. If you wish
to edit a symbol after it is placed you first need to break the link. With the symbol selected
on the artboard, click the unlink icon (labeled #2) as shown below. To edit a symbol in the
symbols panel, double click it. When you are done editing click the new symbol icon
(labeled #4) to add it. Use the trash icon to delete symbols from the panel (labeled #5)
Icon labeled #3 opens the options panel.

Symbols panel


To create a new symbol, select an object and drag it to the panel. Alternately click
the new symbol icon (labeled #4) above. The options panel will open, name it, and select
the options as needed. Note: The Type does not matter, except for exporting when
importing to Flash.

Symbol options


You can drag a symbol to the artboard, or click the icon labeled #1 to place the
symbol. Alternately the symbol sprayer tool can be used.
Other tools below it are used for altering the spray symbols in various ways. Open
the tool options panel by double clicking the tool.
Note: Tool size can be altered on the fly with the bracket keys.

The Symbol tools

Symbol tool options panel

Combining objects:

As mentioned earlier complex shapes can be made by combining objects in various
ways. Starting with a simple rectangle and a circle we can combine them using the
Pathfinder. If it isnt open it from the main menu Window-Pathfinder.
In the example below I used the rectangle tool and the ellipse tool to create two
objects. The circle was created last; therefore it is the top object. They each have the same
fill and stroke, and are separate. Well use a Pathfinder Shape Mode to combine them into
a single object. But before we can do anything both objects must be selected and they
must overlap one another. Drag the black arrow tool over them to select both.

Pathfinder example

Once both objects are selected, click to unite the shapes in the Pathfinder panel (red
arrow). See below: notice how the stroke surrounds the outside of the new combined
shape.

Adding to objects with the Pathfinder



Using the same example click the next option on the panel (red arrow) to minus the
front object from the object below it, creates a new shape. See below:

Minus front example


Using the same Minus Front option you can punch a hole on an object. This creates
what is known as a compound path, as it is composed of two paths, one path around the
rectangle and one path around the circle. This means that either path can be still altered
separate from the other. Remember; use the white arrow tool to select individual points.

Creating a compound shape with pathfinder


The third Shape Mode option combines just the intersection of two objects, and the fourth
option excludes the intersection area.
We have another tool at our disposal for combining objects which is much more versatile.
Once you understand it, you may never use the Shape Modes again. It is called the Shape
Builder Tool.

Shape Builder Tool


In the example above I made four rectangles. I wish to combine them into a lattice

pattern. This is a job for the Shape Builder tool. (First select everything using the
selection tool).
Now select the Shape Builder tool. This tool sees the areas which overlap as
separate areas. So instead of seeing just the four shapes, it sees 17* separate areas and
allows us to combine those areas in any way we wish.
*17 areas - the white enclosed area in the middle is seen as an area too.
Left click and drag the tool across any areas you wish to combine. As you drag, the
areas to be combined become highlighted, as shown below. When you have the areas
highlighted, release and they will combine.

Shape Builder tool highlighted area



Left click, drag and release each area you wish to combine until you get the results
you are after. Holding the alt key will delete an area. The result is shown below:

Lattice pattern made with the Shape Builder tool


In the above example, by combining areas the Shape Builder tool created 8 separate
objects out of the original 4 rectangles. Each of those separate objects could be altered,
moved, have the fill and stroke changed etc. individually. To see it more clearly we need
to look at the layers panel in the next section.
Stacking order of objects:
As mentioned earlier, each new object by default becomes the topmost object. The
order for any selected object can be changed. Use the main menu Object - Arrange, or the
assigned shortcuts.

Main menu change the stacking order of objects


Layers:

Note: Each new object you create is added to the currently active layer on
its own sublayer.
If you dont see the layers panel, open it from the main menu Window-Layers.
In the example below the main layer is named Layer 1 by default. The 8 layers
below it are sublayers, each containing a separate path, by default named <path>. (The 8
pieces making up the lattice) If you dont see all the layers, click the triangle icon on the
top layer to expand.
Note: Double click a layer name to rename it. Layers can be dragged and
moved within the layers palette to alter the stacking order.

Layers panel


Unlike in Photoshop the Layers panel in Illustrator is used mainly for organization.
You could for example, create a very complex composition all on a single layer. Though
doing so might be very confusing.
To add a new layer, click the new layer icon I labeled #4. New layers are added
above the currently selected layer. A layer highlighted in blue is the currently selected
layer.
A selected object is indicated by a blue square on the right side of the corresponding
layer. In the example above all the objects are selected, thus the blue square in visible next
to each layer.
To manually add a new sub-layer to the currently selected layer click the new layer

icon I labeled as #3 below.


Layers can be turned on or off using the eyeball icon on the left side of the layers, or
locked and unlocked by clicking the empty box to the right of the eyeball. A locked layer
cannot be edited.
Delete a layer by selecting the layer then click the trash can icon labeled #5 above,
or drag the layer to the icon.
Grouping objects:
Sometimes it is convenient to group objects so that they are handled as if they are a
single unit. It is also helpful for organizing complex creations. Grouping adds a new layer
by default named <Group>. Other groups can be nested within a group.
To group and ungroup objects: Select the objects and from the main menu Object Group or Ungroup. Alternately use the default shortcut Ctrl + G.

Grouped objects

Align and distribute:



Use the Align panel options for aligning and distributing objects. See the example
below:

Align example

Before we can do anything you must select all the objects. The align to center icon
produces the result shown below:

Align center example

The second set of options allows you to distribute multiple objects. The final option
allows you to distribute objects a specific distance based on a key object that you select.

Align to key object example



I set the key object on the far right by clicking on it and set the distance as .25 inch.
Select either horizontal or vertical (circled). See result below:

Distribute horizontal to key object example


Transform tools:

Use these tools rotate, scale, shear, and reflect an object or objects based on an axis
set by the user. Select the rotate tool. Click on a point inside or outside the object to set the
point. Now click drag the tool to alter the object around the point. Hold the alt key to
duplicate the object. Double click the tool icon to open the options panel to set it
manually.

Rotate tool options


Reflect tool options


Use the key shortcut Ctrl + D, to duplicate the last transformation as many times as
you wish. See the example below:

Rotate a rectangle 10 and copy it


Result of using Ctrl + D 8 times


To set the axis point outside of an object, select the object. As shown below, the axis
point for the star shape is set below the object by Alt + clicking which also opens the
options panel. I set the rotation to 20 and clicked the Copy button, then use Ctrl + D to
duplicate the effect until the stars complete a full circle.

Axis point outside of the object


Ctrl + D multiple times to duplicate



Transform functions are also available from the main menu Object Transform, as
shown below, each having its own options panel. Remember you need to select the object
first, use Ctrl + D to duplicate a transformation.

Main menu - Object Transform

Cutting and Erasing:


Cut and erase tools


The top tool shown above is the eraser tool. It is used to completely erase parts of an
object. You can control its size on the fly using the bracket keys. Double click the tool to
open the options panel. On the star object below I erased a portion of a star point.

Eraser tool example

The scissors tool is used mainly for opening a closed path. Click on any anchor
point to un-join. On the star below I clicked an anchor point with the tool then used the
direct selection tool to drag the path open. The closed path is now an open path.

Scissor tool example


The Knife tool is used to convert a single object into multiple objects. Hold shift +
alt key to constrain to vertical or horizontal. I cut the star below into two pieces with the
knife tool. Now there are two separate objects, each on its own layer.

Knife tool example

Inserting photos:

If you wish to incorporate a photo in Illustrator, use the Main menu File Place.
Generally speaking, its good practice to place images on a new layer. By default a placed
image is linked to the file, although it can be embedded if you wish. (Embedding images
can substantially increase file size)
Here I placed a photo from Boothill Cemetery in Tombstone Arizona. Embed and
other options are now available below the main menu bar. Use the Trace options
dropdown to select a tracing method if you want to turn the photo into a vector. A separate
Image Trace panel can be opened in the Window menu providing additional options.

Placing a photo

For this photo I chose the 3 Colors trace option. Note in the result shown below, that
additional options are now available. The one we are concerned with is on the right,
Expand.

3 color traced image



Expand objects:

Expanding an object converts each component into individual editable paths.
Expanding the traced photo from the last chapter yields the result below. I included the
Layers panel which literally contains dozens of separate paths all in a group.

Expand example

Any object can be expanded. From the main menu, use Object Expand. The star
object below with a fill and a stroke would expand into two separate objects. Originally
one object on a single layer, it is now stroke object and a fill object, each on its own layer
and each are independently editable.

Expand panel

Separate stroke and fill layers after object is expanded


Note: In the star example above, after being expanded the stroke would
become a compound path, while the fill portion is a regular path.

Blending:

The blend tool is used to blend two objects together in a variety of ways. Beginning
with two different objects shown, select the blend tool, double click to open the options
panel. Set it and close. Now click on the center of each to create the blend.

Blend two objects


I set the options to 5 specified steps as shown below with the result. The options
panel can also be accessed from the main menu Object-Blend-Blend Options.

Blending a red rectangle and a green circle


Where you click on each object will alter the outcome. In the example below I
clicked the lower right corner of the green rectangle and the upper left corner of the red
rectangle. The blend options were set to specified distance of .25.

Blend example

In this example I used stars to make a blend. Look at the layers panel, there is a path
layer and two layers each containing a star.

Blend example with the layer panel


The path that the stars follow can be altered just like any other path. Below I used
the Add Point Tool from the Pen Tool menu, changed it to a smooth point then dragged it
up with the Direct Select tool.

Altering the blend path


As shown in the layers panel, or if you view the blended objects above in outline
mode, you will only see the original two objects. In order to create paths for everything
that you see in preview mode, use Expand.

Effects:

A variety of effects can be added to objects. Select the object then from the main
menu use the Effects tab and select the ones you wish to use. Most effects include an
adjustment menu.
There are a large number of effects with various settings from which to choose and
reviewing each one is again beyond the scope of the book.
Bear in mind that raster effects will compromise the appearance and scalability of
your project. To help counter this, open the Document Raster Effects Setting menu (under
the same tab) and change the resolution to 300 PPI which will any render raster effects at
the highest quality.

Document Raster Effects Setting


Effects applied from the main menu apply to the entire object. They are not
permanent and can be further adjusted after they are applied. (See the Appearance panel
chapter)
In the image below I applied the Warp - Arc filter to a circle object.

Warp - Arc effect example




As shown above, the original circle path to which we are adding the effect does not
change. Its only the effect that is changing its appearance. To make the effect permanent,
from the main menu use Object - Expand Appearance. Once done, the effect will be gone
from the appearance panel, and the path will conform to the effect shape.

Appearance panel:

The appearance panel is a very powerful tool, consequently explaining it in
complete detail would be beyond the intended scope of this book. For now well cover just
the basic concepts.
The panel is somewhat like a layers panel, in that each component part of an object
is listed separately as an item and they can be dragged to change their stacking order.
Using the example from the last chapter, we can see the object has a Warp - Arc
filter directly under the path section. (Meaning the effect applies to the entire path note
the fx symbol to the right) This object has a fill and a stroke shown as separate items in
the panel; click the black triangle to expand them. Click on Warp: Arc to open its menu to
readjust the effect.

Appearance panel example 1


In the image below we see a circle with a green fill and an orange 15 pt. stroke.
Those properties are reflected in the panel as well as the opacity of each, and any or all of
which can be altered within by clicking any item to open its options.

Appearance panel example 2


You can add additional strokes, fills, and effects from the panel. Clicking the lower
left add a stroke icon I added a new black 4 pt. stroke and dragged it above the orange
stroke in the panel to make it visible. See below:

Adding a second stroke


Effects can be added from the panel using the fx icon and you can choose whatever
the area to which the effect will be applied. In this case Ill highlight the black stroke as
shown above that section is in blue. Then Ill use the fx icon and select the Warp Arc
effect as we did in the prior example and use the same settings. The effect name appears

directly beneath the highlighted black stroke, and thus it affects only that stroke. See the
result below:

Effect applied to a stroke from the appearance panel



Use the icons on the lower right corner to clear all the effects, duplicate an item, or
delete any individual highlighted item (stroke, fill or effect).

Type:

There are 3 type tool categories at your disposal, each available as horizontal or
vertical.

Type tools (T)


Point type tools:


The first tool is known as point type. Select the tool, click anywhere in the
workspace and type. Look to the top menu area for tool options. See the layers panel
below. Type is not a path at this point therefore you are limited as to how it can be
modified.

Point type example


On order to have full control over modification of point type, we must convert the
type into paths. From the main menu Type Create Outlines. See below, we now have a
path for each letter.

Create type outlines example


Type on a path tools:


Type on a path allows you to place type along a path. The type will continue to
follow the path if you alter it later. Note the 2 vertical lines (lone with a square) on each
end of the path; use the select or direct select tool on them to move the type along the
path. The vertical line in the center can be dragged to move the type above or below the
path. See below.

Type on a path

On addition you can access Type on a Path options in the Type menu. See below:

Type on a path options panel (Stair Step option selected)



Area type tools:


Using an area type tool, click on an existing shape to type inside of the shape.

Area type example


Access area type options from the main Type menu. See below:

Area type options panel



Mesh tool:

I said early on that Illustrator is not well suited for photo realistic creations, but it
can be done. As both the tool and the technique are quite advanced, Ill touch on it only
briefly. This tool is used to create a mesh on the object and at the point of each intersection
a specific color is assigned. In this way it is possible to create the photo realistically with
Illustrator. Beware, this can be a very time consuming pursuit.
Using the photo of a red pepper I traced the outline of a front area with the pen tool
and created a mesh using the mesh tool. Then add colors are added appropriately to the
various points. The opacity of selected points can be adjusted from the top menu bar. The
Lasso tool is a good choice for selecting multiple points in a mesh. For this demonstration
I did only one section shown below:

Mesh object

Mesh tool result



Summary:

Hopefully you now have a good basis for getting started with Illustrator, but please
understand that weve only just scratched the surface. It is a very robust complex program,
and becoming truly proficient with it can take a few years. Even then there is always
something new to learn, so keep an open mind and by all means experiment and have fun.

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