Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Paul Sobek
Developer Technology Engineer, PowerVR Graphics
Community
&
Promotion
Training &
Workshops
PowerVR
Tools
PowerVR
SDK
Development
PVRTexTool
PVRGeoPOD
PVRVFrame
PVRShaman
PVRShaderEditor
PVRTune
PVRTrace
PVRGeoPOD
Optimized geometry exporter
POD binary file format for deployment
Collada support
PVRTexTool
Advanced texture compressor tool
Supports PVR, KTX and DDS container
formats
PVRTC-I and PVRTC-II compression
Supports all hardware formats
PVRVFrame
OpenGL ES 1.x, 2.0 and 3.x
desktop emulator
PVRShaderEditor
Advanced shader editing and asyou-type performance analysis
Supports GLSL, Compute and
PFX
Hardware disassembler output
PVRShaman
Visual shader development
environment
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PVRTrace
OpenGL ES API recording,
playback and advanced analysis
PVRTune
PowerVR hardware performance
analysis tool
Developer library
PVRHub
PVRTrace and PVRTune userfriendly configuration interface for
Android
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Shell
Assets
Graphics
API
Core
Assets
Framework
Components
Text engine
2D text and sprite drawing library
Graphics API
Text
Engine
Core
3D graphics example
applications
Source code
Shaders
Pre-built binaries
Documentation
Architecture guides
Beginner
Intermediate
User manuals
Whitepapers, etc.
Advanced
Developer forum:
forum.imgtec.com
Developer support:
pvrsupport.imgtec.com
Community
Technical support
Developer forum
Developer blog
PowerVR partners
programme
University programme
Developer showcase
Other opportunities
Co-marketing
MWC, GDC, IDC
Chip vendors and OEMs
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Summary
Develop using desktop platforms
Windows, OS X and Linux
@powervrinsider
www.powervrinsider.com
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