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Pokemon d20 4e
Coordinator
TRAITS
Ability Scores: +2 Strength or +2 Intelligence, +2
Charisma
Skill Bonuses: +2 Diplomacy, +2 Intimidate
Try Harder: +1 trainer bonus to attack rolls when
bloodied
Startle: +1 trainer bonus to attack rolls vs. bloodied
enemies.
Panache
Coordinator Trainer Power
Your pokemon lets out a cone of stored energy in a
beautiful but dangerous display.
Encounter
Minor Action
Close blast 3
Targets: All creatures in area
Attack: Strength +2, Intelligence +2, or Charisma +2
vs. Reflex
Hit: 1d6 + Intelligence modifier damage. The damage
shares a type with your pokemon.
11th level: +4 bonus and 2d6 + Intelligence modifier
damage.
21st level: +6 bonus and 3d6 + Intelligence modifier
damage.
Handler
Ranger
TRAITS
Ability Scores: +2 Dexterity, +2 Intelligence
Skill Bonuses: +2 Acrobatics, +2 Perception
Educated: Extra trained any skill
Strong Willed: +1 trainer bonus to Will, +5 bonus to
saves vs. charm
Vigilant: Rangers only need to spend 4 hours resting
to gain the same benefits other trainers gain from a 6hour extended rest. While resting, a ranger is fully
aware of her surroundings and notices approaching
enemies and events as normal.
Capture Stylus
Ranger Trainer Power
You activate your stylus which pulls your pokemon to
where it is needed.
Encounter * Teleportation
Move Action
Personal
Effect: The pokemon teleports up to 5 squares.
Researcher
TRAITS
Ability Scores: +2 Constitution, +2 Intelligence
Skill Bonuses: +2 History, +2 Pokemon
Prepared: +2 Initiative
Persistent: +2 trainer bonus to saves vs. daze,
dominate, or stun.
Reactive: Shift 3 squares as a free action after using
second wind.
Living Pokedex
Researcher Trainer Power
You have studied pokemon for so long that you know
what to expect when facing one.
Encounter
Immediate Interrupt Personal
Trigger: Your pokemon is hit by an attack.
Effect: The pokemon gains a +2 bonus to all defenses
until the end of your next turn.
TRAITS
Ability Scores: +2 Strength, +2 Wisdom
Skill Bonuses: +2 Intimidate, +2 Insight
Trained Basic Attacks: Tackle
Staunch: +5 trainer bonus to saves vs. Poison
Resilient: Use second wind as a minor action
Sturdy: No penalty to speed with Defense score 3 or
higher
Unyielding: Reduces forced movement by 1
Pokemon d20 4e
Rescuer
TRAITS
Ability Scores: +2 Strength, +2 Constitution
Skill Bonuses: +2 Athletics, +2 Dungeoneering
Tenacious: +1 trainer bonus to Will
Athletic: Roll twice and choose either result when
jumping or climbing.
Weather
Researcher Trainer Power
With no actual trainer to guide your pokemon, they
must learn to survive on their own.
Encounter
Minor Action
Personal
Effect: You gain resist 5 to all damage until the end of
your next turn.
Level 11: Resist 10 to all damage
Level 21: Resist 15 to all damage
Trainer
TRAITS
Ability Scores: +2 to one ability score of your choice
Fast Learner: Bonus feat, Extra trained class skill
Survival Instinct: +1 Fortitude, Reflex, and Will
Dedicated: Bonus at-will power
Watcher
TRAITS
Ability Scores: +2 Dexterity, +2 Wisdom
Skill Bonuses: +2 Insight, +2 Perception
Perceptive: Allies gain +1 to Perception
Trained Basic Attacks: Gust, Whirlwind
Careful: Ignore difficult terrain when shifting
Hawk-Eyed
Watcher Trainer Power
You are better able to take advantage of an opening
and rarely miss when it matters.
Encounter
Free Action
Personal
Effect: Reroll an attack roll. Use the second roll, even
if its lower.
Pokemon d20 4e
POKEMON
BULBASAUR TRAITS
Role: Defender
Type: Grass/Poison
Key Abilities: Strength, Dexterity, Constitution
Max Defense Score: 3; Block 2
Basic Attacks: Tackle, Razorleaf
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
BULBASAUR FEATURES
Lash
As Fighter Combat Superiority
Overgrow
+1 bonus to attack rolls of non-powerful attacks
Taunt
As Fighter Combat Challenge
BULBASAUR POWERS
Level 1 At-Will Powers
Take Down
Pokemon Attack 1
A reckless charge attack that also hurts the user.
At-Will * Normal, Physical
Standard Action
Melee attack
Target: One creature
Attack: Strength vs. AC
Hit: 1[A] + Strength modifier damage, and you and the
target each take damage equal to your Constitution
modifier.
Level 21: 2[A] + Strength modifier damage
Special: When charging, you can use this power in
place of a melee basic attack.
Vine Whip
Pokemon Attack 1
Strikes the foe with slender, whiplike vines.
At-Will * Grass, Physical
Standard Action
Melee attack + 1 reach
Target: One creature
Attack: Strength vs. AC
Hit: 1[A] + Strength modifier damage
Level 21: 2[A] + Strength modifier damage
Pokemon d20 4e
IVYSAUR
When the bud on its back starts swelling, a sweet aroma
wafts to indicate the flower's coming bloom.
Prerequisites: 11th level
Stage: 2
Equivalent Paragon Path: Iron Vanguard
VENUSAUR
After a rainy day, the flower on its back smells
stronger. The scent attracts other Pokmon.
Prerequisites: 21st level
Stage: 3
Equivalent Paragon Path: Dreadnought
Pokemon d20 4e
EPIC DESTINIES
CHAMPIONSHIP COORDINATOR
Prerequisites: 21st level
Equivalent Epic Destiny: Archmage
GYM LEADER
Prerequisites: 21st level
Equivalent Epic Destiny: Deadly Trickster
POKEMON MASTER
Prerequisites: 21st level, Trainer
Equivalent Epic Destiny: Eternal Seeker
Pokemon d20 4e
POKEMON POWERS
Powers in pokemon are divided among pokemon by
type and physical, special, or general. Individual
pokemon can learn different combinations of these
powers. What powers a pokemon can learn are listed in
its description.
Level 1 At-Will Powers
Magic Leaf
Pokemon Attack 1
Strikes the foe with slender, whiplike vines.
At-Will * Grass, Special
Standard Action
Ranged 5
Target: One creature
Attack: Intelligence +2 vs. Reflex
Hit: 1d8 + Intelligence modifier damage
Level 21: 2d8 + Intelligence modifier damage
Take Down
Pokemon Attack 1
A reckless charge attack that also hurts the user.
At-Will * Normal, Physical
Standard Action
Melee attack
Target: One creature
Attack: Strength vs. AC
Hit: 1[A] + Strength modifier damage, and you and the
target each take damage equal to your Constitution
modifier.
Level 21: 2[A] + Strength modifier damage
Special: When charging, you can use this power in
place of a melee basic attack.
Vine Whip
Pokemon Attack 1
Strikes the foe with slender, whiplike vines.
At-Will * Grass, Physical
Standard Action
Melee attack + 1 reach
Target: One creature
Attack: Strength vs. AC
Hit: 1[A] + Strength modifier damage
Level 21: 2[A] + Strength modifier damage
Level 1 Encounter Powers
Leech Seed
Pokemon Attack 1
Plants a seed on the foe to steal HP on every turn.
Encounter * General, Grass
Standard Action
Close blast 3
Target: One creature in blast
Attack: Strength vs. Reflex
Hit: 2d6 + Strength modifier damage, and you gain
temporary hit points equal to your Constitution
modifier.
Pokemon d20 4e
FEATS
Renamed feats (D&D Equivalent) Summarized
Description
- Black Belt (Two-Weapon Defense) - +1 to Defense
and Reflex when your pokemon has two basic attacks
prepared.
- Calcium (Implement Expertise) +1 to Special
attacks. Increases as per the feat.
- HP Up (Toughness)
- Iron (Armor Proficiency feats) Increase the
maximum defense score of your pokemon.
- Metal Jacket (Shield Proficiency (light)) The
pokemon can train a block value +1
- Metal Coat (Shield Prof (heavy)) The pokemon can
train a block value +2
- Protein (Weapon Expertise) +1 to Physical and
Basic attacks. Increases as per the feat.
- Quick Claw (Quick Draw) Your pokemon can
prepare a basic attack as a free action, instead of a
minor. It also gets +2 initiative.
- Sharp Claw (Two-Weapon Fighting) +1 to Physical
and Basic damage when your pokemon has two basic
attacks prepared.
- Technical Machine (Weapon Proficiency) Teach
your pokemon a basic attack or an egg move.
Pokemon d20 4e
AC
Dex/Int
1+ Dex/Int
2+ Dex/Int
3+ Dex/Int
4+ Dex/Int
5+ Dex/Int
6+ Dex/Int
7+ Dex/Int
8+ Dex/Int
AC
2+ Dex/Int
3+ Dex/Int
4+ Dex/Int
5+ Dex/Int
6+ Dex/Int
7+ Dex/Int
8+ Dex/Int
9+ Dex/Int
10+ Dex/Int
AC
3+ Dex/Int
4+ Dex/Int
5+ Dex/Int
6+ Dex/Int
7+ Dex/Int
8+ Dex/Int
9+ Dex/Int
10+ Dex/Int
11+ Dex/Int
Check
---------Check
---------Check
-1
-1
-1
-1
-1
-1
-1
-1
-1
Speed
---------Speed
---------Speed
----------
Points
1tp
360tp
1,800tp
9,000tp
45,000tp
45,000tp
225,000tp
1,125,000tp
1,125,000tp
Points
25tp
360tp
1,800tp
9,000tp
45,000tp
45,000tp
225,000tp
1,125,000tp
1,125,000tp
Points
30tp
360tp
1,800tp
9,000tp
45,000tp
45,000tp
225,000tp
1,125,000tp
1,125,000tp
Special
+1 Will
+2 Will
+1Will
+2Will
Special
+1 Ref
+2 Ref
+1 Ref
+2 Ref
Special
+1 Fort
+2 Fort
+1 Fort
+2 Fort
Pokemon d20 4e
Check
-1
-1
-1
-1
-1
-1
-1
-1
-1
Check
-1
-1
-1
-1
-1
-1
-1
-1
-1
Check
-1
-1
-2
-2
-2
-2
-1
-2
-2
-1
Speed
-1
-1
-1
-1
-1
-1
-1
-1
-1
Speed
-1
-1
-1
-1
-1
-1
-1
-1
-1
Speed
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
Check Speed
--2
Points
40tp
360tp
1,800tp
9,000tp
45,000tp
45,000tp
225,000tp
1,125,000tp
1,125,000tp
Points
45tp
360tp
1,800tp
9,000tp
45,000tp
45,000tp
225,000tp
1,125,000tp
1,125,000tp
Points
50tp
360tp
1,800tp
1,800tp
9,000tp
45,000tp
45,000tp
225,000tp
1,125,000tp
1,125,000tp
Special
Points
5tp
10tp
Special
+1 Ref
+2 Ref
+1 Will
+2 Will
+1 Will
+2 Will
Special
+1 Fort
+2 Fort
+1 Fort
+2 Fort
Special
Resist 1 all
Resist 2 all
Resist 5 all
Pokemon d20 4e
ATTACKS
BASIC ATTACKS
Attack
Bonus
Aqua Tail
+2
Barrage
+3
Beat Up
+3
Dragon Claw
+2
Fire Punch
+2
Headbutt
+2
Ice Punch
+3
Jab
+2
Lick
+3
Metal Claw
+2
Peck
+3
Pin Missile
+3
Poison Point
+2
Razorleaf
+2
Rock Throw
+2
Scratch
+3
Stomp
+2
Tackle
+2
Thunder Punch +2
Zen Headbut
+2
Damage
1d12
1d6
2d4
1d10
1d8
1d8
1d8
1d6
1d10
1d10
1d4
1d4
1d4
1d6
1d8
1d6
1d6
1d6
1d10
1d8
Range
-10/20
---------6/12
-10/20
3/6
------
Points
20tp
1tp
25tp
30tp
10tp
5tp
15tp
2tp
15tp
10tp
1tp
1tp
5tp
25tp
10tp
1tp
10tp
1tp
15tp
20tp
Group
Water
Normal
Dark
Dragon
Fire
Normal
Ice
Fighting
Ghost
Steel
Flying
Bug
Poison
Grass
Rock
Normal
Ground
Normal
Electric
Psychic
EGG MOVES
Attack
Bite
Blaze Kick
Brick Break
Crab Hammer
Dragon Rush
Drill Peck
Fury Cutter
Gunk Shot
Head Smash
Ice Ball
Iron Tail
Leaf Blade
Magnitude
Psy Punch
Shadow Ball
Skull Bash
Volt Tackle
Damage
1d6
2d4
1d6
1d10
1d12/1d8
1d10
1d10
1d12
1d6
1d8
1d10/1d10
1d12
1d12
1d6
1d10
2d6
1d8
Range
-------25/50
-10/20
---5/10
20/40
---
Points
10tp
30tp
3tp
20tp
30tp
25tp
15tp
30tp
10tp
35tp
40tp
30tp
30tp
5tp
30tp
30tp
25tp
Group
Dark
Fire
Fighting
Water
Dragon
Flying
Bug
Poison
Rock
Ice
Steel
Grass
Ground
Psychic
Ghost
Normal
Electric
Bonus
+2
+3
+3
+2
+2
+3
+3
+2
+2
+2
+2
+3
+2
+2
+3
+2
+3
Properties
High crit, powerful
Powerful
Powerful
High crit
Strong
Light
Light
Light
Defensive, light
Strong
Light
High crit, light
Strong
Brutal 1, strong
Properties
Brutal 1, light
Powerful, reach
High crit, light
Brutal 2, strong
Defensive, light, powerful
Powerful, reach
Strong
Powerful
Block +1, light
Powerful
Defensive, light, powerful
Powerful
Brutal 2, high crit
Light
Powerful, recharge minor
Brutal 1, powerful
Pokemon d20 4e
Properties
Properties in pokemon work exactly as one would
expect in D&D.
The following new properties are used in pokemon.
Light: Replaces off-hand as a property, but functions
in an identical way. A pokemon can prepare a regular
attack and a light attack or two light attacks at the same
time. It can also prepare a strong attack and a light
attack, but cannot gain the +1 bonus to damage that
comes with ignoring block value. A pokemon cannot
prepare a light attack when it has a powerful attack
prepared, and vice versa.
Powerful: Replaces two-handed as a weapon type, but
functions in an identical way. A pokemon gains no
benefit from any block value when it has a powerful
attack prepared.
Recharge: Replaces reload as a property, but functions
in an identical way. The pokemon must expend a
period of time before it can use the attack again. This
does not mean it has to prepare again.
Strong: Replaces versatile as a property, but functions
in an identical way. A pokemon with block value +1
can forego that value in lieu of +1 damage while the
strong attack is prepared. The choice is a free action.
A pokemon with a block value of +2 can do the same,
but it requires a minor action to do so.
Pokemon d20 4e