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Documentation

Editor
Bayreuth University
Center for Mobile Learning with Digital Technology
sketchometry
Universittsstrae 30
95447 Bayreuth
Germany

Internet
http://sketchometry.org

Licence
http://creativecommons.org/licenses/by-nd/4.0/

Tablet
You draw points, segments, lines, circles, or
triangles on a tablet screen with your finger.
sketchometry transforms your sketches into
exact objects that can be moved and modified
afterwards. Actually you can generate dynamic
constructions in two ticks.

Whiteboard
Draw the parallel line gesture on the board.
sketchometry recognizes this gesture and
generates a parallel line. Gestures instead of
menus sketchometry sets new standards
for dynamic geometry software products.

Desktop
Do you prefer working on the desktop with
mouse and keyboard? No problem, draw the
gestures with the mouse sketchometry will do
the rest.

Further information
http://sketchometry.org

Constructing and Dragging (Moving)


You can construct new objects with sketchometry by drawing
sketches on the screen with your finger or the mouse pointer. For
that you have to activate the construct mode (button Construct) in
the toolbar:

Constr.
After touching the button Drag (drag mode) you can drag
independent points, lines, and circles for instance, or you can rotate
lines:

Drag
Drag and construct mode can be chosen independently:

Drag

Constr.

Both Construct and Drag are chosen.


Draw new objects and modify their
position afterwards.

Drag

Constr.

If only Construct is chosen then


objects cannot be moved on the
screen. The choice of this mode can
be very helpful because now points,
lines or other objects cannot be
moved accidentally.

Drag

Constr.

If only Drag is chosen then its only


possible

to

move

independent

points, lines, and other objects or to


rotate lines for instance. Drawing an
object by accident is not possible.
This mode makes sense when you
investigate or present and explain a
completed construction.

Drag

Constr.

If neither Construct nor Drag is


chosen then your construction is
fixed. Nevertheless by touching the
button Prop. (board/object properties) you can change the appearance
of the objects.

Status Line
When drawing a sketch on the
screen with your finger or the mouse
pointer the status line indicates the
name of the identified object.

(Independent) Point
Touch a free position on the tablet screen
with your finger. An independent point
(in red color) appears. It does not
depend on any other object. An independent point is free to move anywhere
on the screen (sketch plane). Every point
automatically gets a name. Select the
properties menu to change the name.

Dragging a Point
To drag a point you touch it with your
finger and then move it on the screen.
This is only possible for independent
points and points on a path. Points of
intersection cannot be moved independently. They can only be moved if at least
one of their parent objects also can be
moved.

Point of Intersection
Touch the intersection of two objects
with your finger to mark their point of
intersection.
If there are more than two intersecting
objects on this position then sketchometry asks which two objects should
intersect.
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Glider/Point on a Path
A glider/point on a path is constructed
on a path object such as a line, a
segment, a circle, or a graph of a
function. Touch the path object with
your finger and a (yellow) point appears.
A point on a path is free to move along
its path, but cannot leave the path.

Independent Line
Sketch a straight line on the tablet screen
with your finger. sketchometry converts
this sketch in an independent line. You
can move this line with one finger and
rotate it with two fingers.

Line
Draw a straight line through two given
points with your finger. sketchometry
creates a line. By moving one of the
two given points you can change the
position of the line.

Segment
A segment is drawn like a line through
two given points. But here you have to
start and end the line very close to the
given points.
Hint: It is advisable to deactivate the
Drag mode for this construction!

Ray
Two points are given. Start close to one
point with your finger and draw a line
beyond the second point.

Moving a Line
You can move an independent line or a
line/segment through two independent
points with your finger or mouse pointer.

Rotating a Line
You can rotate an independent line
with two fingers. Grab the line on two
different spots and turn the fingers
against each other.

Independent Circle
Sketch a circle on the screen with your
finger or mouse pointer. sketchometry
generates an exact circle automatically.

Circle by Radius
Two points are given. (They indicate
the radius.) Start to draw a line close to
the first point (center of the circle) with
your finger. When you have reached the
second point (that lies on the circumference) then continuously sketch an
arc. sketchometry generates a circle with
the selected center.

Sector
Three points are given. Start close to
the selected center, draw a line up to a
second point, and then continuously
sketch an arc that ends at the third point.

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Circle by Three Points


Sketch a circle through three given
points.

sketchometry

generates

an

exact circle through these points and the


corresponding center.

Moving a Circle
You can move a circle with your finger or
the mouse pointer.

Resizing a Circle
You can modify the size/diameter
of a circle with two fingers. Grab the
circle on two spots on the circumference

and

move

the

fingers

appropriately. Thus you can shrink or


enlarge the circle. You cannot do this
movement with the mouse pointer.
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Triangle
Sketch a triangle on the screen with
your finger. sketchometry automatically
generates independent points at its
vertices and draws an exact figure.
Three (independent) points are given.
Connect these points with lines on the
screen with your finger or the mouse
pointer.

Quadrangle
Sketch a quadrangle on the screen with
your finger. sketchometry automatically
generates independent points at its
vertices and draws an exact figure.
Four (independent) points are given.
Connect these points with lines on the
screen with your finger or the mouse
pointer.

Polygon
Connect existing points on the screen by
sketching lines with your finger or mouse
pointer.

sketchometry

generates a polygon.

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automatically

Midpoint
Two points are given. Start close to the
first point and sketch a loop that ends
at the second point. sketchometry
generates the midpoint between the two
given points. The connecting segment
between the two points doesnt have to
be visible.

Reection in a Point
Two points are given, one point is the
reection center. Select the point you
wish to reect and sketch a segment to
the reection center with your finger.
Then continuously move the finger back
thus drawing a peak of an arrow. The
reected image of the first point
appears.

Reection in a Line
Given a straight line to be the mirror
for reection. Select the point you wish
to reect and sketch a line with your
finger until you reach the mirror line.
Then continuously move the finger back
thus drawing a peak of an arrow. The
reected image of the point appears.
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Perpendicular Line
Sketch the letter L (right angle) with
your finger. One part of the L has to be
on the selected line (to which the new
line is to be perpendicular).
The perpendicular line can be moved
with your finger or the mouse pointer.

Perpendicular Line
If you want to construct a perpendicular
line through a specific point on the
given line then the break point of the L
has to coincide with this specific point
on the line.

Perpendicular Segment
To construct a perpendicular segment to
a line from a point not on this line sketch
the letter L starting close to the given
point. The second part of the L has to
go along the given line.
Note: If you start your sketch too far from
the given point, you get a perpendicular
line.
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Parallel Line
To construct a parallel to a given line
simply sketch the letter Z. Ensure that
the first or third part of the Z goes
along the given line.

Parallel Line
How do you construct a line parallel to a
given line and through a given point not
on this line? Sketch the letter Z. The
given point has to lie on the first part of
the Z, and the third part goes along the
given line.

Angle Bisector
Sketch the letter W. The first and last
part of the W has to go along the legs
of the selected angle.

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Tangent Line on a Circle


Sketch a T on the circumference. The
horizontal segment of the T indicates
the

position

of

the

tangent

line.

sketchometry generates the touching


point (as point on a path) and the
corresponding tangent line.

Tangent Line on a Graph


Sketch a T on the graph of a function.
The horizontal segment of the T
indicates the position of the tangent
line.

sketchometry

generates

the

touching point (as point on a path) and


the corresponding tangent line.

Marking an Angle
Sketch an arc from the first to the
second leg of the angle (counterclockwise). sketchometry marks the angle
with an arc and automatically gives a
name. To change this name select the
properties menu.

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Slope Triangle
Sketch a triangle on the tangent line
of the graph of a function. (One side
of the triangle has to go along the
tangent line.) sketchometry generates
the corresponding slope triangle.

Copying Length
Touch a selected segment on the screen
with your finger and hold it for some
seconds until a circle appears with this
segment as radius. Under your fingertip
there lies the centre of this circle. Now
drag the centre together with the circle
to the requested position.

Copying Radius
Touch the selected circumference with
your finger and hold it for some seconds
until a circle with equal radius appears.
Drag the new circle at its center to the
requested position.

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Moving Construction
You can move the whole construction
with two fingers.
When working with a mouse you have to
select the Zoom/Navigation menu in the
toolbar.

Zooming Construction
Move two fingers towards each other to
shrink the construction. Move the two
fingers apart to enlarge the construction.
When working with a mouse you have to
select the Zoom/Navigation menu in the
toolbar.

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http://sketchometry.org

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