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FNVEdit 3.1.

2 starting session 2016-09-13 16:38:23


Using FalloutNV Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout
New Vegas\Data\
Using ini: C:\Users\Richard S\Documents\My Games\FalloutNV\Fallout.ini
Using plugin list: C:\Users\Richard S\AppData\Local\FalloutNV\Plugins.txt
Using settings file: C:\Users\Richard S\AppData\Local\FalloutNV\Plugins.fnvviews
ettings
Loading active plugin list: C:\Users\Richard S\AppData\Local\FalloutNV\Plugins.t
xt
[FalloutNV.esm] Loading file
[FalloutNV.esm] File loaded
[FalloutNV.esm] Start processing
[DeadMoney.esm] Loading file
[DeadMoney.esm] File loaded
[DeadMoney.esm] Start processing
[HonestHearts.esm] Loading file
[HonestHearts.esm] File loaded
[HonestHearts.esm] Start processing
[OldWorldBlues.esm] Loading file
[OldWorldBlues.esm] File loaded
[OldWorldBlues.esm] Start processing
[LonesomeRoad.esm] Loading file
[LonesomeRoad.esm] File loaded
[LonesomeRoad.esm] Start processing
[GunRunnersArsenal.esm] Loading file
[GunRunnersArsenal.esm] File loaded
[GunRunnersArsenal.esm] Start processing
[ClassicPack.esm] Loading file
[ClassicPack.esm] File loaded
[ClassicPack.esm] Start processing
[MercenaryPack.esm] Loading file
[MercenaryPack.esm] File loaded
[MercenaryPack.esm] Start processing
[TribalPack.esm] Loading file
[TribalPack.esm] File loaded
[TribalPack.esm] Start processing
[CaravanPack.esm] Loading file
[CaravanPack.esm] File loaded
[CaravanPack.esm] Start processing
[Interior Lighting Overhaul - Core.esm] Loading file
[Interior Lighting Overhaul - Core.esm] File loaded
[Interior Lighting Overhaul - Core.esm] Start processing
[ZionTrail.esm] Loading file
[ZionTrail.esm] File loaded
[ZionTrail.esm] Start processing
[ELECTRO-CITY - CompletedWorkorders.esm] Loading file
[ELECTRO-CITY - CompletedWorkorders.esm] File loaded
[ELECTRO-CITY - CompletedWorkorders.esm] Start processing
[FCOMaster.esm] Loading file
[FCOMaster.esm] File loaded
[FCOMaster.esm] Start processing
[NVInteriors_Core.esm] Loading file
[NVInteriors_Core.esm] File loaded
[NVInteriors_Core.esm] Start processing
[NVInteriors_ComboEdition.esm] Loading file
[NVInteriors_ComboEdition.esm] File loaded
[NVInteriors_ComboEdition.esm] Start processing
[AWorldOfPain(Preview).esm] Loading file
[AWorldOfPain(Preview).esm] File loaded
[AWorldOfPain(Preview).esm] Start processing

[More Perks.esm] Loading file


[More Perks.esm] File loaded
[More Perks.esm] Start processing
[More Perks for Dead Money.esm] Loading file
[More Perks for Dead Money.esm] File loaded
[More Perks for Dead Money.esm] Start processing
[Project Nevada - Core.esm] Loading file
[Project Nevada - Core.esm] File loaded
[Project Nevada - Core.esm] Start processing
[Project Nevada - Equipment.esm] Loading file
[Project Nevada - Equipment.esm] File loaded
[Project Nevada - Equipment.esm] Start processing
[ELECTRO-CITY - Highways and Byways.esm] Loading file
[ELECTRO-CITY - Highways and Byways.esm] File loaded
[ELECTRO-CITY - Highways and Byways.esm] Start processing
[Interior Lighting Overhaul - L38PS.esm] Loading file
[Interior Lighting Overhaul - L38PS.esm] File loaded
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[CFWNV.esm] Loading file
[CFWNV.esm] File loaded
[CFWNV.esm] Start processing
[Project Nevada - Extra Options.esm] Loading file
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[Project Nevada - Extra Options.esm] Start processing
[NVStripOpen.esm] Loading file
[NVStripOpen.esm] File loaded
[NVStripOpen.esm] Start processing
[More Perks for Honest Hearts.esm] Loading file
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[More Perks for Honest Hearts.esm] Start processing
[UWHNV-Core.esm] Loading file
[UWHNV-Core.esm] File loaded
[UWHNV-Core.esm] Start processing
[More Perks for Old World Blues.esm] Loading file
[More Perks for Old World Blues.esm] File loaded
[More Perks for Old World Blues.esm] Start processing
[SomeguySeries.esm] Loading file
[SomeguySeries.esm] File loaded
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[LazarusProject.esm] Loading file
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[oHUD.esm] Loading file
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[oHUD.esm] Start processing
[DesertersFortress.esm] Loading file
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[DesertersFortress.esm] Start processing
[Project Nevada - Rebalance.esp] Loading file
[Project Nevada - Rebalance.esp] File loaded
[Project Nevada - Rebalance.esp] Start processing
[Project Nevada - Cyberware.esp] Loading file
[Project Nevada - Cyberware.esp] File loaded
[Project Nevada - Cyberware.esp] Start processing
[Mission Mojave - Ultimate Edition.esp] Loading file
[Mission Mojave - Ultimate Edition.esp] File loaded
[Mission Mojave - Ultimate Edition.esp] Start processing
[Interior Lighting Overhaul - Ultimate Edition.esp] Loading file
[Interior Lighting Overhaul - Ultimate Edition.esp] File loaded
[Interior Lighting Overhaul - Ultimate Edition.esp] Start processing

[Fellout.esp] Loading file


[Fellout.esp] File loaded
[Fellout.esp] Start processing
[The Mod Configuration Menu.esp] Loading file
[The Mod Configuration Menu.esp] File loaded
[The Mod Configuration Menu.esp] Start processing
[Project Nevada - Rebalance Complete.esp] Loading file
[Project Nevada - Rebalance Complete.esp] File loaded
[Project Nevada - Rebalance Complete.esp] Start processing
[Project Nevada - All DLC.esp] Loading file
[Project Nevada - All DLC.esp] File loaded
[Project Nevada - All DLC.esp] Start processing
[FCO - NPC Changes.esp] Loading file
[FCO - NPC Changes.esp] File loaded
[FCO - NPC Changes.esp] Start processing
[FCO - GlowingOne.esp] Loading file
[FCO - GlowingOne.esp] File loaded
[FCO - GlowingOne.esp] Start processing
[ILO - PipBoy Light.esp] Loading file
[ILO - PipBoy Light.esp] File loaded
[ILO - PipBoy Light.esp] Start processing
[ILO - A World of Pain.esp] Loading file
[ILO - A World of Pain.esp] File loaded
[ILO - A World of Pain.esp] Start processing
[ILO - NVInteriors Project.esp] Loading file
[ILO - NVInteriors Project.esp] File loaded
[ILO - NVInteriors Project.esp] Start processing
[Project Nevada - Cyberware Additions.esp] Loading file
[Project Nevada - Cyberware Additions.esp] File loaded
[Project Nevada - Cyberware Additions.esp] Start processing
[The Weapon Mod Menu.esp] Loading file
[The Weapon Mod Menu.esp] File loaded
[The Weapon Mod Menu.esp] Start processing
[001 Project Weaponry.esp] Loading file
[001 Project Weaponry.esp] File loaded
[001 Project Weaponry.esp] Start processing
[EVE FNV - ALL DLC.esp] Loading file
[EVE FNV - ALL DLC.esp] File loaded
[EVE FNV - ALL DLC.esp] Start processing
[WeaponModsExpanded.esp] Loading file
[WeaponModsExpanded.esp] File loaded
[WeaponModsExpanded.esp] Start processing
[Reload Sounds.esp] Loading file
[Reload Sounds.esp] File loaded
[Reload Sounds.esp] Start processing
[More Perks Update.esp] Loading file
[More Perks Update.esp] File loaded
[More Perks Update.esp] Start processing
[CNR_Beta.esp] Loading file
[CNR_Beta.esp] File loaded
[CNR_Beta.esp] Start processing
[TheInheritance.esp] Loading file
[TheInheritance.esp] File loaded
[TheInheritance.esp] Start processing
[ZionTrail-NV.esp] Loading file
[ZionTrail-NV.esp] File loaded
[ZionTrail-NV.esp] Start processing
[StripOpenMain.esp] Loading file
[StripOpenMain.esp] File loaded
[StripOpenMain.esp] Start processing

[CourierCacheWSE.esp] Loading file


[CourierCacheWSE.esp] File loaded
[CourierCacheWSE.esp] Start processing
[ILO - GS Shack.esp] Loading file
[ILO - GS Shack.esp] File loaded
[ILO - GS Shack.esp] Start processing
[New Vegas Trade Center.esp] Loading file
[New Vegas Trade Center.esp] File loaded
[New Vegas Trade Center.esp] Start processing
[NewVegasBounties.esp] Loading file
[NewVegasBounties.esp] File loaded
[NewVegasBounties.esp] Start processing
[NewVegasBountiesII.esp] Loading file
[NewVegasBountiesII.esp] File loaded
[NewVegasBountiesII.esp] Start processing
[1nivVSLArmors.esp] Loading file
[1nivVSLArmors.esp] File loaded
[1nivVSLArmors.esp] Start processing
[UWHNV-Addon-DLC.esp] Loading file
[UWHNV-Addon-DLC.esp] File loaded
[UWHNV-Addon-DLC.esp] Start processing
[UWHNV-Addon-NoCompanionsRoom.esp] Loading file
[UWHNV-Addon-NoCompanionsRoom.esp] File loaded
[UWHNV-Addon-NoCompanionsRoom.esp] Start processing
[UWHNV-Addon-GRA.esp] Loading file
[UWHNV-Addon-GRA.esp] File loaded
[UWHNV-Addon-GRA.esp] Start processing
[WMX-DLCMerged.esp] Loading file
[WMX-DLCMerged.esp] File loaded
[WMX-DLCMerged.esp] Start processing
[FCO - OHSB NPC Edits.esp] Loading file
[FCO - OHSB NPC Edits.esp] File loaded
[FCO - OHSB NPC Edits.esp] Start processing
[More Perks for Dead Money Update.esp] Loading file
[More Perks for Dead Money Update.esp] File loaded
[More Perks for Dead Money Update.esp] Start processing
[CFW-PN-DLC.esp] Loading file
[CFW-PN-DLC.esp] File loaded
[CFW-PN-DLC.esp] Start processing
[CFW-PN.esp] Loading file
[CFW-PN.esp] File loaded
[CFW-PN.esp] Start processing
[Real Recoil.esp] Loading file
[Real Recoil.esp] File loaded
[Real Recoil.esp] Start processing
[CFW-DLC.esp] Loading file
[CFW-DLC.esp] File loaded
[CFW-DLC.esp] Start processing
[More Perks for Honest Hearts Update.esp] Loading file
[More Perks for Honest Hearts Update.esp] File loaded
[More Perks for Honest Hearts Update.esp] Start processing
[More Perks for Old World Blues Update.esp] Loading file
[More Perks for Old World Blues Update.esp] File loaded
[More Perks for Old World Blues Update.esp] Start processing
[Couriers Blunder + Rifle.esp] Loading file
[Couriers Blunder + Rifle.esp] File loaded
[Couriers Blunder + Rifle.esp] Start processing
[WMX-POPMerged.esp] Loading file
[WMX-POPMerged.esp] File loaded
[WMX-POPMerged.esp] Start processing

[Ragdolls.esp] Loading file


[Ragdolls.esp] File loaded
[Ragdolls.esp] Start processing
[NCRTrooperOverhaul.esp] Loading file
[NCRTrooperOverhaul.esp] File loaded
[NCRTrooperOverhaul.esp] Start processing
[Roberts_NewVegas.esp] Loading file
[Roberts_NewVegas.esp] File loaded
[Roberts_NewVegas.esp] Start processing
[AutumnLeaves.esp] Loading file
[AutumnLeaves.esp] File loaded
[AutumnLeaves.esp] Start processing
[SPRearmed.esp] Loading file
[SPRearmed.esp] File loaded
[SPRearmed.esp] Start processing
[NukaCola-Ojo.esp] Loading file
[NukaCola-Ojo.esp] File loaded
[NukaCola-Ojo.esp] Start processing
[1874Sharps.esp] Loading file
[1874Sharps.esp] File loaded
[1874Sharps.esp] Start processing
[LeeEnfieldMkIII.esp] Loading file
[LeeEnfieldMkIII.esp] File loaded
[LeeEnfieldMkIII.esp] Start processing
[Readius_NV.esp] Loading file
[Readius_NV.esp] File loaded
[Readius_NV.esp] Start processing
[kenzie.esp] Loading file
[kenzie.esp] File loaded
[kenzie.esp] Start processing
[00:00] Background Loader: starting...
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[00:00] Background Loader: [HonestHearts - Main.bsa] Skipped.
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[00:00] Background Loader: [Interior Lighting Overhaul - Core.bsa] Skipped.
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[00:00] Background Loader: [DesertersFortress.bsa] Skipped.
[00:00] Background Loader: [Mission Mojave - Ultimate Edition.bsa] Skipped.
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[FalloutNV.esm] GRUP Top "RCPE" processed
[FalloutNV.esm] GRUP Top "RCCT" processed
[FalloutNV.esm] GRUP Top "CHIP" processed
[FalloutNV.esm] GRUP Top "CSNO" processed
[FalloutNV.esm] GRUP Top "LSCT" processed
[FalloutNV.esm] GRUP Top "MSET" processed
[FalloutNV.esm] GRUP Top "ALOC" processed
[FalloutNV.esm] GRUP Top "CHAL" processed
[FalloutNV.esm] GRUP Top "AMEF" processed
[FalloutNV.esm] GRUP Top "CCRD" processed
[FalloutNV.esm] GRUP Top "CMNY" processed
[FalloutNV.esm] GRUP Top "CDCK" processed
[FalloutNV.esm] GRUP Top "DEHY" processed
[FalloutNV.esm] GRUP Top "HUNG" processed
[FalloutNV.esm] GRUP Top "SLPD" processed
[FalloutNV.esm] Building FormID index
[FalloutNV.esm] FormID index built
[FalloutNV.esm] Building EditorID index
[FalloutNV.esm] EditorID index built
[FalloutNV.esm] Processing completed
loading "DeadMoney.esm"...
[DeadMoney.esm] Loading file
[DeadMoney.esm] File loaded
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[DeadMoney.esm] Adding master "FalloutNV.esm"
[DeadMoney.esm] Header processed. Expecting 42617 rec

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[DeadMoney.esm]
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"GMST"
"TXST"
"GLOB"
"CLAS"
"FACT"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"WEAP"
"NPC_"
"CREA"
"ALCH"
"NOTE"
"LVLI"
"REGN"
"DIAL"
"QUST"
"PACK"
"EFSH"
"EXPL"
"IMAD"
"FLST"
"PERK"
"IPCT"
"IPDS"
"MESG"
"MUSC"
"RCPE"
"ALOC"
"IMOD"
"NOTE"
"LVLI"
"RCPE"
"IMOD"
"STAT"
"MSTT"
"NPC_"
"CREA"
"NOTE"
"LVLI"
"DIAL"
"QUST"
"PACK"

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[DeadMoney.esm]
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[DeadMoney.esm]

GRUP
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"LSCR"
"EXPL"
"IMAD"
"FLST"
"MESG"
"RCPE"
"MSET"
"CHAL"
"CCRD"
"DIAL"
"CCRD"
"DIAL"
"CCRD"
"STAT"
"WEAP"
"NPC_"
"CREA"
"ALCH"
"NOTE"
"LVLI"
"REGN"
"DIAL"
"QUST"
"IDLE"
"PACK"
"EXPL"
"IMAD"
"FLST"
"MESG"
"RCPE"
"ALOC"
"CHAL"
"IMOD"
"STAT"
"MSTT"
"FURN"
"WEAP"
"NPC_"
"CREA"
"LVLC"
"KEYM"
"NOTE"
"PROJ"
"LVLI"
"WTHR"
"CLMT"
"REGN"
"DIAL"
"QUST"
"IDLE"
"PACK"
"LSCR"
"EXPL"
"IMGS"
"IMAD"
"PERK"
"ECZN"
"MESG"
"LGTM"
"MUSC"

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[DeadMoney.esm]
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[DeadMoney.esm]

GRUP Top "RCPE" processed


GRUP Top "CHAL" processed
GRUP Top "CHIP" processed
GRUP Top "STAT" processed
GRUP Top "SCOL" processed
GRUP Top "MSTT" processed
GRUP Top "PWAT" processed
GRUP Top "FURN" processed
GRUP Top "WEAP" processed
GRUP Top "AMMO" processed
GRUP Top "NPC_" processed
GRUP Top "CREA" processed
GRUP Top "KEYM" processed
GRUP Top "ALCH" processed
GRUP Top "IDLM" processed
GRUP Top "NOTE" processed
GRUP Top "PROJ" processed
GRUP Top "LVLI" processed
GRUP Top "WTHR" processed
GRUP Top "CLMT" processed
GRUP Top "REGN" processed
GRUP Top "NAVI" processed
GRUP Top "CELL" processed
GRUP Top "WRLD" processed
GRUP Top "DIAL" processed
GRUP Top "QUST" processed
GRUP Top "IDLE" processed
GRUP Top "PACK" processed
GRUP Top "CSTY" processed
GRUP Top "LSCR" processed
GRUP Top "ANIO" processed
GRUP Top "WATR" processed
GRUP Top "EFSH" processed
GRUP Top "EXPL" processed
GRUP Top "IMGS" processed
GRUP Top "IMAD" processed
GRUP Top "FLST" processed
GRUP Top "PERK" processed
GRUP Top "BPTD" processed
GRUP Top "VTYP" processed
GRUP Top "IPCT" processed
GRUP Top "IPDS" processed
GRUP Top "ARMA" processed
GRUP Top "ECZN" processed
GRUP Top "MESG" processed
GRUP Top "RGDL" processed
GRUP Top "LGTM" processed
GRUP Top "RCPE" processed
GRUP Top "RCCT" processed
GRUP Top "CHAL" processed
GRUP Top "CHIP" processed
GRUP Top "CSNO" processed
GRUP Top "CHAL" processed
GRUP Top "AMEF" processed
GRUP Top "WRLD" processed
Building FormID index
FormID index built
Building EditorID index
EditorID index built
Warning: File contains duplicated top

level group: GRUP


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level group: GRUP
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Top "CHAL"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm]
Top "WRLD"
Loader: [DeadMoney.esm]
Top "CHIP"
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Top "CHAL"
Loader: [DeadMoney.esm]

Warning: File contains duplicated top


Warning: File contains duplicated top
Warning: File contains duplicated top
Merged 8 record from duplicated group

Loader: [DeadMoney.esm] Warning: File contains duplicated top


Top "RCPE"
Loader: [DeadMoney.esm] Merged 28 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "LGTM"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "MESG"
Loader: [DeadMoney.esm] Merged 12 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "ECZN"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "PERK"
Loader: [DeadMoney.esm] Merged 2 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "IMAD"
Loader: [DeadMoney.esm] Merged 4 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "IMGS"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "EXPL"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "LSCR"
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "PACK"
Loader: [DeadMoney.esm] Merged 14 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "IDLE"
Loader: [DeadMoney.esm] Merged 5 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "QUST"
Loader: [DeadMoney.esm] Merged 6 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "DIAL"
Loader: [DeadMoney.esm] Merged 437 record from duplicated gro

up: GRUP Top "DIAL"


[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "REGN"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "REGN"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "CLMT"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "CLMT"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "WTHR"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "WTHR"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "LVLI"
[00:21] Background Loader: [DeadMoney.esm]
p: GRUP Top "LVLI"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "PROJ"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "PROJ"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "NOTE"
[00:21] Background Loader: [DeadMoney.esm]
p: GRUP Top "NOTE"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "KEYM"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "KEYM"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "CREA"
[00:21] Background Loader: [DeadMoney.esm]
p: GRUP Top "CREA"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "NPC_"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "NPC_"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "WEAP"
[00:21] Background Loader: [DeadMoney.esm]
p: GRUP Top "WEAP"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "FURN"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "FURN"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "MSTT"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "MSTT"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "STAT"
[00:21] Background Loader: [DeadMoney.esm]
p: GRUP Top "STAT"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "CHAL"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "CHAL"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "RCPE"
[00:21] Background Loader: [DeadMoney.esm]

Warning: File contains duplicated top


Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 3 record from duplicated group
Warning: File contains duplicated top
Merged 3 record from duplicated group
Warning: File contains duplicated top
Merged 12 record from duplicated grou
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 59 record from duplicated grou
Warning: File contains duplicated top
Merged 0 record from duplicated group
Warning: File contains duplicated top
Merged 27 record from duplicated grou
Warning: File contains duplicated top
Merged 2 record from duplicated group
Warning: File contains duplicated top
Merged 21 record from duplicated grou
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 2 record from duplicated group
Warning: File contains duplicated top
Merged 75 record from duplicated grou
Warning: File contains duplicated top
Merged 3 record from duplicated group
Warning: File contains duplicated top
Merged 5 record from duplicated group

: GRUP Top "RCPE"


[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "MESG"
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p: GRUP Top "MESG"
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level group: GRUP Top "FLST"
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: GRUP Top "FLST"
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level group: GRUP Top "IMAD"
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level group: GRUP Top "EXPL"
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level group: GRUP Top "PACK"
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: GRUP Top "PACK"
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level group: GRUP Top "IDLE"
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level group: GRUP Top "QUST"
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: GRUP Top "QUST"
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level group: GRUP Top "DIAL"
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up: GRUP Top "DIAL"
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level group: GRUP Top "REGN"
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: GRUP Top "REGN"
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level group: GRUP Top "LVLI"
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p: GRUP Top "LVLI"
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level group: GRUP Top "NOTE"
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p: GRUP Top "NOTE"
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level group: GRUP Top "ALCH"
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: GRUP Top "ALCH"
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level group: GRUP Top "CREA"
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: GRUP Top "CREA"
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level group: GRUP Top "NPC_"
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: GRUP Top "NPC_"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "WEAP"
[00:21] Background Loader: [DeadMoney.esm]

Warning: File contains duplicated top


Merged 14 record from duplicated grou
Warning: File contains duplicated top
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Warning: File contains duplicated top
Merged 4 record from duplicated group
Warning: File contains duplicated top
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Warning: File contains duplicated top
Merged 7 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 3 record from duplicated group
Warning: File contains duplicated top
Merged 624 record from duplicated gro
Warning: File contains duplicated top
Merged 7 record from duplicated group
Warning: File contains duplicated top
Merged 34 record from duplicated grou
Warning: File contains duplicated top
Merged 15 record from duplicated grou
Warning: File contains duplicated top
Merged 4 record from duplicated group
Warning: File contains duplicated top
Merged 2 record from duplicated group
Warning: File contains duplicated top
Merged 2 record from duplicated group
Warning: File contains duplicated top
Merged 11 record from duplicated grou

p: GRUP Top "WEAP"


[00:21] Background
level group: GRUP
[00:21] Background
p: GRUP Top "STAT"
[00:21] Background
level group: GRUP
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p: GRUP Top "DIAL"
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level group: GRUP
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p: GRUP Top "CCRD"
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level group: GRUP
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p: GRUP Top "DIAL"
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[00:21] Background
: GRUP Top "CHAL"
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: GRUP Top "RCPE"
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p: GRUP Top "MESG"
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level group: GRUP
[00:21] Background
: GRUP Top "PACK"
[00:21] Background
level group: GRUP
[00:21] Background
p: GRUP Top "QUST"
[00:21] Background
level group: GRUP
[00:21] Background

Loader: [DeadMoney.esm] Warning: File contains duplicated top


Top "STAT"
Loader: [DeadMoney.esm] Merged 18 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "DIAL"
Loader: [DeadMoney.esm] Merged 43 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "CCRD"
Loader: [DeadMoney.esm] Merged 25 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "DIAL"
Loader: [DeadMoney.esm] Merged 20 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "CCRD"
Loader: [DeadMoney.esm] Merged 28 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "CHAL"
Loader: [DeadMoney.esm] Merged 2 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "RCPE"
Loader: [DeadMoney.esm] Merged 6 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "MESG"
Loader: [DeadMoney.esm] Merged 15 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "FLST"
Loader: [DeadMoney.esm] Merged 5 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "IMAD"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "EXPL"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "LSCR"
Loader: [DeadMoney.esm] Merged 2 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "PACK"
Loader: [DeadMoney.esm] Merged 5 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "QUST"
Loader: [DeadMoney.esm] Merged 11 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "DIAL"
Loader: [DeadMoney.esm] Merged 363 record from duplicated gro

up: GRUP Top "DIAL"


[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "LVLI"
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: GRUP Top "LVLI"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "NOTE"
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p: GRUP Top "NOTE"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "CREA"
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: GRUP Top "CREA"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "NPC_"
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: GRUP Top "NPC_"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "MSTT"
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: GRUP Top "MSTT"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "STAT"
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p: GRUP Top "STAT"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "IMOD"
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: GRUP Top "IMOD"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "RCPE"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "RCPE"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "LVLI"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "LVLI"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "NOTE"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "NOTE"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "IMOD"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "IMOD"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "ALOC"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "ALOC"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "RCPE"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "RCPE"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "MUSC"
[00:21] Background Loader: [DeadMoney.esm]
: GRUP Top "MUSC"
[00:21] Background Loader: [DeadMoney.esm]
level group: GRUP Top "MESG"
[00:21] Background Loader: [DeadMoney.esm]

Warning: File contains duplicated top


Merged 3 record from duplicated group
Warning: File contains duplicated top
Merged 24 record from duplicated grou
Warning: File contains duplicated top
Merged 3 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 8 record from duplicated group
Warning: File contains duplicated top
Merged 21 record from duplicated grou
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 1 record from duplicated group
Warning: File contains duplicated top
Merged 7 record from duplicated group

: GRUP Top "MESG"


[00:21] Background
level group: GRUP
[00:21] Background
: GRUP Top "IPDS"
[00:21] Background
level group: GRUP
[00:21] Background
: GRUP Top "IPCT"
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level group: GRUP
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: GRUP Top "PERK"
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level group: GRUP
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p: GRUP Top "FLST"
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level group: GRUP
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: GRUP Top "IMAD"
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level group: GRUP
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: GRUP Top "EXPL"
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level group: GRUP
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: GRUP Top "EFSH"
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level group: GRUP
[00:21] Background
: GRUP Top "PACK"
[00:21] Background
level group: GRUP
[00:21] Background
: GRUP Top "QUST"
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level group: GRUP
[00:21] Background
p: GRUP Top "DIAL"
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level group: GRUP
[00:21] Background
: GRUP Top "REGN"
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level group: GRUP
[00:21] Background
: GRUP Top "LVLI"
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level group: GRUP
[00:21] Background
p: GRUP Top "NOTE"
[00:21] Background
level group: GRUP
[00:21] Background
: GRUP Top "ALCH"
[00:21] Background
level group: GRUP
[00:21] Background

Loader: [DeadMoney.esm] Warning: File contains duplicated top


Top "IPDS"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "IPCT"
Loader: [DeadMoney.esm] Merged 4 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "PERK"
Loader: [DeadMoney.esm] Merged 2 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "FLST"
Loader: [DeadMoney.esm] Merged 16 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "IMAD"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "EXPL"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "EFSH"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "PACK"
Loader: [DeadMoney.esm] Merged 7 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "QUST"
Loader: [DeadMoney.esm] Merged 6 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "DIAL"
Loader: [DeadMoney.esm] Merged 35 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "REGN"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "LVLI"
Loader: [DeadMoney.esm] Merged 9 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "NOTE"
Loader: [DeadMoney.esm] Merged 15 record from duplicated grou
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "ALCH"
Loader: [DeadMoney.esm] Merged 2 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "CREA"
Loader: [DeadMoney.esm] Merged 4 record from duplicated group

: GRUP Top "CREA"


[00:21] Background
level group: GRUP
[00:21] Background
: GRUP Top "NPC_"
[00:21] Background
level group: GRUP
[00:21] Background
: GRUP Top "WEAP"
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level group: GRUP
[00:21] Background
: GRUP Top "MSTT"
[00:21] Background
level group: GRUP
[00:21] Background
: GRUP Top "SCOL"
[00:21] Background
level group: GRUP
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p: GRUP Top "STAT"
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Loader: [DeadMoney.esm] Warning: File contains duplicated top


Top "NPC_"
Loader: [DeadMoney.esm] Merged 2 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "WEAP"
Loader: [DeadMoney.esm] Merged 6 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "MSTT"
Loader: [DeadMoney.esm] Merged 2 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "SCOL"
Loader: [DeadMoney.esm] Merged 1 record from duplicated group
Loader: [DeadMoney.esm] Warning: File contains duplicated top
Top "STAT"
Loader: [DeadMoney.esm] Merged 16 record from duplicated grou
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[DeadMoney.esm] Processing completed


loading "HonestHearts.esm"...
[HonestHearts.esm] Loading file
[HonestHearts.esm] File loaded
[HonestHearts.esm] Start processing
[HonestHearts.esm] Adding master "FalloutNV.esm"
[HonestHearts.esm] Header processed. Expecting 45312

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[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]
[HonestHearts.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
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GRUP
GRUP
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GRUP
GRUP
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GRUP
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GRUP
GRUP

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"TXST"
"GLOB"
"CLAS"
"FACT"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"GRAS"
"FURN"
"WEAP"
"NPC_"
"CREA"
"LVLC"
"LVLN"

processed
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Background
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[HonestHearts.esm]
[HonestHearts.esm]
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[HonestHearts.esm] Processing completed


loading "OldWorldBlues.esm"...
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[OldWorldBlues.esm] File loaded
[OldWorldBlues.esm] Start processing
[OldWorldBlues.esm] Adding master "FalloutNV.esm"
[OldWorldBlues.esm] Header processed. Expecting 62056

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[OldWorldBlues.esm]
[OldWorldBlues.esm]
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[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]
[OldWorldBlues.esm]

GRUP
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"TXST"
"GLOB"
"CLAS"
"FACT"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"CONT"
"DOOR"
"LIGH"
"MISC"
"IMOD"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"GRAS"
"FURN"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"KEYM"
"ALCH"
"IDLM"
"NOTE"
"PROJ"
"LVLI"
"WTHR"
"CLMT"
"REGN"
"NAVI"
"CELL"
"WRLD"
"DIAL"
"QUST"
"IDLE"
"PACK"
"CSTY"
"WATR"
"EFSH"

processed
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[OldWorldBlues.esm] GRUP Top "EXPL" processed


[OldWorldBlues.esm] GRUP Top "IMGS" processed
[OldWorldBlues.esm] GRUP Top "IMAD" processed
[OldWorldBlues.esm] GRUP Top "FLST" processed
[OldWorldBlues.esm] GRUP Top "PERK" processed
[OldWorldBlues.esm] GRUP Top "BPTD" processed
[OldWorldBlues.esm] GRUP Top "VTYP" processed
[OldWorldBlues.esm] GRUP Top "IPCT" processed
[OldWorldBlues.esm] GRUP Top "IPDS" processed
[OldWorldBlues.esm] GRUP Top "ARMA" processed
[OldWorldBlues.esm] GRUP Top "ECZN" processed
[OldWorldBlues.esm] GRUP Top "MESG" processed
[OldWorldBlues.esm] GRUP Top "RGDL" processed
[OldWorldBlues.esm] GRUP Top "LGTM" processed
[OldWorldBlues.esm] GRUP Top "MUSC" processed
[OldWorldBlues.esm] GRUP Top "RCPE" processed
[OldWorldBlues.esm] GRUP Top "MSET" processed
[OldWorldBlues.esm] GRUP Top "ALOC" processed
[OldWorldBlues.esm] GRUP Top "CHAL" processed
[OldWorldBlues.esm] Building FormID index
[OldWorldBlues.esm] FormID index built
[OldWorldBlues.esm] Building EditorID index
[OldWorldBlues.esm] EditorID index built
[OldWorldBlues.esm] Processing completed
loading "LonesomeRoad.esm"...
[LonesomeRoad.esm] Loading file
[LonesomeRoad.esm] File loaded
[LonesomeRoad.esm] Start processing
[LonesomeRoad.esm] Adding master "FalloutNV.esm"
[LonesomeRoad.esm] Header processed. Expecting 45420

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[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]
[LonesomeRoad.esm]

GRUP
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"GMST"
"TXST"
"GLOB"
"CLAS"
"FACT"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"TERM"
"ARMO"
"CONT"
"DOOR"
"LIGH"
"MISC"
"IMOD"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"LVLC"

processed
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processed

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[00:24] Background
FalloutNV.esm>
[00:24] Background
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29 records
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[LonesomeRoad.esm] GRUP Top "KEYM" processed


[LonesomeRoad.esm] GRUP Top "ALCH" processed
[LonesomeRoad.esm] GRUP Top "NOTE" processed
[LonesomeRoad.esm] GRUP Top "PROJ" processed
[LonesomeRoad.esm] GRUP Top "LVLI" processed
[LonesomeRoad.esm] GRUP Top "WTHR" processed
[LonesomeRoad.esm] GRUP Top "CLMT" processed
[LonesomeRoad.esm] GRUP Top "REGN" processed
[LonesomeRoad.esm] GRUP Top "NAVI" processed
[LonesomeRoad.esm] GRUP Top "CELL" processed
[LonesomeRoad.esm] GRUP Top "WRLD" processed
[LonesomeRoad.esm] GRUP Top "DIAL" processed
[LonesomeRoad.esm] GRUP Top "QUST" processed
[LonesomeRoad.esm] GRUP Top "IDLE" processed
[LonesomeRoad.esm] GRUP Top "PACK" processed
[LonesomeRoad.esm] GRUP Top "CSTY" processed
[LonesomeRoad.esm] GRUP Top "ANIO" processed
[LonesomeRoad.esm] GRUP Top "WATR" processed
[LonesomeRoad.esm] GRUP Top "EXPL" processed
[LonesomeRoad.esm] GRUP Top "IMGS" processed
[LonesomeRoad.esm] GRUP Top "IMAD" processed
[LonesomeRoad.esm] GRUP Top "FLST" processed
[LonesomeRoad.esm] GRUP Top "PERK" processed
<Note: AVVariable04 [AVIF:000005EF] was injected into

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[LonesomeRoad.esm] GRUP Top "AVIF" processed


[LonesomeRoad.esm] GRUP Top "VTYP" processed
[LonesomeRoad.esm] GRUP Top "IPCT" processed
[LonesomeRoad.esm] GRUP Top "IPDS" processed
[LonesomeRoad.esm] GRUP Top "ARMA" processed
[LonesomeRoad.esm] GRUP Top "ECZN" processed
[LonesomeRoad.esm] GRUP Top "MESG" processed
[LonesomeRoad.esm] GRUP Top "MUSC" processed
[LonesomeRoad.esm] GRUP Top "RCPE" processed
[LonesomeRoad.esm] GRUP Top "MSET" processed
[LonesomeRoad.esm] GRUP Top "ALOC" processed
[LonesomeRoad.esm] GRUP Top "CHAL" processed
[LonesomeRoad.esm] GRUP Top "AMEF" processed
[LonesomeRoad.esm] Building FormID index
[LonesomeRoad.esm] FormID index built
[LonesomeRoad.esm] Building EditorID index
[LonesomeRoad.esm] EditorID index built
[LonesomeRoad.esm] Processing completed
loading "GunRunnersArsenal.esm"...
[GunRunnersArsenal.esm] Loading file
[GunRunnersArsenal.esm] File loaded
[GunRunnersArsenal.esm] Start processing
[GunRunnersArsenal.esm] Adding master "FalloutNV.esm"
[GunRunnersArsenal.esm] Header processed. Expecting 8

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[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]
[GunRunnersArsenal.esm]

GRUP
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Top
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"TXST"
"FACT"
"SOUN"
"MGEF"
"SCPT"
"ENCH"
"SPEL"
"ARMO"
"CONT"
"MISC"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "IMOD" processed


[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "STAT" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "WEAP" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMMO" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PROJ" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "LVLI" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "NAVI" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CELL" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "DIAL" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "QUST" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "EXPL" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FLST" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PERK" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ADDN" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ARMA" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MESG" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "RCPE" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CHAL" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMEF" processed
[00:25] Background Loader: [GunRunnersArsenal.esm] Building FormID index
[00:25] Background Loader: [GunRunnersArsenal.esm] FormID index built
[00:25] Background Loader: [GunRunnersArsenal.esm] Building EditorID index
[00:25] Background Loader: [GunRunnersArsenal.esm] EditorID index built
[00:25] Background Loader: [GunRunnersArsenal.esm] Processing completed
[00:25] Background Loader: loading "ClassicPack.esm"...
[00:25] Background Loader: [ClassicPack.esm] Loading file
[00:25] Background Loader: [ClassicPack.esm] File loaded
[00:25] Background Loader: [ClassicPack.esm] Start processing
[00:25] Background Loader: [ClassicPack.esm] Adding master "FalloutNV.esm"
[00:25] Background Loader: [ClassicPack.esm] Header processed. Expecting 28 reco
rds
[00:25] Background Loader: <Note: 1stPreord10mmPistol [TXST:001735D0] was inject
ed into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "TXST" processed
[00:25] Background Loader: <Note: PreordVault13CanteenScript [SCPT:00174091] was
injected into FalloutNV.esm>
[00:25] Background Loader: <Note: VPreorderClassicSCRIPT [SCPT:00172A27] was inj
ected into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "SCPT" processed
[00:25] Background Loader: <Note: PreordVault13CanteenHeal "Vault 13 Canteen Eff
ect" [SPEL:00174092] was injected into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "SPEL" processed
[00:25] Background Loader: <Note: PreordArmorVault13Armored "Armored Vault 13 Ju
mpsuit" [ARMO:001735D1] was injected into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "ARMO" processed
[00:25] Background Loader: <Note: PreordVaultCanteen "Vault 13 Canteen" [MISC:00
1735D2] was injected into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "MISC" processed
[00:25] Background Loader: <Note: 1stPreord10mmpistolTexture [STAT:001735D3] was
injected into FalloutNV.esm>
[00:25] Background Loader: <Note: 1stPreord10mmPistolSilencedLaserSight [STAT:00
1735DB] was injected into FalloutNV.esm>
[00:25] Background Loader: <Note: 1stPreord10mmPistolSilencedExtendedMag [STAT:0
01735DA] was injected into FalloutNV.esm>
[00:25] Background Loader: <Note: 1stPreord10mmPistolSilenced [STAT:001735D9] wa
s injected into FalloutNV.esm>
[00:25] Background Loader: <Note: 1stPreord10mmPistolLaserSight [STAT:001735D8]
was injected into FalloutNV.esm>
[00:25] Background Loader: <Note: 1stPreord10mmPistolExtendedMagLaserSight [STAT
:001735D7] was injected into FalloutNV.esm>

[00:25] Background Loader: <Note: 1stPreord10mmPistolExtendedMag [STAT:001735D6]


was injected into FalloutNV.esm>
[00:25] Background Loader: <Note: 1stPreord10mmPistolAllMods [STAT:001735D5] was
injected into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "STAT" processed
[00:25] Background Loader: <Note: WeapPreord10mmPistol "Weathered 10mm Pistol" [
WEAP:001735D4] was injected into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "WEAP" processed
[00:25] Background Loader: <Note: PreordVault13CanteenQuest "PreordVault13Cantee
nQuest" [QUST:00174095] was injected into FalloutNV.esm>
[00:25] Background Loader: <Note: VPreorderClassic [QUST:001674D4] was injected
into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "QUST" processed
[00:25] Background Loader: <Note: PreorderMessageInventoryClassic "Classic Pack"
[MESG:00174777] was injected into FalloutNV.esm>
[00:25] Background Loader: <Note: PreordVault13Canteen [MESG:00174096] was injec
ted into FalloutNV.esm>
[00:25] Background Loader: [ClassicPack.esm] GRUP Top "MESG" processed
[00:25] Background Loader: [ClassicPack.esm] Building FormID index
[00:25] Background Loader: [ClassicPack.esm] FormID index built
[00:25] Background Loader: [ClassicPack.esm] Building EditorID index
[00:25] Background Loader: [ClassicPack.esm] EditorID index built
[00:25] Background Loader: [ClassicPack.esm] Processing completed
[00:25] Background Loader: loading "MercenaryPack.esm"...
[00:25] Background Loader: [MercenaryPack.esm] Loading file
[00:25] Background Loader: [MercenaryPack.esm] File loaded
[00:25] Background Loader: [MercenaryPack.esm] Start processing
[00:25] Background Loader: [MercenaryPack.esm] Adding master "FalloutNV.esm"
[00:25] Background Loader: [MercenaryPack.esm] Header processed. Expecting 14 re
cords
[00:25] Background Loader: <Note: 1stPreordGrenadeRifleTexture [TXST:001735DF] w
as injected into FalloutNV.esm>
[00:25] Background Loader: [MercenaryPack.esm] GRUP Top "TXST" processed
[00:25] Background Loader: <Note: VPreorderMercenarySCRIPT [SCPT:00172A24] was i
njected into FalloutNV.esm>
[00:25] Background Loader: [MercenaryPack.esm] GRUP Top "SCPT" processed
[00:25] Background Loader: <Note: PreordArmorMetal "Lightweight Metal Armor" [AR
MO:001735E1] was injected into FalloutNV.esm>
[00:25] Background Loader: [MercenaryPack.esm] GRUP Top "ARMO" processed
[00:25] Background Loader: <Note: 1stPreordGrenadeRifle [STAT:001735DE] was inje
cted into FalloutNV.esm>
[00:25] Background Loader: [MercenaryPack.esm] GRUP Top "STAT" processed
[00:25] Background Loader: <Note: WeapPreordGrenadeRifle "Mercenary's Grenade Ri
fle" [WEAP:001735E4] was injected into FalloutNV.esm>
[00:25] Background Loader: [MercenaryPack.esm] GRUP Top "WEAP" processed
[00:25] Background Loader: <Note: VPreorderMercenary [QUST:00172A1D] was injecte
d into FalloutNV.esm>
[00:25] Background Loader: [MercenaryPack.esm] GRUP Top "QUST" processed
[00:25] Background Loader: <Note: PreorderMessageInventoryMercenary "Mercenary P
ack" [MESG:00174776] was injected into FalloutNV.esm>
[00:25] Background Loader: [MercenaryPack.esm] GRUP Top "MESG" processed
[00:25] Background Loader: [MercenaryPack.esm] Building FormID index
[00:25] Background Loader: [MercenaryPack.esm] FormID index built
[00:25] Background Loader: [MercenaryPack.esm] Building EditorID index
[00:25] Background Loader: [MercenaryPack.esm] EditorID index built
[00:25] Background Loader: [MercenaryPack.esm] Processing completed
[00:25] Background Loader: loading "TribalPack.esm"...
[00:25] Background Loader: [TribalPack.esm] Loading file
[00:25] Background Loader: [TribalPack.esm] File loaded
[00:25] Background Loader: [TribalPack.esm] Start processing

[00:25] Background Loader: [TribalPack.esm] Adding master "FalloutNV.esm"


[00:25] Background Loader: [TribalPack.esm] Header processed. Expecting 10 recor
ds
[00:25] Background Loader: <Note: VPreorderTribalSCRIPT [SCPT:00172A26] was inje
cted into FalloutNV.esm>
[00:25] Background Loader: [TribalPack.esm] GRUP Top "SCPT" processed
[00:25] Background Loader: <Note: PreordArmorTribalRaiding "Tribal Raiding Armor
" [ARMO:001735E2] was injected into FalloutNV.esm>
[00:25] Background Loader: [TribalPack.esm] GRUP Top "ARMO" processed
[00:25] Background Loader: <Note: WeapPreordMachete "Broad Machete" [WEAP:001735
E5] was injected into FalloutNV.esm>
[00:25] Background Loader: [TribalPack.esm] GRUP Top "WEAP" processed
[00:25] Background Loader: <Note: VPreorderTribal [QUST:00172A1F] was injected i
nto FalloutNV.esm>
[00:25] Background Loader: [TribalPack.esm] GRUP Top "QUST" processed
[00:25] Background Loader: <Note: PreorderMessageInventoryTribal "Tribal Pack" [
MESG:001674D2] was injected into FalloutNV.esm>
[00:25] Background Loader: [TribalPack.esm] GRUP Top "MESG" processed
[00:25] Background Loader: [TribalPack.esm] Building FormID index
[00:25] Background Loader: [TribalPack.esm] FormID index built
[00:25] Background Loader: [TribalPack.esm] Building EditorID index
[00:25] Background Loader: [TribalPack.esm] EditorID index built
[00:25] Background Loader: [TribalPack.esm] Processing completed
[00:25] Background Loader: loading "CaravanPack.esm"...
[00:25] Background Loader: [CaravanPack.esm] Loading file
[00:25] Background Loader: [CaravanPack.esm] File loaded
[00:25] Background Loader: [CaravanPack.esm] Start processing
[00:25] Background Loader: [CaravanPack.esm] Adding master "FalloutNV.esm"
[00:25] Background Loader: [CaravanPack.esm] Header processed. Expecting 14 reco
rds
[00:25] Background Loader: <Note: 1stPreordCaravanShotgunTexture [TXST:001735DD]
was injected into FalloutNV.esm>
[00:25] Background Loader: [CaravanPack.esm] GRUP Top "TXST" processed
[00:25] Background Loader: <Note: VPreorderCaravanSCRIPT [SCPT:00172A25] was inj
ected into FalloutNV.esm>
[00:25] Background Loader: [CaravanPack.esm] GRUP Top "SCPT" processed
[00:25] Background Loader: <Note: PreordArmorLeather "Lightweight Leather Armor"
[ARMO:001735E0] was injected into FalloutNV.esm>
[00:25] Background Loader: [CaravanPack.esm] GRUP Top "ARMO" processed
[00:25] Background Loader: <Note: 1stPreordCaravanShotgun [STAT:001735DC] was in
jected into FalloutNV.esm>
[00:25] Background Loader: [CaravanPack.esm] GRUP Top "STAT" processed
[00:25] Background Loader: <Note: WeapPreordCaravanShotgun "Sturdy Caravan Shotg
un" [WEAP:001735E3] was injected into FalloutNV.esm>
[00:25] Background Loader: [CaravanPack.esm] GRUP Top "WEAP" processed
[00:25] Background Loader: <Note: VPreorderCaravan [QUST:00172A1E] was injected
into FalloutNV.esm>
[00:25] Background Loader: [CaravanPack.esm] GRUP Top "QUST" processed
[00:25] Background Loader: <Note: PreorderMessageInventoryCaravan "Caravan Pack"
[MESG:00174775] was injected into FalloutNV.esm>
[00:25] Background Loader: [CaravanPack.esm] GRUP Top "MESG" processed
[00:25] Background Loader: [CaravanPack.esm] Building FormID index
[00:25] Background Loader: [CaravanPack.esm] FormID index built
[00:25] Background Loader: [CaravanPack.esm] Building EditorID index
[00:25] Background Loader: [CaravanPack.esm] EditorID index built
[00:25] Background Loader: [CaravanPack.esm] Processing completed
[00:25] Background Loader: loading "Interior Lighting Overhaul - Core.esm"...
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Loading file
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] File loaded
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Start process

ing
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master
"FalloutNV.esm"
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master
"DeadMoney.esm"
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master
"HonestHearts.esm"
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master
"OldWorldBlues.esm"
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Adding master
"LonesomeRoad.esm"
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Header proces
sed. Expecting 13425 records
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "SOU
N" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "SCP
T" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "ACT
I" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "TER
M" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "LIG
H" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "STA
T" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "WTH
R" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "CLM
T" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "NAV
I" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "QUS
T" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "IMG
S" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "IMA
D" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "MES
G" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "LGT
M" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "CEL
L" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] GRUP Top "WRL
D" processed
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Building Form
ID index
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] FormID index
built
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Building Edit
orID index
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] EditorID inde
x built
[00:25] Background Loader: [Interior Lighting Overhaul - Core.esm] Processing co
mpleted
[00:25] Background Loader: loading "ZionTrail.esm"...
[00:25] Background Loader: [ZionTrail.esm] Loading file
[00:25] Background Loader: [ZionTrail.esm] File loaded
[00:25] Background Loader: [ZionTrail.esm] Start processing
[00:25] Background Loader: [ZionTrail.esm] Adding master "FalloutNV.esm"

[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
ords
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:25]
[00:27]
[00:27]
[00:27]
[00:27]
[00:27]
[00:27]
[00:27]
[00:27]
[00:27]
[00:27]
sing

Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:

[ZionTrail.esm]
[ZionTrail.esm]
[ZionTrail.esm]
[ZionTrail.esm]
[ZionTrail.esm]

Adding
Adding
Adding
Adding
Header

master "DeadMoney.esm"
master "HonestHearts.esm"
master "OldWorldBlues.esm"
master "LonesomeRoad.esm"
processed. Expecting 69833 rec

Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[ZionTrail.esm] GRUP Top "TXST" processed


[ZionTrail.esm] GRUP Top "FACT" processed
[ZionTrail.esm] GRUP Top "EYES" processed
[ZionTrail.esm] GRUP Top "RACE" processed
[ZionTrail.esm] GRUP Top "SOUN" processed
[ZionTrail.esm] GRUP Top "MGEF" processed
[ZionTrail.esm] GRUP Top "SCPT" processed
[ZionTrail.esm] GRUP Top "ENCH" processed
[ZionTrail.esm] GRUP Top "SPEL" processed
[ZionTrail.esm] GRUP Top "ACTI" processed
[ZionTrail.esm] GRUP Top "TERM" processed
[ZionTrail.esm] GRUP Top "ARMO" processed
[ZionTrail.esm] GRUP Top "BOOK" processed
[ZionTrail.esm] GRUP Top "CONT" processed
[ZionTrail.esm] GRUP Top "DOOR" processed
[ZionTrail.esm] GRUP Top "MISC" processed
[ZionTrail.esm] GRUP Top "STAT" processed
[ZionTrail.esm] GRUP Top "MSTT" processed
[ZionTrail.esm] GRUP Top "PWAT" processed
[ZionTrail.esm] GRUP Top "FURN" processed
[ZionTrail.esm] GRUP Top "WEAP" processed
[ZionTrail.esm] GRUP Top "NPC_" processed
[ZionTrail.esm] GRUP Top "CREA" processed
[ZionTrail.esm] GRUP Top "LVLC" processed
[ZionTrail.esm] GRUP Top "LVLN" processed
[ZionTrail.esm] GRUP Top "KEYM" processed
[ZionTrail.esm] GRUP Top "ALCH" processed
[ZionTrail.esm] GRUP Top "IDLM" processed
[ZionTrail.esm] GRUP Top "NOTE" processed
[ZionTrail.esm] GRUP Top "LVLI" processed
[ZionTrail.esm] GRUP Top "NAVI" processed
[ZionTrail.esm] GRUP Top "DIAL" processed
[ZionTrail.esm] GRUP Top "QUST" processed
[ZionTrail.esm] GRUP Top "IDLE" processed
[ZionTrail.esm] GRUP Top "PACK" processed
[ZionTrail.esm] GRUP Top "WATR" processed
[ZionTrail.esm] GRUP Top "FLST" processed
[ZionTrail.esm] GRUP Top "PERK" processed
[ZionTrail.esm] GRUP Top "VTYP" processed
[ZionTrail.esm] GRUP Top "ECZN" processed
[ZionTrail.esm] GRUP Top "MESG" processed
[ZionTrail.esm] GRUP Top "LGTM" processed
[ZionTrail.esm] GRUP Top "CELL" processed
[ZionTrail.esm] GRUP Top "WRLD" processed
[ZionTrail.esm] Building FormID index
[ZionTrail.esm] FormID index built
[ZionTrail.esm] Building EditorID index
[ZionTrail.esm] EditorID index built
[ZionTrail.esm] Processing completed
loading "ELECTRO-CITY - CompletedWorkorders.esm"...
[ELECTRO-CITY - CompletedWorkorders.esm] Loading file
[ELECTRO-CITY - CompletedWorkorders.esm] File loaded
[ELECTRO-CITY - CompletedWorkorders.esm] Start proces

[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Adding maste


r "FalloutNV.esm"
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Header proce
ssed. Expecting 4731 records
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "TX
ST" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "GL
OB" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "SC
PT" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "AC
TI" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "AR
MO" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CO
NT" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LI
GH" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "ST
AT" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "SC
OL" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "NP
C_" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CR
EA" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "AL
CH" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "CE
LL" processed
[00:27] Background Loader: <Note: [REFR:00151AE1] (places SCOLParkingLotChunk04b
[SCOL:001680B1] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (
in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into Fa
lloutNV.esm>
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "WR
LD" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "QU
ST" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "LS
CR" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] GRUP Top "IM
AD" processed
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building For
mID index
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] FormID index
built
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Building Edi
torID index
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] EditorID ind
ex built
[00:27] Background Loader: [ELECTRO-CITY - CompletedWorkorders.esm] Processing c
ompleted
[00:27] Background Loader: loading "FCOMaster.esm"...
[00:27] Background Loader: [FCOMaster.esm] Loading file
[00:27] Background Loader: [FCOMaster.esm] File loaded
[00:27] Background Loader: [FCOMaster.esm] Start processing
[00:27] Background Loader: [FCOMaster.esm] Adding master "FalloutNV.esm"
[00:27] Background Loader: [FCOMaster.esm] Adding master "OldWorldBlues.esm"
[00:27] Background Loader: [FCOMaster.esm] Header processed. Expecting 2183 reco
rds

[00:27] Background Loader:


[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
70 records
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
[00:27] Background Loader:
NV.esm"
[00:27] Background Loader:
iors_Core.esm"
[00:27] Background Loader:
cting 52745 records
[00:27] Background Loader:
sed
[00:27] Background Loader:
sed
[00:27] Background Loader:
sed
[00:27] Background Loader:

[FCOMaster.esm] GRUP Top "HDPT" processed


[FCOMaster.esm] GRUP Top "EYES" processed
[FCOMaster.esm] GRUP Top "RACE" processed
[FCOMaster.esm] GRUP Top "SCPT" processed
[FCOMaster.esm] GRUP Top "ARMO" processed
[FCOMaster.esm] GRUP Top "NPC_" processed
[FCOMaster.esm] GRUP Top "QUST" processed
[FCOMaster.esm] GRUP Top "FLST" processed
[FCOMaster.esm] GRUP Top "MESG" processed
[FCOMaster.esm] Building FormID index
[FCOMaster.esm] FormID index built
[FCOMaster.esm] Building EditorID index
[FCOMaster.esm] EditorID index built
[FCOMaster.esm] Processing completed
loading "NVInteriors_Core.esm"...
[NVInteriors_Core.esm] Loading file
[NVInteriors_Core.esm] File loaded
[NVInteriors_Core.esm] Start processing
[NVInteriors_Core.esm] Adding master "FalloutNV.esm"
[NVInteriors_Core.esm] Header processed. Expecting 58
[NVInteriors_Core.esm] GRUP Top "TXST" processed
[NVInteriors_Core.esm] GRUP Top "SOUN" processed
[NVInteriors_Core.esm] GRUP Top "SCPT" processed
[NVInteriors_Core.esm] GRUP Top "ACTI" processed
[NVInteriors_Core.esm] GRUP Top "ARMO" processed
[NVInteriors_Core.esm] GRUP Top "CONT" processed
[NVInteriors_Core.esm] GRUP Top "DOOR" processed
[NVInteriors_Core.esm] GRUP Top "MISC" processed
[NVInteriors_Core.esm] GRUP Top "STAT" processed
[NVInteriors_Core.esm] GRUP Top "SCOL" processed
[NVInteriors_Core.esm] GRUP Top "MSTT" processed
[NVInteriors_Core.esm] GRUP Top "FURN" processed
[NVInteriors_Core.esm] GRUP Top "CREA" processed
[NVInteriors_Core.esm] GRUP Top "ALCH" processed
[NVInteriors_Core.esm] GRUP Top "NOTE" processed
[NVInteriors_Core.esm] GRUP Top "LVLI" processed
[NVInteriors_Core.esm] GRUP Top "CELL" processed
[NVInteriors_Core.esm] Building FormID index
[NVInteriors_Core.esm] FormID index built
[NVInteriors_Core.esm] Building EditorID index
[NVInteriors_Core.esm] EditorID index built
[NVInteriors_Core.esm] Processing completed
loading "NVInteriors_ComboEdition.esm"...
[NVInteriors_ComboEdition.esm] Loading file
[NVInteriors_ComboEdition.esm] File loaded
[NVInteriors_ComboEdition.esm] Start processing
[NVInteriors_ComboEdition.esm] Adding master "Fallout
[NVInteriors_ComboEdition.esm] Adding master "NVInter
[NVInteriors_ComboEdition.esm] Header processed. Expe
[NVInteriors_ComboEdition.esm] GRUP Top "TXST" proces
[NVInteriors_ComboEdition.esm] GRUP Top "SCPT" proces
[NVInteriors_ComboEdition.esm] GRUP Top "SPEL" proces
[NVInteriors_ComboEdition.esm] GRUP Top "ACTI" proces

sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:27]
sed
[00:28]
sed
[00:28]
sed
[00:28]
sed
[00:28]
sed
[00:28]
sed
[00:28]
sed
[00:28]
sed
[00:28]
sed
[00:28]
[00:28]
[00:28]
x
[00:28]

Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "TERM" proces


Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ARMO" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CONT" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "DOOR" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MISC" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "STAT" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SCOL" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MSTT" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PWAT" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "FURN" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WEAP" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NPC_" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CREA" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "KEYM" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ALCH" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NOTE" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PROJ" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "LVLI" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NAVI" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CELL" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WRLD" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "DIAL" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "QUST" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PACK" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WATR" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MESG" proces
Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "RCPE" proces
Background Loader: [NVInteriors_ComboEdition.esm] Building FormID index
Background Loader: [NVInteriors_ComboEdition.esm] FormID index built
Background Loader: [NVInteriors_ComboEdition.esm] Building EditorID inde
Background Loader: [NVInteriors_ComboEdition.esm] EditorID index built

[00:28] Background
[00:28] Background
[00:28] Background
[00:28] Background
[00:28] Background
[00:28] Background
esm"
[00:28] Background
ng 86514 records
[00:28] Background
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rds
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[00:29] Background
[00:29] Background

Loader:
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[NVInteriors_ComboEdition.esm] Processing completed


loading "AWorldOfPain(Preview).esm"...
[AWorldOfPain(Preview).esm] Loading file
[AWorldOfPain(Preview).esm] File loaded
[AWorldOfPain(Preview).esm] Start processing
[AWorldOfPain(Preview).esm] Adding master "FalloutNV.

Loader: [AWorldOfPain(Preview).esm] Header processed. Expecti


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
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Loader:
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[AWorldOfPain(Preview).esm] GRUP Top "GLOB" processed


[AWorldOfPain(Preview).esm] GRUP Top "FACT" processed
[AWorldOfPain(Preview).esm] GRUP Top "MGEF" processed
[AWorldOfPain(Preview).esm] GRUP Top "SCPT" processed
[AWorldOfPain(Preview).esm] GRUP Top "ENCH" processed
[AWorldOfPain(Preview).esm] GRUP Top "SPEL" processed
[AWorldOfPain(Preview).esm] GRUP Top "ACTI" processed
[AWorldOfPain(Preview).esm] GRUP Top "TERM" processed
[AWorldOfPain(Preview).esm] GRUP Top "ARMO" processed
[AWorldOfPain(Preview).esm] GRUP Top "CONT" processed
[AWorldOfPain(Preview).esm] GRUP Top "DOOR" processed
[AWorldOfPain(Preview).esm] GRUP Top "MISC" processed
[AWorldOfPain(Preview).esm] GRUP Top "STAT" processed
[AWorldOfPain(Preview).esm] GRUP Top "FURN" processed
[AWorldOfPain(Preview).esm] GRUP Top "WEAP" processed
[AWorldOfPain(Preview).esm] GRUP Top "NPC_" processed
[AWorldOfPain(Preview).esm] GRUP Top "CREA" processed
[AWorldOfPain(Preview).esm] GRUP Top "KEYM" processed
[AWorldOfPain(Preview).esm] GRUP Top "ALCH" processed
[AWorldOfPain(Preview).esm] GRUP Top "NOTE" processed
[AWorldOfPain(Preview).esm] GRUP Top "PROJ" processed
[AWorldOfPain(Preview).esm] GRUP Top "LVLI" processed
[AWorldOfPain(Preview).esm] GRUP Top "NAVI" processed
[AWorldOfPain(Preview).esm] GRUP Top "DIAL" processed
[AWorldOfPain(Preview).esm] GRUP Top "QUST" processed
[AWorldOfPain(Preview).esm] GRUP Top "PACK" processed
[AWorldOfPain(Preview).esm] GRUP Top "EXPL" processed
[AWorldOfPain(Preview).esm] GRUP Top "FLST" processed
[AWorldOfPain(Preview).esm] GRUP Top "PERK" processed
[AWorldOfPain(Preview).esm] GRUP Top "MESG" processed
[AWorldOfPain(Preview).esm] GRUP Top "RCPE" processed
[AWorldOfPain(Preview).esm] GRUP Top "CELL" processed
[AWorldOfPain(Preview).esm] GRUP Top "WRLD" processed
[AWorldOfPain(Preview).esm] Building FormID index
[AWorldOfPain(Preview).esm] FormID index built
[AWorldOfPain(Preview).esm] Building EditorID index
[AWorldOfPain(Preview).esm] EditorID index built
[AWorldOfPain(Preview).esm] Processing completed
loading "More Perks.esm"...
[More Perks.esm] Loading file
[More Perks.esm] File loaded
[More Perks.esm] Start processing
[More Perks.esm] Adding master "FalloutNV.esm"
[More Perks.esm] Header processed. Expecting 781 reco

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[More
[More
[More
[More
[More
[More

Perks.esm]
Perks.esm]
Perks.esm]
Perks.esm]
Perks.esm]
Perks.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top

"GLOB"
"SOUN"
"MGEF"
"SCPT"
"ENCH"
"SPEL"

processed
processed
processed
processed
processed
processed

[00:29] Background Loader:


[00:29] Background Loader:
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[00:29] Background Loader:
tNV.esm"
[00:29] Background Loader:
ney.esm"
[00:29] Background Loader:
erks.esm"
[00:29] Background Loader:
ecting 1232 records
[00:29] Background Loader:
ssed
[00:29] Background Loader:
ssed
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ssed
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ssed
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ssed
[00:29] Background Loader:
ssed
[00:29] Background Loader:
ssed
[00:29] Background Loader:
ssed

[More Perks.esm] GRUP Top "ACTI" processed


[More Perks.esm] GRUP Top "ARMO" processed
[More Perks.esm] GRUP Top "BOOK" processed
[More Perks.esm] GRUP Top "LIGH" processed
[More Perks.esm] GRUP Top "MISC" processed
[More Perks.esm] GRUP Top "WEAP" processed
[More Perks.esm] GRUP Top "AMMO" processed
[More Perks.esm] GRUP Top "NPC_" processed
[More Perks.esm] GRUP Top "CREA" processed
[More Perks.esm] GRUP Top "ALCH" processed
[More Perks.esm] GRUP Top "NOTE" processed
[More Perks.esm] GRUP Top "LVLI" processed
[More Perks.esm] GRUP Top "NAVI" processed
[More Perks.esm] GRUP Top "CELL" processed
[More Perks.esm] GRUP Top "DIAL" processed
[More Perks.esm] GRUP Top "QUST" processed
[More Perks.esm] GRUP Top "PACK" processed
[More Perks.esm] GRUP Top "EFSH" processed
[More Perks.esm] GRUP Top "EXPL" processed
[More Perks.esm] GRUP Top "IMAD" processed
[More Perks.esm] GRUP Top "FLST" processed
[More Perks.esm] GRUP Top "PERK" processed
[More Perks.esm] GRUP Top "MESG" processed
[More Perks.esm] GRUP Top "RCPE" processed
[More Perks.esm] GRUP Top "RCCT" processed
[More Perks.esm] Building FormID index
[More Perks.esm] FormID index built
[More Perks.esm] Building EditorID index
[More Perks.esm] EditorID index built
[More Perks.esm] Processing completed
loading "More Perks for Dead Money.esm"...
[More Perks for Dead Money.esm] Loading file
[More Perks for Dead Money.esm] File loaded
[More Perks for Dead Money.esm] Start processing
[More Perks for Dead Money.esm] Adding master "Fallou
[More Perks for Dead Money.esm] Adding master "DeadMo
[More Perks for Dead Money.esm] Adding master "More P
[More Perks for Dead Money.esm] Header processed. Exp
[More Perks for Dead Money.esm] GRUP Top "SOUN" proce
[More Perks for Dead Money.esm] GRUP Top "MGEF" proce
[More Perks for Dead Money.esm] GRUP Top "SCPT" proce
[More Perks for Dead Money.esm] GRUP Top "ENCH" proce
[More Perks for Dead Money.esm] GRUP Top "SPEL" proce
[More Perks for Dead Money.esm] GRUP Top "ACTI" proce
[More Perks for Dead Money.esm] GRUP Top "ARMO" proce
[More Perks for Dead Money.esm] GRUP Top "CONT" proce
[More Perks for Dead Money.esm] GRUP Top "DOOR" proce

[00:29] Background
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ex
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esm"
[00:29] Background
ng 641 records
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background

Loader: [More Perks for Dead Money.esm] GRUP Top "LIGH" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "MISC" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "WEAP" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "CREA" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "ALCH" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "NOTE" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "PROJ" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "LVLI" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "NAVI" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "CELL" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "WRLD" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "QUST" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "PACK" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "EXPL" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "FLST" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "PERK" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "MESG" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "RCPE" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "RCCT" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "CSNO" proce
Loader: [More Perks for Dead Money.esm] GRUP Top "CDCK" proce
Loader: [More Perks for Dead Money.esm] Building FormID index
Loader: [More Perks for Dead Money.esm] FormID index built
Loader: [More Perks for Dead Money.esm] Building EditorID ind
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[More Perks for Dead Money.esm] EditorID index built


[More Perks for Dead Money.esm] Processing completed
loading "Project Nevada - Core.esm"...
[Project Nevada - Core.esm] Loading file
[Project Nevada - Core.esm] File loaded
[Project Nevada - Core.esm] Start processing
[Project Nevada - Core.esm] Adding master "FalloutNV.

Loader: [Project Nevada - Core.esm] Header processed. Expecti


Loader:
Loader:
Loader:
Loader:

[Project
[Project
[Project
[Project

Nevada
Nevada
Nevada
Nevada

Core.esm]
Core.esm]
Core.esm]
Core.esm]

GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top

"GLOB"
"FACT"
"SOUN"
"MGEF"

processed
processed
processed
processed

[00:29] Background Loader:


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[00:29] Background Loader:
[00:29] Background Loader:
utNV.esm"
[00:29] Background Loader:
ct Nevada - Core.esm"
[00:29] Background Loader:
pecting 1130 records
[00:29] Background Loader:
essed
[00:29] Background Loader:
essed
[00:29] Background Loader:
essed
[00:29] Background Loader:
essed
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essed
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essed
[00:29] Background Loader:
essed
[00:29] Background Loader:

[Project Nevada - Core.esm] GRUP Top "SCPT" processed


[Project Nevada - Core.esm] GRUP Top "SPEL" processed
[Project Nevada - Core.esm] GRUP Top "TACT" processed
[Project Nevada - Core.esm] GRUP Top "ARMO" processed
[Project Nevada - Core.esm] GRUP Top "CONT" processed
[Project Nevada - Core.esm] GRUP Top "MISC" processed
[Project Nevada - Core.esm] GRUP Top "WEAP" processed
[Project Nevada - Core.esm] GRUP Top "AMMO" processed
[Project Nevada - Core.esm] GRUP Top "PROJ" processed
[Project Nevada - Core.esm] GRUP Top "LVLI" processed
[Project Nevada - Core.esm] GRUP Top "NAVI" processed
[Project Nevada - Core.esm] GRUP Top "CELL" processed
[Project Nevada - Core.esm] GRUP Top "DIAL" processed
[Project Nevada - Core.esm] GRUP Top "QUST" processed
[Project Nevada - Core.esm] GRUP Top "EFSH" processed
[Project Nevada - Core.esm] GRUP Top "EXPL" processed
[Project Nevada - Core.esm] GRUP Top "IMAD" processed
[Project Nevada - Core.esm] GRUP Top "FLST" processed
[Project Nevada - Core.esm] GRUP Top "PERK" processed
[Project Nevada - Core.esm] GRUP Top "MESG" processed
[Project Nevada - Core.esm] Building FormID index
[Project Nevada - Core.esm] FormID index built
[Project Nevada - Core.esm] Building EditorID index
[Project Nevada - Core.esm] EditorID index built
[Project Nevada - Core.esm] Processing completed
loading "Project Nevada - Equipment.esm"...
[Project Nevada - Equipment.esm] Loading file
[Project Nevada - Equipment.esm] File loaded
[Project Nevada - Equipment.esm] Start processing
[Project Nevada - Equipment.esm] Adding master "Fallo
[Project Nevada - Equipment.esm] Adding master "Proje
[Project Nevada - Equipment.esm] Header processed. Ex
[Project Nevada - Equipment.esm] GRUP Top "TXST" proc
[Project Nevada - Equipment.esm] GRUP Top "GLOB" proc
[Project Nevada - Equipment.esm] GRUP Top "SOUN" proc
[Project Nevada - Equipment.esm] GRUP Top "MGEF" proc
[Project Nevada - Equipment.esm] GRUP Top "SCPT" proc
[Project Nevada - Equipment.esm] GRUP Top "ENCH" proc
[Project Nevada - Equipment.esm] GRUP Top "SPEL" proc
[Project Nevada - Equipment.esm] GRUP Top "ACTI" proc
[Project Nevada - Equipment.esm] GRUP Top "ARMO" proc
[Project Nevada - Equipment.esm] GRUP Top "CONT" proc
[Project Nevada - Equipment.esm] GRUP Top "MISC" proc
[Project Nevada - Equipment.esm] GRUP Top "STAT" proc
[Project Nevada - Equipment.esm] GRUP Top "WEAP" proc

essed
[00:29] Background
essed
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essed
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essed
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essed
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essed
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essed
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essed
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x
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dex
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
sing
[00:29] Background
r "FalloutNV.esm"
[00:29] Background

Loader: [Project Nevada - Equipment.esm] GRUP Top "AMMO" proc


Loader: [Project Nevada - Equipment.esm] GRUP Top "NPC_" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "CREA" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "KEYM" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "ALCH" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "NOTE" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "PROJ" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "LVLI" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "CELL" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "WRLD" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "QUST" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "IDLE" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "EFSH" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "EXPL" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "FLST" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "IPCT" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "IPDS" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMA" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "MESG" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "IMOD" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "RCPE" proc
Loader: [Project Nevada - Equipment.esm] GRUP Top "AMEF" proc
Loader: [Project Nevada - Equipment.esm] Building FormID inde
Loader: [Project Nevada - Equipment.esm] FormID index built
Loader: [Project Nevada - Equipment.esm] Building EditorID in
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Project Nevada - Equipment.esm] EditorID index built


[Project Nevada - Equipment.esm] Processing completed
loading "ELECTRO-CITY - Highways and Byways.esm"...
[ELECTRO-CITY - Highways and Byways.esm] Loading file
[ELECTRO-CITY - Highways and Byways.esm] File loaded
[ELECTRO-CITY - Highways and Byways.esm] Start proces

Loader: [ELECTRO-CITY - Highways and Byways.esm] Adding maste


Loader: [ELECTRO-CITY - Highways and Byways.esm] Header proce

ssed. Expecting 1638 records


[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "TX
ST" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "SC
PT" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "AC
TI" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "AR
MO" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "CO
NT" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "LI
GH" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "ST
AT" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "SC
OL" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "NP
C_" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "CR
EA" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "WR
LD" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] GRUP Top "PA
CK" processed
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building For
mID index
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] FormID index
built
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Building Edi
torID index
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] EditorID ind
ex built
[00:29] Background Loader: [ELECTRO-CITY - Highways and Byways.esm] Processing c
ompleted
[00:29] Background Loader: loading "Interior Lighting Overhaul - L38PS.esm"...
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Loading file
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] File loaded
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Start proces
sing
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Adding maste
r "FalloutNV.esm"
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Adding maste
r "Interior Lighting Overhaul - Core.esm"
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Header proce
ssed. Expecting 290 records
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] GRUP Top "CE
LL" processed
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building For
mID index
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] FormID index
built
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Building Edi
torID index
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] EditorID ind
ex built
[00:29] Background Loader: [Interior Lighting Overhaul - L38PS.esm] Processing c
ompleted
[00:29] Background Loader: loading "CFWNV.esm"...
[00:29] Background Loader: [CFWNV.esm] Loading file

[00:29] Background Loader:


[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
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[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
alloutNV.esm"
[00:29] Background Loader:
roject Nevada - Core.esm"
[00:29] Background Loader:
. Expecting 115 records
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:

[CFWNV.esm] File loaded


[CFWNV.esm] Start processing
[CFWNV.esm] Adding master "FalloutNV.esm"
[CFWNV.esm] Header processed. Expecting 687 records
[CFWNV.esm] GRUP Top "TXST" processed
[CFWNV.esm] GRUP Top "SOUN" processed
[CFWNV.esm] GRUP Top "CONT" processed
[CFWNV.esm] GRUP Top "MISC" processed
[CFWNV.esm] GRUP Top "STAT" processed
[CFWNV.esm] GRUP Top "WEAP" processed
[CFWNV.esm] GRUP Top "AMMO" processed
[CFWNV.esm] GRUP Top "NPC_" processed
[CFWNV.esm] GRUP Top "PROJ" processed
[CFWNV.esm] GRUP Top "LVLI" processed
[CFWNV.esm] GRUP Top "CELL" processed
[CFWNV.esm] GRUP Top "EXPL" processed
[CFWNV.esm] GRUP Top "FLST" processed
[CFWNV.esm] GRUP Top "IMOD" processed
[CFWNV.esm] GRUP Top "RCPE" processed
[CFWNV.esm] GRUP Top "RCCT" processed
[CFWNV.esm] Building FormID index
[CFWNV.esm] FormID index built
[CFWNV.esm] Building EditorID index
[CFWNV.esm] EditorID index built
[CFWNV.esm] Processing completed
loading "Project Nevada - Extra Options.esm"...
[Project Nevada - Extra Options.esm] Loading file
[Project Nevada - Extra Options.esm] File loaded
[Project Nevada - Extra Options.esm] Start processing
[Project Nevada - Extra Options.esm] Adding master "F
[Project Nevada - Extra Options.esm] Adding master "P
[Project Nevada - Extra Options.esm] Header processed
[Project Nevada - Extra Options.esm] GRUP Top "GLOB"
[Project Nevada - Extra Options.esm] GRUP Top "MGEF"
[Project Nevada - Extra Options.esm] GRUP Top "SCPT"
[Project Nevada - Extra Options.esm] GRUP Top "SPEL"
[Project Nevada - Extra Options.esm] GRUP Top "CONT"
[Project Nevada - Extra Options.esm] GRUP Top "MISC"
[Project Nevada - Extra Options.esm] GRUP Top "ALCH"
[Project Nevada - Extra Options.esm] GRUP Top "QUST"
[Project Nevada - Extra Options.esm] GRUP Top "EFSH"
[Project Nevada - Extra Options.esm] GRUP Top "IMAD"
[Project Nevada - Extra Options.esm] GRUP Top "FLST"
[Project Nevada - Extra Options.esm] GRUP Top "PERK"
[Project Nevada - Extra Options.esm] GRUP Top "MESG"

processed
[00:29] Background Loader:
processed
[00:29] Background Loader:
index
[00:29] Background Loader:
lt
[00:29] Background Loader:
D index
[00:29] Background Loader:
uilt
[00:29] Background Loader:
eted
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
ords
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
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[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
loutNV.esm"
[00:29] Background Loader:
estHearts.esm"
[00:29] Background Loader:
e Perks.esm"
[00:29] Background Loader:
Expecting 645 records
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed
[00:29] Background Loader:
ocessed

[Project Nevada - Extra Options.esm] GRUP Top "CELL"


[Project Nevada - Extra Options.esm] Building FormID
[Project Nevada - Extra Options.esm] FormID index bui
[Project Nevada - Extra Options.esm] Building EditorI
[Project Nevada - Extra Options.esm] EditorID index b
[Project Nevada - Extra Options.esm] Processing compl
loading "NVStripOpen.esm"...
[NVStripOpen.esm] Loading file
[NVStripOpen.esm] File loaded
[NVStripOpen.esm] Start processing
[NVStripOpen.esm] Adding master "FalloutNV.esm"
[NVStripOpen.esm] Header processed. Expecting 166 rec
[NVStripOpen.esm] GRUP Top "NAVI" processed
[NVStripOpen.esm] GRUP Top "CELL" processed
[NVStripOpen.esm] GRUP Top "WRLD" processed
[NVStripOpen.esm] Building FormID index
[NVStripOpen.esm] FormID index built
[NVStripOpen.esm] Building EditorID index
[NVStripOpen.esm] EditorID index built
[NVStripOpen.esm] Processing completed
loading "More Perks for Honest Hearts.esm"...
[More Perks for Honest Hearts.esm] Loading file
[More Perks for Honest Hearts.esm] File loaded
[More Perks for Honest Hearts.esm] Start processing
[More Perks for Honest Hearts.esm] Adding master "Fal
[More Perks for Honest Hearts.esm] Adding master "Hon
[More Perks for Honest Hearts.esm] Adding master "Mor
[More Perks for Honest Hearts.esm] Header processed.
[More Perks for Honest Hearts.esm] GRUP Top "GLOB" pr
[More Perks for Honest Hearts.esm] GRUP Top "FACT" pr
[More Perks for Honest Hearts.esm] GRUP Top "SOUN" pr
[More Perks for Honest Hearts.esm] GRUP Top "MGEF" pr
[More Perks for Honest Hearts.esm] GRUP Top "SCPT" pr
[More Perks for Honest Hearts.esm] GRUP Top "ENCH" pr
[More Perks for Honest Hearts.esm] GRUP Top "SPEL" pr
[More Perks for Honest Hearts.esm] GRUP Top "ARMO" pr
[More Perks for Honest Hearts.esm] GRUP Top "BOOK" pr
[More Perks for Honest Hearts.esm] GRUP Top "CONT" pr

[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
ocessed
[00:29]
dex
[00:29]
[00:29]
index
[00:29]
lt
[00:29]
ed
[00:29]
[00:29]
[00:29]
[00:29]
[00:29]
[00:29]
ords
[00:29]
[00:29]

Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "MISC" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "WEAP" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "NPC_" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "CREA" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "ALCH" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "NOTE" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "PROJ" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "LVLI" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "NAVI" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "CELL" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "WRLD" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "DIAL" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "QUST" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "PACK" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "EFSH" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "EXPL" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "FLST" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "PERK" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "VTYP" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "MESG" pr
Background Loader: [More Perks for Honest Hearts.esm] GRUP Top "RCPE" pr
Background Loader: [More Perks for Honest Hearts.esm] Building FormID in
Background Loader: [More Perks for Honest Hearts.esm] FormID index built
Background Loader: [More Perks for Honest Hearts.esm] Building EditorID
Background Loader: [More Perks for Honest Hearts.esm] EditorID index bui
Background Loader: [More Perks for Honest Hearts.esm] Processing complet
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

loading "UWHNV-Core.esm"...
[UWHNV-Core.esm] Loading file
[UWHNV-Core.esm] File loaded
[UWHNV-Core.esm] Start processing
[UWHNV-Core.esm] Adding master "FalloutNV.esm"
[UWHNV-Core.esm] Header processed. Expecting 8284 rec

Background Loader: [UWHNV-Core.esm] GRUP Top "TXST" processed


Background Loader: [UWHNV-Core.esm] GRUP Top "GLOB" processed

[00:29] Background Loader:


[00:29] Background Loader:
[00:29] Background Loader:
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[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
alloutNV.esm"
[00:29] Background Loader:
ldWorldBlues.esm"
[00:29] Background Loader:
ore Perks.esm"
[00:29] Background Loader:
. Expecting 258 records
[00:29] Background Loader:
processed
[00:29] Background Loader:
processed
[00:29] Background Loader:

[UWHNV-Core.esm] GRUP Top "FACT" processed


[UWHNV-Core.esm] GRUP Top "EYES" processed
[UWHNV-Core.esm] GRUP Top "RACE" processed
[UWHNV-Core.esm] GRUP Top "SOUN" processed
[UWHNV-Core.esm] GRUP Top "SCPT" processed
[UWHNV-Core.esm] GRUP Top "SPEL" processed
[UWHNV-Core.esm] GRUP Top "ACTI" processed
[UWHNV-Core.esm] GRUP Top "TERM" processed
[UWHNV-Core.esm] GRUP Top "ARMO" processed
[UWHNV-Core.esm] GRUP Top "CONT" processed
[UWHNV-Core.esm] GRUP Top "DOOR" processed
[UWHNV-Core.esm] GRUP Top "LIGH" processed
[UWHNV-Core.esm] GRUP Top "MISC" processed
[UWHNV-Core.esm] GRUP Top "STAT" processed
[UWHNV-Core.esm] GRUP Top "MSTT" processed
[UWHNV-Core.esm] GRUP Top "PWAT" processed
[UWHNV-Core.esm] GRUP Top "FURN" processed
[UWHNV-Core.esm] GRUP Top "WEAP" processed
[UWHNV-Core.esm] GRUP Top "NPC_" processed
[UWHNV-Core.esm] GRUP Top "CREA" processed
[UWHNV-Core.esm] GRUP Top "LVLC" processed
[UWHNV-Core.esm] GRUP Top "KEYM" processed
[UWHNV-Core.esm] GRUP Top "NOTE" processed
[UWHNV-Core.esm] GRUP Top "LVLI" processed
[UWHNV-Core.esm] GRUP Top "WTHR" processed
[UWHNV-Core.esm] GRUP Top "CLMT" processed
[UWHNV-Core.esm] GRUP Top "NAVI" processed
[UWHNV-Core.esm] GRUP Top "CELL" processed
[UWHNV-Core.esm] GRUP Top "WRLD" processed
[UWHNV-Core.esm] GRUP Top "DIAL" processed
[UWHNV-Core.esm] GRUP Top "QUST" processed
[UWHNV-Core.esm] GRUP Top "PACK" processed
[UWHNV-Core.esm] GRUP Top "WATR" processed
[UWHNV-Core.esm] GRUP Top "EXPL" processed
[UWHNV-Core.esm] GRUP Top "IMGS" processed
[UWHNV-Core.esm] GRUP Top "FLST" processed
[UWHNV-Core.esm] GRUP Top "ARMA" processed
[UWHNV-Core.esm] GRUP Top "MESG" processed
[UWHNV-Core.esm] Building FormID index
[UWHNV-Core.esm] FormID index built
[UWHNV-Core.esm] Building EditorID index
[UWHNV-Core.esm] EditorID index built
[UWHNV-Core.esm] Processing completed
loading "More Perks for Old World Blues.esm"...
[More Perks for Old World Blues.esm] Loading file
[More Perks for Old World Blues.esm] File loaded
[More Perks for Old World Blues.esm] Start processing
[More Perks for Old World Blues.esm] Adding master "F
[More Perks for Old World Blues.esm] Adding master "O
[More Perks for Old World Blues.esm] Adding master "M
[More Perks for Old World Blues.esm] Header processed
[More Perks for Old World Blues.esm] GRUP Top "SOUN"
[More Perks for Old World Blues.esm] GRUP Top "MGEF"
[More Perks for Old World Blues.esm] GRUP Top "SCPT"

processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
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processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
processed
[00:29] Background
index
[00:29] Background
lt
[00:29] Background
D index
[00:29] Background
uilt
[00:29] Background
eted
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
ords

Loader: [More Perks for Old World Blues.esm] GRUP Top "ENCH"
Loader: [More Perks for Old World Blues.esm] GRUP Top "SPEL"
Loader: [More Perks for Old World Blues.esm] GRUP Top "TACT"
Loader: [More Perks for Old World Blues.esm] GRUP Top "ARMO"
Loader: [More Perks for Old World Blues.esm] GRUP Top "MISC"
Loader: [More Perks for Old World Blues.esm] GRUP Top "WEAP"
Loader: [More Perks for Old World Blues.esm] GRUP Top "AMMO"
Loader: [More Perks for Old World Blues.esm] GRUP Top "CREA"
Loader: [More Perks for Old World Blues.esm] GRUP Top "ALCH"
Loader: [More Perks for Old World Blues.esm] GRUP Top "LVLI"
Loader: [More Perks for Old World Blues.esm] GRUP Top "NAVI"
Loader: [More Perks for Old World Blues.esm] GRUP Top "CELL"
Loader: [More Perks for Old World Blues.esm] GRUP Top "DIAL"
Loader: [More Perks for Old World Blues.esm] GRUP Top "QUST"
Loader: [More Perks for Old World Blues.esm] GRUP Top "PACK"
Loader: [More Perks for Old World Blues.esm] GRUP Top "EXPL"
Loader: [More Perks for Old World Blues.esm] GRUP Top "FLST"
Loader: [More Perks for Old World Blues.esm] GRUP Top "PERK"
Loader: [More Perks for Old World Blues.esm] GRUP Top "MESG"
Loader: [More Perks for Old World Blues.esm] GRUP Top "RCPE"
Loader: [More Perks for Old World Blues.esm] GRUP Top "RCCT"
Loader: [More Perks for Old World Blues.esm] Building FormID
Loader: [More Perks for Old World Blues.esm] FormID index bui
Loader: [More Perks for Old World Blues.esm] Building EditorI
Loader: [More Perks for Old World Blues.esm] EditorID index b
Loader: [More Perks for Old World Blues.esm] Processing compl
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

loading "SomeguySeries.esm"...
[SomeguySeries.esm] Loading file
[SomeguySeries.esm] File loaded
[SomeguySeries.esm] Start processing
[SomeguySeries.esm] Adding master "FalloutNV.esm"
[SomeguySeries.esm] Header processed. Expecting 4 rec

[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
records
[00:29] Background
[00:29] Background
[00:29] Background
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[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background
sm"
[00:29] Background
128 records
[00:29] Background
[00:29] Background
[00:29] Background
[00:29] Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[SomeguySeries.esm] GRUP Top "SCPT" processed


[SomeguySeries.esm] GRUP Top "QUST" processed
[SomeguySeries.esm] Building FormID index
[SomeguySeries.esm] FormID index built
[SomeguySeries.esm] Building EditorID index
[SomeguySeries.esm] EditorID index built
[SomeguySeries.esm] Processing completed
loading "LazarusProject.esm"...
[LazarusProject.esm] Loading file
[LazarusProject.esm] File loaded
[LazarusProject.esm] Start processing
[LazarusProject.esm] Header processed. Expecting 356

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
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Loader:
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Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[LazarusProject.esm] GRUP Top "TXST" processed


[LazarusProject.esm] GRUP Top "GLOB" processed
[LazarusProject.esm] GRUP Top "SOUN" processed
[LazarusProject.esm] GRUP Top "SCPT" processed
[LazarusProject.esm] GRUP Top "ACTI" processed
[LazarusProject.esm] GRUP Top "ARMO" processed
[LazarusProject.esm] GRUP Top "MISC" processed
[LazarusProject.esm] GRUP Top "WEAP" processed
[LazarusProject.esm] GRUP Top "CELL" processed
[LazarusProject.esm] GRUP Top "QUST" processed
[LazarusProject.esm] GRUP Top "EXPL" processed
[LazarusProject.esm] GRUP Top "FLST" processed
[LazarusProject.esm] GRUP Top "PERK" processed
[LazarusProject.esm] GRUP Top "MESG" processed
[LazarusProject.esm] Building FormID index
[LazarusProject.esm] FormID index built
[LazarusProject.esm] Building EditorID index
[LazarusProject.esm] EditorID index built
[LazarusProject.esm] Processing completed
loading "oHUD.esm"...
[oHUD.esm] Loading file
[oHUD.esm] File loaded
[oHUD.esm] Start processing
[oHUD.esm] Header processed. Expecting 159 records
[oHUD.esm] GRUP Top "GLOB" processed
[oHUD.esm] GRUP Top "SCPT" processed
[oHUD.esm] GRUP Top "MISC" processed
[oHUD.esm] GRUP Top "QUST" processed
[oHUD.esm] GRUP Top "MESG" processed
[oHUD.esm] Building FormID index
[oHUD.esm] FormID index built
[oHUD.esm] Building EditorID index
[oHUD.esm] EditorID index built
[oHUD.esm] Processing completed
loading "DesertersFortress.esm"...
[DesertersFortress.esm] Loading file
[DesertersFortress.esm] File loaded
[DesertersFortress.esm] Start processing
[DesertersFortress.esm] Adding master "FalloutNV.esm"
[DesertersFortress.esm] Adding master "LonesomeRoad.e

Loader: [DesertersFortress.esm] Header processed. Expecting 4


Loader:
Loader:
Loader:
Loader:

[DesertersFortress.esm]
[DesertersFortress.esm]
[DesertersFortress.esm]
[DesertersFortress.esm]

GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top

"FACT"
"SOUN"
"MGEF"
"SCPT"

processed
processed
processed
processed

[00:29] Background Loader:


[00:29] Background Loader:
[00:29] Background Loader:
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[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:29] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
utNV.esm"
[00:30] Background Loader:
ct Nevada - Core.esm"
[00:30] Background Loader:
pecting 549 records
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:

[DesertersFortress.esm] GRUP Top "ENCH" processed


[DesertersFortress.esm] GRUP Top "SPEL" processed
[DesertersFortress.esm] GRUP Top "ACTI" processed
[DesertersFortress.esm] GRUP Top "TACT" processed
[DesertersFortress.esm] GRUP Top "TERM" processed
[DesertersFortress.esm] GRUP Top "ARMO" processed
[DesertersFortress.esm] GRUP Top "CONT" processed
[DesertersFortress.esm] GRUP Top "DOOR" processed
[DesertersFortress.esm] GRUP Top "LIGH" processed
[DesertersFortress.esm] GRUP Top "MISC" processed
[DesertersFortress.esm] GRUP Top "STAT" processed
[DesertersFortress.esm] GRUP Top "FURN" processed
[DesertersFortress.esm] GRUP Top "WEAP" processed
[DesertersFortress.esm] GRUP Top "NPC_" processed
[DesertersFortress.esm] GRUP Top "CREA" processed
[DesertersFortress.esm] GRUP Top "KEYM" processed
[DesertersFortress.esm] GRUP Top "PROJ" processed
[DesertersFortress.esm] GRUP Top "NAVI" processed
[DesertersFortress.esm] GRUP Top "CELL" processed
[DesertersFortress.esm] GRUP Top "WRLD" processed
[DesertersFortress.esm] GRUP Top "DIAL" processed
[DesertersFortress.esm] GRUP Top "QUST" processed
[DesertersFortress.esm] GRUP Top "PACK" processed
[DesertersFortress.esm] GRUP Top "EXPL" processed
[DesertersFortress.esm] GRUP Top "PERK" processed
[DesertersFortress.esm] GRUP Top "VTYP" processed
[DesertersFortress.esm] GRUP Top "ECZN" processed
[DesertersFortress.esm] GRUP Top "MESG" processed
[DesertersFortress.esm] GRUP Top "RCPE" processed
[DesertersFortress.esm] GRUP Top "RCCT" processed
[DesertersFortress.esm] Building FormID index
[DesertersFortress.esm] FormID index built
[DesertersFortress.esm] Building EditorID index
[DesertersFortress.esm] EditorID index built
[DesertersFortress.esm] Processing completed
loading "Project Nevada - Rebalance.esp"...
[Project Nevada - Rebalance.esp] Loading file
[Project Nevada - Rebalance.esp] File loaded
[Project Nevada - Rebalance.esp] Start processing
[Project Nevada - Rebalance.esp] Adding master "Fallo
[Project Nevada - Rebalance.esp] Adding master "Proje
[Project Nevada - Rebalance.esp] Header processed. Ex
[Project Nevada - Rebalance.esp] GRUP Top "GMST" proc
[Project Nevada - Rebalance.esp] GRUP Top "GLOB" proc
[Project Nevada - Rebalance.esp] GRUP Top "SOUN" proc
[Project Nevada - Rebalance.esp] GRUP Top "MGEF" proc
[Project Nevada - Rebalance.esp] GRUP Top "SCPT" proc
[Project Nevada - Rebalance.esp] GRUP Top "ENCH" proc
[Project Nevada - Rebalance.esp] GRUP Top "SPEL" proc
[Project Nevada - Rebalance.esp] GRUP Top "ARMO" proc

essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
x
[00:30] Background Loader:
[00:30] Background Loader:
dex
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
[00:30] Background Loader:
utNV.esm"
[00:30] Background Loader:
ct Nevada - Core.esm"
[00:30] Background Loader:
pecting 534 records
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed
[00:30] Background Loader:
essed

[Project Nevada - Rebalance.esp] GRUP Top "CONT" proc


[Project Nevada - Rebalance.esp] GRUP Top "MISC" proc
[Project Nevada - Rebalance.esp] GRUP Top "ALCH" proc
[Project Nevada - Rebalance.esp] GRUP Top "PROJ" proc
[Project Nevada - Rebalance.esp] GRUP Top "LVLI" proc
[Project Nevada - Rebalance.esp] GRUP Top "CELL" proc
[Project Nevada - Rebalance.esp] GRUP Top "QUST" proc
[Project Nevada - Rebalance.esp] GRUP Top "PACK" proc
[Project Nevada - Rebalance.esp] GRUP Top "CSTY" proc
[Project Nevada - Rebalance.esp] GRUP Top "EXPL" proc
[Project Nevada - Rebalance.esp] GRUP Top "FLST" proc
[Project Nevada - Rebalance.esp] GRUP Top "PERK" proc
[Project Nevada - Rebalance.esp] GRUP Top "BPTD" proc
[Project Nevada - Rebalance.esp] GRUP Top "MESG" proc
[Project Nevada - Rebalance.esp] GRUP Top "RCPE" proc
[Project Nevada - Rebalance.esp] Building FormID inde
[Project Nevada - Rebalance.esp] FormID index built
[Project Nevada - Rebalance.esp] Building EditorID in
[Project Nevada - Rebalance.esp] EditorID index built
[Project Nevada - Rebalance.esp] Processing completed
loading "Project Nevada - Cyberware.esp"...
[Project Nevada - Cyberware.esp] Loading file
[Project Nevada - Cyberware.esp] File loaded
[Project Nevada - Cyberware.esp] Start processing
[Project Nevada - Cyberware.esp] Adding master "Fallo
[Project Nevada - Cyberware.esp] Adding master "Proje
[Project Nevada - Cyberware.esp] Header processed. Ex
[Project Nevada - Cyberware.esp] GRUP Top "GLOB" proc
[Project Nevada - Cyberware.esp] GRUP Top "SCPT" proc
[Project Nevada - Cyberware.esp] GRUP Top "ENCH" proc
[Project Nevada - Cyberware.esp] GRUP Top "SPEL" proc
[Project Nevada - Cyberware.esp] GRUP Top "ARMO" proc
[Project Nevada - Cyberware.esp] GRUP Top "CONT" proc

[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MISC" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WEAP" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "NOTE" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PROJ" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "LVLI" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CELL" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WRLD" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "DIAL" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "QUST" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EFSH" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EXPL" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "FLST" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PERK" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MESG" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCPE" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCCT" proc
essed
[00:30] Background Loader: [Project Nevada - Cyberware.esp] Building FormID inde
x
[00:30] Background Loader: [Project Nevada - Cyberware.esp] FormID index built
[00:30] Background Loader: [Project Nevada - Cyberware.esp] Building EditorID in
dex
[00:30] Background Loader: [Project Nevada - Cyberware.esp] EditorID index built
[00:30] Background Loader: [Project Nevada - Cyberware.esp] Processing completed
[00:30] Background Loader: loading "Mission Mojave - Ultimate Edition.esp"...
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Loading file
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] File loaded
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Start process
ing
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master
"FalloutNV.esm"
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master
"DeadMoney.esm"
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master
"HonestHearts.esm"
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master
"OldWorldBlues.esm"
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master
"LonesomeRoad.esm"
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Adding master
"GunRunnersArsenal.esm"
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] Header proces
sed. Expecting 25969 records
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "GMS
T" processed

[00:30] Background
T" processed
[00:30] Background
B" processed
[00:30] Background
S" processed
[00:30] Background
T" processed
[00:30] Background
T" processed
[00:30] Background
R" processed
[00:30] Background
S" processed
[00:30] Background
E" processed
[00:30] Background
N" processed
[00:30] Background
F" processed
[00:30] Background
T" processed
[00:30] Background
X" processed
[00:30] Background
H" processed
[00:30] Background
L" processed
[00:30] Background
I" processed
[00:30] Background
M" processed
[00:30] Background
O" processed
[00:30] Background
T" processed
[00:30] Background
R" processed
[00:30] Background
H" processed
[00:30] Background
C" processed
[00:30] Background
T" processed
[00:30] Background
L" processed
[00:30] Background
N" processed
[00:30] Background
P" processed
[00:30] Background
O" processed
[00:30] Background
_" processed
[00:30] Background
A" processed
[00:30] Background
C" processed
[00:30] Background
N" processed

Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "TXS


Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "GLO
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CLA
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "FAC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "HDP
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "HAI
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "EYE
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RAC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SOU
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MGE
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SCP
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LTE
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ENC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SPE
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ACT
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "TER
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ARM
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CON
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "DOO
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LIG
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MIS
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "STA
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "SCO
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "FUR
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "WEA
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "AMM
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "NPC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CRE
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LVL
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LVL

[00:30] Background
M" processed
[00:30] Background
H" processed
[00:30] Background
M" processed
[00:30] Background
E" processed
[00:30] Background
J" processed
[00:30] Background
I" processed
[00:30] Background
R" processed
[00:30] Background
N" processed
[00:30] Background
I" processed
[00:30] Background
L" processed
[00:30] Background
T" processed
[00:30] Background
E" processed
[00:30] Background
K" processed
[00:30] Background
R" processed
[00:30] Background
O" processed
[00:30] Background
H" processed
[00:30] Background
L" processed
[00:30] Background
T" processed
[00:30] Background
K" processed
[00:30] Background
D" processed
[00:30] Background
F" processed
[00:30] Background
H" processed
[00:30] Background
P" processed
[00:30] Background
T" processed
[00:30] Background
S" processed
[00:30] Background
A" processed
[00:30] Background
G" processed
[00:30] Background
L" processed
[00:30] Background
D" processed
[00:30] Background
E" processed

Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "KEY


Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ALC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IDL
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "NOT
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "PRO
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LVL
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "WTH
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "REG
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "NAV
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "DIA
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "QUS
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IDL
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "PAC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "LSC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ANI
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "EFS
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "EXP
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "FLS
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "PER
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "BPT
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "AVI
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CPT
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "VTY
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IPC
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IPD
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ARM
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MES
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RGD
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "IMO
Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RCP

[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "RCC
T" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CHI
P" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "MSE
T" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "ALO
C" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CHA
L" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "AME
F" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CCR
D" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CDC
K" processed
[00:30] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "CEL
L" processed
[00:31] Background Loader: [Mission Mojave - Ultimate Edition.esp] GRUP Top "WRL
D" processed
[00:31] Background Loader: [Mission Mojave - Ultimate Edition.esp] Building Form
ID index
[00:31] Background Loader: [Mission Mojave - Ultimate Edition.esp] FormID index
built
[00:31] Background Loader: [Mission Mojave - Ultimate Edition.esp] Building Edit
orID index
[00:31] Background Loader: [Mission Mojave - Ultimate Edition.esp] EditorID inde
x built
[00:31] Background Loader: [Mission Mojave - Ultimate Edition.esp] Processing co
mpleted
[00:31] Background Loader: loading "Interior Lighting Overhaul - Ultimate Editio
n.esp"...
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] L
oading file
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] F
ile loaded
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] S
tart processing
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] A
dding master "FalloutNV.esm"
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] A
dding master "DeadMoney.esm"
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] A
dding master "HonestHearts.esm"
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] A
dding master "OldWorldBlues.esm"
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] A
dding master "LonesomeRoad.esm"
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] A
dding master "Interior Lighting Overhaul - Core.esm"
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] H
eader processed. Expecting 7470 records
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] G
RUP Top "SOUN" processed
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] G
RUP Top "SCPT" processed
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] G
RUP Top "ACTI" processed
[00:31] Background Loader: [Interior Lighting Overhaul - Ultimate Edition.esp] G
RUP Top "TERM" processed

[00:31] Background Loader:


RUP Top "LIGH" processed
[00:31] Background Loader:
RUP Top "WTHR" processed
[00:31] Background Loader:
RUP Top "IMGS" processed
[00:31] Background Loader:
RUP Top "IMAD" processed
[00:31] Background Loader:
RUP Top "MESG" processed
[00:31] Background Loader:
RUP Top "LGTM" processed
[00:31] Background Loader:
RUP Top "CELL" processed
[00:31] Background Loader:
RUP Top "WRLD" processed
[00:31] Background Loader:
uilding FormID index
[00:31] Background Loader:
ormID index built
[00:31] Background Loader:
uilding EditorID index
[00:31] Background Loader:
ditorID index built
[00:31] Background Loader:
rocessing completed
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
[00:31] Background Loader:
pecting 56 records
[00:31] Background Loader:
essed
[00:31] Background Loader:
essed
[00:31] Background Loader:
essed
[00:31] Background Loader:
essed
[00:31] Background Loader:
essed

[Interior Lighting Overhaul - Ultimate Edition.esp] G


[Interior Lighting Overhaul - Ultimate Edition.esp] G
[Interior Lighting Overhaul - Ultimate Edition.esp] G
[Interior Lighting Overhaul - Ultimate Edition.esp] G
[Interior Lighting Overhaul - Ultimate Edition.esp] G
[Interior Lighting Overhaul - Ultimate Edition.esp] G
[Interior Lighting Overhaul - Ultimate Edition.esp] G
[Interior Lighting Overhaul - Ultimate Edition.esp] G
[Interior Lighting Overhaul - Ultimate Edition.esp] B
[Interior Lighting Overhaul - Ultimate Edition.esp] F
[Interior Lighting Overhaul - Ultimate Edition.esp] B
[Interior Lighting Overhaul - Ultimate Edition.esp] E
[Interior Lighting Overhaul - Ultimate Edition.esp] P
loading "Fellout.esp"...
[Fellout.esp] Loading file
[Fellout.esp] File loaded
[Fellout.esp] Start processing
[Fellout.esp] Adding master "FalloutNV.esm"
[Fellout.esp] Header processed. Expecting 998 records
[Fellout.esp] GRUP Top "LIGH" processed
[Fellout.esp] GRUP Top "WTHR" processed
[Fellout.esp] GRUP Top "REGN" processed
[Fellout.esp] GRUP Top "WRLD" processed
[Fellout.esp] GRUP Top "IMGS" processed
[Fellout.esp] GRUP Top "IMAD" processed
[Fellout.esp] GRUP Top "LGTM" processed
[Fellout.esp] Building FormID index
[Fellout.esp] FormID index built
[Fellout.esp] Building EditorID index
[Fellout.esp] EditorID index built
[Fellout.esp] Processing completed
loading "The Mod Configuration Menu.esp"...
[The Mod Configuration Menu.esp] Loading file
[The Mod Configuration Menu.esp] File loaded
[The Mod Configuration Menu.esp] Start processing
[The Mod Configuration Menu.esp] Header processed. Ex
[The Mod Configuration Menu.esp] GRUP Top "GLOB" proc
[The Mod Configuration Menu.esp] GRUP Top "SCPT" proc
[The Mod Configuration Menu.esp] GRUP Top "CONT" proc
[The Mod Configuration Menu.esp] GRUP Top "CELL" proc
[The Mod Configuration Menu.esp] GRUP Top "QUST" proc

[00:31] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "FLST" proc
essed
[00:31] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "MESG" proc
essed
[00:31] Background Loader: [The Mod Configuration Menu.esp] Building FormID inde
x
[00:31] Background Loader: [The Mod Configuration Menu.esp] FormID index built
[00:31] Background Loader: [The Mod Configuration Menu.esp] Building EditorID in
dex
[00:31] Background Loader: [The Mod Configuration Menu.esp] EditorID index built
[00:31] Background Loader: [The Mod Configuration Menu.esp] Processing completed
[00:31] Background Loader: loading "Project Nevada - Rebalance Complete.esp"...
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Loading fil
e
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] File loaded
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Start proce
ssing
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding mast
er "FalloutNV.esm"
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding mast
er "Project Nevada - Core.esm"
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding mast
er "Project Nevada - Rebalance.esp"
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Adding mast
er "Project Nevada - Extra Options.esm"
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Header proc
essed. Expecting 727 records
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "G
LOB" processed
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "S
CPT" processed
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "L
VLI" processed
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "Q
UST" processed
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] GRUP Top "F
LST" processed
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Building Fo
rmID index
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] FormID inde
x built
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Building Ed
itorID index
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] EditorID in
dex built
[00:31] Background Loader: [Project Nevada - Rebalance Complete.esp] Processing
completed
[00:31] Background Loader: loading "Project Nevada - All DLC.esp"...
[00:31] Background Loader: [Project Nevada - All DLC.esp] Loading file
[00:31] Background Loader: [Project Nevada - All DLC.esp] File loaded
[00:31] Background Loader: [Project Nevada - All DLC.esp] Start processing
[00:31] Background Loader: [Project Nevada - All DLC.esp] Adding master "Fallout
NV.esm"
[00:31] Background Loader: [Project Nevada - All DLC.esp] Adding master "DeadMon
ey.esm"
[00:31] Background Loader: [Project Nevada - All DLC.esp] Adding master "HonestH
earts.esm"
[00:31] Background Loader: [Project Nevada - All DLC.esp] Adding master "OldWorl
dBlues.esm"
[00:31] Background Loader: [Project Nevada - All DLC.esp] Adding master "Lonesom

eRoad.esm"
[00:31] Background Loader: [Project
ersArsenal.esm"
[00:31] Background Loader: [Project
Nevada - Core.esm"
[00:31] Background Loader: [Project
Nevada - Cyberware.esp"
[00:31] Background Loader: [Project
Nevada - Rebalance.esp"
[00:31] Background Loader: [Project
Nevada - Extra Options.esm"
[00:31] Background Loader: [Project
Nevada - Rebalance Complete.esp"
[00:31] Background Loader: [Project
cting 806 records
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project
sed
[00:31] Background Loader: [Project

Nevada - All DLC.esp] Adding master "GunRunn


Nevada - All DLC.esp] Adding master "Project
Nevada - All DLC.esp] Adding master "Project
Nevada - All DLC.esp] Adding master "Project
Nevada - All DLC.esp] Adding master "Project
Nevada - All DLC.esp] Adding master "Project
Nevada - All DLC.esp] Header processed. Expe
Nevada - All DLC.esp] GRUP Top "GLOB" proces
Nevada - All DLC.esp] GRUP Top "MGEF" proces
Nevada - All DLC.esp] GRUP Top "SCPT" proces
Nevada - All DLC.esp] GRUP Top "ENCH" proces
Nevada - All DLC.esp] GRUP Top "SPEL" proces
Nevada - All DLC.esp] GRUP Top "ARMO" proces
Nevada - All DLC.esp] GRUP Top "CONT" proces
Nevada - All DLC.esp] GRUP Top "MISC" proces
Nevada - All DLC.esp] GRUP Top "WEAP" proces
Nevada - All DLC.esp] GRUP Top "NPC_" proces
Nevada - All DLC.esp] GRUP Top "ALCH" proces
Nevada - All DLC.esp] GRUP Top "NOTE" proces
Nevada - All DLC.esp] GRUP Top "PROJ" proces
Nevada - All DLC.esp] GRUP Top "LVLI" proces
Nevada - All DLC.esp] GRUP Top "QUST" proces
Nevada - All DLC.esp] GRUP Top "EXPL" proces
Nevada - All DLC.esp] GRUP Top "FLST" proces
Nevada - All DLC.esp] GRUP Top "PERK" proces
Nevada - All DLC.esp] GRUP Top "MESG" proces
Nevada - All DLC.esp] GRUP Top "RCPE" proces
Nevada - All DLC.esp] GRUP Top "CELL" proces
Nevada - All DLC.esp] GRUP Top "WRLD" proces
Nevada - All DLC.esp] Building FormID index

[00:31] Background
[00:31] Background
x
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
esm"
[00:31] Background
[00:31] Background
552 records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
"
[00:31] Background
4 records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
esm"
[00:31] Background
in(Preview).esm"
[00:31] Background

Loader: [Project Nevada - All DLC.esp] FormID index built


Loader: [Project Nevada - All DLC.esp] Building EditorID inde
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Project Nevada - All DLC.esp] EditorID index built


[Project Nevada - All DLC.esp] Processing completed
loading "FCO - NPC Changes.esp"...
[FCO - NPC Changes.esp] Loading file
[FCO - NPC Changes.esp] File loaded
[FCO - NPC Changes.esp] Start processing
[FCO - NPC Changes.esp] Adding master "FalloutNV.esm"
[FCO - NPC Changes.esp] Adding master "OldWorldBlues.

Loader: [FCO - NPC Changes.esp] Adding master "FCOMaster.esm"


Loader: [FCO - NPC Changes.esp] Header processed. Expecting 1
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[FCO - NPC Changes.esp] GRUP Top "NPC_" processed


[FCO - NPC Changes.esp] Building FormID index
[FCO - NPC Changes.esp] FormID index built
[FCO - NPC Changes.esp] Building EditorID index
[FCO - NPC Changes.esp] EditorID index built
[FCO - NPC Changes.esp] Processing completed
loading "FCO - GlowingOne.esp"...
[FCO - GlowingOne.esp] Loading file
[FCO - GlowingOne.esp] File loaded
[FCO - GlowingOne.esp] Start processing
[FCO - GlowingOne.esp] Adding master "FalloutNV.esm"
[FCO - GlowingOne.esp] Header processed. Expecting 10

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[FCO - GlowingOne.esp] GRUP Top "SCPT" processed


[FCO - GlowingOne.esp] GRUP Top "LIGH" processed
[FCO - GlowingOne.esp] GRUP Top "CREA" processed
[FCO - GlowingOne.esp] Building FormID index
[FCO - GlowingOne.esp] FormID index built
[FCO - GlowingOne.esp] Building EditorID index
[FCO - GlowingOne.esp] EditorID index built
[FCO - GlowingOne.esp] Processing completed
loading "ILO - PipBoy Light.esp"...
[ILO - PipBoy Light.esp] Loading file
[ILO - PipBoy Light.esp] File loaded
[ILO - PipBoy Light.esp] Start processing
[ILO - PipBoy Light.esp] Adding master "FalloutNV.esm

Loader: [ILO - PipBoy Light.esp] Header processed. Expecting


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[ILO - PipBoy Light.esp] GRUP Top "SPEL" processed


[ILO - PipBoy Light.esp] GRUP Top "LIGH" processed
[ILO - PipBoy Light.esp] Building FormID index
[ILO - PipBoy Light.esp] FormID index built
[ILO - PipBoy Light.esp] Building EditorID index
[ILO - PipBoy Light.esp] EditorID index built
[ILO - PipBoy Light.esp] Processing completed
loading "ILO - A World of Pain.esp"...
[ILO - A World of Pain.esp] Loading file
[ILO - A World of Pain.esp] File loaded
[ILO - A World of Pain.esp] Start processing
[ILO - A World of Pain.esp] Adding master "FalloutNV.

Loader: [ILO - A World of Pain.esp] Adding master "AWorldOfPa


Loader: [ILO - A World of Pain.esp] Adding master "Interior L

ighting Overhaul - Core.esm"


[00:31] Background Loader: [ILO - A World of Pain.esp] Header processed. Expecti
ng 2410 records
[00:31] Background Loader: [ILO - A World of Pain.esp] GRUP Top "CELL" processed
[00:31] Background Loader: [ILO - A World of Pain.esp] Building FormID index
[00:31] Background Loader: [ILO - A World of Pain.esp] FormID index built
[00:31] Background Loader: [ILO - A World of Pain.esp] Building EditorID index
[00:31] Background Loader: [ILO - A World of Pain.esp] EditorID index built
[00:31] Background Loader: [ILO - A World of Pain.esp] Processing completed
[00:31] Background Loader: loading "ILO - NVInteriors Project.esp"...
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Loading file
[00:31] Background Loader: [ILO - NVInteriors Project.esp] File loaded
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Start processing
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Adding master "Fallou
tNV.esm"
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Adding master "NVInte
riors_Core.esm"
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Adding master "NVInte
riors_ComboEdition.esm"
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Adding master "Interi
or Lighting Overhaul - Core.esm"
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Header processed. Exp
ecting 4306 records
[00:31] Background Loader: [ILO - NVInteriors Project.esp] GRUP Top "CELL" proce
ssed
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Building FormID index
[00:31] Background Loader: [ILO - NVInteriors Project.esp] FormID index built
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Building EditorID ind
ex
[00:31] Background Loader: [ILO - NVInteriors Project.esp] EditorID index built
[00:31] Background Loader: [ILO - NVInteriors Project.esp] Processing completed
[00:31] Background Loader: loading "Project Nevada - Cyberware Additions.esp"...
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] Loading fi
le
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] File loade
d
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] Start proc
essing
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding mas
ter "FalloutNV.esm"
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding mas
ter "Project Nevada - Core.esm"
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding mas
ter "Project Nevada - Cyberware.esp"
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] Adding mas
ter "Project Nevada - Extra Options.esm"
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] Header pro
cessed. Expecting 144 records
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
TXST" processed
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
GLOB" processed
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
SCPT" processed
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
SPEL" processed
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
MISC" processed
[00:31] Background Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
QUST" processed

[00:31] Background
FLST" processed
[00:31] Background
PERK" processed
[00:31] Background
CHAL" processed
[00:31] Background
ormID index
[00:31] Background
ex built
[00:31] Background
ditorID index
[00:31] Background
ndex built
[00:31] Background
completed
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
15 records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
sm"
[00:31] Background
g 2765 records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background

Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "


Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
Loader: [Project Nevada - Cyberware Additions.esp] GRUP Top "
Loader: [Project Nevada - Cyberware Additions.esp] Building F
Loader: [Project Nevada - Cyberware Additions.esp] FormID ind
Loader: [Project Nevada - Cyberware Additions.esp] Building E
Loader: [Project Nevada - Cyberware Additions.esp] EditorID i
Loader: [Project Nevada - Cyberware Additions.esp] Processing
Loader:
Loader:
Loader:
Loader:
Loader:

loading "The Weapon Mod Menu.esp"...


[The Weapon Mod Menu.esp] Loading file
[The Weapon Mod Menu.esp] File loaded
[The Weapon Mod Menu.esp] Start processing
[The Weapon Mod Menu.esp] Header processed. Expecting

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[The Weapon Mod Menu.esp] GRUP Top "GLOB" processed


[The Weapon Mod Menu.esp] GRUP Top "SCPT" processed
[The Weapon Mod Menu.esp] GRUP Top "MISC" processed
[The Weapon Mod Menu.esp] GRUP Top "QUST" processed
[The Weapon Mod Menu.esp] GRUP Top "MESG" processed
[The Weapon Mod Menu.esp] Building FormID index
[The Weapon Mod Menu.esp] FormID index built
[The Weapon Mod Menu.esp] Building EditorID index
[The Weapon Mod Menu.esp] EditorID index built
[The Weapon Mod Menu.esp] Processing completed
loading "001 Project Weaponry.esp"...
[001 Project Weaponry.esp] Loading file
[001 Project Weaponry.esp] File loaded
[001 Project Weaponry.esp] Start processing
[001 Project Weaponry.esp] Adding master "FalloutNV.e

Loader: [001 Project Weaponry.esp] Header processed. Expectin


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001
[001

Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project
Project

Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]
Weaponry.esp]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"FACT"
"MGEF"
"ENCH"
"SPEL"
"TERM"
"ARMO"
"CONT"
"MISC"
"IMOD"
"STAT"
"MSTT"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"KEYM"
"ALCH"
"NOTE"
"PROJ"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
sm"
[00:31] Background
sm"
[00:31] Background
esm"
[00:31] Background
nal.esm"
[00:31] Background
016 records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[001 Project Weaponry.esp] GRUP Top "LVLI" processed


[001 Project Weaponry.esp] GRUP Top "NAVI" processed
[001 Project Weaponry.esp] GRUP Top "CELL" processed
[001 Project Weaponry.esp] GRUP Top "WRLD" processed
[001 Project Weaponry.esp] GRUP Top "DIAL" processed
[001 Project Weaponry.esp] GRUP Top "PACK" processed
[001 Project Weaponry.esp] GRUP Top "EXPL" processed
[001 Project Weaponry.esp] GRUP Top "FLST" processed
[001 Project Weaponry.esp] GRUP Top "IPCT" processed
[001 Project Weaponry.esp] GRUP Top "IPDS" processed
[001 Project Weaponry.esp] GRUP Top "RCPE" processed
[001 Project Weaponry.esp] Building FormID index
[001 Project Weaponry.esp] FormID index built
[001 Project Weaponry.esp] Building EditorID index
[001 Project Weaponry.esp] EditorID index built
[001 Project Weaponry.esp] Processing completed
loading "EVE FNV - ALL DLC.esp"...
[EVE FNV - ALL DLC.esp] Loading file
[EVE FNV - ALL DLC.esp] File loaded
[EVE FNV - ALL DLC.esp] Start processing
[EVE FNV - ALL DLC.esp] Adding master "FalloutNV.esm"
[EVE FNV - ALL DLC.esp] Adding master "DeadMoney.esm"
[EVE FNV - ALL DLC.esp] Adding master "LonesomeRoad.e

Loader: [EVE FNV - ALL DLC.esp] Adding master "HonestHearts.e


Loader: [EVE FNV - ALL DLC.esp] Adding master "OldWorldBlues.
Loader: [EVE FNV - ALL DLC.esp] Adding master "GunRunnersArse
Loader: [EVE FNV - ALL DLC.esp] Header processed. Expecting 1
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE
[EVE

FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV
FNV

ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL
ALL

DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]
DLC.esp]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"SOUN"
"MGEF"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"ARMO"
"CONT"
"LIGH"
"MISC"
"STAT"
"WEAP"
"AMMO"
"CREA"
"PROJ"
"LVLI"
"QUST"
"PACK"
"LSCR"
"EFSH"
"EXPL"
"DEBR"
"FLST"
"ADDN"
"IPCT"
"IPDS"
"ARMA"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
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[00:31] Background
"
[00:31] Background
1334 records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
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[00:31] Background
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[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
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[00:31] Background
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[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
cords
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[EVE FNV - ALL DLC.esp] GRUP Top "MESG" processed


[EVE FNV - ALL DLC.esp] Building FormID index
[EVE FNV - ALL DLC.esp] FormID index built
[EVE FNV - ALL DLC.esp] Building EditorID index
[EVE FNV - ALL DLC.esp] EditorID index built
[EVE FNV - ALL DLC.esp] Processing completed
loading "WeaponModsExpanded.esp"...
[WeaponModsExpanded.esp] Loading file
[WeaponModsExpanded.esp] File loaded
[WeaponModsExpanded.esp] Start processing
[WeaponModsExpanded.esp] Adding master "FalloutNV.esm

Loader: [WeaponModsExpanded.esp] Header processed. Expecting


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[WeaponModsExpanded.esp] GRUP Top "TXST" processed


[WeaponModsExpanded.esp] GRUP Top "GLOB" processed
[WeaponModsExpanded.esp] GRUP Top "FACT" processed
[WeaponModsExpanded.esp] GRUP Top "MGEF" processed
[WeaponModsExpanded.esp] GRUP Top "SCPT" processed
[WeaponModsExpanded.esp] GRUP Top "CONT" processed
[WeaponModsExpanded.esp] GRUP Top "MISC" processed
[WeaponModsExpanded.esp] GRUP Top "IMOD" processed
[WeaponModsExpanded.esp] GRUP Top "STAT" processed
[WeaponModsExpanded.esp] GRUP Top "WEAP" processed
[WeaponModsExpanded.esp] GRUP Top "NPC_" processed
[WeaponModsExpanded.esp] GRUP Top "ALCH" processed
[WeaponModsExpanded.esp] GRUP Top "NOTE" processed
[WeaponModsExpanded.esp] GRUP Top "PROJ" processed
[WeaponModsExpanded.esp] GRUP Top "LVLI" processed
[WeaponModsExpanded.esp] GRUP Top "CELL" processed
[WeaponModsExpanded.esp] GRUP Top "WRLD" processed
[WeaponModsExpanded.esp] GRUP Top "QUST" processed
[WeaponModsExpanded.esp] GRUP Top "FLST" processed
[WeaponModsExpanded.esp] GRUP Top "ARMA" processed
[WeaponModsExpanded.esp] GRUP Top "MESG" processed
[WeaponModsExpanded.esp] GRUP Top "RCPE" processed
[WeaponModsExpanded.esp] GRUP Top "RCCT" processed
[WeaponModsExpanded.esp] Building FormID index
[WeaponModsExpanded.esp] FormID index built
[WeaponModsExpanded.esp] Building EditorID index
[WeaponModsExpanded.esp] EditorID index built
[WeaponModsExpanded.esp] Processing completed
loading "Reload Sounds.esp"...
[Reload Sounds.esp] Loading file
[Reload Sounds.esp] File loaded
[Reload Sounds.esp] Start processing
[Reload Sounds.esp] Adding master "FalloutNV.esm"
[Reload Sounds.esp] Header processed. Expecting 98 re

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Reload Sounds.esp] GRUP Top "SOUN" processed


[Reload Sounds.esp] Building FormID index
[Reload Sounds.esp] FormID index built
[Reload Sounds.esp] Building EditorID index
[Reload Sounds.esp] EditorID index built
[Reload Sounds.esp] Processing completed
loading "More Perks Update.esp"...
[More Perks Update.esp] Loading file
[More Perks Update.esp] File loaded
[More Perks Update.esp] Start processing
[More Perks Update.esp] Adding master "FalloutNV.esm"

[00:31] Background
"
[00:31] Background
85 records
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
ds
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background
[00:31] Background

Loader: [More Perks Update.esp] Adding master "More Perks.esm


Loader: [More Perks Update.esp] Header processed. Expecting 5
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
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Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
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Loader:
Loader:
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Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[More Perks Update.esp] GRUP Top "GLOB" processed


[More Perks Update.esp] GRUP Top "FACT" processed
[More Perks Update.esp] GRUP Top "SOUN" processed
[More Perks Update.esp] GRUP Top "MGEF" processed
[More Perks Update.esp] GRUP Top "SCPT" processed
[More Perks Update.esp] GRUP Top "ENCH" processed
[More Perks Update.esp] GRUP Top "SPEL" processed
[More Perks Update.esp] GRUP Top "ACTI" processed
[More Perks Update.esp] GRUP Top "ARMO" processed
[More Perks Update.esp] GRUP Top "BOOK" processed
[More Perks Update.esp] GRUP Top "LIGH" processed
[More Perks Update.esp] GRUP Top "MISC" processed
[More Perks Update.esp] GRUP Top "WEAP" processed
[More Perks Update.esp] GRUP Top "AMMO" processed
[More Perks Update.esp] GRUP Top "NPC_" processed
[More Perks Update.esp] GRUP Top "CREA" processed
[More Perks Update.esp] GRUP Top "ALCH" processed
[More Perks Update.esp] GRUP Top "NOTE" processed
[More Perks Update.esp] GRUP Top "LVLI" processed
[More Perks Update.esp] GRUP Top "CELL" processed
[More Perks Update.esp] GRUP Top "DIAL" processed
[More Perks Update.esp] GRUP Top "QUST" processed
[More Perks Update.esp] GRUP Top "PACK" processed
[More Perks Update.esp] GRUP Top "EFSH" processed
[More Perks Update.esp] GRUP Top "EXPL" processed
[More Perks Update.esp] GRUP Top "FLST" processed
[More Perks Update.esp] GRUP Top "PERK" processed
[More Perks Update.esp] GRUP Top "MESG" processed
[More Perks Update.esp] GRUP Top "RCPE" processed
[More Perks Update.esp] GRUP Top "RCCT" processed
[More Perks Update.esp] Building FormID index
[More Perks Update.esp] FormID index built
[More Perks Update.esp] Building EditorID index
[More Perks Update.esp] EditorID index built
[More Perks Update.esp] Processing completed
loading "CNR_Beta.esp"...
[CNR_Beta.esp] Loading file
[CNR_Beta.esp] File loaded
[CNR_Beta.esp] Start processing
[CNR_Beta.esp] Adding master "FalloutNV.esm"
[CNR_Beta.esp] Adding master "HonestHearts.esm"
[CNR_Beta.esp] Adding master "LonesomeRoad.esm"
[CNR_Beta.esp] Header processed. Expecting 2394 recor

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]
[CNR_Beta.esp]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"CLAS"
"FACT"
"RACE"
"SCPT"
"ENCH"
"ACTI"
"ARMO"
"CONT"
"DOOR"
"STAT"
"SCOL"
"MSTT"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:31] Background Loader: <Note: BinglesShishkebabMKII "Shishkebab MKII" [WEAP:


02000AE1] was injected into HonestHearts.esm>
[00:31] Background Loader: <Note: WeapNVEliEdge "Eli's Edge" [WEAP:02000ADE] was
injected into HonestHearts.esm>
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "WEAP" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "NPC_" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "CREA" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "KEYM" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "LVLI" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "NAVI" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "CELL" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "WRLD" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "DIAL" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "QUST" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "PACK" processed
[00:31] Background Loader: <Note: BinglesShishkebabMKIIRepair [FLST:020027EF] wa
s injected into HonestHearts.esm>
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "FLST" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "ARMA" processed
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "MESG" processed
[00:31] Background Loader: <Note: BinglesShishkebabMKIIRecipe "Shishkebab MKII"
[RCPE:020027DB] was injected into HonestHearts.esm>
[00:31] Background Loader: [CNR_Beta.esp] GRUP Top "RCPE" processed
[00:31] Background Loader: [CNR_Beta.esp] Building FormID index
[00:31] Background Loader: [CNR_Beta.esp] FormID index built
[00:31] Background Loader: [CNR_Beta.esp] Building EditorID index
[00:31] Background Loader: [CNR_Beta.esp] EditorID index built
[00:31] Background Loader: [CNR_Beta.esp] Processing completed
[00:31] Background Loader: loading "TheInheritance.esp"...
[00:31] Background Loader: [TheInheritance.esp] Loading file
[00:31] Background Loader: [TheInheritance.esp] File loaded
[00:31] Background Loader: [TheInheritance.esp] Start processing
[00:31] Background Loader: [TheInheritance.esp] Adding master "FalloutNV.esm"
[00:31] Background Loader: [TheInheritance.esp] Adding master "GunRunnersArsenal
.esm"
[00:31] Background Loader: [TheInheritance.esp] Adding master "SomeguySeries.esm
"
[00:31] Background Loader: [TheInheritance.esp] Header processed. Expecting 1577
0 records
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "CLAS" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "FACT" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "SCPT" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "ENCH" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "SPEL" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "ACTI" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "TACT" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "TERM" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "ARMO" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "BOOK" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "CONT" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "DOOR" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "LIGH" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "MISC" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "STAT" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "FURN" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "WEAP" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "NPC_" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "CREA" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "KEYM" processed
[00:31] Background Loader: [TheInheritance.esp] GRUP Top "IDLM" processed

[00:31] Background
[00:31] Background
[00:31] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
cords
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
02ZionCanyon "Zion
.esm>
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
ecords
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[TheInheritance.esp] GRUP Top "NOTE" processed


[TheInheritance.esp] GRUP Top "LVLI" processed
[TheInheritance.esp] GRUP Top "NAVI" processed
[TheInheritance.esp] GRUP Top "CELL" processed
[TheInheritance.esp] GRUP Top "WRLD" processed
[TheInheritance.esp] GRUP Top "DIAL" processed
[TheInheritance.esp] GRUP Top "QUST" processed
[TheInheritance.esp] GRUP Top "PACK" processed
[TheInheritance.esp] GRUP Top "VTYP" processed
[TheInheritance.esp] GRUP Top "MESG" processed
[TheInheritance.esp] Building FormID index
[TheInheritance.esp] FormID index built
[TheInheritance.esp] Building EditorID index
[TheInheritance.esp] EditorID index built
[TheInheritance.esp] Processing completed
loading "ZionTrail-NV.esp"...
[ZionTrail-NV.esp] Loading file
[ZionTrail-NV.esp] File loaded
[ZionTrail-NV.esp] Start processing
[ZionTrail-NV.esp] Adding master "FalloutNV.esm"
[ZionTrail-NV.esp] Adding master "HonestHearts.esm"
[ZionTrail-NV.esp] Adding master "LonesomeRoad.esm"
[ZionTrail-NV.esp] Adding master "ZionTrail.esm"
[ZionTrail-NV.esp] Header processed. Expecting 750 re

Loader:
Loader:
Loader:
Loader:
Canyon"

[ZionTrail-NV.esp] GRUP Top "SCPT" processed


[ZionTrail-NV.esp] GRUP Top "NAVI" processed
[ZionTrail-NV.esp] GRUP Top "CELL" processed
<Note: [NAVM:0B0023EC] (for [CELL:0200737E] (in NVDLC
[WRLD:0200683B] at 5,-9)) was injected into ZionTrail

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[ZionTrail-NV.esp] GRUP Top "WRLD" processed


[ZionTrail-NV.esp] Building FormID index
[ZionTrail-NV.esp] FormID index built
[ZionTrail-NV.esp] Building EditorID index
[ZionTrail-NV.esp] EditorID index built
[ZionTrail-NV.esp] Processing completed
loading "StripOpenMain.esp"...
[StripOpenMain.esp] Loading file
[StripOpenMain.esp] File loaded
[StripOpenMain.esp] Start processing
[StripOpenMain.esp] Adding master "FalloutNV.esm"
[StripOpenMain.esp] Adding master "NVStripOpen.esm"
[StripOpenMain.esp] Header processed. Expecting 276 r

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[StripOpenMain.esp] GRUP Top "SCPT" processed


[StripOpenMain.esp] GRUP Top "ACTI" processed
[StripOpenMain.esp] GRUP Top "NPC_" processed
[StripOpenMain.esp] GRUP Top "CREA" processed
[StripOpenMain.esp] GRUP Top "CELL" processed
[StripOpenMain.esp] GRUP Top "WRLD" processed
[StripOpenMain.esp] GRUP Top "DIAL" processed
[StripOpenMain.esp] GRUP Top "PACK" processed
[StripOpenMain.esp] GRUP Top "CSTY" processed
[StripOpenMain.esp] Building FormID index
[StripOpenMain.esp] FormID index built
[StripOpenMain.esp] Building EditorID index
[StripOpenMain.esp] EditorID index built
[StripOpenMain.esp] Processing completed
loading "CourierCacheWSE.esp"...

[00:32] Background Loader:


[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
8 records
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
Overhaul - Core.esm"
[00:32] Background Loader:
records
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:

[CourierCacheWSE.esp]
[CourierCacheWSE.esp]
[CourierCacheWSE.esp]
[CourierCacheWSE.esp]
[CourierCacheWSE.esp]

Loading file
File loaded
Start processing
Adding master "FalloutNV.esm"
Header processed. Expecting 134

[CourierCacheWSE.esp] GRUP Top "TXST" processed


[CourierCacheWSE.esp] GRUP Top "FACT" processed
[CourierCacheWSE.esp] GRUP Top "SOUN" processed
[CourierCacheWSE.esp] GRUP Top "SCPT" processed
[CourierCacheWSE.esp] GRUP Top "ENCH" processed
[CourierCacheWSE.esp] GRUP Top "ACTI" processed
[CourierCacheWSE.esp] GRUP Top "TERM" processed
[CourierCacheWSE.esp] GRUP Top "ARMO" processed
[CourierCacheWSE.esp] GRUP Top "CONT" processed
[CourierCacheWSE.esp] GRUP Top "DOOR" processed
[CourierCacheWSE.esp] GRUP Top "LIGH" processed
[CourierCacheWSE.esp] GRUP Top "MISC" processed
[CourierCacheWSE.esp] GRUP Top "IMOD" processed
[CourierCacheWSE.esp] GRUP Top "STAT" processed
[CourierCacheWSE.esp] GRUP Top "MSTT" processed
[CourierCacheWSE.esp] GRUP Top "FURN" processed
[CourierCacheWSE.esp] GRUP Top "WEAP" processed
[CourierCacheWSE.esp] GRUP Top "NPC_" processed
[CourierCacheWSE.esp] GRUP Top "NOTE" processed
[CourierCacheWSE.esp] GRUP Top "NAVI" processed
[CourierCacheWSE.esp] GRUP Top "CELL" processed
[CourierCacheWSE.esp] GRUP Top "WRLD" processed
[CourierCacheWSE.esp] GRUP Top "DIAL" processed
[CourierCacheWSE.esp] GRUP Top "QUST" processed
[CourierCacheWSE.esp] GRUP Top "PACK" processed
[CourierCacheWSE.esp] GRUP Top "FLST" processed
[CourierCacheWSE.esp] GRUP Top "VTYP" processed
[CourierCacheWSE.esp] GRUP Top "ARMA" processed
[CourierCacheWSE.esp] GRUP Top "MESG" processed
[CourierCacheWSE.esp] GRUP Top "RCPE" processed
[CourierCacheWSE.esp] Building FormID index
[CourierCacheWSE.esp] FormID index built
[CourierCacheWSE.esp] Building EditorID index
[CourierCacheWSE.esp] EditorID index built
[CourierCacheWSE.esp] Processing completed
loading "ILO - GS Shack.esp"...
[ILO - GS Shack.esp] Loading file
[ILO - GS Shack.esp] File loaded
[ILO - GS Shack.esp] Start processing
[ILO - GS Shack.esp] Adding master "FalloutNV.esm"
[ILO - GS Shack.esp] Adding master "Interior Lighting
[ILO - GS Shack.esp] Header processed. Expecting 331
[ILO - GS Shack.esp] GRUP Top "SCPT" processed
[ILO - GS Shack.esp] GRUP Top "NAVI" processed
[ILO - GS Shack.esp] GRUP Top "CELL" processed
[ILO - GS Shack.esp] GRUP Top "WRLD" processed
[ILO - GS Shack.esp] Building FormID index
[ILO - GS Shack.esp] FormID index built
[ILO - GS Shack.esp] Building EditorID index
[ILO - GS Shack.esp] EditorID index built
[ILO - GS Shack.esp] Processing completed
loading "New Vegas Trade Center.esp"...

[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
.esm"
[00:32] Background
ing 3562 records
[00:32] Background
d
[00:32] Background
d
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d
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d
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d
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d
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d
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d
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d
[00:32] Background
d
[00:32] Background
d
[00:32] Background

Loader:
Loader:
Loader:
Loader:

[New
[New
[New
[New

Vegas
Vegas
Vegas
Vegas

Trade
Trade
Trade
Trade

Center.esp]
Center.esp]
Center.esp]
Center.esp]

Loading file
File loaded
Start processing
Adding master "FalloutNV

Loader: [New Vegas Trade Center.esp] Header processed. Expect


Loader: [New Vegas Trade Center.esp] GRUP Top "FACT" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "MGEF" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "SCPT" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "ENCH" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "SPEL" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "ACTI" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "TACT" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "TERM" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "ARMO" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "BOOK" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "CONT" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "DOOR" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "LIGH" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "MISC" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "WEAP" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "NPC_" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "CREA" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "KEYM" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "ALCH" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "IDLM" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "NOTE" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "LVLI" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "NAVI" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "CELL" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "WRLD" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "DIAL" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "QUST" processe

d
[00:32] Background
d
[00:32] Background
d
[00:32] Background
d
[00:32] Background
d
[00:32] Background
d
[00:32] Background
d
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d
[00:32] Background
d
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d
[00:32] Background
d
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[00:32] Background
[00:32] Background
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[00:32] Background
[00:32] Background
[00:32] Background
sm"
[00:32] Background
06 records
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
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[00:32] Background
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[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background

Loader: [New Vegas Trade Center.esp] GRUP Top "PACK" processe


Loader: [New Vegas Trade Center.esp] GRUP Top "EXPL" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "IMGS" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "FLST" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "PERK" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "MESG" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "RCPE" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "RCCT" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "MSET" processe
Loader: [New Vegas Trade Center.esp] GRUP Top "ALOC" processe
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[New Vegas Trade Center.esp] Building FormID index


[New Vegas Trade Center.esp] FormID index built
[New Vegas Trade Center.esp] Building EditorID index
[New Vegas Trade Center.esp] EditorID index built
[New Vegas Trade Center.esp] Processing completed
loading "NewVegasBounties.esp"...
[NewVegasBounties.esp] Loading file
[NewVegasBounties.esp] File loaded
[NewVegasBounties.esp] Start processing
[NewVegasBounties.esp] Adding master "FalloutNV.esm"
[NewVegasBounties.esp] Adding master "SomeguySeries.e

Loader: [NewVegasBounties.esp] Header processed. Expecting 23


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]
[NewVegasBounties.esp]

GRUP Top "FACT" processed


GRUP Top "SCPT" processed
GRUP Top "SPEL" processed
GRUP Top "ACTI" processed
GRUP Top "TACT" processed
GRUP Top "ARMO" processed
GRUP Top "CONT" processed
GRUP Top "DOOR" processed
GRUP Top "MISC" processed
GRUP Top "STAT" processed
GRUP Top "WEAP" processed
GRUP Top "NPC_" processed
GRUP Top "CREA" processed
GRUP Top "KEYM" processed
GRUP Top "NOTE" processed
GRUP Top "NAVI" processed
GRUP Top "CELL" processed
GRUP Top "WRLD" processed
GRUP Top "DIAL" processed
GRUP Top "QUST" processed
GRUP Top "PACK" processed
GRUP Top "PERK" processed
GRUP Top "MESG" processed
Building FormID index
FormID index built

[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
"
[00:32] Background
.esm"
[00:32] Background
28371 records
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
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[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
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[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
ecords
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[NewVegasBounties.esp] Building EditorID index


[NewVegasBounties.esp] EditorID index built
[NewVegasBounties.esp] Processing completed
loading "NewVegasBountiesII.esp"...
[NewVegasBountiesII.esp] Loading file
[NewVegasBountiesII.esp] File loaded
[NewVegasBountiesII.esp] Start processing
[NewVegasBountiesII.esp] Adding master "FalloutNV.esm

Loader: [NewVegasBountiesII.esp] Adding master "SomeguySeries


Loader: [NewVegasBountiesII.esp] Header processed. Expecting
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[NewVegasBountiesII.esp] GRUP Top "CLAS" processed


[NewVegasBountiesII.esp] GRUP Top "FACT" processed
[NewVegasBountiesII.esp] GRUP Top "SCPT" processed
[NewVegasBountiesII.esp] GRUP Top "ENCH" processed
[NewVegasBountiesII.esp] GRUP Top "SPEL" processed
[NewVegasBountiesII.esp] GRUP Top "ACTI" processed
[NewVegasBountiesII.esp] GRUP Top "TACT" processed
[NewVegasBountiesII.esp] GRUP Top "TERM" processed
[NewVegasBountiesII.esp] GRUP Top "ARMO" processed
[NewVegasBountiesII.esp] GRUP Top "CONT" processed
[NewVegasBountiesII.esp] GRUP Top "DOOR" processed
[NewVegasBountiesII.esp] GRUP Top "MISC" processed
[NewVegasBountiesII.esp] GRUP Top "STAT" processed
[NewVegasBountiesII.esp] GRUP Top "WEAP" processed
[NewVegasBountiesII.esp] GRUP Top "NPC_" processed
[NewVegasBountiesII.esp] GRUP Top "CREA" processed
[NewVegasBountiesII.esp] GRUP Top "KEYM" processed
[NewVegasBountiesII.esp] GRUP Top "ALCH" processed
[NewVegasBountiesII.esp] GRUP Top "IDLM" processed
[NewVegasBountiesII.esp] GRUP Top "NOTE" processed
[NewVegasBountiesII.esp] GRUP Top "LVLI" processed
[NewVegasBountiesII.esp] GRUP Top "REGN" processed
[NewVegasBountiesII.esp] GRUP Top "NAVI" processed
[NewVegasBountiesII.esp] GRUP Top "CELL" processed
[NewVegasBountiesII.esp] GRUP Top "WRLD" processed
[NewVegasBountiesII.esp] GRUP Top "DIAL" processed
[NewVegasBountiesII.esp] GRUP Top "QUST" processed
[NewVegasBountiesII.esp] GRUP Top "PACK" processed
[NewVegasBountiesII.esp] GRUP Top "PERK" processed
[NewVegasBountiesII.esp] GRUP Top "VTYP" processed
[NewVegasBountiesII.esp] GRUP Top "MESG" processed
[NewVegasBountiesII.esp] Building FormID index
[NewVegasBountiesII.esp] FormID index built
[NewVegasBountiesII.esp] Building EditorID index
[NewVegasBountiesII.esp] EditorID index built
[NewVegasBountiesII.esp] Processing completed
loading "1nivVSLArmors.esp"...
[1nivVSLArmors.esp] Loading file
[1nivVSLArmors.esp] File loaded
[1nivVSLArmors.esp] Start processing
[1nivVSLArmors.esp] Adding master "FalloutNV.esm"
[1nivVSLArmors.esp] Header processed. Expecting 437 r

Loader:
Loader:
Loader:
Loader:

[1nivVSLArmors.esp]
[1nivVSLArmors.esp]
[1nivVSLArmors.esp]
[1nivVSLArmors.esp]

GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top

"TXST"
"ENCH"
"ARMO"
"CONT"

processed
processed
processed
processed

[00:32] Background Loader: [1nivVSLArmors.esp] GRUP Top "NPC_" processed


[00:32] Background Loader: [1nivVSLArmors.esp] GRUP Top "LVLI" processed
[00:32] Background Loader: [1nivVSLArmors.esp] GRUP Top "CELL" processed
[00:32] Background Loader: [1nivVSLArmors.esp] GRUP Top "FLST" processed
[00:32] Background Loader: [1nivVSLArmors.esp] Building FormID index
[00:32] Background Loader: [1nivVSLArmors.esp] FormID index built
[00:32] Background Loader: [1nivVSLArmors.esp] Building EditorID index
[00:32] Background Loader: [1nivVSLArmors.esp] EditorID index built
[00:32] Background Loader: [1nivVSLArmors.esp] Processing completed
[00:32] Background Loader: loading "UWHNV-Addon-DLC.esp"...
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Loading file
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] File loaded
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Start processing
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "FalloutNV.esm"
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "DeadMoney.esm"
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "HonestHearts.esm
"
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "OldWorldBlues.es
m"
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "LonesomeRoad.esm
"
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Adding master "UWHNV-Core.esm"
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Header processed. Expecting 289
records
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "TXST" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "SCPT" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "ACTI" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "CONT" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "DOOR" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "STAT" processed
[00:32] Background Loader: <Note: [REFR:1B00276A] (places AAAfreeWall01 [STAT:1B
000AE8] in GRUP Cell Temporary Children of 00MainHall "Main Hall" [CELL:1B000ADD
]) was injected into UWHNV-Core.esm>
[00:32] Background Loader: <Note: [REFR:1B01F376] (places AAAWeapWallDisplayWood
[STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B00
4AEF]) was injected into UWHNV-Core.esm>
[00:32] Background Loader: <Note: [REFR:1B01F37F] (places AAAWeapWallDisplayWood
[STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B00
4AEF]) was injected into UWHNV-Core.esm>
[00:32] Background Loader: <Note: [REFR:1B01F375] (places AAAWeapWallDisplayWood
[STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B00
4AEF]) was injected into UWHNV-Core.esm>
[00:32] Background Loader: <Note: [REFR:1B02DE49] (places FXLightBeamBrt02 [STAT
:0002EAC0] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B004AEF])
was injected into UWHNV-Core.esm>
[00:32] Background Loader: <Note: [REFR:1B01F377] (places AAAWeapWallDisplayWood
[STAT:1B02BC07] in GRUP Cell Temporary Children of 00Armory "Armory" [CELL:1B00
4AEF]) was injected into UWHNV-Core.esm>
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "CELL" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "QUST" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "FLST" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] GRUP Top "MESG" processed
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Building FormID index
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] FormID index built
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Building EditorID index
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] EditorID index built
[00:32] Background Loader: [UWHNV-Addon-DLC.esp] Processing completed
[00:32] Background Loader: loading "UWHNV-Addon-NoCompanionsRoom.esp"...
[00:32] Background Loader: [UWHNV-Addon-NoCompanionsRoom.esp] Loading file
[00:32] Background Loader: [UWHNV-Addon-NoCompanionsRoom.esp] File loaded

[00:32] Background Loader:


[00:32] Background Loader:
loutNV.esm"
[00:32] Background Loader:
NV-Core.esm"
[00:32] Background Loader:
Expecting 19 records
[00:32] Background Loader:
ocessed
[00:32] Background Loader:
dex
[00:32] Background Loader:
[00:32] Background Loader:
index
[00:32] Background Loader:
lt
[00:32] Background Loader:
ed
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
l.esm"
[00:32] Background Loader:
[00:32] Background Loader:
records
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
esm"
[00:32] Background Loader:
.esp"
[00:32] Background Loader:
ecords
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:
[00:32] Background Loader:

[UWHNV-Addon-NoCompanionsRoom.esp] Start processing


[UWHNV-Addon-NoCompanionsRoom.esp] Adding master "Fal
[UWHNV-Addon-NoCompanionsRoom.esp] Adding master "UWH
[UWHNV-Addon-NoCompanionsRoom.esp] Header processed.
[UWHNV-Addon-NoCompanionsRoom.esp] GRUP Top "CELL" pr
[UWHNV-Addon-NoCompanionsRoom.esp] Building FormID in
[UWHNV-Addon-NoCompanionsRoom.esp] FormID index built
[UWHNV-Addon-NoCompanionsRoom.esp] Building EditorID
[UWHNV-Addon-NoCompanionsRoom.esp] EditorID index bui
[UWHNV-Addon-NoCompanionsRoom.esp] Processing complet
loading "UWHNV-Addon-GRA.esp"...
[UWHNV-Addon-GRA.esp] Loading file
[UWHNV-Addon-GRA.esp] File loaded
[UWHNV-Addon-GRA.esp] Start processing
[UWHNV-Addon-GRA.esp] Adding master "FalloutNV.esm"
[UWHNV-Addon-GRA.esp] Adding master "GunRunnersArsena
[UWHNV-Addon-GRA.esp] Adding master "UWHNV-Core.esm"
[UWHNV-Addon-GRA.esp] Header processed. Expecting 78
[UWHNV-Addon-GRA.esp] GRUP Top "SCPT" processed
[UWHNV-Addon-GRA.esp] GRUP Top "ACTI" processed
[UWHNV-Addon-GRA.esp] GRUP Top "CONT" processed
[UWHNV-Addon-GRA.esp] GRUP Top "STAT" processed
[UWHNV-Addon-GRA.esp] GRUP Top "CELL" processed
[UWHNV-Addon-GRA.esp] GRUP Top "QUST" processed
[UWHNV-Addon-GRA.esp] GRUP Top "FLST" processed
[UWHNV-Addon-GRA.esp] GRUP Top "MESG" processed
[UWHNV-Addon-GRA.esp] Building FormID index
[UWHNV-Addon-GRA.esp] FormID index built
[UWHNV-Addon-GRA.esp] Building EditorID index
[UWHNV-Addon-GRA.esp] EditorID index built
[UWHNV-Addon-GRA.esp] Processing completed
loading "WMX-DLCMerged.esp"...
[WMX-DLCMerged.esp] Loading file
[WMX-DLCMerged.esp] File loaded
[WMX-DLCMerged.esp] Start processing
[WMX-DLCMerged.esp] Adding master "FalloutNV.esm"
[WMX-DLCMerged.esp] Adding master "DeadMoney.esm"
[WMX-DLCMerged.esp] Adding master "HonestHearts.esm"
[WMX-DLCMerged.esp] Adding master "OldWorldBlues.esm"
[WMX-DLCMerged.esp] Adding master "LonesomeRoad.esm"
[WMX-DLCMerged.esp] Adding master "GunRunnersArsenal.
[WMX-DLCMerged.esp] Adding master "WeaponModsExpanded
[WMX-DLCMerged.esp] Header processed. Expecting 777 r
[WMX-DLCMerged.esp]
[WMX-DLCMerged.esp]
[WMX-DLCMerged.esp]
[WMX-DLCMerged.esp]

GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top

"TXST"
"GLOB"
"SCPT"
"ACTI"

processed
processed
processed
processed

[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "CONT" processed


[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "MISC" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "STAT" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "WEAP" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "NOTE" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "LVLI" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "CELL" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "WRLD" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "QUST" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "FLST" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "ARMA" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "MESG" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "IMOD" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] GRUP Top "RCPE" processed
[00:32] Background Loader: [WMX-DLCMerged.esp] Building FormID index
[00:32] Background Loader: [WMX-DLCMerged.esp] FormID index built
[00:32] Background Loader: [WMX-DLCMerged.esp] Building EditorID index
[00:32] Background Loader: [WMX-DLCMerged.esp] EditorID index built
[00:32] Background Loader: [WMX-DLCMerged.esp] Processing completed
[00:32] Background Loader: loading "FCO - OHSB NPC Edits.esp"...
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Loading file
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] File loaded
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Start processing
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Adding master "FalloutNV.e
sm"
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Adding master "OldWorldBlu
es.esm"
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Adding master "FCOMaster.e
sm"
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Header processed. Expectin
g 11 records
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] GRUP Top "NPC_" processed
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Building FormID index
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] FormID index built
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Building EditorID index
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] EditorID index built
[00:32] Background Loader: [FCO - OHSB NPC Edits.esp] Processing completed
[00:32] Background Loader: loading "More Perks for Dead Money Update.esp"...
[00:32] Background Loader: [More Perks for Dead Money Update.esp] Loading file
[00:32] Background Loader: [More Perks for Dead Money Update.esp] File loaded
[00:32] Background Loader: [More Perks for Dead Money Update.esp] Start processi
ng
[00:32] Background Loader: [More Perks for Dead Money Update.esp] Adding master
"FalloutNV.esm"
[00:32] Background Loader: [More Perks for Dead Money Update.esp] Adding master
"DeadMoney.esm"
[00:32] Background Loader: [More Perks for Dead Money Update.esp] Adding master
"More Perks.esm"
[00:32] Background Loader: [More Perks for Dead Money Update.esp] Adding master
"More Perks for Dead Money.esm"
[00:32] Background Loader: [More Perks for Dead Money Update.esp] Header process
ed. Expecting 77 records
[00:32] Background Loader: [More Perks for Dead Money Update.esp] GRUP Top "MGEF
" processed
[00:32] Background Loader: [More Perks for Dead Money Update.esp] GRUP Top "SCPT
" processed
[00:32] Background Loader: [More Perks for Dead Money Update.esp] GRUP Top "ENCH
" processed
[00:32] Background Loader: [More Perks for Dead Money Update.esp] GRUP Top "SPEL
" processed

[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
" processed
[00:32] Background
D index
[00:32] Background
uilt
[00:32] Background
rID index
[00:32] Background
built
[00:32] Background
pleted
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
pment.esm"
[00:32] Background
[00:32] Background
[00:32] Background
.esm"
[00:32] Background
ds
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background
[00:32] Background

Loader: [More Perks for Dead Money Update.esp] GRUP Top "ARMO
Loader: [More Perks for Dead Money Update.esp] GRUP Top "CONT
Loader: [More Perks for Dead Money Update.esp] GRUP Top "WEAP
Loader: [More Perks for Dead Money Update.esp] GRUP Top "CREA
Loader: [More Perks for Dead Money Update.esp] GRUP Top "ALCH
Loader: [More Perks for Dead Money Update.esp] GRUP Top "NOTE
Loader: [More Perks for Dead Money Update.esp] GRUP Top "LVLI
Loader: [More Perks for Dead Money Update.esp] GRUP Top "QUST
Loader: [More Perks for Dead Money Update.esp] GRUP Top "PACK
Loader: [More Perks for Dead Money Update.esp] GRUP Top "PERK
Loader: [More Perks for Dead Money Update.esp] GRUP Top "MESG
Loader: [More Perks for Dead Money Update.esp] GRUP Top "RCPE
Loader: [More Perks for Dead Money Update.esp] GRUP Top "RCCT
Loader: [More Perks for Dead Money Update.esp] Building FormI
Loader: [More Perks for Dead Money Update.esp] FormID index b
Loader: [More Perks for Dead Money Update.esp] Building Edito
Loader: [More Perks for Dead Money Update.esp] EditorID index
Loader: [More Perks for Dead Money Update.esp] Processing com
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

loading "CFW-PN-DLC.esp"...
[CFW-PN-DLC.esp] Loading file
[CFW-PN-DLC.esp] File loaded
[CFW-PN-DLC.esp] Start processing
[CFW-PN-DLC.esp] Adding master "FalloutNV.esm"
[CFW-PN-DLC.esp] Adding master "Project Nevada - Equi

Loader: [CFW-PN-DLC.esp] Adding master "CFWNV.esm"


Loader: [CFW-PN-DLC.esp] Adding master "DeadMoney.esm"
Loader: [CFW-PN-DLC.esp] Adding master "Project Nevada - Core
Loader: [CFW-PN-DLC.esp] Header processed. Expecting 91 recor
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[CFW-PN-DLC.esp] GRUP Top "LVLI" processed


[CFW-PN-DLC.esp] GRUP Top "CELL" processed
[CFW-PN-DLC.esp] GRUP Top "FLST" processed
[CFW-PN-DLC.esp] GRUP Top "RCPE" processed
[CFW-PN-DLC.esp] Building FormID index
[CFW-PN-DLC.esp] FormID index built
[CFW-PN-DLC.esp] Building EditorID index
[CFW-PN-DLC.esp] EditorID index built
[CFW-PN-DLC.esp] Processing completed
loading "CFW-PN.esp"...
[CFW-PN.esp] Loading file

[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
t.esm"
[00:32]
"
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
m"
[00:32]
ds
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]
[00:32]

Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:

[CFW-PN.esp]
[CFW-PN.esp]
[CFW-PN.esp]
[CFW-PN.esp]
[CFW-PN.esp]

File loaded
Start processing
Adding master "FalloutNV.esm"
Adding master "CFWNV.esm"
Adding master "Project Nevada - Equipmen

Background Loader: [CFW-PN.esp] Adding master "Project Nevada - Core.esm


Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[CFW-PN.esp] Header processed. Expecting 90 records


[CFW-PN.esp] GRUP Top "LVLI" processed
[CFW-PN.esp] GRUP Top "CELL" processed
[CFW-PN.esp] GRUP Top "FLST" processed
[CFW-PN.esp] GRUP Top "RCPE" processed
[CFW-PN.esp] Building FormID index
[CFW-PN.esp] FormID index built
[CFW-PN.esp] Building EditorID index
[CFW-PN.esp] EditorID index built
[CFW-PN.esp] Processing completed
loading "Real Recoil.esp"...
[Real Recoil.esp] Loading file
[Real Recoil.esp] File loaded
[Real Recoil.esp] Start processing
[Real Recoil.esp] Adding master "FalloutNV.esm"
[Real Recoil.esp] Adding master "DeadMoney.esm"
[Real Recoil.esp] Adding master "HonestHearts.esm"
[Real Recoil.esp] Adding master "OldWorldBlues.esm"
[Real Recoil.esp] Adding master "LonesomeRoad.esm"
[Real Recoil.esp] Adding master "GunRunnersArsenal.es

Background Loader: [Real Recoil.esp] Header processed. Expecting 7 recor


Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Real Recoil.esp] GRUP Top "SCPT" processed


[Real Recoil.esp] GRUP Top "ARMO" processed
[Real Recoil.esp] GRUP Top "QUST" processed
[Real Recoil.esp] Building FormID index
[Real Recoil.esp] FormID index built
[Real Recoil.esp] Building EditorID index
[Real Recoil.esp] EditorID index built
[Real Recoil.esp] Processing completed
loading "CFW-DLC.esp"...
[CFW-DLC.esp] Loading file
[CFW-DLC.esp] File loaded
[CFW-DLC.esp] Start processing
[CFW-DLC.esp] Adding master "FalloutNV.esm"
[CFW-DLC.esp] Adding master "CFWNV.esm"
[CFW-DLC.esp] Adding master "DeadMoney.esm"
[CFW-DLC.esp] Adding master "HonestHearts.esm"
[CFW-DLC.esp] Adding master "OldWorldBlues.esm"
[CFW-DLC.esp] Adding master "GunRunnersArsenal.esm"
[CFW-DLC.esp] Adding master "LonesomeRoad.esm"
[CFW-DLC.esp] Header processed. Expecting 56 records
[CFW-DLC.esp] GRUP Top "CONT" processed
[CFW-DLC.esp] GRUP Top "WEAP" processed
[CFW-DLC.esp] GRUP Top "LVLI" processed
[CFW-DLC.esp] GRUP Top "FLST" processed
[CFW-DLC.esp] Building FormID index
[CFW-DLC.esp] FormID index built
[CFW-DLC.esp] Building EditorID index
[CFW-DLC.esp] EditorID index built
[CFW-DLC.esp] Processing completed

[00:32] Background Loader: loading "More Perks for Honest Hearts Update.esp"...
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Loading fil
e
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] File loaded
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Start proce
ssing
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Adding mast
er "FalloutNV.esm"
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Adding mast
er "HonestHearts.esm"
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Adding mast
er "More Perks.esm"
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Adding mast
er "More Perks for Honest Hearts.esm"
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Header proc
essed. Expecting 70 records
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "G
LOB" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "S
CPT" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "A
RMO" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "W
EAP" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "C
REA" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "C
ELL" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "D
IAL" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "Q
UST" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "P
ACK" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "E
XPL" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "P
ERK" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "M
ESG" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] GRUP Top "R
CPE" processed
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Building Fo
rmID index
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] FormID inde
x built
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Building Ed
itorID index
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] EditorID in
dex built
[00:32] Background Loader: [More Perks for Honest Hearts Update.esp] Processing
completed
[00:32] Background Loader: loading "More Perks for Old World Blues Update.esp"..
.
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Loading f
ile
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] File load
ed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Start pro
cessing

[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Adding ma
ster "FalloutNV.esm"
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Adding ma
ster "OldWorldBlues.esm"
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Adding ma
ster "More Perks.esm"
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Adding ma
ster "More Perks for Old World Blues.esm"
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Header pr
ocessed. Expecting 38 records
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"MGEF" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"SCPT" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"ARMO" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"CREA" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"ALCH" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"LVLI" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"DIAL" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"QUST" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"PERK" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"MESG" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"RCPE" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] GRUP Top
"RCCT" processed
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Building
FormID index
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] FormID in
dex built
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Building
EditorID index
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] EditorID
index built
[00:32] Background Loader: [More Perks for Old World Blues Update.esp] Processin
g completed
[00:32] Background Loader: loading "Couriers Blunder + Rifle.esp"...
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] Loading file
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] File loaded
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] Start processing
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] Adding master "Fallout
NV.esm"
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] Header processed. Expe
cting 322 records
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "SOUN" proces
sed
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "CONT" proces
sed
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "IMOD" proces
sed
[00:32] Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "STAT" proces
sed

[00:32]
sed
[00:32]
sed
[00:32]
sed
[00:32]
sed
[00:32]
sed
[00:32]
sed
[00:32]
sed
[00:32]
sed
[00:32]
sed
[00:32]
[00:32]
[00:32]
x
[00:32]
[00:32]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
.esp"
[00:33]
cords
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
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[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]

Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "WEAP" proces


Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "NPC_" proces
Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "CREA" proces
Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "NOTE" proces
Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "LVLI" proces
Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "NAVI" proces
Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "CELL" proces
Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "WRLD" proces
Background Loader: [Couriers Blunder + Rifle.esp] GRUP Top "FLST" proces
Background Loader: [Couriers Blunder + Rifle.esp] Building FormID index
Background Loader: [Couriers Blunder + Rifle.esp] FormID index built
Background Loader: [Couriers Blunder + Rifle.esp] Building EditorID inde
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Couriers Blunder + Rifle.esp] EditorID index built


[Couriers Blunder + Rifle.esp] Processing completed
loading "WMX-POPMerged.esp"...
[WMX-POPMerged.esp] Loading file
[WMX-POPMerged.esp] File loaded
[WMX-POPMerged.esp] Start processing
[WMX-POPMerged.esp] Adding master "FalloutNV.esm"
[WMX-POPMerged.esp] Adding master "CaravanPack.esm"
[WMX-POPMerged.esp] Adding master "ClassicPack.esm"
[WMX-POPMerged.esp] Adding master "MercenaryPack.esm"
[WMX-POPMerged.esp] Adding master "TribalPack.esm"
[WMX-POPMerged.esp] Adding master "WeaponModsExpanded

Background Loader: [WMX-POPMerged.esp] Header processed. Expecting 42 re


Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[WMX-POPMerged.esp] GRUP Top "TXST" processed


[WMX-POPMerged.esp] GRUP Top "SCPT" processed
[WMX-POPMerged.esp] GRUP Top "STAT" processed
[WMX-POPMerged.esp] GRUP Top "WEAP" processed
[WMX-POPMerged.esp] GRUP Top "QUST" processed
[WMX-POPMerged.esp] GRUP Top "FLST" processed
[WMX-POPMerged.esp] GRUP Top "MESG" processed
[WMX-POPMerged.esp] Building FormID index
[WMX-POPMerged.esp] FormID index built
[WMX-POPMerged.esp] Building EditorID index
[WMX-POPMerged.esp] EditorID index built
[WMX-POPMerged.esp] Processing completed
loading "Ragdolls.esp"...
[Ragdolls.esp] Loading file
[Ragdolls.esp] File loaded
[Ragdolls.esp] Start processing
[Ragdolls.esp] Adding master "FalloutNV.esm"
[Ragdolls.esp] Adding master "DeadMoney.esm"
[Ragdolls.esp] Adding master "HonestHearts.esm"
[Ragdolls.esp] Adding master "OldWorldBlues.esm"
[Ragdolls.esp] Adding master "LonesomeRoad.esm"
[Ragdolls.esp] Header processed. Expecting 36 records
[Ragdolls.esp] GRUP Top "SCPT" processed

[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
"
[00:33] Background
87 records
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
records
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
records
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Ragdolls.esp] GRUP Top "ARMO" processed


[Ragdolls.esp] GRUP Top "MISC" processed
[Ragdolls.esp] GRUP Top "CREA" processed
[Ragdolls.esp] GRUP Top "QUST" processed
[Ragdolls.esp] GRUP Top "EXPL" processed
[Ragdolls.esp] GRUP Top "MESG" processed
[Ragdolls.esp] Building FormID index
[Ragdolls.esp] FormID index built
[Ragdolls.esp] Building EditorID index
[Ragdolls.esp] EditorID index built
[Ragdolls.esp] Processing completed
loading "NCRTrooperOverhaul.esp"...
[NCRTrooperOverhaul.esp] Loading file
[NCRTrooperOverhaul.esp] File loaded
[NCRTrooperOverhaul.esp] Start processing
[NCRTrooperOverhaul.esp] Adding master "FalloutNV.esm

Loader: [NCRTrooperOverhaul.esp] Header processed. Expecting


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[NCRTrooperOverhaul.esp] GRUP Top "ENCH" processed


[NCRTrooperOverhaul.esp] GRUP Top "ARMO" processed
[NCRTrooperOverhaul.esp] GRUP Top "CONT" processed
[NCRTrooperOverhaul.esp] GRUP Top "NPC_" processed
[NCRTrooperOverhaul.esp] GRUP Top "CELL" processed
[NCRTrooperOverhaul.esp] GRUP Top "WRLD" processed
[NCRTrooperOverhaul.esp] GRUP Top "FLST" processed
[NCRTrooperOverhaul.esp] GRUP Top "ARMA" processed
[NCRTrooperOverhaul.esp] Building FormID index
[NCRTrooperOverhaul.esp] FormID index built
[NCRTrooperOverhaul.esp] Building EditorID index
[NCRTrooperOverhaul.esp] EditorID index built
[NCRTrooperOverhaul.esp] Processing completed
loading "Roberts_NewVegas.esp"...
[Roberts_NewVegas.esp] Loading file
[Roberts_NewVegas.esp] File loaded
[Roberts_NewVegas.esp] Start processing
[Roberts_NewVegas.esp] Adding master "FalloutNV.esm"
[Roberts_NewVegas.esp] Header processed. Expecting 19

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Roberts_NewVegas.esp] GRUP Top "RACE" processed


[Roberts_NewVegas.esp] GRUP Top "ARMO" processed
[Roberts_NewVegas.esp] Building FormID index
[Roberts_NewVegas.esp] FormID index built
[Roberts_NewVegas.esp] Building EditorID index
[Roberts_NewVegas.esp] EditorID index built
[Roberts_NewVegas.esp] Processing completed
loading "AutumnLeaves.esp"...
[AutumnLeaves.esp] Loading file
[AutumnLeaves.esp] File loaded
[AutumnLeaves.esp] Start processing
[AutumnLeaves.esp] Adding master "FalloutNV.esm"
[AutumnLeaves.esp] Header processed. Expecting 14489

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[AutumnLeaves.esp]
[AutumnLeaves.esp]
[AutumnLeaves.esp]
[AutumnLeaves.esp]
[AutumnLeaves.esp]
[AutumnLeaves.esp]
[AutumnLeaves.esp]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top

"TXST"
"FACT"
"SOUN"
"MGEF"
"SCPT"
"SPEL"
"ACTI"

processed
processed
processed
processed
processed
processed
processed

[00:33]
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[00:33]
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[00:33]
[00:33]
ds
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]

Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[AutumnLeaves.esp] GRUP Top "TACT" processed


[AutumnLeaves.esp] GRUP Top "CONT" processed
[AutumnLeaves.esp] GRUP Top "DOOR" processed
[AutumnLeaves.esp] GRUP Top "LIGH" processed
[AutumnLeaves.esp] GRUP Top "MISC" processed
[AutumnLeaves.esp] GRUP Top "STAT" processed
[AutumnLeaves.esp] GRUP Top "SCOL" processed
[AutumnLeaves.esp] GRUP Top "WEAP" processed
[AutumnLeaves.esp] GRUP Top "NPC_" processed
[AutumnLeaves.esp] GRUP Top "CREA" processed
[AutumnLeaves.esp] GRUP Top "KEYM" processed
[AutumnLeaves.esp] GRUP Top "ALCH" processed
[AutumnLeaves.esp] GRUP Top "NOTE" processed
[AutumnLeaves.esp] GRUP Top "NAVI" processed
[AutumnLeaves.esp] GRUP Top "CELL" processed
[AutumnLeaves.esp] GRUP Top "WRLD" processed
[AutumnLeaves.esp] GRUP Top "DIAL" processed
[AutumnLeaves.esp] GRUP Top "QUST" processed
[AutumnLeaves.esp] GRUP Top "PACK" processed
[AutumnLeaves.esp] GRUP Top "EXPL" processed
[AutumnLeaves.esp] GRUP Top "IMAD" processed
[AutumnLeaves.esp] GRUP Top "FLST" processed
[AutumnLeaves.esp] GRUP Top "PERK" processed
[AutumnLeaves.esp] GRUP Top "VTYP" processed
[AutumnLeaves.esp] GRUP Top "MESG" processed
[AutumnLeaves.esp] GRUP Top "MUSC" processed
[AutumnLeaves.esp] GRUP Top "REPU" processed
[AutumnLeaves.esp] GRUP Top "RCPE" processed
[AutumnLeaves.esp] GRUP Top "RCCT" processed
[AutumnLeaves.esp] GRUP Top "MSET" processed
[AutumnLeaves.esp] GRUP Top "ALOC" processed
[AutumnLeaves.esp] GRUP Top "CHAL" processed
[AutumnLeaves.esp] Building FormID index
[AutumnLeaves.esp] FormID index built
[AutumnLeaves.esp] Building EditorID index
[AutumnLeaves.esp] EditorID index built
[AutumnLeaves.esp] Processing completed
loading "SPRearmed.esp"...
[SPRearmed.esp] Loading file
[SPRearmed.esp] File loaded
[SPRearmed.esp] Start processing
[SPRearmed.esp] Adding master "FalloutNV.esm"
[SPRearmed.esp] Adding master "HonestHearts.esm"
[SPRearmed.esp] Header processed. Expecting 199 recor

Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]
[SPRearmed.esp]

GRUP Top "SOUN" processed


GRUP Top "SCPT" processed
GRUP Top "IMOD" processed
GRUP Top "WEAP" processed
GRUP Top "PROJ" processed
GRUP Top "LVLI" processed
GRUP Top "CELL" processed
GRUP Top "WRLD" processed
GRUP Top "QUST" processed
GRUP Top "FLST" processed
GRUP Top "ARMA" processed
GRUP Top "RCPE" processed
Building FormID index
FormID index built
Building EditorID index

[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
ords
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
ds
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
records
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]
[00:33]

Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[SPRearmed.esp] EditorID index built


[SPRearmed.esp] Processing completed
loading "NukaCola-Ojo.esp"...
[NukaCola-Ojo.esp] Loading file
[NukaCola-Ojo.esp] File loaded
[NukaCola-Ojo.esp] Start processing
[NukaCola-Ojo.esp] Adding master "FalloutNV.esm"
[NukaCola-Ojo.esp] Header processed. Expecting 37 rec

Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[NukaCola-Ojo.esp] GRUP Top "SCPT" processed


[NukaCola-Ojo.esp] GRUP Top "ACTI" processed
[NukaCola-Ojo.esp] GRUP Top "CONT" processed
[NukaCola-Ojo.esp] GRUP Top "LIGH" processed
[NukaCola-Ojo.esp] GRUP Top "CELL" processed
[NukaCola-Ojo.esp] GRUP Top "WRLD" processed
[NukaCola-Ojo.esp] GRUP Top "EXPL" processed
[NukaCola-Ojo.esp] Building FormID index
[NukaCola-Ojo.esp] FormID index built
[NukaCola-Ojo.esp] Building EditorID index
[NukaCola-Ojo.esp] EditorID index built
[NukaCola-Ojo.esp] Processing completed
loading "1874Sharps.esp"...
[1874Sharps.esp] Loading file
[1874Sharps.esp] File loaded
[1874Sharps.esp] Start processing
[1874Sharps.esp] Adding master "FalloutNV.esm"
[1874Sharps.esp] Header processed. Expecting 30 recor

Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[1874Sharps.esp] GRUP Top "CONT" processed


[1874Sharps.esp] GRUP Top "STAT" processed
[1874Sharps.esp] GRUP Top "WEAP" processed
[1874Sharps.esp] GRUP Top "CELL" processed
[1874Sharps.esp] GRUP Top "WRLD" processed
[1874Sharps.esp] Building FormID index
[1874Sharps.esp] FormID index built
[1874Sharps.esp] Building EditorID index
[1874Sharps.esp] EditorID index built
[1874Sharps.esp] Processing completed
loading "LeeEnfieldMkIII.esp"...
[LeeEnfieldMkIII.esp] Loading file
[LeeEnfieldMkIII.esp] File loaded
[LeeEnfieldMkIII.esp] Start processing
[LeeEnfieldMkIII.esp] Adding master "FalloutNV.esm"
[LeeEnfieldMkIII.esp] Header processed. Expecting 25

Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[LeeEnfieldMkIII.esp] GRUP Top "SOUN" processed


[LeeEnfieldMkIII.esp] GRUP Top "CONT" processed
[LeeEnfieldMkIII.esp] GRUP Top "IMOD" processed
[LeeEnfieldMkIII.esp] GRUP Top "STAT" processed
[LeeEnfieldMkIII.esp] GRUP Top "WEAP" processed
[LeeEnfieldMkIII.esp] GRUP Top "CELL" processed
[LeeEnfieldMkIII.esp] Building FormID index
[LeeEnfieldMkIII.esp] FormID index built
[LeeEnfieldMkIII.esp] Building EditorID index
[LeeEnfieldMkIII.esp] EditorID index built
[LeeEnfieldMkIII.esp] Processing completed
loading "Readius_NV.esp"...
[Readius_NV.esp] Loading file
[Readius_NV.esp] File loaded
[Readius_NV.esp] Start processing

[00:33] Background
[00:33] Background
ds
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
orkorders.esm"
[00:33] Background
[00:33] Background
"
[00:33] Background
t.esm"
[00:33] Background
[00:33] Background
[00:33] Background
e.esp"
[00:33] Background
Edition.esp"
[00:33] Background
e Complete.esp"
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
esp"
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background
[00:33] Background

Loader: [Readius_NV.esp] Adding master "FalloutNV.esm"


Loader: [Readius_NV.esp] Header processed. Expecting 20 recor
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Readius_NV.esp] GRUP Top "MGEF" processed


[Readius_NV.esp] GRUP Top "SCPT" processed
[Readius_NV.esp] GRUP Top "ARMO" processed
[Readius_NV.esp] GRUP Top "ALCH" processed
[Readius_NV.esp] GRUP Top "QUST" processed
[Readius_NV.esp] GRUP Top "MESG" processed
[Readius_NV.esp] Building FormID index
[Readius_NV.esp] FormID index built
[Readius_NV.esp] Building EditorID index
[Readius_NV.esp] EditorID index built
[Readius_NV.esp] Processing completed
loading "kenzie.esp"...
[kenzie.esp] Loading file
[kenzie.esp] File loaded
[kenzie.esp] Start processing
[kenzie.esp] Adding master "FalloutNV.esm"
[kenzie.esp] Adding master "DeadMoney.esm"
[kenzie.esp] Adding master "HonestHearts.esm"
[kenzie.esp] Adding master "OldWorldBlues.esm"
[kenzie.esp] Adding master "LonesomeRoad.esm"
[kenzie.esp] Adding master "GunRunnersArsenal.esm"
[kenzie.esp] Adding master "ZionTrail.esm"
[kenzie.esp] Adding master "ELECTRO-CITY - CompletedW

Loader: [kenzie.esp] Adding master "FCOMaster.esm"


Loader: [kenzie.esp] Adding master "AWorldOfPain(Preview).esm
Loader: [kenzie.esp] Adding master "Project Nevada - Equipmen
Loader: [kenzie.esp] Adding master "CFWNV.esm"
Loader: [kenzie.esp] Adding master "UWHNV-Core.esm"
Loader: [kenzie.esp] Adding master "Project Nevada - Rebalanc
Loader: [kenzie.esp] Adding master "Mission Mojave - Ultimate
Loader: [kenzie.esp] Adding master "Project Nevada - Rebalanc
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]

Adding
Adding
Adding
Adding
Adding
Adding
Adding
Adding

master
master
master
master
master
master
master
master

"001 Project Weaponry.esp"


"WeaponModsExpanded.esp"
"CNR_Beta.esp"
"TheInheritance.esp"
"CourierCacheWSE.esp"
"NewVegasBountiesII.esp"
"1nivVSLArmors.esp"
"Couriers Blunder + Rifle.

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]
[kenzie.esp]

Adding master "WMX-POPMerged.esp"


Adding master "NCRTrooperOverhaul.esp"
Header processed. Expecting 718 records
GRUP Top "FACT" processed
GRUP Top "RACE" processed
GRUP Top "CONT" processed
GRUP Top "NPC_" processed
GRUP Top "LVLI" processed
GRUP Top "FLST" processed
Building FormID index
FormID index built

[00:33] Background Loader:


[00:33] Background Loader:
[00:33] Background Loader:
[00:33] Background Loader:
[00:34] Background Loader:
[00:37] Background Loader:
[00:40] Background Loader:
[00:42] Background Loader:
[00:42] Background Loader:
[00:42] Background Loader:
[00:42] Background Loader:
[00:42] Background Loader:
[00:42] Background Loader:
rence info.
[00:43] Background Loader:
[00:46] Background Loader:
erence info.
[00:46] Background Loader:
[00:47] Background Loader:
[00:47] Background Loader:
o.
[00:49] Background Loader:
[00:52] Background Loader:
[00:52] Background Loader:
fo.
[00:52] Background Loader:
[00:52] Background Loader:
nfo.
[00:52] Background Loader:
erence info.
[00:52] Background Loader:
erence info.
[00:52] Background Loader:
[00:52] Background Loader:
ce info.
[00:52] Background Loader:
[00:52] Background Loader:
info.
[00:52] Background Loader:
[00:53] Background Loader:
ce info.
[00:53] Background Loader:
[00:53] Background Loader:
[00:53] Background Loader:
[00:53] Background Loader:
[00:53] Background Loader:
nfo.
[00:53] Background Loader:
nfo.
[00:53] Background Loader:
rence info.
[00:55] Background Loader:
uilding reference info.
[00:56] Background Loader:
[00:56] Background Loader:
nfo.
[00:56] Background Loader:
ference info.
[00:56] Background Loader:
o.

[kenzie.esp] Building EditorID index


[kenzie.esp] EditorID index built
[kenzie.esp] Processing completed
[DeadMoney.esm] Building reference info.
[HonestHearts.esm] Building reference info.
[OldWorldBlues.esm] Building reference info.
[LonesomeRoad.esm] Building reference info.
[GunRunnersArsenal.esm] Building reference info.
[ClassicPack.esm] Building reference info.
[MercenaryPack.esm] Building reference info.
[TribalPack.esm] Building reference info.
[CaravanPack.esm] Building reference info.
[Interior Lighting Overhaul - Core.esm] Building refe
[ZionTrail.esm] Building reference info.
[ELECTRO-CITY - CompletedWorkorders.esm] Building ref
[FCOMaster.esm] Building reference info.
[NVInteriors_Core.esm] Building reference info.
[NVInteriors_ComboEdition.esm] Building reference inf
[AWorldOfPain(Preview).esm] Building reference info.
[More Perks.esm] Building reference info.
[More Perks for Dead Money.esm] Building reference in
[Project Nevada - Core.esm] Building reference info.
[Project Nevada - Equipment.esm] Building reference i
[ELECTRO-CITY - Highways and Byways.esm] Building ref
[Interior Lighting Overhaul - L38PS.esm] Building ref
[CFWNV.esm] Building reference info.
[Project Nevada - Extra Options.esm] Building referen
[NVStripOpen.esm] Building reference info.
[More Perks for Honest Hearts.esm] Building reference
[UWHNV-Core.esm] Building reference info.
[More Perks for Old World Blues.esm] Building referen
[SomeguySeries.esm] Building reference info.
[LazarusProject.esm] Building reference info.
[oHUD.esm] Building reference info.
[DesertersFortress.esm] Building reference info.
[Project Nevada - Rebalance.esp] Building reference i
[Project Nevada - Cyberware.esp] Building reference i
[Mission Mojave - Ultimate Edition.esp] Building refe
[Interior Lighting Overhaul - Ultimate Edition.esp] B
[Fellout.esp] Building reference info.
[The Mod Configuration Menu.esp] Building reference i
[Project Nevada - Rebalance Complete.esp] Building re
[Project Nevada - All DLC.esp] Building reference inf

[00:56] Background
[00:57] Background
[00:57] Background
[00:57] Background
[00:57] Background
fo.
[00:57] Background
eference info.
[00:57] Background
[00:57] Background
[00:57] Background
[00:57] Background
[00:57] Background
[00:57] Background
[00:57] Background
[00:57] Background
[00:58] Background
[00:58] Background
[00:58] Background
[00:58] Background
[00:58] Background
[00:59] Background
[00:59] Background
[01:00] Background
[01:00] Background
[01:00] Background
info.
[01:00] Background
[01:00] Background
[01:00] Background
[01:00] Background
ence info.
[01:00] Background
[01:00] Background
[01:00] Background
[01:00] Background
[01:00] Background
ference info.
[01:00] Background
reference info.
[01:00] Background
o.
[01:00] Background
[01:00] Background
[01:00] Background
[01:00] Background
[01:00] Background
[01:01] Background
[01:01] Background
[01:01] Background
[01:01] Background
[01:01] Background
[01:01] Background
[01:01] Background

Loader:
Loader:
Loader:
Loader:
Loader:

[FCO
[FCO
[ILO
[ILO
[ILO

NPC Changes.esp] Building reference info.


GlowingOne.esp] Building reference info.
PipBoy Light.esp] Building reference info.
A World of Pain.esp] Building reference info.
NVInteriors Project.esp] Building reference in

Loader: [Project Nevada - Cyberware Additions.esp] Building r


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[The Weapon Mod Menu.esp] Building reference info.


[001 Project Weaponry.esp] Building reference info.
[EVE FNV - ALL DLC.esp] Building reference info.
[WeaponModsExpanded.esp] Building reference info.
[Reload Sounds.esp] Building reference info.
[More Perks Update.esp] Building reference info.
[CNR_Beta.esp] Building reference info.
[TheInheritance.esp] Building reference info.
[ZionTrail-NV.esp] Building reference info.
[StripOpenMain.esp] Building reference info.
[CourierCacheWSE.esp] Building reference info.
[ILO - GS Shack.esp] Building reference info.
[New Vegas Trade Center.esp] Building reference info.
[NewVegasBounties.esp] Building reference info.
[NewVegasBountiesII.esp] Building reference info.
[1nivVSLArmors.esp] Building reference info.
[UWHNV-Addon-DLC.esp] Building reference info.
[UWHNV-Addon-NoCompanionsRoom.esp] Building reference

Loader:
Loader:
Loader:
Loader:

[UWHNV-Addon-GRA.esp] Building reference info.


[WMX-DLCMerged.esp] Building reference info.
[FCO - OHSB NPC Edits.esp] Building reference info.
[More Perks for Dead Money Update.esp] Building refer

Loader:
Loader:
Loader:
Loader:
Loader:

[CFW-PN-DLC.esp] Building reference info.


[CFW-PN.esp] Building reference info.
[Real Recoil.esp] Building reference info.
[CFW-DLC.esp] Building reference info.
[More Perks for Honest Hearts Update.esp] Building re

Loader: [More Perks for Old World Blues Update.esp] Building


Loader: [Couriers Blunder + Rifle.esp] Building reference inf
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[WMX-POPMerged.esp] Building reference info.


[Ragdolls.esp] Building reference info.
[NCRTrooperOverhaul.esp] Building reference info.
[Roberts_NewVegas.esp] Building reference info.
[AutumnLeaves.esp] Building reference info.
[SPRearmed.esp] Building reference info.
[NukaCola-Ojo.esp] Building reference info.
[1874Sharps.esp] Building reference info.
[LeeEnfieldMkIII.esp] Building reference info.
[Readius_NV.esp] Building reference info.
[kenzie.esp] Building reference info.
finished

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