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B LUE D RAGONSPAWN S TATS

Good day, World of Warcraft RPG fans!


You may have noticed that the blue wyrmkin and blue scalebane statistics blocks were inadvertently left out of
Lands of Mystery. (Instead, you got to see the blue whelp and drake entry twice!)
The missing stat blocks appear below, along with the associated text. Sorry for the mix-up!

Blue Wyrmkin

Hit Dice:
Initiative:
Speed:
Armor Class:
Base Attack/Grapple:
Attack:

Full Attack:

Space/Reach:
Special Attacks:
Special Qualities:
Saves:
Abilities:
Skills:
Feats:
Control
Environment:
Organization:

Large Monstrous Humanoid (Cold, Earth)


3d8+9 (22 hp)
+1
20 ft. in scale mail (4 squares), base move 30 feet
18 (1 size, +1 Agy, +2 natural, +4 scale mail, +2
heavy shield), touch 10, at-footed 17
+3/+11
+1 longsword +7 melee (2d6+5/1920)

+1 longsword +7 melee (2d6+5/1920) or +1


spear +7 melee (2d6+5/x3), or +1 spear +4
ranged
(2d6+5/x3)
10 ft./10 ft.

Darkvision 60 ft., heritage immunities


Fort +5, Ref +2, Will +3
Str 19, Agy 12, Sta 16, Int 13, Spt 10, Cha 9
Knowledge (arcana) +8, Spellcraft +8, Spot +6

Dodge, Magic Energy Control

Challenge Rating:
Treasure:
Alignment:
Advancement:

Cold plains, tundra or grasslands


Unit (10100), squadron (40400) or army
(1001000)
3
Standard
Usually lawful neutral
49 HD (Large) or by character class

Level Adjustment:

Use racial levels

The creature has the lower body of a reptile, with four


massive, scale-covered legs. His torso and arms are
humanoid, while his head is that of a dragon and he has
a noticeable draconic tail as well. His scales are azure, but it
is difcult to distinguish them from the blue armor he wears
over them. His armor is etched with draconic symbols, and
similar tattoos line the scales on his exposed lower arms. He

Blue Scalebane

Large Monstrous Humanoid (Cold, Earth)


9d8+27 (67 hp)
+5
30 ft. in scale mail (6 squares), base move 40 feet
20 (1 size, +1 Agy, +4 natural, +6 +2 scale mail),
touch 10, at-footed 19
+9/+13
+3 greatsword +15 melee (3d6+9/1920) or
+3 composite longbow (+4) +12 ranged (2d6+7/
x3)
+3 greatsword +15/+10 melee (3d6+9/1920) or
+3 composite longbow (+4) +12/+7 ranged
(2d6+7/x3)
10 ft./10 ft.

Darkvision 60 ft., heritage immunities


Fort +10, Ref +4, Will +8
Str 19, Agy 12, Sta 16, Int 13, Spt 10, Cha 10
Balance +0, Bluff +4, Concentration +8, Intimidate
+12, Knowledge (arcana) +13, Listen +7, Spellcraft
+13, Spot +5, Stealth +0 (4 to hide), Survival +3
Dodge, Great Fortitude, Improved Initiative, Magic Energy
Cold plains, tundra or grasslands
1 per 50100 wyrmkin; unit (10100), squadron
(40400) or army (1001000)
7
Standard
Usually lawful neutral
1018 HD (Large); 1927 HD (Huge) or by
character class
+3

has a look of nobility in his cold eyes. He carries an intricately


crafted longsword in one hand, and a shield in the other.

Description
Blue wyrmkin still serve as the grunt forces of the blue
dragonight, rarely acting without specic orders. Those
wyrmkin who show exceptional intelligence are often
trained in spellcasting.
1

The statistics above represent a wyrmkin with three


racial levels of blue wyrmkin.

Combat
Blue wyrmkin are not quite as hardy as other
dragonspawn, but they are clever, and attempt to set
up ambushes or otherwise turn the tables in their
favor. Most carry +1 longswords or other minor magic
weapons, provided by their patrons. Most wyrmkin
ght in large units, and they are capable of performing
advanced maneuvers such as anking their enemies or
taking specic formations, but they rarely think of such
strategies on their own. Fortunately, most of these groups
are lead by higher-ranking dragonspawn, and they look
to these individuals for orders.
Heritage Immunities: By virtue of their unique
lineage, blue wyrmkin are immune to blue dragons
breath weapons. They are likewise immune to the
frightful presence of any blue dragon with less than twice
as many Hit Dice as they have.
Masterwork or Magic Arms and Armor: Dragonspawn
are equipped with the best weapons and armor available.
Unless stated otherwise, each dragonspawn has
masterwork quality weapons and armor. Some may also
have enchanted equipment.
Saves: Unlike other monstrous humanoids, blue
dragonspawn have good Fortitude and Will saves and
poor Reex saves.

Blue Scalebane

Scalebanes are the most elite of the blue dragonspawn,


and they represent a small fraction of blue dragonspawn
society. These are the leaders, the most powerful
spellcasters, and the elders of the blue dragonspawn
race. Scalebanes are chosen from the best of the lesser
ranks, those who demonstrate exceptional leadership as
well as combat or magical abilities.
While most scalebanes are intellectual, they are
still powerfully built for combat, standing 7 feet tall
on average. They are trained in the use of all types of
weapons and tactics. Many blue scalebanes carry banners
representing their draconic patron or matron, such as
Azuregos in Azshara or Haleh in Winterspring.

Combat
Blue scalebanes spend most of their time in combat
commanding their units, but those with spellcaster
levels pepper their enemies with spells from a distance.
If pressed, they ght fearlessly, but prefer to avoid melee
combat if possible because they know they are most
effective in command positions.
Masterwork or Magic Arms and Armor (Ex): Each
scalebane is always equipped with a +3 magic weapon,
usually a greatsword, which often has other abilities
in addition to its enhancement bonus. In addition, a
scalebane typically carries at least one other magic item,
such as a shield, armor, a wand, or something that would
benet the blue scalebanes unit.
2

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