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Munchkin 2 Player Rule

Bickering Servants
Players create two characters each. One gets 3 cards of each type and starts at level 2. This is the Master. The other starts with
2 cards of each type and starts at level 1. This is the servant.
The servant will always fight on the side of their Master, however they will not fight on the side of the other Player's characters.
If they have the opportunity to sabotage the other player then they will take it, even if their Master has joined the fight.
Each time you get treasure the Master gets first pick. They assign treasure to their servant. They can not give their servant any
cards that would make the servant the same level as they are. If something would lower a Master character's level then lower their
Servant's level instead. Any cards that can't be played by either the Master or the Servant are available to the Master to sell or trade.
Servants can't have henchmen or mounts. Servants don't get class cards, only Masters.
If the combined force of the Master and Servant are not enough then the Servant dies first. The Master gets all the loot from
their Servant. If the Master also dies then the other player can loot the body and the other player comes back one level lower
drawing a starting amount of cards again for themselves and their servant.
If there is something where you don't know if it targets the Master or the Servant then roll 1d6. On a 1-2 it hits the Master but
on 3-6 the Master dodges faster than his servant. If you are running away the Master gets away on a 5 or higher. The servant gets
away on a 4 or higher.

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