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LESSON 1:
I t is a f ie ld in v ol ve d in ap p ly in g a c om p le x, in te gr at ed p ro ce s s s t o a na ly ze an d s ol ve p ro b lem s in h um a n lea rn i ng .
E D U CA TI O NA L T E C H NO L O GY
I t is con s i s ts o f d es ig n s an d en vi r on m en ts th at en ga ge le ar ne rs an d re li ab le tec hn iq u e o r m et ho d f or e ng ag in g le ar ni ng s u ch as co gn it iv e l ea rn in g s tr at eg ie s an d cr it ic al th in ki ng s k il ls .
I t is a t he or y ab ou t ho w p ro b lem s in h um a n le ar ni ng ar e id en ti fi ed a nd s o lv ed .
LESSON 2:
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TECHNOLOGY: BOON OR BANE?
TECHNOLOGY
LESSON 3:
Constructivist Way
Educational Technology serves as
learning tools that learners learn withit engages learners as active,
constructive, intentional, authentic and
cooperative learning.
Technology is not merely a delivery
vehicle for content, rather used as a
facilitator of thinking and knowledge
construction.
LESSON 4:
SYSTEMATIC APPROACH TO TEACHING
Define Obje ctive
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LESSON 5:
Secon
d
First
Through a
series of
Symbols
Through a
series of
Illustrations
Through a
Sequence of
Actions
SYMBOLIC
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Abstraction
ICONIC
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ICONIC
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SYMBOLIC
ICONIC
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LESSON 6:
Verbal Symbols
Visual Symbols
Recordings, Radio, Still Pictures
Educational Television
Exhibits
Study Trips
Demonstrations
Dramatized Experiences
Contrived Experiences
Direct Purposeful Experiences
PREPARATION OF SELF
PREPARATION OF STUDENTS
PRESENTATION OF MATERIALS
FOLLOW-UP
Gain attention
Provide learner guidance
Inform learner of objectives
Stimulate recall of prior learning
Present stimulus materials
Elicit performance
Provide feedback
Assess performance
Enhance retention transfer
LESSON 7:
DIRECT PURPOSEFUL EXPERIENCES
These ex periences are purposeful in th e sense that these are intern alized wh ich involv es asking o f q uestions that hav e sig niicance in life of the pe rson underg oing direct exp erience
These are con cret e firsth and exp eriences th at mak e up the fo und atio n of o ur learning
LESSON 8:
TEACHING WITH CONTRIVED EXPERIENCES
of a real device or
associated devices,
displayed in such a way
that representation of
reality is created.
LESSON 9:
TEACHING WITH DRAMATIZED EXPERIENCES
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Role-playing- unprepared,
spontaneous dramatization of
a lets pretend situation
where assigned participants
are absorbed by their own
roles in the situation described
by the teachers.
LESSON 10:
DEMONSTRATIONS IN TEACHING
Demonstration
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Lesson 11:
MAKING THE MOST OF COMMUNITY RESOURCES AND FIELD TRIPS
Disadvntge:
Benefits
Limitations
LESSON 13:
TEACHING WITH VISUAL SYMBOLS
Visual Symbols
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LESSON 15:
LESSON 16:
USING THE PROJECT-BASED LEARNING MULTIMEDIA
AS A TEACHING STRATEGY
EFFECTIVE USE OF
PROJECT-BASED
MULTIMEDIA LEARNING
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LESSON 17:
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ASSESSMENT IN A CONSTRUCTIVIST
TECHNOLOGY-SUPPORTED LEARNING
Lesson 18:
fac i l i ty d es i g n e d f o r t h e h o u si n g a n d u t il i z a ti o n o f al l e d u c at i o na l m e d i a wi t h in t h e sc h o o l
re n d er s v a rio u s ki n d s o f s e r v ice s