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Character Sheet

Player Name

Adriane

Paladin

Character Name

Level

10,000

Class

Paragon Path

Epic Destiny

Elf

Medium

77

Female 5'7"

153 lbs.

Lawful Good

Ludia

Race

Size

Age

Gender

Weight

Alignment

Deity

Height

INITIATIVE
SCORE

DEX

1/2 LVL

Initiative

Adventuring Company

DEFENSES
MISC

SCORE
DEFENSE

Total XP

23

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

AC

13

SCORE
FEAT

RPGA Number

MOVEMENT
ENH

MISC

BASE

ARMOR

ITEM

MISC

MISC

Speed

(Squares)

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

17

STR
Strength

13

CON

ABIL MOD

MOD + 1/2 LVL

DEFENSE

18

10 +
1/2 LVL ABIL

FORT 13

SENSES
CLASS

FEAT

ENH

MISC

SCORE

MISC

CONDITIONAL BONUSES

Constitution

11

DEX
Dexterity

10

INT
Intelligence

16

WIS

DEFENSE

15

CHA

13

DEFENSE

18

Wisdom

13

REF

CLASS

FEAT

21

Passive Insight

10 +

11

18

Passive Perception

10 +

ENH

MISC

MISC

SKILL BONUS

Low-light Vision

ATTACK WORKSPACE
ABILITY:

10 +
1/2 LVL ABIL

WILL 13

BASE

SPECIAL SENSES

CONDITIONAL BONUSES

10 +
1/2 LVL ABIL

PASSIVE SENSE

Melee Basic Attack - Vicious Fullblade +2

ATT BONUS
CLASS

FEAT

ENH

MISC

MISC

+ 11
ABILITY:

CONDITIONAL BONUSES

1/2 LVL ABIL

CLASS

PROF

FEAT

ENH

MISC

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL ABIL

CLASS

PROF

FEAT

ENH

MISC

Charisma

+ 6
MAX HP

HEALING SURGES
BLOODIED

69

SURGE VALUE

34

17

1/2 HP

1/4 HP

CURRENT HIT POINTS

ACTION POINTS

HIT POINTS
SURGES/DAY

11

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

DAMAGE WORKSPACE
ABILITY:

Melee Basic Attack - Vicious Fullblade +2

DAMAGE

ABIL

CURRENT SURGE USES

1d12+7
RACE FEATURES

ABILITY:

SECOND WIND 1/ENCOUNTER

ABIL

1d4+5

Group Awareness - Non-elf allies within 5 get +1 to Perception.

USED

ENH

MISC

ENH

MISC

MISC

Melee Basic Attack - Unarmed

Elven Weapon Proficiency - Proficient with longbow and shortbow.


DAMAGE
TEMPORARY HIT POINTS

FEAT

3
FEAT

MISC

Elven Accuracy - Use elven accuracy as an encounter power.


Fey Origin - Your origin is fey, not natural

DEATH SAVING THROW FAILURES

BASIC ATTACKS
ATTACK

DEFENSE

WEAPON OR POWER

Wild Step - Ignore difficult terrain when shifting (even when shifting
squares).
11 multiple
vs AC
Vicious Fullblade +2

SAVING THROW MODS


RESISTANCES
CURRENT CONDITIONS AND EFFECTS

DAMAGE

1d12+7

vs

AC

Unarmed (Melee)

1d4+5

vs

AC

Unarmed (Range)

1d4

vs

CLASS / PATH / DESTINY FEATURES

SKILLS
BONUS

1
3

ABIL MOD
+ 1/2 LVL

SKILL NAME

Acrobatics
Arcana

TRND
(+5)

ARMOR
PENALTY MISC

DEX

INT

n/a

or other power; encounter.

Armor of Bahamut - Use Channel Divinity to invoke armor

Divine Challenge - Use divine challenge as an at-will

of Bahamut

power; minor action.

Mighty Challenge - Divine challenge deals extra radiant

Lay on Hands - Use lay on hands as an at-will (special)

damage

power; minor.

Weapon Proficiency (Fullblade) - Gain proficiency with

Athletics

STR

Bluff

CHA

n/a

Diplomacy

CHA

n/a

Dungeoneering

WIS

n/a

Endurance

CON

Heal

WIS

n/a

History

INT

n/a

11

Insight

WIS

n/a

Intimidate

CHA

n/a

n/a

11

11

the Fullblade.

Nature

WIS

Perception

WIS

n/a

Religion

INT

n/a

Stealth

DEX

Streetwise

CHA

n/a

DEX

Thievery

Adriane

FEATS

Channel Divinity - Invoke a channel divinity class feature

Toughness - Gain 5 additional hit points per tier

LANGUAGES KNOWN
Common, Elven

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS
WEAPON

Divine Challenge

CHARACTER PORTRAIT

Vicious Fullblade +2 (E)

WEAPON

Ardent Strike

WEAPON

Holy Strike

WEAPON

Challenging Strike

ARMOR
ARMS

ENCOUNTER POWERS

Bloodiron Plate Armor +2 (E)


Iron Armbands of Power (heroic tier) (E)

FEET

Second Wind

HANDS

Elven Accuracy

HEAD

Armor of Bahamut

NECK

Divine Pursuit

Circlet of Authority (heroic tier) (E)


Collar of Recovery +1 (E)

RING

Divine Mettle

RING

Divine Strength

PERSONALITY TRAITS

WAIST

Hold Fast

Adriane was raised an orphan, and thusly, devoted the


majority of her life in service to those who raised her. Her
situation could have been much worse, considering that an
order of Clerics and Paladins were the ones who discovered
her. Rather than taking up the mantle of a Cleric, she's
chosen the armor of a Paladin.

Thunder Smite

DAILY POWERS
Ardent Vow
Blood of the Mighty
Arc of Vengeance

MANNERISMS AND APPEARANCE


Adriane is polite and civil, but only with those who are in
kind. She is especially fond of children, and is quite
protective of them. Those who commit evil acts are first
given an opportunity to repent before judgment is given.
Once someone has failed to redeem themselves, Justice is
the only alternative. Anyone who harms children would be
lucky not to be struck down on the spot. She wears a set of
pearly blue armor, and like most Elves, is quite beautiful.
Moreso in Adriane's case, given her vigorous physical
training.

UTILITY POWERS
Bless Weapon
Shield of Discipline

Daily Item Powers Per Day

OTHER EQUIPMENT

Heroic (1-10)

Milestone

Paragon (11-20)

Milestone

Epic (21-30)

Milestone

CHARACTER BACKGROUND

RITUALS / ALCHEMY

Adventurer's Kit

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 1 pp; 45 gp
Stored money: 0 gp
Encumbrance: 93 / 170

Adriane

Page 2

CHARACTER NAME

Skills

Adriane
PLAYER NAME

RACE

CLASS

Elf

LEVEL

Paladin

SCORE ABILITY

17 STR +3

69

13 CON +1

Spd

11 DEX +0

10 INT +0

Init

16 WIS +3

+3

13 CHA +1

21

Passive
Insight

1
3
4
4
11
6
2
11
3
11
6
8
8
8
1
4
1

MOD

HP

18

AC
23
Fort
18
Ref
15
Will
18
Passive
Perception

USED

Standard
ACTION
AT-WILL

Minor

RANGE
DAILY

ADDITIONAL EFFECTS

LEVEL

BOOK

(Trained)
Effect: Gain a standard action this turn.
Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.
ENCOUNTER SPECIAL

Ardent Strike
USED

USED

Divine, Radiant, Weapon


*

Standard

RANGE

ACTION

vs

One creature in burst

11

DEFENSE

TARGET

LEVEL

Paladin

KEYWORDS

BOOK

ATTACK

One creature

11

DEFENSE

TARGET

AT-WILL POWER

BOOK

PH

One creature

DEFENSE

TARGET

ATTACK

BOOK

DP

Elven Accuracy
USED

vs

LEVEL

Paladin

AT-WILL POWER

KEYWORDS

Melee weapon

Free

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

Attack: Strength vs. AC


If you are bloodied, this attack is Strength vs. the
lower of the target's AC or Will.
Hit: 1[W] + Strength modifier (+3) damage, and
the target is marked until the end of your next turn
or until you move into a square not adjacent to the
target.
Increase damage to 2[W] + Strength modifier (+3)
at 21st level.

USED

Personal
RANGE
vs

ATTACK

DEFENSE

TARGET

Effect: Reroll an attack roll. Use the second roll,


even if it's lower.

Vicious Fullblade +2: +11 attack, 1d12+7 damage


ADDITIONAL EFFECTS

AC

Vicious Fullblade +2: +11 attack, 1d12+7 damage

CLASS

PH

Divine, Weapon

AC

LEVEL

RANGE
vs

ADDITIONAL EFFECTS

Standard

Paladin

Melee weapon

ADDITIONAL EFFECTS

ACTION

ADDITIONAL EFFECTS

Attack: Strength or Charisma vs. AC


Hit: 1[W] + Strength modifier (+3) or Charisma
modifier (+1) damage, and the target is subject to
your divine sanction until the end of your next turn.
Level 21: 2[W] + Strength modifier (+3) or
Charisma modifier (+1) damage.
Special: When charging, you can use this power in
place of a melee basic attack.

RANGE

Vicious Fullblade +2: +11 attack, 1d12+7


damage

USED

Divine, Weapon

Close burst 5

ATTACK

Melee weapon

Attack: Strength vs. AC


Hit: 1[W] + Strength modifier (+3) radiant
damage. If you marked the target, you gain a
bonus to the damage roll equal to your Wisdom
modifier (+3).
Increase damage to 2[W] + Strength modifier
(+3) at 21st level.

KEYWORDS

Challenging Strike

ACTION

Adriane

(Trained)

AT-WILL POWER

Holy Strike

CLASS

(Trained)

Effect: You mark the target. The target remains marked until you use this power
against another target, or if you fail to engage the target (see below). A creature can be
subject to only one mark at a time. A new mark supersedes a mark that was already in
place.
While a target is marked, it takes a 2 penalty to attack rolls for any attack that
doesn't include you as a target. Also, it takes radiant damage equal to 3 + your
Charisma modifier (+1) the first time it makes an attack that doesn't include you as a
target before the start of your next turn. The damage increases to 6 + your Charisma
modifier (+1) at 11th level, and to 9 + your Charisma modifier (+1) at 21st level.
On your turn, you must engage the target you challenged or challenge a different
target. To engage the target, you must either attack it or end your turn adjacent to it. If
none of these events occur by the end of your turn, the marked condition ends and you
can't use divine challenge on your next turn.
You can use divine challenge once per turn.
Special: Even though this ability is called a challenge, it doesn't rely on the intelligence
or language ability of the target. It's a magical compulsion that affects the creature's
behavior, regardless of the creature's nature. You can't place a divine challenge on a
creature that is already affected by your or another character's divine challenge.

CLASS

PH

UTILITY POWER

ATTACK

(Trained)

Divine, Radiant

ACTION

ENCOUNTER

CLASS

KEYWORDS

Personal

Effect: You spend a healing surge and regain 17


hit points. You gain a +2 bonus to all defenses
until the start of your next turn.

vs

ADDITIONAL EFFECTS

Divine Challenge

KEYWORDS

11

DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX

PLAY DATA

Second Wind

Standard

Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery

ADDITIONAL EFFECTS

PLAY DATA

KEYWORDS

Action Point

CLASS

Paladin

ADDITIONAL EFFECTS

LEVEL

AT-WILL POWER

BOOK

PHS1

CLASS

Racial Power

ENCOUNTER POWER
Page 3

LEVEL

BOOK

PH

Divine Mettle
KEYWORDS

Divine Strength
USED

Divine

Minor
ACTION

KEYWORDS

Armor of Bahamut
USED

Divine

Close burst 10

Minor

Personal

10

RANGE

ACTION

RANGE

vs

One creature in burst

ATTACK

DEFENSE

KEYWORDS

ATTACK

Imm Interrupt

Ranged 5

ACTION

vs

TARGET

USED

Divine

RANGE
vs

DEFENSE

TARGET

ATTACK

DEFENSE

TARGET

Channel Divinity: You can use only one channel


divinity power per encounter
Effect: The target makes a saving throw with a
bonus equal to your Charisma modifier (+1).

Channel Divinity: You can use only one channel


divinity power per encounter
Effect: Apply your Strength modifier (+3) as
extra damage on your next attack this turn.

Channel Divinity: You can use only one channel


divinity power per encounter
Trigger: An enemy scores a critical hit on you or
an ally
Effect: Turn the critical hit within 5 squares of
you into a normal hit.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

Paladin

BOOK

CLASS

PH

ENCOUNTER POWER

USED

Standard
ACTION

AC

One creature

11

DEFENSE

TARGET

USED

Standard
ACTION

Fort

One creature

11

DEFENSE

TARGET

Vicious Fullblade +2: +11 attack, 2d12+7


damage

Vicious Fullblade +2: +11 attack, 2d12+7


damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

LEVEL

BOOK

CLASS

PH

ENCOUNTER POWER

KEYWORDS

USED

Minor

ACTION
vs
ATTACK

LEVEL

Paladin

DEFENSE

KEYWORDS

BOOK

Standard

RANGE

ACTION

One creature

11

TARGET

USED

DAILY POWER
Adriane

DP

KEYWORDS

Standard
1

AC

One creature

11

vs

DEFENSE

TARGET

vs

BOOK

DP

Vicious Fullblade +2: +11 attack, 4d12+7


damage

USED

Divine, Radiant, Weapon

ACTION

ADDITIONAL EFFECTS

BOOK

LEVEL

RANGE

ADDITIONAL EFFECTS

LEVEL

TARGET

Paladin

Melee weapon

Attack: Strength vs. AC


Hit: 4[W] + Strength modifier (+3) damage.
Effect: You take 5 damage, which can't be
reduced in any way.

Paladin

DEFENSE

Arc of Vengeance

Effect: The next time you attack the target


before the end of your next turn, you gain a
bonus to the damage roll equal to 5 + your
Wisdom modifier (+3). In addition, whenever you
attack the target before the end of the
encounter, it is subject to your divine sanction
until the end of your next turn.
Special: You can use this power a number of
times per day equal to your Wisdom modifier
(+3) (minimum 1), but only once per round.

CLASS

One creature

ENCOUNTER POWER

ATTACK

AC

Attack: Strength or Charisma vs. AC


Hit: 2[W] + Strength or Charisma modifier
damage, and the target is immobilized until the
end of your next turn.
Special: You can use this power in place of a
melee basic attack.

CLASS

DP

Divine, Reliable, Weapon

Melee touch

RANGE
vs

ADDITIONAL EFFECTS

Blood of the Mighty

Divine

Melee weapon

Vicious Fullblade +2: +11 attack, 2d12+7


damage

ENCOUNTER POWER

Ardent Vow

PH

USED

ATTACK

Attack: Strength vs. Fortitude


Hit: 2[W] + Strength modifier (+3) damage, and
you push the target a number of squares equal to
your Wisdom modifier (+3). You then shift to the
nearest square adjacent to the target.

Paladin

BOOK

Divine, Weapon

RANGE

Attack: Strength vs. AC. If the target is marked


by you, the attack can score a critical hit on a roll
of 1920.
Hit: 2[W] + Strength modifier (+3) thunder
damage, and the target is knocked prone.

CLASS

KEYWORDS

Melee weapon

vs

Hold Fast

ATTACK

LEVEL

ENCOUNTER POWER

Divine, Weapon

RANGE
vs

ATTACK

KEYWORDS

Melee weapon

ACTION
11

CLASS

PH

Divine Pursuit

Divine, Thunder, Weapon

Standard

BOOK

ENCOUNTER POWER

Thunder Smite
KEYWORDS

LEVEL

Paladin

Close burst 1

ATTACK

RANGE
AC

Each enemy in burst

DEFENSE

TARGET

Attack: Strength vs. AC


Hit: 2[W] + Strength modifier (+3) radiant damage.
Miss: Half damage.
Effect: The target is subject to your divine sanction
until the end of your next turn. If the target was
already marked by you, it also takes radiant damage
equal to your Wisdom modifier (+3) whenever it deals
damage to you or any ally (save ends).
Vicious Fullblade +2: +11 attack, 2d12+5 damage

CLASS

Paladin

ADDITIONAL EFFECTS

LEVEL

DAILY POWER

BOOK

DP

CLASS

Paladin

DAILY POWER
Page 4

LEVEL

BOOK

DP

Shield of Discipline
KEYWORDS

Bless Weapon
USED

Divine

KEYWORDS

Vicious Fullblade +2
USED

Divine, Radiant

Minor

Personal

Minor

Personal

ACTION

RANGE

ACTION

RANGE

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

1d12

Heavy Blade

DAMAGE

PROFICIENT

GROUP

RANGE

+2 attack rolls and damage rolls

+2d12 damage

ENHANCEMENT

LEVEL

CRITICAL

DAILY
PROPERTIES

Effect: Until the end of your next turn, you gain


resistance to all damage equal to your Strength
modifier (+3).

Effect: Choose one weapon you are wielding.


Until the end of the encounter, you gain a +1
power bonus to attack rolls with that weapon,
and it deals 1d6 extra radiant damage on a hit. In
addition, you can score a critical hit with the
weapon on a roll of 1820 against creatures
vulnerable to radiant damage.

High Crit
Melee Basic Attack: +11 attack, 1d12+7 damage

AT-WILL

ENCOUNTER

DAILY

POWER

ADDITIONAL EFFECTS

CLASS

ADDITIONAL EFFECTS

LEVEL

Paladin

BOOK

CLASS

DP

UTILITY POWER

LEVEL

Paladin

BOOK

ITEM SLOT

DP

UTILITY POWER

Bloodiron Plate Armor +2


8

-2

-1

CHECK

SPEED

QUANTITY

+2 AC

Armor

ENHANCEMENT

LEVEL

TYPE

10

PRICE

2600

BOOK

AV

MAGIC WEAPON

Iron Armbands of Power (heroic tier)

AC BONUS

WEIGHT

Two-Hands

Circlet of Authority (heroic tier)

1
AC BONUS

CHECK

SPEED

ENHANCEMENT

QUANTITY

Arms Slot Item

LEVEL

TYPE

1
AC BONUS

CHECK

SPEED

ENHANCEMENT

QUANTITY

Head Slot Item

LEVEL

TYPE

PROPERTIES

PROPERTIES

PROPERTIES

When you hit a target, you gain a +2 item bonus


to AC against attacks from that target until the
end of your next turn.

Gain a +2 item bonus to melee damage rolls.

You gain a +2 item bonus to Diplomacy checks


and Intimidate checks.

AT-WILL

ENCOUNTER

DAILY

POWER

ITEM SLOT

AT-WILL

ENCOUNTER

Body

WEIGHT

50

PRICE

3400

BOOK

ITEM SLOT

PH

MAGIC ITEM

Arms

WEIGHT

PRICE

MAGIC ITEM

CHECK

SPEED

QUANTITY

+1 Fortitude, Reflex, and Will

Neck Slot Item

ENHANCEMENT

LEVEL

TYPE

PROPERTIES

Gain extra hit points equal to this item's


enhancement bonus when you spend a healing
surge to regain hit points.

AT-WILL

ENCOUNTER

DAILY

POWER

Neck

WEIGHT

PRICE

840

BOOK

AV

MAGIC ITEM
Adriane

1800

BOOK

AV

ITEM SLOT

Head

MAGIC ITEM

1
AC BONUS

AT-WILL

ENCOUNTER

DAILY

POWER

Collar of Recovery +1

ITEM SLOT

DAILY

POWER

Page 5

WEIGHT

PRICE

2600

BOOK

PH

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