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1. Introduction
In the recent years, learning has expanded beyond the walls of the classroom, the
proliferation of affordable devices and internet connectivity has led to the phenomenon in
which information technology is being used to transform education. This transformation
adopts the concept of e-learning as an integral part of their education system in many
Institutions. For designing e-learning systems, many hardware and software resources are
required. Cloud computing technology is one such and has managed to gain attraction due to
the effective usage of resources, scalability and on-demand service. Designing of Cloud
Computing provides a low cost solution to the educational institutes. The objective of this
paper are gives an overview of the cloud computing concepts, its benefits and then discusses
about how cloud computing as an e-learning solution by building an e-learning cloud and
then analyzes the benefits of using this approach.
2. E- Learning
E-Learning is the market for corporate interactive distance learning, has boomed along
with the growth in the Internet and corporate intranets . Some people use the term to refer to
packaged content pieces and others to technical infrastructures. Some think only of webbased self-study while others realize eLearning can encompass real-time learning and
collaboration. Almost all agree that eLearning is of strategic importance.
E-Learning refers to the use of internet or wireless technologies to deliver a broad array
of training solutions that enhance knowledge and performance. E-Learners access the
learning from computers via the internet or an intranet, or through a hand held device like a
palm pilot.
A new Paradigm Out-of-classroom and in-classroom educational experiences Elearning is the computer and with the aid of network enabled transfer of skills and
knowledge. E-learning applications and processes offer Web-based learning, computer-based
learning, virtual education prospects and digital collaboration to their e-users. There are two
primary models of Web-based instruction: synchronous (instructor-facilitated) and
asynchronous (self-directed, self-paced). Instruction can be delivered by a combination of
static methods (learning portals, hyperlinked pages, screen cam tutorials, streaming
audio/video, and live Web broadcasts) and interactive methods (threaded discussions, chats,
and desk-top video conferencing).
3. History
In the early 1960s, Stanford University psychology Professors Patrick Suppes and
Richard C. Atkinson experimented with using computers to teach math and reading to young
children in elementary schools in East Palo Alto, California. In 1963, Bernard Luskin
installed the first computer in a community college for instruction, working with Stanford and
others, developed computer assisted instruction. Luskin completed his landmark UCLA
dissertation working with the Rand Corporation in analyzing obstacles to computer assisted
instruction in 1970.
Early e-learning systems, based on Computer-Based Learning/Training often attempted
to replicate autocratic teaching styles whereby the role of the e-learning system was assumed
to be for transferring knowledge, as opposed to systems developed later based on Computer
Supported Collaborative Learning (CSCL), which encouraged the shared development of
knowledge. As early as 1993, William D. Graziadei described an online computer-delivered
lecture, tutorial and assessment project using electronic mail. By 1994, the first online high
This business model of e-learning system is called e-learning cloud model on cloud
computing.
negative result.
Adapting existing models to match specific needs is wiser than proceeding without any
plan. However, flexibility is needed to select and adapt a model to a given situation. Elearning projects different in complexity and size. The process described below is
comprehensive it covers all the options that can be included in a complex learning project.
However, some of the steps can be skipped or simplified according to projects objectives and
requirements, such as budget, expertise or organizational constraints.
1. Analysis
An analysis should be conducted at the start of any development effort to determine
whether Training is required to fill a gap in professional knowledge and skills. It used for the
identification of general, high-level course goals and determines the course content. Task
analysis identifies the job tasks that learners should learn or improve the knowledge and skills
that need to be developed or reinforced. This type of analysis is mainly used in courses
designed to build specific job-related skills (also called perform courses). Topic analysis is
carried out to identify and classify the course content. This is typical of those courses that are
primarily designed to provide information (also called inform courses).
2. Designing
The design stage includes the following activities: Putting a set of learning objectives
need to achieve the general, high-level course objective, identifying the order in which the
objectives should be achieved (sequencing), and selecting instructional, media, evaluation
and delivery strategies. The result of the designing stage is Blueprint which is used as a
reference to develop the course. The blueprint illustrates the curriculum structure (e.g. its
organization in courses, units, lessons, activities); the learning objectives associated with each
unit; and the delivery methods and formats (e.g. interactive self paced materials, synchronous
and/or asynchronous collaborative activities) to deliver each unit.
3. Development
The e-learning content is actually produced in this step. The content can vary greatly,
depending on the available resources. For example, e-learning content may consist of only
simpler materials (i.e. those with little or no interactivity or multimedia, such as structured
PDF documents) which can be combined with other materials (e.g. audio or video files),
assignments and tests. In that situation, storyboard development and the development of
media and electronic interactions would not be conducted. The development of multimedia
interactive content is comprised of three main steps:
Content development: writing or collecting all the required knowledge and
information.
Storyboard development: integrating instructional methods (all the pedagogical
elements needed to support the learning process) and media elements. This is done by
developing the storyboard, a document that describes all the components of the final
interactive products, including images, text, interactions, assessment tests.
Courseware development: developing media and interactive components, producing
the course in different formats for CD-ROM and Web delivery and integrating the
content elements into a learning platform that learners can access.
4. Implementation
In this step, the course content is delivered to the learners. The curricula is installed on
a server and made accessible for the learners. In facilitated and instructor-led courses, this
stage also includes managing and facilitating learners activities.
5. Evaluation
An e-learning project can be evaluated for specific evaluation purposes.
virtualized in cloud servers these materials are available for use to students and other
educational businesses in the form of rent base from cloud vendors. Cloud based e-learning
architecture is explained in the following figure:
cannot afford. Cloud technology offers a solution through allowing clients to rent required
processing capacity from data centers.
Many education institutions do not have the resources and infrastructure needed to run
top e-learning solution. This is why Blackboard and Moodle, the biggest players in the field
of e-learning software, have now versions of the base applications that are cloud oriented. Elearning is widely used today on different educational levels: continuous education, company
trainings, academic courses, etc. There are various e-learning solutions from open source to
commercial.
Cloud computing is evolving quickly into a race for computing power, communications
and transactions. As it merges further with social and identity services, it even challenges
the idea of national boundaries and resource management. The future will be driven by the
relationship between transactions. The architecture of the enterprise will evolve beyond
standards-based B2B data exchange and will instead develop real-time APIs to use with its
partners; to the extent these interfaces are real-time, the enterprise itself will need to become
real-time to keep up with location-driven and personalized relationships.
For others, its simply that they dont have access to the required infrastructure to run highquality e-learning. In response, key players like Blackboard and Moodle now have cloudbased versions of their applications. some of the benefits of cloud-based technology:
It allows users the same experience on any internet connected device with minimal
software requirements.
It removes the requirement to download and install specific software requirements to
use cloud-based technology.
It transfers costs for licensing and upgrading software and hardware to the cloud data
center rather that at the local level.
It reduces the need for crash recovery since data is stored in the cloud; however, the
trust is shifted to the cloud service provider.
It provides opportunity for e-learning to keep pace with technology trends.
9. Cloud Computing Benefits for E-learning Solutions
There are some great positives that cloud-based technology brings to the table, but
there are some considerations that need highlighting. Factors determining the success of
cloud-based technology for e-learning include the quality of service offered by providers and
security issues. With data and software located on remote servers, a major concern is that the
system could crash or become inaccessible without warning and control to rectify the
situation. Other factors to consider:
Internet connection speed becomes critical in the overall performance of e-learning
products. This could create access issues for learners living remotely in areas with
unstable internet connections.
Cost is at the mercy of data center subscriptions, which could rise, and overtime,
become more expensive than buying the hardware and software.
Data security becomes a potential risk, as well as the need to house backups locally.
It seems cloud-based technology is likely to play a major role in the way many
companies choose to approach e-learning development and deployment. For now, the
advantages and disadvantages need to be weighed and considered when making your
choice. As with any emerging technology, for long-term true indicators of success, we
will have to watch this space.
10. Conclusion