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By David A. Kot
This adventure uses the Swords and Wizardry (White Box) Rules .
Adventure Plot: As a cleric of water (Levels 1-3),
you must survive deserts and rescue thirsty
pilgrims.
Start
3
4
5 Re-roll & +1 to
total
4 4 4
4
6- Storm! Remain
here & roll for
Wandering
Monster
Encounter Rolls
Small Treasure
Trap!
Wandering Monsters
1. Pilgrim
2. Skeleton with shield
3. Zombie, Standard
4. 2 Ghouls
5. Shadow
6. Mummy
7. Giant Fire Beetles
8. Giant Centipede, small
9. Elf, as Magic-User 2
A.