Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
MOVEMENT DICE
___________________________________ ~ __________________________________
Name
ATTRIBUTES
Charisma
Starting Classes
___________ ~ ___________
Race
Birthsign
loyalty, Recruitment,
Smooth Talking
ALMSIVI
Constitution
Race HD/
Deathclock
Dexterity
Health
Strength
SKILLS/successes
Acrobatics
DEFENCE
DB
AC
To Hit: ______________________
Damage: _____________________
Tags: ________________________
Hard
Fast
ALMSIVI
ADVANCES
Sleight of
Hand
MAGE
Stealth
WARRIOR
COMBAT OPTIONS
Bum Rush (when entering melee)
Double Damage, defence -2
Aim (no attack this round)
Increase next ranged attack by
decreasing defense by twice as
much. Bonus lost if injured.
Lore
a Quick
Death
Weapon: _________________
Shield: __________________
Parries
Naturalis
To Hit: ______________________
Damage: _____________________
Tags: ________________________
To Hit: ______________________
Damage: _____________________
Tags: ________________________
aVs
Languages
WEAPONS
Sidearm: _________________
Alchemy
Enchant
d4
To Hit: ______________________
Damage: _____________________
Tags: ________________________
ATTACK
Bushcraft
d6
Weapon: _________________
Stamina
Wisdom
d8
d4
(O.E.)
Intelligence
MOVEMENT DICE
THIEF
MANA
mage adv -1
perday
Spells Known:
RELIGION
God:____________________
Taboos:
1)_______________________
2)_______________________
3)_______________________
Dictates:
1)_______________________
3)_______________________
5)_______________________
Blessing:__________________
________________________
________________________
SCARS
Scar:____________________
Effect: ___________________
Scar:____________________
Effect: ___________________
Scar:____________________
Effect: ___________________
WEAPON TAGS
DUEL: If you miss you can use parry to
try again (adapt/swords).
BASH: +2 to-hit vs. medium or heavy
armor, hit reduces Heavy Armor by 1.
(trauma/mace).
HACK: double damage vs. Light armor
or less (fleshripper/axe).
BRACE: attack first and double damage
vs. bum rushes (reach/polearms).
CRUSH: adv. on damage when wielding
with two hands (hefty/great weapons).
SHANK: roll Hard or Fast AB to grab
after hit, hit health until pushed off
(daggers)
TRAUMA
Coping
Mechanism:_____________
Vice:____________________
Effect: ___________________
________________________
Score:
WORN ITEMS
Item
Break Notch
1)_______________
2)_______________
3)_______________
4)_______________
5)_______________
6)_______________
7)_______________
8)_______________
9)_______________
10)______________
11)______________
12)______________
13)______________
14)______________
15)______________
16)______________
17)______________
18)______________
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COMBAT
Make dex check when someone with a
smaller weapon closes into melee.
Projectiles are lost on misses and
maximum damage.
SHIELD BASH: split AB between
weapon and shield
DUEL WIELD: choose between +1
AB and two attacks, split AB between
weapons with penalty equal to smaller
weapons damage.
a QUICK DEATH: roll successfully
to murder something of HD up to your
skill level with discernable anatomy, or
deal damage die equal to skill level on
sucessful check and to-hit.
-5 AC when suprised.
Nat 20 on attack: bypass stamina and
double damage, Nat 1 on attack: enemy
gets free attack, and certain weapons
break (silvered, spear, etc).
Nat 1 on dodge: shield breaks or enemy
crits, Nat 20 on dodge: free attack.
LANGUAGES
KNOWN
Morrowin
aVs CARAVAN aVs D
INVENTORY
Movement
dice
Worn Items
Only
d8
Deadweight
Roll once.
Discard pack to
re-roll.
d6
Overweight
d4
Over
Encumbered
As Overweight
but roll twice
and take
worst for ALL
physical rolls
including ATK
and movement.
d4
Item
Name
Name
Name
BACKPACK
BACKPACK
BACKPACK
Break Notch
1)_______________
2)_______________
3)_______________
4)_______________
5)_______________
6)_______________
7)_______________
8)_______________
9)_______________
10)______________
11)______________
12)______________
13)______________
14)______________
15)______________
16)______________
17)______________
18)______________
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Item
Break Notch
1)_______________
2)_______________
3)_______________
4)_______________
5)_______________
6)_______________
7)_______________
8)_______________
9)_______________
10)______________
11)______________
12)______________
13)______________
14)______________
15)______________
16)______________
17)______________
18)______________
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Item
Break Notch
1)_______________
2)_______________
3)_______________
4)_______________
5)_______________
6)_______________
7)_______________
8)_______________
9)_______________
10)______________
11)______________
12)______________
13)______________
14)______________
15)______________
16)______________
17)______________
18)______________
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OLLIE
Item
1)_______________
2)_______________
3)_______________
4)_______________
5)_______________
6)_______________
7)_______________
8)_______________
9)_______________
10)______________
11)______________
12)______________
13)______________
14)______________
15)______________
16)______________
17)______________
18)______________
Item
1)_______________
2)_______________
3)_______________
4)_______________
5)_______________
6)_______________
7)_______________
8)_______________
9)_______________
10)______________
11)______________
12)______________
13)______________
14)______________
15)______________
16)______________
17)______________
18)______________
Item
1)_______________
2)_______________
3)_______________
4)_______________
5)_______________
6)_______________
7)_______________
8)_______________
9)_______________
10)______________
11)______________
12)______________
13)______________
14)______________
15)______________
16)______________
17)______________
18)______________
COMPANIONS
Captain
Soldier
Name: _____________________
Weapons: _________________
________________________
Armor: ___________________
Race: ______________________
Weapons: _________________
________________________
Armor: ___________________
Company: ______________
Captain: ___________________
Morale: ___________________
Hiring mercenaries costs 50sp extra if
less than twenty Mercenaries.
All Mercenaries must be led by a
captian.
Max HP/hp:
Stamina die
/Current
DB
ATK
Trained Skills
HD
DB
ATK
Trained Skills