Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
42
Adv. taken
31
Toughness (T)
Agility (Ag)
Intelligence (Int)
Perception (Per)
Fellowship (Fel)
3 8
3 8
4 1
3 1
4 0
3 3
3 6
Adv. taken
Adv. taken
Basic
Basic Skills
Skills
+10 +20
Awareness . . . . . . . . . (Per)
Barter . . . . . . . . . . . . (Fel)
Carouse . . . . . . . . . . . . (T)
Charm . . . . . . . . . . . . (Fel)
Climb . . . . . . . . . . . . . (S)
Command . . . . . . . . . (Fel)
Concealment . . . . . . . (Ag)
Contortionist . . . . . . . (Ag)
Deceive . . . . . . . . . . . (Fel)
Disguise . . . . . . . . . . . (Fel)
Dodge . . . . . . . . . . . . (Ag)
Evaluate . . . . . . . . . . . (Int)
Gamble . . . . . . . . . . . (Int)
Inquiry . . . . . . . . . . . . (Fel)
Intimidate . . . . . . . . . . . (S)
Logic . . . . . . . . . . . . . (Int)
Scrutiny . . . . . . . . . . . (Per)
Search . . . . . . . . . . . . (Per)
Silent Move . . . . . . . . (Ag)
Swim . . . . . . . . . . . . . . (S)
Tech-Use
..................................... ( Int )
..................................... ( )
..................................... ( )
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Characteristics
Characteristics
Strength (S)
Bonus
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Adv. taken
Adv. taken
Adv. taken
Talents
&Traits
Traits
Talents &
Ambidextrous
.................................................................
Melee
WeaponTraining (Primitive)
.................................................................
Pistol
Training (SP)
.................................................................
Basic
Weapon Training (SP)
.................................................................
Blind
Fighting
.................................................................
Double
Team
.................................................................
Heightened
Senses (Sight)
.................................................................
Resistance
(Poison)
.................................................................
Counterattack
.................................................................
Sure
Strike
.................................................................
Disarm
.................................................................
Takedown
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Adv. taken
Adv. taken
Adv. taken
Advanced
Advanced Skills
Skills
+10 +20
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Speak
Hive Dialect ( Int )
.....................................
Blather
..................................... (Fel)
Deceive
..................................... (Fel)
( Int )
Com:
Imperium
.....................................
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Psychic Powers
Psychic
Powers
Bonus
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
Power
Threshold
Focus time
Sustain
Range
Overbleed
Power
Threshold
Focus time
Sustain
Range
Overbleed
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Wealth
Wealth
20+Speci
Monthly Income ......................
37
Throne Gelt ......................
Experience points
Experience
points
XP to spend
Total XP spent
100
3900
Psychic Discipline
................................................
Permission granted to copy for personal use only Games Workshop Ltd 2008. Unofficial Character Sheet by Bo Hasle Buur 2008
Movement
Movement
Full Move
Charge
Run
Base Leap
Base Jump
Carry
Lift
Push
3m
6m
9m
18m
3m
60cm
36km
72kg
144kg
(AB x 1)
(AB x2)
(AB x 3)
(AB x 6)
(SB x 1 m)
(SB x 20 cm)
Strength (S)
Toughness (T)
Agility (Ag)
Intelligence (Int)
Perception (Per)
Fellowship (Fel)
3 8
3 8
4 1
3 1
4 0
3 3
3 6
Half Move
42
31
Adv. taken
Adv. taken
Characteristics
Characteristics
Adv. taken
Missile weapons
Missile
weapons
Name
Damage
Pistol
Type
1d10+3
Pen
Reload
ROF
Full 1 / 3 / 10
Range
Clip
30
Special Rules
Name
Class
Autopistol
Damage
Pistol
Type
1d10+2
Pen
Reload
ROF
Full 1 / - / 6
Range
Clip
PB 3 /S 15 /M 60 /L 90 /E 120
18
Special Rules
Name
Class
Irontalon (Chimera)
Damage
Type
1d10+2
Pistol
Pen
Reload
ROF
Full 1 / - /
Range
Clip
PB 3 /S 10 /M 40 /L 60 /E 80
Special Rules
Class
Damage
PB
/S
Type
Pen
/M
/L
Reload
ROF
1/ /
Clip
/E
Adv. taken
Adv. taken
Adv. taken
Gear
Gear
Class
Autogun
Range
Special Rules
Street
Wares (Poor)
....................................................
Guard
Flak Armor
....................................................
Autogun
....................................................
Autopistol
....................................................
Chimera
Pistol Sword
....................................................
Brass
Knuckles
....................................................
Knife
....................................................
20
Bullets
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Wounds
Wounds
HEAD
Total Wounds
(1-10)
RIGHT ARM
Type
LEFT ARM
GuardFlak
(11-20)
4
Type GuardFlak
Left
31-50
(71-85)
Fatigue
4
Type
GuardFlak
Melee weapons
Melee
weapons
Name
Brass Knuckles
Class
Damage
Melee
Type
Pen
1d5-1
Special Rules
Primitive
Name
Knife
Class
Damage
Melee
Type
1d5
Pen
Special Rules
Primitive
Name
Damage
Melee
Type
1d10+1
Pen
Special Rules
Damage
Type
Pen
Special Rules
Handedness: ........................................
Insanity
Insanity
Insanity points
Degree of Madness
Disorder
Severity
................................................................ ........
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Corruption
Corruption
Max. Fatigue = TB
Fate Points
Fate
Points
Total
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Mutations
Mutations
LEFT LEG
4
GuardFlak
Critical Damage
GuardFlak
Lower Body
51-70
(86-100)
Adv. taken
Malignancies
GuardFlak
Right
51-70
4
Type
RIGHT LEG
Type
(31-70)
Adv. taken
Corruption points
Degree of Corruption
BODY
Adv. taken
Current Wounds
(21-30)
Upper Body
31-50
weight
.........
11kg
.........
3.5kg
.........
2.5kg
.........
3.5kg
.........
0.5kg
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0.5kg
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16
Type
Lifting
Lifting
Current
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Sound Constitution
Permission granted to copy for personal use only Games Workshop Ltd 2008. Unofficial Character Sheet by Bo Hasle Buur 2008
Faith
Faith
Other Players
Players
Other
Portrait
Player Name
Character Name
Career
Notes
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Contacts
Contacts
XP Advancements
XP
Advancements
Advancements Taken
XP Cost
Advancements Taken
XP Cost
Awareness
+10 (.......)
100 Takedown
200
...........................
........................... (.......)
Dodge
100
........................... (.......)
Sound
Const
100
...........................
(.......)
Sound
Const
100
...........................
(.......)
Simple
AG
100
...........................
(.......)
Simple
PER
250
...........................
(.......)
Simple
FEL
100
...........................
(.......)
Sound
Const
100
...........................
(.......)
Charm
100
........................... (.......)
Blind
Fighting (.......)
100
...........................
Sound
Const
100
...........................
(.......)
Double
Team
200
...........................
(.......)
HeightenedSight
100
........................... (.......)
Resist
Poisons (.......)
100
...........................
Simple
T
500
...........................
(.......)
Deceive
+10
200
...........................
(.......)
Quick
Draw
100
...........................
(.......)
Dodge
+10
100
...........................
(.......)
Simple
WS
250
...........................
(.......)
Counter
Attack (.......)
100
...........................
Sure
Strike
200
...........................
(.......)
Disarm
200
........................... (.......)
Sound
Const
100
...........................
(.......)
Awareness
+20 (.......)
100
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Intimidate
200
........................... (.......)
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........................... (.......)
500
........................... (.......)
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1050
........................... (.......)
........................... (.......)
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........................... (.......)
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2150
........................... (.......)
2350
........................... (.......)
2450
........................... (.......)
2550
........................... (.......)
2800
........................... (.......)
2900
........................... (.......)
3100
........................... (.......)
3300
........................... (.......)
3400
........................... (.......)
3500
........................... (.......)
3700
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Contact
Location
Notes
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XP cost
(.......)
(.......)
(.......)
(.......)
(.......)
(.......)
(.......)
(.......)
(.......)
History / Notes
History
Notes
Accustomed
to Crowds - Crowds are not Difficult Terrain, Run/Charge crowds for no
.................................................................................................................................................
penalty
to
Agility
.................................................................................................................................................
Hivebound
- -10 to Survival test, and while outside a place with proper manufactured
.................................................................................................................................................
solid
ceilings, and electrical power, take a -5 to Int
.................................................................................................................................................
Wary
- +1 Initiative Rolls
.................................................................................................................................................
Hive
Class - Hive Noble
.................................................................................................................................................
Brotherhood
of Tholos - WS +3, T +3, Fel -5, Street Fighting, Peer (Underworld)
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Alter Egos
Alter
Egos
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Permission granted to copy for personal use only Games Workshop Ltd 2008. Unofficial Character Sheet by Bo Hasle Buur 2008