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Playtest Force List

The Herd

Tribal Warriors

The Herd Army


Special Rules

Unit Size

Hunting Animals
Mark a unit that is accompanied with
Hunting Animals with one or more such
models. The unit then counts as being
equipped with a throwing weapon that
can be used only once per game (remove
the Hunting Animals markers once the
weapon is used up). When you release
the animals, roll 5 dice to hit, regardless
of the firers Attacks. They always hit on
4+ regardless of modifiers. Then, for each
point of damage caused, roll to hit and to
damage again, as the surviving animals
savage the unfortunate opponents.
Repeat this process again and again until
you fail to score any damage, at which
point even the toughest of the animals
have been put down or have run off to
lick their wounds
Against units with the Fly special rule,
you can re-roll any dice that fail to
damage

Creatures of Nature

Sp Me Ra De Att Ne Pts

Troop (10)

Alignment: Neutral

Infantry

4+

4+

Regiment (20) 6

4+

4+

12 13/15 120

Horde (40)

4+

4+

25 20/22 200

10 9/11 85

Special
Thunderous Charge (1)

Options
Hunting Animals (+10 pts)
Notes
Hand weapon and Shield, strong powerful warriors.

Tribal Berserkers
Unit Size

Infantry

Sp Me Ra De Att Ne Pts

Troop (10)

4+

3+

15

Regiment (20) 6

4+

3+

20

-/16 140

Horde (40)

4+

3+

35

-/23 2 3 0

-/12 100

Special
Thunderous Charge (1)
Notes
Frenzied Warriors with additional hand weapons

All units in this list have Pathfinder,


unless specified otherwise.

Additional Special Rules

Tribal Longhorns

Omniscient - This units ranged attacks


may be used against a target in any arc,
not just its front
Unstoppable - This unit cannot be
disordered.
Advanced Deployment - Units with this
rule must be deployed immediately after
players have chosen sides, but before
any other units are deployed. If both
players have one or more units with this
rule then the player who chose the table
side sets theirs up first. This unit may be
deployed anywhere on the table, except
within 3 of an objective counter or loot
counter.

Unit Size

Infantry

Sp Me Ra De Att Ne Pts

Troop (10)

3+

4+

10 10/12 100

Regiment (20) 6

3+

4+

12 14/16 140

Special
Crushing Strength (1), Thunderous Charge (1),

Options
Hunting Animals (+10 pts)
Notes
25 x 25mm base.
Veterans blessed armor/powerful weaponry

64

Playtest Force List

Tribal Spearmen
Unit Size

Infantry

Sp Me Ra De Att Ne Pts

Troop (10)

Lycans
Unit Size

Large Infantry
Sp Me Ra De Att Ne Pts

4+

4+

10 9/11 90

Regiment (3)

3+

5+

9 12/14 160

Regiment (20) 6

4+

4+

15 13/15 130

Horde (6)

3+

5+

18 15/17 245

Horde (40)

4+

4+

30 20/22 215

Special
Crushing Strength (1), Nimble

Special
Phalanx

Notes

Options
Hunting Animals (+10 pts)

Natural Werewolves and similar with Pathfinder


instead of Lifeleech

Notes
Spear and shield

Centaur Braves
Tribal Hunters
Unit Size
Troop (10)

Infantry

Sp Me Ra De Att Ne Pts
6

5+

5+

3+

Regiment (20) 6

5+

5+

3+

10 13/15 105

9/11 80

Unit Size
Troop (5)

Cavalry

Sp Me Ra De Att Ne Pts
8

3+

4+

8 11/13 120

Regiment (10) 8

3+

4+

16 14/16 185

Special
Thunderous Charge (2)

Special
Notes

Throwing Weapons, Vanguard

Options
May swap Throwing Weapons for Bows for 10
points
Hunting Animals (+10 pts)

Centaurs with spears

Notes

Centaur Bray-Hunters 

Lightly armoured, bows

Unit Size
Troop (5)

Harpies

Infantry

Unit Size

Sp Me Ra De Att Ne Pts

Troop (10)

10

4+

3+

Cavalry

Sp Me Ra De Att Ne Pts
8

4+

3+

6 11/13 105

Regiment (10) 8

4+

3+

12 14/16 165

Special
Bows, Thunderous Charge (1), Nimble
Notes

9/11 90

Centaur Archers

Special
Fly, Vicious

Beast Pack*

Notes
Base Size 25x25mm

Guardian Brutes
Unit Size

Cavalry

Unit Size

Sp Me Ra De Att Ne Pts

Troop (5)

10

4+

3+

Regiment (10) 10

4+

3+

12 12/14 110

Large Infantry
Special

Sp Me Ra De Att Ne Pts

Regiment (3)

4+

4+

12 12/15 140

Horde (6)

4+

4+

24 15/18 215

Vicious, Nimble, Height 1


Notes

Large Cats/Wolves/Giant Ferrets?

Special
Crushing Strength (1), Thunderous Charge (2),Fury
Notes
Minotaurs, Owlbears and similar.

65

9/11 70

Playtest Force List

Giant Eagles*
Unit Size

Chimera

Large Cavalry

Sp Me Ra De Att Ne Pts

Regiment (3) 10

4+

4+

9 10/12 130

Horde (6)

4+

4+

18 13/15 200

10

Unit Size
1

Monster

Sp Me Ra De Att Ne Pts
7

3+

5+

7 15/17
160

Special
Crushing Strength (2), Vicious

Options
Fly & Speed 10 (+50 pts)

Special
Fly, Thunderous Charge (2), Fury

Tribal Chariots
Unit Size

Sp Me Ra De Att Ne Pts

Regiment (3)

3+

4+

9 11/13 140

Horde (6)

3+

4+

18 14/16 215

Unit Size
1

Sp Me Ra De Att Ne Pts

5+

-/18 80

Height 4, Very Inspiring, BaneChant(2), Advanced


Deployment, Omniscient, Unstoppable

Thunderous Charge (3), (This unit does not have the


Pathfinder Special rule)

Notes

Notes

Maximum 75x75mm base size (cannot be increased by


exceptional base sizes)

50x100mm Base Size

Stampede*
Horde (6)

War Engine

Special

Special

Unit Size

Great Battle Totem [1]

Large Cavalry

Large Cavalry

Tracker

Sp Me Ra De Att Ne Pts
7

4+

4+

Unit Size

30 18/22 260

Hero(Inf)
Sp Me Ra De Att Ne Pts
6

4+

4+

4+

3 11/13 80

Special

Special

Individual, Piercing(1), Bow, Vanguard, Stealthy

Thunderous Charge (4), Strider

Options
May swap Bow for a Throwing Weapon for free.

Notes

Rhinos, Elephants etc

Tribal Chieftan

Brutox
Unit Size
1

Monster

Unit Size
1

Sp Me Ra De Att Ne Pts
8

4+

4+ 1D6+8 16/19 220

Special
Crushing Strength (2), Thunderous Charge (2),
Regenerate (5+), Fury, Strider, (This unit does not
have the Pathfinder Special rule)

Hero(Inf)

Sp Me Ra De Att Ne Pts
6

3+

5+

5 12/14 140

Special
Thunderous Charge (1), Crushing Strength (1),
Individual, Inspiring

Notes

Humanoid Beast Giant

66

Complete Force List

Tribal Chieftan
on Chariot
Unit Size
1

Lycan Alpha
Hero(Large Cav)

Unit Size
1

Sp Me Ra De Att Ne Pts
8

3+

5+

7 14/16 190

Hero(Large Inf)

Sp Me Ra De Att Ne Pts
9

3+

5+

5 13/15 145

Special
Crushing Strength (2), Inspiring (Lycans Only),
Nimble

Special
Crushing Strength (1), Thunderous Charge (3),
Inspiring, (This unit does not have the Pathfinder
Special rule)

Guardian Champion Hero(Large Inf)

Notes

50x100mm Base Size

Unit Size
1

Sp Me Ra De Att Ne Pts
6

3+

5+

6 13/16 150

Special

Centaur Chief
Unit Size
1

Hero(Cav)

Crushing Strength (1), Thunderous Charge (2),


Inspiring (Guardian Brutes Only), Nimble, Fury

Sp Me Ra De Att Ne Pts
8

3+

4+

Notes

4 11/13 105

Minotaurs, Owlbears and similar

Special
Crushing Strength (2), Thunderous Charge (1),
Individual, Inspiring,

Options
Take a Bow and gain Ra4+ (+10 pts)

Avatar[1]
Unit Size
1

Shaman
Unit Size
1

Hero(Inf)
Sp Me Ra De Att Ne Pts
6

4+

4+

Hero(Mon)

Sp Me Ra De Att Ne Pts
9

3+

5+

-/19 270

Special
Crushing Strength (1), Thunderous Charge (3), Very
Inspiring, Iron Resolve, Elite

Options
Heal (6) (+25 pts)

3 12/14 115

Special

Fly & Speed 10 (+50 pts)

Thunderous Charge (1), Individual, Inspiring,


BaneChant (3)

Notes

Options
Heal (5) (+25 pts)

Monstrous Hero, Giant Lion, Gigantic Eagle

WindBlast (5) (+30 pts)

Tribal Totem Bearer


Unit Size
1

Hero(Inf)

Sp Me Ra De Att Ne Pts
6

4+

4+

9/11 50

Starter Force Lists


If you wish to keep up to date with
The Herd list as the beta-testing phase
progresses, you can do so here.

Special
Individual, Inspiring

www.manticgames.com
If you wish to contribute feedback
and battle reports to help balance
the list, please do so here.

67