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PHILANIMA: Philippine Animation and the New, Innovative and Mastered Arts
A PROPOSED ANIMATION HUB WITH MUSEUM AND THEATER
IN PASAY CITY, METRO MANILA
Submitted by:
Silang, Chellsea A.
ARC 4201
March 2016
DEDICATION
The researcher would like to dedicate her accomplishments to her beloved parents,
Mr. Crestituto C. Silang and Mrs. Lucrecia A. Silang;
To her supportive friends and classmates;
Department of Architecture,
Interior Design and Fine Arts;
and most of all,
to the Almighty God!
~ Chellsea A. Silang
ii
ACKNOWLEDGEMENT
The researcher would like to convey her deepest and sincere appreciations to all
people who share their brilliant minds and exhaustible patience for the completion of this
study.
To her professor in Research Methods for Architecture, Ms. Joy Fatima
Mendoza, for sharing her intelligent advice, patience and motivation for upholding the
reliability and validity of this study;
To the faculty of Department of Architecture and Fine Arts, Arch. Bernadine
Ilagan, Arch. Myron Matanguihan and Arch. Rommel Tubig, for contributing their
professional advices and constructive criticisms to develop this thesis work more;
To her classmates, ARC-4201, for being friendly, approachable, and kind in
sharing knowledge and upholding each other about the said subject course;
To her patient and understanding parents, Mr. Crestituto C. Silang and Mrs.
Lucrecia A. Silang, for their undying love and care and immeasurable moral supports;
To the government officials of Pasay City, for sparing their precious time on
providing the researchers needed documents and plans of the site and explaining
necessary information;
To all the people who have helped and been part of her journey in achieving her
goal in life, being a graduate of Bachelor of Science in Architecture;
And above all, to the LORD ALMIGHTY, for providing strength, guiding the
researcher on the whole process of doing this paper; and giving wisdom and drive to
accomplish this study.
The Researcher
iii
ABSTRACT
Animation deals with the rapid display of a sequence of static images that
minimally different from each other to produce an illusion of movement (Wikipedia). Its
impact and influence as well as its principles and techniques pertaining to character
portrayal and story conveyance has brought a different level of entertainment to the lives
of the people, mainly children and young adults, worldwide.
In recent decades, the Philippines lends its reputation as one of the stronger
Asian players in the global animation industry, Currently, the country is considered as
prime candidate of the Western countries to outsource their work with cheaper labor and
abundant creative talents.
Though the Philippines has positioned itself in the global animation industry
specifically as an outsourced business, the country is losing its way to be a competitive
destination given that near-by competitors are slowly improving their services. According
to Tholons, an advisory firm, the lack of skilled animators and animation facilities
became a hindrance to the development of the local animation sector. In addition to that,
Local animation sector are being viewed as an overshadowed sector in the IT-BPM
landscape due to the outsourcing industry. The vast majority of small and medium size
animation companies are often unnoticed.
Thus, this proposal project is entitled PHILANIMA: Philippine Animation and the
New, Innovative and Mastered Arts A Proposed Animation Hub with Museum and
Convention Center in Pasay City, Metro Manila. It aims to provide a comprehensive
support to the local animation industry through the raising and training new creative
animators, together, create a place that holds various animation events and promote the
creative works of the Filipino animators. It also aims to create a place wherein children
and young adults can enjoy, experience and learn the basics of animation at the same
time it will be an additional pop-cultural tourist attraction in the city of Pasay.
iv
TABLE OF CONTENTS
TITLE PAGE
DEDICATION
ii
ACKNOWLEDGEMENT
iii
ABSTRACT
iv
TABLE OF CONTENTS
LIST OF FIGURES
viii
LIST OF TABLES
LIST OF APPENDICES
xi
Introduction
1.2
1.3
1.4
1.4.1
Project Objectives
1.4.2
Design Objectives
1.5
1.6
Theoretical Framework
1.7
Conceptual Framework
1.8
1.8.1. Scope
1.8.2. Delimitations
1.9
Definition of Terms
1.10
Acronyms
11
2.2
Foreign Researches
13
13
16
19
Local Researches
22
22
23
v
2.3
2.4
25
Foreign Studies
26
26
28
31
Local Studies
33
33
Animation Hub
2.4.2. KOMIKOLAB: The Center for Philippine Comics and
34
Cartoons
2.5
35
Synthesis
37
3.2
41
3.1.1
41
Research Paradigm
44
3.2.1
Site Selection
45
45
48
Site Data
49
49
73
Site Analysis
74
77
78
Users Analysis
78
78
82
84
3.2.2
3.2.3
3.2.4
Chapter IV
4.1
Chapter V
5.1
Chapter VI
vi
6.1
Chapter VII
7.1
Chapter VIII
8.1
BIBLIOGRAPHY
APPENDICES
CURRICULUM VITAE
vii
LIST OF FIGURES
Design Paradigm
13
14
14
15
16
18
19
20
10
21
11
22
12
23
13
25
14
26
15
27
16
28
17
30
18
31
Research Paradigm
41
20
46
21
47
22
47
23
49
24
50
25
54
26
56
27
59
28
60
29
61
viii
30
62
31
64
32
65
33
69
34
72
35
73
36
74
37
Lot Plan
74
38
76
39
78
40
79
41
80
42
80
43
81
44
82
45
82
46
83
47
83
48
84
49
50
51
85
52
86
53
86
54
87
55
87
Process
ix
LIST OF TABLES
No.
Title
Page
Data Sources
43
48
63
76
79
LIST OF APPENDICES
Title
Appendix A
Endorsement Letter
Appendix B
Appendix C
Appendix D
Appendix E
Appendix F
Appendix G
Page
xi
CHAPTER I
The Problem and Its Background
1.1.
Introduction
Animated TV programs and films have caught the hearts of the universal
audience. It draws the people through attractive colorful images, interesting characters
and engaging tales of different genre such as fantasy and adventure. In a perspective of
a child, animation presents a world full of possibilities. It shapes the childs life through
creative works that depict wonderful, life-learning stories. Nonetheless, viewing
animation does not stop in the childhood. After all, animated TV programs and films
target a wider range of viewers. It creates stories that appeal to the audience of different
age. Furthermore, deeper appreciation for the creative and technical aspects of
animation can be brought with viewers coming of age.
Animation is a medium to express the animators feeling. Their works reflects
their own personality and offers a good look into their imagination. It also an effective
means to educate and create social, cultural and environmental awareness to viewers.
In this sense, animation becomes one of the keys to raise awareness of the current
lifestyle of the people.
Today, animation is more varied and widespread than ever thanks to technology.
Animation along with Information Technology (IT) has evolved through time from the
traditional animation into 2D animation, 3D Computer Generated Imagery (CGI), 3D CGI
and Motion Capture, and later into Virtual Reality. Countries throughout the world have
been using these new forms of technology as another means in creating animation.
However, in the country of Philippines, animators are mostly inclined in 2D
animation and the country is nearing to be left behind in terms of experience and
technological aspects as compared to the Asian competitors. With the Philippines as one
of the current emerging outsourcing countries for animation, it will be advantageous for
1
the Filipino animators and its animation industry if they are to acquire the skills and
experience to manipulate this kind of technology.
In this light, the Philippine animation sector needs a new venue where Filipino
animators can be trained and gain new experiences. In addition to that, the local
animation industry also needs a new pavilion in which they can promote the works of
Filipino animators and host their annual animation events such as Animahenasyon.
1.2.
In 2012, the animation sector posted 3-percent growth and earned US$132
million. There was also a 4-percent growth in employment of Filipino animators that
deliver high-value creative services to a number of prestigious international animation
studios as stated in the Philippine Star. In addition to that, it is reported in the ACPIs
industry overview 2016 that the Philippine animation industry is projecting a total of
25,000 employees by 2016.
Though the Philippines increase its employment in the animation sector and has
positioned itself in the global animation industry specifically as an outsourced business,
the country is losing its way to be a competitive destination given that near-by
competitors are slowly improving their services. According to Tholons, an advisory firm,
the lack of skilled animators and animation facilities became a hindrance to the
development of the local animation sector. The animation industry does not need a large
pool of workers. In fact, it needs a relatively small number for workers with specific skills.
Due to the lack of training and experience of the employees, animation companies arent
able to use new professionals and graduates to produce for the company. To train these
employees, the company normally needs an average of 6 months before they can
produce for the company. By itself, new animation graduates are often not ready for
production.
Furthermore, since the animation is an outsourcing industry in the country, local
animation sector are being viewed as an overshadowed sector in the IT-BPM
landscape as reported by Tholons. The vast majority of small and medium size
animation companies are often unnoticed.
Thus, this proposal project is entitled PHILANIMA: Philippine Animation and the
New, Innovative and Mastered Arts A Proposed Animation Hub with Museum and
Theater in Pasay City, Metro Manila. It aims to provide a comprehensive support to the
local animation industry through the raising and training new creative animators,
3
together, create a place that holds various animation events and promote the creative
works of Filipino animators. It also aims to create a place wherein children and young
adults can enjoy, experience and learn the basics of animation at the same time it will be
an additional pop-cultural tourist attraction in the city of Pasay.
1.3.
following:
To the community of Pasay City, Metro Manila, the study can give them a strong
point on having a new main attraction in their place;
To the audience, the study may provide them awareness on basics of animation
while enjoying the creations of the Filipino animators;
To the animation companies, this study can provide them new options in
improving the skills of their employees. The result of the study will also provide them a
new venue for their events;
To the students of Department of Architecture and Fine Arts, they can use the
results in pursuing related researches and uphold better impacts. Also, this study will be
a guide for the students as they will have information regarding their needed skills in
planning, designing and how they contribute to the environment and development of the
country;
To the future researchers, the study will serve as a basis for further research and
reference for a study of a similar nature which they would like to conduct.
1.4.
General Objectives
The proposed project aims to create an active, innovative and well-designed
Animation Hub with Museum and Theater in Pasay City, Metro Manila that shall
encourage creative collaboration among Filipino animators in pursuit of a stronger
animation industry.
Specific Objectives
1.4.1.1.
1.4.1.2.
1.4.1.3.
1.4.1.4.
1.4.2.2.
1.4.2.3.
1.4.2.4.
1.5.
and Mastered Arts A Proposed Animation Hub with Museum and Theater in Pasay
City, Metro Manila. Specifically, it sought answers to the following questions:
1.5.1. Major Problems
1. What will be the impact of having an Animation Hub with Museum and
Theater in Pasay City, Metro Manila?
2. What is the best solution for planning an animation hub with museum and
theater
considering
the
preservation
and
improvement
of
the
environment?
3. Why is there a need of having an Animation Hub with Museum and
Theater in Pasay City?
1.5.2. Minor Problems
1. What design concept will be applied in this project?
2. What elements of Architecture to be considered in building an Animation
Hub with Museum and Theater in Pasay City, Metro Manila?
3. What are the needed space requirements for this project?
1.6.
Theoretical Framework
You cannot simply put something new into a place. You have to absorb what
you see around you, what exists on the land, and then use that knowledge along with
the contemporary thinking to interpret what you see.
Tadao Ando
6
Architecture is not simply creating and designing something new into a place.
Moreover, it should answer to the necessity of people. The elements of the area, such
the environment, the existing structures, and the people, shall be well-considered along
with modern and innovative thinking. Considering those in the design shall produce new
architecture that is efficient and meaningful and together form harmony with its
surrounding structures.
1.7.
Conceptual Framework
Problems
Encountered
Major Concern:
1. Impact
2. Planning
Process
Methods
3. Need
Minor Concern:
and
1. Service offered
2. Security
and
Accessibility to
the Public
3. Finance
Input
1.
2.
3.
4.
5.
6.
Floating Architecture
Sense of Experiential Drama
Sense of Openness
Pedestrian-Orientedness
Large Open Space
Upstream -Downstream
Design Concept:
Canvas Painting
on Easel
Process
Proposed
Animation Hub
with Museum and
Theater
Output
The project proposal will bring a new approach in terms of design and function as
well as impact while in parallel and harmony with the building concepts in the CCP
Complex. The architectural style of all the structures should be uniform having a visual
clarity to standout and features that are both stationary and dynamic.
1.8.
Definition of Terms
For better understanding, the following terms are defined as contextual and
Zoetrope. It is one of several pre-film animation devices that produce the illusion of
motion by displaying a sequence of drawings or photographs showing
progressive phases of that motion.
1.10.
Acronyms
AA
Airport Area
ACPI
AHHS
BAFI
BPO
BSWM
CBMS
CCA
CCAM
CCP
CGI
EDSA
GF
Guadalupe Formation
IT
Information Technology
IT-BPM
LEED
LRT
MAGIC
MRT
MWSS
NAIA
NCR
NCRA
ORA
OSA
OVABA
PAF
PAGASA
PHILANIMA Philippine Animation and the New, Innovative and Mastered Arts
PICC
PLDT
PNR
PUD
SWF
UP
VOC
12