Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Document
1of19
RealDunan
RadatProjectGameDesignDocument
Version1.0
TomMurphy
decadedesignllc@gmail.com
2015
RealDunanRadatProjectGameDesign
Document
2of19
TableofContents
TableofContents
DesignHistory
SectionIGameOverview
GameConcept
FeatureSet
Genre
TargetAudience
GameFlowSummary
LookandFeel
ProjectScope
SectionIIGameplayandMechanics
Gameplay
GameProgression
Mission/challengeStructure
PuzzleStructure
Objectives
PlayFlow
Mechanics
Physics
Movement
GeneralMovement
OtherMovement
Objects
PickingUpObjects
MovingObjects
Actions
SwitchesandButtons
PickingUp,CarryingandDropping
Talking
Reading
Combat
Economy
ScreenFlow
ScreenFlowChart
ScreenDescriptions
MainMenuScreen
OptionsScreen
GameOptions
ReplayingandSaving
CheatsandEasterEggs
2015
RealDunanRadatProjectGameDesign
Document
3of19
SectionIIIStory,SettingandCharacter
StoryandNarrative
Backstory
PlotElements
GameProgression
LicenseConsiderations
CutScenes
Cutscene#1
Actors
Description
Storyboard
Script
Cutscene#2
GameWorld
Generallookandfeelofworld
Area#1
GeneralDescription
PhysicalCharacteristics
Levelsthatusearea
Connectionstootherareas
Area#2
Characters
Character#1
Backstory
Personality
Look
Physicalcharacteristics
Animations
SpecialAbilities
Relevancetogamestory
Relationshiptoothercharacters
Statistics
Character#2
SectionIVLevels
Level#1
Synopsis
IntroductoryMaterial
Objectives
PhysicalDescription
Map
CriticalPath
Encounters
LevelWalkthrough
ClosingMaterial
2015
RealDunanRadatProjectGameDesign
Document
4of19
Level#2
TrainingLevel
SectionVInterface
VisualSystem
HUDWhatcontrols
Menus
RenderingSystem
Camera
LightingModels
ControlSystem
Audio
Music
SoundEffects
HelpSystem
SectionVIArtificialIntelligence
OpponentAI
EnemyAI
NoncombatCharacters
FriendlyCharacters
SupportAI
PlayerandCollisionDetection
Pathfinding
SectionVIITechnical
TargetHardware
Developmenthardwareandsoftware
Developmentproceduresandstandards
GameEngine
Network
ScriptingLanguage
SectionVIIIGameArt
ConceptArt
StyleGuides
Characters
Environments
Equipment
Cutscenes
Miscellaneous
SectionIXSecondarySoftware
Editor
Installer
Updatesoftware
SectionXManagement
DetailedSchedule
Budget
2015
RealDunanRadatProjectGameDesign
Document
5of19
RiskAnalysis
LocalizationPlan
TestPlan
Appendices
AssetList
Art
ModelandTextureList
AnimationList
EffectsList
InterfaceArtList
CutsceneList
Sound
EnvironmentalSounds
WeaponSounds
InterfaceSounds
Music
Ambient
Action
Victory
Defeat
Voice
Actor#1lines
Actor#2lines
DesignHistory
Thisisachangelistingquicklydescribingeachmajorversionandchanges.
Addedassetstoassetlistandorganizedbyindoor/outdoor/people.June292015
2015
RealDunanRadatProjectGameDesign
Document
6of19
SectionIGameOverview
GameConcept
AnefforttoremaketheworldofSuikoden2in3D,startingwithRadattown.Thisareawillbe
playableinUnity.Radattownhasbeenchosenbecauseofitsinterestingbutrepetitive
architecture,itssmallsize,andthebridgeontheeasternsideofthemap.Thisprojectseeksto
remakethetownexactlyasitappearedinthegame,asshowninthisfanpainting:
FeatureSet
Genre
RPG
TargetAudience
All
GameFlowSummary
Playermovesthroughthegameinfirstpersonbydefault.Canbetoggledtothirdpersonangle.
ThiswillbechieflyjustaboutexploringtheDunanarea.
LookandFeel
WewanttomatchthecolorpalletteofSuikodenIIbutourworldshouldbesomewhatmore
realistictomatchthe3Daesthetic.
ProjectScope
Numberoflocations:3Inn,Restaurant,Radattown,Radatbridge
Numberoflevels:1
NumberofNPCs:Richmondandassortedvillagers
Numberofweapons:None
Numberofenemies:None
Numberofplayeranimations:3
NumberofNPCanimations:2
NumberofMenuItems:2Mainmenuandinventorywillbeaccessible
2015
RealDunanRadatProjectGameDesign
Document
7of19
SectionIIGameplayandMechanics
Gameplay
GameProgression
Mission/challengeStructure
PuzzleStructure
Objectives
ExploretheopenworldofDunan
Mechanics
Therewillbenocombatinthisshowcase.Thiswillbecompletelyaboutexploringthetownina
3dworld.Theplayerwillbeabletowalkaroundandenterbuildings
Movement
GeneralMovement
Walkingandrunning
Objects
PickingUpObjects
Theplayercaninteractwithafewsetobjectsintheworldtoputthingsintohisorher
inventory
Actions
PickingUp,CarryingandDropping
Wewillneedtocreateaninventorysystem.Aesthetically,itshouldmatchwhatisseeninS2
Talking
SomeNPCswillbeabletotalk.Theymaybevoiceddependingonthesuccessoftheproject
Economy
Theitemshopownerwillhavesomeinventorytobuy.Theplayerwillhaveenoughmoneyfora
medicine.
ScreenFlow
2015
RealDunanRadatProjectGameDesign
Document
8of19
ScreenFlowChart
Agraphicaldescriptionofhoweachscreenisrelatedtoeveryother
ScreenDescriptions
Whatisthepurposeofeachscreen?
MainMenuScreen
GameOptions
Playermayopenthemenurevealingascreenmuchlikewhatisshownabove.However,only
RiouwillbeinthepartyandonlyItemmaybeselected
2015
RealDunanRadatProjectGameDesign
Document
9of19
SectionIIIStory,SettingandCharacter
StoryandNarrative
Thistestversionwillfeaturenostory
GameWorld
Generallookandfeelofworld
Area#1
GeneralDescription
TheareashownaboveisRadatTown.
PhysicalCharacteristics
Manytrees,fewhouses.Terracedhills
Connectionstootherareas
Canenterallotherareasfromhere
Area#2
2015
RealDunanRadatProjectGameDesign
Document
10of19
GeneralDescription
TheInninRadattown.Twostories,interior,lightcomesfromlatticedwindows.Letsonly
modelthefirststoryfornow
PhysicalCharacteristics
Patternedfloor,woodenwalls,lightfromterracedwindows.
Connectionstootherareas
CanenterArea#1fromhere
Area#3
GeneralDescription
TherestaurantinRadat,thesceneofmanydramaticencounters.
PhysicalCharacteristics
2015
RealDunanRadatProjectGameDesign
Document
11of19
Patternedfloor,woodwalls,latticedwindows,largewithtablesforeating
Connectionstootherareas
Canenterallarea#1fromhere
Characters
Character#1
Riou
Backstory
TBD
Personality
Quiet
Animations
Walk,Run,Idle
SpecialAbilities
TBD
2015
RealDunanRadatProjectGameDesign
Document
12of19
Relevancetogamestory
PCC
Relationshiptoothercharacters
TBD
Statistics
Level1StatsTBD
Character#2
2015
RealDunanRadatProjectGameDesign
Document
13of19
SectionIVLevels
Level#1
Radat
Synopsis
PlayisspawnedonWestedgeofmap
IntroductoryMaterial
Fadeinfromblack,musicbeginsbeforesceneisvisible
Objectives
PhysicalDescription
Seepicture
Map
Seepicture
CriticalPath
Seepicture
Encounters
Richmond,flipsacoinwhenactivated.Itemshopownersellsitems.
LevelWalkthrough
NA
ClosingMaterial
NA
SectionVInterface
VisualSystem
HUDWhatcontrols
PCcontrolswillcopyskyrim.WASDtomove,mousetolook,Etoactivate
Menus
Seepicturesabove
RenderingSystem
2015
RealDunanRadatProjectGameDesign
Document
14of19
Unity
Camera
Unitydefaultcameraplussecondcameraforthirdpersonperspective
LightingModels
Unitylightingwewillexperimentwiththis
ControlSystem
Howdoesthegameplayercontrolthegame?Whatarethespecificcommands?
Audio
Music
Aremakeoftheoriginalradatmusic
https://www.youtube.com/watch?v=OFKiH28WVH8
SoundEffects
OpenmenuStartsound
Footstepssounds
Runningfootsteps
Ambienttownsounds
Dooropeningandclosingsounds
Menusounds
HelpSystem
2015
RealDunanRadatProjectGameDesign
Document
15of19
SectionVIArtificialIntelligence
AI
TheonlyAIwillbeusedtocontrolfriendlyNPCs.SimpleAIshouldguidethemonpathsaround
town.
PlayerandCollisionDetection
CanuseUnityscollisionsystem
Pathfinding
NA
2015
RealDunanRadatProjectGameDesign
Document
16of19
SectionVIITechnical
ThismaybeabbreviatedwithmostintheTechnicalBible.
TargetHardware
Developmenthardwareandsoftware
Developmentproceduresandstandards
GameEngine
Network
ScriptingLanguage
2015
RealDunanRadatProjectGameDesign
Document
17of19
SectionXManagement
DetailedSchedule
Noneyet
Budget
NA
RiskAnalysis
NA
LocalizationPlan
NA
TestPlan
Findbetatestersthroughthe/r/Suikodensubreddit
Appendices
AssetList
Art
ModelandTextureList
Outdoor:
2stylesofbuildingroofsSimpleVandsquaredtop
Appraisalshop
Resraurant
Inn
Itemshop
FreedYshouse
Laundrybucket
Laundryline
Shustradehouse
2styleofboat
bridgeandsluicegates
Barrell
Sakejug
Smalljugs
Watercollector
Signposts
2015
RealDunanRadatProjectGameDesign
Document
18of19
Indoor:
Benches
Tables
Bar
Windowswithlight
Dishes
Food
People:
Riou
Richmond
Villagewoman
Villageman
Villagechild
AnimationList
Walk,Run
EffectsList
Medicinewill+100toplayerhealth
InterfaceArtList
Menusshownabove
Sound
EnvironmentalSounds
Smalldogbarking
Windintrees
Riverlapping
Boatscreaking
Birdstweeting
WeaponSounds
NA
InterfaceSounds
OpenMenu
Switchbetweenselectedmenuitem
SelectItem
back
2015
RealDunanRadatProjectGameDesign
Document
19of19
Music
Ambient
Radattown
Action
NA
Victory
NA
Defeat
NA
Voice
TBD
Actor#1lines
Actor#2lines
2015