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Welcome to the World of Killjoys

Whats great about science fiction is the rich mythology that takes you into a
completely different, new, and exciting world. Killjoys, which premieres June 19
at 9/8c if you havent already set your DVR, has more world-building than
Minecraft and Roller Coaster Tycoon combined. Dont worry, the rollercoasters
are along for the ride, except theyre of the emotional and action-based variety.
To help you gear up for the premiere, weve already put together some handy
character bios to introduce you to the adventurous young heroes of Killjoys. If
you havent already seen them, take the time to Meet Dutch, Johnny, and
DAvin. Bad-ass! Now lets take a stroll down Main Street.
Some time in the future in a galaxy far, far away. . .

The Quad

The Quad consists of 1 dwarf planet and its 3 moons. 1+3=4=Quad. Makes
sense. Its part of a solar system that's part of a massive star cluster known as
"The J," which itself has tons of inhabited planets and moons. The quad is
composed of an intricate caste system that correlates to the limited desirable
real estate . . .

Qresh

Qresh is at the top of the caste, where the elite artists, politicians, scientists,
inventors, business class and philosophers make their homes. Like Earth,
Qresh was once the only world supporting life in her solar system. Over time,
her population grew and thrived, until the environmental weight of her citizens
began to outstrip the dwarf planets resources and damage her ecosystem.
(Sound familiar?)

Soon scientists and politicians of Qresh began looking beyond their borders for
places to dump their trash and mine their resources. But, instead of looking to
the oceans as we are currently doing on Earth, The Company -- the
monolithic, powerful corporation inextricably linked with the politicians and

ruling families on Qresh -- looked to the skies. Specifically, to their largest


satellite moon. Cue nod to our next Quad moon

Westerley

For a while, The Company made Westerley their geo-resource bitch, taking
what they wanted and leaving what they didnt, building an expanding
population of workers along the way. But one problem still remained:

Qresh still needed a place for its population sprawl to expand to, but Westerley
was becoming a cesspool of vice and environmental damage. Thanks to the
Companys hard usage, Westerley quickly became a dark, sooty, industrial
hellhole, replete with sex workers, killers, gamblers and religious fanatics. Life

on Westerley is never easy, but never boring. Westerley should be noted as the
home base for our main characters.

Leith

Leith was colonized next, to provide homes and resources for those not
highborn or connected enough to remain on Qresh, but who demanded a
better life that what Westerley could provide. Many of the people who settled
here are distant relations of "The Nine" (the families that control the Company).
So, while they may not be rich themselves (think distant relatives of the royal
family), they take a certain pride in their heritage.

As the closest moon to Qresh, many here also have respectable jobs (mostly
farming, the merchant class and import/export businesses). If those on

Westerley dream of life on Leith, those on Leith dream of life on Qresh - but are
usually too humble to admit such things. You see, the cultural values on Leith
differ than the rest of the Quad - peace and respectability are the status quo
here, with more illicit activities like sex work and drugs being totally illegal.

Arkyn
The smallest of Qreshs moons by far, Arkyn was the first moon the Company
attempted to colonize - but things went horribly wrong. Much is whispered
about Arkyn, but little is actually known.

Class & Politics

Citizenship of Qresh and its lunar colonies is on a sliding scale of accessibility.


Westerley is the entry point for many from across "The J" (remember, "The J" is
the massive star cluster that Westerley - the entire Quad, really - is part of); all
that is required is a willingness to work . . .
It helps that the Company always dangles the hope for new immigrants that,
over time, there is the potential to buy oneself into Leith society, becoming
part of their merchant class. Or, by some extreme act, into Qresh itself. This is
the Quads version of the American Dream.
But everyone knows the latter scenario is all but myth: Qresh is the most
difficult to attain residency on, and much of it by now is hereditary. Land rights
are serious, deadly business on Qresh, as is reputation. For those old, once
powerful families who are teetering on hard times or social scandal, losing
status is a tangible and terrifying thing.

The Company
The Company is a massive corporation that operates within the Quad and
remains shrouded in mystery. It does own Westerley outright. While it is often
hard to know where the Company ends and local Government begins,

technically lethal warrants are to be underwritten by Government officials only.


Warrants you say? Who is accepting these contracts?

The RAC

The Recovery and Apprehension Coalition (R.A.C) -- aka The Rack -- is the
fully independent organization that licenses, governs, and disciplines Killjoys. It
has its fingers in the political pies of various worlds throughout the galaxy, and
yet stands apart from all of them, its own little island of power and dangerous
secrets.
This begs the very important, nay essential, bit of information. What is a
Killjoy?

Killjoys

Killjoys are multidisciplinary professionals who are licensed to pursue specific


types of Warrants throughout the galaxy. The have broad authority within the
narrow window of Warrant Enforcement, but no power (or interest, really) in
local laws.
While often a rough and tumble, highly competitive lot, these are no wild-west
gunslingers: killjoying is a regulated occupation, with specific rules and harsh
consequences for breaking them. (FYI, Killjoy comes from the combination of
"joy," a slang word for money and kill, because, well, sometimes they kill. So
"kill for joy").
Killjoys themselves have only one rule: The Warrant is All.
Lets learn more about these so called Warrants:

I. Reclamation Retrieving lost/stolen goods


II. Transfer When a person needs to be moved between hostile areas,
Killjoys are often hired as disinterested third parties. These are typically either
bodyguarding or prisoner transport mission.
III. Live Warrents Apprehensions; target must be brought back alive.
IV. Living or Dead (L.O.D) Target is expendable, dangerous and likely to
resist. Killjoys are licensed to use lethal force at their discretion.
V. Death Warrents Sanctioned assassinations. Also called Kill Warrants.
Warrants range in difficulty and danger from your typical stolen necklace
retrieval job to sanctioned assasinations or Kill Warrants. Not every Killjoy can
pursue every Warrant. They have to prove themselves and rise in rank, much
like our military. A Killjoy must have achieved a rank equal to or above that of
the Warrant they intend to chase. Therefore, a brand new Level I Killjoy can
only take on Reclamation jobs; Level IV Killjoys can take on any Warrant up to
and including L.O.D work.

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