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Bloom's Taxonomy was created in 1956 under the leadership of educational

psychologist Dr Benjamin Bloom in order to promote higher forms of thinking


in education, such as analyzing and evaluating concepts, processes,
procedures, and principles, rather than just remembering facts (rote
learning). It is most often used when designing educational, training, and
learning processes.
The Three Domains of Learning
o

Cognitive: mental skills (knowledge)

Affective: growth in feelings or emotional areas (attitude or self)

Psychomotor: manual or physical skills (skills)


Cognitive Domain

The cognitive domain involves knowledge and the development of


intellectual skills (Bloom, 1956). This includes the recall or recognition of
specific facts, procedural patterns, and concepts that serve in the
development of intellectual abilities and skills. There are six major
categories of cognitive an processes, starting from the simplest to the most
complex (see the table below for an in-depth coverage of each category):
o

Knowledge

Comprehension

Application

Analysis

Synthesis

Evaluation
B l o o m ' s R e v i s e d Ta x o n o m y

Lorin Anderson, a former student of Bloom, and David Krathwohl revisited


the cognitive domain in the mid-nineties and made some changes, with
perhaps the three most prominent ones being (Anderson, Krathwohl,
Airasian, Cruikshank, Mayer, Pintrich, Raths, Wittrock, 2000):
Remembering: Recall or retrieve previous learned information.
Understanding: Comprehending the meaning, translation, interpolation, and
interpretation of instructions and problems. State a problem in one's own words.
Applying: Use a concept in a new situation or unprompted use of an abstraction.
Applies what was learned in the classroom into novel situations in the work place.

Analyzing: Separates material or concepts into component parts so that its


organizational structure may be understood. Distinguishes between facts and
inferences.
Evaluating: Make judgments about the value of ideas or materials.
Creating: Builds a structure or pattern from diverse elements. Put parts together to
form a whole, with emphasis on creating a new meaning or structure.
Cognitive Processes and Levels of Knowledge Matrix
While Bloom's original cognitive taxonomy did mention three levels of
knowledge or products that could be processed, they were not discussed
very much and remained one-dimensional:
o

Factual - The basic elements students must know to be acquainted with a


discipline or solve problems.

Conceptual The interrelationships among the basic elements within a


larger structure that enable them to function together.

Procedural - How to do something, methods of inquiry, and criteria for using


skills, algorithms, techniques, and methods.

Metacognitive Knowledge of cognition in general, as well as awareness


and knowledge of ones own cognition.
The Cognitive Dimension

Facts - Specific and unique data or instance.

Concepts - A class of items, words, or ideas that are known by a common


name, includes multiple specific examples, shares common features. There
are two types of concepts: concrete and abstract.

Processes - A flow of events or activities that describe how things work


rather than how to do things. There are normally two types: business
processes that describe work flows and technical processes that describe how
things work in equipment or nature. They may be thought of as the big
picture, of how something works.

Procedures - A series of step-by-step actions and decisions that result in the


achievement of a task. There are two types of actions: linear and branched.

Principles - Guidelines, rules, and parameters that govern. It includes not


only what should be done, but also what should not be done. Principles allow
one to make predictions and draw implications. Given an effect, one can infer

the cause of phenomena. Principles are the basic building blocks of causal
models or theoretical models (theories).
What is Krathwol's affective domain taxonomy?
Krathwohl's affective domain taxonomy is perhaps the best known of any of the
affective taxonomies. "The taxonomy is ordered according to the principle of
internalization. Internalization refers to the process whereby a person's affect
toward an object passes from a general awareness level to a point where the affect
is 'internalized' and consistently guides or controls the person's behavior (Seels &
Glasgow, 1990, p. 28)."
How is the taxonomy presented?
The taxonomy is presented in five stages:
Receiving describes the stage of being aware of or sensitive to the existence of
certain ideas, material, or phenomena and being willing to tolerate them. Examples
include: to differentiate, to accept, to listen (for), to respond to.
Responding describes the second stage of the taxonomy and refers to a
commitment in some small measure to the ideas, materials, or phenomena involved
by actively responding to them. Examples are: to comply with, to follow, to
commend, to volunteer, to spend leisure time in, to acclaim.
Valuing means being willing to be perceived by others as valuing certain ideas,
materials, or phenomena. Examples include: to increase measured proficiency in, to
relinquish, to subsidize, to support, to debate.
Organization is the fourth stage of Krathwohls taxonomy and involves relating the
new value to those one already holds and bringing it into a harmonious and
internally consistent philosophy. Examples are: to discuss, to theorize, to formulate,
to balance, to examine.
Characterization by value or value set means acting consistently in accordance
with the values the individual has internalized. Examples include: to revise, to
require, to be rated high in the value, to avoid, to resist, to manage, to resolve.
There are three primary taxonomies of the psychomotor domain:

Level

Dave, R. (1967). Psychomotor domain. Berlin: International Conference of Educational Testing.

Definition

Possible Verbs

1. Imitate

Observe a skill and attempt to repeat it, or see a finished product and
Attempt, copy, duplicate, imitate, mimic
attempt to replicate it while attending to an exemplar.

2. Manipulate

Perform the skill or produce the product in a recognizable fashion by Complete, follow,
following general instructions rather than observation.
play, perform, produce

3. Precision

Independently perform the skill or produce the product, with

Achieve automatically, excel expertly, perform

accuracy, proportion, and exactness; at an expert level.


Modify the skill or product the product to fit new
situations; combine more than one skill in sequence with harmony
and consistency.

4. Articulation
5. Naturalization

Completion of one or more skills with ease and making the skill
automatic with limited physical or mental exertion.

masterfully
Adapt, alter, customize, originate

Naturally, perfectly

Simpson, E.

Level

Definition

Possible Verbs

1. Perception

The ability to use sensory cues to guide physical activity

Distinguish, identify, select

2. Set

The readiness to act; requires the learner to demonstrate an


awareness or knowledge of the behaviors needed to carry out the Assume a position, demonstrate,show
skill

3. Guided response

The early stage of learning a complex skill;


includes imitation;can complete the steps involved in the skill as Attempt, imitate, try
directed

4. Mechanism

The ability to perform a complex motor skill; the intermediate


stage of learning a complex skill

5. Complex overt response

The ability to perform the complete psychomotor skill correctly Carry out, operate, perform

6. Adaptation

Can modify motor skills to fit a new situation

7. Origination

The ability to develop an original skill that replaces the skill as


Create, design, originate.
initially learned

Adapt, change, modify, revise

Harrow, A.

Level

1. Reflex movement
2. Basic-fundamental movements
3. Perceptual abilities

Definition

Segmental, intersegmental, and suprasegmental reflexes

Possible Verbs

Respond

Locomotor movements, nonlocomotor movements, manipulative


movements
Kinesthetic, visual, auditory and tactile discrimination and
coordinated abilities

4. Physical abilities

Endurance, strength, flexibility, and agility

5. Skilled movements

Simple, compound, and complex adaptive skills

Assemble, calibrate, construct,


dissect

6. Nondiscursive communication

Expressive and interpretive movement

Arrange, compose, create, originate,


design

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