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Stuff you should know by now

1. F=ma (SI and US customary units)


2. Parallelogram method (steps, equation of and when to use law of cosines,
what angle is used to solve for the unknown magnitude, what angle to you
solve for to specify the direction and what is it with respect to, equation of
and when to use law of sines.) Know that parallelogram and triangle method
along with standard Cartesian components are all methods and techniques to
perform VECTOR ADDITON.
3. WHAT is a position vector, position vectors are denoted by r, know that
position vectors denote DISTANCE and have units of feet or meters
4. WHAT is a unit vector, what do we use to denote it, how do we use it
5. What is the equation for dot product, what is dot product used for, what is the
definition of the theta, whats an alternate equation for dot product, how do
you solve for the angle in dot product, know that dot product is a method of
vector multiplication that results in a scalar
6. How do you recognize equilibrium of particle problems?
7. What is moment?
8. What is the equation for cross product, what is the definition of the theta,
cross product is a form of vector multiplication that results in a VECTOR
9. What are all the equations for moment?(scalar- Fd & principle of moments
formulation, vector- cross product (rFsin theta and the matrix version), what
is the definition of the r in rXF
10.How to solve for moment about a point (i.e. 2D) and moment about a
specified axis (3D). How to properly assign the direction and sense of the
moment.
11.How to find the resultant force (linear forces) and resultant moment
(rotational forces)
12.What is a couple? What is special about couple moments? How do you use
the moment equations for couple moments?
13.What are the four lines of action of a force that cause no moment?
14.What are the four types of force systems (their names), how many resultant
forces and moments do they cause? What implications does each have?
15.How do you distinguish equilibrium of a particle from equilibrium of a rigid
body?
16.What are the steps to drawing a FBD? What forces are represented on a FBD?
17.As a general rule if _____ is prevented, a support force is preset and if
___________ is prevented a support moment is present.
18.What are the equations of equilibrium in 2D? 3D?
19.What force systems cause improper constraints? What forces are we talking
about for improper constraints? What is an easy way to explain improper
constraints?
20.What are 2 force members and what conditions must they meet? What are 3
force members and what conditions must they meet?
21.What is your protocol for solving equilibrium of rigid body problems? 1. Draw
a FBD 2. Write your equations of equilibrium. 3. Be clever 4. Remember,
couple moments are free vectors and can be positioned anywhere you want,

forces are sliding vectors and can be represented anywhere along their line of
action. If working in 3D ask yourself would my life be easier if I did this using
Cartesian vectors?

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