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Syllabus
COURSE NAME: Digital Media Theory (Fall 2015)
COURSE INFO: ENGL/CMST
MEETING TIME: Tuesdays 1:30-2:50 p.m.
INSTRUCTOR: Patrick Jagoda (http://english.uchicago.edu/faculty/jagoda), English (patrick.jagoda@gmail.com (mailto:patrick.jagoda@gmail.com))
OFFICE HOURS: Thursday 3-5pm and by appointment (Walker 504)
COURSE DESCRIPTION
Digital media technologies have enabled a variety of creative innovations, including videogames, virtual worlds, social networking, and electronic literature. They have also made available new tools
and techniques, from interactive maps to social network analysis methods. Through a study of contemporary media theory, we will analyze what precisely is new about new media. Along the way,
we will think carefully about questions of methodology. For instance, what does it mean to write new
media theory without hands-on engagement with digital technologies and design experience? How
are digital tools and techniques influencing literary studies? What are the overlaps and differences between the disciplinary formations of the new media studies and the digital humanities? We will
also attend substantively to the social and political implications of digital media.
Readings by theorists including Ian Bogost, Wendy Chun, Alexander Galloway, Mark Hansen, N.
Katherine Hayles, Alan Liu, Lev Manovich, Nick Montfort, Janet Murray, Lisa Nakamura, John
Durham Peters, and others will help us think about concepts such as interactivity, software, virtual
embodiment, and networks. Along the way, we will play video games, read electronic fictions, analyze social media algorithms, and explore emergent research methodologies.
Students will produce regular blog posts, four short group presentations, and a final conference paper
or project presentation. Leading up to the final project, you will also produce a short abstract and annotated bibliography. Finally, on a few occasions, we will watch films and play videogames as a
group. Seminar participants need not be technologically gifted or computer savvy, but a wide-ranging imagination and interest in new media culture will make for a more exciting quarter.
COURSE SCHEDULE (Subject to Revision)
Readings available upon log-in to Chalk (https://chalk.uchicago.edu/) (see: Course Documents)
Week 1: Theories of (Digital) Media
October 29: Discuss Journey (thatgamecompany, PS3, group gameplay session), Are Some Things
Unrepresentable? (Alexander Galloway, The Interface Effect, p. 78-100), and Countergaming from
Gaming (Alexander Galloway, Gaming, p. 107-126)
Week 6: Experimental Videogames
November 3: Play Braid and Persuasive Games (Ian Bogost, p. 1-40)
November 5: Experimental or Art Videogame Presentation and play The Stanley Parable
(http://store.steampowered.com/app/221910/) (Optional: Between: An Interview with Jason Rohrer
(http://criticalinquiry.uchicago.edu/the_jason_rohrer_interview/), online)
Week 7: Virtual Intimacies and Queer Media
November 9 (7pm, TBD): Her Film Screening
November 10: Discuss Her (film), Gifts of Ubiquity (James J. Hodge, p. 51-76), and Virtual Intimacies
(Shakka McGlotten, p. 1-16 and 123-136). Special visitor: James Hodge.
November 12: Play Dys4ia (http://freegames.org/dys4ia/), Mainichi (http://www.mattiebrice.com/mainichi/),
Lim (http://mkopas.net/files/Lim/), and Problem Attic (http://gamejolt.com/games/problem-attic/15532), The
other side of Braid (http://boingboing.net/2015/07/30/the-other-side-of-braid.html) (Liz Ryerson,
online), and Trans Women and the New Hypertext (http://www.lambdaliterary.org/features/07/08/trans-women-the-new-hypertext/) (Merritt Kopas, online)
November 13: Abstract for Final Paper or Project DUE
Week 8: Electronic Literature
November 17: Hamlet on the Holodeck (Janet Murray, p. 1-10 and 65-96), Electronic Literature: What Is
It? (N. Katherine Hayles, p. 1-42), and play Depression Quest (http://www.depressionquest.com/) (Zoe
Quinn, Patrick Lindsey, and Isaac Schankler)
November 19: Electronic Literature Presentation
November 20: Annotated Bibliography DUE
Week 9: Transnational Digital Studies
November 23 (7pm, TBD): Sleep Dealer Film Screening
November 24: Discuss Sleep Dealer (film) and Dont Hate the Player, Hate the Game: the Racialization of Labor in World of Warcraft (Lisa Nakamura, p. 128-144)
December 1: The Meaning of the Digital Humanities (Alan Liu, PMLA, p. 409-23), In the Shadow
of the Digital Humanities (http://differences.dukejournals.org/content/25/1.toc) Presentation
December 3: Mock Conference Paper/Project Presentation
December 10: Final Paper/Project DUE
CLASS EXPECTATIONS
We only meet for a few weeks, so arrive on time for each seminar session.
Film screenings, the gameplay session, and seminar participation are mandatory. If you absolutely
cant attend one of the special sessions, you must pre-approve this absence and prepare the material prior to our class discussion.
Do the reading. Meaningful discussion depends on your engagement with these texts, films,
games, and other media. Readings are to be completed for the date on which they are listed.
Assignments and papers are due when they appear on the syllabus. Extensions are discouraged
but, if necessary, must be requested well in advance of the deadline. Late assignments will immediately entail a grade reduction.
Print out readings or bring your annotated pages to class.
Always feel free to ask questions either in class or during office hours.
GRADING
Class Attendance, Preparation, and Participation: 15%
Algorithms Presentation: 5%
Electronic Literature Presentation: 5%
Experimental Videogame Presentation: 5%
In the Shadow of the Digital Humanities Presentation: 5%
Weekly Blog Posts: 20%
Mock Conference Abstract, Annotated Bibliography, and Paper: 20%
Final Paper/Project: 25%
+ ASSIGNMENT DESCRIPTIONS
Algorithm Presentation
The operation of many common everyday algorithms shapes and influences the contemporary world.
In groups of three, you will analyze an algorithm that undergirds one of the following sites or systems: Facebook News Feed, Google Translate, OK Cupid Date Matching, Candy Crush, Netflix movie
recommendations, Google AdWords, or a preapproved popular algorithm of your choice. Admittedly, many of these algorithms are proprietary and it might not be know exactly how it works. Nevertheless, youll find many articles and essays online that speculate about its techniques and model.
Experimental or Art Videogame Presentation
In groups of three, you will select a short experimental or art game that may include one of the following: Passage, Inside a Star-filled Sky, Between, Gravitation, Realistic Female First-Person Shooter, Today I
Die, One Chance, The Company of Myself, End of Us, Freedom Bridge, I Wish I Were the Moon, Storyteller,
Loved, Limbo, or a preapproved art game. You will then give a 5-minute presentation of this game. As
you think about your selected work, be attentive to its media-specific techniques. Your presentation
should tell us something meaningful about the production, narrative genre, audio-visual aesthetics,
gameplay, and other aspects of your selected game.
Electronic Literature Presentation
In groups of three, you will select a piece of electronic literature from the Electronic Literature Collection archive Volume 1 or 2 (http://collection.eliterature.org/), or another preapproved piece. You
will then give a 5-minute presentation of this game. As you think about your selected work, be attentive to such features as form, narrative, aesthetic style, interface design, navigability, and interactivity.
In the Shadow of the Digital Humanities Presentation
In groups of three, you will select one article from the differences Spring 2014 special issue In the
Shadow of the Digital Humanities (http://differences.dukejournals.org/content/25/1.toc) and
present its argument and methodological insights to the class.
Weekly Blog Posts
Over the course of the quarter, you will contribute to a class blog (located on this WordPress site)
(https://digitalmediatheoryblog.wordpress.com/student-blog-posts/) through original posts and responses to your peers. These posts are intended to influence and extend the conversations we have
during our shared meetings. You are required to post at least 5 entries over the course of the quarter.
Each entry should respond to that weeks theoretical readings or digital artworks, expand substantively on an ongoing topic of class discussion (without simply reproducing or documenting an exchange), or call our attention to articles or media about related phenomena. The 5 minimum entries
can be posted anytime over the course of the quarter but you may post no more than one post a week
for credit (so plan ahead!). Each post must also comment on a topic from the week in which it is
posted (so you cant, for instance, return to a topic from Week 2 on Week 9 unless it is in some way related to a current discussion). While the content of these entries can be wide-ranging and less formal
than your essays, you should observe formal citation standards and be mindful of your prose. You
are also required to read posts by your classmates and respond briefly to at least one entry per week.
Final Paper or Project Abstract (300-400 words)
About a month before the final essay is due, you will turn in a brief abstract. You can adjust your topic during the research process, but its useful to have a starting point a working fiction, if you will
well in advance of the deadline. The abstract should succinctly state your argument, name your
key work or object of analysis, explain the way youre positioning your intervention in the broader
scholarly field, and demonstrate why a reader would care about the argument that youre making.
The abstract should also comment upon the type of research that will be necessary to complete your
work in the final month of the quarter. If you wish to include a bibliography (which is recommended
but not required), it will not be included in the word count. Also, this exercise will connect to the final
mock conference. So write the abstract as if you are submitting it to an actual conference and include
the name of the conference to which you are submitting. I will play the part of a conference organizer
and either accept or reject your proposed paper.