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There are tons of secrets around a place like Nintendo. There are
secur ity guards, computer passwords, identifica_ |#jgl
tion badges, paper shredders - the whole
works. All to keep the critical info, very, very
'

classified.
But there is one place where a
few things slide. And thats down to the writ-

S*

ers at Nintendo Power. Nobody gets more comprehensive game reviews, previews and information on Nintendo 64
than they do. Except you, if you become a subscriber. For
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power

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if
f

The fun starts here! Turn

B
M
B

ultimate fun machine.

This months issue

to

page

11

and learn

the Nintendo 64

is

why

the

is

packed with 31-pages of

games

for the N64. Exclusive,

insider information and

photos galore!

NINTENDO POWER

Bk

VOLUME 8S, JUNE 1996

Full Coverage
OLYMPIC SUMMER GAMES
KEN GRIFFEY JR.'S WINNING RUN

MOHAWK & HEADPHONE JACK

Port

Two

TOY STORY

N64 Exclusive

SUMMER

THE FUN STARTS HERE

SUPER MARIO 64
BLAST CORPS

STAR WARS: SHADOWS OF THE EMPIRE

DOOM

64

BODY HARVEST
GOLDENEYE
CRUIS'N USA

PILOTWINGS 64

Km GRIFFEY M. S
l

WAVE RACE 64
THE LATEST AT RARE

WINNING RUN

IN

The road to the World


Series begins in the front
office.

48
S4
^6
BS

DEVELOPMENT AT WILLIAMS

11

16
IB

BO
BB
S4
26
BB
30
32
34
38

THE NEXT WAVE

Check out the win-

Epic Center

ning trade strategies.

EPIC

NEWS

DRAGONHEART
Pg. 54

SWORD OF HOPE
LUFIA

II:

RISE OF THE SINISTRALS Part

II

Two

EPIC STRATEGIES

RISE OF

Tm
TWo

Pert

Sinistrals continues as Epic


Center sets sail for the east-

ern continent

in

Lufia

Every Issue
PLAYER'S PULSE

POWER CHARTS
COUNSELORS' CORNER

ARENA

II.

NOW

PLAYING

PAK WATCH

Pg. 66

lO

CLASSIFIED INFORMATION

The war against the

Hlimt

PLAYER'S POLL CONTEST

NEXT ISSUE

GAME

LIST

VOLUME 85

Nintendo Power readers are an incredibly


creative bunch. Just take a gander at the
extremely excellent envelope art that
appears every month in these pages!

out,

rushed out to pick

it

changes

and Red Alarm.

Pinball

After

my

put

head

Ratings?

of the

Arena?

The

think

Battle

can see which

Awesome!

now

all

is

expected.

chose the
the

two
(1)

Virtual

part

Power Region sent

the most points! Arena

Boy

Pro to your magazine

think of the

an excellent idea.

Online?!

better than

ruled!

tems because

switched over from

is

Now we

"boom!" The experience

Boy over

love your magazine!


just

Game

Zone

was
It

Hi!

into

and

three dimensions

to

they're great!

finished reading the

manual,

Arena Admirerer

What do

up and three games:


TeleroBoxer, Galactic

see

in

can

of the all-time

32-bit sys-

records without having to

The

dig through 15,000 issues!

Virtual

unlike any other sys-

tem out on the market.

(2)

Not only do
changes

like the

to the Arena, but

many

When

the Nintendo

also like the changes to the

people, think that Nintendo

comes

out, the

rest of

products rule over

biters are

going to be old

toys. (3)

am

because

I,

along with

all

other

video gaming products. But,


there

is

one

thing

would

you magazine:

like to see in

a rating system.

If

Keep up

flawless!

am

waiting for the

because good
things

the

come
who

for those

good work!

wait.

was

wondering
Giancarlo Dozzi
via

patient.

Nintendo 64

you added

one, your magazine would

be

64
two big 32-

if

you guys could

me

America Online

information

Take a look at the back of


the

Now Playing section,

about future
I

would

like to start

Giancarlo, where our fear-

ing that Virtual

Boy

less staff members pick their

some!

It

fave

games every month.


Power

You'll also see the

Meter

Ratings, as deter-

mined by our Game

Testing

half before

My

out.

August

and sound,
challenge, and

play control,

theme and

is

called

my

it

wait
1

awe-

ble release dates.

JoseSolorzano
Metairie,

even came

Louisiana

was over on

8 when the store

me

Virtual

at

work and

Boy had

After the call, time

fun.

Virtual Boy
games and possi-

by sayis

like

Boy a month and a

Virtual

each game

gories: graphics

it.

placed an order for a

Dept. The folks there rate


in four cate-

love

nothing else on the market.

Thanks

said

Jose!

arrived.

went by

very slow. After clocking


t

Post +o FaHa-e

for the plaudits,

Upcoming

Virtual

Boy titles include Dragon


Hopper and Bound High.
Dragon Hopper will com
bine action and puzzle

I elements, while Chalvo,


I the high-stepping star

t.
|
[
I

Bound High,

will

of

remind

Kirby fans of their favorite

round mound of rebound.

I For the most up-to-date


release info for all games,
|
f check out Pak Watch in
every issue!

NINTENDO POWER

your mag!
ing

was hop-

you would

fix

Gail

Til

den

Yashin Tsuboike
Leslie

Swan

Scott Peiland
up

The

Classified Info.

style

Kent

you had was getting old and


boring because

it

was

Terry

same look you

cally the

always had. Thank you

Miller

Munson

Paul Shlnoda
George Sinfield
Tom Wharton

basi-

for

adding another page to


Player's Pulse.

the

game

Pulse

is

Other than

reviews. Player's

arguably the most

important part of your mag.

only

that, also

the charac-

ters look totally unoriginal

have had a chance

Well, thanks for the

and only a couple of new

Kl 2 in the arcade

changes.

characters have been

think

and they look

Andrew Klawun
Indianapolis, Indiana

like

added

messed-

up rehashes. Plus you


there

was some

3-D animation

said

sort of

new

Pulse,

asked

the
Player's

same

lot

find tips

and

as the hair in

But what if you


Canada? still want
I

to get tips

and

because

don't belong to

stuff

but can't

America Online.

Kelly

James

cle

was

via the Internet

expanded

In

Thumbs Up
When first saw

readers
Kl 2 in

your magazine,

would
it.

stink.

thought

Then

it.

Phone Directory on page

Thumbs Down

saw Killer Instinct 2 in


Volume 81 From what
saw have only one thing
I

It

absolutely

Not

we had

if

to play Kl
it

played

couldn't believe

colors

Volume 82 you asked us

The

was moving! The


were perfect. was

and
it?

if

we

in the

liked

hated

it!

it.

chance

arcade

Did

NOT!!!

It

like

was

the best! You guys probably

couldn't

make

a better

game!

It

wasn't the piece

expected.

Tim Anderson

Jim Catechi
Karl Deckard
Billy IMoland
David Wharton

amazed.

Aaron "Kl" Hoeffel


Defiance, Ohio

Griff,es

Advertisiny

into

Canada. To sign up, check


the directions under the

via the Internet

Vahoo!

Kl

of crap

totally looks 16-bit.

new

Kl 2 arti-

informative and very

Griffin

animation was smooth.

Geordan Robertson

say.. .crappy!

the

Minneapolis, Minnesota

Jago's hair

recently

all

helpful.

Kl 2:

stuff there.

with

Jennifer Spurgeon

you could expand

Online and

Kl 2:

it

Lamont Johnson
if

Epic Center. Your suggestion

AOL

liked

still

Killer Instinct 1.

was to go to Nintendo
Power Source on America

live in

harder than KI but

moves. February's

feature for

the hair, yet the hair looks

Canada Online?
In the Volume 82

to play

and

it was overall a pretty


awesome game. It was a lot

Derek Miller

VOLUME 85 -jure

996

Tag -Team Boredom


I'm writing to

PlayStation.
it,

It

my

sold

boss

you about

tell

my
get

To

sucks.

Super NES

and games and chunked


an extra $200. And

in

Raphael the Raven,

is

360 with no slow-

rotates

it

heard

first

about Yoshi's
thought

that's

No
demo

whole screen

since the

down. When

Island,

was

just

Mario game. Boy, was


wrong!

disk.

my
all

just a sorry

wish

now had

kept

Super NES because

see

those cool games for

games

All the

it.

for

got

rented

had

buy

to

It

make

this

was

totally

levels to obtain a

stage at the end of each

sooooooo boring. Galaga

world. This

more fun

is

than any of them.

Have you
seen their two player deal
where you need two TVs,
two PlayStations, the twoplayer hookup, and two
copies of the same game? If
you've got an extra $10,000

and a

big

room you can


game like

pletely

guys

into this

made

my compliments

Give

Is it

the

be.

to

Mackey

Brian

McKinney, Texas

has been subscribing

your mag since day one.

you have been

Lately

print-

made me
how cool your mag
is.
am happy to see

Super Voshis

Island!

Super Mario World


Yoshi's Island

side-scrolling

played.

really

2:

in

is THE best
game I've ever

The graphics are the

best I've seen for a Super

NES Mario game,

zine,

We're

still

finding

new

each and every one of

your issues the absence of


video

game

are of

games

ads.
I

Most ads

won't ever

consider buying. Another

is

shall

game

shot of a crushed bumble-

bee between someone's

for

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of Kl 2 wisdpm'we'll pass,

shorts in

'em along.

ball

In the

if

meantime,

peruse the special Kf 2

to say

arti-

clesjn Volpmes 8 1 and 83.

just received

"Thank you"

it

Michael Weyandt
via

America Online

to the

Corner Complaint

Now

complaining about
Volume 82 's Counselors'

realize that

celed the

you can-

Howard and

as

am

Corner. I've never seen as

many lame

almost as

life!

The

questions

DKC

B Island questions
i

the

FX^ chip was a great


idea, for the

bly lame!

and

in

my

Yoshi's

were

Why did

horri-

you

print

I these?

huge bosses

effects

used

throughout the game.

have to say

like

for

Nintendo Power awards.

smooth as Donkey Kong

and scaling

kid's

their

a base-

would

free of advertisements.

your March

when opened
I

for

too,

Awards

and was appalled

issue,

I,

keeping your magazine neat

and
fldios. flester

couple of

an ad

game.

Country. Putting

in

remain

uncover any more nuggets

well as the animation,

which

which

appetizing ad as a close-up

moves, and we've been


playing the

ing letters that


realize

is

game maga-

popular video

Ortiz

S.

months! Rest assured,

one of the lucky ones

appreciated

Nintendo Power

nameless, contained such

Ryan Barrett

am

of Nintendo

how much he

clean magazine. Another

Middletown, Ohio

Volume 83

Power, Joel Stroup wrote

all

secrets for

Konan

Thanhs for the Help

who

pencils to go.

In

can get

via the Internet

getting rid of

got 9,999

if

that

and Mr. Yamauchi, and

warning every-

still

Words

possible

moves and

Kl 2?

to

more fun sharpening 10,000

gotta go. I've

Vienna, Austria

Miyamoto

Mr. Tezuka, Mr.

disappear.

Parrish

Ad Adversary
fighting

how

games can

me to

disappointed

it

it

might add,

America Online

via

game. You

re realize

fun platform

one

last

Dennis Bachman

Andy

overwhelmed by the

have put

readers,

a longstanding tra-

your magazine,

your

see

for the

is

dition in

and

think look

dedication and work you

one the only thing you are

Thanks

interesting.

video games possible!

is

but this

years of good gaming info!

Wipeout, or you might have

not ready for

games

of the

new

sense to your

on

rely

make any

"Nester" wouldn't

Game

the replay

keep making the greatest

pencils. I'm

Nester cartoon long ago,


therefore calling the awards

all

about

your highly superb reviews

am com-

play a two-player

your Super NES. Well,

talk

or Virtual Boy. Finally

know can always

bonus

made

value very high.

products

assured that

rest

games you

Boy

percentages on the

PlayStation have weird

Game Boy

own Nintendo

can

are for the Super NES,

genius

graphics and they are

for

so

the

it,

knew
awesome

blown away!

game.
to

When

plus ori^

only

another

just for the PlayStation.

games,

my

I'd

favorite

NINTENDO POWER

via

Ryne Schillinger
America Online

Player's Poll Winner

Those are the

Hey, Ryne

most commonly asked


questions received by our

Game

Play Counselors.

we

answering them,

KOITlBflT HRflZV

By

Volume 75 Grand

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Houston

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freak:

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any of

moves on him. Capping Beau's once-in-aexperience were primo seats at a Rockets

their closing

Once Upon a Time


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lifetime

game and a

true that Nintendo

began producing playing


cards

in

the

jaunt through the Johnson Space Center,

where he and

880s? Seems

his

mom,

Nancy, took the controls of a

Space Shuttle simulator. Beau's whirlwind tour

hard to believe that such a

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small business could have

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Doll

via the Internet

You're

Dan. While

right-,

waiting. for the'microchip to

the last person in

be invented, the Yamauchi

playing the Sega 32X. That

family plunged headlong

is,

if

Of course,

us to him.

They've been providing top-

always open

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America

Gera Ido doesn't beat

into the playing card biz.

entertainment

ever since.

one day
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Death Chicken
via

Poiul Garni
I

rule the

you should apologize before

we're

to suggestions!

X-Band Video Game


Network

was deeply offended by

Centennial Celebration

your "Creative Use of

Cluck

What

Poultry" headline in

Chicken. We're not afraid of

Classified Information for

your fowl plans.

issue?
it's

will
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your 100th

love your magazine,

great.

Joe
via the

Right now, our plans


include: 1) Secret e-mail

addresses of every
Kl 2. 2) Yoshi's favorite
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An

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WRITE
AWAY RIGHT AWAY!
Enjoy your exclusive sneak peak at hot games

coming soon to the Nintendo 64. It's onlg in this


months Nintendo Power. Then, send us gour artistic interpretations of these "Botta Have games!

NINTENDO POWER PLAYERS PULSE


P.O.

BOX 37033

REDMOND, WA 98073-9733
E-mail:

NOAPulse@Nintenda.com

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Are you cruising for a bit of virtual bruising? Then cht


out the top five Super NES fighting games, as voted by^
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AWAKENING

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COMPANY

THE LEGEND OE ZELDA:


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10. (N64)
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Will

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ON FUN
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"Ultimately, it's the software that makes a system great, and


THAT'S WHERE NINTENDO HAS ALWAYS EXCELLED."

spotlight will

at

game system

buffering.

buy

it

just

You buy

for the fun.

all,

nobody buys a
because

for the

it

it

Third Party Development, Wieeiams Entertainment

North

brightest

be cast on the games, not

the machine. After

video

its

the

E3,

VP

Mike Ruiinelli,

As the Nintendo 64 makes


American debut

has Z-

games. You

Nintendo Power cov-

the technology translate into fun? That's


not such an easy question to answer.
talked to

the

some of the

We

principal players in

Nintendo universe, asking "what

makes the Nintendo 64 the ultimate fun


machine?"

In

particular,

we

talked to

development of many of Nintendo's N64

we got were all over


Some were even in the next

games. The answers


the place.

room,

No

hiding in a box labeled, Caution:

Winkling, whatever that means. So

what makes the N64 more fun than

previ-

game

ered the world, from Japan to Europe, to

Shigeru Miyamoto, the

ous

bring you exclusive information and the

creator of Nintendo's

systems, or roller

crop of

Mario and Zelda games

coasters,

and the guiding

weapons?

latest

screen shots for the

games. Virtually everyone


the

N64

agrees that

ticated video
Let's face

it,

is

it

first

who

the most sophis-

game system

it's

has seen

in the world.

incredible. But

how does

behind

the

light

answers
next

Have
them

4 *4

NINTENDO POWER

,a>

video

or

lie

32

Nerf

The
in the

pages.

fun winkling
out.

WORLD IN
BOX

fl

One of the goals of the world's


game

Nintendo's

creator,

worlds

in

miniature, worlds in

and

player can enter


unknown. Games

leading

Shigeru

Miyamoto, has always been

cles.

But the key

that

you are inside

explore

previous

for

duty demolition vehi-

to create

which the
the

you can

game systems such as the NES and Super


NES allowed players to peek into that
world, but

was a

it

miniature
told us.

complete

this

"I

am

in

it,

unlike the

"The

older generation

com-

of games with thei

box,''

able to

2-D
and non-interac-

to

world

Miyamoto

interac

with everything

finally

distant view.

me

Nintendo 64 allows
plete

make
in

is

world and

the

video

dream." The difference

tive

backgrounds.

between previous game systems and the

N64

that the player

is

seems

be

to

in

the

box with the game world.

The 3-D perspective

draws you

that

you are moving

about

in

and

incredible

"The power of

this

vant. The true power of

GAMES WHICH

the

DEFINE

"FUN";

THIS

IS

graphic

quality

makes

world

look

Henry

so

the video

in

world

Ken Lobs, Development Manager,

that
real.

one

Sterchi,

of the top

uators at Nintendo,

game

eval-

compares the expe-

N64 to earlier video game


"When Super Mario was

rience of the

systems.

released in '85, it was fun just to watch


Mario move and make him run and

jump on the

screen.

Since then, I've

made Mario

run and

jump a

times and thought nothing of

time

picked up the

N64

at

how fun

first

controller

and

was astounded
was to make Mario run and
would run Mario around

played Super Mario 64,

jump

million

The

it.

it

again.

without purpose

just to interact

with the

N64 puts Mario in a


3-D environment and gives you
3-D control of his movements." Part

environment. The
realistic

true

of the magic of these miniature worlds


that variety.

You can step

is

into a fantasy

world such as the Mushroom Kingdom


or enter the
Blast

Corps

gritty,

in

futuristic

Nintendos philosophy has


always been to make the best
games in the world, whichis
why it introduces new hard-

ware such as the N64 only


when the new system allows a
quantum leap in game play. The
hardware

itself is like a

canvas full

blank

of potential but

useless without the imagination


of an artist. In the case of the
Nintendo 64, the best artists,
programmers, composers and
designers from Japan, North
America and Europe will be
working on bringing the 64-bit
canvas to life. Some of the
names will be new, such as
Paradigm and Angel, but many
top developers such as Rare,
LucasArts and Williams have
made the 3-D leap, as well.

world of

which you drive heavy

mum is

CONTROL
FR6RKS
Fun often begins with freedom.

In

world of Nintendo 64 gaming, that

dom

many

takes

is

game

The

ment.

design with

the intuitive

revolutionary
its

the

free-

forms, but perhaps the

most important freedom


ease of control within the

environ-

controller

analog Control Stick gives

unprecedented freedom and

players

uncanny precision

movements.

to their

With the N64, you can inch forward or


charge ahead. For the

first

developers can mimic

real-life

in

every

game

time,

motions

Super Mario 64 allows

detail.

to

allow their virtual James

Bond the

ability to

aim any-

where, to climb steps one

at a

time, to duck

and cover and

any direction.

"We want

istic,"

says

designer.

it

to

Duncan Botwood,

"We want

to

it

to look in

seem

real-

the game's

be a genuine

experience, and that includes having

Bond move

like a real person."

of the

satility

new

The

ver-

controller can't

be

the feeling of the flight simulation


realistic.

very

is

You can glide down from the

top of a mountain, for instance, then turn

around and look back up

and

say, 'Hey,

was

at the

up

just

peak

there.'

It's

that real."

players to control Mario in

more ways

than ever before. "This world

new environment

pletely

Miyamoto
them
that

is

says,

a totally

the goal for

is

is

experience.

all

com-

for players,"

"and our goal

new

N64 game

love

new

using
control

(@

the

at

Rare are

advanced

capabilities

irnmmo power

<

give players

Stick

character control,

it

awesome

also gives

them

games

the people

devel-

and weight
water
In

shifting necessary to ride a

craft as

Pilotwings

becomes

recreates the pole control

it

speeds over the waves.


64,

the Control

Stick

the perfect flight yoke, allow-

ing pilots to

wing

canyon walls and

their

way between

city towers.

cult to explain," says

"It's diffi-

Miyamoto, "but

development of great

Ultimately,

superb control of vehicles. Nintendo's

Wave Race 64

controller, players will

The developers of

it."

Goldeneye 007

Control

to give
In fact,

opment. After a few minutes of getting


used to the

Not only does the

overemphasized.

ONLY THE
GEST
for the

game

Nintendo 64 depends on

who

The N64 has

are creating the games.

attracted the

designers

from

most talented

Japan,

North

America and Europe. Nintendo's

in-

house development teams include the


creators

of

blockbuster hits such

Yoshi's Island, Super Metroid

Legend of Zelda:

as

and The

Link To The Past.

Rare

the U.K., stunned the world

Ltd., in

with rendered

ACM

Kong Country,

graphics in

Killer Instinct

Donkey

and DKC2.

Williams Entertainment dominates the

coin-op world with smash

NBA Jam

hits

such as

and Mortal Kombat. LucasArts

Entertainment performs magical feats


bringing Star

Wars

to

DMA

life.

in

Design

games such as
Lemmings and, now, Body Harvest. The
innovative

excels at

goes on, with high-powered devel-

list

opment teams working on exclusive

N64

Acclaim Entertainment,

projects at

Electronic Arts, Virgin Interactive, Time-

Paradigm

Warner,

Simulations, Software

Ocean

Creations,

Studios.

BEFORE.

in

FLOATING IN THE AIR, OR SWIMMING IN THE WATER. EVERYTHING HAPPENS

Japan,

In

more than 80

titles

are

SO QUICKLY AND SEAMLESSLY

law

the works for the

N64

from top

party

64 games put you inside a world like no games have done


You ACTUALLY FEEL LIKE YOU ARE STANDING ON SOLID GROUND, OR

Nintendo

of

America and Angel

third-

publishers.

There are sports

titles,

adventures, fighting

games, epics, puzzles and creative explo-

And

rations.

that's just

games. According

II

to

the

first

Mike Abbot

designs never before seen." Mr.

He

games

sees vast

disk accessory in

ments

Miyamoto

for the

64DD

which every element

can be customized and stored


play.

at

a n

agrees.

crop of

for future

"Even seemingly insignificant elein the

game

world, such as crystals

growing out of the ground, could have

memory," he explained.
a sword,

it

Now,

it's

you'll

you cut

it

with

after a

seem very

real."

will all

It

time to step into the future of

video games.
see

On

the following pages,

many

never-before-published scenes from

the

"If

might slowly grow back

certain time.

N64 games

in

development from
Nintendo and the

Dream Team. The


countdown
has

IT

ALMOST LOOKS TOO GOOD."


Dan Owsen, Development Manager. Nintendo

i!f

ER

MARIO

YOUR WORLD WILL NEVER BE THE SAME. THE NEW


GOLD STANDARD IN VIDEO GAMES HAS ARRIVED.
Mario creator Shigeru Miyamoto and

t HC
IS

FUTURE
NON

The Super Mario 64 preview


Shoshinkai trade
tion,

show

as fans from

oohed and aahed

at last

fall's

created a sensa-

all

at the

team

The

ing

empty castle. There are at


least 100 of these iridescent beauties tucked away

at the nearly

complet-

in

Princess's

Super Mario 64. But

2-D

world,

Mario

freely

through

roams

meadows,

grassy

do

justice to the sheer brilliance of

fails to

in

No

games.

gloomy

this

simple description

the

let

less

revolution

longer restricted to a

we're even more bowled over

time

nothing

is

video

eerily

ed Japanese version of the game, and


this

result

than

grab Power Stars by explorthe

his

have

Ltd.

their imaginations run wild.

stunning scenes

3-D world. Nintendo Power has scored

Nintendo Co.

at

requires Mario to

over the world

of Mario scampering about a gorgeous

an exclusive look

STELLAR
STORY
The action

and

castles

even sunny

Each

skies.

world opens up to wondrous

game.

new

even more

turn, lead to
utterly unlike

and those,

levels

maze.
Mario

in

areas that are

anything you've ever seen.


a picture of

Mario

finds

swimming
watery

himself in a

A giant scallop threatens to gobble


at

any moment, while seaweed

bobs on the maze's

Sharks and

floor.

other sea creatures suddenly rush for-

ward from
angel

around! Super Mario 64

is

packed with

brain-boggling brain teasers,


battles

that

game and

Stir in

sound track

to the ears,

Another picture plops Mario

down

by

lit

full

high in the night sky. Big Boos

haunt the castle, but you've never seen


the finest

crafted for a video

you

the gloom, while schools of

change course to follow Mario.

outside a looming castle,

moon

send Mario fans

3-D graphics ever


music

bruising

and daunting

will

game-playing nirvana.

fish

that's

sweet

and what do

ghosts like this before! They flicker and


fade through walls,

only

reappear

to

when Mario

least

them.

expects

Pressing on, Mario

unlocks

secret

passageway hidden
by

bookcase.

Now

Mario

have

to find a

key, insert

Q) mnmonm

lock

and

it

will

3-D

in the

turn.

A View TO A

THAILL

Exploring Super Mario 64

is

as

easy and natural and a Mario

because the

That's

backflip.

N64's controller

you

lets

view the action from


angle.

With a tap of the

you can zoom

ger,

around

out, swivel

in

to

see what might be

sneaking

behind

up

from

and

even

way up

soar

high for an aerial

well,

view. As for Mario himself

move

you've never seen him

so

many ways and

Thanks

a sprint.

do

at

with such grace.

analog control

to the

can move

stick,

any speed from

He can

in

Mario

a tip-toe to

also crawl, cartwheel,

the long jump, kick off a wall, swim,

dive and ride a magic carpet.


Mr.

Miyamoto and

his

Super Mario 64 with


features*'

team have

brilliant

filled

game-play

but they haven't forgotten the

When

telling details.

Mario skids down a

chute^his pants heat up, then burst into


flames.

When

the plumber gets pooped,

he doffs

his

When

runs,

he

and mops

his brow..

you can hear

his feet hit-

hat

ting the ground,

and when he

skids to a

he kicks up a small cloud of dust.


Super Mario 64 even includes a flight
stop,

simulator!
jX

V.

Wearing a winged cap, Mario


and around a rainbow.

soars over, under

Whenever he dodges an obstacle, he


Which is precisely what
yells "Yippee!"

players will

hands on

yell

when

this solid-gold

they get their

game!

WHEN YOU DON'T WANT TO NUKE


KNOCK IT DOWN WITH THE MOST

IT,

DESTRUCTIVE DOZERS IN THE WORLD.


demigod. You can also save

BLAST
a NUCLGRR
Nintendo's

Corps

Blast

and

scientists

have

in

for

Nintendo 64 asks the question: Can the

along the way.

your favor

company
the

is

awesome

BC

with heavy equipment and the fate of the

will

world? Early indications are that the

goals include racking

is

yes.

Your mission

mobile missile

is

simple.

carrier trundles across

arsenal of

destruction. Rescued scientists help the

average speed-crazed gamer be trusted

answer

civilians

What you

the Blast Corps, a

of high-tech urban demolition

experts and their

design newer and better diggers that

be ready

money

for

later in the

the

game. Other

up the insurance
knock

LIFG IN THG
CORPS
Corps

Blast

(originally called

Blast

buildings you

Dozer) puts you

down and

"diggers" that players use to crumple

activating

Radiation

Dispersal

Units along the path of the


missile carrier.

in control of various

and

buildings, flatten vehicles

messes

stray

carrier to explode.

used

is

Each digger can be

ways

in different

cles, but there

mop up

might cause the missile

that

to destroy obsta-

generally only

one

effi-

countryside,

cient demolition style for each digger.

out of control, leaking

The Ramdozer, with which you begin


the game, is a straight-ahead basher. The

radiation,

and heading

toward ground zero, where


the

missiles

safely.

will

carrier

detonate

The problem

the missiles will


hits

Your job

is

is

blow

if

won't destroy mil-

lions of innocent lives

and

ruin your reputa-

tion as a demolition

truck,

armor packed

into the rear part of the

To effectively destroy buildings

truck.

the

with the Backlash, you need to skid

around and slam

into the wall with the

back end of the truck. The Skyfall buggie


has

all

of

chassis.

slam

its

If

armor on the bottom of the

you catch some

down on

above, you'll

crush

Thunderfist looks

but

it

is

more

The

it.

like

to

wrecker

by a daring

is
;

best

buildings.

NINTENDO POWER

condriver.

means of attack

launch yourself into

forward

Q)

actually a sophis-

ticated
trolled

The

air

roll

and

a building from

a robot than a vehicle,

NINTENDO 64

has extra

or Backlash,

that

an obstacle.
to clear the

path ahead so the missiles

dump

to take out

DESTRUCTION
IS FUN
Blast Corps,

will

60

when completed,

have somewhere around


stages,

bonus

including

stages in which you'll use a


wide assortment of other
vehicles. The Blast Corps team

may

also envisions stages that

you

require

to build things rather than destroy

them. For instance, a crane might be

used to build a bridge across a trench


that

would otherwise destroy the

carrier.

Other bonus areas might feature


ties

activi-

such as racing up a mountain

order to leap off the top. In

some

be used elsewhere

some

of the

in

the

bonus areas

can

ed Rare along with

game, but
will

there for fun. Chris Stamper,

in

of the

areas, you'll learn techniques that

just

be

who found-

his brother,

Tim,

once said, "If you make a


which you knock things down,
fun." Not exactly Mother

reportedly

game
it

in

will

be

Teresa, but true enough. "These are the

ultimate Tonka

trucks,"

says

Martin

Wakeley, the designer of Blast Corps


Rare

Ltd.

at

"And they blow up. What

could be better than that?" Yes, indeed,


destruction

is

a wonderful thing.

1996 Nintendo/Rare.

A NEW HOPE HAS


YET TO BE WON. HEREIN
FIGHT IN THE SHADOWS OF
unfinished state,

THE
a TMOVIES

ports the player


lightsaber to that

galaxy
Past adaptations of the Star

video

to various

exceptional

game

Wars saga

platforms

achievements,

were

lauded by

players and critics alike. But

what

sets

Shadows

of the Empire apart from

forebears

is

its

ability to instill that "at

the movies" feeling in

all

those

lucky enough to experience


this

game

which

is

almost

like

undiscovered

viously
is

its

it.

who

are

Playing

watching a preStar

Wars

film,

exactly the effect the Lucasarts

programmers are

striving for.

Even

in its

far, far

Though

now

away.

the

soft-

edged explosions,
tured
faces,

and
moving

tex-

walls

surlight

sources and other atten-

graphics

tion-grabbing
effects

marvelous,

are

they're only

one

experience.

The

part of this

Lucasarts

immersing
staff

have

created a totally believable universe that not only looks


but feels

right.

right,

Like the film

and

producers
them,

the

only

but

before

directors

because the developers

program-

From

vork.

mers paid special attention

to

the smallest details of their

the varying textures of rocks, metal and


cloth

menacingly

the

to

intelligent

The same

actions of a massive Imperial walker,

suspension of disbelief that

every element looks natural and behaves

product's design.

allows you, at least

believe

in

droids

and

briefly, to

movie

spaceships

is

when you

play this

also

at

logically.

The basic premise

with

hyper-speed

work
game,

battle

of most

game

games

is

to

enemies and overcome obstacles,

but unlike what you'll find


other

titles,

in

don't feel contrived at

particular

lot

of

the puzzles and perils in this

death

trap,

for

all.

One

example,

involves a paddle wheel that looks like


it's

cleaning the sewer system you are

exploring.
it

seems

to

It

is

a hazard, to be sure, but

be a

logical part of the envi-

ronment, rather than


that has

way

to

Subtlety

mnmopowa

just

an obstacle

been deliberately placed


give you
is

something

in

your

to

do.

the key to believability here.

Of\Course, none of this would've half


as enthralling;

if

the action Weren't fast

and furiods/and believe

s^bm

tp be ffw

paring of

ana

thinking

lulls in

us,

it

There'

is.

the game, and the

action keeps

thfe

you moving,

reacting constantly. This

marw

creates \that (state of mind, that

playerS, refer (o as beifig "in the zone?,"

Where

the

game

truly

becomes an

inter-

active experience. You'll swear thatVou

can

feel the he&froj'i

stggr

your Tace a^you

your Snovwspeeder through a

lowing explosion

in

the

skies

|H-

>

bil-

fBTfpTi

above

jjj
<l\

All of these

elements and |nore com-,

bine to fcreate a gaining exp*ience that

many (vaunted PC*products would be


hard breSsed

to

match.

Backed by a

rousing soundtrack 1 and

"We've

utilized the

Mary

terrific

sound

haw power of

SHADOWS Of

THE FULLEST IN

the

N64

KJHB, 1

to

I
Bier, Lucas Arts

and Entertainment Co.

T
|ws of th^
I

Empdp promises
jof
won^

sameW^ise

* "

njrit

ahout?

You'll have almost complete freedom of movement throughout the game.

Even the gunnery stage


allows you to look up and
down as well as rotate 360
degrees. Repeating patterns can make surfaces
and backgrounds look flat
and unrealistic. The designers took the time to
"dress" sets with unique,
pattern-breaking details.

1996Luca$film, Ltd. Licensed exclusively to


Nintendo. "Shadows of the Empire" and "Star
Wars" trademark and logo are the exclusive
property of .Lucasfilm, Ltd. All rights reserved.

II
iOMCLl!]]-

you saw Siat-w


wh I games aijp Sujgx;

first 'time

isn't that
all

IKizai

sheer exhilaratioj
the

THE EMPIRE''

IT'S THE DOOM OF THE DECADE.


IT'S DOOM FOR THE NINTENDO 64.
PREPARE OR PERISH.

OUR DOOM
IS COST
You

NGU HORRORS
As you move through the

labyrinths,

clouds

hunting and being hunted, the speed

stream across the alien sky. The Bull

and smoothness of the animation leaves

Masters have been hunting you relent-

you breathless. Players

are

alone.

lessly for days.

If it

Purple

weren't for your

own

puzzle elements than

cunning and the fortunate discovery of

previous

some medical kits in a hidden wall


you would have joined the rest of

just

panel,

your

doomed space marine squad by

now.

Do you

because

this

feel

lucky? You should,

the most electrifying

is

Doom

lenge of reflexes and stamina.

The dozen or so
brains, as well,

for the

64. Williams Entertainment

is

Nintendo
crafting a

unique vision of the ID Software game


defined

that

new

stage

which

will

human

ego. With the help of the

speed.
also

The

combines spectacular graph-

with haunting sound and more varied

play than any previous version of


the

same

is

Doom.

the premise of

one space marine facing a nightmare of


mazes, alien
tempting
if

new

fiends,

traps,

puzzles,

technology and perhaps,

you're exceptionally lucky, clever or

quick, survival at the end of the day.

You'll

be able

sprint through

hopes

to

ment than

in earli-

PC and console
versions of Doom.

er

to tiptoe

up

to corners or

ambushes. The team also

make use

tives in the

far

control

over your move-

Entertainment

ics

Stick,

have

you'll

greater

Sukra Gilman, Lead Artist, Williams

the action blisters

What remains

track

you down and squash your


frail,

"Everything about the graphics

and

with

to say

them

AND PLAY HAS BEEN PUMPED UP."

been

game

is

have more

Control

Every

has

redesigned

they

refined A.I. to help

genre of 3-D

action.

different

breeds of aliens have bigger

that

Doom

more than

white-knuckle chal-

short of licking the outlet.


to

more

find

any

game, mak-

ing the experience

experience you can get from 110 volts

Welcome

will

in

of various perspec-

game's twenty or more

lev-

els. As for hidden stuff, Doom 64 programmer Aaron Seeler promises, "Lots of

stuff in

every level."

DOOM 64 is a trademark of ID Software, Inc. 1993


ID software, Inc. All rights reserved. All character
64 are
images and likenesses depicted in
the property of ID Software, Inc. Distributed by

DOOM

WILLIAMS Entertainment Inc. Linder license from ID

Software, Inc. Williams


is a registered trademark of
Williams Electronics Games, Inc. Used by permission.

@ mncm

power

SO PRETTY IT
HURTS
Not enough can be

Doom

look of

Dooms

game and computer


Gilman, the lead
describes

taken

all

for other

was very dark.

These shots
have slightly

enhanced

on Doom 64,
this. "We've

like

Doom

of

it

comvideo

Sukru

systems.

artist

the effort

familiar

enhanced

screen grabs at
press time, and

said about the

64, particularly in

parison to earlier

and

themes

them

N64.

the

for

Everything about the graphics and play

pumped

has been

Nintendo 64

is

up." The play

on

the

the fastest and most furi-

ous of any Doom, as you would expect,


but

it's

taking place

all

incredibly

and

diverse set of stages.

team of texture
artists

an

in

realistic

The

map

'.~1-

has created a

traditional

The stones here


feature

maps

look based on the

bump

that

make

extensive use of
shadowing so

Doom

that they don't

themes of space
and

appear

flat.

but

inferno,

they've also cre-

some new

ated

looks such as an

area

Kpfplilf!

by

flavored

ancient

Egyptian

The sound is also


amazing. Aubrey Hodges,
composer and sound effects
motifs.

the

designer for the game, has created a

haunting soundtrack for


will

keep you sweating.

hair stand

about

his

on end,

it's

work. Any

Doom 64

"If

it

that

makes your

working," he said

Doom

fan

worth

his

or her chainsaw had better get used to


the feeling-or shave their heads.

High definition
rendered ene-

mies won't pixelate even at


close range

bodyHARVEST
ADAM DRAKE, A ONE-MAN
SWAT TEAM TRIPPING THROUGH TIME
TO CRASH AN ALIEN DINNER PARTY!
YOU'RE

H0 FOOD

fi

FIGHTS
t BRCK
A

certain breed of

sight.

fast

imaginable. In the early 20th

human

flesh

invaded earth.

they've been

Ever since,

humans-hence the game's

video-game con-

noisseur loves nothing

ving

flick

century, giant insect-like aliens with a

craving for

more than

dri-

and blowing up everything

Yeehah! Scottish developer

in

DMA

has taken the high-end graphics and

intergalactic
fast food.

harvesting
title.

These

gourmets don't believe

in

Rather than eating captured

prey on the spot, the arthropod aliens

whisk them back to


the sky.

Mankind

is

their dining

room

nearly extinct

in

when

Nintendo 64,

a renegade band of freedom fighters, led

poured on a barrel of adrenaline and

by a cool and collected gunslinger

blazing speed

come up

ride that's a real

The

of the

with a scream-a-second

3-D

plot gleefully

every late-night

sci-

thrill

named Adam Drake,


to travel

mixes elements of

more than

way
little

way-cool jacket and a

high-tech computer,
to

figures out a

through time. Sporting

blast.

various

Adam
places

is

sent

back

and times

around the world

to battle

SHOOT OUT
THG LICe
DMA

the human-harvesters.

has shrewdly kept the focus

squarely on the action. Thanks to the

N64's processing muscle, though, there

some

are

terrific

you drive a truck


your

life,

behind you.

visual effects.

off a pier

When

and swims

shimmering wake
If

for

trails

you have a second

to

ammo, you

spare while dodging alien

should glance back at the truck resting


tranquilly at the

The
tle

bottom of the azure sea.

visual effects in

zone

an underwater

set off 21st century

bat-

Japan are

especially breathtaking.

Shoot-'em-up fans demand tons of


action,

and Body Harvest

delivers the

goods. Besides your character and vehicle,

the

detailed

screen

swarms with

use your wits you won't

Keep your viewcam


i

Nintendo/DMA Design.

richly

human-hunters. Each shows

considerable intelligence, so

in

last

if

you don't

past brunch.

constant motion,

scanning the horizon, checking your

back and otherwise keeping a

ever-vigi-

eye out of alien ambushers.

lant

creepy synthesizer score lends a

doomy

touch to the proceedings.

QGTCHfl CAN T

DRive 55

each stage you're given a

In

increasingly

series of

demanding assignments,

including destroying invaders and rescu-

humans. The huge maps give him

ing

room

plenty of

While

in

you'll

have

and

fish

open,

the

to run like

swim

the dickens,

behind

explore and hide out.

to

like a

cover

take

and

buildings

But most of the

trees.

action consists of jumping

vehicles and

into

taking off before an alien

has you for lunch.

In all,

you can commandeer


more than 130 vehicles,
ranging from World

War

biplanes to futuris-

l-era
tic

On

tanks
a

and

Greek

jets.

isle in

1916,

wheel of an

you'll find yourself at the

old-fashioned limo, a primitive tank and

even a paddle-wheel steamboat. Sightsee


Hawaii, 1930,
destroyer.

in

a seaplane, tanker and

an

In

Eisenhower-era

American farm town, your


choice include a combine,
motorcycle.

In

1990,

fire

of

tools

truck

blast

and

through

Antarctica in a bus and monster truck.

Other scenarios include 1942 java and


1970 Siberia. We could tell you about
the final stage, but the developers at

DMA
plane.

might

come

We can

involves a

home

after us with

jet

safely say, though, that

showdown on

planet. Kitchen duty,

the

it

aliens'

anyone?

From

OUR NAME
IS BOND.
BOND

tive,

Bond has

at

Rare

Ltd.

has

been squeezing everything they can out

64

to

make

a first-per-

son, cinematic experience that puts


into the action of the latest
thriller.

Goldeneye 007

you

James Bond

features action

from Russia to Cuba, the likenesses of


virtually all of the

to think

on

on a world taken
most

areas,

avoiding

his feet,

or shooting enemies, penetrating instal-

The Goldeneye team


of the Nintendo

a detailed first-person perspec-

players look out

directly from the movie. In

y JAMES

Goldeneye characters

lations

and blowing up everything

looks expensive. But

most
a

versatile

Russian

man on

Bond

concern than

he

traffic

him

in

charge

will

with no

hungry weasel

that

also the

is

earth. Put

tank and

through bustling city

more
in

chickencoop. Other vehicles such as the


helicopter will

and universally known Bond signatures

but the flashy

such as the theme music, wild chase

to

scenes and heart-thumping acrobatic

to maintain a

make

come into
new BMW

the cut.

play, as well,

didn't appear

The designers

sense of reality

also

in

hope

the char-

PASSPORT
TO PERIL
Goldeneye explores many
areas

in

dam, the nerve gas

super agent, players will

base

use a host of weapons


to

stop

the

Corporation's

plot.

all

As

you have

Petersburg, the depot

in the

movie

in

St.

train,

Cuba. Other

areas that are merely glossed over in the

worry about
itself,

in

and missile

and the antenna complex

of

to

plant, the Russian

Severnaya, the Soviet statue park,

the military archives, the chase

Janus
plot

nuclear extortion. That'S

about

at

of the key

the movie, including the high

escapes. As the British

for

the plot

simply a means to cool action scenes.

is

acter of Bond. For instance,

you can't

carry an arsenal around with you. At

most,

you'll

weapons

at

be able to

pack

two

one time. And Bond doesn't

magically heal
kits

himself using medical

found scattered randomly about.

When

he's hit,

it

reduces the effective-

ness of his body armor.

film are also

game.

You'll

used as major

levels in the

be able to explore the

destroyer, infiltrate a missile silo,

troops in the

Cuban

dodge

jungle and descend

into the drainage caverns

beneath the

huge, flooded antenna. The developers

used actual blue prints of the

set

designs

from the film and made numerous


to the studios near

London during

production of the movie.

trips

the

RANCH

The game
designers

much
year

biggest
that

you

down, and

advance
around

all

in

be able

will

Movement through

game

you can see

the sharp angle


at which

about

Bond

can shoot.

The

kill.

play

is

to shoot up,

any angle.

at

most 3-D,

person games. Bond doesn't

He

of the past

to

game world

the

also been improved over

walk and run.

spent

thinking

license

their

The Alias screen


captures show
the sharpness of
the 3-D stages.
In the missile
silo,

have

(or rather,

has

first-

just stand,

you) will be

able to kneel, climb ladders, walk up

and move forward

stairs realistically

variable rate

due

the Nintendo
intriguing,

at a

to the Control Stick of

64

Goldeneye,

Even more

controller.

you can control the volume

in
I

of Bond's footsteps by slowing

may be just

speeding up, which

you need

to

down

or

still

development

at Rare, features

more than a
dozen settings
from the movie,
such as this

the trick

sneak past a wary guard.

archives building.

UC MC6T AT
LAST, MA. BOND
Over
tracked

the decades, James

down some

villains

Bond has

of the most colorful

movies:

in

Coldfinger, Dr.

No and

Blofeld,

Jaws,

Scaramanga.

In

Goldeneye, you'll face the treacherous


Trevelyan

(006),

Ourumov, and
Digitized

the

the

texture

twisted

maps

General

cruel

Onatopp.

of the actors'
I

faces have been painted


figures to give

on

the

polygon

an added sense of

reality.

But the developers went beyond using


the

latest

villains.

They also plan

to

include hidden areas featuring characters out

of Bond's past such as those

The missile compound in Siberia


is a major stage
of the game. The
developers
mapped out
the area using
blueprints from
the film.

mentioned above. Bond himself might


even be shaken, if not stirred, by this
highest tech adventure of his illustrious
career.
Goldeneye 007
1996 Nintendo/Rare.
TM & 1995 Eon
Productions Ltd. & Mac B. In
1995 Danjaq, Inc. and
United Artists Corporation.

NINTENDO 64

All rights reserved.

VOLUME 85

-CRUlS'N USA
NINTENDO AND WILLIAMS ENTERTAINMENT BRING THE WILDEST
ROAD TRIP IN THE ARCADE HOME ON THE NINTENDO 64.

right

version. "This could

between Nintendo and

project

joint

road on the Nintendo 64.

USA made
Michael

"N64

the

Cruis'n

comments

classic,"

Kelbaugh,

Manager
play

hitting

is

a great translation from the

arcade

original

Product

Testing

Nintendo of America. "The

at

control

awesome

is

with

the

Control Stick, the graphics are even bet-

on

you

N64 and

the

liked

it

on the N64.

USA

is

race for

a 14-stage, coast-to-coast road


players.

"Cruis'n

Gamers who

has different

challenges on every track.

which course you're on, even


straight

you," said

No

matter

if it is

fair-

and easy, the other cars


in there

Dave

and dice

it

up with

Ellingson, an artist

worked on the game.

Bayne,

players

Hmcmpoms

who

into

cart,"

said

DIFF6RCNC6
The only difference between the
on

the versatile options available

N64 version's customizaion


N64 gamers have the freedom
five

remove

street traffic or rival racers

can catch

all

the

roadside

the course.

difficulty

levels

the

screen.
to select

one of

arcade game,

the

Just

vive.Lfi

coin-op program and the translation are

Nintendo Software

like

Evaluator.

and even
from

flashing split time at every

scenery from three


driving

different

perspectives.

The

If

you

the

liked

N64.

it in

It

the arcade, you'll love

it

on

just plain rocks!"

American

landmarks

one or two

always get

Joseph

it

courses.

having the arcade

like

machine jammed

in the arcade, you'll love

can redline the tach on one of ten

short

It's

famous

just plain rocks!" Cruis'n

live-

cartridge

looks and plays better than the original

coin-op.

If

It

N64

be one of those rare


which the cartridge game

situations in

the music kicks.

don't have the time for an extended road

ly

hidden cars and

stock, are included in the

highways

Williams Entertainment,

trip

to the

and hang

and byways of America. Cruis'n USA, a

ter

down

to the metal

for a wild ride across the

Slam the pedal

on

Every nuance of the arcade software,

0flDY,S0T,GO!

Francisco's

San Michael Kelbaugh, Product 'TestingManager,

Gate Bridge, South

Dakota's

Rushmore and the green


Appalachia

Nintendo

Golden

are

Mount

rolling hills of

reproduced

in

the

same texture-mapped splendor used


the arcade machines.

in

check point shows the lag time between


the leader an other racers, while a

split

screen perspective allows two players to

share the

N64

action

simultaneously.

The

Control Stick serves as the steering

wheel

in the

game. "The Control

Stick

is

going to differentiate the good racers

from the bad racers.

good

at

If

one guy

is

knowing exactly where

the Control Stick

on a

really
to put

certain corner

better than his

him on

that

buddy

ing

full

he's

gonna beat

corner," explained Steve

Ranck, a programmer
get the

for Cruis'n.

"You

range of motion of the steer-

wheel and you can

set the steering to

any angle you want."

Does the

on

the

replication of Cruis'n

N64

"The

N64

USA

raise the expectations of

quality in next generation video


is

powerful

games?

graphics

machine," explained Ranck. "For the


first

time you can actually take an arcade

experience

home without reducing


down the program."

having to scale

only a matter of time before arcade

cionados realize that

game

or
It's

afi-

systems that

deliver anything less are roadkill.

fl

AND

WING
DAR6

fl

Soar into the wild blue yonder with


the

first flight

game

simulation

for the

Nintendo 64. Designed by a team of

programmers from Paradigm Simulation,


Inc.

and

Nintendo

Company

Ltd.,

Rocket Pack, or dangle

in silent

solitude

from a Hang Glider as you soar above


terrain ranging

from tropical jungles to

frozen ice floes. 'This


to

let

game

gamers experience

is

designed

free flight in

ronment that features a balanced blend of


natural

landscapes

and /aeronautical

physics.

Search

thermals above a

patchwork of

3-D world of the Nintendo 64," said


Shigeru Miyamoto. The premise to

pass.

Pilotwings 64

the

is

similar to the original

for

fields or

Land on top of the

progress through a variety of assign-

shadow

eclipse

ments and stunts to earn points

the white

letters

NCL's partner on the


in flight simulation

for their

some

of the

and commercial 3-D

simulators in the world.

In

flight

Pilotwings

The

ZOOM WITH
fl
view

64, you'll strap into the seat of an airy

Gyrocopter,

shoulder

thundering

watch

your

on

the Hollywood sign.

pilot license certification.

programs and has a

reputation for producing


best military

Inc.,

project, specializes

the

Space

wing and

Pilotwings for the Super NES: players

of flying in a true, three-dimensional

environment. Paradigm Simulation,

Seattle

Needle or drop

Pilotwings 64 concentrates on the qualities

swopp through

dark shadows beneath a/freeway over-

game's

graphics,

precision

vivid

coupled with
play

control,

leave players ducking and

leaning in their seats. Even the

Many computer
focus on the
flight,

flight

simulators

mechanical aspects of

forcing players to endure hours of

staring at a

monitor with nothing more

tiniest details,

line

from rolling coast-

breakers to rising wisps of

chimney smoke are authentically


rendered.

The abundance

of scenery

keep players logging endless

than a thin line for a horizon. Pilotwings

will

64 puts the fun back in flight, carrying


gamers off into a vast and realistic envi-

hours exploring their world.

1996 Nintendo/Paradigm Simulation,

flight

Inc.

AX.

quartet of
skydivers break
off as they drop

toward the
cloud tops.
Skydiving is just
one of several
"Extra Games"
featured in
Pilotwings 64.

Unlike other
flight simula-

tors that offer


limited scenery

and sparse
landscapes, the
views in
Pilotwings 64
rnuiwmys
'

are frequently
breathtaking.

VOLUME 85

ALL RIGHT, RACE FANS, GET READY TO BE


BLOWN OUT OF THE WATER!

SHRCDDIN
S URF

The speed boats seen

Recreating the undulating motion

and translucent look of water


action

game

is

any programmer
will attest.

Race

is

who

has

tried to

do so

and

any indication, however, the

Nintendo programmers are succeeding

craft at rest

as

becomes a breathtaking

you accelerate

changing

in

for small

lightning

quick

Control Stick

is

course correc-

and pulling back and

right

versions

replaced by per-

with

flick of the

left

or back

sends your craft swooping into

STRAP ON
YOUR LIF6 VEST
Though the game's premise

Wave Race

simple,

is

promises to be

feature

packed. The race courses will be set


large,

open bodies

oceans, rather than the closed courses

yourself taking the plunge!

mentioned previously. There

O 1S'4I)
i

-Pwn vfr

modes

three

tentatively

courses,

riders to

this

is as much an opponent in
game as the other riders, and racing on

water demands a very different

from racing on a road or


ers

track.

but in

Waypi-R-ace

nents UaKe

mount
fluid

into a

stra tegy

Road

wouldn't think twice*^5out

64, crossing an oppo-

will turn

your

mechanical

bucking bronco. Talk about

dynamics!

throttle

and

from.

let

steering, but

even

this

record

for posterity

bragging

you

and

rights.

love

challenge

If

the

of

opponent,

there will also be a two-player option

with a top/bottom split-screen. Whether


you're a racing fan or an extreme sports

the play control

challenging.

enthusiast,

Wave Race

float to the

wish

NINTENDO POWER
VtK
>

The handy

you

your best times

live
in

and
choose

save option will

There are only two controls

game,

rac-

tailgating,

and

with mul-

Stunt
tiple

buoys and

The water

of

play

Tour, Attack

machines

over the jump ramps.

be

will

rebound as you whip around the marker


blast

in

of water, like lakes or

a turn. Lean too much, and you'll find

irsirm
L2

skip

the straightaways,

stomach-bouncing

to

"mS

The gentle rocking of your

spectacularly.

watercraft

tions,

the early prototype of Wave

If

game have been

sonal

handling.

incredibly difficult, as

in earlier

of the

good enough

an

in

will

top of your

list!

Arrows show
on which side
you must pass
the marker
buoys. If you
tally five
in

misses

a race, youre

disqualified.

It's

not

all

going

be smooth
Somewhere out there
is a wave with
your name on it!
to

sailing.

i'*rssi4i

i;.,viv

2 iyk

<

each broke new ground and

OF
THE RACE
a HEAD
Twycross,

England

not

is

where you would expect


the world's top video

standards for the video


For Rare,

to find

one

of

game development

companies, but there amidst the sheep

and hedgerows

SGI

also find

you'll

Challenge computers and Lotus sports


cars. "It's a bit nicer

than Liverpool,'' says

Simon Farmer of Rare


British

and quiet and

with expected

Ltd.

understatement.

"It's

very green

think that keeps every-

one focused on the

work.''

These days, Rare has focused much of


its

programming and

creation

artistic talent

of Nintendo 64

Instinct, Blast

will

on the

titles.

Killer

Corps and Goldeneye 007

be Rare's

first

N64

offerings

from

Nintendo, which holds a minority stake


in the British

Stamper

company. Chris and Tim

started the software

house more

than a decade ago and, over the years,


they have proven that they have the

make hits. The Battletoads


Donkey Kong Country (Super

stuff to

(NES),

NES) and

Q)

Killer

Instinct

NINTENDO POWER

the creation

always been something


place

(arcade)

game
of

farfetched
ing

lot.

when you

set

new

industry.

games has

like the creation

of a sports car, an analogy

which

isn't

so

see the Rare park-

work

tion

on every

intimately

Farmer,

who

school grads
to

recruits
for Rare,

quality

Power's recent

dence of

in

project.

Simon

computer and

art

looks for a dedica-

new

hires.

trip to Rare,

During

we saw

evi-

that talent everywhere.

Tim Stamner designs the slepk

look of the

NINTENDO 64

how

arena to demonstrate

KILL6R
GRAPHICS
One

discussion

the

"You can use subtle camera


shifts

we had

trip

with

was

Killer

product manager Mark


Mark was obviously excited

Instinct's creator,

Betteridge.

by the prospects

for the Kl

due

recent

part

to

N64 game,

in

breakthrough

achieved by the development team. That

new 3-D

breakthrough allows the

grounds
at

for Killer Instinct to

back-

be displayed

60 frames per second, equaling the

speed of the rendered character


used

the arcade games.

in

strated the difference

per second, which

sprites

Mark demon-

between 30 frames

is

common

to

most

N64 games, and the speed of the new Kl.


The phrase "as solid-as-a-rock" comes to
mind, because there
blur

no shimmy or

is

even when the camera moves


biggest

change

for the

N64

ver-

sion of Killer Instinct will be the use of 3-

backgrounds and dramatic camera

movements

highlighting the effects of

combo and special moves. "The camera


can zoom in or shift its angle to highlight
moves," Mark explained as he moved
the

emphasize

to

camera perspective

dered background

of the Alias-ren-

for T)

Combo's home

the

drama of a move and the 3-D


backgrounds.

For

instance,

the camera could drop to a

low angle and


watch the
ticular

action."

why

to

a par-

another

camera could

the

capture

to

in

upward

make

On

combo.

combo,

zoom

tilt

fighter

Mark

the

also explained

they didn't create 3-D,

polygon fighting characters


in

addition

back-

the

to

grounds. "Certain views

may

not play well, even though

they might look cool.


instance,

For

you don't want

to

block the view of one player


during the action. The

we're doing

quickly.

The

it

on the Nintendo 64.

will look

of the highlights of our

it,

you'll

way

still

get

the dramatic views, but the

2-D game mechanics


players

won't

that

already understand

be

compromised."

Another benefit of using a


limited

3-D view

is

to

main-

tain the sophisticated look of

the rendered Kl characters.

Mark revealed

that

two or

new characters will be included in


game and that most of the characters

three

the

used

"We

in Kl 2 will return.

get a lot of

feedback from arcade players on which


characters

Mark.

"In

are the most

most cases,

popular/'

that's

said

what guides our

decision to include or exclude a character."

NATURAL
GOAN
KILLCA
Instinct

Killer

Nintendo 64
a

the

for

be more than

will

arcade translation.

perfect

"The goal has always been

make

even

it

to

better than the

arcade game," Mark pointed

each

out. "In

Kl,

improvements and
true of the

we've made
that will

be

game mechanics in
The new

this version, as well.''

fighting engine

however,
the

will

used

in

Kl 2,

be the basis of

game, including such inno-

vations as Super

Moves and

parrying. "The most important

thing
that

is

to

balance the play so

both pros and novices get

something out of

it,"

Mark con-

tinued. "Kl does that with the

idea

of combos.

moves

that

You have

you can

all

these

string together to get

something even more incredible, but

you can also

just hit

and block."

were rookies

in

the world

games, having been hired

of video

straight out of

Martin

but veteran designer

school,

Wakeley

and

programmer,

Richard

Wilson, admitted that the rookies were

showing them

a thing or two.

out as a

started

video

Martin told us, "but

"I

actually

game

when

artist,''

look at the

things these guys are doing,

it

amazes

me." Some of the most amazing graphics


are the animations of explosions,
actually look better

on

N64

the

which

than on

an SGI workstation.

We
the

This eight megabyte Killer will also


include stereo music, vocals and sound
effects,

time.

blending four

The richness

matched by

no

at a

the graphics since there

loss of colors

speed

samples

digital

of the music will be

will also

is

on the N64. The game's

match the

lightning quick

for instance." Players will see

those

functions

reflected

Power's

visit

handicaps and saves

the one-player

in

on

Blast

We found

the

of enthusiasm and talent in

both groups. The Blast Corps team works

under the eaves of the converted farm house,

parts of the

the think tank,

game

decided

N64

to take advantage of the

They also have

are

still

in

Mark admitted. For exam-

ple, they haven't quite

how

best

which

is

controller.

which of the

yet to decide

characters will be in the game, including

the

new

characters.

Fulgore and TJ

We

Combo

do know

some

Botwood.

"It's

"I

had

to

roof con-

different

you might

Of one

thing

we can be certain.

Rare's

Nintendo 64 (and other) video games


won't die

for lack of creativity

and qual-

goes to the heart of what Nintendo

ity. It

its

Duncan

20

die

a lot harder to die than

and Rare have always

brick building dates

they con-

think."

the central building at Rare.

computers found beneath


tain

the studio.

in

ways," Duncan admitted with a smile.

The red

back about 300 years, but


the Onyx and Indigo SGI

mode. Some

our

team had gathered

capture data

make the moves,


game designer

to

scripted

Rare also included

to

same mix

include

new motion
handy

EQUALLY RARE
stops with the teams working

Corps and Goldeneye 007.

to

arrival at Rare, the

Prior to

Since they didn't have Pierce Brosnan

team are looking

ways

many of
new

the

Killer Instinct.

play of the arcade game. Mark and his


at

in

also discovered hidden talents in

Goldeneye 007 team.

which

is

tried to achieve,

to give players the

the most advanced games.

most fun

It's

in

truly a rare

partnership.

of the most

sophisticated technol-

ogy

available.

We

found that several of


the

team

members

that

be included,

will

since we've seen the backgrounds for


those two characters.

we

Finally,

what

he

Mark

asked

thought

about

working on the N64.

"It's

very well thought out," he

"Some

began.
things

of

the

particularly like

are the quality of the poly-

gons, the speed and high

end functions. You can do


incredible things with reflections,

voimus

BY THEIR

OP FUN
Not far from the coastal desert
where Top Gun pilots once trained,
Williams Entertainment

some of the

top fun

in

now

Nintendo Power stopped by


three Williams

Doom

generates

to

check on

Nintendo 64 projects:

64, Cruis'n

USA for Nintendo

Mortal Kombat Trilogy. All three


look incredible, which

when you

figure that

and

titles

surprising

isn't

Williams has both

the talent and equipment to take advan-

Living up (o the Williams arcade tradition of

such games as

NBA

may seem

Mortal Kombat

jam and

like

tall

order. "In the arcade industry, content

is

king and Williams truly has the best content across the board,"

Mike

Rubinelli,

Vice President Third Party Development,


at

Williams Entertainment told

us. "It's

new facil-

exciting to

be associated with the top

north of San Diego, Williams has cus-

developers

at

tage of the Nintendo 64. In


ity

SPEEDS SHRLL
ME JUDGE THEM

America. Recently,

tom

built

offices

its

development pods

and open, group

(clusters of

areas),

its

own

Eugene

Williams

in

Chicago

like

Ed Boone, Mark Turmell,

larvis,

joe

Linhoff.

guys have

of these

All

haps the finest sound studio of any game


in the country and a really
crowded parking lot. "We still have
some room to grow," said Mike Abbot,

become legends

developer

three

Vice President Software and Music. In

reproductions of the arcade classics. In

more Williams N64 titles


will be announced soon, giving the company the second largest lineup of N64
several

titles

behind Nintendo.

initial

in

the industry."

N64 games live up


Cruis'n USA and

lofty legacy. In

Kombat Trilogy,

The

to that

Mortal

players will find brilliant

been

development,"

in

games have
he

added,

"we've seen innovations coming from


every group."

RN IMMORTAL

TRILOGY
MK

Trilogy turns out to

be one of the

biggest surprise entries in the growing

N64

they won't have to look too hard to

library. After a mere three and half


months of development, the MKT team

find

improvements over the original

has created a playable, arcade perfect

titles.

Doom;

takes

popular computer

blows

it

perhaps the most

game

ever and simply

out of the water with


speed.

(and then some)

game

using characters

from every Mortal Kombat game to date,


plus

two or three new characters. The

selection screen features

26 kombatants

Mike Abbot recited the company creed which, apparently,

from which to choose and 27 back-

comes from

MK

President

and

Neil

CEO

Nicastro,

of Williams

grounds.

If

that isn't

fans, they'll also

Kombat Kodes,

enough

variety for

have tons of new

the option to fight using

Industries in Chicago: "There's

boss dharacters, four towers of challenge

one

and new moves including

rule.

Blow out

the hard-

ware." That's a directive to

all

babalities.

It

fatalities

and

leaves you breathless just

Williams developers that they


should take their projects to the

thinking about

limits of the

one, two, and four fighter modes. Ed

platform.

In

the

case of the N64, the Cruis'n

mmopowm

Team member

trail.

told us that they built

N64 development
were then shared with their col-

leagues. "Since the other

fact,

N64 power graphics and

Detmar Peterke

John Tobias, Sal Divita, George Pitro and

blue-screen motion-capture studio, per-

fact,

team blazed the

specialized tools for


that

MK3

it.

Borrowing from MK2,

and Ultimate MK3, players

Boone and John

will find

Tobias, the creators of

WILLIAMS
MK

Williams Industries, passed on

at

game engine and

their art,

ideas to the

California team. "The translation

arcade perfect as
Guidarelli,

who

is

as

can be," says Mark

it

along with a tiny team

"In the arcade industry, content

and Williams has the

is

King

best content..."

Mike Rubinelli, Wiliiams Entertainment"

accom-

of four other developers has

what no one

plished

has done, which

N64 game

else in the world

make

to

is

in

"We

in lots of subtle

"We used more ani-

ways," Mark added.

mation

a playable

three months.

in just

enhanced the graphics

the backgrounds and

used

transparency effects to add more realism


to

moves."

He

pointed out

how

images seemed ghost-like and


not the blocky

trailing

realistic,

of characters seen in

trail

MK versions.

other

MKT

certainly looks great, but

may be

players

how

asking

the

some
game

scores over earlier

MKs. According

David

who programmed

Schwartz,

much

of

fighting

have

MKT,

game.

to

have

If

"it's

the definitive

you're an
it,

everything." For fans


that

three

classic

MKT

who

dimensions

2-D game

shows

dimensions

play,

that there
in this

to

2-D

MK fan, you'll

because

it

includes

are worried

will

obliterate

worry no more.

is

brave

a place for two-

N64

world.

Mike Abbot shows

off

the state-of-the-art

motion capture studio


in

William's

new

development facility
near San Diego.

VOLUME 85

THE NEXT WAVE


NOW YOU'VE BEEN WOW-ED BY OUR FEATURED
GAMES, BUT THEY ARE BY NO MEANS THE ONLY PROJECTS
IN THE WORKS. WE HAVE THE EXCLUSIVE, INSIDE LINE
ON OTHER GAMES ON THE WAY.
OKAY,

great as the

covered

games we've already

in this special

update

they're just the beginning of a

lineup that

is

guaranteed to

are,

N64

make

any gamer drool. From action to adventure to sports, the

N64

serves

variety of play experiences,

up a wide

all

of

them

extraordinary. Take a look at what's to

SPORTS
The N64 boasts an
signing
will

on

to the

Ken Griffey Jr. Baseball

human movement
Stick

RDV6NTUR0 RND
THEN SOME
Ocean

is

well

on the way with

Mission: Impossible, which

big-screen

Cruise.

thriller

And speaking

sibly the

is

based on

starring

Tom

of adventure, pos-

most eagerly awaited sequel of

The Legend of Zelda 64, is in


development at Nintendo. Mario has a
all

time,

big-news sequel on the way, too: Super

Mario

RPG

64. He's definitely a

plumber

on overtime!

Finally, add Robotech


Academy, a simulation from Gametek,
and
two
more
Nintendo
titles,

Tetrisphere, a puzzler,
ativity Pak, to the

list.

and

Creator, a cre-

lineup, with heavy-

development team. EA's

first

N64 game

be FIFA International Soccer, and Williams has

Hang Time almost ready

do

is

until

for Kart racing!

basketball

for

prime time. Nintendo's

capitalizing

ever to

from Nintendo. Wait

the

all-star sports

weights such as Electronic Arts and Williams Entertainment

hit

on

game

the

N64

NBA
own

reality

system to create the most

screen. Super Mario Kart R

is

also

fluid

on the way

you see what the N64 3-D environment and the Control

Rounding out the

sports lineup are

game from Mindscape, and Wayne

Gretzky's

3D

Monster Dunk, a wacky

FJockey from Williams.

"The Nintendo 64

is

the ultimate fun machine because you

HAVE THE MOST TECHNICALLY ADVANCED CONSOLE, THE MOST


ORIGINAL GAMES, AND A HIGH-LEVEL DEVELOPMENT ENVIRONMENT
ALL IN ONE SMALL PACKAGE. THE RESULT

IS

TIME ADVENTURES FOR THE LOWEST PRICE

FAST, FUN,

3-D

REAL-

ON THE MARKET."

Diego Angel, (MEEixEcunvE Officer, Angel Studios, Inc.

ACTION
If it's

From

ther.

comes
in

Bu;.

control

>

can adapt
Ride, also

HAL,

features Kirby in a multi-player,

environment.

back

And

Star

in the cockpit for

3-D

Fox 64 puts Fox McCloud

an N64 sequel

that

be the class of next generation space

promises to
fighters.

licensee action, Acclaim has been hard at

In

work on

Turok: Dinosaur Hunter. The early samples we've

seen show exquisite, misty and mystic scenes that


a dramatic stage.

coming from

Fighting will take

the fray, and, as

is

Games.

on a whole new

Killer Instinct

we

Virgin

set

entry, Freak Boy,

NINTENDO 64

FIGHTING
dimension when

Another action

noted

64

joins

earlier, all of

Williams' famed fighters from previous

4*

games, along with a few new bruisers,


will

be returning

Kombat
er, is

Trilogy.

also

to the arena in Mortal

War Gods,

another

fight-

coming from Williams.

AND M0A6
This

rundown may bring you up

to date for the

moment, but new N64 games are being announced

all

the time, and scores of

games have already been devel-

oped

been submitted

that haven't yet

to

Nintendo

approval. They'll just keep coming, too. Because

great games
here and

games
The fun

that count.

starts

there's

And we've

no end

it's

got

for

the

'em!

in sight!

mmibs

Vv Cl6S>QI?jiD

IKtOBMA? JON
ecct 6iru
MEMBER

D4JJ

IDENTIFICATION #

-JJJJJ

Team

Free

fTlascot

Here's a fun code lhal

we

just

title

screen, press Up, Up,

Right, B

and A on Controller

the

rectly,

run after the

You'll

the

stumbled across recently.

Down, Down,
II.

If

ball,

hear a tone

code

if

correctly.

On

Left, Right, Left,

you enter the code cor-

a four-legged friend will join you on the

field. He'll

but he won't actually interfere with play.

you enter

Use the control pad to select


a stage, then press Start to
begin your game.

LLJarp Spell

Magic

spells are

Warp

spell

expensive

in Bavalya, but

you can get the

without shelling out a single gold piece. The

below

The

letters indicate the

direction you should go in (for example,

"N" means North)

directions

will lead

you to

it.

and the numbers indicate the number

Jump
land

to the north. You should

in a big

way west,

room. Walk

all

north and east.

the

of steps to take.

If you land in a small passage,


you're in the wrong spot. Climb
the stairs and begin again.

MEYER
OBANNON

IVAN A.

CHOW

PELLE
A.

Select Opponent In Practice fllode


Tired of taking on Fulgore in the Practice

mode?

a different fighter for your punching bag,

mode

Practice

with Controller

mode

Practice

with Controller

Choose a

II.

press Start twice to return to the

title

and

If

first

screen.

you want

select the

then

fighter,

Now

DADDY-0

DYCK
ENZO

REID

AIR

RENCHER
ROE

select

start a practice session

as you normally would. Presto!

ICE

ALLAN J.
GARY L.

SMITH

STACKHOUSE
STOUDAMIRE
TARLAC
K. THOMAS
TRENT
VAUGHN

TED

NORVELL

RAMMER

ZIDEK

SAB
THURSTY
TRAZ

Trade specific players or create a whole new team roster.

the NBA's best!

WILLIAMS
WILLIAMSON

Who do want

M.

MCKIBBIN
DANIEL NG

was getting tired of looking


at Fulgore 's ugly mug!

to face in the
arena today? Jago, perhaps?
I

Pit your

custom team against

Rookies Rnd Strange People


As

it

turns out, there are a

Live '96 than

we were

lot

more

secret players in

NBA

originally led to believe. This time

around, we've got some great rookies and a few odd players,
too.

To add any of these people to any team, select the

Players option from the Roster Setup


er

Edit

menu. Highlight a play-

and enter any name from the

will

change

name

to

list below. The player's stats


match those of the person you've named. If a

includes a

first initial,

between the period and the

make
last

sure that there's one space

name.

GRIFFITH

BANKS
B. BARRY
BEST
BOYCE
C. CARR

HENDERSON

DECLERCQ
EDNEY
FINLEY

game.

You'll battle the

major foes from

all

four stages in turn

without having to deal with their pesky underlings.

game

elements, including

bombs and the various

All

other

skull items,

remain the same.

ALLEN

CHILDRESS

Special Password
This password gives you access to a special "boss only"

HOIBERG
ILGAUSKAS
F. KING
KING
LEWIS
MARTIN

J.

MCDONALD

Enter

MCDYESS

password.

1, 2,

9 and 8 as your

Even at the lowest difficulty


level, these guys are nasty!

VOLUME,

()Lr

^Special Teams
We

teams

at

A, B,

Y,

options.

once.

On

TTMlfi lAlCDJUJlQJire

Code

Invincibility

previously printed codes that give you access to pairs of

special teams, but this

code

will give

you access to

all six

the main menu, press X, Left, X, Left, B,

Down and A. Select the NFL Play and Preseason


Now you'll be able to pick from all the standard and
and Panther expansion

special teams, including the jaguar

If

the Supervisor

is

getting

you down, use

upgrade your robot's chassis

Down,

press

way.

in a big

this

On

code

to

the player

(where you choose the number of players),

select screen

B,

Up, B, Down,

Left, Right

and

B.

There won't

be any immediate audio or visual indication that the code


has been activated, but you'll find out whether or not you're

teams, and the the All-Pro, Acclaim and Iguana squads.

invincible as soon as

you

start

a battle!

30B0WL'

This code works


Preseason mode

Can

the

in

You'll be able to play with your


food before you eat it!

bunch of programmers

prevail against the pros?

only.

Endurance Game

Chun

This code activates a special

the major foes of the

game

game

in

that pits

you against

all

a timed endurance round.

of

On

the player select screen, press and hold the R Button, and

then press A,
II.

Left, Y, Right, X,

You'll fly through

stage.

There

to continue

will
if

Down, B and Up on

an abbreviated version of each boss's

be power-ups available, and

you

Controller

lose

your plane.

you'll

be able

It

Li's Lightning

seems that

Chun
n't let
visit

Li

Demo

Kick

after her various Street Fighter adventures,

decided to

her martial

retire to the

skills

town

erode away.

If

of Bleak, but she has-

you'd

Bleak at night. Talk to the magician

money on
his first
Li will

the table. Put

money on

who

like to see her,


tells

you to put

the table, answer

two questions then answer "Yes"

"No" to
Chun

to the third.

demonstrate her patented Lightning Kick!

eiAssuniD
IKtOeftiAtJOM

WLCWtt

Classic Teams

(itrms

These codes give you access to winning AFC teams of the

Now

past. Select the Play

option. Highlight a team then

enter the appropriate code to get


the code

is

its

vintage counterpart.

If

entered correctly, the team logo will turn gold.

We'll highlight famous

NFC teams

in

a future

1965 BROWNS: Press A,


and B.

1978 STEELERS: Press


B and R.

BSfcp
tB.i

TfM

pi p,.

Experts, shmexperts!

Y,

1981

and

Y.

If

BENGALS: Press

R. A, L, L

awesome

tip

or a

killer

and

1980 OILERS: Press A, R, A, B.


Y and A.

Y.

Y. R.

1969 CHIEFS: Press B,


R, A and Y.

B,

1978 SEAHAWKS: Press A,


A and R.

L, L, Y,

iff

A.

code, send

it

in!

We'll print your stuff alongside the pros' codes. So what are you waiting for?

Warm

A,

L.

1976 RAIDERS: Press B,

Land

Y.

you've got an

L,

CHARGERS: Press A,

B. A. L

1985 PATRIOTS: Press R, A,

ifc- ip
1981

B, A, R and

L, L,

issue!

up your brain pans, crack your knuckles and press those buttons!

Y,

Y,

L,

flintendo Power
Classified Information
P.O. Box 97033

Redmond. UJR

98073-9733

Nintendo Power gears up for


the Olympics this month,
highlighting two Super NES
titles that will let you compete in the games in your
own home. Get in training
with Olympic Summer
Games, from T*HQ and Izzy's
Quest for the Olympic Rings,

from

U. S. Gold.

way

to participate

track shoes
get

It

on your

to put

is

sprint

over

T^Hq!

besl

to the store to

Summer

(Olympic

-includes fen

events,

Classic

ranging from hurdles to pole vaulting to


to

skeet shooting, each offering an authentic

ness history in the making as the

grueling challenge. Talk about your

around televisions worldwide

athletes

And
in

the

lete
on earth compete

this

crowds
er

for the

to glory!

But don't expect to

medal

summer,

you

will gath-

00th anniversary of the games.


if

because

just

To

enter.

gar-

ner the gold, you'll

Atlanta for

course,

you wanted

Of

to participate in

this

summer's games, you'd be heavily

into

your training program by now. Six

have to practice. To
the

beat

Olympic
Games,

best

in

Summer
you'll

need

hours a day, seven days a week.

And

nimble

you'd be competing

win

good timing. So get

a spot

in the trials to

on the Olympic team

als. Let's

and

a copy of

G^rpes.
glory. Every four years,

face

too

it:

If

in

you haven't

the

tri-

started

But that doesn't

mean

yet,

it's

that

you can't compete. The next best

late.

NINTENDO POWER

thumbs

your game, get


ing,

gold.

and go

and

in train-

for

the

OLYMPIC CELEBRATION

PRACTICE
,

In

Olympic Summer Games, you're an

rcoach. That means

that you're

athlete, not

going to have to

an armchair

Because*he~play control islahallenging, you'll want to prac-

Training

train.

tice

for the Super NES games means toning up those fingers and
thumbs so you'll be able to tap the A and B Buttons quickly
enough to put your athlete on the winner's podium. Tapping A
and B controls your speed in the running events, so you can
kiss your medal good-

bye unless you're

each of the events before the Games begin. Fortunately,

you can master the control before performing on an


tional

Olympic

fall flat

on your

stage. After

all,

it

interna-

would be embarrassing

to

face with the entire world watching. To prac-

on the opening screen.


work on and press the Start
Button. Whether you're

tice events, select the Practice option

Choose the event you want

to

fast

with your fingers.

shooting skeets or hurling javelins, the Practice

mode
skills

lets

you hone your

before the competi-

tion begins.

To access the practice field, select


Practice Event. Just remember that
winning a practice race or earning a
perfect score on the practice field

ators in Olympic Summer


and move like the real
thing. Blasting from the
starting blocks or leaping
for the finish line, these

will

not help your standing.

You'll

have to recreate those perfor-

mances in the

athletes are looking good.

real competition.

STNf

Mvnta;
PAR.<

Most of the events


mer's
in

for

th^sum-

Games, will take plarp withremon4 n the Atlanta

Olympic

a circular

.NTER.NATFONAL

area that organizepare/^alling the

Olympic
in

Ring.

IUH.SE tUVSE

oiyta(/ic\Stjadium,

the heart of Atlanta, willpe tRiT

site for

the track and field brents.

MARTA, Atlagta^^pid

tra ijfcitsyT

tem, will be the transportation of

VNoLF cr.ee*:
SHooT rN^.

COMPLEX

ATLANTA

Today's

Modern Olympic Games includtueferyjhip^rom

nized swimming, liven with

and soul of the G^nes.


the U.S. track
athlete,

world

EACtf

and

in

all

some .of

of the

In this article,

any field team.

the/'ll talk

They'll

about

new befits,

trtjck

we'H introduce
tell

you w^jgt

their strategies for

ill

and

basketball to synchrofield

remain the heart

couple of top prospects

takes to

the most hotly-contested events./

for

become an Olympic

competing with the

rest of the

Summer Games. Once theGames begin


game includes athletes from many
the

VOLUME 85

Pick your specialty!

In

creating

Olympic Summer Games,

Black Pearl has included the top track and

around athlete and excel

in

events along

field

become an

with archery and skeet shooting. You can

training

on a couple of events and challenge your

to beat

your best

efforts. Either

on your Super NES

is

a great

way, competing

way

own

you can

set

00M Dash

is

B, the faster

but don't be too fast

Up on

faster

you runjf

neck race, you can lunge


pressing

records

OLYMPIC STADIUM,
OLYMPIC RING, ATLANTA
be fast with your thumbs

the classic. You'll have to

first,

be disqualified. The

you'll

some

electronically.

to cross the line

and

Games

summer's

IOOM DASH
The

friends to try

in the

to take part in this

biggest sporting spectacle. Perhaps

of your

all-

every event, or concentrate your

it's

if

you press

you jump to a false start,

a ne ck-and -

for the finish {line

by

the Control Pad.

OLYMPIC STADIUM,
OLYMPIC RING, ATLANTA
Once you have
you'll pot

the sprinting technique

only have to

aswelU To win,

sprint,

you'll

have

down, move on

to the

1 1

0M

Hurdles;

In this

event,

but you'll also have use split-second timing to clear hurdles,

to

pound your

A and

B Buttons to run and

press

Up on

the

Control Pad to clear the hurdles. Be sure to time

your jumps

carefully.

The hurdles are evOnly


" ll

'

'' lNl ' h

ilivthm lor imiip


'

ti'.:

will trim votir lim-

/'J
v

Jump

isn't

easy to coordinate

track. Hit the

A and

down,

press

Up on

it'll

take

some

B Buttons quickly

Pad as your runner reaches the chalk

line

the Control Pad again.

V,MI

OLYMPIC STADIUM,
OLYMPIC RING, ATLANTA

TRIPLE JUMP
^Triple

^^idhgYijiarrow

,,ul

the pack.

Press

practice. Build

to build

marking the

first

up speed.

momentum as you run


Up on the Control

Press

takeoff point.

As soon as you touch

Up

once more when you land the second time. Your


third

and

final

landing will be measured in the sand

pit.

& CLARK

NINTENDO POWER

OLYMPIC CELEBRATION

OLYMPIC STADIUM

The new

Olympic Sfamum ii^Wahlti

state-of-Tfie^art

isfflSPtelk of the

the athletic world. Just across the street from Atlanta Fulton

home

of the world

of the track

and

champion

days of the Games, and


the

Games

Atlanta Braves, this

field events.
it

It

will

will

become

crowds of

SUPER

and

County Stadium,

facility will

be the

all

the Braves permanent

Games

MARK CREAR

site

house the Olympic flame during the

are over. Organizers of the

to attract the biggest

new

town

home when

expect Olympic Stadium

the venues.

whom

Mark

native

California

Crear,

you might recognize from


Nintendo Power,

April's poster in

one of the U.S.A.'s brightest


medal hopes. He runs the 11 OM
is

LONG JUMP
Summer Olympic Games
angle.

The key

to

OLYMPIC STADIUM,
OLYMPIC RING, ATLANTA
gives

you control

winning

is

of both your speed

to build great

and

momentum and

High Hurdles, so you'll see him


burning up the track in the
Olympic Stadium in July. He'll
be 27 when the Games commence.
"1 started

running hurdles

senior year

kind

of

in

my

high school; I'm

bloomer," says

late

Crear. According to hjm, the only

way

win

to

is

to

keep bn

working.,-;

"Track, (^srttcialjy the |iurdles,.is

hard.

Yoj^fomg

and you'rc^Jafttg
asked

to hit hurdles

to

fall."

yourarms.
arms,

DAI r \/AI
ruLL
VMUUJtOLYMPIC stadium,
RING, ATLANTA
II

ly|V,pic

make

hurdle.

is

difficult to master.

that,

Press the

A and B

Buttons as quickly

because

up speed as you

reach the bar. Press

Down on

your

Control Pad to set the pole. Next,


press

Up

quickly to launch. Finally,

press Right

on the Pad

momentum

during the jump.

EWIS & CLARI

to get extra

shre, they' relight

It's

kind

<Jf!

and

toward the

scaly, but try

to attack the hurdle,

Vaull

you

JWork on

Coikeatf'ate on your

.controlled. Try td Ipan

The Pole

as possible to build

VVjjfn

for advice, he. said ihaf

,^have tp^mggift'ssive.

jf

you do

you've got a good edge


lots

toff you rasters

run slraightuj"

'

just

NES

OLYMPIC STADIUM,
OLYMPIC RING, ATLANTA

HIGH JUMP
Begin

event by pumping the

this

some

ble to build

real

and B Buttons as quickly as possi-

momentum down

the runway.

If

you don't build

speed, you'll never clear the bar. To

lots of

make

the jump, you'll turn as you

jump

in

order to clear the bar with your back facing

down.

When

your runner

Up on

preparation, press
to

jump. Timing

event, you'll run into the throwing zone,

javelin.

Left

If

If

you

crash into the mat.

make the

throw, then stop before step-

on the Control Pad and press the A and B Buttons

throwing zone, then press Right on the Control Pad

As soon as you release

you'll hit the bar.

OLYMPIC STADIUM,
OLYMPIC RING, ATLANTA

JAVELIN
In this

to run into the

to turn in

the Control Pad up

crucial for this event.

is

you jump too soon,


jump too late, you'll

ping out of the zone. Hold

starts

it,

to release the

press Left on. theXontrol Pad to keep from step-

ping out of the zone. Stepping on or over the end of the zone results in disquali.-

tatio n, but try


to

to get close

the edge of the

before throw

rig.

___

zone

The

longer you wait to throw,


the further the javelin goes.

OLYMPIC STADIUM,
OLYMPIC RING, ATLANTA

DISCUS

Throwing the discus require s power,


[ance. Tcyjaake a

liming, and.bal-

winning throw, you must enter what

jappears to be an uncontrolled spin while carefully


[watching' your footing to

be sure

that

you don't step

bounds^Hoecome disqualified. Begin your


hitting the A and B Buttons quickly. Watch

(out of

throw by

your

feet

When

you step on the

carefully.

line in the center of

throwing

the
press

Left

area,

on

the

ntrol Pad to set the

Tangle of the throw.

Immediately
Right

to

discus.

press

release

the

Keep your eye

on the chalk

lines sur-

rounding the throwing area.

If

the throw will be disqualified.


feet

is

you step over the

lines,

While any throw over 65


hit around the

good, your best toss will need to

70-foot mark to ensure a medal.

OLYMPIC CELEBRATION

APrHFDVt

STONE MOUNTAIN PARK,


metro Atlanta

Hi\v^nE.r\

Archery requires careful aim and a


arrows to shoot

The

points.

and

at a target,

you

farther

hit

little

TH

patience. You'll have six

hitting a bull's-eye

is

worth ten

GCJi

JEARL MILES

from the bull's-eye, the lower your

Use the Control Pad to line your arrow up with the tarWatch the flag on the top of the target to judge the
wind current, and compensate by aiming against it. Once

score.

\
\

Veteran Olympian

get.

you're ready, press the

and the B Button

A Button

to

Miles

Jearl

knows

the value of hard work


and dedication. "This will be my
Olympics if
make the

draw back your bow

to fire your arrow.

third

team," says Miles, currently the


rated American
in
the
women's 400M, which is consid-

top

ered one of the toughest running

Her advice for running


is to stay relaxed. "You
be very powerful the first

events.

400M

the

have
1

00

to

meters. You have to relax for

to stop;

200 meters., The last 1 00


where the* lactic acid
build up and your legs^
heavy *and yotfr
ana^you want
but vftu have 'to pQy&r

through

(Wwn

the next

meters

Stadium

is

starts to

start

getfjftg

breathing,xs*rtkiyy

?AK.<

It's

only

Olympic

in

Ring

7NTSR.NAT70NAV.
U0R.3E MOU3E

VNoV-F

ATLANTA &SAH

WOLF CREEK SHOOTING


COMPLEX, METRO ATLANTA
smooth arc

but predictable.

that

In this

is

event,

ryou are allowed two shots per


skeet.

Hiybe A

Button to

judges ycHfily-eady.

tell

skefltto

fly^Hther

the

When you

heaflhe vt^Kffpull," watch

for

the upper

left

IB

&

|PJ

U
H

or lufcer rif^Horncr of your screen.


Try

^HtgetTByith your

sight

marks,

then (toss B tPtire your shotgun. The


trick to hitting skeets is

me

9*) 2

ba sjc^arps tjjiLthey

remembering
fly to

on the

scJ^^^^^^|ni^triem quickly,
hitting

them with your

first

shot.

and

switch."

Not
medal

Olynjpics

in

won

medals iiy ^international


championships and is t|ie current
world champion;jn hegevent. Be
golch.

400M

tekeets fly in a

'

home
,

sure to watdJf*jor

CoMPUX

ist

the

^aBice- worth ta^f^g.


did. )<wl,wirva *(ilvjer

the*

Barcelona, Spa$>,fshe jhas

this

.summer.

Jqferl

in

the

esun

sum

QUEST FOR THE


OLYMPIC RINGS
He may not have a gold medal,
but Izzy, the symbol of the 1996
Olympics, is a mascot with a
mission. In U.S. Gold's Izzy's Quest

for

If

ydu're trying to work


1

some Olympic
OLYMPIC GAMES

tMOiy mpic Rings, Izzy

ave the < fknnies


unathleti

here's

ings.

NovV' ohly You

spirit

but

p ra fer - ^ d vg otyre games^


over track and

fi

field events,

your game.

Some

ari(5

lent In ordertogetall

dangerous worlds sOarc

now have

them.

He

begins his quest

Greece,

home

in

of

Olympics. Here,

ancient

the

among

first

the

temples and meadows, Izzy


faces challenges of mythic proportion. Next, Izzy has a hot

match against some pesky foes

maze
his

in

danger of erupting.

gymnastics

is

to

skills to use.

finds himself

morph

a red-hot

In the Exit to Atlanta stage, Izzy puts

When

nomical challenge, he can

where he

Dome,

the Lava

in

Izzy's ready for

try his luck at

deep

into a rocket

in space.

and

an

astro-

the Rocket level,

The only way out

collect

some

items

and

power-ups while avoiding stone ledges and other obstacles.

Make no

Olympics, Izzy

NINTENDO POWER

mistake,
is

when

it

comes

one determined mascot.

to saving the

OLYMPIC CELEBRATION

TAKES TRAINING SERIOUSLY

IZZY

Izzy takes getting in shape very seriously,

morph

into. In fact,

medalist.

shapes

When

if

and

SUPER

it's

amazing what shapes he can

morphing were an Olympic event, Izzy would be a gold

he touches the red and yellow morphing

and powers. He knows

that there's a perfect

shape

stars,

for

Just

Olympic athlete knows which uniform to wear for each event, Izzy knows
when to morph into each shape. Your challenge is to learn how to control Izzy's
various forms to help

him continue

NES

he gains new

every challenge.

as each

his mission.

Just

because you're beginning

game

doesn't

start at

mean

Some situations call

for finesse

and others

require brute force. Baseball Izzy isn't carrying a bat because he wants to negotiate. No,

when foul enemies get in his way, he strikes


with his bat. You can't play
Homers!

Ball

with these

/
/

.earn to control Hanglider Izzy to gather extra


medallions and make your way to hard-to-reach
ledges. Until you learn to control him, Izzy
bumps into walls and rocks, but with practice,
he'll glide like

new

you have

that

game and

pausing the

entering a code using the

Control Pad. This shortcut can

used

at

to

the beginning. You can easily

skip ahead simply by

ase&au,? rttv a han^upek?

Irttv a

any point

in

the

game

be

to skip

a level or an entire world.

Pause the game,

a pro, not an amateur.

then enter:

OOOOiO
Next, press
Reset. Before reentering the
gag^fe, go to
Opti^. to select

PAU$<

ttY

mccET?

Once

Izzy goes into space, he turns into a


rocket to gather medallions and reach nevB
;h where you're going-he
quickly and lacks brakes. If you run
Izzy into rocks, he becomes Toasted

WttVfA

JAVEUN?

Izzy never misses his target.

Morphed

into a

long-distance javelin, Izzy can fly through levels gathering medallions and skewering ene-

mies. But even the Olympic


forever.

Gather

javelin

mascot

can't fly

power-ups to keep

LET THE FLAMES BEGIN


Can

Izzy Track

down

When

996 Olympic Summer Games? Of course

if

he's tough.

the supremely victorious mascot returns to Atlanta with the treasured rings,

the ceremonies can

monies, naturally,
Let the

of the rings, defeat a wide field of opponents, and return

all

safely to the site of the

Games

commence, with

start

Izzy as the guest of honor.

with the lighting of the Olympic Flame

in

And

the cere-

IOPMAL

Olympic Stadium.

begin!

code, hit the reset button, and enter


the Options Screen to select the level

VOLUME 85

ms

of

THE TRADE
This months poster features strategies for getting

most or all of the top

sluggers onto your team through

player trades.

If

you manage

the line-up well, you could

be seeing lots of grand

slam home runs,

or,

as

renowned Seattle
Mariners announcer Dave
Niehaus says, Get out the rye

bread and the mustard, Grandma,


its

Grand Salami time!

Season mode, you can use the trading system

5 are assigned a trading value,

to bolster

your team's pitching, running or batting strength

which changes according

to their performance.

involved must be within five points of each other, and you can

31

st

make up

When

trading up, the play

to fifteen trades before the

Augus

deadline.

SCORCHERS
ed the

fastest

If

runners

you

in

like to

bunt or

steal bases, take

a look

at

the charts below.

We've

list-

each league and their trading values.

YER
Bobby Baker
Sandy Falcon
Muscles McFee
Curtis Swing
Rob Miller

Value

Cincinnati
Cincinnati

Reds
Reds

Rebel Ruiz

Razor Sizemore
Billy Holden

Rocky Rhodes
Stuart Ingram

Roc ket Q'Hara


Rock Ready
Denny Rails

Player
Scorch McFaden
Vinny Clayton
Blazer Brown
Paul Comet
Jimmy Stealth
Frank Slater

Jet Salsbury
Lee Sanders

Turbo Taines
Roger Mendez
When you

Atlanta Braves
N.V. Mets
Philadelphia Phillies

Team

Cleveland Indians
Kansas City Royals

Minnesota Twins
Baltimore Orioles
Detroit Tigers
N.V.

Yankees

build a roster of runners, you should

your runners carefully and bunt or

Value

Oakland Athletics
Seattle Mariners
Texas Rangers
Chicago White Sox

hit

ground

make

sure to balance speed with batting.

balls to rack

up

lots

of RBIs!

44
39
37
34
51

32
3B
46
43
36
Advance

.uuucrto
batters (listed
all

of these

The other major trading

)r.

refuses to

" Giants

Team
1

of the best

be traded!

Initial Value

7B
75
SB
77

S.F.

Bull Higgins

Giants
Chicago Cubs
S.F.

Rebel Ruiz

Houston Astros
Atlanta Braves

Slick Fitz

Stevie Swift

Ken Griffey Jr.


Crush Feraza

"70

BO
69
78
73

Seattle Mariners
Texas Rangers
Chicago White Sox

Magoo

Frank Liberty
Since these

we have concerns getting most or all

players in their line-up, since Ken Griffey

Player
Muscles McFee

Big

strategy

below) on your team. The mighty Seattle Mariners are the only team that can have

power

Cleveland Indians

star players

have some of the highest trading values

intermediate-level players

first,

in

the game, you'll have to trade

up

to

then increase their trading values to bring them within five points of the

top-rated hitters.

WHAT TO DO
trades
for the

The chart below shows the Mariners'

shown before

the

first

game

default starting line-up.

Make

the four

of the season. These trades will give you the best batting

money. You should then increase

all

Mariner Starting Line Up


LF Vinny Clayton
SBJose Munoz
CF Ken Griffey Jr.
Moray Ramirez

of your players' trading values in the

first

power

game.

Initial Value

39
30
SO

trade for Paul

Comet (White Sox-34)

51

52
56
33
40
SB

*1B Viper Ramirez

RF Slash Cannon

3B Jack Bootie
SS Rich Arias
C Stan Milton

trade for Bobby Baker (Dodgers-38)


trade for Sandy Falcon (Giants-44)
trade for Frank Slater (Royals-32)

Trading values will change throughout the season, increasing or decreasing according to a players per-

formance. Try to

make

as

many

hits as

you can

in

the season opener.

UP THE ANTE
For example,
ing value will

Keep

in

mind

go up by 10

player's trading value.

+1S

+20
+25

one

.000 (getting a

Home

hit

hit

M. Ramirez
V. Ramirez

from every batter

in

the

first

game.

Falcon*
6later*
Even
the

if

you

power

Doesnt matter

match

can't

this

performance

on your team. Keep

hitters

If

(hit

+30
+33
+37
+40

=
=
=

NO CHANGE

you want

result in

no change

to trade for all of the

to a

power

in

in the

first

Final Value

M IU
01
M

+33
+33

some homers and make

Bat 1 for 2
Bat 1 for 2
Bat 1 for 2
Bat 2 for 3
Bat 2 for 3
Bat 2 for 3

C51)

Baker*

111

Bat 2 for 3
Bat 2 for 3

C523
1563
C3S3
C443
C323

Cannon

runs add one point to a player's value, in addition to other changes.;

1331
C34)
ISO)

Griffey Jr.

bat or 1/5) in a game, his trad

at

3(5
2(3
3/4
415

every time you're at bat) will

Plater

Comet*

times

game, you must match the hatting averages shown helow.

hitters right after the first

Clayton*

game.

to calculate trading value increases per

hit in five

.600 =
.666 =
.750 =
.300 =
1.000

= +12

how

one

points.

_ +10

that batting

Try to get at least

This chart shows

a player bats .200 (gets

if

.200 = 1/5
.250= 1 14
.333 = 113
.400 = 2(5
.500 = 1/2

76
77

+25
+25
+25
+33
+33
+33

81
71

77
65

game, you may eventually be able

mind, though,

that

Junior happv).

you should

strive to

quickly as possible. The players you want to get will most likely increase

in

make

to get all of

the trades as

trading value as the sea-

son progresses.

ADDITIONAL TIPS
When grooming a

player for a trade, don't bat

or his value won't go up.

and

If

you're

in

.000,

the final innings

he's gotten a hit every time he's

make him

been

at bat,

ting

an out will lower

for three, replace

it.

If

a player has already hit

him with

getting another out.

a sacrifice bunt won't count as an

If

bench

two

player. Don't risk

he ends up batting two

for four

(.500) instead of two for three (.666), his value will

go
up by only 25 points instead of 33 points. This stratwill also give the substitute a chance to increase

egy

walk

will also

his value.

son, intentionally
bat.

acquire.

If

you have
few

he gets even one

or five

left to

all

of the

chart (marked with an asterpossible. They're often fast

ter

both arenas, you'll

to

base, and even

on

to the

they don't,

hit,

the.

you may not be able

is

power

hitters,

beef up your pitching

when

if

the only

When

to

use the trades

staff

and/or sigf

runners.

on the

first

is

of the s

Most any team can acquire about four


sluggers if you manage the trades well. BJSeS

fast

should bunt
it

game

afford him.

Once you have

faster players

make

first

His value will go down, and he'll be easier to

isk)

to

lower a player's value.

walk Big Magoo every time he'

The

enough

This

at bat.

time that an out will not lower a player's value. Like an


out, a

Mariners play the White Sox in the

strike out.

Just as getting a hit will increase a player's value, get-

game of strategy on and


World

off the field,

roll right

Series!

and

if

you mas-

through the playoffs and

My, oh, my!

>3

MANOWAR

VfNT/EI

raxs.Tr .jerggs:

CONTENTS

News

Epic
Page 55

reviewed game, Sword of Hope

lows

Miyamoto brought the live action


vious Zelda games to Game Boy

of pre-

nal

for the

bines

time. Players solve puzzles, interact

first

Two

Lufia II Part

with characters, battle bosses and even-

wake from

tually

Page 66

Nintendo's The Legend of Zelda: Link's

Awakening. This adventure from Shigeru

a horrific nightmare.

little-

known game

entitled

II

one and two-player modes

Both Rolan

list.

titles fall

ture/puzzle tradition

EPICS

even

II

such as the

Boy adventures
Dragon Heart and Sword of Hope II
featured in this month's Epic Center. To

find

Game Boy

in

Game

two

of

into the advenFinal

Fantasy

may

Adventure. Diehard strategy fans

Final Fantasy Legend

come

things sometimes

packages,

in

fanta-

using weapons and magic. Rolan's


Curse and Rolan's Curse II from
American Sammy also showed up on the

Page 12

small

move

chess game, then fight pitched battles

Epic Strategies

ood

Kingdom Crusade

from Electro Brain. This strategy game

sy units over the land almost as in a

Sword of Hope

WEE

origi-

com-

of

styles.

compelling engine. Players

Page 62

Hope-a game

fol-

II,

boot prints of Kemco's


that

RPG

offered

Dragon Heart
Page 56

in the

Sword

Several of our editors praised a

The second place game wasn't

as clear

cut, but Final Fantasy Legend, FFL

FFL

III all

scored high

II.

in

III

and

our unofficial

Fantasy Legend

Final

poll.

highest marks. FFL

a lack of innovation

II

II

got the

suffered only from

between it and FFL


Legend games

All of the Final Fantasy

Nobunaga's Ambition

series deals with the

Japanese

history.

It

shogun period of

involves the direc-

tion of extensive military


in

an epic war.

list

of epic

longer,

News

for

from Koei. The Nobunaga

and

civil units

Japan, of course, the

In

games

for

including

feature,

Game Boy

last

is

month's

even
Epic

Pocket Monster.

followed Square's tradition of mixing

RPG,

fantasy, sci-fi

stories.

and deeply involving

Fantasy

Final

ranked high on several

Adventure also
lists.

In contrast

FFA emphasizes puzand action, making it more like


Awakening. Gargoyle's Quest

to the FFL series,


zles

Link's

Links

from

Awakening

Capcom

is

an adventure

that leans

heavily toward the action side of the


Epic gamers,

screen
years.

it

so.

together a

may seem

as

if

the small

been neglected over the

has

Not

list

Your Epic

staff

of favorite

has put

Game Boy

RPGs and adventures that every epic


Some of these titles may

should play.

be available
find

at all

them (perhaps

retailers,

but

they'll

if

you

box or

in a treasure

under a loose stone)

fan

not

provide

hours of adventure and fun.


At

the

top

of everyone's

list

was

scale, but

it

has a sprawling, epic feel

that will appeal to

many

players. Several

games also made the


grade, including Ultima: Runes of
Virtue, which combines lots of puzzlesolving and live action battles with more

Final Fantasy Adventure

other adventure

traditional

ing

RPG

elements such as

visit-

towns and upgrading weapons.

We
epic

hope that this impressive list of


games for Game Boy might open a

few eyes. The Super NES has long been


regarded as the king of epic games, but

Game Boy

can make a strong claim

for

second Runes of Virtue was released

the throne of the prince. For now, enjoy

several years later that continued Lord

Dragon Heart and Sword of Hope

British's

adventures.

This

II.

month's

IMF 85

tHS SioRV
AN/t>

A KNIGHT

VAN/<mSRt> VJL

TM

DRAGNHEART
mmiQJtTs

jz

What

evil lurks in the

heart of a dragon?

Sir Bo^/en heliev^dlthat if jvas amevjl

dark that
had.

It

Einon.

could

it

happened

When

his, mc/ther)

make

man

slain in battle,

Queen Aislinn, /enlisted fie

named

up half of his heart

Draco. Draco gave

so that

Einon would

Uve. <The dragon/s sacrifice did bring

back

so,

go

to his pupil, Prince

Einon was

help of a dragon

a good

Einon

to life.Tiut the prince returned as

evil, spiteful cur.

tation of the

new

In this

Game Boy

an

adap-

movie, DragonHeart,

from/Ac/l^'bn^yQu: giride

.Sir

Bowen

on'

journey to uphold the Knight's Code of

Honor and avenge Einons transformation

by vanquishing iM dragons frpm thelapd.

The 'game

is

an

'eighf-levei, ''first-person'

perspective quest with side view fighting

and plenty of interesting characters and

sipuk^i^j straight /^dm; the mhyie.

NINTENDO POWER

MW
s part

to the

ing

will

that they will help you.

have

When

have options as

If

you

don't,

to

you speak

t<

to the people,

what you say to them.

carefully,

you can persuade

you may provoke a

^ Sir 0oWcn
Sir

"invo Ives

Some people are


become clear

evil intentions that will

choose your words


help.

buyout quest

people of the land, gathering information and help-

them so

kind. Others

as the story unfolds.

Bowen is an honorable knight who

do all that he can to uphold the


Code of Honor and discover why his
gone mad.
will

If

you

you

therr

fight.

HMb

dom

are

on the

Sir

Bowen's

battles with the evil

elements of the king-

Bowen on the

left

and

his

opponents

You control Bowen's movement from

left

to right,

along with

shown with a

right.

side

view

friend has

#GilWr+
The good friar, Gilbert, offers assistance to Bowen all along the way. He
knows much of the land and its people.

every thrust of his sword and block with his shield. You can place the
shield in high,
the

medium and low

enemy's attacks. The secret

when

positions in order to guard

to success

is

knowing when

enemy and move

to attack. Study your

Bowen from
to

guard and

cautiously.

The people of the land are rising


against their corrupt leaders. This
maiden is helping to lead the charge.

I^pcostw+s
Peasants represents the land and the
people. They offer helpful advice and
items that will further Sir Bowen's

Sir Bowen, the dragonslayer, has a


great amount of experience in dealing with these
monsters. He knows that you should guard high
when you are close to the creature and guard low
when far away. That way, you'll avoid heat from
the dragon's fiery breath. When the dragon
stops to rest, that's your cue to move in and
I
make your presence known.
I

quest.

#tein9 Sinon
The prince is now king and he is more
menacing than ever before. What is
the secret behind his tranformation

from good to evil?


King Einon's

Pci-tart
King Einon's tax collector is a ruthless
sort who enforces the laws of the
land with an iron

fist.

#Lefvt Bre.y
Brok is Einon's right-hand man. He has
an overwhelming thirst for glory that
may prove to be hisiindoino.

men have swords and

axes and are ready to use them to uphold the


forces of the kingdom. Soldiers don't use shields.
You should be able to hit them with very little
Hold your ground and wait for your
opponent to move in, then swing before he can
difficulty.

get his weapon


around to you. Swing
again

when the

knave is preparing
another attack.

for

-itL/-'

men are oppressing the people


of the land. Bowen will have many a
Einon's

scrape with these thugs in his quest


to find the truth about Einc

ffl

ftGoN

Po^gLg

C, Your adventure

begins near the village of

t>1?

Hexwood, where
ing sheep.

If

steal-

for the people of the

they will offer goods and information that will

village,

One

lead you to the dragon.

the tavern will


forest,

dragon has been

you do certain favors

show you

the

where the dragon

particularly helpful

way

man

in

to the other side of the

snm-mm

them may affect their


willingness to help.

It)

,ae'a

Talk to a farmer.

Walk

to

b
^

Mflt>

for turnips.

Gilbert,

Journey back to Hexwood.

Give the turnips

to a

woman

for

information about the king.

Give your pennies to the blacksmith.

Go

to the tavern.

Accept brew from


give

it

Ask

the

to the

man

man

Talk to

jolly

peasants and

near the

fire.

to guide you to the forest.

Walk through the

forest.

a man who knows the

whereabouts of the dragon.


Venture through the dragons cave and
fight the

Hexwood.

Return to the farmer

V) Borrow pennies from

lives.

While talking to the people of the land,


you can often respond to their remarks
and questions in more than one way. In
some situations, you may have to persuade people to help
you with items or information. The manner in
which you speak to

A
R

dragon.

VILLAGES

A reclusive peasant in the village of


Hexwood has very few words to say to
you when you enter his shack. If you bother him on several occassions, he will chal-

lenge you to a fight. This peasant is no dragonslayer. Once

few good blows, he

you get

in

will call

it

quits and scurry back

into his shack. This little scuffie will give you some fighting
experience for the battles

JE
Jr

Another dragon lurks near the village of Lord


Felton, King Einon's tax collector.

gone
If

off to fight the beast, but

you

Felton

is

conducting

on course

l#t

he

find this fellow,


in

for a battle

mCtANt

The dragon is the

he

will tell

is

One

peasant has

ill-equipped for the task.

you about

meeting that

HELP FPoM PEttoN

least of Lord Felton's worries. He has a mill to run and an


angry mob who would rather rally against the policies of the king than
spend another day working for nothing. This is not the first time that you
have spoken with Felton. He will have a few words to say to you, and not
all of them kind. But, in the end, he will help you enter the forest where
the dragon awaits your arrival.

Talk to a

woman

about

her husband.

the village. This meeting will set you

with the dragon.

0
Q
0

Visit Felton's village.

Find the dragon-crazed peasant.

Return to Felton's village


for

a meeting.

Talk to Lord Felton.

Go

to the mill and receive

an axe from the

r0

mill guard.

Break the barricade at the


entrance to the forest.

Walk through the


Fight the dragon.

forest.

Lon/G LoS
"V
P

\|

v-, After a run-in with Lord Brok,

his long lost brother

you

will find your-

Speak

dungeon. Another dungeon dweller

self a guest in his

you about

and

will give

will tell

to a frantic

woman.

Talk to a villager.

you a childhood toy to pass on to


Talk with Lord Brok.

the brother after you escape.


Battle Brok.

Get thrown into the dungeon.1

0
0
0
0

)#(

Talk to a crazed peasant.

Receive a toy from the peasant.


Fight the guard for the

dungeon

key.

Talk to the old man.

Receive oats from a farmer.

Take the oats

man.

to the old

Get sugar from the farmer.


Give the sugar to the old man.

Go

to the forest with the old

mans son.

LoSt BPotHSP

An old man wanders

^ fighT
|

the dungeon as he has for


20 years. Knowing that your destiny is on the
outside, the man will ask for you to find his
brother and give him a toy pony that the brothers shared as children. The man on the outside

Youll encounter a guard with


a key in the dungeon. This fellow is not one of the kingdom's finest. Hell give up the
key after a very short fight.

I
f

gtttL

rw 0 ;jurap^ri,Tfc!

will

then

t$l

know that his brother is alive.

oMwal ovest

An old man in the southeast desires his morning


oats before he

will listen

to your story. When you


find oats and sugar for him,

he

will gratefully

accept

the toy pony from

IWWWn*

his lost

brother.

Many

peasants have threatened to over-

throw the ruling forces. These murmurs of


dissent

have led guards

such

village,

who

leads the revolt.

you

will

show /oW
s-tperv&tH

Some people of the land dont


believe that a single dragonslayer can make a difference
in this oppressive kingdom. It

your task to prove to these


people that you can and will
put an end to the corrupt
is

to lock

up

entire villages. In

one

woman named

Kara

meet a strong

-tHe

W j+LSSS GVWft
You can fight the guard that looks
over the imprisoned villagers all that

you want, but your efforts


fruitless.

will

be

Show him the shackles of

an escaped prisoner and talk him


into leaving his post.

O
0
0
Q
0

Talk lo a peasant.

Go

to the captured village.

Talk to Kara.
Find

a man

Receive a
Free the

in stocks.

hammer from a

man

Talk to the

farmer.

again.

Offer to take the stocks.

Return to the captured village.

Use the stocks to

fool the guard.

Free the village.

leadership.

Go

in stocks.

man

to the forest.

Talk to Kara again.

Speak

to

Hewe.

fmkpmsri*

VOLUME 85

pmoon/

meN/ti>

loo

When
.

Einon was wounded, he was revived by

mm
mm
-41

h)

Go

to Kara's Village.

E) Talk to Kara,

p
E)

Talk to the

man

Play the shell

at the well.

game

in

the pub.

E) Buy the big hat at the hat shop.

^
^
There
shell

is

a simple

game

in

the pub

of Karas village.

By

winning this game,


you can earn gold

MT

that will allow for


you to buy a hat for a
buckethead.

WkiH

Km

PlillllirSii!^8^

^ P'HACo
The old dragon, Draco,

is

proof that not

all

drag-

Find lulian in the

Trade the hat to


Return to the

fields,

Julian for his bucket.

village.

Give the bucket to the

Take water

man

at the well.

to Kara's father.

Receive Arthur's Ring.


Talk to the old knight on the

other side of the forest.

Meet

Go

Gilbert.

to the waterfall.

Meet Draco.

ons are terrible beasts. After a battle that you


and Draco both agree is a futile exercise, Draco
will become your friend and will offer insight
about the nature of King Einon. Draco will prove
to be an ally in the journey to come.

SyoftMP People
The

if

kingdom have

some

if

little

section

or nothing

of them will attack you

you approach them. You

tance

swampy

villagers in the

of the

to say to you. In fact,

will

earn

some

you catch a pig and use the meat

assis-

to bribe

a guard in the village.

Keep

vow uis-tANce
Some of the swamp people are
mean and will engage in battle
with you if you approach them.
While it is best to avoid these
creatures, you should have no difficulty in fighting them off if they

A A PKAGvN

KIt>6S IN

SHAt>OvA/S
A fierce dragon hides in a cave to the
southwest. This beast knows that it
would have the advantage while
fighting in the darkness of its
dwelling.

By getting swamp grass

from a farmer in the fields and having


Draco light the grass, you will be able
to bring light into the

dark cave.

___
Yri

j|

tick

tK

Talk to Kara.

Catch a pig

in the field.

Walk

swamp

to the

village.

Give the pig to the cook.

Take a piece of pork.


Give the meat to Gilbert's guard.
Free Gilbert from prison.

Walk

to the forest.

Talk to the ghost of Arthur.


Talk to a swamp-grass farmer.

Go

to the dragons cave.

I Receive swamp grass.

Talk to Gilbert.

Have Draco

light the torch.

* Enter the dragon's cave.


I Fight the dragon.

Am

angry red glow cleaves the might sky, a pordoom to come.


young her is called

tent of

kingdom from an ancient evil


resurrected. Five years after the original Sword
forth to defend his
of

Hope was

brings forth

released,

Sword

of

on-the-go adventure

Kemco of America
Hope II, an exciting new

for the

Game

Boy.

FACING DEMONS AND DANGER HEAD ON


Much of Sword of Hope

II

is

standard

RPG

fare,

but

it

pro-

vides the right level of challenge for less experienced


players or for players

ANCNT TEMPLE.

IF

needing casual entertainment during an


airport

layover.

first-person
tive

The

perspec-

works well

in

the

Game Boy

format,

commands

give you a

and the Look, Open and Hit

good

feeling of interaction

We

do, however, have a

with your surroundings.

bone

to pick

with the battle system.

When

facing a group of identical enemies, you

can only
ic

target the entire group, not specif-

individuals.

With the computer

deciding the battle order, you'll


often have

weaker

fighters strik-

ing stronger enemies or powerful

blows being wasted on nearlydefeated foes.

Clicking on an arrow will send


you in that direction, but you
won't actually turn. You'll
always be facing "up."

POWER

THEOS ADVENTURE BEGINS


Build your strength

in

the area around the castle before you begin your quest in earnest.

Your

father,

tle

you are defeated, so you won't have

if

advance

King Hennesy, has placed a spell on you that will bring you back to the cas-

few experience

You should Look


es

at

to dip into

your food supply

and Hit objects or walls repeatedly

to

level,

try.

Your

Kit

and magic points

but you should carry

is

to examine the Sealed

Room in the basement. Hit the statue of the


soldier to uncover the hidden staircase, then

move the arms of the statue

in the basement
You'll soon learn the
meaning of the red light.

to reveal a secret door.


terrible

will

some wheat and

Enter the Temple


Your objective here

Once you

uncover hidden bonus-

and passages! You may not see an item or geLa reaction on

second

yet.

buy a Copper Sword, Leather Armor and Leather

levels,

the.fi rst

or even the

be replenished when you advance


herbs yvith you$ just

in case.

AN ANCIENT EVIL GATHERS STRENGTH


King Hennesy will open the entrance to the desert so you can search for Jaghi, the demonic servant of the
dark lord, Zakdos. You'll also be able to journey to the prairie beyond, but you won't find anything significant there at this point.

proper

weapon and

You should concentrate on hand-to-hand combat while Mute

training, you'll

soon be able

casts spells.

With the

vanquish most enemies with one blow!

to

mmssmam

The path from the woods

will

bring you here. If the desert


enemies are too tough, return

After you rescue Nina from the


Sand Worm, bring her to the

to the

bottom left square.

woods

to gain

more

experience.

DESERT
Enter theJX*sert

Rest and Relax

Rescue Nina

At

From the entrance

first, you could rely on the automatic power-up


you received when you advanced to the next
experience level. Now you must use items or
sleep in the inn to stay healthy.

Casbtti

The coins you win


tle

inn,

gritty foe

in

Nina. Don't bother buying

bat-

fancy new weapons for


Mute and Nina, since
Mute is a better magician

can be used in the


The odds of wingood are

casino.

ning something

than he is a warrior, and


Nina won't be staying
with you for very long.

slim, though,

The

so trade
the coins for gold in the

Fortune-Teller

Are the fortunes worth that much gold?


Probably not, if you explore the desert thoroughly and listen to what Nina and others say. If
you free Nina's father from the underground
temple and don't know what to do next, come
back here for a clue or two.

weapon shop instead.

Into the

Arnfs and Arnror^


The Steel Sword, Hemp
Garment and Copper Shield
are musts for you. Give both
Mute and Nina the best
armor you Can afford.
1

PDNS

fl

Up

to the

walk down one

square then left one


square to find the Sand
Worm. Defeat this grim
and
to save

'yj

CRP SPR/120
SWD/250

STL

DRESS/10

LTHR DRS/120

HMP GRMT/250
CHRM RNG/10
SPRT RNG/120

CPR SHLD/250

Temple

Take Nina to the bottom left


square, the one with the

mound of

sand. Use the Sand


Drop to open the entrance to

the temple.
10,

you

If

you're at level

USrDt:KC'.KOU\D

TEMPLE

The struggle against the powerful Sinistral in va^


sion culminates this month as the Epic
f
Center covers the second half of Lufia
//
'
II: Rise of the Sinistrals. Natsume's 20~_
v meg role-playing seq uel
'
is crammed with puzzles
and mazes. This month we give
you the tips and hin ts you need to
explore the East Continent.

'

m
^

t>

a.

is

***

Do you think I can


eave you 1 i ke this
1

Lufia lls confounding puzzles

The games compelling story

increase in complexity as you


track down and destroy the
Sinistral threat invading your
world.

line builds to

NINTENDO POWER

clusion as

a dramatic con-

Maxim uncovers

the Sinistral plot to destroy

humanity.

OF SACRIFICE
fflOWER
The melody of distant
.

y.-vy.-v.

flute

The

women from the


town of Nareysus to the tower in the
north. Stop the musie before
lures the young

women ol Narcysus

are being lured by the

mysterious music emanatfrom nearby


ing

tower.

IWa reysus is a ha ndoned.

mvinoBBS

BOMB WH IM'S
Use your bombs

change

to

the colors of the floor

tiles

from brown to white. Place


the

bombs

in

the

exact

order and location shown


the

photo on

When you

the

in

right.

solve the puzzle,

you'll find a ladder leading

up

to the lower's

Gravity orbs create a harrier whenever you step

QQSQ

toward the door on the second


crack

jtM
.6

in the right wall,

floor. Blast

open the

then take a detour around the

orbs through the hole created by your bomb.

E3.5

CELLED

L_

re .3

nnn^n

Hj

fi

fifth floor.

Jl

V
Use your bombs to blast a hole in the right wall, step on the
two buttons and re-enter the room through the new opening.

LOWER MOUNTAIN

"
Make a sick girl in Trcadool feel better by giving her the Pripltea flower. While you're tracking
flown the flower, look for the Hammer in the ea rents

deep beneath Flower Mountain.

TELEPORTER TREK
You can lower the spike barrier on the
right side of the

your way to

room.

If

all

room

if

you can

find

four teleporters in the

you get stuck, follow the

paths outlined below.

SPIKEMAZE
You must work your way through a spike maze
to reach Flower Mountain's summit. While
you've encountered

this

type of puzzle before,

the

f
Found Snake rock

Flower Mountain

maze has more


turns

twists,

,ui

and dead ends.

Use your Flammer on

A maze

of spikes obstructs
your path to the top of Flower
Mountain. Use the Hammer to
break through the passage to
the Snake Rock.

the walls to uncover a


secret room.

m tone

cm

Capsule Monsters grow larger as you feed them the


weapons and armor that they crave, but their tastes
in food become expensive as they mature. One
method for quickly finding a particular item for your
finicky monster

is to keep a list of the weapon or


armor sold by each shop and warp your way
through the menu.

Looking for a particular weapon to


feed your monster? Keep an inventory
list of the weapons and armor for sale
every shop.

in

you want your Capsule Monster to


faster than normal, feed him
the specific weapon or armor that he
If

grow

craves.

VOLUME 85

Although the Prince of Auralio


the Ruby Icon

is

missing.

too embarrassed to admit

is

The Auralio Watergate

is

it,

temporarily

The kingdoms of Auralio and


closed while a search
conducted.
Dankirk are negotiating a peace treaty. As
^
XT'" '
X
a sign of good will, the Prince of A uralio is
If you wish to go through,
s please
You must have permission
ask Henpy. He's
from Prince Leon to
giving the K ing of Dankirk a priceless ruby 3. on the second f lodr'of
go through, tne watergate.
1 the palace.
statue called the Ruby Icon.
9* - ME
s ---------- tija
is

sgp-ssa

While Auralio and Dankirk won't ask you for help, you can't
continue your journey across the ocean until the Ruby Icon
found. Start your

own

fell

is

Leon recovers his Auralio's national treasure, his counWatergate blocks the channel south of the Dankirk Kingdom.

Until Prince

private investigation.

try's

We'll open the Watergate!


right away. Please go
through f reel y

You've done so much


for me with the Ruby
Apple thing, Ill do
whatever I can.

the

Jaffy,

Clamento,

you and

glassmaker

in

indebted

to

is

willing to help in

is

any way. Warp to Clamento

and ask

Jaffy

to

make

glass imitation of the

Use the Warp

spell to zip

as you ferret out the thief

between the

who

village of

Ruby

Clamento and Auralio

Icon

stole the Ruby Icon.

for

the

Prince

of
After you find and return the Ruby

Auralio.

Icon, Auralio's

Watergate

will

stay open.

While tracking

down the thief and the


Ruby Icon, locate and activate the four red switches
hidden in the ca verns
inside the North Cave.

Blast

away

with a

Use bombs on the


bone piles.
Switches are
sometimes hidden beneath the

a pile of dusty bones

bomb and uncover

the but-

ton in the lower right corner of

debris.

this

chamber on the second

floor

of the Dankirk North Cave.

The mysterious magic


from three stone eyes
suspends a red switch
high above a

on the

chamber

third floor.

your

Hookshot

break

the

Use
to

and

spell

close the three eyes in

The magical power

the room.

stone eyes suspend this red


switch above the room.

of three

/
The fourth floor of the Dankirk North Cave
has

two

rooms joined by a

identical

porter. Light torches

rooms.

When

have been

all

lit,

one

at a

time

in

Cut away the bushes and


use your Hookshot to close
the eyes.

for the final stone eye


behind the vines at the top

When

of the chamber.

fall

Look

a bridge will

you'll find the final red switch.

NINTENDO POWER

_jU

three eyes are

to the floor.

/
I

the torches in the

all

closed, the red switch will

tele-

both

rooms
appear and

I..;*;!

t'V-i
;

\
v

mmnsim
Make

a fortune or lose

all

it

Lufia's largest casino,

at

located on Forfeit Island. While


small change, you can get

many games

on the

in

are strictly

big action. After

you

Ruby Icon to Prince Leon of Auralio, he'll give


VIP Card. The VIP Card gets you a seat at the

return the

you

his

Forfeit Island features

table of Forfeit Island's high stakes

most expensive
the world.

slot

When

machine
you're

and blackand if you have

bingo, slots

poker games and access to the

jack,

the VIP Card, you can

in

play for big stakes

done

in

the poker game.

playing, cash in your winnings at

the casino store. Be sure to pur-

you help Prince Leon


of Auralio, he'll give you
his VIP Card. The card
gets you into the best
games on Forfeit Island.
If

chase the Jewel Sonar and the


powerful Dragon Blade for your

Hero and Guy.

Forfeit Island offers several differ-

ent slot machines. Their payout


vary, depending on how much
you're willing to gamble.

KJORTHEAST TOWER
THEPLATFORM MAZE

Amort, the Sinistral Master of Chaos,


has landed in the Northeast Tower

The

near Fermin Kingdom. Monsters


terrorize the coun tryside as a sickly
glow spreads from the tower. You
must rout Amon from the tower
before Fermin is destroyed.

'
floor,

Use your sword


direction

to

change the

of each

navigation

You can't walk on the bronze arrows engraved in


you can change their directions by
hitting them with your sword. Swing your sword

The bridge
the

right

slides

in

/"*

the

the chamber,
where your party

and climb to new


inside the

\
-

B
->
'

can cross the room

heights

side

This

maze

isn't diffi-

you must be
persistent if you
cult, but

a quick

escape
arrow

by pointing this

down and

riding the

platform to the

chamber

side of the

then push the switch

of

Make

middle of the room.

to

J-

the floor, but

left

arrow as you weave your way


through the chamber.

until they point right,

but not always in the

direction you're hoping to go.

MOVE THE BRIDGE

over the arrows on the

silver platforms transport

you
across the tower's fourth
)

want two jewels


the room.

Use your sword to rotate the


arrows to the right, then push
the switch to move the bridge.

in

exit.

A ghostly fire smolders


beneath the sea, but your party
can t reach the source of the
Sinistral flame. Perhaps Lexus's
friend in Portovia has a solution.

long lime friend of Lexus, Dr. Kirmo

anxious to help the party on

in Portovia. Dr.

its

quest.

basement of

for the inventor in the

ran off with his plans.


plans,

he

is

Look

his lab

Kirmo had been working on

the designs for a submarine until

will build

you can

If

you

someone
find the

Kirmo can change your ship into


submarine if he has his blueprints.
Dr.

a sub.

Find the elt that ran off with the


plans.

The elf-eh ild carrying Dr.


Kirmo's plans was last seen running in the
direction of the Mountain of No Return.
This towering peak is deep in tlieelven
woods, far beyond human habitations.

The Horse Head statues


Mountain of

No

Push the right Horse Head


statue that's face-to-face
with the upper
push the

inside the

to block their

view

Push the lowest


statues up into the
center of the room,
then block the
view of the left
Horse Head with
the pillar.

if

you want to recover Dr. Kirmo's


plans.

While you can't rotate the

you

Horse

wall, then

Horse Head

space.

Return snort a

magical barrier that repels any-

statues,

left

down one

thing that their stone eyes see.

You need

left

Head against the

can

push

Slide the pillar in front of the lower left

them

Horse Head against the wall, then push


the left center Horse Head up against
the right Horse Head statue.

against the walls.

The second Horse Head

Maze

is

the most diabolical

puzzle inside the caverns of


the Mountain of
If

you

No

Found Aqua sword

Return.

find yourself stuck in

a corner, use the Reset Spell

to rearrange the statues


start the

puzzle again.

and

Horse Head statue down


view is blocked, then walk
along the left wall to the bottom of

Push

Slide this Horse

Head
tom center of the chamber up one
space. Now you can walk just
below the chest.

this

until his

the chamber.

'*

'

at the bot-

Slide the Horse Head facing left or


the right side of the photo up one
space. Take the Aqua Sword and
walk to the exit in the lower right.

The Divine Shrine

protects the Mystic Stones of


Power. If Amo n finds the
stones, his magical powers will
be insurmountable. You're the
only one who ca n reach the

shrine in time.

This puzzle
looks.

lower

It's

not as complicated as
a matter of

it

moving the

each group. The but-

the room, while the

lower

right

sure chest.

NINTENDO POWER

is

just

right pot in

ton controls the spikes leading out of

weak

floor in the

corner drops you to a trea-

Remove the pots in the lower right corner and step on the weak tile. You'll like
what you find.

There are several

around the dual

and methods for getting


chamber inside the Divine Shine,

paths

level

but you'll always have to use your Hookshot and

Hammer. Latch on

columns with the Hookshot

to the

to pull yourself across gaps.

and

pillars

You can also push distant

Hammer.

levers with your

Rocket Ring

in the

upper

You'll find the

corner of the room.

right

Your Hookshot won't


switches, but your
flip

arrows or Hammer
Climb down the stairs and take the
Rocket Ring from the treasure
chest in the upper left corner.

should get the job done.

Karyn, the keeper of the

Found Rocket ring

Divine
defeated
the evil

Drop

rooms

the holes in the


above the chamber to

left

Push the three pillars around the


room and use them as portable
Hookshot columns.

cover every corner of the


chamber.

mmm

The Red Dragon grants you a

when you
find the

find eight

Dragon

the

between valuable
time you give him
eggs,

lets

psychic

O
O

O
H

all

the eggs.

If

the casino

on

to

you choose

rings, potions or fruits

check the locations

Use the Jewel Sonar

each

you're short

listed

on the

to find the chests


at

Forfeit Island.

The attributes of all


the members increase.

be

power with

You can

you missed. You can buy the Jewel Sonar

be

you.

limited wish

Eggs.

you need the submarine

The Red Dragon

land there.

right.

will

unprotected. You take

dragon inside a small shrine near the

village of Pico, but

on

Shrine,

when she banishes


Amon. The power

inside the shrine cannot

down

The Red Dragon in the Small Dragon Shrine


near Pico will grant your party a limited
wish if you deliver eight Dragon Eggs.

switches in the Alunze Castle Basement.

Bomb open a hidden passage on the third floor of

the

Dankirk North Cave.


Talk to

everyone in the Town of Merix after repairing

the bridge to Gordovan.

Push the pillars over the flagstones


Dungeon near Bound Kingdom.

inside the

PIacfi a box in front of the right door


Lighthouse near Parcelyte Castle.

in

No

the North

Drop a bomb at the dead end on the right side of


Flower Mountain teleporter maze.

Play the five musical tiles in ascending


scale inside the Divine Shrine.

While random monsters


roam the seas and the land,
there is peace beneath the
waves. Your sub is immune
to

Your submarine
Portovia after

docked and waiting

is

Amon

is

for

you

all

encounters.

in

banished from the Divine

Shrine, but your Sinistral problems are


far

from over. Eerie

lights roil the

off the shore of the Shrine of

frightening

the

citizens

waters

Vengeance,
of

Barnan.

There's an underwater entrance to the


shrine off shore, and
to the

bottom of the

it's

up to you to get

Sinistral tricks

and

quell the fears of the nearby villagers.

Remember
to save

to return to port periodically

your game.

airship for over-

Some mazes n the game have an


underwater entrance. Dive into
an y d eep holes you find and get to
the bottom of things.
j

and travel, Luf la


II takes you deep
underwater.

utton'on your Controller

au|gmat<lftud^(if

to-'

has that

it

option) or tap the dC Button


I

down

Now

with the turbo on.

J^your party will loop around


the river and fight

dom

the ran-

all

automatically.

battles

Espers, Magitek, a World of Balance, a World of Ruin.. .sound familiar? It


will to

most of you, since Final Fantasy

been on the Super NES Top

Wl has

list ever since its release. For the benefit of those who weren't around for
our original three-part review or who don't have the Player's Guide here's

20

It will still take a long time to get


to level 62, the recommended level
for finishing the game.

r,

some help for a

classic thats

still

Chances are

going strong!

Health

BALANCE

As of
III

good places

:>f

III.

nbark

Fantasy

the third

have been on the

of Ruin.

this issue, Final

will

to do this in in FF
The first two are located in
the World of Balance, while

AND RUIN

Super NES Top 20

is

found

in

bn

your

'nJ^yGn

raise

fy high.early in

th^World:

should always

party

eighteen months since

Figaro Castle

its

when most
would have,

release. At a time

games

other

been relegated

lit

on them every so often,

th<

fact

entire players
it

Cmdcto

still. generates'

of^arnejalaV

the fun

r poinpm

You'll find the

theleafer enemies in the

for-

building location

hidderf bCTuses.

If

come

ing^lc

th^ items

of

and

beating some of
more formidable foes

tips for

One

of the

first

always receive on any


playing
build

game

my

There are

is,

tain

we

role-

"Where can

characters levels?'
at

least three

NINTENDO POWER

erfl

the

fork

downpath

you back around

Go

around

you

this

you

move

until

chances

will easily

,us^

si

you dedide

on. Wjjerfevep-tf

to

new

charactpjtfms yfcur group, hy


or shef\vill

be

North of the Veldt


If

you

find that

gressed

you have pro-

witfiin thrge

or you

have,

up some

to build

Health^^fbility
party alive

WSkimTl

level-

building spot in the World of


Ruin.

It's

the forest to the

north of the Veldt and west of

Triangle

This
is

home

bers

of

Island.

woodland
large^num-

of

stretch

to

Tyranqsaurs and

Brachosaurs,

which

are

worthy few thousand expej

to

defeaflng

to--

apa

keep the

well.

If

you

cdfitroller with

seM^so that
loophropnd^n

fe
feature,
'you. cab

the papy"will

thpfTown.

leConfigsub-

screerp-sWitch the

hr

like,

just
insur-

battle,

enemies and gaining money

(Cmd.9fet

C6pimand

{These daunting dinos are worth


uie efftjrtlo defeat.

y^nce

points each.

found a place

eh

in

the

Ruin that you think


for building

four levels'of Vour j?th^r party

members, so^tfKe the

you

than

faster

should

loop

and experienge'tJse Banon's

Steal ability

in battle,

These Tonics

left

you use Locke's

ing Tonic for your efforts.


rts^ ^ h,
lave a

questions

sail to

as long as

on a Leafer

PUMP

up.

you

The Leafers and Dark Winds won't


give you much trouble.

are you'll get a health-restor-

YOU UP

the Lete

joins
until

the upper

but

will bring
this spot.

level-

Save Point.

take you further

stream,

dis-

of those details as

you'll encounter.

first

next intersection. The


will

well as level-building secrets

the

on

rapids

to the

Save your game and

of

ac$5unting--fbr^very single

and

second

Banon

River after

Ride the

thod-

cIpej^Tms month, we'll

onward.

sail

we've found one good

and

RPdsis.in.eO'lTert-

cuss^ome

to

want

time,

est fluid

0rk and

ance before a big

c alls and-''

wWk^Much

-next

higher
skill

Lete River

le^rstropi rfav and^epeat


"players ^very

and

!f

nrl

->

thia

much

overct

you'at.jms

67, and tnat wtrdedical

^gajne'

,but the

sputhwest

Sp,

everywhei^Despite th

^^Tands

>ne obstacle at

level-Hfoildinj

forest

just in

Once you're ready to


head down river, take the left

go/along. You

before

'Figaro

thakviVek printed a thregypSm

first

jythe

tion

iefe

Still

-Jts

thrilling armchair
jrmcjjjaif adveYityrers

.reviey/m Volumesb'5,'66 an<


/

The,

to the bat

FF

closet,

the

prevent

will

.case.

full

Banon's

that

ability

members from being

defeated, but you can check

to aifin experi-

for a

list

experience

els, let

If

you've

World of
is

better

experience

us know.

lev-

especially

PUZZLES

AND

I
Now
to

tions

as

of the

common

to leave.

Possess
the

Shadow decides

if

Ghosts can Fight or


but

in battle,

they do

if

disappear

they'll

latter,

ques-

along with the vanquished

we've received as well

enemy. Don't use Tonic dur-

some

clever

we've

tips

gathered over the

and a

PERILS

we'll turn our attention

some

last

ing a fight, either, since

is

it

year

begins,

and^each

As you escape from Figaro

answer

Castle astride the Chocobos,


you'll

battle

Magitek
battle

troops

in

After

the

armor.

won, don't use any


to
restore
your

is

items

strength unless you're near

^pdtsono^/to

> workUy-Yflly.
^* worldJ

.the'

worth <fne or rpore

is

^ery^ener

between^

may even

jjattte

snack

in

the dHjWgcai;

give you a

tc/find that Cid has

beenjfjpffing

for

world-shaking

set off a

her since

Now that Celes

conflict.

We^^q^sWhe

T^w^iostfWill

^energy.

helping end the

answers

'best

to

save his

You can

but you'll have

life,

to act quickly.

There are four

kinds of fish

in

magi^^you^^ore

$u

ofp*

^>et

iperor's questions.

The

is

well, however, Cid begins to

lose his will to live.

Th chart below

for

if

fen is!

is

at

too

Celes

Ke#Ra

i^^xplosion.

r^ettlemejjf afteryhe banquet,

.And he

being
Ruin,

of

awakens* from a year-long

pc^a

Have

VWld

coma

on th^Peage^ Pj
Empero

wefj

III

poignant

without

sappy. At the beginning of

contains a Recovery Spring

party

quesdofl^ you

Cids Life
predecessors, FF

its

^surprisingly

Times

scale, the

yoiyvotfier-

southern edge of th(T desert

and several bagfns of

,Like

will*

quesy

Peaceromre!^ If~__

"
You can have up to two ghosts in
your party at a time.

cavea^Bp

The

collapse.

Eirfperor

df'ou with

Egon guard you tataro

tions.

Figaro

Save

you to talk to.


Oncetjje meal'

the

bombard

South

to

ner, he'll ask


his soldiers.

half. Enjoy!

Cave

around the

the waters

island, but

only

at

igaro Revisited
j

Much

bf your time

FF

in

III

is

"'spent crossing and re-crossing


the land, following

ond

visit to

a big

Peace Point value

and place Edgar

soldier

the

items.

chests

If

you leave

unopened and
you rescue
of them will

be so delighted

50%

to serve

give him

they'll

discount on

chases!

If

head

at the

The shopkeepers

His Highness,

way.

common
*

If

you're

all

pur-

short

still

on

each

the

are very strong swimmers,

to

you
open

weapon chamber

at the

want
the

may

Imperial

will

every

through

step

Phantom

royal

up

dog your

Forest, but there

Once you

Phantom

Train,

is

caboose to turn
into

reach the

head

to the

a potential foe

temporary friend.

ghost will join you for a short


time,

and

he'll

come

in

When you need


have a snooze

bedroom.

refreshed,

You'll

and

it

that

is
it

eat.

If

handy,

South

and

moving

Doma, open the weapon


chamber and give you

outside

the

Figaro

Tintinabar

Charm

and

the

Bangle.

Fish,

Cid's

which

strength.

house and go down


to the shore. Look for a fish

swimming
and take

it

rapidly,

to Cid to

there

are

fish,

return

no

fast

to the

house, talk to Cid then go

and check again.


Keep feeding Cid until he

fully recovers.

in the

wake
won't

cost you a single gold piece!

the

Recovery Spring along one of


the paths.

points.

breather,

Phantom Foes,
Phantom Friends
Hungry ghosts

up both your cash

reserves and your experience

restore

grab

Points, the

erate

build

Delicious

Exit the

you score over 90 Peace


Emperor will lib-

If

desert for a few rounds with

the resident monsters. You'll

valuable bonuses
Thunder Rod and
tbjHrotion.

will

talk to at least 15 soldiers.

cash, send the party into the

after

some

Shield

if

you should

Base,

return

like\fne

for

vary, but

Emperor

the

CWles,

then

you don't care for Cid properly,


sicken and die.

he'll

advantage of royal privilege

will
in

your sec-

Figaro Castle, take

of the party.
Being patient will pay off

up myriad

On

clues and leads.

Question

Answer

A toast for?

For country

Kefka's fate?

Poisoning

Imperial Banquet
After the Espers destroy the

Leave

Doma?

Celes's loyalty?

Questions for me?

Points
5 Points
5 Points

in jail

Inexcusable

5 Points

Celes is one of us

5 Points

Ask all three and

2 Points

dont repeat yourself

city

of

Vector,

Emperor

Gestahl will call a truce with

About Espers?

Espers went too far

Your first question?

Repeat the first of


your three questions

the rebels and invite you to a

banquet
ful

to discuss a

settlement

Before you

sit

to

peace-

the war.

down

to din-

(You'll

be attacked at

Rest
Defeat the guards

this time.

5 Points
5 Points

for points.)

What... want to hear?

War is truly over

5 Points

Go to Albrook together?

Yes

3Points

VOLUME 85

and

Ive Fallen,

few

including a band of thieves.


I

They'll talk about a "dragon

Up

Cant Get
Quite

for

one reason or

They are

another.

looking for

often

clues as to what to

do

many

players have been leff

wondering what

they'rfe refer-

swim

missed on

left

in

islet.

into

inside tbe'cave; use. the tele-

pprter

remember

or

plunge

that the trench

is

The

need

to return to the Veldt to

Brachosaurs

pick

up your

Airship,

first

journey

your

through the trench. You'll


appear

town of

at the seaport

theory suggests that

first

the stories have to

forest north of the Veldt

same

the

World

you

Forest.

and

Island. This

we

forest

experience

until

Phantom

the

that

in the

game

to the

>T)ncethrough-fhe

the
If

forest,

northeast

reach" Baren
falls Jo

through

onward

through

conyou-'

the

go

Mt.

Kolts

the

to

back

Figaro*

to

through

move

reveal^the

to

not essential to completing thp

Zone

within

this

Eate^that

live's

It

on.
-

is

ravenous' beast

but

Gogo, one of

the" most elusive characters in

the

game.

nowhere

else in the

game. The Colosseum


ed on the northern
western

If

arms or

your

favor.

the user's

number of

the Genji

Glove (allows user

armor,

then

you'll

face

the arena.

in

If

Coral Quota
Ebots

be awarded a

Rock was hidden from

sight until Kefka

different item or

piece of equipment

in return.

changed the

face of the world.

Now

that

it

Win

Bet
Genji

attacks),

ashore

if

you have them. This

most

effective

against

makes

is

the

visibley-you

rr(ust

the

creature that malres^itsiiome


in

the

dank

hjpriels

below Be

Spells cost

Most powerful sword


s

Marvel Shoes

Effects vary with user

Moogle Suit

Vastly increases MPs

Ogre Nix

Absorbs MP then
uses lowMP attack

Sky Render

Most powerful sword


for

Magus Rod or Sjunner


Aegis Shield or

Imps Armor

IMP

Doubles exp. points /


earned when equipped

lllumina

seek out,

mbnstrous Hidon,

Most powerful spear

Exp. Egg

Thunder Blade, Blizzard


or Evil Oscar

Veldt.

NINTENDO POWER

use

Cactrun.

Benefit

Aura Lance

Chocobo{3uit

proceed to Baren

people;

the

enemies self-destruct

Northern Dragons
across a

am

is

to

tactjc

Chupon

Economizer

Tintinabar

During the course of your

of

in

Belt (doubles the wearer's HP)-'

Tool that

Gem Box

at

Rename Card

come

weapon

each hand) and the Muscle

Armor

south to reach the Phantom

variety

an
you

defeat your opponent, you'll

and

to attack with a

Returner's

come

travels, you'll

in

Equip the Offering (doubles

the

you wager

of your items,

AurS Lance

balance the odds

of the

in

You can, however,

actions.

locat-

is

tip

continent

World of Ruin.

one

Ragnarok Sword

wide

by the

able to direct your party's

Sky Render

and the

Colosseum are

fought automatically

computer, so you won't be

opponent

same place you did on

Falls

Battles in the

can yield some

it

You can

irarely pr.

Battle Tactics

is

win-items here that are found

significant bonuses.

your previous journey. Walk

Forest, then

he'll

Fightiog"m the Colosseum

is

after-

Hideout. Ride the Lete River


rapids. You'll

the

start

satisfied

is

rqe'al,

enemie^ game,

Jumpoff

return to the Veldt.

went

'you

wntil

Fills.

trench^md made ybur way


Sotrfri

trip

first

won.

loot.

that youll find

tinue

you go out and

If

with his crunchy


a^ide

the item you've

There's no defense against


Chupon's sneeze.

o^

thatfnay leavrtan

Triangle IslancJ^wfSelf.
the Serpent's

one

If

won

in the

third col-

the

air

that the th'ievesrar* referring"

in

in

back, you'll have to

over.

the chest

win the item

describes the benefits of

ince to the inner^dve.

The^seCond theory is

battle.

the right fork

22 pieces

come

is

legend to the Brachosaurs'


that they are the onjy

.Take

umn

collect all

the cave.

to

second column. The

Ohefelement

may/have lent'an

Economizer bdijnd'

Trench for extra

column

22 pieces

cited as

levels- in

of Ruin.

The chart below

here. Bet the item in the

being a good place to^build

Nikeah, as you did before.


northeast

do with

in the stretch of

west of Triangle

Head
come

to the

You must

charge.

one-way path. If you've fallen into this predicament and

complete

around

from other chests,

of coral

realize

tendency to sneeze on

about items that can be

then feed them to your hungry

after they've taken the

until

ing.,

shows some of the most asked

the cave and collect

dont

in return.

of battling

risk

opponents he deems unwor-

for coral.

while the longer route to the


holds extra treasure.)

the

thy or cheap.

hungfy

is

Continue^, teleporting

right

good

wdger something trivial,

ly-pncounter a talking treasure

takes you straight to Nikeah,

Whatever the reason, many

'jfou

Chupon, who has the annoy-

go deeper

to

platra

If

underground. You'll eventual-

chest that

fork

that's at'least as

.you run

inner

as to the origin pf these tales.

next,

something

able, yoy'H receive

Thama^

Yonwon't
tfle

you .wager something valu-

If

when you

from

flight

and

Strago

your party

be admitted

caye / without themE Once

their first"'

through. (The

to^include

Relm;

to this (rocky

There are-two theories

ring to.

or they're collecting treasures


that they

sure

make the

but

the northern forest,"

in

adventurers

return to the Serpent's Trench

-.

Cyan

8frato

Adds 199 points to


Cyan's battle power

Tortoise Shield

Cures Imp, allows


user to learn Imp

The Dragon Boots may

come

handy

in

also

Cactrol

against

Cactrun, allowing you to use


the

Jump

Cactrot

not a major enemy,

is

but he's not exactly your run-

attack.

of-the-mill

Find Shadow
One

of the best reasons to

fight in the

Colosseum

Shadow

ting

to

is

plant-like being

get-

minion,

evil

Cactrot

either.

is

odd

an

found

in

the

desert south of Maranda.

He

but

if

you bet the

at

and face you

in

dance

will inflict

the arena.

Cavgjd*

ud to^,999

damage, and the

points of

him or her

defeat

damage

to

When Wrexsoul
his own body,

foe.

returns

to

revive your ally with a Fenix

Down^pr

Now

Life spell.

you camteoncentrate on the

may

efijse

villain

Atma Weaporvto

djsapi

strongest physical attacks

Snare

Striker,

up your challenge

take

he'll

help. Thor Moogle's

Thamasa. You won't see

him around the Colosseum


first,

the Moogle's

recruiting

try

rquster. If/

wqde^you mighty

this doesn't

The last time you saw


him, Shadow was recuperatparty.

ing in

you can

cal attacks

the

rejoin

"33 rice

Use

himself.

your

and

altogether.

Don't worry about hurting


him. Give

MageMasjter

your best shot,

it

4, onjy'fhree hit points- but

you win, Shadow will s


up the quest with you

and

if

take

once again.

ta's

very tough and Jena s

run

pxfcr,

him.'

you're lucky

If

defeat 4iim,

and

JJke^Number 02 4 before Kim,

Mage Master-cSn change


Weak point at random dur-

'the
his

To combat

'"ing battle.
ity,

muddle

to

this abil-

on the Mage

cast Berserk

10 'magics ^Master

you'll /gain

his wits.

If

MICOOO

gold

he's

increase

your

able to change his weakness.

chaprt>s of defeating

him,

poinjs

to

bdpre you^ca^

ati/ ay

damage
enough

pieties!

{flace Edgar
party'

at the

Drill

attack

but

or the

wrap up

We'll

month's

this

installment of Epic Strategies

with tips

on trouncing some of

the tougher, craftier enemies


in the

how

game. We'll also reveal

to gain special items

and

bonuses from certain

great

just

of the

have

Number 024.
should be

with the

known

Your

at least

level 18. Cast

is

as

battle

party

and Quake, so

the Scan

what

abilities.

command to find out

his current
it.

try

to

lot

3 and

party to
spell

strongest

flying

(Shadow's

Bolt

weapon
Edge,

for

example) and normal physi-

experience

progresses,

Number 024 will change his


weak point at random. Use

then exploit

does a

Life

The Atma

you

to

one

of damage. For

Reflect

combat

and

find

cast

weakness

is,

avail

>

JF

you

Grand

to let

him

cast

Train attack spell

so Strago can learn the

will

against

you have the X-

spell, cast

it

on

Hidon's
Ebot's
will

hideout

spell,

Rock.

be waiting

to

to

beneath

The slimeball
for you!

his flam-

underlings,

Soulsavers.

of them at

Wrexsoul
If

tactics

nothing
If

his

learn how to use it. If you


want to make Hidon reappear

return to Thamasa and talk


Gungho, then go back

battle

Wrexsoul.

You may want

once, though, so Strago can

Ultima

Wrexsoul
Normal

ing

about

him almost before

he can draw a single breath!

on your

his

bounce any other

attack spells back at him.

Zone

Haste on your

and special

the

attack spells until

attacks are

its magic power with


Osmose. Follow up with the

worry

trouble. In fact, the Life spell

added insurance, you can

level

needn't

Hidon giving you too much


will defeat

strongest

that

better.

people and use your strongest


attacks

You

your

cast

drain

really tricky

first

Pes you'll

will

55, you'll

is

Now

Ruin. Your party should have

an average experience
or

cool
It

your party's average

Wall Rings will also reflect Mage


Master's spells back in his face.

doomsday device
and creates the World of

Flare

Number 024

mysterious entity

As

before Kefka

sets off his

of 27

if

Hidon

one of

encounter on the Floating


Continent

Weapon's primary

tattles.

is

major foes you'll

last

battle,

to
fires.

eventually claim victory.

The Atma Weapon


the

spells

experience level

The Atma Weapon

MONSTERS

& MAYHEM I

Ice

cast

take a long time to defeat him,

Chainsaw.

Sj

Save your game before the


just incase.

Wrexsoul's raging

head of the

and have him

with either the

confused, he won't be

the

you defeat both

If

the

will

same

time,

vanish as well.

you don't have

that spell,

then be prepared for a protracted battle.

Wrexsoul

will

possess one of your party

members,

and

you

must

Strago needs to observe a spell


only once to duplicate it.

mum 85

1994 Solid Software

V Armed wither'

Z
~

even more

level

layouts and helpful


hints for this hot

new game, you


should have

y/

no hassles

navigating our
green-haired hero
through the last
few fast-spinning
stages.

Mohawk must

make his way through a


world of mechanical mayhem
with the aid of some well-placed
warp portals. Carefully track Mohawk's
movements through the
teleports.

Don't

start

running

through

willy-nilly or you're liable to

warps

end up

in

some undesired locations. Walk into


the warp portals and then stop a
-

moment

to figure out

wh ere Mohawk

has materialized before moving on.

To amass

go

some CDs, head to this room and

left, Fight, right, right,

the portals.

NINTENDO POWER

and

left

through

MOHAWK AND HEADPHONE JACK

SUPER

MS

Start the stage

by leading

Mowhawk

(with

the aid of a warp) to the corridor

on the

of the map. Snag the

then warp

your way

to the

in the high

can

flap

CDs and

portal. Next, leap

the platforms to the

left

to find

some wings

reaches of the room,

your friend

left

along
puts them to
use,

Mohawk

won't even

break a sweat getting over the

through the

VOLUME 15

This level

aptly called the Guts because you're sure

is

have a real tummy-turning time in this topsyturvy world. Our advice is to take deep breaths and
consult your map often; otherwise Mohawk is liable

to

to get lost in the sand.

Fire walls

can quickly cut the game short unlegs- Mohawfl;

remembers
...

|B7
V

to spin the switches that

douse These scorchers!


But knowing which,
to

spin can

real

problem.

switch

be a

fca

uckily,

in;.;

lliis

we

re oller-

li.nvh e.uiclc

$o that you'll

know

Which switch

affects

which

ft

wall. For example,

if

you spin switch #1

guish the wall that leads to switch

them twice!

iQ mnmorown

#2Husrbe

it

will extiru.

sure" not to spin

MOHAWK AND HEADPHONE JACK

SUPER

NES

Trying to get into the


left

side of the

room

in

the upper-

map can leave you


know the secret of

stymied unless you


the sands.
side of the

When
hill

simply push

you reach the

that surrounds the

down and

left

on the

Control Pad and you'll snake your


the

dune and end up

right

room,

way

in the

Unlike other sections of

this

the path you take through a

determined,
area,

if

you enter the

you can pick your own

map to decide
you want Mohawk

Just study the

tinations

to

end

use the Control Pad to control your

sage while he shoots through the

Although spinning switches and leaping over

lava lakes

may
I

'

first seem like simple feats, Mohawk is sure to go up


in flames if he cant find the Blimpy icons that are easily
missed in this molten maze.

In this

Why

risk

flames?

a fiery

When

fall

when you can

above the

float

you reach the three boulders

that are

hovering over a lava pool, look for the Blimpy icon


that's barely
If

hidden above the boulder on the

Mohawk makes

a leap for

it,

he may

right.

just soar

sweltering stage, hitting switches to put out

can be downright

frustrating.

switches are positioned over


take a lava_bath
you'll

Like

need

we

to

be

if

in

you leap

Because

fiery

for

Blimpy form

did for the

last

level,

In these cases,

we've -numbered the

-through most of this stage.

switches on

I
SR

fires

few of the

ponds, you'll likely

them.

to safely flip a switch.

map

In

the

m.iki-

If Mohawk makes it to this molten pool, he's


just a jump away/
from some big bonuses. Leap to the left side of the lake and hit/

SUPER

the Blimpy icon just as you begin to

NES

float

down

sure to float

to the base of the face

fall

off the rock face.

Now

and snag the bonuses. Be,


back up before your Blimp power wears off!

Til

LUFIA

Hp

& THE FORTRESS

OF DOOM
HOW DO GET MY SHIP BACK?
I

M
taking.

If

cast the

any adventurers lose


after

any coastal

game

their ships

they journey inland but

city

Spell,

you

you can return

Swing Wings

Roks also leave them behind

Wing back

to

visited earlier in the

to get another ship.

and

are available at most item shops,

tles.

all

coastal cities have ships for the

you use the Swing Wing item or

Warp

to the coast

after bat-

and look

for

Most adventurers
Spell or

WHERE

IS

soldier lying

need the Sheran Key. You can

find

you the Sheran Key, which appears

the key in the cave north of

the

After Lufia joins the

journey to the cave and talk to the

You need the Sheran Key to find the king. Talk to


the soldier in the cave north of Chatam.

mnmorowa

have ships waiting to be chartered. Warp back to a city you've already visited and board a vessel. Hoist the mainstay!

All coastal cities

THE KING OF SHERAN CASTLE?

efore you can find the king, you

town of Chatam.
party,

lose their ships as they

is not lost. Use the Warp


Swing Wing to return to a coastal city.

explore inland. All

your ship on the outskirts of town.

on the ground.

He'll give

your inventory under the Scenario

in

list.

Inside youll find a small

switch on the wall. Stand


switch and press the

room with
in front

hidden staircase appear. Climb

and use the key to unlock the

stairs

left

Use the Sheran Key on the throne room's


door. Inside you'll find a

door.

left

switch on the wall.

of the

make a
down the

Button to

Return to the Sheran Castle throne room

and speak with the King of Sheran.

Stand in front of the switch and press the


Button. Walk

down the stairs to find the king.

BREATH OF

WHERE
ou can

IS

FIRE

II

THE BEST FISHING ROD?

find the strongest fishing

CharmRod,

rod, the

in a small

inn southeast of Evrai.

You can-

not reach Evrai or the inn until you have


the Great

Bird

from city of Windia.

find

the inn, look for the

When you

CharmRod on

the second floor of the

building. In the bottom right corner of

the

room

Open

is

set

of dresser drawers.

the drawers to take the fishing rod.

You can find the CharmRod, the strongest fishin the game, in an inn southeast of Evrai.

ing pole

HOW MANY ENDINGS ARE

T
in

here are three possible endings in

final

Breath of Fire

ending

worst ending

Gate

that

if

You'll see the

II.

you

tell

you don't want

the dragon
to fight the

see the worst ending if you tell the White


Dragon in Gate that you won't fight Deathevn.
You'll

enemy, Deathevn.
if

you agree

defeating the
Evrai.

You'll see a better

to fight

Deathevn

after

Old Man and Guardeyes

To get the best ending,

at

find Eichichi

see a better ending if you best Guardeyes


and the Old Man before defeating Deathevn.

You'll

WHERE DO FIND MORE OWL


I

o catch a Uparupa you must use


Owl Fruit as a bait. You can buy

Hunters

one Owl

you've saved the

Fruit for

1,000 gold

in

know about Owl

visited the

one

inside the house.

to catch the wily beast.

Uparupas love Owl

Sea Cave, but

Fruit.

you'll

more than
The Monster

You can buy one

in

eventually need more.

the

Fruit. Visit

the

hunters at their house west of Windia.

the Sea Cave, but you'll need

Visit
diary,

Queen

If

of Tunlan and

Sea Cave, you'll find a diary

Read the diary and

the Monster Hunter's home and read the


then defeat the creatures in the garden.

CharmRod and forget


about the one that got away.

Equip your hero with the


all

the

fish tales

THE GAME?

IN

in the

town

of

Guntz and ask her

to join

your township. Defeat Guardeyes but


the

Old Man

live,

let

then talk to Eichichi

before confronting Deathevn.

Live happily ever after by saving the Old

Man

and finding Eichichi before you defeat Deathevn.

FRUIT?
learn the fate of the

Monster Hunters,

then walk out the back door and fight the


creatures in the garden.

can always
the garden

find

Owl

If

you win, you

Fruits

growing

in

when you need them.

you ever run out of Owl Fruit, return and pick


more from the Monster Hunters' garden.
If

VOLUME 85

Qt

S) THE LEGEND OF ZELDA- A LINK TO THE PAST


HOW DO CATCH THE RUNNER?
I

ou can catch up

Man

to the

Running

Kakariko Village

in

you

if

have the Pegasus Shoes. Sneak

up on him from the


and hold the
away.

If

side of the village

left

Button as he

your timing

starts to

run

you

perfect,

is

should have no problem catching him.

The

fleet

footed villager won't give you

any Rupees or items, but he does have


You can catch the Running Man
on him from the left side of the

advice for finding hidden treasure.

HOW DO

ou need

to

remove the mask from

Helmasaur's head before you can


defeat him. Place

front of the

some bombs

in

monster when he backs up

against the wall.

When

Helmasaur

steps

ing

HOW DO
ou must open the Watergate
Light

World

Walk

Press and hold the A Button as soon as the


Running Man starts to turn and sprint away.

bombs

forward, the

will

explode under-

neath the mask and crack the hard shell


protecting his head.

If

you run out of

bombs you can use your hammer,


you'll

have

but

to stand right in front of the

beast and hit him at least twenty times.


After the

spot

on

mask

is

gone, you'll see a green

in the

Dark World's

outside the palace

in front

of the Watergate reservoir. Enter

the building

and open the floodgate by

pulling back

on the switch on the

right

Use

the top of Helmasaur's head.

your sword or arrows on the green spot


until

Helmasaur abdicates

his throne.

Avoid Helmasaur's pointed tail by moving forward and standing toe-to-toe with the beast.

REACH THE SWAMP PALACE LADDER?

to reach the top of the

short ladder in the

Swamp

you sneak up

After the mask is chipped away, aim for the


large, green spot on top of Helmasaur's head.

mask by placthree bombs beneath the monster's chin.

Blast off Helmasaur's protective

B
Y

if

village.

DEFEAT THE HELMASAUR KING?

released in the Light

Swamp

Palace

have Zora's

in

B
World floods the

the Dark World.

Flippers,

and swim

you

If

you can jump

in to

side of the chamber. Exit the Watergate

the water

room and step on the sparkling pool


where you used your mirror. The water

you need the

Light World. You'll find yourself standing

This short ladder is beyond your reach until you


flood the chamber. Return to the Light World.

Open the Light World Watergate and release


the water in both the Light and Dark Worlds.

Using Zora's Flippers, you can swim across the


flooded chamber and climb the short ladder.

Palace.

and use the Mirror

to

NINTENDO POWER

warp back

to the

to the short ladder.

flippers,

look for Zora

in

If

the

northeast corner of the Light World.

POCAHONTAS

HOW DO
he

final

the toughest

move

MAKE THE FINAL

leap to save John Smith

is

Pocahontas.

in

must be executed with perfect

It

timing. Dive into the water as the Eagle


starts to fly

away

at the

beginning of the

You only have one chance to save John Smith,


but first you need to catch the Eagle.

stage.
after

Swim underwater

you

surface, run

to the right and,

back

to the

left

and

climb up to the Eagle. The Eagle gives

you a special power

jump

to the

that allows

end of the

stage.

you

to

Leap from

LEAP?
the trees and run right to the edge of the

To activate the Eagle power, you

cliff.

must jump
run.

If

edge of the

off the

your timing

is

cliff

as

you

perfect, you'll leap

over a tree and reach John Smith

in time.

-T
Run to the left and climb up into the trees to
reach the Eagle. You must make every jump.

HOW DO

The Eagle's power lets you make the leap


between the high cliffs at the end of the stage.

USE THE BEAR SCARE?

he Bear Scare technique creates a

thunderous roar that scares away

You

potential foes.

learn the Bear

Scare from Mother Bear after you give


her the bee hive. To use the Bear Scare,

hold

Up on

the Control Pad

the B Button.

work

if

to

move

Wolf

to

and

The Bear Scare

press

will

not

the settlers are standing at the

opposite side of the screen.


closer,

If

you need

use the power of the

sneak up and surprise them.

The Bear Scare technique will only work if you


have the element of surprise. Hold Up on the
Control Pad and press the B Button before the

The stealth and cunning of the wolf technique is


the best method for sneaking up and scaring
armed sentries. Try closing in when the settlers

settlers can react and raise their guns.

turn their backs and walk the other direction.

ORA fAtT FACTt ^


M

m *m

MADDEN

Can you trade players between teams?

A:

Yes.

Q:

What

EARTHWORM

96

&

Q:

Q:

How do

Q:

Is

No.

Q:

How do

Jim can have in the game?


Just like a cat, Jim can have up to nine
are the best

San Francisco,

Defeat

Q:

What is Jim doing when press Up on the


X Button at the
1

Control Pad and the


tt:

Can you erase the World Records?

A:

No.

WA

,ner

98073-9733

get out of hyperspace


Defender?
1

all

in

the enemies on the planet.

wormy lives.

teams?

Dallas, Minnesota, Miami,

Pittsburgh and All-Madden.

Redmond,

DEFENDER/JOUST

JIM 2

What is the maximum number of lives

there a special ending or are there

extra continues

in

Defender or Joust?

same time?
He's activating the Flex Shield.

He uses

to guard against projectile attacks.

it

escape Joust's Lava Hand?

Rapidly flap the bird's wings by pressing the

B Button.

mm

is

n
vC
PiSNFy's Toy

STORy

HM COMf

TO THF C.AMF soy ANP RFMAXNS


TRUF TO THF $tlVFR ^CRfFN ANP SNFS
VFRftON*. WF HOpF yOU'RF Up FOR
A CHAUFN<jF IJFCAUSF HFlpXNC,

woopy work

Hit

wAy through

THIS WORlP OF pFRXIS ANP pXTFAUS


&NyTHiNq rut chxip's puy.

is

1996 The Walt Disney Company


1996 T.HQ

All

Rights Reserved.

TOY STORY

WD'V

Welcome

V/vV-V

to Woody's world where wonders never cease. We


hope our tips and maps will make your game play a little easier, but you can
an even bigger scoop on Toy Story by checking out the maps for the
SNES version in Volume 81 Most of the level maps, as well as the icon loca-

get

much

tions, are pretty

identical for both versions.

MULTIPLE MODES
Sadly,
for the

some of the more interesting play perspectives in Toy Story


SNES are absent in the Game Boy Pak, but there are still

enough

on the basic

variations

ers pleasantly surprised. In

one

side-scrolling

theme

to

keep play-

stage, you'll take off running

Rex, and in another, you'll climb aboard Buzz's back for


high-flying

on

T.

some

thrills.

LEAPS

& LASSOS

While running

is Woody's main mode of movement, learning to leap,


and perfecting the drawstring swing are crucial for players who don't
to be put out to pasture. Practice and patience are key.

want

TMF JUMp
Jumping on,
items
in

is

and

over,

an essential

TMF SWXNC,

off

Lassoing hooks

skill

a frustrating

moving Woody

it's

is

affair.

definitely

Although

mostly a matter of prac-

around with ease. While

tice,

our hero has a knack for

get you in the swing of

making long

leaps,

things:

remember

keep a

eye-level with the hooks

to

directional arrow pressed

drop

like

lasso

a rock.

This can actually work to your

advantage

in

tips to

Woody must be

at

and his
must be touching the

he's trying to rope,

while he jumps. Otherwise,


he's liable to

here are a two

hook when

it's

extended.

leaps that call

for precision.

LEGEND
If

you're gonna get

game

through the
real trooper,

snatch up
see.

But

if

like a

you'd better

all

the stars you

you're plan-

ning to rely solely on


finding those 1-up

boy

hats to

cow-

keep you

loaded up on

lives,

you'd

better start writing

Woody's

will.

VOLUME 85

Tr
Before you go rushing off to play with the toys

you go

to the options

you simply rush


probably won't

in,

menu and
it

one,

in level

make

sure

boost your hat collection to nine.

cowboy

you'll only receive five

make

hats,

If

and you

past the third level.

LOADS OF LEVELS
Here's just a quick preview of
els that

await you

in

Toy

Story.

some

of the

many

lev-

The icons shown

below indicate the available items

in

each

TlMF TRIM

stage.

This timed level pits Woody


against the clock as he rushes
to help his pals find a proper hid-

ioy PFpioyMfNT
Woody needs to send out the toy troops for a
recon mission. Just make sure that he grabs all
the stars first or there won't be time to nab them
later. Oh, yeah, just one more thing: Remember
that invincibility cheat and stage skip you learned
for the SNES version? Sorry,

ing place. You'll

need to knock

some blocks off


friends, but

to free your

make sure you only


The

help them one at a time.

box. Bouncing that little rascal into his proper


place requires perfect timing.

it

won't work here.

rmf thf k>me

(kCF

Woody's chance to best Buzz Lightyear in a race across


the room. But don't feel bad if you can't beat Buzz, it's hard
enough just to complete the level! This stage is where the drawHere's

down if you haven't practiced


swinging to perfection. Luckily, most large
string lasso can really let you

gaps are crossable by simply bouncing


of the well-placed tennis

balls.

w*

must overshoot the


hooks with your lasso for a
successful swing
usually.
You

THF CHMF I* ON
Woody must help T. Rex escape the
wrath of the other toys who are
mighty upset with our hero. Not being
one of the harder levels, you'll have
lots of time to search for stars in
every cranny and near the highest
reaches of the room. Make sure you
find those continue flags located
along the floor-they're

easy to miss when you


spend all your time hanging
around the

ceiling.

run rfx, run!


Take over T. Rex's reigns in a
fast-paced escape from Andy's
angry toys. Your lasso won't
help you here, so you'll just
have to run and jump your way
to safety. Your main worry
should be the RC Car. It likes to
stop and start unexpectedly,
causing instant panic
when it pulls up
behind you.

piZZ*. pUNFT
Woody, disguised as a rather large
cup of cola, must pick a path through
this perilous space-age pizza place.
You'll have to dodge falling burgers
and fries, and quickly duck when
paper airplanes come flying by. All in
all, this is perhaps the least challenging stage of the game, which
iiui may ue
be
a good thing considering
that the hardest levels
are coming right up.

1NP1PF THF
Inside this mechanical

(UW MMHINF

menace, Woody

must work his way through a maze of


machinery, avoiding exploding fuses
and grinding gears. One section of the
claw machine is

particularly tricky,

with Woody having to make lastminute leaps onto a series of moving


platforms. The last jump is the hardest, requiring a leap of faith onto a
platform that is just emerging from

below the bottom _


of the screen.

. .

TOY STORY

JlNlfTFR SIP'S
Andy's nefarious neighbor Sid has taken
collection.

As you may already know, escaping

SNES

challenges of the
this stage

Woody and Buzz to add

back a

bit,

version. Fortunately, the

but you

still

Sid's sty

game

have many obstacles

Start the stage by quickly bashing a


baddie with your drawstring lasso,

and then immediately make a fast


dash past the falling darts.

Why should Woody take on any more trouble than


he absolutely has to? When you reach the end of
the chain, just jump up to the higher section of the
workbench. Woody will face far fewer obstacles
and enemies if he keeps to the highroad.

To avoid becoming a target for a


bunch of dropping darts, you
should take advantage of some
extra hang time when hopping
from the hook to the bench.

Because Woody is unable to jump, these


books will look like major obstacles. But
just keep running and you'll get past them
with no problems.

to his twisted toy

was one of the hardest


saw fit to scale

designers
to

overcome.

TROU&LFfOMF MUTANT TOyS


Woody may
.

with the
to the

have escaped

brat's

SNES

Sid's clutches but

he

still

badly mangled playthings. This stage

version, with

Woody

has to contend
is

very similar

having to play Tarzan on rows of

hanging hooks. Luckily, your lasso works wonders

in this level.

n
At

first look, this giant

seem like quite

gap may

a canyon, but

Woody can actually cross it in a


single bound.

But playing it safe

may not be your cup of tea. If it's


silver stars you're after, you'd

better off

falling

be

to the floor

where these bonuses are easily


found. Be warned: This route may
be hazardous to Woody's health.

^
this

hook with your lasso


and then re-extend
your string when
you're at the top of
your swing. Now turn
around and simply
snag up on the next hook. If you don't follow this advice, you'd better pray that
Woody's packing a parachute.

Continue Flag

Woody may pass up special


items when he's in a rush, but
he'd better not forget to find
the continue flag hidden

beneath

To swing with real


style, grab the first

tower of boxes.

Here's another one of those highroad-lowroad dilemmas. Woody


can avoid danger by swinging high
among the dangling hooks, or he
can hand-over-hand his way
across a chain. The highroad is
safer, but if Woody takes to the
chain, and
1
f
P|
then drops
to the floor,
I
<c
I
,&:!
he'll nab

Wfl

some silver
stars.

So you took the


lowroad, but now you
back
can't find a

way

up? Just hop onto the


cans on the bench
and lasso the hook
hanging off to the
right. Now swing to
the next set of hooks
and make your way
up to the top of the
table. Run to the left
and use the clock to get
yourself back on track.

TOY STORY
It may be tempting to fall to the floor in search of
stars, but you'd be wiser to cross this chasm on the
It's the only way to reach the next bench, and
besides, the floor is barren when it comes to bonuses.

hooks.

GAME

BOY

At the end of the stage, Woody has


to use Buzz's punch button to get
Sid's toys to back off. The hit detection is a bit odd so Buzz's blows have
to be well placed. When the toy is
just touching Buzz's leg, give it a bop
and it'll back up.

F1NMF

HICjH-FiyiNCj
The

final stage

of Toy Story offers

Woody

a high-flying ride through the streets of

suburbia on the back of his good buddy Buzz.

et-powered pal past


trucks,

Woody and

While

ments

stoplights, low-lying

the space ace

may

If

you can navigate our

Woody and Buzz may have to make adjustto their flight path to avoid crashing into

obstacles, you'll find flying easier if you can keep the


duo cruising mostly in the lower-middle of the screen

In the final moments of the game, Woody and Buzz must


maneuver their way around a massive moving truck.
When Buzz and Woody start flying in totally open air,

move quickly to the very top of the screen and fly over
the semi when it comes into view. Finally, position Buzz
just

in

hero's rock-

automobiles, and the tops of pickup

finally land in

front of the

Andy's open arms.

CHALLENGE #2

w ttf V 0

KIRBYS BLOCK

BALL
If

you can't get enough of Kirby's Block

Ball,

this

your high score challenge.

is

Snap a picture of the final score at the end


of Level 1 after

you

with

finish the fight

Toadstool, then mail

it

to the Arena.

The

top twenty scores win four Super Power

money

Stamps, good for


the Super

off

new

stuff in

Power Supplies Catalog.

TWISTED
CHALLENGES

CHALLENGE tt\

The Arena
times, but

own

FRANK THOMAS
mine

is

your best time on the Moleville

cart ride?

mountain
out.

in the

You might

Climb

to the top of the

center of town and find


find

it

easy to break the

three minute barrier, but you'll need to


collect
it

most of the mushrooms to make

under two and a

half minutes.

picture of your best time

Take a

and send

it

the Arena. The top twenty racers

away with

four Super

Power Stamps.

to

roll

How many tipies can

be recorded on

you knock the

over the wall and out of the park

Home Run
mode and

ball

in

the

Derby? Select the Two-Player


hit for

both the American and

National Leagues.

When

you're finished,

home

run

totals.

gers with the highest

The twenty

combined

awarded

hard-core

home

four Super

and are

that can't

strictly for

no prizes

you pass the

test. If

will

be

you're a

gamer, challenge yourself!

Reach the end of Gorilla Glacier

Donkey Kong Country without


hit

both the American and National Leagues


take

if

Can you:

slug-

total for

film

fun. In other words,

take a picture of the scoreboard with

your

of top scores and fast

have you ever made up your

challenge for fun? Below are a few

examples of twisted challenges

BASEBALL
What

is full

Killer Instinct

Power Stamps.

in

getting

once?

Defeat a computer opponent in the

Tournament

Mode

with-

out using a Kick button?

Defeat

all

eight opponents in Telero

Boxer without ever being knocked

down?
Build your character levels
Final

Fantasy

III

10

to

or Chrono

in

Trigger

without using a Tonic?

Do you

have

a twisted challenge?

Send

it

to the Arena. In future issues we'll feature the best readers

have to

offer.

If

we

include your challenge, you'll pick up


four Super

money

Power Stamps good for


in the Super Power

off gear

Supplies Catalog.

Ql

NINTENDO POWER

YOSHIS ISLAND
00% Scores
David Bunch
1

B.

i|

Steven

World 3 (Volume
Waskom, TX

Chu

MO

Columbia,

Germantown, TN

Scott Dickinsen

Augusta,

P. |. Dnrtonc
lames Dreiss

Wl

Gardner,

Plantation, FL

Andrew Egerton
Mark Emanuel

Ocean

F.

St.

Springs,

Louis,

Ryan Hutt

Oakville,

Chula

Steven Gavassis

Yonkers,

Graham

MS

AR

Seal Beach,

Middletown,

Lake Hopatcong, N|
Sacramento, CA

CA
TN

WA

Creighton,

NE

DEFENDER

New Castle, DE
NY

Lowest Times
Patrick Kinsey

Will Kimrey

Chattahoochee, FL
Kansas City,

lason

MO

Huntington,
Racine,
Truro,

Andrei Povarov
John Robosky

Benjamin Rosen

Shaw

Billings,

Kevin Seitz

Sun

Swann

Job Stauffer

Nick Sendelbach
Tim Gipson

Tempe, AZ
Willow Springs,
Kelso,

Lavender

Virginia Beach,

Pine Grove, PA

Byron Mayfield
Keith Wieland
Timothy Webb
Jamie Garza
less Tucker
Hanh Court
David |. Murphy
Eric Studee
John Dailey

(oplin,

OH

Allentown, PA

WV

City,

NV

Adrian Zareno

YOSF
i

Paul Egolf

Chris Toyzan

Wanda White

YOSHIS ISLAND
Branham

in

World 6 (Volume
San Diego,

CA

Petersburg,

WV

Live

Oak,

fi

CA

Bridgewater,

MA

Oswego,

OR

Beaumont, TX
Orinda,

Jr.

Eustis,

FL

CA
PQ

Montreal,

David Bult

Hudsonville,

Kevin Heath

South Mills,
Levittown,
Eagan,

MN

Geoff Tuttle

Fountain

Anthony Portuesi
James Edwards
Arthur Subrin

Gibsonia,

C & A Omine
Moran

Lincoln,

Fernley,

Indianapolis, IN

Wl

Nicholas Schanz

Sussex,

Jim Mitchell

Tacoma,

Richardson, TX

Michael Carlisle

Orlando, FL
Kalamazoo, Ml

WA

MD
MN

Hung Duong

Elkridge,

Duluth,
Ventura,

CA
PQ

Stephan Nemeth

Montreal,

Dustin Nguyen

Pinole,

Redentor Rigos

Los Angeles,

CA

Ion Hiethrink

Oak

Tallahassee, FL

MA

Salem,

Rich Mathy

Sauquoit,

Justin

Novato,

CA

Ulysses,

KS

O refield,

9:12

Beverly Hartzog

Jefferson City,

MA
OH

Wl

Elizabeth,

WV
MT

Bainhridge 1.,
McAllen, TX

Falls,

AZ

Kris Bates

Lubbock, TX

Michael Olden
Gasikowski

Salinas,
Elk

CA

Grove,

IL

Lowest Times with

Kent,

Watseka,

Brad Wilson

Jody Alonso

Toronto,

Somerset

ON
Ctr.,

lulie Bellizzi

Nazareth, PA

Bronn

Douglasville,

10:32

Joe Laufenberg
Bryan Houder

Watertown,
Gap, PA

11:10

Tom Lyman

Chicago,

Kate Lynch

Seattle,

Cappy Collura

Lutz, FL

Travis Carlson

Estacada,

557

Brian

Amos

1'09"17

GA

Wl

1'10"36
1'10"79
1'10"93

OR

Sturgeon Bay,

1'09"23
1'09"25
1'09"70

IL

WA

11:44

1252

3:24

Ml

1'08"89
1'09"03
1'09"13

IL

Ml

952

David Baggett
Greg Boudreau
John C. Winter
Josh Nickerson

MO 1'08"84

WA

Michael DeHart
Charlie Kinzer

Hale,

PA

9:59

102% (Volume 80)


OR
2:58

Albany,

1'08"42
1'08"62

9:48

DKC 2: DIDDYS KONG QUEST


Shawn Smallman

1'07"66
1'07"71

Bushnell, IL

9:34

WA10:27

1'06"33

Pensacola, FL

9:40

Tallant

1'03"89
1'04"27
1'04"30
1'04"35
1'04"44
1'04"64
1 '04"70
1 '05"37
1 '05"70

1'07"04

Brian Sohotta

N. Canton,

'03"03

1'03"34

1'07"44

8:48

8:49

Buzz. Bay,

'01

1'03"16
'03"32

1'06"99

NY

9:05

Sussex,

"98

1 '06"35
1'06"89

Wl

Creek,

Chris Crosby

'01 "55
1'01"65

1'05"70
1'06"00

CA

Omar

Dia

1'01''35

1'03"46

A. Hawiszczak

Stephen Kaake

1'01"20
1'01"35

Ml

NV

Mtn. View, CA
Point, IN
Woodbridge, VA

8:46

CA

MA

Hudsonville,

Michael Grisafe

0'56"82
0'57"68
0'57"73
0'59"11
0'59"62
0'59"74
0'59"92
0'59"95
1'00"55
1'00"68
1 '00"87

1'01"81

PA

Palm Bay, FL
San Francisco,

|ohn

Bylinowski

AZ

Hills,

San Antonio, TX

Nathan Bult
Casey Maxwell
Jeff

Ml

NC
NY

Orangeburg, SC

Eric Sutton

lason Ruoff

NM

Farmington,

Larry McClelland

G. Domitrovich
Alan Frcnklach

Crown

Great

Palatine, IL

WA

Falls,

Gibsonia, PA

Royer
Andrew Gerard
Graham Windsor
Mary Stone

Tempe,

Jeff

VA 7:42
752
8:02

Nick Sendelbach
Paul Arcano

7:18

MO

Mike Conner

Silva

Scores
Adriel Alcazar

Wl

Brookfield,

Frankfort, IL

Charlie Garrison

100%

450

lames Baccellieri

Brunswick,

255
3:53

Cassidy Hansen

Charleston,

2:37
IL

WA

Gardner, KS

KILLER INSTINCT
Eric

9 Mile

Kevin Williams

Speed Demon Times (Volume 79)

NM

Wl

Prairie,

Carson

Scores

Episode 2

in

IL

Gretna, LA

Steve, Brian

00%

3:37:00

355:54

00%

Worth,

Clint Hill

PA

Ml

Brandon Sterner
Michele Vargo
Wanda White

Wl

MD

(Volume 79)
|oe Brooks

Stephen Lindsey

Albuquerque,

Beaver Dam,
Churchville,

DOOM

MT

(on Sakura

&

2:2856
2:42:45

Lowest Times for

East Stroudsburg,

Tini

Manuel de

Brookhaven, PA

Middletown, CT

David Ploskonka

Marshall,

|esse

Randy Merkins

VA

Chris Toyzan

100% (Volume 80)


NV
0:54:02
Phoenix, AZ
2:05:42
for

GA
GA

Savannah,

Jason Scheiner

999,950

Phyllis Folster

Hopatcong, N)
Ruckersville,

Cold Spring, MN
San lose, CA
San Lorenzo, CA
North Huntington, PA
Cherry Hill, N|

Victor del Rosario

Anthony

Ong

Peoria, FL

0'56"42

Westmont, NJ
Savannah,

Pulley

Chris Kennedy

OK

Las Vegas,

Greg Noe

Wl
NS

Brian Laughlin

lohnathan

ON
WV

Scarborough,

Bryan Mailloux

Isabella,

Adam

M. Des Roches

DONKEY KONG LAND

Ronkonkoma,

Craig Phillips

IL

Best Scores (Volume 81

lames Loewen

Kyle Keller

Ray Merkler
Rusty North

OH

Chicago,

Rusty

Moyher

Oroville,

David Hoffman

Tom Lyman

CA

Ryan Fitzgerald
Harry Gannon
G. Vongsaiswan
Noel Herradura
Mike Munn

Kevin Thorpe

CA

Barbara Lee
Alex Long

Glenshaw, PA

Dennis Kincheloe
Ken Lam
Nick Lamb

LA

NV

Ray Merkler

Redmond,

|oe Johnson

NY

Ml

Las Vegas,

Wl
CT

Apple Valley,
Dowelltown,

|ones

UT
CA

Vista,

Water,

Moreauville,

John (ensen

The Karafotis Family Wyandotte, Ml


Kristopher Kauffman Terre Haute, IN

NY

Nick Ingram
Jeff

James Gakidis
Charlie Garrison

Milwaukee,

(enoshua Hughes

Mike (avorsky

Lowest Times on Koopa Beach


(Volume 82)
Mike Vollmer
0'54"96
Great Bend, NY
1

Branford,

Bronx,

Greco

PA

Paul Gray

MO

Batesville,

Everett

)ason Gerol
lason

OH

Pittsburgh,

Fox

VA

MA

|an Earhart

Chris Estes

Valencia, CAJackson
Maineville,

Joe

Broomall, PA
Fredericksburg,

Duda

Patrick Ellerbroek
Ferrell
Billy

Alex Docauer

Brian

79)

CA

Sycman,

Chavez

J.

SUPER MARIO KART

1'10"94

Wl

1'11"15
2"1

Lake Charles, LA

1 '1

Mahomet, IL
Thomas, ON
Homer, LA

1'1 3"43
1'14"73

St.

1'14"96

ms

ENTER THE ARENA


Write your name, address and Member Number
on the back of your photo. Challenges in this
issue must be received no later than July 10,
1996. The top qualifiers receive Super Power

Stamps. Include your Super NES in the photo of


your high score. Dim the lights and then take a

few photos without a flash. If you're taking a


photo of a Game Boy, place it on a flat surface.

Address entries

to:

POWER PLAYERS' ARENA


P.0. BOX 97033
REDMOND, WA 98073-9733

VOLUME S5

JVij

r
4

you love action puzzles.

BRAINIES

On

the other hand, don't

expect a state-of-the-art
graphics

mpi7.

MSS
lIMVMft

,
elease Date
R

IUJHU Memory

June 1996

fest.

Some puz-

zle levels include items

4 Megabits

Size

that

add more time

to the

Expand your mind with the timely puzzles of

clock or give you other

Brainies.

bonuses. You'll also find

warps

bumpers,

When

hairy round things

can stop them

is

want to go home, the only thing that


the clock and your own brain. Titus's Super

other

puzzles more interesting

NES puzzler had been

and challenging as you

scheduled originally

progress.

for

now

seeing the

is

game

the

light

number

each

move

you

move only

an obstruction of some

hit

in straight lines,
sort.

The

trick is to

is

newbie

for

that this small

players. Perhaps the best

memory

Good challenge

for

<5
1-PLAYER

MODE

mmmooFOwa

^5

MULTI-PLAYER
ALTERNATING

992 dissuade you

<55

puzzle fans.

for brainiacs is

Good value.

Limited passwords. Uneven learning curve. Graphics and sound.

period of time. The puzzle factor varies from very difficult to


the copyright from

news

game should have a lower

than average price.

until

order to get them onto their respective goals within a limited

let

configuration

maneuver

the Brainies using obstructions and other tools or objects in

very simple. Don't

if

puzzle.

simple to learn,

Brainies

colored goal spot.

and they won't stop

however, and

miss

even

starting positions to a sim-

Brainies

stage,

can become tedious

of col-

ored Brainies from their

ilarly

don't

the resulting play-overs

of day.

Brainies asks you to


a certain

You

receive a password after

release several years ago,

but only

they

and

make

items that

if

MSS

MULTI-PLAYER

PASS-

BATTERf-BACKED

SIMULTANEOUS

WORD

MEMORY

back on the road with a classic


Super NES game from 1 993.
Titus goes

DRAGONHEART

Lamborghini American Challenge

F'PnvS Company
- ---Release Date
Memory Size

AccIS
June 1996
4 Megabits

From

the silver screen to the black and white


screen, DragonHeart delivers an adventure for
the ages.

first

highway three

the

hit

years ago, making something of a splash because of


al

unusu-

its

controller options. In

one mode, one player


can use the SuperScope
or Super

NES Mouse and

shoot other cars. There's


also a straight out, two-

summer's

This

fantasy

DragonHeart,

quest,

comes

to

Game Boy thanks

Acclaim Entertainment,

to

Universal

and

Studios

Games. The epic

Torus

player driving

game

with

the screen split horizon-

The game

tally.

puts play-

ers in a nationwide road


rally.

You can bet on your performance. and

nings or none of them, just to

make

entrance fee
for

featuring

sword

puzzles,

fighting, exploration

are

and magic.

simple interface makes

DragonHeart

it

each

easy to explore the world of

is

rally

awarded

three

in a first-person perspective. In the village

of your win-

risk all

An

things interesting.

movie becomes an epic

game

required

and prizes
the top

for

finishers.

You can

run into trouble with the

and

local police, as well.

The

countryside, you'll speak

road courses range from

with

wide roads

characters

from

select

and

several

from

responses, hoping to find

clues to the story. That


story

king

an

involves

who was

and night

evil

rior,

Sir

destroy Draco

try

to

made

he can

if

some

just for

meantime,

good measure. Your quest

tory.

ers

won't find the depth

of

gaming

sustain

to

shop, or

be

Don't miss

this

good

sell

Lam Challenge

deal, especially

if

for

in

in

the

up your car

fix

bumped

getting

after

around
expects to

movie may enjoy this


foray into fantasy and a
taste of the epic

auto parts

better

map and invenVeteran RPG play-

simpler through the aid of a subscreen

'them, but fans of the

is

spend your winnings on

destroy

he'll

is

from

skill

You can also

involved.

find him. In the

The Al

that they'll

block you

to

passing, so

every dragon he encounters


is

daytime

driving.

good enough

Now, one war-

Bowen, seeks

narrow and

other drivers

of the

given a

piece of a dragon's heart


as a boy.

to

sunny

courses to rainy courses

race.

Titus

about $29.00, which might

you have a SuperScope.

Some interesting variety in play options.

world.

The graphics

don't

compare to today's standard

for 16-bit

games.

month's

review of DragonHeart.

9
9

Good graphics. Good story. Good music. Based on the movie.

Company
.

LAMBORGHINI AMERICAN
CHALLENGE

Company
.

*-

--

til

Release Date
Size

Memory

...

jn

^
Go

,...4

Megabits

.1!

Black Pearl
June 1996

Release Date
Memory Size

16 Megabits

for the gold without breaking a

sweat with

Olympic Summer Games.


While

OLYMPIC SUMMER GAMES

Simple fighting engine. Not much replay value. The game can
be completed in several hours or less. Awkward password
entry system.

this

summer's Olympic fever spreads with the approach

of the Atlanta games, the only cure

Summer Games from

may be

to plug in

Olympic

Black Pearl and go for the gold yourself.

This ten event. Super

NES

world

track

and

and

field

100 meter

events:

neo-Neanderthal and his quest to save his clan

to this

from rumbling tummies.

includes a variety of

title
!

new packaging and

skill

lower

sprint,

suggested

Titus

is

now

rereleasing the

title

with

price.

110 meter high hurdles,


high

jump,

pole vault,
javelin,

side-scrolling action

long jump,

takes place through five

jump,

stages filled with bronto

triple

and
up

the one-player version or opt for

bonking

skeet

archery,

shooting

Gamers can play

The

discus.

attacks.

to four

gets

players alternating. You can practice events, as well, or enter

and
dactyl
The hirsute hero

new weapons and

tools

all

he progresses,

as

hang

including a

mini-Olympics. The play

release, but

may be

that running

always

is

matter of pushing the

and

Buttons,

jumping and
require

the

Control

glider

and hammers. Nothing has changed

remains consis-

control

tent in different events, so


a

while

throwing

if

game from

in this

the

first

you've never played Prehistorik Man, the price

right.

Fun graphics. Hidden areas.

some areas.

Floaty play control. Poor screen contrast

in

SWORD OF HOPE

II

use of the

Once

Pad.

you've mastered the fundamentals, you'll have to

master

your

&

execution

and endurance
want

if
you
Olympic
which
are
the game.
can help you

to beat the

records,

included

Power

Company

Kemco

Release Date

Memory

June 1996
2 Megabits

Size

This pint-sized epic from


of fun.

in

Kemco packs

Sword of Hope

reserve your place in history with this issue's review.

Good graphics. Olympic

records. Alternating-player option.

Only ten events. Controls can be difficult to master. Records are


difficult to set.

reach the stores, but

son

enjoy

RPG

Sword
tures

MAN

Company

Sword

.June 1996

Size

Megabit

world of

bacon

in this rere-

and

leased

Game Boy

battle

classic

from

First

released

1-PLAYER

MODE

MULTI-PLAYER
ALTERNATING

players

Titus.

two years

Man

text

scenes

in

Hope

II

is

in

descrip-

and

Shadowgate and

made on

map

using

large

castles

forests,

and they

a wide variety of

boisterous baddies

using

each

new
look

Sj

explore

labyrinths,

weapons or magic.

for

introduced the

ago, Prehistorik

Si

movement

second

Hope game feagame play,

of

role of Prince Theo,

Prehistorik Man
brings home the

Game Boy

I,

of

similar

tions

directional arrows. Taking

on the

NINTENDO POWER

Hope

of

from the

combining
actions with fairly simple graphics. As

Titus

Release Date

this first-per-

right

Kemco's

start.

PREHISTORIC

Memory

may

II

have taken several years


to

you'll

pound

screen,
at all

In

you should

the objects

and

MULTI-PLAYER

PASS-

BATTERY-BACKED

GAME

SUPER GAME BOY

SIMULTANEOUS

WORD

MEMORY

LINK

ENHANCED

SUPER
FXCHIP

open or
secrets.
Trigger,

hit certain objects in order to find special items and


The game may not be as pretty or intuitive as Chrono
it is an excellent choice for Game Boy, especially if

you're traveling.

One

in battle,

Riccar Castle at the

Sword

The

Hope

of

basic quest to

same

story in

II

is

now a

your

A red

bolt has shot out

Sword of Hope

to restore order

and keep the dragon

show you

at bay.

the way.

and

simple

in

Titus plans to rere-

lease the

mer

it

choice then and

a solid

now.

in

game
new

sum-

this

package.

Like the other previously

released Titus games,

Titus the

Fox won't have any

new game

hop and bop,

Titus uses

play, instead of

RPG action.

bounced upon
bulldogs and

No Super Game Boy enhancements. Lots of mapping.

Big,

play.

in

7 stages of

As

for that

boxes and

at foes

to gain altitude. You'll find

more

and

bonus

RSI

PUZZLE

3.0

3.2

3.0

3.0

K-A

3.5

2.8

3.5

3.5

K-4

LAMBORGHINI AMERICAN CHALLENGE

2.8

3.1

2.8

3.2

K-A

RACING

OLYMPIC SUMMER GAMES

3.2

2.8

3.2

3.2

K-A

SPORTS

3.7

3.1

2.9

3.1

K-A

ACTION

3.1

3.1

3.5

3.5

The Power Meter ratings are derived from evaluations on


a five point scale with five being the highest score possi-

Editors
HUKIil

If

you

like

the

Power editors, then check


Scott

same types of games

Henry

Sports, Simulations, Adventures


Ik

as one of our

for his or her seal of approval above.

Leslie

Fighting, Action,

Sports

Dan

can be

Not overly challenging.

DRAGONHEART

Q) PREHISTORIK MAN

game

balls to get

balls

areas, ghosts,

fun.

fun graphics. Two-player option.

Repetitious.

9 BRAINIES

released in

first

but

through areas. Boxes can be thrown


Solid

Megabit

1993. The large characters

engaging action made

strange portent has appeared.

June 1996

action returns from Titus.

To Marrakech and Back was

North America back

end a super-

menace has come back to life.


The Collin Clan, protectors of the temple, mysteriously have
been wiped out, except for one boy. Your job, as adventurer
and the future king of Riccar, is to recover a sacred shard and
the

Titus the Fox:

have passed since Theo's

of the ancient temple and an evil

This month's Epic review will

Game Boy

Classic

natural threat. Five years

adventure, in which he destroyed the Dragon of Darkness,

Titus

Release Date
Memory Size

simply returns to

strength level.

but

Company

in this

Theo,

nice

game is that
even when defeated

touch

first

TITUS THE FOX: TO


MARRAKECH AND BACK

but

>*B

RPG

Hi

k-a iiiiiit'.B

ble for a category. The categories are: G=Graphics &


Sound, P=Play Control, C=Challenge, T =Theme & Fun

SR

Ratings

These Independant Digital Software Assoc, ratings


reflect appropriate ages for players. The categories include: EC=Early Childhood, K-A=Kids to

Adults,

T=Teen (13+), M=Mature

RPGs, Puzzles, Adventures

Action, Adventures, Puzzles

Jeff

Terry

(18+),

Action, Sports, Fighting

RPGs, Simulations, Sports

the rating system,

NR=No

A=Adult
IDSA regarding

(17+),

Rating. To contact the

call 1-800-771-3772.

VOLUME 85

etcha can'l play

on the

betting
for the

just

third

Super NES.

two. That's what Nintendo

action Pak developed

heavyweight on the
bulk. His

artists at

by

Rare, Dixie

new Kong sidekick who's


The baby Kong may be young, but he's a

star

barely out of diapers

is

Donkey Kong Country game

In this

those amazing ape-rendering

Kong becomes the

along with a

scales, able to crash through objects with his

most unusual attack consists of pulling on

his

pajama

may be the
weirdest member of the Kong clan to date, but the game will feature the same mix of extraordinary ACM graphics that made players flock to the first two DKC games. These early shots of DKC3
feet

and

letting

them snap

at

reveal under water areas, a

hollowed out giant

enemies. This

little

nipper

snowy stage with a snowman, and a


which you are pursued by a relent-

tree stage in

who

less crosscut saw. You'll also find a

baby elephant

be one of the animal helpers and a

pretty comfortable ride. Expect

to find

more

stuff

on the map screens than

NINTENDO POWER

in

turns out to

previous games, too.

may

For instance, you


in a hovercraft,

way

the

to

involves

find

having to steer your

next

Dixie's

and Donkey,

during a vacation.

The

level.

search

who

for

plot

Diddy

have gotten

lost

A new bunch

of

Kremlings led by a
mysterious reptile

named
seems
fault.

KAOS
to

be

What

at

else should

DK

fans expect? Boss charac-

ters

whose eyes follow you around

the screen, for

one

thing.

New

and

old characters. Vehicles. Great sound

and stunning scenes. What more can


you ask

for?

ast

month, Pak Watch introduced you to a new

I Kirby

game

is

First off,

now

and the game

Star,

we've had a chance to explore


we've found.

it

this

bit,

I SOURCE Extra

NES from Nintendo.

for the Super

Kirby Super Deluxe

Super

North American release

being called Kirby

is

scheduled for

September.

we want to

Now

Publisher

its

that

bringing Kirby's grand total to nine games in one Pak. There


are five adventure-type

games. The adventures


action.
fly,

games and four

- Battery
Nine Games

Save Feature

specialty activity

Special

into traditional Kirby styles of

fall

- Nintendo

Developer HAL
Memory 32 Megabits

share what

we've found an extra bonus game,

You inhale enemies, adopt their abilities, find items,


float and gobble everything in sight. The biggest

swim,

innovation

is

the inclusion of Helper, a

little

who can

Grand

use the abilities

In

Dynablade, Kirby's

that

adventure mission

fellow

Kirby

acquires
other
ters.

from

charac-

Helper can

be played by a

second
as well.

player,

The

sec-

ond player can


--

Itruffi&it

it

...

any time

during

the

take

Breeze

some
Race

is

an

as

pc^^^^Hu

over

includes basic Kirby action and

familiar atjHBSnfflps the


pits Kirby

much food

and

rundown of the games. Spring

actj^N^Bhat

Prix

option.

is

Dyna from
the

all

crops. In this game,

you can play the twoplayer version and use


the

copy feature that

allows Helper to borrow

join in

adventure
Helper's control. Here's a

to stop

destroying

Whispering Woods. Gourmet

Dedede in a race to gobble up as


have three individual courses and

from

skills

The

Kirby.

Great Cave Offensive

is

treasure hunt in an uni

ground world. Revenge of the


MetaKnight thrusts Kirby into
desperate struggle to survive aboard
the futuristic warship, Halberd. As in

the

Dynablade game, MetaKnight

allows Kirby and Helper to copy

Milky
is

mi

Kirby

Arena combines every type of


combat imaginable, including an

RPG-type
' 'jST
-v

,f

SSSfiJ.

skills.

Way Wishes

a bonus adventure,

vvhile the

battle.

reaction game,

Samurai Kirby

is

a speed

and Megaton Punch

is

contest of strength. Kirby fans will definitely get their

Pink

One

this

fill

of the Great

fall.

Winner KIRBY!!

Round

35

:<!

:1

iddy and Dixie retrace their steps, spins and


twirls
this

from

Super

last

year's Super

Game Boy

NES

hit,

DKC

2, in

adaptation from Nintendo

and Rare. The quality of the graphics speak

for

themselves

in

screen

the

shown

shots

What

here.

you can't see


incredible

is

the

anima-

tion that gives the

characters

Boy.
the

orms continue

to

march

even on

feel

The

same

as

3-D

Game

story

is

DKC 2.

(or crawl) across the

Jjj$

face of Europe with the introduction of

Worms

NES from Ocean. In Pak Watch's


coverage of games around the
month we turn to a
onmp fpatnrinn war hanni/

y.irTttr-v

Diddy

and

annelids.

pogo snake,
and

DKL

so

don't

new

version of

sorts in

self-preservation, but probably because both

Worms

critters in specialized applica-

NINTENDO POWER

The

Game Boy

scored a whopping 91
in the

Ocean

MIKA

by the Nintendo

U.K. That's quite a can of

Worms.

of America has no current plans to begin

Worms campaign on

share such attributes as the lack of a sense of

Magazine System

efforts to wipe out up to three other worm


commando teams. Some have compared
Worms to Lemmings, possibly because they

little

will

DKL

this fall.

Unfortunately,

tions as they try to clear an area.

that

2,

expect

all

Early

faithful

DKC

stages.

Nintendo
release

seal.

are
a

is

your

games use

speedy spider

fiery

indications

translation of

for the Super

You can use weapons of

out

Kong.

friendly animals including a

continuing
hatflo

are

Along the way they meet

globe, this
mi77lirfeO

Dixie

Donkey

rescue

to

this side of the

pond,

space. You'll have to

C and

human

its

inhabitants in slavery for four

years, but now an alien fleet has been


by a band of rebel humans and the revway. Advanced Productions will release this,

hundred
stolen
its

its

Lttj]

nn^c
hiwc jiui
jju j

Soobo
Jpoobo)

second war

egy game,

mer.

^
nhfTSW

ilpis

this

sum-

Following

the tracks of

241 0,

strat-

Zanex

in

War

The

Revolution puts you

way through

the

along the way. The comic book


graphics of

War 2410 have been

replaced by digitized shots of the 3-D

models of 16 types of

more complexity
ilar battle

system

in

101 |"oi]

flock of

companies

classic

arcade

Game

command

||

offering

games on

Boy. Super Breakout

dates back almost two decades.-!

197B, while Battle /one heralds from the


early eighties. In Super Breakout, players can
choose from four modes of play including

Breakoulfprogressive

move down

which the blocks

(in

the screen over time),

Double

(which includes two balls and two paddles),

and Cavity
in

ities

which you

the blocks.)

primitive
titles,

(in

compared

free balls

from cav-

The game may seem


to today's cutting

edge

but the play continues to captivate.

Battle Zone is an early 3-D polygon game in


which you move about on a plain filled with

objects and

job

is

enemy tanks and missiles. Your


enemy while staying out of

to blast the

the line of firea sort of early Specter. Black


Pearl has put both

with

games

enhancements

for

in

of the

summer.

Game Pak
Game Boy.

one

Super

Expect Black Pearl to release

end

this

in

in

6 levels of strat-

War 2410,

which

but a sim-

tactical position

and

iacK Pearl joins the growing,

wJ

starship. Expect

the

in

egy than you found

of a

ship

armaments and

new ships and


your home world.
]

back to

armada of

and planets

ships at space stations

build
130

work your

stars

earth, building a strong

game by

the

shields play a vital role.

repair

damaged

You can

ships as you close

]Ji

Bandai has been working on another Super NES


turing the

game

fea-

Mighty Morphin Power Rangers, but unlike pre-

vious action and fighting games, this


closer to Super Mario Kart. Pak

X-O MANOWAR

Iron-Man

In

Heavy Metal may have

Game Boy

the dubious distinction of being the final

published

is

at

If

that

it

with

platform

Iron-Man

in

nice

turing

both of the super

and quite a
in

is

bit

Counselors,

generation video

the

Hunter
64

for the

games

Nintendo

who were deemed

company.

it

reaches

330

of

Game

too good to face the rest of


didn't

(pictured here) from

who

than

even include the

good thing they

It's

neering department,

blazed a

have

to face

NOA's

engi-

of Tetris Attack

trail

glory through round after round of his hapless colleagues.

it

such as Turok: Dinosaur

More

the fray of the Tetris Attack

that didn't

champion Shoya Tanaka

Acclaim

on next

NOA entered

Championship, and

of variety

that

has a few months to go before

still

the employees at

suits,

has announced that

Attack

of America, the fever has already struck.

side-

the stages. But the big

story here

Power

until early

next month's Pak

the store shelves of North America, but here at Nintendo

graphics,

will concentrate

in

mis ismsL:#

Tetris

X-O

adventure fea-

scrolling

show up

not

HKTTSTJDd

Marvel

from

Valiant's

MANOWAR

may

it

should have some pics

Watch.

is,

The game combines comic book heroes


bang.

and

as early as this July,

We

fall.

Game

leave the

will

game

compa-

then at least the

Boy

that players will race as their favorite

Rangers using Quadra Fighters, piloting the hover bikes


over 15 courses. Although Bandai hopes to release the

this

and our sources

Acclaim say
ny

have revealed

title

by Acclaim

Entertainment.
true,

title will be a racer,


Watch sources at Bandai

ft*

The

Call Center ran

its

own

contest for

Counselors

and Phone Reps, which was won by Tom Hertzog,


has since

moved

Yes, indeed,

it

to the Product Evaluations

pays to play. But more than

Attack Championship proved

in the future.

Game

how

who

Department.

that,

the Tetris

exciting two-player

puzzle games can be.

PI# TTTTfr
Hard-core gamers will be reminded of those classic Lolo

games once they

get their

hands on the

latest

Game Boy

project from Nintendo. Tentatively entitled Digger, this

game

just arrived at

any English

text.

Pak Watch and

What

it

it

still

doesn't have

does have, though,

is

lots of

fun, and that's a language


any gamer can underyou con-

stand. In Digger,

mole who
pulls, pushes and kicks
objects.
You can dig
trol

a cool

little

down to a second level


below the surface of a
stage,

then tunnel

to

is

Disney Interactive reports that Maui Mallard has been

different part of the stage

The object

and pop back

to the surface.

to blast the stone that blocks the exit to

renamed Mojo

Rising. Dl hasn't officially

the release of the Super

each area. You have an assortment of objects to work


with and enemies who get in the way. Current plans put

difficult to predict

the release of Digger in October.

the earliest date

NINTENDO POWER

NES

Power checked out about

when

commented on

version of the game,

six

or

would be

if

this

which

months ago. Although


the
fall.

game

will

it's

be released,

mAM STOJ liA


The connection between
Black Pearl and Electronic

Urban
The
Watch

Arts continues with

Game

Strike for

Boy.

version sent to Pak

100%

represents less than

of the game, but

it

pretty well.

As

NES Urban

Strike,

vious

and pre-

a military chop-

along

per

the Super

in

games, you

Strike

command

played

with

co-

pilot/gunner/winch operator.

Your job

and rescue

and

civilians

agents.

blow up

to

is

military targets

The

friendly

ARCADE CLASSICS
BASS MASTERS CLASSIC: PRO EDITION

sub-screen

your

includes

mission

data,

maps and

sole.

Black Pearl hopes to

flight

release

the

game by

this fall.

Strike

latest

FALL 96

DONKEY KONG COUNTRY 3

FALL 96

INCANTATION

FALL 96

KIRBY SUPER STAR

FALL 96
FALL 96

II

MADDEN FOOTBALL 97
MOJO RISING
NBA HANG TIME
NHL 97

new

titles.

new arcade
According

in the year, will

NBA Hang Time,

title

game

Williams, the arcade

prise, but a

NBA

Time goes beyond

moves from NBA

under development

SUMMER

96

FALL 96

SUMMER

96

headline

should be an equally powerful

hit,

to

NBA Hang

use of incredible

FALL 96
FALL 96

POWER RANGERS ZEO: BATTLE RACERS


ULTIMATE MORTAL KOMBAT 3
ZANEX THE REVOLUTION

based on the

at

players.

Williams

welcome one. Arcade

is

title.

collected

three times the business of the next largest hit in

markets.

FALL 96

Ultimate Mortal Kombat 3, as

Pak Watch reported earlier


the Williams' lineup, but

FALL 96

FALL '96

PINOCCHIO

release three

96

COLLEGE FOOTBALL 97

THE LOST VIKINGS

Williams Entertainment will continue to be a force to


reckon with on the Super NES this fall when they

FALL 96

SUMMER

SPRING 96

THE BRAINIES

con-

its

test

Jam in the
The third

more

of a sur-

Classics reprises a

number of

classic arcade games on the Super NES at a


low price point of $29.95. Arcade Classics will include
Joust,

Defender

Sinistar.

game
be

and
and

Robotron

II,

The arcade

translations will

perfect

the

for

Super NES. The only


thing

missing

Rubinelli

at

BATTLE ZONE/SUPER BREAKOUT

the

is

slot for quarters.

DONKEY KONG LAND

Mike

Williams

2:

DIDDYS KONG QUEST

FALL 96

URBAN STRIKE

FALL 96

explained that the

company

feels that

want a selection of A+ super


titles. Sounds sound to us.
ers

titles

Super NES own-

and low-priced

VOLUME 85 (

Meet Ken Griffey

Jr.!

Go behind the scenes to meet Junior and get the


treatment at a Mariner home game

to beat Junior at

own game!
Go down on the

Play Ken Griffey

on the

field

for batting practice!

Nintendo of
America's HQ
Visit

Win a Louisville
Slugge |*

<Q)

NINTENDO POWER

Jr.'s

And
your

after practice,
V.I.P.

watch the game from

seats

and take home Ken Griffey Jr.'s


Winning Run for your Super NES

made especially for Ken Griffey


Jr.-and autographed by him!

V.I.P.

Winning Run against Griffey


Kingdome!

big screen in the

flfWCTAkV
f,

CONTES! }

hules A

hfe

silV

No purchase necessary.
fill

To enter, either
out the Player's Poll response card or
name, address, telephone num-

print your

and the answer to the trivia


question on a plain 3 1/2" x 5" card. Mail
your entry to this address:
ber, Vol. 85,

Ken Griffey Jr.


Autographed

NINTENDO POWER

Baseball Bats!

PLAYER'S POLL VOL. 85


P.O. BOX 97062

REDMOND,

Ken Griffey Jr.'s


Winning Run for
your Super NES!

WA 98073-9762

One entry per person, please. All entries


must be postmarked no later than July 1,
1996. We are not responsible for lost or
misdirected mail.
On or about July 15, 1996, winners will be
randomly drawn from among all eligible
entries. By accepting their prizes, winners consent to the use of their names,
photographs, or other likenesses for the
purpose of advertisements or promotions
on behalf of "Nintendo Power" magazine
and Nintendo of America Inc. INOA) without further compensation. Prizes are limited to one per household. Chances of
winning are determined by the total number of entries received. The ratio of
prizes to entry cards distributed is

56:1,000,000. No substitution of prizes is


permitted. All prizes will be awarded. To

receive a list of winners, send your


request to the address above after July
31, 1996.

GRAND
will

PRIZE: The Grand Prize Winner


win a trip for two to a Mariner home
to meet Ken Griffey Jr. If under 18,
must be accompanied by a

game

the winner

parent or guardian. Included in the prize


are round-trip airfare, hotel accommodations, tickets to the game, a Ken Griffey
Jr. autographed bat, and Ken Griffey Jr.'s
Winning Run for the Super NES. The winner must provide a written release to
NOA. Estimated total value of all prizes is
S5.000. Exact date of the trip is subject to

Nintendo Power

T-

shirts
Win

the official "T" of

determination by NOA. Some restrictions


apply. Valid only in the U.S. and Canada.
Void where prohibited by law. Not open to
employees of NOA, its affiliates, agencies or their immediate families. This
contest is subject to all federal, state and
local laws and regulations.

Team Power

VOLUME 15

Coming Next

Issue

Volume 86, July 1996

E3 REPORT
Catch the rest of the story on the
latest

Expo

N64 games

featured at E3
Los Angeles. The July
Power goes

in

issue of Nintendo

behind the scenes for an in-depth


look at the most anticipated

titles

of the year.
It

might look

a typical

like

game with

puzzle

flipping

blocks and falling rocks, but

Turok:

pros at Nintendo can't stop


playing Tetris

Attack.

Find

Dinosaur Hunter

out

There

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BACK ISSUES
These Nintendo Power

issues are available individually. Add


to your collection! They contain these exciting reviews:

them

Volume 67 (Dec. '94): Demon's Crest, Earth worn tj ini. Zero the
Kamikaze Squirrel, Super Return of thejedi. Uniracers, Tin Star,
Wurio's Woods, Samurai Shodown (GB), Wnrio Blast, Casino
Funpack.

Volume 68 (Jan. 95): Hie I-ion King, Robotrek, The Adventures


of Batman Robin, Pitfall: The Mayan Adventure, Sheet Racer,
Star Trek: Starfleet Academy, Animaniacs, NBAJam (GB), Daffy

&

Duck: The Marvin Missions, Madden f>5 (GB).


(Feb. '95): Mega Man X2, Kirby's Dream Course, The
Lion King, Spoils Scene, Wolverine, ScaQuest DSV, Desert Strike:
Return to the Gulf (GB) Super Punch-Out!!, Donkey Kong Land

Volume 69

preview.
95): NBAJam Tournament Edition, Metal
Warriors. Speedy Gonzalez. Tetris
Dr. Mario, Hagane, The
Incredible Hulk, Bubsy II, King Arthur The Knights ofJustice
preview, Earth Bound preview.

Volume 70 (Mar.

&

&

Volume

71 (Apr. '95): StarGate, Spider-Man: The

Animated

rdLM

fils

LfJTSST 5UP2.fi

Addams Family Values, The Lion King, Sports Scene,


Mario's Picross, NBAJam Tournament Edition Code Special,
News on the N64, Secret of Evermore.
Series,

Latest

Volume 72 (May

'95): Kirby's

Dream land 2, True Lies,Justice

League Task Force, The Flintstones, Warlock, Porky Pig's Haunted


Holiday, Fatal Fury Special, PGA European Tour (GB), Mortal
Kornbat III Sneak Preview, X-Band Modem, Nintendo Power

Volume 73

(June '95): Wea|X)nIord, EarthBound, Star Trek: Deep


Space Nine, Dirt Trax FX, Super Turrican 2, Prehistorik Man,

J tingle Strike, Rise of the Phoenix, Super NES Killer Instinct Sneak
Preview, Virtual Boy, Life Fitness, N64 revealed.

Volume 74

(July '9S):

Donkey Kong Land,Judge Dredri,

Nosferatu,Jungle Strike, Animaniacs (GB), Power Instinct, SWAT.


Rangers-The Movie, World Heroes 2Jet, E3 Report,

Kitts, Power

ACM Programming. Sports Scene, RPGs in Japan.


Volume 75 (Aug. '95): Virtual Boy Special, Mario's Tennis,
Galactic Pinball, "Ieleroboxer, Mario Clash, Super Mario Wbrld 2:
Yoshis Island, Street Fighter 1 1 (GB) Phantom 2040, Ninja Gaiden
Trilogy,J udge Dredd, Arcade Classics, EarthwormJim (GB)

ChronoTrigger, Secret of the Stars, Digipen Game Programming


College

Volume 76 (Sept. 95): Killer Instinct, Doom, Red Alarm, VB


Golf, Castlcvania: Dracula X, The Mask, Dragon: The Bruce Lee
Story, Galaga/Galaxian, Donkey Kong Land 2, The Syndicate,
Clirono Trigger, Romance of the Three Kingdoms IV) H. Lincoln
M. Arakawa profile.

&

Volume 77

(Oct. '95):Super Mario World 2: Yoshi's Island,

AAAHHE

Batman Forever, Primal Rage,


Real Monsters, Mega
Man 7, Vertical Force. Panic Bomber, Aladdin (GB) Civilization,
Secret of Evermore, Super Mario RPG preview, Sports Scene.

Volume 78 (Nov. '9S): Mortal Kornbat 3,Spiderman and Venom:


Separation An x iety, Big Sky Trooper, Boogerman, Zoop.
Witterworld (VB), Virtual League Baseball, Killer Instinct (GB),
Super Return of thejedi, Defender/Joust, Wizard's Realm, Secret
of Evermore, NES Anniversary Celebration. Spoils Scene.
Volume 79 (Dec. '95): Donkev Kong Country 2: Diddv's Kong
Quest, W'ario Land (VB), Walerworld, Sports Scene.

WWF

WYcstlcMania: The Arcade Game, Vegas Stakes (GB) Mortal


Kornbat 3(GB), Mechwarrior3050, Urban Strike.Shoshinkai
Preview,Secret of Evermore, PT.O. II.

Volume 80

(Jan.

'96):EarthwormJim2,Shoshinkai Trade

Show Special. Revolution X, Doomtroopers: Mutant


Chronicles, Breath of Fire II, Secret of Evermore. Scoobv Doo,
PGA Tour '96, Final Fight 3,Jack Bros. (VB). Tetris Blast, the
Getaway, Frank Thomas Big Hurt Baseball (GB)
Volume

81 (Feb. '96): Killer Instinct 2:Exclusive Arcade


Coverage, Mega Man X3, Mech Warrior 3050, Toy Story, Syndicate,
Bowling,

Donkey Kong Country 2, Prehistorik Man,


Ardy Lightfoot,Sink or Swim, Sports Scene, Breath of Fire II,
Dragon Quest VI.
Nester's Funky

Volume 82 (Mar.

'96):

Super Mario RPG. College Slam, 3-D Terns

(VB), Frantic Flea, Cutthroat Island, Super Mario Kart,

(GB)

Tile Smurfs (GB)

NHL '96

Digipen Feature, Ken Griffey On-Line,

Yoshi's Island, Tales of Phantasia,

Nintendo Power Awards

Nominees.
(April '96): Shadows of the Empire, Power Pigs, K 2
Arcade Special, Smurfs, Kirby's Block Ball, Earth wormjim 2
Codes, Super Mario RPG Tips, Tactics Ogre, Pocahontas, College
Slam. The Legend of Zelda: A Link to the Past.

Volume 83

Volume 84 (May '96): Ken Griffeyjr,'s Winning Run, Mohawk&


HeadphoneJack. Lobo, Olympic Summer Games(GB), Super
Mario All-Stars, The Making of Mission: Impossible, NP Awards
Winners, Blood of the Chozo, College Slam Codes, Cvbeijocks,
Super Mario RPG. Lufia IL

Use the Back Issue/Tip Book Order Form in this issue to order
past Nintendo Power issues and books, or call our Consumer
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