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) WEARABLE TECHNOLOGIES
Wearable technology, wearables, fashionable
technology, wearable devices, tech togs, or fashion
electronics are clothing and accessories incorporating
computer and advanced electronic technologies. The designs
often incorporate practical functions and features.[1]
Wearable devices such as activity trackers are a good example
of the Internet of Things, since they are part of the network of
physical objects or "things" embedded
with electronics, software, sensors and connectivity to enable
objects to exchange data with a manufacturer, operator and/or
other connected devices, without requiring human
intervention.
Wearable technology usage can be categorized into two major
categories;[23]
personal usage
business usage
As a fashion statement
As a fitness tracker
As navigation tools
As media devices
As communication gadgets
Wearable devices are rapidly advancing in terms of technology,
functionality, and size, with more real-time applications
EXAMPLES:
1. Wearable headsets
Workers in the digital age have become reliant on regularly
checking their handheld devices to satisfy an insatiable
appetite for information. Yet a new wave of technical
innovation is likely to push knowledge right in front of faces.
The most media-hyped example of wearable technology,
Google Glass [link to Cheat Sheet when live] provides
information on a head-mounted display and communicates
with the internet through natural voice commands. Glass can
perform many of the tasks of a smartphone: it can take
pictures, record video, give directions and send messages. A
wide-scale consumer launch is expected later this year. Yet
Glass is not the only smart headset in town.
2. Smart watches
Computer-enabled wristwatches are not inherently new. Seiko
and Casio developed data entry watches through the 1980s
and IBM worked with Citizen to develop a Linux-powered
device at the start of the 21st century. What is new, however,
is the ability to combine cheaper and smaller components in
powerful and internet-enabled devices. That has led a raft of
technology companies to release watch-style devices,
including Sony, Samsung and Qualcomm. A notable absentee
from that list is Apple, whose iWatch device remains hotly
anticipated but firmly under wraps.
3. Fitness devices
Wearable technology has proved a popular adjunct to fitness
regimes and it is not hard to see why. The potential to track
and trace progress towards set fitness goals means individuals
are prepared to invest money in technology that will provide
real-time data. Nikes FuelBand, for example, is a smart
pedometer that tracks steps, and provides motivational
reminders and social connectivity. Other rivals on the market
include Fitbit, which offers a range of fitness tracking devices,
and the minimalist Jawbone Up, which keeps interactivity to a
minimum and does away with a screen
4. Healthcare monitoring
Developments in smart healthcare technology are closely
related to developments in smart watches and fitness devices.
Some of the companies pioneering developments in those
areas already offer tools to monitor healthcare. Other firms are
keen to gain a slice of a fast-growing sector. Gaming specialist
Nintendo recently announced its aim to target the healthcare
market to help turn around its own economic fortunes. And
continued innovation from technology companies is likely to
provide solutions to some of healthcares most significant
challenges.
Examples include ingestible computers: pills stuffed with
minuscule sensors that monitor patients and which send
information wirelessly to medical staff.
5. Tailored technology
Google Glass might be seen as the ultimate symbol of geek
chic but some firms are now creating bespoke designs that
push wearable technology to a new level of high fashion.
London-based CuteCircuit ran a fashion show recently where
models customised their outfits as they walked down the
catwalk. A Bluetooth-controlled app allowed the models to use
an app to change the colour of their clothes and play video.
C.) 3D ENVIRONMENT
3D Interactive environments are often referred to as virtual reality
or interactive 3D and have a figurative appearance. Much like our own
world, this type of world allows interaction with other (networked)
beings as well as manipulation of objects
a computer-generated, three-dimensional representation of a setting in
which the user of the technology perceives themselves to be and
within which interaction takes place; also called virtual
landscape , virtual space ,virtual world
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