Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
/ic/ - A STICKY
This is an alternative sticky for /ic/ that will hopefully one day replace the dated sticky that is
currently in place.
Links to other guides this was cobbled from:
http://hubpages.com/art/how-to-draw-learn
https://sites.google.com/site/ourwici/#tut
http://ic-sticky.wikia.com/wiki//ic/_sticky
TABLE OF CONTENTS:
Introduction to Drawing
The Fundamentals
The Mindset
The Process of Art
Tools of the Trade
Resource Materials
Artists to Know
Being Professional
/ic/ Culture
/ic/ Communities
Other Places to Learn
Glossary
TO DO - LOCKED VERSION
INTRODUCTION TO DRAWING
You're not supposed to get all of the concepts and information here in one sitting. Take away what
you need, one section at a time. If you're looking to grind experience, multiple sessions are
encouraged to avoid overloading or burning out.
This is Picassos sketch of Igor Stravinsky upside down. Draw it without turning it upside down.
But I dont know how to draw, thats why Im here. - (You)
All you gotta do is just pick up a pen/pencil/stylus and draw.
Think of each and every line as separate, and the only thing that matters is its shape, curve.
Where it goes and where its from. Dont think in words or wholes, but in shapes and lines.
Pay attention to the angles and length of each line.
Once you are done, flip your drawing vertically, and check it out.
The books that hammer these into you as hard as possible are:
Keys to Drawing - Bert Dodson (great to learn how to see and what should be going on
your mind while drawing) or Drawing on the Right Side of the Brain - Betty Edwards (a
second less popular choice, because of its bullshit pseudoscience [it helps if you actually do
the exercises with the viewfinder and materials](WHICH ARE FUCKING GIMMICKS THAT
YOU CANT USE DAY TO DAY)).
These are HEAVILY recommended for beginners. Read them now if you havent, then spend a
week~month doing everything and making sure you understand them.
SERIOUSLY. DO IT.
Do the entire book. Lurk /ic/ if you want, but focus on the fucking book. (Dont lurk /ic/ while
doing this, /ic/ is a toxic place and you should avoid it as much as possible.)
Done? Okay.
You can now draw what you see, which is a hurdle many never pass. You can get it through
instruction, or you can get it by drawing a fuck ton. Sooner or later, you are actually copying
whats in front of you instead of an abstract concept in your mind.
However! Even though copying is an essential skill for artists, it's almost useless when drawing
from the imagination (which is why some photo realistic artists are unable to draw a simple figure
from scratch). Once you've left the spectrum of symbol drawing, you can start doing what you
really came here for: drawing from the imagination. For this, you'll need to learn things like
underlying form and gesture, perspective, color theory, composition, and more. Just a bit longer
until those, first lets give some heads up on:
COMMON MISTAKES
(for more [specific] tips including the most common anatomy mistakes, head over to Anons
Advice)
When drawing we tend to use only our wrist due to writing. This creates
smaller lines (and often scratchy) due to a smaller radius of movement. A better
method is to use ones shoulder, as it makes your range huge, your lines smooth,
and can be mixed with the wrist for more variety. Youve gotta force it upon yourself
for the first few days, but eventually youll make the switch and itll be automatic.
Two practice methods are to never let your wrist touch the drawing surface, and
practicing loads of large and then smaller shapes while keeping conscious of using
your shoulder.r pressure. I find the best time for the exercises (in the videos), is
during any sort of break, after finishing a piece, and definitely if I feel anything from
my wrists.
You can also visit /fit/ and start getting ripped, there are many advantages to
it.
Chicken Scratching
As a beginner, you are unconfident and unused to drawing long, clean lines, so you draw a
bunch of short, scratchy lines that bunch up in an unappealing way. This is called chicken
scratching. Its best to work on getting rid of it early, before it becomes a habit and sticks around
for longer than it should. I cant imagine trying to learn line weight when one cant even draw a
single smooth line.
A popular method of becoming confident in drawing long lines is ghosting. To ghost, you
need to know where you want your line to start and where it ends, visualize the type of line youd
like, then practice drawing that line by hovering your pen and moving your arm back and forth
until you feel you can get it, and you actually put it to paper for that one sweet long stroke. Sort
of like a person practicing golf swings. To make them look sexy however, takes much MUCH more
than just ghosting, it takes loads of practice. Thats pretty much what 90% of what drawing is. Try
to avoid correcting by redrawing the line, which just makes the mistake darker, and think more
about getting it right the first time. Some practice exercises for this are connecting dots, trying
perfectly straight lines on top of each other 8 times in a row, adding curves into the mix, etc.
Going overboard with styleA lot of new artists believe they have style because
they are drawing in a unique and special way. Stop it. You arent a special
snowflake. There's a difference between a veteran having a style and a newbie
having one: the veteran is aware of what he is stylizing and why, and you are just
wasting paper. You need to understand all the fundamentals to stylize properly
. Your 1 2 3 copy and paste anime style is a desecration to the honorable land
of the rising sun. Learning what makes real life look real, and then taking away all
the parts you dont want or going overboard on the parts you enjoy is how actual
style is achieved. Stop now before it becomes a crutch.
Not checking for mistakes
Your brain progressively starts to ignore mistakes by getting used to what ones drawing.
In a beginners work, this increased drastically due to lack of skill and knowledge. To counteract
this, one should develop a habit of getting fresh perspectives, especially through critiques. A good
way to gain a new perspective is to ask friends (preferably people who understand that you want
the truth told, and arent fishing for compliments) or art peers. If you are self conscious of your
work, then after you are finished with a drawing, wait a day then look at it, comparing what you
were trying to do with what you did and figure out how to work/improve on the new day. Mirroring
the images is also a more immediate way to fix problems, and especially useful for digital works
for finding quick and small mistakes. Looking at the image backwards gives you a fresh
perspective so youll instantly find mistakes. Find out what the flip shortcut key is and abuse it.
Warning: Disappointment guaranteed.
Getting stuck
We know, drawing is a struggle, it takes time, you may not like what you draw now, you
may never like what you draw. The eye surpassing the hand. You may feel demotivated, you
may not see the improvement. But trust this piece of arbitrary text, you ARE improving if you are
drawing an hour (or two or six or ten) a day (Based Feng Zhu recommends five for optimal gains).
Still though, you need to practice effectively and with purpose. So before you post on the forums
asking for motivation, remember this: Discipline > Motivation. If you get into the habit of working
hard, no matter how you feel, youll be able to tough it out. If you think your drawings need
emotion or you need to be in the mood then stop and think. If you toughed it out now and
gained more skill, and THEN when you WERE in the mood, youd draw even better. Besides,
painting more makes you feel better which makes you want to paint more.
One good way to keep track of your progress and shake this feeling out of your head is to
keep your old sketchbooks and skim through them every time you don't feel confident, you will
(normally) see a huge difference between your first drawings and your current ones. This is also a
neat way to get inspiration.
If you are having trouble coming up with something to draw, then Im about to slap you.
You can just look straight ahead and start drawing, you can ask other people for what to draw,
just fucking DRAW! DONT LET YOUR DREAMS BE DREAMS, and dont remember to GO FAST to
your sketchbook/tablet. Procrastination is the bane of artistic improvement.
THE FUNDAMENTALS
Ready to actually start LEARNING?
Suggested study path, but its up to you:
Primary
Observation and Sight
Line and Shape
Construction and Form
Perspective
Secondary
Values
Color
Tertiary
Composition
Narrative
Design
Style
look closer. Nice line weight (variation in large/thin hard/soft lines) can help a viewer read an
image better, with heavier lines being out lines, and lighter lines being things that you want to
fade away.
eyelash. You could wing it with partial knowledge, but anyone who knows more than you can tell
at a glance, and anyone else will instinctively feel its off.
HOWEVER: We arent making scientific models here. While its good to know enough
anatomy to be able to make an ecorche, its more important to add the most essential element:
LIFE to your drawing. You do that looking at how people exist, the little casual gestures the
human body makes. A slight lean on the chair, the hard push on the ground during a run, the
ease at which you stand. You look at how our muscles align and flow across the body, how we
push and pull with gravity and ourselves, and the lines of action.
If you want to learn this shit, do value studies, aka copy/breakdown/rebuild an image into
grayscale and understand why light bounces how it does.
For painting:
https://www.youtube.com/watch?v=HRJnn0UMQRQ
I do owe a lot to /ic/ when I started out, for making me realise my art was shit and starting me
on a road of self-discovery. It didnt give me any direction (please dont spend 2 years doing
nothing but photo studies and self portraits, actually design something) but you learn everything
eventually if you are really thinking enough about your drawing and doing research and more
thinking. Drawing on livestream everyday for 15+ hours a day to study (you know the kinda guys
im talking about) doesnt get you anywhere compared to painting an original piece for 1-2 hours
a day while thinking about how to make the best fucking piece in the world each time, and then
thinking about why you suck, patching those holes up with study after (even if its just
observation, you dont have to put a pen to paper to study)
A second piece of advice in thanks for anyone studying on /ic/; never study before creating. You
do not learn anything that way in art. If you are not improving from studying Loomis or life
drawing or Hampton its because youre not drawing enough figures from your head . This is
absolutely golden advice and it took me 3 wasted years to really realise myself. Nearly all of the
art process is intuitive, and requires asking questions to yourself first to really achieve an
understanding. - tehmeh
Okay, Im not good yet, so my words are trash, but this is my mindset when it comes to art. Lets
put in a ballpark figure and say that around 1% people pursue art in some form or another. Im
entering into this world fresh, with only the knowledge Ive absorbed here or there, but really Im
clueless on how it works. All I know is one thing, and thats my dream of becoming great at art.
Now, what do I have to do? Since Im trying to become great, I mentally distance myself from the
hobbyists, the photo-bashers, everyone and anyone who doesnt care about really getting good.
Ive got to think this way if Im going to improve. Now, Im in my mind, Im competing with the
people who have made it, but since Ive just started out, Ill never get on their level except with
time and effort. Ive got to put in hours and hours, have my entire life revolve around art, and I
plan on thinking like this for years to come, because THEY DID, and thats how they made it. Im
going to need to wake up to morning gesture practice and go to sleep doing value studies. During
my breakfast/lunch/dinner break times, Im reading about art, associating myself with art chats,
art communities, collecting reference images while I shove down hastily made sandwhiches. I
need to be like this If I want to improve. Sure sure, I could put in only a few hours a day, but then
Id just be a hobbyist. I want to be more, I need more, I want to improve and be the best I can
be, and maybe even better. Everything I do, everything I make, will be compared to everything
that has been. Until I show the world something that it has never seen before, Im not worth
anything. Its going to take years, its going to take dedication, but I know I can get there, just
like so many before me. Youve just gotta put in the time, the effort, and the will. AND PRACTICE
PRACTICE PRACTICE.
Yo, write a schedule then follow it. If you dont follow it slap yourself physically and mentally, you
dirtbag.
AND THEN ILL COME TO YOUR HOUSE AND FUCK YOUR SHIT UP, PRIVATE
How to make good goals, the short guide:
- Specific - know beforehand, plan what to do next.
- Measurable - take note of date and save your progress to see the overall picture of
a months work
- Realistic - dont be delusional with your expectations
- Time bounded
NEED MORE OPINIONS
Traditional
Pencils
How to sharpen your pencil: https://www.youtube.com/watch?v=Nw-piPn9d6Q
Graphite Pencils
Staedtler pencils: (the most basic bitch Mars Lumograph) Buy lots of them because theyll fall all
over the place and the lead within will crack anyway. Buy an 8B and practice controlling your arm
strength to produce a range of values.
Pentel GraphGear 1000 Automatic Pencil: I like the weight of it. It has a narrow sleeve so its easy
to see the point or use it accurately against a ruler. The sleeve is also retractable so less prone to
breaking if you keep it in your bag. It also has a nice range of lead sizes available.
Kooh-I-Noor: Pencils and other traditional tools with a very good price/quality ratio. Perfect for
practice.
Uni Kuru Toga Mechanical Pencil.
Colour Pencils
Paper
Life drawing, still drawing and gesture drawing: A2 Newsprint
Generic drawing: Any paper will do lol but if you want to make it glorious then get something acid
free with at least 150 gsm in paper weight, or maybe even toned or texture stock.
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Ink
Pens
Staedtler pigment liner is a great felt tip pen for anyone interested in ink drawing.
Pilot G-tec-C4 good balance between a cheap and a expensive ballpoint pen, doesn't tend to form
ink blobs, is NOT waterproof. There's a similar version of this pen which is the Hi-tec-C, which is
technically the same pen.
Pentel brush-pen is (as the name suggests) an ink pen with a brush tip, allowing for inking
without the need for dipping the brush in ink. It is one of the best brush pens available (used by
many great artists like Kim Jung Gi and others) and for around 10$ it's a steal. Be warned that
this is a more advanced tool that requires a lot of practice to become proficient in using it. It is
however great fun to use even for beginning artists. (Try it out, making strokes with a brush pen
is akin to receiving oral sex)
Markers
Paper
You want to get bleed-proof paper. (making paper cuts a thing of the past)
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Paints
Paint Theory
Paints, regardless of medium, share a few common characteristics that you should know.
Light fastness
Paints: Acrylic
?
Paints: Watercolour
Good starter brands:
- Talens Van Gogh (colour chart)
- Talens Rembrandt (colour chart)
- Holbein (colour chart)
- Winsor and Newton ()
Technically not watercolour but can be treated as such:
- Kissho Gansai (link)
- Kuretake Gansai (link)
Brushes
Paper
http://kmyechan.deviantart.com/journal/Watercolor-papers-review-380307649
Arches is expensive, its really good, but i think it smells like raw fish vagina so i stopped buying
it.
Fabriano is pretty good.
Cuthberts Mills is okay.
Canson is cheap, the paper tears/sheds a bit too easily, but its cheap and good enough for
babbys first painting
Daler Rowney watercolour papers are all shit. Do not buy.
Paints: Oil
Oils are a bigger hassle as well as being more expensive. They however make your pieces be
worth more, if you're looking to make a profit.
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Digital
Drawing Tablets
Wacom
The default for most people is going to be Wacom because they have a stranglehold on the
industry due to their pens without batteries way back when. Their stuff is whats supported on
everything. If you are going to buy anything from them, then make sure that its at least medium
size and that you dont go for the wireless addon, as it doesnt work 100%, ergo trash. The
biggest detractor on Wacom on drivers that can get a little iffy, and that the USB port is fragile, so
just be careful with your shit, and try to always have the most up to date stuff. Also, its going to
be more expensive than the competitors, tough shit. Website
This is a large purchase, and we need as much data as possible to help anons.
I have a Wacom Intuos4 Large Pen Tablet, and I like it, but Ive only had that and a Wacom Intuos
Pen and Touch Small which sucked and you should never buy. Avoid the small stuff unless you are
just using it for Osu!
Not Wacom
Monoprice: website (review and driver installation guide here)
Huion 610 pro: website
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Screen tablets
-Cintiq is the go-to brand for professionals that do not have the time to learn drawing tablets.
They are the art world equivalent to tactile screens. No other provider reaches their quality at the
time of writing this (2016). However, they are by far the most expensive as they range 1k to 3k.
Most professional illustrators on screen tablets will use this model. Website
-The Surface series by Microsoft is the best computer/screen tablet currently on the market. Some
people prefer them over the companion ( the mobile version of Cintiqs). Every iteration has been
noticeably better than the last, you can expect the future to be much more inclusive of the surface
as an art tool. website
-THE IPAD PEN AND PRO ARE A JOKE.
-Theyre actually pretty great to draw with, but its iOS so your choice of software is
limited.
-Anything without pen pressure is a waste of your time.
-Huion screen tablets are, as of 2016, still a knock off 30% off Cintiq with a triad of annoyings
little things, but hey, 300-1k savings.
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Programs
Painting and Drawing
Paint Tool Sai - updated 03/10/2014 (preview version released in 2016) - $50 - Every weeaboos
program. Easy, fast, lightweight, and jap. No GFX magic though.
Photoshop CC - updated 11/30/2015 - $10/mo - The professional standard. So SOMEONE mustve
used it. Write up why its good. Has effects and shit.
Industry standard, nobody will hire you for knowing Krita. Barring a potential employment as an
artist, Photoshop is the Windows of art softwares: everyone uses it, it can do a lot of stuff, some
fairly decently, some not as much, but most of its tools are never gonna be of any use to someone
who just wants to draw. Its targeted at multiple kinds of professionals with diverse, sometimes
overlapping, needs; an all-in-one image editing software in short. Lots of plugins, lots of custom
brushes, does its job.
Manga Studio - updated 07/10/2015 - $45 - Actual mangaka use this. It has loads of tools and
stuff (like everything else ever, what makes it GOOD and RECOMMENDED?). Someone write up
why its good .
-As an actual Manga Studio user I can vouch for it with a quick outline of its pluses: the UI
is great, even has a very touch-friendly alternative UI for if you get something like Surface Pro or
Cintiq Companion. It works very well for what it does, great native line smoothing and pressure
sensitivity with adjustable pressure curves, tools like oil brush and water colors and sub tools of
those that all have fairly unique, adjustable properties as far as color mixing and etc. goes. Its
just overall a more art-oriented program than Photoshop. Also nice comic panelling and text
bubble editable shapes. And the ability to do vector art as well as raster on different layers.
Krita - updated 02/04/2016 - FREE - Open source painting, built for linux but works well on other
platforms. Has issues, but its functional for free. Aims to be a viable replacement for commercial
painting applications like Corel and SAI, and is under active development backed by a Kickstarter.
Has alpha support for an animation toolkit (I dont know why this is a thing but it is). Krita Gemini
on Steam is a non-gratis build of vanilla Krita but is technically still free (if youre willing to go
through the trouble of building from source yourself)
Corel Painter - updated 01/12/2016 - $430 - will type shit up later
MyPaint - updated 01/15/2016 - FREE - Great for sketching (as opposed to painting? its called
mypaint). Infinite canvas, and lots of brushes, sensible and minimal defaults that get out of the
users way, plenty of room for customization. May have problems with losing focus on Windows,
but is extremely polished on Linux. MyPaint also has a scratchpad window, native gamut mask
editor, and obscure (but useless) color selector shapes tailored to a painterly workflow. MyPaint is
more hobbyist oriented and casual but has potential for srs work.
Mischief - updated 01/19/2016 - $15 - Great for sketching. Barely any brushes, but they feel so
good. Infinite canvas, but no changing shortcuts. Makes use of unique drawing technology that
allows infinite-zoom without loss of clarity. Runs very well on potato computers. Tailored for
hobbyists or idle doodlers, but has potential for srs work.
Colors 3D! - Be hip and cool and digital Paint on your 3DS. Truly the greatest tool for drawing.
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Animation
EasyToon - updated 11/07/2010 - Free - Simple little sucker that only makes black and white gifs.
Use it for thumbnail, unserious works. Shithead Action was made on it. Fucking Bahi JD. Fuck him.
Wish I was as good.
TVPaint - updated 02/2015 500 Has a bunch of brushes. The closest possible alternative to
traditional animation. The UI is very french but its controls are intuitive. Opposed to vector based
software like Flash (Adobe Animate) TVPaint is raster based so you can take advantage of
textured brushes with very little lag. Introduced in TVP11, CTG (lazy brush) Layers allow you to
color your animation stupidly fast opposed to the finicky fill tool.
Flash - Standard industry program but is being quickly replaced by other programs (such as
TVPaint and ToonBoom). The UI is simple compared to other animation programs and allows for
convenient customization. One of the programs biggest cons are the lack of brushes (theres only
one paint brush and one pencil from what I remember, someone double check) and how that one
paint brush is unpredictable and overall shitty. Lots of effects and systems available within the
program though, which makes it good for 3D Animation or copying the drawn frames manually
from another program. Something Ive seen done is drawing the frames on Photoshop or Sai the
pasting and copying the frames into Flash.
Krita - Updated ___ - Free - An open source alternative to TVPaint, it is still being worked on, it
pretty much allows you to operate krita as it is on a timeline.
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Pixel
MSpaint - updated 2001 - FREE - Find an older .exe, the current mspaint sucks. Its fun to use, so
simple. Paint.net is the next step up from MSpaint
Aseprite - updated 02/29/2016 - $10.49 - Designed for pixel art, simple interface, support for
layers and animation, considered best pixel art editor by /vg/agdg/ (if I remember correctly).
Older versions are free or you can build it yourself from source code which is distributed under
GPL v2 license.
GraphicsGale - updated 12/11/2015 - FREE -You do pixel art? Write up why its good. $18 if you
want GIF, ICO, CUR, ANI import/export.
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3D modeling software
Blender - updated 10/11/2015 - free 3d modeling software. Complete suite (3D modeling,
animating, sculpting rendering, etc). Write up features.
Powerful and customizable, but very steep learning curve. Basic shit is done via hotkey only. Some
controls may be counter-intuitive to most.
Max/Maya - updated 06/15/2015 - unfree 3d modeling software. $1.5k yearly subscription.
Complete suite (3D modeling, animating, sculpting rendering, etc). Industry standards in
modeling/animation. Please dont animate in 3ds Max. Some prefer modeling in Maya directly, Max
is easier to pick up IMO. Dont sculpt in either.
Zbrush - updated 03/25/2015 - Extremely powerful industry-standard sculpting program, dont
know. Specializes in detailing or creation of high poly concepts.
Sculpturis - free, basic digital modeling software, not updated anymore the guy who made it was
hired to work on Zbrush
3D printing- 3D printing has been gaining in popularity and notoriety and is a good way to make
the physical objects that you model/design exist. Check your local area for available printing
services, price is usually determined by size and amount of material used. Many different
materials and colors can be used to print commonly used are plastics such as PLA and ABS. Its
very important to note that your file must be a .STL or .AMF to print so after you save your
modelled file convert it. You can also download designs already made at thingiverse and print
those. Its actually not very hard to do and 3d printing is being explored by many artists today as
a new medium.
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Posing software
Design Doll - updated 12/15/2015 - Program for posing anime marionettes. Havent used it, need
more opinions.
Poser 11 - Generic 3d modeling program. Havent used it, need more opinions.
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Image Viewers
Nomacs - updated 12/17/2015 - Free and all that jazz, and it has FRAMELESS MODE (Oh god,
that frameless mode). Slideshow timer maxes at 99 seconds.
Picasa 3.9 - updated 12/8/2011 - Someone put this here, why? . As of March 15, 2016, we will no longer
be supporting the Picasa desktop application. For those who have already downloaded thisor choose to do so before this
dateit will continue to work as it does today, but we will not be developing it further, and there will be no future updates.
Zoner Photo Studio - updated 2015 - NOT FREE - It's better than your windows photo viewer, you
can zoom in easily, blow up, make a timer on the diaporama, etc. on the free version (lasts
forever).
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Apps
Video Speed controller - Google chrome extension that allows you to more precisely control the
speed at which videos play ( webms included!), it's good if x2 doesn't cut it and you'd rather have
it x3.9.
Ghostery and ublock origin - Makes browsing anywhere a blast. Ghostery, a program to block
trackers and ublock origin, a program to block ads that does not track your info.
Disconnect - Pretty similar to Ghostery but also has a safe search engine that spits out Google
results (pretty sure) without tracking.
Adblock Plus - Blocks ads, annoying scripts, annoying popups, etc. Can make your own filter but it
comes with a few defaults.
Noscript - Blocks annoying scripts, pretty straightforward.
HTTPS Everywhere - Encrypts your connection so every site you visit is HTTPS.
Pureref - Pay what you want program that is basically a clipboard for images. Too many options
for free. Check it out.
Sketchbook Pro - Apple, Android, Amazon, and Windows phone app. Its probably the best
drawing app for mobile and is compatible with Wacoms mobile styluses.
Sketchbook Express - Free version of Pro with some features locked.
RESOURCE MATERIALS
this section currently looks like shit and needs LOADS of work.
first thing first should be replacing all urls with the links function, and just having them look like
this with descriptions of what they are.
Videos
Beginner/Fundamentals
Shading Light and Form - Basics - value/light and form
Structure Basics - Making Things Look 3D - construction/form/perspective
How to Draw Gesture - gesture
Dynamic Sketching 1 with Peter Han - line and shapes
Reference channels
endlessreference - animation reference, walk cycles with grids and frame counts
Websites
Poses, Gestures, and Figures
Quick Poses - The most varied and largest pose gallery it seems. Has options for custom time and
challenges where you you do 2m - 30s drawings of unique photosets.
Sketch Daily - r/SketchDailys pose library and viewer. Doesnt have a whole lot of images (2k) but
the interface is nice.
Pixel Lovely - A decent enough figure drawing. Has a class mode where time is increased as you
go, with break times built in.
Pose space - Lots of nice models and poses, made for figure drawing. Handy filters for gender,
lighting, props etc.
Croquis Cafe - Youtube channel with models posing for figure drawing that arent just still images.
Anatomy 360 - Models you can spin
3D viewers
California Academy of Sciences - THIS IS HOW EVERYTHING SHOULD BE - LOADS of hi res photos
of skulls from every angle meshed onto 3d models you can rotate at your whim! Never be
confused on how to draw Platanista gangetica ever again!
Skull Sketcher - Now one for the human in you! Great program for drawing skulls, with multiple
models.
Kineman - And for the entire skeleton, a posable 3d model.
Inner Body Skeletal System - More in depth information about each bone.
3D sk - human photo references for 3d artists and game developers AND YOU!
Anatomy Next - 3d model viewer for sculptors
Dessin Pose Viewer - nip 3d model viewer.
Pose Maniacs - Contains hundreds of 3d models stripped down to the muscle, with the ability to
rotate and use grids. Also has detailed models fully rotatable in the hand viewer, not just hands.
The Classics
Web Gallery of Art All Paintings - all of them
Google Cultural Institute - the rest of the fine site that brought you dolphin skulls. It has LOADS of
everything. paintings, history, maths, you name it!
Wiki Art - More old art!
Artists Creation Books - old books. that isnt a bad thing! Five hundred years of the masters
dissertations!
Animation
Animation stuff MEGA - animation books
Reference reference - animation reference with frame counts
RowVid - Frame by frame for youtube videos/animations
Downloads
We need to go through all of these links, one by one, and figure out which other links are also
worth recommending. We gotta surpass /ourwici/.
Final Trinity post - tumblr post with art reference tumblr accounts links
Image Packs
Academic Work - mediafire with over 4k images
Bouguerau collection - mediafire with 130 images from Willima-Adolphe Bouguerau
Mucha collection - mega.nz with 149 images from Alphonse Mucha
WW II collections - mega.nz with 151 images from the second great war.
Electron Microscope collection - mega.nz with 54 images of really small stuff like a dust mites face
or a grain of sugar.
Books
+(Visit the book thread on /ic/ to find any of these and much more)
(need more books here. the more essential, information loaded, the better)
Beginner/Fundamentals
Keys to Drawing - Bert Dodson (/ic/ recommends)
Everything from Loomis is free.
Perspective
Perspective Made Easy - Ernest R. Norling
Perspective! for Comic Book Artists - David Chelsea
Perspective Drawing Handbook - Joseph D'Amelio
Perspective - Gwen White
Hands
The Book of a Hundred Hands - George Bridgman
Drawing Dynamic Hands - Burne Hogarth
Heads
Heads, Features and Faces - George B. Bridgman
Drawing the Head and Hands - Andrew Loomis
Artists Guide to Facial Expressions - Gary Faigin
Painting
Alla Prima - Richard Schmid
Color and Light - James Gurney
Comics
Understanding Comics - Scott Mccloud
Making Comics - Scott McCloud
Theory of Comics & Sequential Art - Will Eisner
Framed Ink - Marcos Mateu-Mestre
Animals
Animal Drawing Manual - Vilppu
The Art Of Animal Drawing - Ken Hultgren
Atlas of Animal Anatomy - Ellenberger
The Artists Guide to Animal Anatomy - Gottfried bammes
Animal Anatomy for Artists - Elliot Goldfinger
Apparel
1000 Poses in Fashion - Rockport
Dynamic Wrinkles and Drapery - Burne Hogarth
Drawing the Clothed Figure - Michael Massen
Drawing Drapery from Head to Toe - Cliff Young
Fashion Illustration for Designers 2nd Edition - Kathryn Hagen
Traditional Techniques
Rendering in Pen and Ink - Arthur Guptill
Drawing Realistic Textures in Pencil - J.D. Hillberry
Solving The Mystery of Watercolour - Taylor Ranson
ARTISTS TO KNOW
Educational Artists
Loomis - recommended TOO much because he is so amazing.
Vilppu - pretty cool.
Proko - a glorious love child between the two above
Scott Robertson - gots two great books
Bob Ross - OLEVhttps://www.youtube.com/user/glennvv/videos
James Gurney - very informative blog
Stapleton Kearns - Landscape painter with encyclopedic blog
Sycra Yasin - Not the best artist ever, but has done a lot of analysis behind the process of drawing,
informative.
The Classics
Loomis
Da Vinci
Alphonse Mucha
Rembrandt
Caravaggio aka fucking Michelangelo Merisi
Michelangelo Buonarroti
Meme Artists
Loomis
Sakimi chan
kronpr1nz
Kim Jung Gi
Ruan Jia
Craig Mullins
(Krenz?)
Irakli Nadar
Great Artists
Georgia OKeefe - Probably one of the best pastels artists ever
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BEING PROFESSIONAL
How to not be gypped
An important part of art as a trade is knowing your worth. A lot of artists often say things like,
I'm closing commissions". Unless you got loads of bank, or have a steady income, this shouldnt
happen. If you cant keep up with the rate of commissions, that means you either have bad work
ethic OR you are popular. In the first case, you need to buckle down and figure out a process so
you can satisfy people, and for the second, you should raise your prices so you get more money
for your efforts. Sometimes people won't commission you because you are charging too little!
Imagine if a doctor was charging you 16$ an hour... youd think its a scam? It's the same with
art. You need to try different combinations to see what pays the most, is it better to get five
commissions at $200 or twenty-five commissions at $125? Getting two or three 2000$
commissions (high rollaaaaar)? How much work are you putting in? Is it better to work as an
instructor, flat or per hour rate? Freelance or in studio? Which ones give you the most artistic
exposure, freedom, press, following, pride? I hear a lot of people say this: I dont want to do this
commission request. If you cant be fucked to be payed to draw, you arent being paid enough,
raise your prices.
Some companies will try to coax you into working for free, always say no. Working for free lowers
the market value of artists as a whole, PLUS a waste of your time and will never lead to paying
work or so-called exposure. Here is an infographic on working for free
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Where to advertise
So you want to get your name out. Maybe your commissions are running low, you want to boast,
or your father is disappointed in you - but if only you had that hundred thousandth follower he'd
finally approve of you. A big part of getting known is posting EVERYWHERE. Where is everywhere?
Hentai Foundry - Tip: Post hentai
Fur Affinity - Tip: post furries
ArtStation - Tip: post highly rendered works
Deviant Art - Tip: post my little pony or force feed fetish
Reddit - Tip: act overly humble and post bad paper studies and cross-post and repost
Tumblr - Tip: post fat, black, hairy trans girls
Facebook - Tip: post stupid inspirational or controversial stuff that people will share
Instagram - Tip: be a pretty girl
Pixiv - Tip: post hentai and cute girls doing cute things
Patreon - Tip: have good reward tiers and have every single post on every platform link to your
Patreon
Forums such as /ic/ - Tip: post frequently
IRC - Tip: Find a good channel, get some acquaintances, and casually slide in that you draw.
These strategies, may, however, hurt your reputation as a noble and humble artist if thats
something you care about, but they are undeniably effective in the short term. Remember that fan
art is the number ONE way to reach a new audience no matter which strategy you go for. Keep an
eye out for what fandom is currently exploding. Also, try and post something finished once a
month to look productive. Lots of artists fall through the cracks because they only finish two
things a year so people forget about them.
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/ic/ CULTURE
I'm new to /ic/, what do I do? Well youve taken a good step by reading the sticky.
Heres a short guide to threads that are almost always available. You can find them by using the
search bar or browsing the catalogue.
/ic/ Thread Guide:
Beginner Thread - For posting studies and receiving critique. If you have an obvious lack in
fundamentals, youll be referred to this board.
Question Thread - Self explanatory.
Draw Thread - Post your draws.
Alternative Art/Anime General - Post your weeb draws.
Animation General - Post your moving draws.
Porn Thread - Post your tiddy draws.
Pixel Art Thread - Post your pixel draws.
DO NOT:
Make your own threads before having lurked for a week.
Make or reply to any of these low quality and repetitive threads:
Boohoo, I can't improve, I have no talent ;_; - Talent is negligible, work hard instead of
crying.
Boohoo, I can't motivate myself - Motivation is irrelevant if you stick to your schedule.
JUST DO IT.
So theres this guy called [youtube instructional artist] - If they make you salty, watch
someone else.
Look at my art what do you think - see the thread guide above
Hey, I have a technical question about - post in the question thread.
Hey, look at my photography/3dcg/video/origami art - Wrong board.
Look at this bad modern art. - BAHAHAHAHAHA WE KNOW, FUCK OFF.
I am a better artist than the rest of the board and you guys know nothing - Please leave
Ilastrat.
Anons Advice
Material
If possible scan your drawing, especially if it's small. Check your local
library/school/printing place for a public scanner. Scan at preferably at 300 DPI and edit
values and size as needed. Do not scan your furry hentai at the local library you autistic
faggot.
If a piece is larger than a scanner can allow, photograph it (or stitch images together from
a scanner). If possible borrow a DSLR camera which is great for high quality and gives
raws. If you dont, thats fine. Make sure the piece is flat and level on the wall (white wall
works best) to save trouble in post editing, try to make the lighting even and as not
discoloured as you can and dont shoot at an angle. Hang/tape/pin-ing will help shooting
steady. Natural lighting can help if the lights you have arent working. Put white paper
behind the piece or paint the wall white. Having proper documentation of your art really
helps. Also tripods.
Record the size and materials you are working with.
Use gimp/photoshop/etc. to edit as needed (levels, color balance, size usually)
Really I mean it resize, rotate, and dont apply crap filters before posting, you have the
tools available.
Remember, the computer screen distorts the drawing no matter how hard you try, so
minimize the impact.
ALWAYS have a saved master copy of your work saved. Preferably both on the cloud and
thumbdrive.
Document everything for proof and nostalgia.
Knowledge from different fields will always help you, learning some basic photography so
you can shoot your own work and basic graphic design will help you distribute and touch
up work for showing to other potential whatevers.
Your local library is a great resource. Go there once in awhile and find a book by an artist
youve never heard of. You might get inspired.
Dont put yourself on a pedestal because youre good, because 110% (not a typo) of the
time there will be someone better than you.
Use resources. All the best artists use them. You know that one you really like? Yeah,
them too.
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Anatomy
Hands: Hands are roughly 50% palm and 50% finger. Dont go cheap on construction. Its
an easy ratio to remember.
Importance does not equate to size: Eyes are smaller than you think. Things are not
made important by their size. As a matter of fact, the face is probably smaller than you
think. THIS IS ESPECIALLY IMPORTANT TO REALIZE FOR BLACK PEOPLE: I dont know
what it is, but blacks tend to make the facial features absolutely huge. Stop it.
One foot in, one foot out: Its not uncommon for artists getting comfortable drawing
figures to reuse the same pose over and over. On the topic of feet, if you just started off,
youre probably drawing them too small. Do yourself a favor and put your foot to your arm
and see how long they really are. Do yourself another favor and look at how much
verticality the foot gains, its less flat than you might think.
Generic poses: Stop hiding feet, legs, hands, ears, the second eye
(eyepatch/hair/winking). You are only making the next drawing where you need the
feature more painful for yourself.
Muscle dont look uniform: For instance, look at this guys right arm. Where does the
muscle really start to expand? Look at these calves. Same thing.
Show less, know more: Sometimes, trying to demonstrate that you know something,
shows you know less. *dunning kruger cough* This is the case when you miss the subtility
of things. For example: Many beginners try to draw smile lines with darker lines than they
need to. The want to demonstrate what theyre seeing is overpowering their judgement.
The lines are actually very light, so either leave them out completely, or make them
thinner. By the way, this is also VERY common in in the philtral column and philtral dimple.
Using clothes to hide bad anatomy: Whatever the case may be, even at a pro level,
you draw the body (however simplified) and then the clothes on top. Drawing the clothes
first will cause more problems than it solves. A dress wont hide your inability to draw the
female form. The same is applicable for the hair and the skull.
Straightness in the body: Necks are not perfectly straight, they are bent forward, look at
a side view. Actually, nothing is perfectly straight: the body is filled with alternating masses
that help with balance. An added effect of this is that it guides the eye through alternating
flows.
Eyelashes do not go upwards: The most common piece of symbol drawing is found in
the eyes. Often times, people put eyelashes directly up/down, however, it should be noted
that eyelashes actually go outwards. They do not go towards the side (this is an illusion
caused by having a round surface, so things in the distance have more opportunities to
stick out and take space. Dont believe me? Look at an eye in profile. All going the same
direction, and its not upwards. All upward-ness is caused by the make-up mascara whores
exaggerating their upwards tilt. Also, fucking clump your eyelash strands together you
degenerate.
There are no straight lines or perfect circles in nature: Nowhere in nature will you
find a perfect straight line, curve, or shape. Seriously, try and find one. The Earth is slightly
oblong, grass is curved, the eye is not a sphere, etc. Of course, man-made objects (rulers,
printer paper, buildings) will have straight lines and other man-made objects (lacrosse
balls, erasers on pencils, circles) will have perfect curves, but theyre not really nature.
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Good Memes
The idea that you dont need to pay for schooling in order to learn art: Having teachers and
competition in the form of peers struggling around, and having sunk cost through time and
money can be a huge motivator in forcing you to improve. None of those things are
exclusive to art colleges and, money especially, dont need to be exorbitant. You can get
teaching from a variety of websites, or asking others for critique, or through books. I will
never downplay the importance of a mentor who knows your skill, and can teach you one
on one, but most state art collages dont have the personnel who will actually care or be
good for you. Few art colleges are actually amazing/good. Id like anons to recommend
actual good places in other places to learn so if you are thinking about this path, you can
go there to find out.
That you should always be striving to improve yourself: A comfort zone is for the weak and
stagnating. The moment you stop expanding your boundaries and experimentation is the
moment you start regressing. Art has no ceiling to when it comes to learning, so there
should never be a reason to stop learning.
That popularity can inflate ones ego and be detrimental to your ability to self critique: Im
not saying making it bigs makes you shit. Im saying thinking yourself as big does. There
will always be someone better than you, and always someone trailing behind you, ready to
overtake you. You need to know that popularity is fading, but skill is forever.
That photoshopping/bashing excessively to achieve easy results detracts from ones skill:
Sometimes the end justifies the means, but if you cant pick up a pencil and draw your end
product, at least even minutely, then youve lost your way. Dont lose your way.
Copying 1:1 isnt all there is to drawing: Art is a gateway to the imagination, we have
cameras guys, you should know this by now.
Bad Memes
Post yer werk: Just because someones drawings are worse than yours doesnt mean their
opinions are wrong, but usually it does.
Merc_wip: HOWEVER, their work DOES show how much time theyve spent studying the
craft and their relative experience in drawing, so it CAN be if the person is telling you know
they know how anatomy works, but posts a drawing so chockful of broken bones the
depicted person would die if made real. Posting Merc_wip pretty much means you know
you dont have the skill to back up your words, IE: you dont know what you are talking
about. Try to redline instead.
Hey guys, first time drawing/sketching/painting/on computer, what do you think?: Yo, yo,
yo, yo. You are posting your FIRST thing into a new medium or style? Literally for what
purpose. You KNOW its going to be bad. YOU KNOW IT! This is ESPECIALLY redundant
when asking for critiques of such things. You havent incorporated the cycle of self critique
and improvement at all if its your first drawing! Compare your drawing to what you were
going for, and realize that its not there yet, and try three more times, THEN ask for
critique.
Being overly defensive about criticism: If you are at /ic/ you are here for artwork and
criticism. If you Wow, you work in THAT medium/style/site/topic? What a faggot: all that
matters is if its good
If I change the face, then its my work!:
want the criticism to actually help you, you need to listen to it. The very act of being
defensive creates mental barriers and blockades in your mind that makes the criticism fall
short or not hit as hard as it should. Try to be open.
If I put pen to paper, then Im an artist!: Lets just set the baseline as being able to have
actually people want to buy your art. Not saying that money validates art in anyway, but as
a baseline for skill.
The SPARK
Ligameem
Internet Memes
If you borrowed them then you owe me
i'm looking forward to this to be honest, family
we all are
maybe the joke is that i never actually post it
What about gondola? Its not terrible since its a simple exercise in experimenting different styles
and composition
/ic/ COMMUNITIES
Samefags and (You)! Get to know who's behind the anon.
Chatrooms
Wonder who you're fighting with on the forums?
Us! Were the people on the 4chan Artwork/Critique board discord chat. Join us!
Paint Chats
gimme recommendations
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Groups
Last Artist Standing - Lavaflakes creation to make us all create! Thread here.
4chan dA group - Brand yourself a faggot!
new lessons/classes. Its places you GO to and STICK with. Not just download or use. Not sure
how to treat the tutorials section. I was aiming for the largest and best tutorials, not any of
those shitty how to draw a face with four panels. Im looking for huge long rants and
explanations, stuff that you can just digest in a day.
(removed the suggestion/comment box, but kept the words, as seen above, because it made this
section look ugly, maybe try to just highlight the section name next time?)
Youtube
Sycra - Tutorials and talks about style
Proko - Classic approach on construction
Alphonso Dunn - nice pen & ink tutorials
MoatDD - (Marks Drawing Tutorials) fundamental exercises with the tablet
FZDschool - has a neat podcast - industry talks
Sinix - corel painter insights
Cubebrush - Tutorials, talks a lot about PS
China Digital Painting - Timelapses
LevelUp - Podcast interviewing professionals.
Alejandro Garcia - Physics discussion with a focus on animation
Xia Taptara - idrawgirls wide range of how-to tutorials
Jeff Watts - Classic fine artist and bossman of Watts Atelier
Anthony Jones - robotpencil dude with painting tips
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Websites
Ctrl+Paint - Introduction to digital art and rendering
Draw A Box - Introduction and full year course on form
New Masters Academy - Demonstrations and lectures of traditional art. Also has a youtube
channel.
Autodestruct NEED MORE OPINIONS - maybe include paid sites with some sort of reviews? (watts attelier, NMA,
etc)
Large Tutorials
Android Arts' art tutorial - rendering guide
Itchy Animation's light tutorial - light tutorial
Flooby Nooby's visual storytelling guide storyboards and composition guide
Remind Blog's making comics comic books blog compilation
Hue Value Chroma's modern color theory color theory
Tom Richmond's inking tut pt.1 - inking 1
Tom Richmond's inking tut pt.2 - inking 2
I am Peth's penmanship lessons - how to write pretty
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Blogs
James Gurneys Blog
Communities
Concept Art - good if you want to skim through sketchbooks for inspiration
Deviant Arthttp://www.conceptart.org/go/artjobs/ - why is this good
Pixiv - japanese community
Crimson Daggers - another sketchbook site & sometimes they do google hangouts
Furaffinity - Its furry and not the best, but its there.
IRC - a lot of IRC channels are art-based and can help you
Real Life
Look up your nearest city and join a life drawing club/class. I think www.meetup.com is a good
place, but if your city is less populated maybe try looking up the local art school.
Your local library probably has tons of books that can help and might order them for you if they
dont have it. Mine actually has art lessons.
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GLOSSARY
Anatomy - Science of the bodily structure.
Bleed - When a drawing is cropped in printing, or when ink seeps through a page.
Blending - The mixing of colors. Mainly used in reference to painting.
Chicken Scratch - Multiple scratchy lines where one line would do.
Chroma - The intensity of color. High means more color, low means less color.
Comfort Zone - Not improving or expanding ones knowledge for fear of failure.
Eyeballing - Judging distances and relationships by eye.
Form - The illusion of solidity or three dimensionality.
HSV - Hue, Saturation, and Value.
Hue - A shade of color, unrelated to its value or chroma. The outside of the color wheel. Red,
blue, green, yellow, etc.
Line weight - The variations of a line. From a lighter thinner one to a heavy bold one.
RGB - Red, Green, Blue. In relation to how those three shades of light mix into any other shade
when added to one another.
Saturation - The intensity of color.
Speculars - Highlights on glossy surfaces.
Study - It ISNT mindlessly copying a photo. That isnt totally useless you're eyeballing
(proportion sense) will get better. You'd be going down the Mark Crilley route however. When
doing a study, the goal is to learn the underlying form, construction, balance, texture...
anything! of the subject. You're trying to learn by analyzing it. Try to merge your knowledge of
construction while you're drawing from a reference. Take it one step at a time, though. For
gesture studies, focus on simple lines, then observe the balance between the lines that represent
the body. For construction, disregard the gesture parts. Only try to focus on the seeing in 3D
forms.
Texture - Details used to show the material of surfaces, or break up monotony.
Value - The shade of light. Think grayscale.
Visual Library - The images,visual information or knowledge that leads to a better illustration
that you have stored in your head.