Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
doc
4 August 2016
4 (tie) -- "FUBAR: Stop This Bus, I Want to Get Off" (Beruk A.'s
cross-genre, survival adventure; D&D5e, custom rules)
5 -- "Council of Shadows" (Jason E.R.'s strategic fantasy, using
custom rules)
6 (tie) -- "FUBAR: Enter the Sandmen" (Beruk A.'s cross-genre,
maintaining the veil; D&D5e, custom rules)
6 (tie) -- "FUBAR: The FOSSILS" (Beruk A.'s cross-genre, heroes
make their mark; D&D5e, custom rules)
7 -- "FUBAR: The Malcontents" (Beruk A.'s cross-genre,
conspiratorial investigations; D&D5e, custom rules)
8 -- "Trail of Cthulhu" (Drew S.'s pulp horror, using Call of Cthulhu
or Gumshoe)
>>As noted last night, there should be plenty of opportunities to run
most of these one-shots in the coming months, so the G.M.s whose
proposals ranked high should get theirs ready soon!
>>In the meantime, we've got the two D&D5e "Vanished Lands"
adventuring parties and "Kings and Pawns"; stay in touch, -Gene
Welcome to Immortals!
Inspirations for Immortals
Geography of Kane County and Merton, Colorado
History for Immortals
Rules for Immortals
Immortals characters
>>Telecom proposals:
-"Blimey, We'll Take Their Ship" (Josh C.'s nautical fantasy, using
FATE Freeport)
-Dungeon World (Josh C.'s rules-light fantasy retro-clone)
-"Star Trek: Restoration" (Gene D.'s D20/FATE space opera)
-"Vanished Lands" (Gene D.'s D&D5e backup parties)
Campaign history
Some Game Masters and I devised the "Immortals" concept in
the mid-1990s in Northern Virginia. We wanted a way to
connect my (then-AD&D2) "Vanished Lands" fantasy and
GURPS 3e Supers: "The S.J.I." superhero settings with their
Storyteller: World of Darkness horror chronicles and the
"Voyagers II: Adventures in the Dimension Corps"
time/dimensional travel game (see also "A Few Notes on the
'Chaos Wars'").
>>Originally, the idea was for each Player Character to be a
different sort of immortal, such as a vampire, a mutant, or an
alien. A few P.C.s had already crossed between our worlds. We
were also inspired by the flashback scenes of Highlander: the
Series, so each player prepared multiple versions of their
characters for different time periods.
>>At the time, we were all familiar with the third edition of
Steve Jackson Games Inc.'s Generic Universal Role-Playing
System (GURPS 3e), so it was pretty easy to scale adventuring
parties at different power levels across genres. Although we
ended up not having many pure "Immortals" sessions, the
characters and concepts continued into "Voyagers II" and even
my "Vortex" space opera.
>>During my going-away party before I moved to Boston
in 1999, several Immortals made cameos during the climax of
my GURPS "Gaslight Grimoire" ("G3") steampunk/fantasy -more than 15 players participated!
"Immortals" today -- and tomorrow
We have a couple of decisions to make as I prepare for our
summer 2016 run. My proposal is enclosed again below, and I'll
be establishing the ground rules for our group storytelling -- I
already have lots of ideas.
Immortals16a.doc
4 August 2016
>>Scenario: "Immortals"
-Genre: Modern supernatural
-Rules: GURPS 4e Lite, FATE Dresden Files, or Gumshoe
-Synopsis: In one world, several organizations investigate the
paranormal, but none has dominance or can risk public
exposure. You're the founders of a new team, determined
to collect the relics, fight the monsters, and understand
your own secret origins....
-Inspirations: https://gurpsimmortals.obsidianportal.com/wikis/inspirations-for-immortals
TV shows:
Voyagers
Forever Knight
Twin Peaks
The X-Files
Stargate: SG1
Supernatural
New Amsterdam/Forever
Fringe
Warehouse 13
Torchwood
Being Human
Grimm
Agent Carter
The Librarians
Constantine
Movies:
Ghostbusters
Hellboy 1 and 2
>>Thanks, Brian. I figure that some of the ideas for campaign tone and
party types will end up being reflected in character backgrounds.
>>As my initial proposal suggested, I'm also leaning toward
paranormal investigators and secret defenders, and I agree that ruleslight systems offer advantages, especially for multiple Game Masters.
>>Speaking of which, here are some plans for how "Immortals"
will begin:
-The first session will involve group setting and character creation. If
possible, we can get a jump on this by using this Yahoo message
board.
-I'll run the first few sessions, to help establish a consistent feel and
certain plot threads for the game, but then I'll hand it off to
another G.M. and role-play alongside the rest of the group. I'll
probably take turns between any other G.M.s as we get the hang
of things.
-While it's not time travel per se, it would be cool to have flashbacks,
troupe-style play, and other narrative devices. Don't worry -there should be action, romance, and exotic locales in addition
to supernatural intrigue!
>>I hope this helps, and I look forward to everyone else's ideas! -Gene
Immortals16a.doc
4 August 2016
Immortals16a.doc
4 August 2016
>Thanks for the guidance, Gene. I was thinking through ideas, but the
point values make a big difference on how to express the MiB concept.
200 pts. is plenty play with (though it also means we'll be up against
some powerful challenges/opposition). -Brian W.
>Does anyone have a good lead on a fillable page for GURPS 4E Lite?
The page I found does not let me save the character or print it. -Bruce K.
>>Bruce, here are some links to GURPS 4e character-generation
utilities, although for Lite, it's relatively easy to do it on hardcopy.
http://www.themook.net/downloads/index.php?act=category&id=14
http://www.rpgsheets.com/c040.html
http://forums.sjgames.com/showthread.php?t=1346
https://vonexplaino.com/code/gurps/
http://gurpscharactersheet.com/
http://www.sjgames.com/gurps/characterassistant/
See my earlier posts on what we should focus on first. Again, give me
time to find good templates for lycanthropes, celestials, and undead, as
well as MIBs.... -Gene
>Does anyone have a good lead on a fillable page for GURPS 4E Lite?
The page I found does not let me save the character or print it. -Bruce K.
>Bruce, see below -- just look in the "Coming soon: 'Immortals'" thread
on the "Vanished Lands" Yahoo/eGroup. -Gene
http://www.themook.net/downloads/index.php?act=category&id=14
https://www.scribd.com/doc/92551349/4E-GURPS-Character-SheetFillable
Immortals16a.doc
4 August 2016
>>Superheroes:
-Marvel (fan-written)
-Powers (4e)
-Psionics, More Psionics (3e)
-Psionics Institutes (4e)
-Supers (3e)
>>Time travel:
-Alternate Earths 1 and 2 (3e)
-Doctor Who (fan-written)
-Illuminati, I.O.U. (Illuminati University; 3e)
-Infinite Worlds; Britanica 6, Collegio Januari, I.S.T., Lost Worlds
(4e)
-Riverworld (3e)
>>Cyberpunk:
-Bio Tech (3e)
-Car Wars (3e)
-CthulhuPunk (3e and 4e conversion)
-Cyberpunk, Cyberworld (3e)
-Mecha (3e)
-War Against the Cthorr (3e)
>>Historical and folklore (some of the best for any tabletop RPG):
-Ice Age (3e)
-Egypt (3e)
-Greece (3e), Persian Wars (fan-written)
-Imperial Rome (3e)
-Celtic Myth (3e)
-Vikings (3e)
-Crusades (4e), Robin Hood (3e)
-Arabian Nights
-Swashbucklers, Scarlet Pimpernel
-Age of Napoleon
-China
-Japan (3e)
-Old West (3e)
-Russia (3e)
-World War II (4e and Lite)
-Places of Mystery (3e)
-Historical Folks (4e), Names (fan-written)
-Low Tech, Companion (3e)
-Religion (3e)
>>Space opera:
-Aliens (3e, 4e)
-Alpha Centauri (3e)
-Babylon 5 (fan-written)
-Blue Planet (3e)
-Dune (fan-written)
-Humanx (3e)
-Lensman (3e)
-Mars (3e)
-New Sun (3e)
-Prime Directive (Star Trek; 4e)
-Space, Planetary Record Sheet (4e)
-Spaceships (4e)
-Star Frontiers (fan-written)
-Star Wars; Encyclopedia, Jedi, Imperial Sourcebook, Sentient
Species (fan-written)
-Stargate SG1, 13 (fan-written)
-Tales of the Solar Patrol (4e)
-Terradyne (3e)
-Transhuman Space; Changing Times, Cities on the Edge, Mysteries,
Spacecraft of the Solar System (4e)
-Traveller: Interstellar Wars; Aliens, Flare Star, Martial Arts 2100
(4e)
-Ultra Tech 1 and 2 (4e)
-Uplift, 2nd Ed. (3e)
-Vorkosigan Saga (4e)
>>Horror:
-Atomic Horror
-Cabal (4e)
-Demon Hunter X (fan-written)
-Godzilla (fan-written)
-Hellboy (3e)
-Horror (3e)
-Infinite Worlds: Horror (4e)
-Undead (3e)
Immortals16a.doc
4 August 2016
Note that these are only guidelines for character creation -they're not as restrictive as classes in other rules sets. You're of
course free to reallocate how many points you spend on
attributes, advantages/powers, and disadvantages/quirks, but
these should help you get started.
Also, don't worry too much about whether a skill or ritual is
"primary," "secondary," or "background," as long as you
purchase several related to your archetype.
Remember that your total should be 200 points, plus 70
points of disadvantages and 5 points of personality quirks.
Immortals16a.doc
4 August 2016
Immortals16a.doc
4 August 2016
>My character's full name is pretty long, so let us go with "Meles Ezana
Menelik, AKA The Abyssinian." (Hey look guys, only one K in the
name!) -Beruk
Ikeville was a model suburb built after World War II, while
Green Gulch was a farming community that has become home
to sprawling subdivisions. Plata Arroyo is one of the older
communities in the county, but it has struggled with recent
waves of immigration.
Fort Larimer has grown from a rough-hewn U.S. Cavalry
outpost on the frontier to a modern military proving ground and
home to numerous contractors. The area between Grant Airport
and Merton has been filled with several shopping malls.
http://s211.photobucket.com/user/GeneD5/media/Blog%20and
%20games%202013%20to
%202014/KaneCo3_zps0awxyacg.jpg.html
>"Lucien, aka the Shadowless Savant" [Jason E.R.]: male French human
savant, member of Napoleon' s Egyptian expedition cursed with
immortality and with control over light and shadows
-"John Public" [Brian W.]: male G-man working for the Bureau.
Charged with recruiting and engaging, or else neutralizing
dangerous talents.
>>Thanks, Brian W. and Jason, for providing the names of your GURPS
4e "Immortals" characters!
Immortals16a.doc
4 August 2016
Immortals16a.doc
4 August 2016
https://en.wikipedia.org/wiki/History_of_Colorado
>>[30 July 2016:] Fellow role-players, the Obsidian Portal site for our
upcoming "Immortals" modern supernatural campaign is live!
https://gurps-immortals.obsidianportal.com
>>Feel free to review the wiki and upload your Player Characters. You
should be able to select the GURPS 4e dynamic style sheet.
>>When we meet on Monday, 15 August 2016, you'll have a
chance to help shape the setting! Start thinking of people, places, and
things to help flesh out the city of Merton and Kane County, Colo. Some
of them can tie into your P.C.s or potential plot threads, but they can also
help provide "local color."
>>We'll also have the ability to veto the more outlandish or
inconsistent suggestions, but the goal is to have characters and locations
that make sense together and leave room for fun and development. Let
me know if you have any questions, -Gene
>>
>>
>>
>>
10
Immortals16a.doc
4 August 2016
>>August 2016:
-1: "JasonCon 2016-B" -- "Wolfstone"
-5 to 8: Gene in Virginia; Suicide Squad
-7: "Blimey, Let's Take Their Ship"?
-8: Face-to-face one-shot?
11
Immortals16a.doc
4 August 2016
Player Characters for Gene D.'s GURPS 4e "Immortals" modern supernatural game, created summer 2016:
No
.
Character
Meles
Cody
John Q.
Last Name
Ezana Menelik
Walking Fish
Public
Nickname
the Abyssinian
Capt.
Role-player
Beruk A.
Byron V.O.
ST
10 (0)
11 (10)
DX
14 (80)
13 (60)
IQ
12 (40)
12 (40)
HT
10 (0)
11 (10)
Attribute Pts.
120
120
Basic Speed/Mv.
6/6
6/6
Origin
Immortal
Top Advantage
Unkillable (-Achilles)
Ambidextrous
Adv. 2
Regrowth
Combat Reflexes
Adv. 3
Unaging, Resistance
Fearless +2
Adv. 4
Regeneration, slow
Adv. 5
Language/wealth
Adv. Pts.
130
TopDisadvantag
e
Divine Curse
Code of Honor
Disad. 2
Secret (Immortal)
Disad. 3
Flashbacks/guilt
Incurious, Stubborn
Disad. 4
Honor/Sense of Duty
Intolerance/Obsessio
n
Disad. 5
Guilt complex
Unusual Biochem.
Disad. Pts.
-70
-5
Top Skills
Broadsword
Pistol, Fast-Draw
Skill 2
Brawling, Judo
Climbing, Driving
Skill 3
Archaeology
Broadsword, Judo
Skill 4
Skill 5
Horsemanship
SleightHand, Stealth
Power/Spell
Merchant
Criminology, Escape
Power/Spell
Running
Interrogate,Intimidate
Power/Spell
Soldier
Throwing Art
Power/Spell
Tactics
Skill/P/S Pts.
17
120+114-75+33=192
Lucien
Connor
Murphy
Shadowless Savant
Brian W.
Marine/shaman/Dept.
=275
Bureau G-man
=275
Weapon
12
Jason E.R.
Bruce K.
Immortal/shadows
Cop/lycanthrope
=275
=275
Immortals16a.doc
4 August 2016
Notes
Player Characters for Gene D.'s GURPS 4e "Immortals" modern supernatural game, created summer 2016:
No
.
Character
Sandy
Last Name
Shoals
Nickname
Sahandariel
Role-player
Rich C.G.
Brian S.
Drew S.
College activist/angel
Cursed Immortal
Extraterrestrial?
=275
=275
=275
ST
DX
IQ
HT
Attribute Pts.
Basic Speed
Origin
Advantage
Adv. 2
Adv. 3
Adv. 4
Adv. 5
Adv. Pts.
Disadvantage
Disad. 2
Disad. 3
Disad. 4
Disad. 5
Disad. Pts.
Quirk (-5 tot.)
Top Skill
Skill 2
Skill 3
Skill 4
Skill 5
Power/Spell
Power/Spell
Power/Spell
Power/Spell
Skill/P/S Pts.
Pt. Total
13
=275
=275
Immortals16a.doc
4 August 2016
Weapon
Notes
14