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Initialize engine version: 5.3.

2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
Vendor: NVIDIA
VRAM:
1995 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Unit
yEngine.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Asse
mbly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Assembly-CSharp
-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Asse
mbly-CSharp.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Assembly-CSharp
.dll into Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Asse
mbly-UnityScript.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Assembly-UnityS
cript.dll into Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Unit
yEngine.UI.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\UnityEngine.UI.
dll into Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Unit
yEngine.Networking.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\UnityEngine.Net
working.dll into Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTw
een.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTween.dll int
o Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTw
een43.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTween43.dll i
nto Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTw
een46.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTween46.dll i
nto Unity Child Domain
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTw
een50.dll (this message is harmless)
Loading C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\DOTween50.dll i
nto Unity Child Domain
- Completed reload, in 0.051 seconds
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Syst
em.Core.dll (this message is harmless)
Platform assembly: C:\Users\Dennis\Desktop\ItazuraKateikyoushi_Data\Managed\Syst
em.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.764048 ms
encodeString = \REAL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
encodeString = \
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
encodeString = \save
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
encodeString = \info.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
encodeString = \system.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
encodeString = C:/Users/Dennis/Desktop/ItazuraKateikyoushi_Data
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
patch001...false
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
C:/Users/Dennis/Desktop/ItazuraKateikyoushi_Data/StreamingAssets/Data/Patch001.s
av
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bLoadFile...C:\Users\Dennis\Documents\REAL\\save\Aleady.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
VoicePlayer Start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
VoicePlayer Start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
VoicePlayer Start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
VoicePlayer Start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
VoicePlayer Start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
VoiceManager Start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ObjFind...PCMPlayer1 (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ObjFind...PCMPlayer2 (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ObjFind...PCMPlayer3 (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ObjFind...PCMPlayer4 (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ObjFind...PCMPlayer5 (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ObjFind...PCMPlayer6 (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
VoicePlayer Start
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
GameModelFlagManager::bInit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Setting up 4 worker threads for Enlighten.
Thread -> id: 1454 -> priority: 1
Thread -> id: e0c -> priority: 1
Thread -> id: f1c -> priority: 1
Thread -> id: 1d4 -> priority: 1
WARNING: Shader Unsupported: 'PostEffects/PostEffCharacterShading' - Pass '' has

no vertex shader
WARNING: Shader Unsupported: 'PostEffects/PostEffCharacterShading' - Setting to
default shader.
Shader 'Custom/OIT': fallback shader 'Diffuse' not found
WARNING: Shader Unsupported: 'Custom/OIT' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Custom/OIT' - Setting to default shader.
Shader warmup: 68 shaders 3378 combinations 0.722s
Load_SptNum20
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
encodeString = \Aleady.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSaveFile...C:\Users\Dennis\Documents\REAL\\save\Aleady.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
SptJump = 00_0000_000000_00.spt
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LoadAct = ACT_00.txt
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = 8
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = BG99999999
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StageFlag = 99999999
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StartCoroutineLoadBG...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bLoad_Stage = 99999999
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
55 - bSpt_SC_CG(): 00:00:00.0146671
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 37)


m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LoadCheck::BGLoad...OK
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
InvalidCastException: Cannot cast from source type to destination type.
at System.Convert.ToByte (System.Object value, IFormatProvider provider) [0x00
000] in <filename unknown>:0
at System.Convert.ToByte (System.Object value) [0x00000] in <filename unknown>
:0
at Flg.Commands.SetBackgroundColor+<Execute>c__Iterator31.MoveNext () [0x00000
] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<setOnly>c__Iterator25:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<ExecuteCommand>c__Iterator24:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<StartCoroutineLoadBG>c__Iterator50:MoveNext()
(Filename: Line: -1)
StartCoroutineLoadBG...End
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Texture Load:Game_Black16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

bSpt_SC_CG = 44
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = CH10
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Load_Char == 10
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
106 - bSpt_SC_CG(): 00:00:00.0037638
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
628183612
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
10 : M10-A00-01-01-00-00
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Loaded Character: CH10Root.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSetCharFlag::ModelName = CH10Root (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...3
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

bFlagCheck_SceneHero...10
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...6
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...8
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharLoading...10
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = 60
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = HG00001
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Texture Load:HG00001
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
152 - bSpt_SC_CG(): 00:00:00.0589823
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System Voice CharNo : 02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Texture Load:Game_Black16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = 31
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

bSpt_SC_CG = BM11010100
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StageFlag = 11010100
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StartCoroutineLoadBG...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bLoad_Stage = 11010100
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
410 - bSpt_SC_CG(): 00:00:00.0106631
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LoadCheck::BGLoad...OK
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = 61
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = HG00002
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Texture Load:HG00002
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
421 - bSpt_SC_CG(): 00:00:00.0946385
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
InvalidCastException: Cannot cast from source type to destination type.
at System.Convert.ToByte (System.Object value, IFormatProvider provider) [0x00
000] in <filename unknown>:0
at System.Convert.ToByte (System.Object value) [0x00000] in <filename unknown>
:0
at Flg.Commands.SetBackgroundColor+<Execute>c__Iterator31.MoveNext () [0x00000
] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<setOnly>c__Iterator25:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<ExecuteCommand>c__Iterator24:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<StartCoroutineLoadBG>c__Iterator50:MoveNext()
(Filename: Line: -1)
bSpt_SC_CG = 8
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = BG99999999
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StageFlag = 99999999
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StartCoroutineLoadBG...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bLoad_Stage = 99999999
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
422 - bSpt_SC_CG(): 00:00:00.0037053
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StartCoroutineLoadBG...End
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

m_bLoadWaitFlag_Stage
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
LoadCheck::BGLoad...OK
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
InvalidCastException: Cannot cast from source type to destination type.
at System.Convert.ToByte (System.Object value, IFormatProvider provider) [0x00
000] in <filename unknown>:0
at System.Convert.ToByte (System.Object value) [0x00000] in <filename unknown>
:0
at Flg.Commands.SetBackgroundColor+<Execute>c__Iterator31.MoveNext () [0x00000
] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<setOnly>c__Iterator25:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<ExecuteCommand>c__Iterator24:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<StartCoroutineLoadBG>c__Iterator50:MoveNext()
(Filename: Line: -1)
StartCoroutineLoadBG...End
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Texture Load:Game_Black16
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = 44
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = CH10
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Load_Char == 10
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
ModelFlag_Char::CharFlag = 10
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
618 - bSpt_SC_CG(): 00:00:00.0098082

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharNoDrawing...1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[GAME]bCharNoDrawing...2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = 61
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSpt_SC_CG = HG00002
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
620 - bSpt_SC_CG(): 00:00:00.0039246
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
[Title]FlagReset...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
StartCoroutineLoadBG...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Audio Load:BGM00000
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
InvalidCastException: Cannot cast from source type to destination type.
at System.Convert.ToByte (System.Object value, IFormatProvider provider) [0x00
000] in <filename unknown>:0
at System.Convert.ToByte (System.Object value) [0x00000] in <filename unknown>
:0
at Flg.Commands.SetBackgroundColor+<Execute>c__Iterator31.MoveNext () [0x00000
] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<setOnly>c__Iterator25:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<ExecuteCommand>c__Iterator24:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Flg.<StartCoroutineLoadBG>c__Iterator50:MoveNext()

(Filename: Line: -1)


StartCoroutineLoadBG...End
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System Voice CharNo : 02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Application Quit Cancel
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System Voice CharNo : 02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
System Voice CharNo : 02
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Application Quit Cancel
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
Application Quit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
encodeString = \Aleady.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)
bSaveFile...C:\Users\Dennis\Documents\REAL\\save\Aleady.sav
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 37)

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