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Video games are the fastest growing type of entertainment in the world.
Most young people ages 8-18 play video games an average of 13.2 hours per week.
Im sure these figures are not shocking to the companies who develop and market video games to
kids. But quite honestly, I was caught by surprise. Even more unexpected, the article challenged
me to question my negative bias about video games.
One study found that compared to teens that did not play video games, video game players
reported more family closeness, higher involvement in activities, greater attachment to school,
and positive mental health.
Another study found that video games with content that promoted helping behaviors, sharing,
cooperation, and empathy actually contributed to the development of those same traits in young
teens.
them to indulge in violent video games. However, if a child seems mentally healthy, violent
video games may also have positive aspects, like developing initiative, or even cooperation.
Look for games with characters that displayheroic qualities and strengths and positive messages
like teamwork, concentration, and perseverance.