Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Daniels, J. S., Jacobsen, M., Varnhagen, S., & Friesen, S. (2013). Barriers to
Systemic, Effective, and Sustainable Technology Use in High School
Classrooms. Canadian Journal of Learning and Technology, 39(4), n4.
Davis, R. (2016). Empowering students through Minecraft. Paper presented at
the Hack the Classroom.
De Castell, S., & Jenson, J. (2003). OPED Serious play. J. Curriculum Studies,
35(6), 649-665.
Denzin, N. K. (2009). The elephant in the living room: or extending the
conversation about the politics of evidence. Qualitative research, 9(2),
139-160.
Dodd, C., Kirby, D., Seifert, T., & Sharpe, D. (2009). The impact of high school
distance e-learning experience on rural students university
achievement and persistence. Online Journal of Distance Learning
Administration, 12(1).
Education, S. (2016). Retrieved from http://edblog.smarttech.com/
Educator2Educator (Producer). (2015). What is SMART amptm? Retrieved
from https://www.youtube.com/watch?v=mbeoQwh2n1A
Egenfeldt-Nielsen, S. (2011). Game-based learnings struggle for adaptation
International survey on the experience and perception among
teachers: Serious games in educationA global perspective. Aarhus:
Aarhus University Press.
Ely, D. P., & Plomp, T. (1996). Classic writings on instructional technology (Vol.
1): Libraries Unlimited.
Emerson, L., & MacKay, B. (2011). A comparison between paperbased and
online learning in higher education. British Journal of Educational
Technology, 42(5), 727-735.
Ercikan, K., & Roth, W.-M. (2006). What good is polarizing research into
qualitative and quantitative? Educational researcher, 35(5), 14-23.
Ercikan, K., & Roth, W.-M. (2011). Constructing data. The SAGE Handbook for
Research in Education: Pursuing Ideas as the Keystone of Exemplary
Inquiry, 219.
Ertmer, P. A. (2005). Teacher pedagogical beliefs: The final frontier in our
quest for technology integration? Educational technology research and
development, 53(4), 25-39.
Ertmer, P. A., Gopalakrishnan, S., & Ross, E. (2000). Technology-using
teachers: Comparing perceptions of exemplary technology use to best
practice: ERIC Clearinghouse.
Felicia, P., & Egenfeld-Nielsen, S. (2011). GAME-BASED LEARNINGI A REVIEW
OF THE STATE OF THE ART. Serious Games in Education: A Global
Perspective, 21.
Fink, Z. (Producer). (2011). Salman Khan on Liberating the Classroom for
Creativity. Big Thinkers. Retrieved from
http://www.edutopia.org/salman-khan-academy-flipped-classroomvideo
Finkelstein, N. D., Adams, W. K., Keller, C. J., Kohl, P. B., Perkins, K. K.,
Podolefsky, N. S., . . . LeMaster, R. (2005). When learning about the real
world is better done virtually: A study of substituting computer
simulations for laboratory equipment. PHYSICAL REVIEW SPECIAL
TOPICS-PHYSICS EDUCATION RESEARCH, 1(1), 010103.
doi:10.1103/PhysRevSTPER.1.010103
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Jacobsen, M. (2007). The birth of an association, plus a year in the life of CJLT.
Canadian Journal of Learning and Technology/La revue canadienne de
lapprentissage et de la technologie, 33(2).
Jenkins, H., Purushotma, R., Weigel, M., Clinton, K., & Robison, A. J. (2009).
Confronting the challenges of participatory culture: Media education
for the 21st century: Mit Press.
Jenkins, M. (2004). Unfulfilled promise: formative assessment using computeraided assessment. Learning and Teaching in Higher Education, 1(1),
67-80.
Jenson, J., & de Castell, S. (2011). Girls@ Play: An ethnographic study of
gender and digital gameplay. Feminist Media Studies, 11(2), 167-179.
Johnson, S. D., Aragon, S. R., Shaik, N., & Palma-Rivas, N. (2000).
Comparative analysis of learner satisfaction and learning outcomes in
online and face-to-face learning environments. Journal of interactive
learning research, 11(1), 29.
Jones, S. J., & Long, V. M. (2013). Learning equity between online and on-site
mathematics courses. Journal of Online Learning and Teaching, 9(1), 1.
Kafai, Y. B. (2006). Playing and making games for learning instructionist and
constructionist perspectives for game studies. Games and culture,
1(1), 36-40.
Kafai, Y. B., & Peppler, K. A. (2011). Youth, technology, and DIY developing
participatory competencies in creative media production. Review of
Research in Education, 35(1), 89-119.
Kalantzis, M., & Cope, B. (2010). The teacher as designer: Pedagogy in the
new media age. E-learning and Digital Media, 7(3), 200-222.
Karchewski, B. (2016). Use of Active Team-Based Learning in the Geophysics
Classroom: A Case Study. Paper presented at the GAC-MAC,
Whitehorse, YT.
Kaupp, R. (2012). Online Penalty: The Impact of Online Instruction on the
Latino-White Achievement Gap. Journal of Applied Research in the
Community College, 19(2), 8.
Kelly, R. (2012). The Process Approach to Online adn Blended Learning.
Faculty focus, 9-12.
Khan, R., & Walsh, S. (Producer). (2016). Scientific Study of Mathematics and
Science Teaching adn Learning. Retrieved from
https://www.youtube.com/watch?v=zRyjGRexV80&feature=youtu.be
Kilbane, C. R., & Milman, N. B. (2003). The digital teaching portfolio
handbook: A how-to guide for educators: Pearson College Division.
Kim, C., Park, S. W., & Cozart, J. (2014). Affective and motivational factors of
learning in online mathematics courses. British Journal of Educational
Technology, 45(1), 171-185.
King, E., & Boyatt, R. (2014). Exploring factors that influence adoption of e
learning within higher education. British Journal of Educational
Technology.
Kitzinger, J. (1999). Researching risk and the media. Health, risk & society,
1(1), 55-69.
Koehler, M. J., & Mishra, P. (2005). What Happens When Teachers Design
Educational Technology? The Development of Technological
Pedagogical Content Knowledge. Journal of Educational Computing
Research, 32(2), 131-152. doi:10.2190/0EW7-01WB-BKHL-QDYV
Koehler, M. J., & Mishra, P. (2009). What Is Technological Pedagogical Content
Knowledge? Contemporary Issues in Technology and Teacher
Education (CITE Journal), 9(1), 60.
Labissiere, Y., & Reynolds, C. (2004). Using electronic portfolios as a
pedagogical practice to enhance student learning. doit. gmu.
edu/inventio/main. asp, 2009-2010.
Lainema, T., & Makkonen, P. (2003). Applying constructivist approach to
educational business games: Case REALGAME. Simulation & gaming,
34(1), 131-149.
Lampe, J. R., Rooze, G. E., & Tallent-Runnels, M. (1996). Effects of cooperative
learning among Hispanic students in elementary social studies. The
Journal of Educational Research, 89(3), 187-191.
Lerner, J., & Tirole, J. (2004). The economics of technology sharing: Open
source and beyond. Retrieved from
Levine, A. (2010). 50+ Web Ways to Tell a Story. Retrieved from
http://50ways.wikispaces.com/
Lewington, J. (2012). It's Not about the Toys: Putting Technology in Its Place.
Education Canada, 52(5), n5.
Lim, J., Kim, M., Chen, S. S., & Ryder, C. E. (2008). An empirical investigation
of student achievement and satisfaction in different learning
environments. Journal of Instructional Psychology, 35(2), 113.
Lin, T.-C., Tsai, C.-C., Chai, C. S., & Lee, M.-H. (2013). Identifying science
teachers perceptions of technological pedagogical and content
knowledge (TPACK). Journal of Science Education and Technology,
22(3), 325-336.
Liu, F., & Cavanaugh, C. (2011). Success in online high school biology: Factors
influencing student academic performance. Quarterly Review of
Distance Education, 12(1), 37.
Lbler, H. (2006). Learning entrepreneurship from a constructivist
perspective. Technology Analysis & Strategic Management, 18(1), 1938.
Lorenzo, G., & Ittelson, J. (2005). An overview of e-portfolios. Educause
learning initiative, 1, 1-27.
Lutz, S., & Huitt, W. (2003). Information processing and memory: Theory and
applications. Educational Psychology Interactive.
Lux, N. J., Bangert, A. W., & Whittier, D. B. (2011). The development of an
instrument to assess preservice teacher's technological pedagogical
content knowledge. Journal of Educational Computing Research, 45(4),
415-431.
Mabrito, M., & Medley, R. (2008). Why Professor Johnny can't read:
Understanding the Net Generation's texts. Innovate: Journal of Online
Education, 4(6), 2.
Mann, K. V. (2004). The role of educational theory in continuing medical
education: Has it helped us? Journal of Continuing education in the
health professions, 24(S1), S22-S30.
Marzano, R. J. (1998). A Theory-Based Meta-Analysis of Research on
Instruction.
Mason, L. (2009). Bridging neuroscience and education: A two-way path is
possible. Cortex, 45(4), 548-549.
Matuga, J. M. (2009). Self-Regulation, Goal Orientation, and Academic
Achievement of Secondary Students in Online University Courses.
Educational Technology & Society, 12(3), 4-11.
Mayer, R. E. (2003). The promise of multimedia learning: using the same
instructional design methods across different media. Learning and
instruction, 13(2), 125-139.
Mazur, E. (Producer). (2012). Why You Can Pass Tests and Still Fail in the Real
World? Retrieved from https://www.youtube.com/watch?v=TyikmLxntrk
McLeod, S. (2007). Skinner-operant conditioning. Simply Psychology.
McPherson, M., & Baptista Nunes, M. (2006). Organisational issues for elearning: Critical success factors as identified by HE practitioners.
International Journal of Educational Management, 20(7), 542-558.
Merchant, G. (2012). Mobile practices in everyday life: Popular digital
technologies and schooling revisited. British Journal of Educational
Technology, 43(5), 770-782.
Mertler, C. A. (2015). Introduction to educational research: SAGE Publications.
Mertler, C. A., & Vannatta, R. A. (2002). Advanced and multivariate statistical
methods. Los Angeles, CA: Pyrczak.
MET. (2016). Retrieved from http://met.ubc.ca/etec-590/
Milner-Bolotin, M., Kotlicki, A., & Rieger, G. (2007). Can Students Learn From
Lecture.
Mishra, P., & Koehler, M. (2006). Technological pedagogical content
knowledge: A framework for teacher knowledge. The Teachers College
Record, 108(6), 1017-1054.
Mitra, S. (Producer). (2013, November 27th). Build a school in the cloud.
Retrieved from
https://www.ted.com/talks/sugata_mitra_build_a_school_in_the_cloud?
language=en
Moon, J. (2001). PDP working paper 4 reflection in higher education learning.
Higher Education Academy www. heacademy. ac. uk/resources. asp.
Morris, L. V., Finnegan, C., & Wu, S.-S. (2005). Tracking student behavior,
persistence, and achievement in online courses. The internet and
higher education, 8(3), 221-231.
Moustafa, A., Ben-Zvi-Assaraf, O., & Eshach, H. (2013). Do Junior High School
Students Perceive Their Learning Environment as Constructivist?
Journal of Science Education and Technology, 22(4), 418-431.
Mouza, C., & Lavigne, N. C. (2013). Introduction to emerging technologies for
the classroom: A learning sciences perspective Emerging technologies
for the classroom (pp. 1-12): Springer.
Mulder, A. (2006). Media. Theory, Culture & Society, 23(2-3), 289-296.
Rutten, N., van Joolingen, W. R., & van der Veen, J. T. (2012). The learning
effects of computer simulations in science education. Computers &
Education, 58(1), 136-153.
Rybczynski, S. M., & Schussler, E. E. (2011). Student use of out-of-class study
groups in an introductory undergraduate biology course. CBE-Life
Sciences Education, 10(1), 74-82.
Sadera, W. A., Li, Q., Song, L., & Liu, L. (2014). Digital Game-Based Learning.
Computers in the Schools, 31(1-2), 1-1.
Sarkeesian, A. (Producer). (2014). Women as Background Decoration: Part 1 Tropes vs Women in Video Games. Retrieved from
https://www.youtube.com/watch?v=4ZPSrwedvsg
Schmidt, H. G., Van der Molen, H. T., Te Winkel, W. W., & Wijnen, W. H. (2009).
Constructivist, problem-based learning does work: A meta-analysis of
curricular comparisons involving a single medical school. Educational
psychologist, 44(4), 227-249.
Schunk, D. H. (2012). Learning theories: An Educational PErspective. Sixth
Edition.
Shepard, L. A. (2000). The role of assessment in a learning culture.
Educational researcher, 29(7), 4-14.
Shulman, L. (1987). Knowledge and teaching: Foundations of the new reform.
Harvard educational review, 57(1), 1-23.
Siemens, G. (2003). Evaluating Media Characteristics: Using multimedia to
achieve learning outcomes: Elearnspace.
So, W. M. W. (2002). Constructivist teaching in primary science. Paper
presented at the Asia-Pacific Forum on Science Learning and Teaching.
Sparrow, B., Liu, J., & Wegner, D. M. (2011). Google effects on memory:
Cognitive consequences of having information at our fingertips.
Science, 333(6043), 3.
Spiro, K. (2014). 5 elearning trends leading to the end of the Learning
Management Systems.
Stahl, G., Koschmann, T., & Suthers, D. (2006). Computer-supported
collaborative learning: An historical perspective. Cambridge handbook
of the learning sciences, 2006, 409-426.
Standridge, M. (2002). Behaviorism: Emerging perspectives on learning,
teaching, and technology. 3, 2008.
Stanton, A. (Producer). (2012). The clues to a great story. TED Talks. [Video]
Stern, E. (2005). Pedagogy meets neuroscience. Science, 310(5749), 745.
Sunal, D. W. (2007). The learning cycle: A comparison of models of strategies
for conceptual reconstruction: A review of the literature. Retrieved
August, 21, 2007.
Swoyer, C. (2008). Relativism.
Teq (Producer). (2011a). Teq - Webinar 2: 5 Coolest things you can do on a
SMART Boards, Part 1 -4. Retrieved from
https://www.youtube.com/watch?v=qncMG5hvy7U
Teq (Producer). (2011b). Webinar 10: The Best Free Software for the SMART
Board. Retrieved from https://www.youtube.com/watch?
v=UDNbEy33zRE
Teq. (2012). Webinar 29: SMART Math Tools in Notebook Software.
TQS. UBC-TQS Collaboration Capstone Experience Review Template.
Retrieved from https://connect.ubc.ca/bbcswebdav/pid-3442750-dt-
content-rid-16205343_1/courses/SIS.UBC.ETEC.590.66A.2016S12.65869/ETEC590/lessons/lesson01/docs/TQStemplate.pdf
Trubek, A. (2011). We Are All Writers Now. Oberlin alumni magazine, 106(2).
Tufte, E. (2003). PowerPoint is evil: Power corrupts. PowerPoint corrupts
absolutely. Wired.
Turkle (Producer). (2014, December 2nd). Relational artificats: From virtual
pets to digital dolls. [video] Retrieved from
https://www.youtube.com/watch?v=bypZPHhrAkQ
Turkle, S. (Producer). (2011). Alone Together. Retrieved from
https://www.youtube.com/watch?
v=MtLVCpZIiNs&list=PLvzOwE5lWqhRhUa0Zet5__9yfLX8NRvb3&index
=6&feature=plpp_video
Turkle, S. (2012). The flight from conversation. The New York Times, 22.
UBC. What is Flexible Learning? Retrieved from
http://flexible.learning.ubc.ca/
Van Eck, R. (2006). Digital game-based learning: It's not just the digital
natives who are restless. Educause Review, 41(2), 16.
Van Eck, R. (2016). Digital Game-Based Learning: Still Restless, After All
These Years. Educause Review, 50(6), 9.
Vaughan, N. D., Cleveland-Innes, M., & Garrison, D. R. (2013). Teaching in
blended learning environments: Creating and sustaining communities
of inquiry: Athabasca University Press.
Veletsianos, G. (2011). Designing opportunities for transformation with
emerging technologies. Educational Technology, 51(2), 41.
von Glasersfeld, E. (2008). Learning as a constructive activity. Paper
presented at the Proceedings of the 5th Annual Meeting of the North
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W, R. C. (2012). Education, Culture and Epistemological Diversiy: Mapping a
disputed terrain: Springer.
Walsh, K. (2012). Quantitative vs qualitative research: A false dichotomy.
Journal of Research in Nursing, 17(1), 9-11.
Watson, J., & Gemin, B. (2008). Using Online Learning for At-Risk Students
and Credit Recovery. Promising Practices in Online Learning. North
American Council for Online Learning.
Watson, J., Gemin, B., Ryan, J., & Wicks, M. (2009). Keeping Pace with K-12
Online Learning: An Annual Review of State-Level Policy and Practice,
2009. Evergreen Education Group.
Wesch, M. (Producer). (2007a). The Machine is Us/ing Us. Retrieved from
https://www.youtube.com/watch?v=NLlGopyXT_g
Wesch, M. (Producer). (2007b). A Vision of Students Today. Retrieved from
https://www.youtube.com/watch?v=dGCJ46vyR9o
White, E. (Writer). (2008). Classroom Observation English 11 [You Tube].
Wieman, C. E., Adams, W. K., Loeblein, P., & Perkins, K. K. (2010). Teaching
physics using PhET simulations. The Physics teacher, 48(4), 225-227.
Willis, J. (Producer). (2011). Big Thinker: Judy Wollis Neurologist Turned
Educator. Retrieved from https://www.youtube.com/watch?
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