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Game Master character changefaction Level : 2 Syntax: .

character changefaction $
name Change character faction. character changerace Level : 2 Syntax: .character
changerace $name Change character race. character customize Level : 2 Syntax: .
character customize [$name] Mark selected in game or by $name in command charact
er for customize at next login. character rename Level : 2 Syntax: .character re
name [$name] Mark selected in game or by $name in command character for rename a
t nex t login. character reputation Level : 2 Syntax: .character reputation [$pl
ayer_name] Show reputation information for selected player or player find by $pl
aye r_name. character titles Level : 2 Syntax: .character titles [$player_name]
Show known titles list for selected player or player find by $player_nam e. comb
atstop Level : 2 Syntax: .combatstop [$playername] Stop combat for selected char
acter. If selected non-player then command applied to self. If $playername provi
ded then attempt applied to online player $ playername. demorph Level : 2 Syntax
: .demorph

Demorph the selected player. event Level : 2 Syntax: .event #event_id Show detai
ls about event with #event_id. event activelist Level : 2 Syntax: .event activel
ist Show list of currently active events. event start Level : 2 Syntax: .event s
tart #event_id Start event #event_id. Set start time for event to current moment
(chang e not saved in DB). event stop Level : 2 Syntax: .event stop #event_id S
top event #event_id. Set start time for event to time in past that make current
moment is event stop time (change not saved in DB). gobject Level : 2 Syntax: .g
object $subcommand Type .gobject to see the list of possible s ubcommands or .he
lp gobject $subcommand to see info on subcommands gobject activate Level : 2 Syn
tax: .gobject activate #guid Activates an object like a door or a button. gobjec
t add Level : 2 Syntax: .gobject add #id Add a game object from game object temp
lates to the world at your curren t location using the #id. spawntimesecs sets t
he spawntime, it is optional. Note: this is a copy of .gameobject. gobject delet
e Level : 2 Syntax: .gobject delete #go_guid Delete gameobject with guid #go_gui
d. gobject info

Level : 2 Syntax: .gobject info [$object_entry] Query Gameobject information for


selected gameobject or given entry. gobject move Level : 2 Syntax: .gobject mov
e #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x
,#y,#z) coord inates if its provide). gobject near Level : 2 Syntax: .gobject ne
ar [#distance] Output gameobjects at distance #distance from player. Output game
object guids and coordinates sorted by distance from character. If #distance not
provid ed use 10 as default value. gobject setphase Level : 2 Syntax: .gobject
setphase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #ph
asemask with relat ed world vision update for players. Gameobject state saved to
DB and persistent. gobject target Level : 2 Syntax: .gobject target [#go_id|#go
_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_p
art provide then locate and show position of nearest gameobject with gameobject
temp late id #go_id or name included #go_name_part as part. gobject tempadd Leve
l : 2 Adds a temporary gameobject that is not saved to DB. gobject turn Level :
2 Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as c
urrent character orienta tion. guid Level : 2 Syntax: .guid Display the GUID for
the selected character.

guild create Level : 2 Syntax: .guild create [$GuildLeaderName] $GuildName


Create a guild named $GuildName with the player $GuildLeaderName (or sel ected)
as leader. Guild name must in quotes. guild delete Level : 2 Syntax: .guild dele
te $GuildName Delete guild $GuildName. Guild name must in quotes. guild invite L
evel : 2 Syntax: .guild invite [$CharacterName] $GuildName
Add player $CharacterName (or selected) into a guild $GuildName. Guild n ame mus
t in quotes. guild rank Level : 2 Syntax: .guild rank [$CharacterName] #Rank Set
for player $CharacterName (or selected) rank #Rank in a guild. guild uninvite L
evel : 2 Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (
or selected) from a guild. honor Level : 2 Syntax: .honor $subcommand Type .hono
r to see the list of possible subco mmands or .help honor $subcommand to see inf
o on subcommands honor add Level : 2 Syntax: .honor add $amount Add a certain am
ount of honor (gained today) to the selected player. honor addkill Level : 2 Syn
tax: .honor addkikll Add the targeted unit as one of your pvp kills today (you o
nly get honor if it s a racial leader or a player) honor update

Level : 2 Syntax: .honor update Force the yesterday s honor fields to be updated
with today s data, which wi ll get reset for the selected player. itemmove Leve
l : 2 Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots
#sourceslotid to #destinationslotid in your inve ntory Not yet implemented kick
Level : 2 Syntax: .kick [$charactername] [$reason] Kick the given character nam
e from the world with or without reason. If no character name is provided then t
he selected player (except for yourself) wil l be kicked. If no reason is provid
ed, default is No Reason . learn all_crafts Level : 2 Syntax: .learn crafts Lear
n all professions and recipes. learn all_gm Level : 2 Syntax: .learn all_gm Lear
n all default spells for Game Masters. learn all_recipes Level : 2 Syntax: .lear
n all_recipes [$profession] Learns all recipes of specified profession and sets
skill level to max. Example: .learn all_recipes enchanting lookup event Level :
2 Syntax: .lookup event $name Attempts to find the ID of the event with the prov
ided $name. lookup player account Level : 2 Syntax: .lookup player account $acco
unt ($limit) Searchs players, which account username is $account with optional p
arame tr $limit of results.

lookup player email Level : 2 Syntax: .lookup player email $email ($limit) Searc
hs players, which account email is $email with optional parametr $l imit of resu
lts. lookup player ip Level : 2 Syntax: .lookup player ip $ip ($limit) Searchs p
layers, which account ast_ip is $ip with optional parametr $lim it of results. l
ookup title Level : 2 Syntax: .lookup title $$namepart Looks up a title by $name
part, and returns all matches with their title ID s and index s. modify gender L
evel : 2 Syntax: .modify gender male/female Change gender of selected player. mo
dify morph Level : 2 Syntax: .modify morph #displayid Change your current model
id to #displayid. modify rep Level : 2 Syntax: .modify rep #repId (#repvalue | $
rankname [#delta]) Sets the selected players reputation with faction #repId to #
repvalue or to $reprank. If the reputation rank name is provided, the resulting
reputation will b e the lowest reputation for that rank plus the delta amount, i
f specified. You can use .pinfo rep to list all known reputation ids, or use .lo
okup fac tion $name to locate a specific faction id. modify standstate Level : 2
Syntax: .modify standstate #emoteid Change the emote of your character while st
anding to #emoteid. npc add Level : 2

Syntax: .npc add #creatureid Spawn a creature by the given template id of #creat
ureid. npc additem Level : 2 Syntax: .npc additem #itemId <#maxcount><#incrtime>
<#extendedcost>r Add item #itemid to item list of selected vendor. Also optional
ly set ma x count item in vendor item list and time to item count restoring and
items Exte ndedCost. npc addmove Level : 2 Syntax: .npc addmove #creature_guid [
#waittime] Add your current location as a waypoint for creature with guid #creat
ure _guid. And optional add wait time. npc changelevel Level : 2 Syntax: .npc ch
angelevel #level Change the level of the selected creature to #level. #level may
range from 1 to 63. npc delete Level : 2 Syntax: .npc delete [#guid] Delete cre
ature with guid #guid (or the selected if no guid is provided) npc delitem Level
: 2 Syntax: .npc delitem #itemId Remove item #itemid from item list of selected
vendor. npc factionid Level : 2 Syntax: .npc factionid #factionid Set the facti
on of the selected creature to #factionid. npc flag Level : 2 Syntax: .npc flag
#npcflag Set the NPC flags of creature template of the selected creature and sel
e cted creature to #npcflag. NPC flags will applied to all creatures of selected
c reature template after server restart or grid unload/load.

npc follow Level : 2 Syntax: .npc follow Selected creature start follow you unti
l death/fight/etc. npc move Level : 2 Syntax: .npc move [#creature_guid] Move th
e targeted creature spawn point to your coordinates. npc setdeathstate Level : 2
Syntax: .npc setdeathstate on/off Set default death state (dead/alive) for npc
at spawn. npc setlink Level : 2 Syntax: .npc setlink $creatureGUID Links respawn
of selected creature to the condition that $creatureGUID d efined is alive. npc
setmodel Level : 2 Syntax: .npc setmodel #displayid Change the model id of the
selected creature to #displayid. npc setmovetype Level : 2 Syntax: .npc setmovet
ype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creatu
re_guid (or selected if #creature_gui d not provided) movement type and move it
to respawn position (if creature alive ). Any existing waypoints for creature wi
ll be removed from the database if you do not use NODEL. If the creature is dead
then movement type will applied at cre ature respawn. Make sure you use NODEL,
if you want to keep the waypoints. npc setphase Level : 2 Syntax: .npc setphase
#phasemask Selected unit or pet phasemask changed to #phasemask with related wor
ld vision update for players. In creature case state saved to DB and persistent.
In pet case change active until in game phase changed for owner, owner re-login
, o r GM-mode enable/disable.. npc spawndist

Level : 2 Syntax: .npc spawndist #dist Adjust spawndistance of selected creature


to dist. npc spawntime Level : 2 Syntax: .npc spawntime #time Adjust spawntime
of selected creature to time. npc tempadd Level : 2 Adds temporary NPC, not save
d to database. npc unfollow Level : 2 Syntax: .npc unfollow Selected creature (n
on pet) stop follow you. pet Level : 2 Syntax: .pet $subcommand Type .pet to see
the list of possible subcomman ds or .help pet $subcommand to see info on subco
mmands pet create Level : 2 Syntax: .pet create Creates a pet of the selected cr
eature. pet learn Level : 2 Syntax: .pet learn Learn #spellid to pet. pet tp Lev
el : 2 Syntax: .pet tp # Change pet s amount of training points. pet unlearn Lev
el : 2 Syntax: .pet unlean unLearn #spellid to pet. pinfo

Level : 2 Syntax: .pinfo [$player_name] Output account information for selected


player or player find by $player _name. playall Level : 2 Syntax: .playall #soun
did Player a sound to whole server. reload creature_linked_respawn Level : 2 Syn
tax: .reload creature_linked_respawn Reload creature_linked_respawn table. repai
ritems Level : 2 Syntax: .repairitems Repair all selected player s items. server
corpses Level : 2 Syntax: .server corpses Triggering corpses expire check in wo
rld. titles add Level : 2 Syntax: .titles add #title Add title #title (id or shi
ft-link) to known titles list for selected pl ayer. titles current Level : 2 Syn
tax: .titles current #title Set title #title (id or shift-link) as current selec
ted titl for selecte d player. If title not in known title list for player then
it will be added to l ist. titles remove Level : 2 Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for select ed pla
yer. titles setmask Level : 2 Syntax: .titles setmask #mask

Allows user to use all titles from #mask. #mask=0 disables the title-choose-fiel
d waterwalk Level : 2 Syntax: .waterwalk on/off Set on/off waterwalk state for s
elected player or self if no player sele cted. wp event Level : 2 Syntax: .wp ev
ent $subcommand Type .path event to see the list of possib le subcommands or .he
lp path event $subcommand to see info on subcommands. wp load Level : 2 Syntax:
.wp load $pathid Load pathid number for selected creature. Creat ure must have n
o waypoint data. wp show Level : 2 Syntax: .wp show $option Options: on $pathid
(or selected creature with loaded path) Show path off Hide path info $slected_wa
ypoint Show info for select ed waypoint. wp unload Level : 2 Syntax: .wp unload
Unload path for selected creature. Bug Tracker account set Level : 3 Syntax: .ac
count set $subcommand Type .account set to see the list of po ssible subcommands
or .help account set $subcommand to see info on subcommands account set addon L
evel : 3 Syntax: .account set addon [$account] #addon : 0 Set user (possible tar
geted) expansion addon level allowed. Addon values normal, 1 tbc, 2 wotlk. addit
em Level : 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemco
unt Adds the specified number of items of id #itemid (or exact (!) name $ite mna
me in brackets, or link created by shift-click at item in inventory or recipe )
to your or selected character inventory. If #itemcount is omitted, only one it

em will be added. . additemset Level : 3 Syntax: .additemset #itemsetid Add item


s from itemset of id #itemsetid to your or selected character in ventory. Will a
dd by one example each item from itemset. aura Level : 3 Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit. ban Level : 3 Syntax: .ba
n $subcommand Type .ban to see the list of possible subcomman ds or .help ban $s
ubcommand to see info on subcommands ban account Level : 3 Syntax: .ban account
$Name $bantime $reason Ban account kick player. $bantime: negative value leads t
o permban, otherwise use a timestring li 4d20h3s . ban character Level : 3 Synta
x: .ban character $Name $bantime $reason Ban character and kick pla yer. $bantim
e: negative value leads to permban, otherwise use a timestring like 4 d20h3s . b
an ip Level : 3 Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative
value leads to permban, otherwise use a timestring li 4d20h3s . ban playeraccoun
t Level : 3 Syntax: .ban playeraccount $Name $bantime $reason Ban account and ki
ck p layer. $bantime: negative value leads to permban, otherwise use a timestrin
g lik e 4d20h3s . baninfo Level : 3 Syntax: .baninfo $subcommand Type .baninfo t
o see the list of possible s ubcommands or .help baninfo $subcommand to see info
on subcommands
ke
ke

baninfo account Level : 3 Syntax: .baninfo account $accountid Watch full informa
tion about a specific ban. baninfo character Level : 3 Syntax: .baninfo characte
r $charactername Watch full information about a specific ban. baninfo ip Level :
3 Syntax: .baninfo ip $ip Watch full information about a specific ban. bank Lev
el : 3 Syntax: .bank Show your bank inventory. banlist Level : 3 Syntax: .banlis
t $subcommand Type .banlist to see the list of possible s ubcommands or .help ba
nlist $subcommand to see info on subcommands banlist account Level : 3 Syntax: .
banlist account [$Name] Searches the banlist for a account name pattern or show
full list accoun t bans. banlist character Level : 3 Syntax: .banlist character
$Name Searches the banlist for a character name pattern. Pattern required. banli
st ip Level : 3 Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern
or show full list of IP bans. bindsight Level : 3 Syntax: .bindsight Binds visio
n to the selected unit indefinitely. Cannot be used while cur rently possessing
a target. cast

Level : 3 Syntax: .cast #spellid [triggered] Cast #spellid to selected target. I


f no target selected cast to self. If trigered or part provided then spell caste
d with triggered flag. cast back Level : 3 Syntax: .cast back #spellid [triggere
d] Selected target will cast #spellid to your character. If provided then spell
casted with triggered flag. cast dist Level : 3 Syntax: .cast dist #spellid [#di
st [triggered]] You will cast spell to pint at distance #dist. If trigered or pa
rt provide d then spell casted with triggered flag. Not all spells can be casted
as area sp ells. cast self Level : 3 Syntax: .cast self #spellid [triggered] Ca
st #spellid by target at target itself. If trigered or part provided the n spell
casted with triggered flag. cast target Level : 3 Syntax: .cast target #spellid
[triggered] Selected target will cast #spellid to his victim. If ided then spel
l casted with triggered flag. channel set public Level : 3 Syntax: .channel set
public $channel $public Change password-changing ability for a channel. 1 for po
ssible, 0 for GM only. character deleted list Level : 3 Syntax: .character delet
ed list [#guid|$name] Shows a list with all deleted characters. If $name is supp
lied, only characters with that string in their name wil l be selected, if #guid
is supplied, only the character with that GUID will be s elected. character del
eted restore Level : 3 Syntax: .character deleted restore #guid|$name [$newname]
[#new account] Restores deleted characters. If $name is supplied, only characte
rs with that string in their name wil l be restored, if $guid is supplied, only
the character with that GUID will be r
trigered or part
trigered or part prov

estored. If $newname is set, the character will be restored with that name inste
a d of the original one. If #newaccount is set, the character will be restored t
o specific account character list. This works only with one character! character
level Level : 3 Syntax: .character level [$playername] [#level] Set the level o
f character with $playername (or the selected if not name provided) by #numberof
levels Or +1 if no #numberoflevels provided). If #numbero flevels is omitted, th
e level will be increase by 1. If #numberoflevels is 0, th e same level will be
restarted. If no character is selected and name not provide d, increase your lev
el. Command can be used for offline character. All stats and dependent values re
calculated. At level decrease talents can be reset if need. Also at level decrea
se equipped items with greater level requirement can be lost . cometome Level :
3 SYntax: .cometome $parameter Make selected creature come to your current locat
ion (new position not saved to DB). cooldown Level : 3 Syntax: .cooldown [#spell
_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from se le
cted character or you (if no selection). damage Level : 3 Syntax: .damage $damag
e_amount [$school [$spellid]] Apply $damage to target. If not $school and $spell
id provided then this flat clean melee damage without any modifiers. If $school
provided then damage m odified by armor reduction (if school physical), and targ
et absorbing modifiers and result applied as melee damage to target. If spell pr
ovided then damage modi fied and applied as spell damage. $spellid can be shiftlink. debug arena Level : 3 Syntax: .debug arena Toggle debug mode for arenas. I
n debug mode GM can start arena with sing le player. debug bg Level : 3 Syntax:
.debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battle
gr ound with single player.

debug Mod32Value Level : 3 Syntax: .debug Mod32Value #field #value Add #value to
field #field of your character. die Level : 3 Syntax: .die Kill the selected pl
ayer. If no player is selected, it will kill you. distance Level : 3 Syntax: .di
stance Display the distance from your character to the selected creature. explor
echeat Level : 3 Syntax: .explorecheat #flag Reveal or hide all maps for the sel
ected player. If no player is selecte d, hide or reveal maps to you. Use a #flag
of value 1 to reveal, use a #flag value of 0 to hide all map s. flusharenapoint
s Level : 3 Syntax: .flusharenapoints Use it to distribute arena points based on
arena team ratings, and start a new week. gm fly Level : 3 Syntax: .gm fly [on/
off] Enable/disable gm fly mode. gm list Level : 3 Syntax: .gm list Display a li
st of all Game Masters accounts and security levels. guild Level : 3 Syntax: .gu
ild $subcommand Type .guild to see the list of possible subco mmands or .help gu
ild $subcommand to see info on subcommands hidearea

Level : 3 Syntax: .hidearea #areaid Hide the area of #areaid to the selected cha
racter. If no character is s elected, hide this area to you. hover Level : 3 Syn
tax: .hover #flag Enable or disable hover mode for your character. Use a #flag o
f value 1 to enable, use a #flag value of 0 to disable hove r. instance Level :
3 Syntax: .instance $subcommand Type .instance to see the list of possible subco
mmands or .help instance $subcommand to see info on subcommands instance listbin
ds Level : 3 Syntax: .instance listbinds Lists the binds of the selected player.
instance savedata Level : 3 Syntax: .instance savedata Save the InstanceData fo
r the current player s map to the DB. instance stats Level : 3 Syntax: .instance
stats Shows statistics about instances. instance unbind Level : 3 Syntax: .inst
ance unbind [difficulty] Clear all/some of player s binds learn Level : 3 Syntax
: .learn #spell [all] Selected character learn a spell of id #spell. If all nks
learned. learn all Level : 3 Syntax: .learn all provided then all ra

Learn all big set different spell maybe useful for Administaror. learn all_mycla
ss Level : 3 Syntax: .learn all_myclass Learn all spells and talents available f
or his class. learn all_mypettalents Level : 3 Syntax: .learn all_mypettalents L
earn all talents for your pet available for his creature type (only for hunter p
ets). learn all_myspells Level : 3 Syntax: .learn all_myspells Learn all spells
(except talents and spells with first rank learned as t alent) available for his
class. learn all_mytalents Level : 3 Syntax: .learn all_mytalents Learn all tal
ents (and spells with first rank learned as talent) availab le for his class. le
velup Level : 3 Syntax: .levelup [$playername] [#numberoflevels] Increase/decrea
se the level of character with $playername (or the select ed if not name provide
d) by #numberoflevels Or +1 if no #numberoflevels provided ). If #numberoflevels
is omitted, the level will be increase by 1. If #numberofl evels is 0, the same
level will be restarted. If no character is selected and na me not provided, in
crease your level. Command can be used for offline character. All stats and depe
ndent values recalculated. At level decrease talents can be r eset if need. Also
at level decrease equipped items with greater level requireme nt can be lost. l
inkgrave Level : 3 Syntax: .linkgrave #graveyard_id [alliance|horde] Link curren
t zone to graveyard for any (or alliance/horde faction ghosts ). This let charac
ter ghost from zone teleport to graveyard after die if graveya rd is nearest fro
m linked to zone and accept ghost of this faction. Add only sin gle graveyard at
another map and only if no graveyards linked (or planned linked at same map). l
ist

Level : 3 Syntax: .list $subcommand Type .list to see the list of possible subco
mm ands or .help list $subcommand to see info on subcommands list auras Level :
3 Syntax: .list auras List auras (passive and active) of selected creature or pl
ayer. If no creature or player is selected, list your own auras. list creature L
evel : 3 Syntax: .list creature #creature_id [#max_count] Output creatures with
creature id #creature_id found in world. Output cr eature guids and coordinates
sorted by distance from character. Will be output m aximum #max_count creatures.
If #max_count not provided use 10 as default value. list item Level : 3 Syntax:
.list item #item_id [#max_count] Output items with item id #item_id found in al
l character inventories, m ails, auctions, and guild banks. Output item guids, i
tem owner guid, owner accou nt and owner name (guild name and guid in case guild
bank). Will be output maxim um #max_count items. If #max_count not provided use
10 as default value. list object Level : 3 Syntax: .list object #gameobject_id
[#max_count] Output gameobjects with gameobject id #gameobject_id found in world
. Out put gameobject guids and coordinates sorted by distance from character. Wi
ll be output maximum #max_count gameobject. If #max_count not provided use 10 as
defau lt value. loadpath Level : 3 Syntax: .loadpath $pathid Load path changes
ingame plied first for new paths before .path load #pathid lookup Level : 3 Synt
ax: .lookup $subcommand Type .lookup to see the list of possible sub commands or
.help lookup $subcommand to see info on subcommands lookup creature Level : 3 S
yntax: .lookup creature $namepart Looks up a creature by $namepart, and returns
all matches with their cre ature ID s. lookup faction IMPORTANT: must be ap

Level : 3 Syntax: .lookup faction $name Attempts to find the ID of the faction w
ith the provided $name. lookup item Level : 3 Syntax: .lookup item $itemname Loo
ks up an item by $itemname, and returns all matches with their Item I D s. looku
p itemset Level : 3 Syntax: .lookup itemset $itemname Looks up an item set by $i
temname, and returns all matches with their It em set ID s. lookup map Level : 3
Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matc
hes with their map ID s. lookup object Level : 3 Syntax: .lookup object $objname
Looks up an gameobject by $objname, and returns all matches with their G ameobj
ect ID s. lookup quest Level : 3 Syntax: .lookup quest $namepart Looks up a ques
t by $namepart, and returns all matches with their quest ID s. lookup skill Leve
l : 3 Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and return
s all matches with their skill ID s. lookup spell Level : 3 Syntax: .lookup spel
l $namepart Looks up a spell by $namepart, and returns all matches with their sp
ell ID s.

lookup taxinode Level : 3 Syntax: .lookup taxinode $substring Search and output
all taxinodes with provide $substring in name. maxskill Level : 3 Syntax: .maxsk
ill Sets all skills of the targeted player to their maximum values for its c urr
ent level. modify phase Level : 3 Syntax: .modify phase #phasemask Selected char
acter phasemask changed to #phasemask with related world vi sion update. Change
active until in game phase changed, or GM-mode enable/disabl e, or re-login. Cha
racter pts pasemask update to same value. movegens Level : 3 Syntax: .movegens S
how movement generators stack for selected creature or player. neargrave Level :
3 Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or
only nearest from accepts alli ance or horde faction ghosts). npc allowmove Lev
el : 3 Syntax: .npc allowmove Enable or disable movement creatures in world. Not
implemented. npc changeentry Level : 3 Syntax: .npc changeentry $entry Switch s
elected creature with another en try from creature_template. New creature.id val
ue not saved to DB. npc info Level : 3 Syntax: .npc info Display a list of detai
ls for the selected creature. The list includes: - GUID, Faction, NPC flags, Ent
ry ID, Model ID, - Level,

- Health (current/maximum), - Field flags, dynamic flags, faction template, - Po


sition information, - and the creature type, e.g. if the creature is a vendor. n
pc playemote Level : 3 Syntax: .npc playemote #emoteid Make the selected creatur
e emote with an emote of id #emoteid. pdump Level : 3 Syntax: .pdump $subcommand
Type .pdump to see the list of possible subco mmands or .help pdump $subcommand
to see info on subcommands pdump load Level : 3 Syntax: .pdump load $filename $
account [$newname] [$newguid] Load character dump from dump file into character
list of $account with saved or $newname, with saved (or first free) or $newguid
guid. pdump write Level : 3 Syntax: .pdump write $filename $playerNameOrGUID Wri
te character dump with name/guid $playerNameOrGUID to file $filename. possess Le
vel : 3 Syntax: .possess Possesses indefinitely the selected creature. quest Lev
el : 3 Syntax: .quest $subcommand Type .quest to see the list of possible subco
mmands or .help quest $subcommand to see info on subcommands quest add Level : 3
Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest
started from item can t be added by this command but correct .additem call provi
ded in command output. quest complete Level : 3 Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest . Afte
r this target character can go and get quest reward.

quest remove Level : 3 Syntax: .quest remove #quest_id Set quest #quest_id state
to not completed and not active (and remove fr om active quest list) for select
ed player. reload Level : 3 Syntax: .reload $subcommand Type .reload to see the
list of possible sub commands or .help reload $subcommand to see info on subcomm
ands reload all Level : 3 Syntax: .reload all Reload all tables with reload supp
ort added and that can be _safe_ reloa ded. reload all_gossips Level : 3 Syntax:
.reload all_gossips Reload gossip_menu, gossip_menu_option, goss ip_scripts, np
c_gossip, points_of_interest tables. reload all_item Level : 3 Syntax: .reload a
ll_item Reload page_text, item_enchantment_table tables . reload all_locales Lev
el : 3 Syntax: .reload all_locales Reload all `locales_*` tables with reload sup
port added and that can be _safe_ reloaded. reload all_loot Level : 3 Syntax: .r
eload all_loot Reload all `*_loot_template` tables. This can be slow operation w
ith lag s for server run. reload all_npc Level : 3 Syntax: .reload all_npc Reloa
d npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables. re
load all_quest Level : 3 Syntax: .reload all_quest

Reload all quest related tables if reload support added for this table a nd this
table can be _safe_ reloaded. reload all_scripts Level : 3 Syntax: .reload all_
scripts Reload gameobject_scripts, event_scripts, qu est_end_scripts, quest_star
t_scripts, spell_scripts, db_script_string, waypoint_ scripts tables. reload all
_spell Level : 3 Syntax: .reload all Reload all `spell_*` tables with reload sup
port added and that can be _s afe_ reloaded. reload areatrigger_involvedrelation
Level : 3 Syntax: .reload areatrigger_involvedrelation Reload areatrigger_invol
ved relation table. reload areatrigger_tavern Level : 3 Syntax: .reload areatrig
ger_tavern Reload areatrigger_tavern table. reload areatrigger_teleport Level :
3 Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table. reload
autobroadcast Level : 3 Syntax: .reload autobroadcast Reload autobroadcast tabl
e. reload command Level : 3 Syntax: .reload command Reload command table. reload
conditions Level : 3 Reload conditions table. reload config Level : 3 Syntax: .
reload config Reload config settings tings can be change at reload: tart, some v
alues will applied es will explicitly rejected to (by default stored in trinityd
.conf). Not all set some new setting values will be ignored until res with delay
or only to new objects/maps, some valu change at reload.

reload creature_involvedrelation Level : 3 Syntax: .reload creature_involvedrela


tion Reload creature_involvedrelati on table. reload creature_loot_template Leve
l : 3 Syntax: .reload creature_loot_template Reload creature_loot_template tab l
e. reload creature_onkill_reputation Level : 3 Syntax: .reload creature_onkill_r
eputation Reload creature_onkill_reputation table. reload creature_questrelation
Level : 3 Syntax: .reload creature_questrelation Reload creature_questrelation
tab le. reload creature_template Level : 3 Syntax: .reload creature_template $en
try Reload the specified creature s template. reload creature_text Level : 3 Syn
tax: .reload creature_text Reload creature_text table. reload disables Level : 3
Syntax: .reload disables Reload disables table. reload disenchant_loot_template
Level : 3 Syntax: .reload disenchant_loot_template Reload disenchant_loot_templ
ate table. reload event_scripts Level : 3 Syntax: .reload event_scripts Reload e
vent_scripts table. reload fishing_loot_template Level : 3 Syntax: .reload fishi
ng_loot_template Reload fishing_loot_template table . reload gameobject_involved
relation

Level : 3 Syntax: .reload gameobject_involvedrelation Reload gameobject_involved


re lation table. reload gameobject_loot_template Level : 3 Syntax: .reload gameo
bject_loot_template Reload gameobject_loot_template table. reload gameobject_que
strelation Level : 3 Syntax: .reload gameobject_questrelation Reload gameobject_
questrelation table. reload gameobject_scripts Level : 3 Syntax: .reload gameobj
ect_scripts Reload gameobject_scripts table. reload game_graveyard_zone Level :
3 Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table. reload g
ame_tele Level : 3 Syntax: .reload game_tele Reload game_tele table. reload gm_t
ickets Level : 3 Syntax: .reload gm_tickets Reload gm_tickets table. reload goss
ip_menu Level : 3 Syntax: .reload gossip_menu Reload gossip_menu table. reload g
ossip_menu_option Level : 3 Syntax: .reload gossip_menu_option Reload gossip_men
u_option table. reload gossip_scripts Level : 3 Syntax: .reload gossip_scripts R
eload gossip_scripts table. reload item_enchantment_template Level : 3 Syntax: .
reload item_enchantment_template Reload item_enchantment_templa te table. reload
item_loot_template

Level : 3 Syntax: .reload item_loot_template Reload item_loot_template table. re


load item_set_names Level : 3 Syntax: .reload item_set_names Reload item_set_nam
es table. reload lfg_dungeon_encounters Level : 3 Syntax: .reload lfg_dungeon_en
counters Reload lfg_dungeon_encounters tab le. reload lfg_dungeon_rewards Level
: 3 Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table. reload
locales_creature Level : 3 Syntax: .reload locales_creature Reload locales_crea
ture table. reload locales_gameobject Level : 3 Syntax: .reload locales_gameobje
ct Reload locales_gameobject table. reload locales_gossip_menu_option Level : 3
Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_op tion ta
ble. reload locales_item Level : 3 Syntax: .reload locales_item Reload locales_i
tem table. reload locales_item_set_name Level : 3 Syntax: .reload locales_item_s
et_name Reload locales_item_set_name table . reload locales_npc_text Level : 3 S
yntax: .reload locales_npc_text Reload locales_npc_text table. reload locales_pa
ge_text Level : 3 Syntax: .reload locales_page_text Reload locales_page_text tab
le. reload locales_points_of_interest Level : 3 Syntax: .reload locales_points_o
f_interest Reload locales_point_of_inter

est table. reload locales_quest Level : 3 Syntax: .reload locales_quest Reload l


ocales_quest table. reload mail_loot_template Level : 3 Syntax: .reload quest_ma
il_loot_template Reload quest_mail_loot_template table. reload milling_loot_temp
late Level : 3 Syntax: .reload milling_loot_template Reload milling_loot_templat
e table . reload npc_gossip Level : 3 Syntax: .reload npc_gossip Reload npc_goss
ip table. reload npc_trainer Level : 3 Syntax: .reload npc_trainer Reload npc_tr
ainer table. reload npc_vendor Level : 3 Syntax: .reload npc_vendor Reload npc_v
endor table. reload page_text Level : 3 Syntax: .reload page_text Reload page_te
xt table. reload pickpocketing_loot_template Level : 3 Syntax: .reload pickpocke
ting_loot_template Reload pickpocketing_loot_te mplate table. reload points_of_i
nterest Level : 3 Syntax: .reload points_of_interest Reload points_of_interest t
able. reload prospecting_loot_template Level : 3 Syntax: .reload prospecting_loo
t_template Reload prospecting_loot_templa te table. reload quest_end_scripts Lev
el : 3 Syntax: .reload quest_end_scripts Reload quest_end_scripts table.

reload quest_poi Level : 3 Syntax: .reload quest_poi Reload quest_poi table. rel
oad quest_start_scripts Level : 3 Syntax: .reload quest_start_scripts Reload que
st_start_scripts table. reload quest_template Level : 3 Syntax: .reload quest_te
mplate Reload quest_template table. reload reference_loot_template Level : 3 Syn
tax: .reload reference_loot_template Reload reference_loot_template t able. relo
ad reserved_name Level : 3 Syntax: .reload reserved_name Reload reserved_name ta
ble. reload skill_discovery_template Level : 3 Syntax: .reload skill_discovery_t
emplate Reload skill_discovery_template table. reload skill_extra_item_template
Level : 3 Syntax: .reload skill_extra_item_template Reload skill_extra_item_temp
la te table. reload skill_fishing_base_level Level : 3 Syntax: .reload skill_fis
hing_base_level Reload skill_fishing_base_level table. reload skinning_loot_temp
late Level : 3 Syntax: .reload skinning_loot_template Reload skinning_loot_templ
ate tab le. reload spell_area Level : 3 Syntax: .reload spell_area Reload spell_
area table. reload spell_bonus_data Level : 3 Syntax: .reload spell_bonus_data R
eload spell_bonus_data table.

reload spell_group Level : 3 Syntax: .reload spell_group Reload spell_group tabl


e. reload spell_group_stack_rules Level : 3 Syntax: .reload spell_group Reload s
pell_group_stack_rules table. reload spell_learn_spell Level : 3 Syntax: .reload
spell_learn_spell Reload spell_learn_spell table. reload spell_linked_spell Lev
el : 3 Usage: .reload spell_linked_spell Reloads the spell_linked_spell DB table
. reload spell_loot_template Level : 3 Syntax: .reload spell_loot_template Reloa
d spell_loot_template table. reload spell_pet_auras Level : 3 Syntax: .reload sp
ell_pet_auras Reload spell_pet_auras table. reload spell_proc_event Level : 3 Sy
ntax: .reload spell_proc_event Reload spell_proc_event table. reload spell_requi
red Level : 3 Syntax: .reload spell_required Reload spell_required table. reload
spell_scripts Level : 3 Syntax: .reload spell_scripts Reload spell_scripts tabl
e. reload spell_target_position Level : 3 Syntax: .reload spell_target_position
Reload spell_target_position table . reload spell_threats Level : 3 Syntax: .rel
oad spell_threats Reload spell_threats table. reload trinity_string

Level : 3 Syntax: .reload trinity_string Reload trinity_string table. reload way


point_scripts Level : 3 Syntax: .reload waypoint_scripts Reload waypoint_scripts
table. reset Level : 3 Syntax: .reset $subcommand Type .reset to see the list o
f possible subco mmands or .help reset $subcommand to see info on subcommands re
set achievements Level : 3 Syntax: .reset achievements [$playername] Reset achie
vements data for selected or named (online or offline) charac ter. Achievements
for persistance progress data like completed quests/etc re-fil led at reset. Ach
ievements for events like kills/casts/etc will lost. reset all Level : 3 Syntax:
.reset all spells Syntax: .reset all talents Request reset spells or talents (i
ncluding talents for all character s pet s if any) at next login each existed ch
aracter. reset honor Level : 3 Syntax: .reset honor [Playername] Reset all honor
data for targeted character. reset level Level : 3 Syntax: .reset level [Player
name] Reset level to 1 including reset stats and talents. Equipped items with gr
eater level requirement can be lost. reset spells Level : 3 Syntax: .reset spell
s [Playername] Removes all non-original spells from spellbook. . Playername can
be name of offline character. reset stats Level : 3 Syntax: .reset stats [Player
name] Resets(recalculate) all stats of the targeted player to their original V A
LUESat current level.

reset talents Level : 3 Syntax: .reset talents [Playername] Removes all talents
of the targeted player or pet or named player. Playe rname can be name of offlin
e character. With player talents also will be reset t alents for all character s
pets if any. respawn Level : 3 Syntax: .respawn Respawn all nearest creatures a
nd GO without waiting respawn time expira tion. revive Level : 3 Syntax: .revive
Revive the selected player. If no player is selected, it will revive you . send
items Level : 3 Syntax: .send items #playername itemidN[:countN] #subject #text
itemid1[:count1] itemid2[:cou
nt2]
Send a mail to a player. Subject and mail text must be in . If for itemid not pr
ovided related count values then expected 1, if count > max items in stack then
items will be send in required amount stacks. All stacks amount in mail li mited
to 12. send message Level : 3 Syntax: .send message $playername $message Send s
creen message to player from ADMINISTRATOR. send money Level : 3 Syntax: .send m
oney #playername #subject #text #money .
Send mail with money to a player. Subject and mail text must be in server
Level : 3 Syntax: .server $subcommand Type .server to see the list of possible s
ub commands or .help server $subcommand to see info on subcommands server idlere
start Level : 3 Syntax: .server idlerestart #delay

Restart the server after #delay seconds if no active connections are pre sent (n
o players). Use #exist_code or 2 as program exist code. server idlerestart cance
l Level : 3 Syntax: .server idlerestart cancel Cancel the restart/shutdown timer
if any. server idleshutdown Level : 3 Syntax: .server idleshutdown #delay [#exi
st_code] Shut the server down after #delay seconds if no active connections are
p resent (no players). Use #exist_code or 0 as program exist code. server idlesh
utdown cancel Level : 3 Syntax: .server idleshutdown cancel Cancel the restart/s
hutdown timer if any. server plimit Level : 3 Syntax: .server plimit [#num|-1|-2
|-3|reset|player|moderator|gamemaster| administrator] Without arg show current p
layer amount and security level limitations fo r login to server, with arg set p
layer linit ($num > 0) or securiti limitation ( $num < 0 or security leme name.
With `reset` sets player limit to the one in the config file server restart Leve
l : 3 Syntax: .server restart #delay Restart the server after #delay seconds. Us
e #exist_code or 2 as program exist code. server restart cancel Level : 3 Syntax
: .server restart cancel Cancel the restart/shutdown timer if any. server set cl
osed Level : 3 Syntax: server set closed on/off Sets whether the world accepts n
ew client connectsions. server set motd

Level : 3 Syntax: .server set motd $MOTD Set server Message of the day. server s
hutdown Level : 3 Syntax: .server shutdown #delay [#exit_code] Shut the server d
own after #delay seconds. Use #exit_code or 0 as progra m exit code. server shut
down cancel Level : 3 Syntax: .server shutdown cancel Cancel the restart/shutdow
n timer if any. setskill Level : 3 Syntax: .setskill #skill #level [#max] Set a
skill of id #skill with a current skill value of #level and a maxi mum value of
#max (or equal current maximum if not provide) for the selected cha racter. If n
o character is selected, you learn the skill. showarea Level : 3 Syntax: .showar
ea #areaid Reveal the area of #areaid to the selected character. If no character
is selected, reveal this area to you. tele add Level : 3 Syntax: .tele add $nam
e Add current your position to .tele command target locations list with na me $n
ame. tele del Level : 3 Syntax: .tele del $name Remove location with name $name
for .tele command locations list. ticket delete Level : 3 Usage: .ticket delete
$ticketid. Deletes the specified ticket permanently. Ticket must be closed first
. unaura

Level : 3 Syntax: .unaura #spellid Remove aura due to spell #spellid from the se
lected Unit. unban Level : 3 Syntax: .unban $subcommand Type .unban to see the l
ist of possible subco mmands or .help unban $subcommand to see info on subcomman
ds unban account Level : 3 Syntax: .unban account $Name Unban accounts for accou
nt name pattern. unban character Level : 3 Syntax: .unban character $Name Unban
accounts for character name pattern. unban ip Level : 3 Syntax : .unban ip $Ip U
nban accounts for IP pattern. unbindsight Level : 3 Syntax: .unbindsight Removes
bound vision. Cannot be used while currently possessing a target . unlearn Leve
l : 3 Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell.
If unlearned. unpossess Level : 3 Syntax: .unpossess If you are possessed, unpos
sesses yourself; otherwise unpossesses curren t possessed target. wchange Level
: 3 Syntax: .wchange #weathertype #status Set current weather to #weathertype wi
th an intensity of #status. all provided then all ranks

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for
disabled, and 1 for enabled. Administrador account create Level : 4 Syntax: .ac
count create $account $password Create account and set password to it. account d
elete Level : 4 Syntax: .account delete $account Delete account with all charact
ers. account onlinelist Level : 4 Syntax: .account onlinelist Show list of onlin
e accounts. account set gmlevel Level : 4 Syntax: .account set gmlevel [$account
] #level [#realmid] Set the security level for targeted player (can t be used at
self) or for account $name to a level of #level on the realm #realmID. #level m
ay range from 0 to 3. #reamID may be -1 for all realms. account set password Lev
el : 4 Syntax: .account set password $account $password $password Set password f
or account. achievement Level : 4 Syntax: .achievement $subcommand Type .achieve
ment to see the list of po ssible subcommands or .help achievement $subcommand t
o see info on subcommands achievement add Level : 4 Syntax: .achievement add $ac
hievement Add an achievement to the targeted player. $achievement: can be either
achievement id or achievement link character deleted delete Level : 4

Syntax: .character deleted delete #guid|$name Completely deletes the selected ch


aracters. If $name is supplied, only characters with that string in their name w
il l be deleted, if #guid is supplied, only the character with that GUID will be
de leted. character deleted old Level : 4 Syntax: .character deleted old [#keep
Days] Completely deletes all characters with deleted time longer #keepDays. If #
keepDays not provided the used value from mangosd.conf option CharDelete.KeepDa
ys . If referenced config option disabled (use 0 value) then command can t be us
ed w ithout #keepDays. character erase Level : 4 Syntax: .character erase $name
Delete character $name. Character finally deleted in case any deleting o ptions.
server exit Level : 4 Syntax: .server exit Terminate trinity-core NOW. Exit cod
e 0. server set loglevel Level : 4 Syntax: .server set loglevel #level Set serve
r log level (0 errors only, 1 basic, 2 detail, 3 debug).
Mas en: http://barrel.toolzoft.com/world-of-warcraft/chapincraft/comandos-gm-gam
e-master-trinity-core-world-of-warcraft-3-3-5/

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