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[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: C:/Program Files (x86)/Power & Revolution/
[0:00:00 - 0] userpath: C:/Users/John Traveolta/Documents/Power & Revolution/
[0:00:00 - 0] SteamAPI_Init() ok. Id=
467520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain----------[0:00:00 - 0] Game name: PAR 2016 ST /V=PAR ENGLISH DL /P=PAR ENGLISH DL /M=4400
00
[0:00:00 - 0] REG Version: 6.16.0.0
[0:00:00 - 0] EXE Version: 6.16.0.0
[0:00:00 - 0] Date: 2016/7/12 8:24:46
[0:00:00 - 0] GEOL Interface (Thu Mar 24 12:17:26 2016), build (May 21 2016 11:2
0:57)
[0:00:00 - 0] OS version: 6.1 -64b (ADMIN)
[0:00:00 - 0] Nb cores: 4
[0:00:00 - 0] VRAM rate=653446038 size=7616614
[0:00:00 - 0] gsk=76561200759503504
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 7114
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1280x1024 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] mess=REactiveapp=1
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: AMD Radeon(TM) R7 Graphics / OV:4.4.13297 Compatibility
Profile Context 14.502.1031.1001 / SV:4.40
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 29 | max uniform components = 1638
4
[0:00:00 - 0] Fragment Shader : max uniform components = 16384
[0:00:00 - 0] Texture compression formats: 18
[0:00:00 - 0]
Texture compression 1: 8e8d
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Texture compression 2: 8e8e
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Texture compression 3: 8e8f
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Texture compression 4: 83f0
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Texture compression 5: 83f1
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Texture compression 6: 83f2
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Texture compression 7: 83f3
[0:00:00 - 0]
Texture compression 8: 9274
[0:00:00 - 0]
Texture compression 9: 9275
[0:00:00 - 0]
Texture compression 10: 9276
[0:00:00 - 0]
Texture compression 11: 9277
[0:00:00 - 0]
Texture compression 12: 9278
[0:00:00 - 0]
Texture compression 13: 9279
[0:00:00 - 0]
Texture compression 14: 9270
[0:00:00 - 0]
Texture compression 15: 9271
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