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[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: C:/Program Files (x86)/Power & Revolution/
[0:00:00 - 0] userpath: C:/Users/John Traveolta/Documents/Power & Revolution/
[0:00:00 - 0] SteamAPI_Init() ok. Id=
467520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain----------[0:00:00 - 0] Game name: PAR 2016 ST /V=PAR ENGLISH DL /P=PAR ENGLISH DL /M=4400
00
[0:00:00 - 0] REG Version: 6.16.0.0
[0:00:00 - 0] EXE Version: 6.16.0.0
[0:00:00 - 0] Date: 2016/7/12 8:24:46
[0:00:00 - 0] GEOL Interface (Thu Mar 24 12:17:26 2016), build (May 21 2016 11:2
0:57)
[0:00:00 - 0] OS version: 6.1 -64b (ADMIN)
[0:00:00 - 0] Nb cores: 4
[0:00:00 - 0] VRAM rate=653446038 size=7616614
[0:00:00 - 0] gsk=76561200759503504
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc:
block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 7114
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1280x1024 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] mess=REactiveapp=1
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: AMD Radeon(TM) R7 Graphics / OV:4.4.13297 Compatibility
Profile Context 14.502.1031.1001 / SV:4.40
[0:00:00 - 0] Max combined textures supported = 192
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 29 | max uniform components = 1638
4
[0:00:00 - 0] Fragment Shader : max uniform components = 16384
[0:00:00 - 0] Texture compression formats: 18
[0:00:00 - 0]
Texture compression 1: 8e8d
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Texture compression 2: 8e8e
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Texture compression 3: 8e8f
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Texture compression 4: 83f0
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Texture compression 5: 83f1
[0:00:00 - 0]
Texture compression 6: 83f2
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Texture compression 7: 83f3
[0:00:00 - 0]
Texture compression 8: 9274
[0:00:00 - 0]
Texture compression 9: 9275
[0:00:00 - 0]
Texture compression 10: 9276
[0:00:00 - 0]
Texture compression 11: 9277
[0:00:00 - 0]
Texture compression 12: 9278
[0:00:00 - 0]
Texture compression 13: 9279
[0:00:00 - 0]
Texture compression 14: 9270
[0:00:00 - 0]
Texture compression 15: 9271

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Texture compression 16: 9272


Texture compression 17: 9273
Texture compression 18: 12345678
3dcard: AMD (R)
Vram size (Mb)= 1005 / avail= 981
--init shaders...
>>>default shader
>>>fast shader
>>>morph shader
>>>water shader
>>>normal map shader
>>>shadow volume shader
Shaders initialisation done
########## setvideo=0 (L=1280 H=1024 B=32 FULLSCREEN)
init video3d card done
====> vrambig=1
t_indexsmooth_calc_palette() done
Directsound init ok. Buffer size=16384
mxd=0
inivideo done
======================== inisys completed ========================

[0:00:00 - 5] >>>>initobj: Nb=65536 Sizeof=1008 Total=63 Mb


[0:00:00 - 6] >>>fin initobj=65536
[0:00:06 - 390] bootgame
[0:00:08 - 519] Accueil
[0:00:08 - 526] bootgameend
[0:00:28 - 1682] _wintobmp: _winbmp11 newmodule. l=256 h=256
[0:00:28 - 1687] _wintobmp out=8388609
[0:02:13 - 8029] newgame scenar=4000 joue:RO:P-10,US:P-10,GB:P+20,AU:P+30,GR:P-3
0,RU:P+30,IT:P-20,FR:P-20,
[0:02:14 - 8052] lod=0
[0:02:14 - 8061] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:02:14 - 8061] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=8055
[0:02:14 - 8064]
->cleared: size=287995890 nb=477 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=511 Vram avail (mb)=-1
[0:02:14 - 8064] t_clrwintex=-5
[0:02:14 - 8064]
->clrwintex vram avail (mb)=-1
[0:02:14 - 8064] free all vtx=1218
[0:02:14 - 8066]
->freevtx vram avail (mb)=-1
[0:02:14 - 8066]
->free all mshzip=0
[0:02:14 - 8066] MALLOC=564M (nb=551 err=0 max=587M)
[0:02:14 - 8066] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:02:52 - 10368] 3Dto2D
[0:07:24 - 26683] ERROR [04] = File not found : C:/Users/John Traveolta/Documen
ts/Power & Revolution/vid/trbl/manif.avi
[0:07:24 - 26683] ENTITY
= 411930
[0:07:24 - 26683] CLASS
= Cdialog
[0:07:24 - 26684] FRAME
= 26677 (444 sec)
[0:07:24 - 26684] SOURCE
=
[0:07:24 - 26684]
[0:07:36 - 27399] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=27390
[0:07:36 - 27399]
->cleared: size=284068904 nb=369 (remaining entries=142 w
ith keep=0 bmpvram=0) Free entries=369 Vram avail (mb)=-1
[0:08:08 - 29322] _wintobmp: _winbmp12 newmodule. l=256 h=256
[0:08:08 - 29331] _wintobmp out=40501248
[0:08:58 - 32316] mess=UNactiveapp
[0:08:58 - 32316] mess=UNactiveapp free ok
[0:08:58 - 32323] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive

[0:08:59 - 32398] mess=REactiveapp=2


[0:08:59 - 32398] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:09:00 - 32431] mess=UNactiveapp
[0:09:00 - 32432] mess=UNactiveapp free ok
[0:09:00 - 32432] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:09:02 - 32560] mess=REactiveapp=3
[0:09:02 - 32561] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:09:04 - 32655] mess=UNactiveapp
[0:09:04 - 32655] mess=UNactiveapp free ok
[0:09:04 - 32662] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:09:05 - 32720] mess=REactiveapp=4
[0:09:05 - 32720] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:09:05 - 32737] mess=UNactiveapp
[0:09:05 - 32737] mess=UNactiveapp free ok
[0:09:05 - 32744] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:10:33 - 38022] mess=REactiveapp=5
[0:10:33 - 38022] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:13:43 - 49437] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=43861
[0:13:43 - 49437]
->cleared: size=114397800 nb=330 (remaining entries=181 w
ith keep=0 bmpvram=1) Free entries=331 Vram avail (mb)=-1
[0:16:07 - 58026] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=52448
[0:16:07 - 58027]
->cleared: size=144718552 nb=354 (remaining entries=157 w
ith keep=0 bmpvram=2) Free entries=355 Vram avail (mb)=-1
[0:16:07 - 58027] ERROR [87] = Possible memory leak detection: VRAM _clrtex(-1)
has 1 missing entries (out of 511).
[0:16:07 - 58027] ENTITY
= N/A - Error during rendering
[0:16:07 - 58027] CLASS
= N/A - Error during rendering
[0:16:07 - 58027] FRAME
= 52459 (874 sec)
[0:16:07 - 58027] SOURCE
=
[0:16:07 - 58027]
[0:17:36 - 63414] endgame1
[0:17:36 - 63414] endgame2
[0:17:36 - 63414] endgame3-a
[0:17:36 - 63414] endgame3-b
[0:17:36 - 63414] endgame4
[0:17:36 - 63414] reset frontieres
[0:17:36 - 63419] endgame5
[0:17:37 - 63420] endgame6
[0:17:37 - 63420] endgame7
[0:17:37 - 63420] endgame8
[0:17:37 - 63420] bootgame
[0:17:39 - 63545] Accueil
[0:17:39 - 63546] bootgameend
[0:17:39 - 63547] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:17:39 - 63547] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=57978
[0:17:39 - 63548]
->cleared: size=126308352 nb=157 (remaining entries=1 wit
h keep=0 bmpvram=1) Free entries=511 Vram avail (mb)=-1
[0:17:39 - 63549] ERROR [87] = Possible memory leak detection: VRAM _clrtex(-5)
ntex=1 ntexsize=8192
[0:17:39 - 63549] ENTITY
= N/A - Error during rendering
[0:17:39 - 63549] CLASS
= N/A - Error during rendering
[0:17:39 - 63549] FRAME
= 57981 (966 sec)
[0:17:39 - 63549] SOURCE
=
[0:17:39 - 63549]
[0:17:39 - 63549] t_clrwintex=-5
[0:17:39 - 63549] t_clrwintex free prender=40501248
[0:17:39 - 63549] _clrtex failed. ret=-2
[0:17:39 - 63549]
->clrwintex vram avail (mb)=-1
[0:17:39 - 63549] free all vtx=2464
[0:17:39 - 63552]
->freevtx vram avail (mb)=-1

[0:17:39
[0:17:39
[0:17:39
[0:17:44
[0:17:44
====
[0:17:44
36)
[0:17:44

63552]
63552]
63552]
63862]
63862]

->free all mshzip=3


MALLOC=581M (nb=642 err=0 max=754M)
<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
_quit=0
======================== endsys completed ====================

- 63862] MALLOC=583M (nb=617 err=0 max=754M) / NOBJMAX=15373 (total=655


- 63862] EXIT CODE=0

FRAME=58294 (971 sec)

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