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Autodesk Inventor 2014
Introduction to Solid Modeling
Part 1
Student Guide
Cover Page
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Revision 1.0
April 2013
Authorized Author
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ASCENT - Center for Technical Knowledge is a division of RAND Worldwide Inc., providing
custom developed knowledge products and services for leading engineering software
applications. ASCENT is focused on specializing in the creation of education programs that
incorporate the best of classroom learning and technology-based training offerings.
We welcome any comments you may have regarding this training manual, or any of our
products. To contact us please email: education@ASCENTed.com.
ASCENT - Center for Technical Knowledge, 2013
All rights reserved. No part of this manual may be reproduced in any form by any photographic,
electronic, mechanical or other means or used in any information storage and retrieval system
without the written permission of ASCENT, a division of RAND Worldwide, Inc.
Autodesk, AutoCAD, Autodesk Inventor, Autodesk Vault, and DWG are registered trademarks or
trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other
countries. All other brand names, product names, or trademarks belong to their respective
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General Disclaimer:
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Table of Contents
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Table of Contents
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Table of Contents
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Table of Contents
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Table of Contents
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Table of Contents
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Preface
Preface
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Creating 2D sketches
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Chapter 1
Understanding how Autodesk Inventor models are built and how they react to
change is fundamental when designing robust and intelligent models. In addition,
learning the working environment is important. The environment consists of many
different components (e.g., toolbars, panels, menus, etc.). Learning to interact
with all of the components increases your modeling efficiency.
Introduction
Autodesk Inventor Fundamentals
Autodesk Inventor Interface
Model Manipulation
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1.1 Introduction
Learning Objective
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Description
Part
Assembly
Presentation
Drawing
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Assembly and
presentation files can
be referenced to create
a drawing.
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Figure 11
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Learning Objective
Assembly Management
Model Documentation
Feature-Based
Modeling
Shell
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Hole
Extrude
Drafts
Fillets
Figure 12
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Figure 13
Sketched Features
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Figure 14
A pick and place feature is a feature for which a shape has been
predefined. For example, the cross-section of a Hole feature is a
circle. To create a pick and place feature, you must define the
location of the feature and the references required to locate it
with respect to the existing geometry. An example of a pick and
place Hole feature is shown in Figure 15.
Figure 15
Feature Relationships
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Feature relationships
are formed between
features as a model is
created.
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Parametric
Features
All features that are created are parametric. This means that all
of the dimensional constraints you create to define a features
shape are considered parameters; changes can be made at any
time, and the features automatically update.
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For example, the dimensional value that positions the cut feature
shown in Figure 16 is changed. Therefore, the position of the
feature updates to reflect the design change.
Names are
automatically assigned
to dimensions (e.g., d1
or d2). You can display
either the name or value
of the dimension, as
needed.
Figure 16
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Equations are
user-defined
mathematical relations.
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Associative
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Assembly
Management
Model
Documentation
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Figure 17
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User Interface
Tabs
Title Bar
Panels
Ribbon
ViewCube
Graphics Window
Navigation Bar
Model Browser
Status Bar
Figure 18
Title Bar
The title bar displays the name of the current active file.
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Ribbon
Figure 19
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Click
to pin a panel
open. Select a second
time to unpin it.
Figure 110
The subdivision of tabs and panels can help you identify the
intent of the command, and help you to quickly locate
commands. By default, all commands have a command name
and icon displayed in the Ribbon.
Marking Menu
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Figure 111
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Autodesk 360
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Help
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Figure 112
by clicking
in any of
the active dialog boxes
if it is available.
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If you are connected to the internet, Wiki Help is the default help
system. To access Wiki Help, click
(Help) in the top right
corner of the interface or press <F1>. Wiki Help is an online tool
that provides up-to-date information on Autodesk Inventor topics.
If you are not connected to the internet, only a basic selection of
help topics is available, such as Whats New, tutorials, and a
quick reference of many topics. You can quickly access this
sub-set of help by entering the topic in the <Type a Keyword or
phase> field and clicking
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Figure 113
Figure 114
Model Browser
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enables you to
customize the display of
the Model browser.
Figure 115
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Figure 116
Status Bar
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The Status Bar displays messages related to the active tool. The
messages and any available options vary depending on the
environment that is active. For example, in the sketch
environment, the status bar displays information related to the
active operation, such as the coordinates of points or radius of a
circle, constraint status, as well as options that can be used to
customize how you work in the Sketch environment. In the Part
environments, the Status Bar provides prompts for feature
creation, when available.
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Certification
Learning Objectives
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Topic:
User Interface
Objectives:
Identify how to use visual
Projects
Opening and
Creating Files
To open or create a new file, you can use the options in the Get
Started tab, in the Quick Access Toolbar, or by expanding the
Application Menu
. In the Open dialog box, you can also
toggle directly to the Create New File dialog box using the
(Quick Launch) icons.
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File Naming
Extension
Example
Part
.IPT
groove.ipt
Assembly
.IAM
key.iam
Drawing
Presentation
.IPN
padlock.ipn
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Multiple
Windows
Figure 117
Model
Orientation
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Use the Zoom tools to zoom in and zoom out on the model,
on a specific entity, or on an area.
Use the ViewCube to create a custom orientation.
Pan a Model
4. Click
(Zoom All) in the View tab>Navigate panel or in the
Navigation Bar to refit the model in the center of the screen.
Rotate a Model
1. Click
(Orbit) in the View tab>Navigate panel or in the
Navigation Bar. The Rotate symbol (a circle) displays on the
screen. The appearance of the cursor changes, based on the
location of the cursor relative to this circle.
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appearance changes to
. Press and hold the left
mouse button and drag horizontally.
To rotate about an axis through the center of the circle
symbol (normal to the screen), move the cursor to the rim
of the circle symbol. The cursor appearance changes to
. Drag the mouse to rotate. To change the center of
the rotation, click inside or outside the circle to set the new
center.
Zoom a Model
Figure 118
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1. Click
(Zoom) in the View tab>Navigate panel or in the
Navigation Bar.
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1. Click
(Zoom Selected) in the View tab>Navigate panel or
in the Navigation Bar.
2. Select the entity.
Zoom to an area
1. Click
(Zoom Window) in the View tab>Navigate panel or
in the Navigation Bar.
2. Select a location on the model using the left mouse button to
define the corner of the bounding box zoom area.
3. Drag the mouse to draw a box over the area to zoom.
4. Press or release the left mouse button once the box is drawn.
Look At
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Figure 119
122
ViewCube
As an alternative to the Look At command, you can use
ViewCube functionality to orient a model face parallel to the
screen. By default the ViewCube displays in the top-right corner
of the graphics window, as shown in Figure 120.
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To display the
ViewCube settings,
right-click on it and
select Options. The
ViewCube Options
dialog box enables you
to control the location,
size, default ViewCube
orientation, etc. The
orientation enables you
to select two parallel
Origin planes to define
the orientation.
Figure 120
Select any of the sides of the cube to display the parallel view
that is associated with it (Front, Right, Bottom, etc.).
Set the type of view to Orthographic, Perspective, or
Perspective with Ortho Faces by right-clicking on the
ViewCube and selecting the required option.
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Figure 121
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Model Display
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Figure 122
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Shaded
Wireframe
Monochrome
Figure 123
Object
Selection
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Figure 124
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Figure 125
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Figure 126
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Practice 1a
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Orient the model using the Zoom, Pan, Rotate, and Look At
commands available in the Ribbon, Navigation bar, and
ViewCube.
Change the visual style of a model for improved
visualization.
In this practice, you will open and work in part and drawing files
to learn the interface. You will manipulate the orientation of a
model, delete and modify features to learn about associativity of
files between environments.
Task 1 - Open a model.
(Open).
Click
(Open) in the Quick Access Toolbar at the top of
the window.
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3. Click
to open the Projects dialog box. Project files
identify folders that contain the required models.
4. Click
, browse to C:\Inventor 2014 Intro Class Files
(or the directory of the installation files if you changed the
default directory) and select Intro to Modeling.ipj. Click
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5. Click
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Figure 127
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1. The 3D Model tab is the active tab. Select the View tab at the
top of the Ribbon interface. The options in each tab are
subdivided into panels to help you quickly find commands.
Locate the Navigate panel. It contains all of the commands
that you can use to manipulate the location and orientation of
the model.
Figure 128
3. Move the cursor to the graphics window, click and hold the
left mouse button, and move the mouse downward to zoom in
and upward to zoom out.
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4. Click
(Zoom) again in the Navigate panel to toggle it off.
Roll the mouse scroll wheel downward to zoom in or upward
to zoom out.
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4. Click or release the left mouse button again when the box is
the required size. The model zooms in on the sketched
bounding box.
5. Expand the zoom commands in the Navigation Bar and
Zoom All to refit the model in the center of the screen.
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Figure 129
131
To zoom in on a face,
you can also select the
face first and then click
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(Zoom Selected).
Select this
face
Figure 130
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Figure 131
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(Full
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13. Click and hold the left mouse button on the Zoom navigation
command.
14. Drag the mouse to change the view as required.
(Pan).
You can also pan a model using the middle mouse button or the
Full Navigation Wheel.
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5. Ensure that
(Pan) is toggled off, and press and hold the
middle mouse button to drag the model.
6. In the Navigate panel, click
(Full Navigation Wheel) to
enable the Full Navigation Wheel. Click and hold the left
mouse button on the Pan navigation command. Drag the
mouse to pan the view as required.
7. Click
(Full Navigation Wheel) again to close the Full
Navigation Wheel.
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4. Release the mouse button and move the cursor outside the
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changes to
3. Click and hold the left mouse button and rotate the model
freely in any direction.
5. Click and hold the left mouse button to rotate about an axis
through the center of the circle symbol (normal to the screen).
6. Move the cursor to the line at the top of the circle. The cursor
appearance changes to
7. Click and hold the left mouse button and rotate the model
about the horizontal axis.
8. Move the cursor to the line at the right or left side of the circle.
The cursor appearance changes to
.
9. Click and hold the left mouse button and rotate the model
about the vertical axis.
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and select
Note that
(Zoom All) only refits the model in the center of
the screen and maintains the same orientation.
As an alternative to using
(Orbit), you can use the
ViewCube, keyboard, or Full Navigation Wheel to rotate a model.
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13. Press and hold down <Shift> and the middle mouse button
and drag to rotate the model. Release <Shift> to exit the
Orbit command.
14. In the Navigate panel, click
(Full Navigation Wheel) to
enable the Full Navigation Wheel. Click and hold the left
mouse button on the Orbit navigation command. Drag the
mouse to rotate the view as required.
15. Click
(Full Navigation Wheel) again to close the Full
Navigation Wheel. The selection of the method to use to
activate the Orbit command is based on user preference.
16. Click
17. Select the X in the top right corner of the Navigation Bar to
turn off its display.
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Select
this face.
Figure 132
(Look At) works well to orient faces that are not parallel
with the Origin Planes. However, the ViewCube is a more
efficient option for orienting into views that are parallel with
the origin work planes.
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Select the
BOTTOM
surface.
Figure 133
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Figure 134
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Figure 135
2013, ASCENT - Center for Technical Knowledge
137
2. Click
(Shaded with Hidden Edge) to set the view display
so that it displays hidden edges while shaded.
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3. Click
next to Origin to expand it in the Model browser, as
shown in Figure 136.
Figure 136
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To temporarily display
an origin object, hover
the cursor over the
feature name.
138
YZ plane
Figure 137
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YZ plane
Y-Axis
Figure 138
7. Turn off the visibility for the three origin objects by selecting
them all again and disabling the Visibility option. Press and
hold down <Ctrl> while selecting the option to select all of the
objects as one selection set.
Task 8 - Edit feature dimensions on the model.
To select features
directly on the model
you must have the
selection filter in the
Quick Access Toolbar
Sa
set to
(Select
Features).
Figure 139
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(Local Update)
recalculates the model
geometry. The length of
update time depends on
the complexity of the
change and the model.
(Local Update).
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Figure 140
140
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click
in the top right
corner of the graphics
window to close the
model.
To select features
directly on the model
you must have the
selection filter in the
Quick Access Toolbar
Delete this
protrusion
Sa
set to
(Select
Features).
Figure 141
141
3. Click
to confirm the deletion of the sketches that
were created as part of the rectangular tab.
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(Local Update).
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3. Click
drawing.
142
Practice 1b
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In this practice, you will practice orienting and editing the model
as shown on the left in Figure 142. You will modify dimensions,
delete a feature, and orient the model by selecting references.
The completed model displays as shown on the right in
Figure 142.
Figure 142
Sa
3. Toggle off the visibility of Work Axis1. The color of the Work
Plane2 and Work Axis1 symbols changes in the Model
browser.
4. Select the View tab>Appearance panel, expand Visual Style,
and click
(Wireframe).
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As an alternative to
using the ViewCube,
click
(Look At) in the
Navigation Bar and
select the appropriate
planar surfaces to orient
the model.
Figure 143
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Hole
Figure 144
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Figure 145
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2. Click
to confirm the deletion of the highlighted
dependent features. The model displays as shown on the
right in Figure 146.
Hole4
Figure 146
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Figure 147
146
Practice 1c
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In this practice, you will edit the dimensions associated with the
two features shown in Figure 148. You will reorient the model
so that the features are hidden, and then use selection
techniques to quickly select hidden features without having to
reorient the model.
Edit the depth of
this cylindrical
extrusion.
Figure 148
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Figure 149
Figure 150
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148
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Figure 151
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Figure 152
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b. False
Figure 153
a. Navigation Bar
b. Model Browser
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c. Status Bar
f. Graphics Window
g. View Cube
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b. Search
c. Changing the order of features.
d. Display feature information.
b. .idw
c. .iam
d. .inv
Figure 154
a. Presentation file
b. Part file
c. Assembly file
d. Drawing file
6. Clicking
enables you to automatically reorient the display
of the model to its top view.
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a. True
b. False
7. Which mouse button do you click and hold to pan the model?
a. Left
b. Middle
c. Right
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b. False
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Figure 155
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Figure 156
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154
Command Summary
Command
Location
Application
Menu
Full
Navigation
Wheel
Help
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Button
Navigation Bar
Home View
Context Menu
(press <F6>)
Look At
Open
Orbit (rotate)
Pan
Projects
Save
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Application Menu
Visual Style
Zoom
Zoom All
Zoom
Selected
Zoom
Window
Navigation Bar
Navigation Bar
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