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DEEPdt CHALLENGE Mapper

30,000 FEET VIEW

Is there an opportunity to have designers design for others?


(ie. other students, characters, other people on campus, GHO)
How can we get designers to break open the box of creativity?
Can we create a low-resolution initial draft, get feedback on their
idea, and develop a second iteration?

A CLEAN SLATE

What is a unit in the curriculum that might lend itself well to DEEPdt?
What is the Essential Question? HMW... reframe?
Backwards design the learning outcomes of this
unit with an overlay of DEEPdt.
How much time will you have to complete the
challenge?
Can you identify possible Users(s) to empathize
with?

Reframe a Current Project






Do you see DEEPdt possibilities in your tried & true projects?


Can you integrate empathy for someone else? Where?
How can students create multiple iterations?
Can you adjust the project to have more real-world relevance?
Can there be multiple right answers/possibilities?

Discovery Walk Option (Let it Surface)

DISCOVER



Are there opportunities to immerse designers to observe live subjects?


How can your designers lead the discovery of their challenge?
Is the design challenge broad enough to allow for multiple possibilities?
Will you allow for discovery to take different paths & possible unknown
outcomes?

Qs
4
EMPATHIZE
Ddt
Who will designers be designing for?
How will designers prep for their User(s)
MOD
How will designers build empathy for their User?
E
S
What type of ethnography will they be able to utilize?
Will they be reading? Interviewing? Observing? Role-Playing?

After Needfinding...

How might your designers get in a posture to truly empathize with their
User?
How will the designers unpack and synthesize their Users? Affinity Map?
Empathy Map? 4Dubyas? Start with Why?

EXPERIMENT
Will students create single or multiple HMW...questions to launch into
brainstorming?
What materials can be utilized for low-res prototyping?
How many iterations and feedback loops will designers cycle through?

How Might We take a moment to survey the current landscape?


PRODUCE
Is there a way your designers can brainstorm topics of Discovery?
What if designers were given a newspaper to discover an issue to go Who will provide feedback? Will designers be able to return to their
User? What level of guidance will designers need to give and receive
DEEP?
effective feedback?
How about take a walk around campus to discover an area to explore?
Will there be moments for designers to move back and forth between
Who does this area serve? Go to those Users.
Is there a system in your space that has some cracks? Observe it. Map it.
Empathize, Experiment, and Produce modes?

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