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Chapter Two
Modelling with Zero-offset
Objectives
Use the "exploding reflector" model of 2-D data in (x, z) with the added
dimension of time to define the 3-D volume with dimensions (x, z, t)
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2.1 Introduction
Ray tracing is a simple procedure in which the path from the source to the
reflector and on to the receiver is defined. This procedure is simple when the
velocity is constant and the source and receiver are at the same location, as
illustrated in Figure 2.1 and below.
Assume:
a scatter point will reflect energy to any location of the source-receiver pair
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Page 2.2
a)
b)
c)
d)
Figure 2.1 Examples of raypaths in (a) a horizontal reflector, (b) dipping reflector,
(c) a scatter point, and (d) a combination of the above.
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Page 2.3
Highlight the reflection and then repeat the process for all the reflectors.
Ignore edge effects that could come from the ends of the reflectors.
Observations:
Dipping events becomes shallower and reflection points move down dip.
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Page 2.4
CMPs
t
or
z
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Page 2.5
VT
2
s=
In triangle ABC
tan =
s
x
sin =
s
x
i.e.,
tan = sin
.
(2.1)
See [788]
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Page 2.6
x
b
s
s = tv/2
R
C
t or z
Figure 2.3 Geometry for computing the relationship between the dip angles of the
reflector and reflection.
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Page 2.7
a)
x
z
or
t
b)
Figure 2.4 Construction of anticline's response with (a) shallow, and (b) deep.
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Page 2.8
x
z
or
t
a)
x
z
or
t
b)
Figure 2.5 Construction of synclines that give buried focus images, (a) shallow
and (b) deeper.
Conclusions
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Page 2.9
a)
b)
Figure 2.6 Modelling with diffractions showing in (a) input points, and in (b) the
effect of diffraction healing.
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Page 2.10
The structure below was used as input for modelling with diffractions. Modelling
was accomplished by replacing each input point with an appropriate diffraction
shape, with the amplitude of the diffraction scaled to be proportional to the
amplitude of the input point. The figures on the following pages illustrate this
process by increasing the number of modelled traces in each figure. Only on
trace is used in Figure 2.8a. Two additional traces are included in (b) that are
midway to the sides. The following figures continue to increase the number of
modelled traces until every input sample has been mapped into a diffraction as in
(f). Notice the constructive and destructive interference creates the final image.
Figure 2.7 Input structure for diffraction models that are displayed on the
following pages.
This modelling example scaled each sample on the diffraction by the cosine of the
angle of incidence, i.e. the angle from the vertical to the raypath. Additional
filtering and time varying scaling will be required to match the amplitude and
phase of flat events before and after modelling.
Advanced modelling may assume incremental reflecting elements that contain the
dip of the reflector for angle dependent reflectivities.
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Page 2.11
a)
b)
x
c)
d)
Figure 2.8 The number of diffractions is increased to illustrate modelling with (a)
one trace, (b) three traces, (c) 8 traces, (d) 16 traces, e) 32 traces, f) 64 traces, and
g) all 100 traces.
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Page 2.12
e)
f)
x
g)
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Page 2.13
Diffraction modelling is
a)
x
t
b)
Figure 2.9 Computed diffractions for buried focus, (a) the input scatter points,
and (b) the resulting pattern formed from the diffractions.
The diffraction in Figure 2.9 are visible. Blurring this image could remove the
diffractions. Complete removal of the diffractions to create the specula reflection
requires a temporal bandwidth that is limited by the trace interval, velocity, and
dip. This relationship will be discussed later when dealing with aliasing.
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Page 2.14
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Page 2.15
a)
Figure 2.10 Image processing showing in a)a blurred image, and (b) the deblurred
image.
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Page 2.16
b)
a)
b)
Figure 2.11 Image enhancement from (a) the original, to (b) the improved image.
An equivalent process in seismic would be automatic gain control (AGC).
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Page 2.17
a)
b)
c)
x
d)
Figure 2.12 Special image deblurring is shown with (a) a radially blurred image (x,
y), (b) a transform to (r, ), (c) deblurring in direction, and (d) the restored (x,
y) image from [92].
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Page 2.18
the alignment of events with the same dip at the same location,
the ability to modify all events at one dip to have a new dip.
Note that the origin of the 2-D Fourier transforms have different
An exercise in Figure 2.14 helps define the use of the 2-D Fourier transform.
Figure 2.15 and Figure 2.16 show examples 2-D Fourier transform modelling that
creates "seismic sections" from given "structures."
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Page 2.19
a)
b)
The images of a)
b)
Figure 2.13 (a) shows a photo of a pastoral scene and (b) its 2-D Fourier
transform. The foreground of (a) is blurred. The effects of the blurring can be
seen in the horizontal smear in the center of the transform in (b). The
mathematical origin of (b) is at the center of the image.
Parts (a), (b), and (c) of Figure 2.14 show an original photo of a tank, a blurred
image of a tank, and the 2-D Fourier transform of the blurred tank.
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Page 2.20
a)
b)
c)
Figure 2.14 Toy tank figures with (a) the original, (b) a horizontally blurred image,
and (c) the transform of (b).
The 2-D Fourier transforms in these figures appear to contain little information
may not seem useful at this time. The 2-D transform, however, does simplify
many processing operations. Some features are presented in Section 3.3.
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Page 2.21
kx
a)
b)
x
kx
t
f
d)
c)
Figure 2.15 Modelling of a buried focus by the Fourier Transform with (a) the
input (x, z) section, (b) the Fourier transform (kx, kz) of (a) with the origin in the
upper left corner, (c) the modelled transform (kx, f), and (d) the modelled image (x,
t).
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Page 2.22
kx
z
kz
a)
b)
x
kx
t
f
450
d)
c)
Figure 2.16 Hockey stick structure modelled by the 2-D Fourier transform with (a)
the input structure, (b) the 2-D Fourier transform, (c) the modelled Fourier
transform, and (d) the modelled image.
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Page 2.23
May give an adequate model when the velocities are smoothly varied and a
depth to time is included after the last transform
Indicates that no energy should exist above the 45 degree dip in a modelled or
seismic section
Is very fast
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Page 2.24
V2
1 = incident angle
2 = transmitted angle
V1 = velocity in the upper layer
V2 = velocity in the lower layer
sin 1
V
= 1
sin 2 V 2
(2.2)
The model from ray tracing is a time section with the reflection amplitude defined
by the reflection coefficient at the velocity interface. If required, the modelling
may be very complex and account for internal reflections and transmission losses
along the raypath.
It is not possible define a ray path between two points when the medium has a
variable velocity. Typically, a family of rays is first drawn from one point to the
area of the target location. The closest ray is either good enough or an iterative
process is then used to minimize the error of the raypath.
To aid in the iteration process, rays were started normal to the reflector and then
traced to the surface where it may be easier to converge to a desired location.
More recent work traces rays from each surface point to all subsurface points.
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Page 2.25
Figure 2.18 a) and b) show a model structure and the resulting ray-traced section.
The model applied Snells law to normal rays from reflectors, and to scatter points
that crossed interfaces. Diffuse rays through the pinchouts are ignored.
a)
Figure 2.18 Simplified ray-tracing showing in a) the input structure with constant
interval velocities, b) the modelled time section and c) a spatially compressed
view of (b), included to illustrate the distortion in the diffractions.
Note:
Point reflections are not in a straight line, and peaks move to the right with
increased depth
Deep events that are flat on the input structure have pull-up on the modelled
section.
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Page 2.26
b)
c)
Some claim that rays dont exist but only wavefronts exist. A ray traveling across
a linear but rough interface may be scattered all any directions. Propagation of a
wavefront across the same interface will remain coherent (mainly due to the
summing effect of Huygens principle). Rays should be normal to the wavefront;
what is the problem???
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Page 2.27
1
2 2 2 1 2
1 2
2
+
+
=
or = 2 2 or 2 = 2 2 ,
2
2
2
2
2
x
y
z
c t
c
c t
(2.3)
( )
1
t t
= 2 or + = 2 .
c
c
x z
2
(2.4)
This equation is expanded and the real parts collected to give the ray equation
G
G r
G
G
(2.5)
( n ) = or
S
r
=
S
r
(
)
(
),
where S is the slowness vector and s is a discrete increment along the raypath.
This equation may then be sorted into x and y coordinates giving;
S x = 0
Sx + S x x + S z xz
.
Sz = 0
Sz + S z z + S x xz
(2.6)
Introducing two terms u and v as x = u and z = v we get four first order equations
x = u
Su + S u + S uz S = 0
x
z
x
z = v
u = 1 [ S x S xu S z uz ]
(2.7)
xn +1 = xn +
un +1 = un +
zn +1 = zn +
vn +1 = vn +
S
un
S x un ( un S x + vn S z )
vn
S z vn ( un S x + vn S z )
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Page 2.28
(2.8)
Note that the u and v terms are related to the angle of the raypath by u = sin and
v = cos .
In equation (2.8) we are extrapolating or predicting the future values of (xn+1, un+1,
zn+1, vn+1), and that the derivative is defined at the previously established location
(xn, un, zn, vn). Ideally the derivative should be known at a point midway between
the established and predicted location say at n+1/2. There are numerous
mathematical techniques to improve the accuracy of the predicted values such as
the Runge-Kutter algorithm contained in may texts such as Numerical Recipes
[187].
A simple approach is to use initial estimates of the n+1 values to estimate new
derivatives. Average the derivatives at n and n+1 to get an estimate for the
derivative values at the n+1/2 location, then recompute new values at n+1.
This is referred to as the improved Euler method.
An example this algorithm in a linear V(z) medium is shown in Figure 2.19 that
traces five circular raypaths. The (+) signs are exact solutions, and the solid lines
are the solution using the Euler method using large ray increments (100m).
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Page 2.29
It is not necessary to keep track of all the rays, but it is necessary to know the
wavefront. The image of the wave font at discrete times, gives the illusion that the
reflector has exploded.
The amplitude on a plane-wave that leaves a linear reflector is made proportional
to the reflection coefficients. This same amplitude will travel to the surface
Usually one-way wave propagation is used to eliminate multiple reflections:
ignore losses at boundaries
ignore transmission loss
True amplitudes are not provided.
Do we want to preserve the internal or multiple reflections?
The exploding reflector model assume the initial condition is the geological
model, the seismic data as a boundary condition, and the wave equation as the
connecting link.
The power of the exploding reflector model lies in treating a stacked seismic
section as a measurement of a wavefield. Although only an approximation, it is
such a useful model that methods based on it still dominate migration. Gardner
[528] page 141.
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Page 2.30
T=0
z
x
T=2
T=5
z
Wavefront
in depth
domain
T=8
x
2
Seismic in
time
5
8
t
Figure 2.20 Wavefronts of "exploding" reflectors are shown at T=0, T=1, and T=2.
Sketch the resulting seismic section in the space provided.
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Page 2.31
a)
x
x
z
x
z
T0
T1
T2
x
z
x
z
T3
T4
b)
Figure 2.21 Photos of an exploding point showing (a) a multiple exposure, and
(b) a series of photos taken at constant time intervals.
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Page 2.32
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Page 2.33
time
a)
b)
time
time
c)
d)
time
time
e)
f)
Figure 2.24 Examples of exploding reflectors at discrete times of: a) t=0 showing
the scatterpoint on a dipping event, b) t=1, c) t=3, d) t=5, e) t=7, and f) t=9, also
shown are a composite of the discrete times g) 1 - 9, and h) the continuous time
surface seismic response.
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Page 2.34
time
g)
time
h)
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Page 2.35
Other forms of the wave-equation solution allow reflections off velocity interfaces
and the surface to produce multiples. For example, these methods would be used
to produce shot models with surface reflections and multiples.
All methods must be concerned with boundary conditions at the surface, edges,
and bottom of the model.
The images from inside the volume may be displayed at various time intervals, as
shown in Figure 2.26. Ten internal "photos" from various times shown a more
complex syncline model. Note:
Energy from each reflector moves away from the original position.
Figure 2.26k is a collection from the top of many "photos", and contains the time
record of the wave field as it reaches the surface (x, t, z=0).
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Page 2.36
a)
x
t
b)
Figure 2.25 The model that results from a point and a flat reflector using the
exploding reflector model.
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Page 2.37
a) t=2
b) t=25
c) t=50
d) t=100
e) t=150
f) t=200
Figure 2.26 Exploding reflector model at various times as indicated from (a) to (j),
with axis x and z, and with the output time section (k) with axis x and t.
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Page 2.38
g) t=300
h) t=350
i) t=400
j) t=450
x
t = 100
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Page 2.39
Using a compass, repeat the circles indicated for all points along the
"exploding" reflectors in (a) and (b) of Figure 2.27.
The larger radius represents the wavefront at three time the initial increment
Extend the wavefront of the first image (a) to two and then three time increments.
Verify the similarity of the wavefront in (a) after three time propagations with
that obtained in (b).
Note:
The radius of the circles is proportional to the time increment and the interval
velocity.
The smaller time increments of the first image could have radii that vary with
velocity to follow a structure more accurately than the larger increment.
The buried focus cusp observed in this model and on the previous depth
sections is not the buried focus observed on the time section. The time section
buried focus is formed as the wavefronts cross the z = 0 surface.
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Page 2.40
a)
t=3
r=3
x
z
b)
Figure 2.27 Construction for Huygens' method of modelling for a small radius (a)
and a large radius (b).
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Page 2.41
Observations:
The wavefront constructed from approximate raypaths is surprisingly accurate.
The traveltime to the wavefront may be estimated from an approximate raypath.
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Page 2.42
t=3
r=3
x
z
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Page 2.43
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Page 2.44
Huygens method is usually used for illustration purposes. The normal method of
propagating a wave field from one time to an additional increment in time is the
wave-equation.
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Page 2.45
c
b
Traveltime
contours
a)
b)
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Page 2.46
Initially compute the closest four (or sixteen) grid points directly from the
source * in part (a). The known grid times are represented by black dots.
Locate the minimum traveltime on each side of the known traveltime shell as
highlighted by the yellow band in the second shell of part (b). At this location,
the wavefront is assumed to be parallel to the side or a ray normal to surface
illustrated in (d). See [136] for
The travel time to one point in the third shell (green) is computed using
perpendicular distance and the two velocities in the neighboring boxes.
The remaining unknown point (represented in (b) as circles) are then computed
from the three known points in shown in (e) and described in the next section.
After each side is computed, the four corner point are then computed using the
three known points as illustrated in part (c).
A minimum
traveltime
Next point
a)
b)
c)
t4
t3
t1
W. F.
d)
t2
e)
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Page 2.47
t4 = t2 + t3 t1 .
(2.9)
A second method (Figure 2.33b) assumes a circular wavefront and that the
time at the center of the circle is t0 that is not necessarily zero. The velocity
surrounding the box is assumed to be the same as that in the box. Finding
the location of the center of the circle (x0, z0) requires solving a fourth order
(quartic) equation (a difficult, but possible task). Once the center is found,
the traveltime to the fourth t4 point is trivial, Vidale [136]. (This problem is
similar to the navigation problem shown in Figure 3.6.)
The value of t0 may be expressed in an implicit form that is independent of
(x0, z0) and estimated using Newton-Raphson iteration techniques. Given t0,
(x0, z0) can be estimated and the t4 evaluated.
t4
t3
t1
t4
t3
t4
t1
t2
t2
t3 -t1
t3
t4 wavefront
t0
t3 wavefront
a)
b)
Figure 2.33 Computing the traveltime of the fourth point assuming: a) a plane
wave, and b) a circular wavefront,.
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Page 2.48
A third solution, also by Vidale [136] uses the finite difference method to
solve the eikonal equation
2
t t
+
x z
1
,
v2
(2.10)
2h 2
2
t4 = t1 +
(t3 t2 ) ,
2
v
(2.11)
where v is the velocity of the box, (or the average at the four corners), and h
is the distance on each side of the box.
The Eikonal equation can be derived from the wave equation Scales [716 p79-81],
or from geometry Slotnick [542], or Nolet [383]. Applications to wavefront
modelling are found in [109], [268], expanding wavefront [143]-[423], [480], [515]
and [716].
The derivation of the Eikonal equation from the wave equation requires the
assumption of smoothly varying velocities, and is more accurate for higher
frequencies. The Eikonal equation also provides a foundation for ray theory
(section 2.4.2).
The Eikonal equation (2.10) is a square law relationship between the vector
components of slowness (reciprocal of velocity) as illustrated by the geometry of
a, b, and c in Figure 2.31a. The components a and b represent the x and z
components of velocity, and c the actual velocity.
The above method computes the traveltimes using square shell. This method
works well when the wavefront is a simple surface, but may not produce the first
arrival times in complex areas such as those encountered with refraction energy.
The progress of computing the unknown time should follow causality [136] and
for stability, should be larger than the times from which it is calculated.
More advanced methods (Qin [143] and Popovici [666]) update the location of the
minimum traveltime from all possible updated times, causing the traveltimes to be
updated on a surface that approximates the wavefront. See also [786].
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Page 2.49
marine 3-D
land 3-D
Marine 3-D
Marine 3-D data is typically acquired by a boat towing a 2-D streamer (many times)
across the area of interest. Each pass of the line may be considered a 2-D
section. It is processed as a large collection of 2-D data sets as illustrated in (a)
of Figure 2.34. Prestack processing is therefore quite similar to the processing of
regular 2-D data. DMO may also be applied to the 2-D lines. Migration would be
performed on the 3-D volume of data.
Modern marine acquisition may drag a number of lines, and may have a number of
sources. These data sets are more complex and may require processing similar
to 3-D land processing.
Marine 3-Ds have problems with water-bottom multiples but are usually easier to
process than land 3-Ds as they have negligible static problems and are acquired
at an elevation that varies only with the tide.
Land 3-D
Land 3-Ds are usually acquired with a number of receiver lines and a number of
source lines that are at right angles to the receiver lines as illustrated in (b) of
Figure 2.34. Many receivers may be laid out to cover a large area, but only a patch
around the source will be activated.
The receivers in a patch will have a large number of angles or azimuths to a
source that is at the center of the patch.
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Page 2.50
a)
Figure 2.34 Surface descriptions of 3-D acquisition for (a) marine and (b) land.
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Page 2.51
Figure 2.35 Modelling a 3-D structure with hyperboloids. Only the hyperbola is
projected onto the output 2-D line.
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Page 2.52
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Page 2.53
Maximum Frequency
(Nyquist)
250 Hz
Aliased energy
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Page 2.54
tan = sin .
The 2-D Fourier transform may be used to model and is perfect for constant
velocities.
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2.12 Quiz 2.
1. Sketch the seismic section that results from the given structure.
x
t or z
=
=
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