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zero-sum games
proof uses Brouwers fixed point theorem;
led directly to algorithms:
Danzig 57: equivalent to LP duality
Khachiyan79: polynomial-time solvable
zero-sum games
proof uses Brouwers fixed point theorem;
led directly to algorithms:
Danzig 57: equivalent to LP duality
Khachiyan79: polynomial-time solvable
general-sum games
proof also uses Brouwers fixed point theorem;
intense effort on equilibrium algorithms:
Kuhn 61, Mangasarian 64, Lemke-Howson 64, Rosenmller 71,
Wilson 71, Scarf 67, Eaves 72, Laan-Talman 79, Porter et al. 04,
all exponential in the worst case
Game Theory Course: Jackson, Leyton-Brown & Shoham
j A1
k A2
kA2
jA1
sj1 = 1,
jA1
sj1
r1j
r1j
0,
sk2 = 1
kA2
j A1 , k A2
j A1 , k A2
j A1 , k A2
0,
sk2
r2k
i {1, 2}, ai i
i {1, 2}, ai
/ i
a1 i
a1 i
pi (ai ) 0
pi (ai ) = 0
pi (ai ) = 1
i {1, 2}, ai i
i {1, 2}, ai
/ i
i {1, 2}
ai i
graphs)
item (Papadimitriou 94)
At a high level:
FNP problems are constructive versions of NP problems (F stands
for Functional)
TFNP is a subclass of FNP for problems for which a solution is
guaranteed to exist (T stands for Total)
PPAD is a subclass of TFNP where the proofs are based on parity
arguments in directed graphs
Game Theory Course: Jackson, Leyton-Brown & Shoham
Where is PPAD?
Where is PPAD?