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definitely before you opened the rulebook that came with the cards
and read the strange words on its yellowing pages, unleashing an
ancient demonic force that has infected some of your friendsor did it
infect YOU? Now, you must use all of your wits and cunning to find
out which of your friends has evil is lurking within themand
bloodily sacrifice them before they slaughter you first! But be careful
whom you accuse: paranoia runs rampant in situations like this, and
you dont want to go killing innocent people now, do you? You have
to figure it out quickly, though, because every night the Demons claim
another victim, and they wont be satisfied until EVERYBODY DIES.
So with that in mind, kick back and enjoy your
OCCULT
SLUMBER
PARTY
WHAT IT IS
THE ROLES
Once the proper amount of cards are assembled and shuffled, the
dealer hands one to each player, face down. Each player should look
at their card, and they must KEEP IT SECRET. The only person who
reveals their identity at this stage is the Summoner. It is their role to
keep the game going and, above all, keep neutral.
Once all the players have memorized their role and hidden their cards,
the Occult Slumber Party begins in gory earnest.
HOW TO PLAY
First, the Summoner sets the properly ominous scene. Something like
this works great:
NIGHT PHASE
Thus begins the first NIGHT phase. The Occult Slumber Party is
divided into two phases: Day, when partygoers eat, drink, be merry,
and then attempt to discover who the Demons among them are and
ultimately vote on one person to sacrifice; and Night, when all players
must close their eyes and the Demon silently selects another victim.
When the first Night phase begins (after all players have their eyes
closed and are settled), the Summoner says, Demons, open your
eyes. The player(s) who are Demons then open their eyes. Then, the
Summoner says, Choose someone to slaughter. The Demons must
then silently choose one player to eliminate by communicating using
sign language, pointing, etc. Once the Demons have decided who dies,
the Summoner then says, Demons, close your eyes.
The Summoner should allow for a pause of decent length and then
say, Occultist, open your eyes. The Occultist does so. The
Summoner then says, Silently point at someone to discover if they are
a Demon. The Occultist then silently indicates another player they
want to discover the true identity of, and the Summoner must then
silently let them know if that person is or is not a Demon; a nod
meaning yes, a shake of the head, thumbs up or down, etc. Once that
is accomplished, the Summoner says, Occultist, close your eyes. This
is the final turn before the sun rises.
Then say, The sun has risen and one of your number has been
brutally butchered. Open your eyes: You are DEAD BY DAWN. The
Summoner then immediately points out the dead partygoer. Without
speaking they reveal their card, and they must not speak for the rest
of the game. Have them go get a beer.
DAY PHASE
Now, the DAY phase (and the fun) begins. The players goal during
the day is to come to a consensus on a Demon to sacrifice (or, if youre
a Demon, to cast suspicion on the others and survive to take another
soul at night). What can players do? Most anything. No one should
reveal their actual role; if a partygoer is the Occultist, they should
strive to keep their identity secret, less the Demons target them. And
if youre a Demon, it doesnt do to go revealing your true nature to
your victims. But as you might begin to understand, this does not
prevent you from accusing other partygoers or misrepresenting who
you are. Lying, misdirection and other sorts of skullduggery are not
only acceptable, theyre encouraged. Once players vote and decide
whom they want to sacrifice, that person is considered dead, slain by
the hand of their friends. Then, they must reveal their card and
remain silent. If its a Demon, hooray! One less thing out there going
bump in the night. If not, uh oh: another innocent dead. After a
partygoer is sacrificed, Night falls. The Summoner says, Night falls.
Everyone close your eyes, and the whole bloody business starts all
over again
HOW TO WIN
The Demons win when there is the same number of them as there are
partygoers.
If you choose to incorporate the Healer card into your game, it takes
the place of one Partygoer card. The Healers turn in the sequence of
play comes after the Demons and before the Occultist, and the Healer
has the power to protect one player of their choice from being killed
by Demons. After the Demons close their eyes, the Summoner should
wait the proper interval and say, Healer, open your eyes. The
Summoner then asks the Healer to indicate the person they want to
protect. The Healer can choose anybody, including him or herself.
Once they choose, the Summoner says, Healer, close your eyes. Play
proceeds normally to the Occultists turn. If, when the Day phase
begins, the Healer has saved the chosen victim, the Summoner
indicates the Partygoer that the Demons tried to slaughter, and says
something like, Dawn has broken, and during the night Demons came
for your soul, but you were protected by a benevolent practitioner of
the Art. It is vital that the Healer remain anonymous no matter
whom they protect! If the victim was not protected, play then proceeds
in the normal fashion.
CREDITS