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3D VISION
USER GUIDE
USER GUIDE
ii
Table of Contents
iii
Table of Contents
Contents
Welcome1
About this Guide
1
System Requirements
2
Safety Requirements
2
Epilepsy3
Unpacking Equipment
Wireless Glasses
IR Emitter
Built-in IR Emitters
Wired Glasses
5
5
7
9
11
21
21
22
22
23
24
24
25
28
29
iv
Table of Contents
30
Advanced Information
Preset Configurations
Setting Your Own Shortcut Keys
Game Configuration Guidelines
Viewing Practices
33
33
34
35
35
43
49
Welcome
01
Welcome
01
System Requirements
Before you begin, please review the following minimum system
requirements to ensure your PC meets the hardware requirements
necessary to enjoy the 3D Vision experience.
For a full list of System Requirements including supported NVIDIA
GPUs, 3D Vision-Ready LCDs, 3D Vision notebooks and other required
components, please visit www.nvidia.com/get3D and select System
Requirements.
Safety Requirements
Do not wear the wireless glasses in any situations that require
unimpaired visual perception. Do not use the glasses as sunglasses.
Under normal conditions, stereoscopic 3D viewing is safe for any
duration that you would normally view your display. However, some
people may experience discomfort. To minimise the potential for
experiencing visual problems or any adverse symptoms:
>> Take the stereoscopic 3D medical test to verify your ability so see
stereoscopic 3D images.
>> Maintain a distance no closer than 2 to 2.5 feet away from the
display. Viewing from too close a distance can strain your eyes.
>> Start with the depth at the default of 15%. As you get more
Welcome
Epilepsy
WARNING!
WARNING!
01
Unpacking Equipment
02
Unpacking Equipment
Wireless Glasses
Charging the Glasses
Note: We recommended that you fully charge your glasses
now since it will take approximately three hours to complete.
The wireless glasses hold approximately 60-hours of gaming
per full charge.
The wireless glasses require periodic charging. To charge the
glasses, use one of the USB cables that came with the kit. Plug one
end into the glasses and the other to any USB port on your system.
You can also use a USB wall adapter to charge your glasses. Charge
your glasses until the Amber charge light goes out. You can use
wireless glasses while they are being charged.
02
ON button
Indicator Light: To check the battery
life, press the ON button.
If the indicator light is:
Green: Up to 60 hours of battery life.
Red: Flashing red indicates two hours
or less battery life
Amber LED: Light flashes amber
when charging. Solid amber when
fully charged.
USB connection to charge glasses
Unpacking Equipment
USB IR Emitter
(included with the 3D Vision glasses kit)
3D Vision products such as desktop monitors, projectors, and some
3D Vision notebooks use the USB IR emitter to communicate to the 3D
Vision glasses. Please view the diagrams below for information on
how to use your USB IR emitter.
Note: Some 3D Vision Notebook have a built-in 3D Vision IR
emitter. Please check with your notebook manufacturer to
determine if you need the USB IR emitter.
There is a thumbwheel on the back of the emitter that can be used to
increase/decrease depth in a game.
02
Built-in IR Emitters
3D Vision products with Built-In IR Emitters do not require the USB
IR emitter and will communicate directly with the 3D Vision glasses.
Please view the diagrams below for now to use 3D Vision youre your
product.
3D Vision Notebooks
Most 3D Vision Notebooks will have special function hot keys on the
laptop for controlling 3D Vision, just like the hot keys for controlling
brightness or audio volume. These hot keys. Please check with
your manufacturer to ensure your laptop has the 3D Vision hot keys
pictured below.
Note: The effective range of the notebook Built-in IR Emitter
is 10 feet.
F4
5
F5
6
3D (Triangle Up)
Increase stereoscopic 3D depth
F6
7
Y
T
V
C
3D (Power Button)
3D Vision ON/OFF button
3D (Triangle Down)
Decrease stereoscopic 3D depth
10
02
11
Wired Glasses
3D Vision Wired Glasses are designed to work with 3D Vision-Ready
displays. The Wired Glasses do not use the USB IR Emitter that
comes with 3D Vision Wireless Glasses kits and 3D Vision Notebooks.
USB Cable
This cable is permanently
attached to the Wired Glasses
and is not a removable cable.
You can use USB extender
cables to increase the length
of this cable.
Indicator Lights
Nose piece
Replace with one
of three sizes for a
comfortable fit.
No driver installed
3D Off; driver installed properly
3D On
USB Plug
Ensure the 3D Vision
Controller Driver is
installed before plugging
in the Wired Glasses.
12
02
US
13
03
If you purchase Wired Glasses kit, you must download the driver CD
from www.nvidia.com/3DUpdate.
14
03
Installation
Connecting the Display
(skip this step if you are using a 3D Vision notebook)
1. Connect your 3D Vision Ready display to your NVIDIA graphics
15
HDMI Port
PC
IR Emitter
VESA 3-pin
stereo cable
3D Glasses
Emitter Port
DVI-to-HDMI Cable
USB DVI
USB Cable
16
03
LCD
DVI
PC
IR Emitter
USB DVI
USB Cable
Dual Link DVI cable
(supplied with the display)
17
PC
DVI
DVI
18
03
US
19
2.
* If you are replacing a non NVIDIA graphics card, be sure to remove the
graphics driver and power down your system to replace the card before
continuing. Replace the card with a supported NVIDIA GeForce card.
Note the Status Bar across the top of each screen. This tells you
where you are in the Setup.
20
03
Congratulations!
Setup and configuration are complete and 3D Vision is enabled and
ready for you to begin the most immersive gaming experience for
the PC.
Note: 3D Vision has been enabled with the default depth
amount of 15%. NVIDIA recommends all new users begin with
the default depth amount until you are comfortable. You can
increase the depth over time as your eyes grow accustomed
to stereoscopic 3D viewing. The depth amount can be changed
from the NVIDIA Control Panel or by adjusting the wheel on the
back of the IR emitter.
To view a full list of compatible games, please visit
www.nvidia.com/3dvision.
The NVIDIA Control Panel contains additional settings for 3D
Vision. For information on the how to use the control panel, see
NVIDIA 3D Vision Control Panel on page 25 of this manual.
21
04
22
04
Set Up Stereoscopic 3D
This section of the NVIDIA Control Panel provides all the
adjustments needed to enhance your gaming experience.
Each of the adjustments on this screen is discussed.
Enable Stereoscopic 3D
Note: Stereoscopic 3D effects work only with full-screen
DirectX applications.
To enable stereoscopic 3D mode, check the box.
23
You can also change the depth amount by adjusting the thumbwheel
on the back of the IR emitter. Any adjustments you make on the
thumbwheel is reflected on the Depth slider in the NVIDIA
Control Panel.
Thumbwheel to adjust
depth while in a game
24
04
25
26
04
Table 1 on the following page lists all the shortcut key functions.
27
Description
Action
Ctrl+T
Show/Hide
stereoscopic 3D
effects
Ctrl+F4
Increase depth
Ctrl+F3
Decrease depth
Ctrl+Alt+
Insert
Show/Hide in-game
compatibility
Ctrl+F6
Increase
convergence
Ctrl+F5
Decrease
convergence
Ctrl+F11
Cycle frustum
adjustment
Ctrl+F7
Save in-game
settings
(Advanced) To enable the use of advanced shortcut keys in-game, you must check the Enable advanced
in-game settings check box on the Set keyboard Shortcuts screen.
28
04
F4
5
F5
6
3D (Triangle Up)
Increase stereoscopic 3D depth
F6
7
Y
T
V
C
3D (Power Button)
3D Vision ON/OFF button
3D (Triangle Down)
Decrease stereoscopic 3D depth
Advanced Configurations
29
Test Stereoscopic 3D
The Test Stereoscopic 3D button and drop-down list on the Set Up
Stereoscopic 3D screen in the NVIDIA Control Panel provides the ability
to test stereoscopic 3D viewing and the ability to run the Setup
Wizard and the Medical Image Test.
Click Launch Test Application after you select the display settings.
The image displays in full-screen if you have the correct
resolution set for you monitor. With your wireless glasses on,
you are able to see in stereoscopic 3D. Use the shortcut keys
and the depth wheel on the IR emitter to make adjustments.
30
04
Note: Any changes made using the shortcut keys or the IR emitter
depth wheel is reflected on the Set Up Stereoscopic 3D screen..
When you have finished any adjustments, press the
Esc key to exit the stereoscopic 3D test screen.
31
Advanced Configurations
If you have a game that is not on the list of those tested by NVIDIA,
go to www.nvidia.com and consult the games that have been tested
since the release of this version of software.
To see any issues and to view recommended setting that NVIDIA
discovered when testing a game, select (highlight) a game in the
list and see the instructions listed under Issues and recommended
settings. To view a game in the best possible stereoscopic 3D,
you must follow the recommended settings. Not following these
settings could result in the game not running in stereoscopic 3D.
You can also use the shortcut keys Ctrl+Alt+Insert to display the
recommended settings as an overlay on the opening screen of a game.
32
04
Advanced Information
33
05
Advanced Information
>> Nearest objects which are not too close for comfortable viewing.
>> Heads up displays (HUD) that are positioned so as not to interfere
with the stereoscopic 3D experience. Ideally, HUDs should be at
screen depth.
Preset Configurations
For most games, NVIDIA has established settings that adjust the
display to achieve high quality stereoscopic 3D, based on the needs of
each game.
You can view the list of these games on the View compatibility with
games task located on the NVIDIA Control Panel. This menu also
shows a list of comments pertaining to that game. These comments
may include suggested settings or adjustments and comments on the
construction of the game. These instructions can also be overlaid on
the opening screen of the game using Ctrl+Alt+Insert.
Be sure to view these comments before you begin your game.
34
05
35
Advanced Information
Suggestion
Decrease Convergence
[Ctrl+F5]
Increase/decrease
convergence [Ctrl+F6/
Ctrl+F5]
Stereoscopic 3D unclear,
not sure what needs to be
adjusted
Once you are happy with the way the game looks in stereoscopic 3D,
press Ctrl-F7 to save these settings to the register. The settings
are associated with this game only (based on the name of the game
executable file).
Viewing Practices
2.5 feet away from the monitor. Viewing from too close a
distance can cause too much strain on your eyes, and can reduce
stereoscopic quality.
>> Viewing Angle: Keep your eyes parallel to the screen. The imagi-
36
05
>> Viewing Time: Take regular breaks. As with any time spent look-
when viewing a computer screen, keep them on and put the wireless glasses over your eye wear. The sharper the image on the
screen, the better the quality.
laser sights, be sure to turn off the sight that the game provides.
The game sight is usually positioned at screen-depth, and interferes with useful viewing of the NVIDIA laser sight.
>> Display Lighting: The amount of light reaching each eye is cut in
37
06
>> Make sure you have activated the IR emitter. Press the green ON/
OFF button on the front of the emitter. The emitter is on when the
button is bright green.
38
06
>> Make sure you have used the DVI cable that was shipped with
39
Excessive Flickering
Flicker in your peripheral vision can be caused by differences in
frequencies at which 3D Vision operates and the lighting in your
room. This type of flicker can be avoided by turning off the lights or
changing the stereoscopic 3D refresh rate. To see the refresh rates,
run the Setup Wizard from the NVIDIA Control Panel. When
you get to the page asking about flicker, select Yes. You can then
select from the following refresh rates:
>> 120 Hz refresh rate for use in North America when lights are on
>> 110 Hz refresh rate for daytime and when lights are off
>> 100 Hz refresh rate for countries with 50 Hz lighting and when
lights are on
40
06
Once you have selected a refresh rate on the Setup Wizard screen,
click the Test with this refresh rate button to verify the new refresh
rate helps to reduce flicker. Once you have found the best setting,
select Next to continue (see step 17 on page 18 for the procedure on
how to reset the refresh rate).
Eyestrain/Headache
If you are experiencing eyestrain or headaches, it
could be due to excessive depth amount. Change
the depth in one of the following ways:
>> Use the thumb wheel on the back of the IR emitter to adjust the
depth amount. If you are new to gaming, start at the default 15%.
>> Use your mouse to adjust depth amount on the slider in the
NVIDIA Control Panel Set Up Stereoscopic 3D screen.
No Laser Sight
Laser Sight is not Enabled
If you do not see the laser sight in a game, the laser sight may not
be enabled. Go to the NVIDIA Control Panel Set Up Stereoscopic 3D
screen and click on the Change 3D laser Sight button to display
the Change 3D Laser Sight screen. Make sure the Enable 3D laser
sight for configured games is checked (see Change 3D Laser Sight
on page 28).
41
120Hz
60Hz
42
06
43
07
44
07
45
Canada Compliance
Industry Canada
ICES-003:2004 - Digital Apparatus: Spectrum Management and
Telecommunications Policy; Interference-Causing Equipment Standard.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numrique de la classe B est conforme la norme NMB003 du Canada.
Japan Compliance
VCCI: Voluntary Control Council for Interference by
Information Technology Equipment
>> V-1/09.04: Agreement of Voluntary Control Council for Interference
by Information Technology Equipment.
46
07
Korea Compliance
MIC - Ministry of Information and Communications
KCC - Korea Communication Commission
KC - Korea Certification
>> KN 22 (CISPR 22): Information technology equipment-Radio
Taiwan Compliance
BSMI - Bureau of Standards, Metrology and Inspection
CNS 13438:2006 (CISPR 22): Information technology equipmentRadio disturbance characteristics-limit and methods of
measurement.
47
48
07
Underwriters Laboratories
(UL/cUL, CB Scheme)
UL Underwriters Laboratories
>> UL 60950-1, 2nd Edition, 2007-03-27: Information technology
equipment - Safety - Part 1: General requirement.
08
Preface
NVIDIA products are designed to operate safely when
installed and used according to the product instructions
and general safety practices. The guidelines included
in this document explain the potential risks associated
with computer operation and provide important safety
practices designed to minimize these risks.
By carefully following the information contained in this
document and the specific instructions provided with
your product, you can protect yourself from hazards
and create a safer computer work environment.
The product is designed and tested to meet IEC-60950-1, the
Standard for the Safety of Information Technology Equipment.
This also covers the national implementation of IEC-60950-1
based safety standards around the world e.g. UL-60950-1. These
standards reduce the risk of injury from the following hazards:
49
50
08
Safety Symbols
To reduce the risk of bodily injury, electric shock, fire, and damage to
the equipment, observe the safety labels included on the equipment.
Symbols on Equipment
Sign
Meaning
This symbol in conjunction with any of the following
symbols indicates the presence of a potential hazard. The potential for injury exists if warnings are not
observed. Consult your documentation for specific
details.
This symbol indicates the presence of hazardous energy circuits or electric shock hazards. Refer all servicing
to qualified personnel.
WARNING: To reduce the risk of injury from electric
shock hazards, do not open this enclosure. Refer all
maintenance, upgrades, and servicing to qualified
personnel.
This symbol indicates the presence of electric shock
hazards. The area contains no user or field serviceable
parts. Do not open for any reason.
WARNING: To reduce risk of injury from electric shock
hazards, do not open this enclosure.
General Precautions
To reduce the risk of personal injury or damage to the equipment:
>> Take care NOT to spill any food or liquid onto the glasses
or IR emitter. In the event that the parts do get wet,
unplug all cables before cleaning. Allow the equipment
to dry thoroughly before turning it on again.
>> To clean the glasses, use a soft, slightly damp, lint free
51
52
08
Ambient Temperatures
53
Notice
ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS,
LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, MATERIALS) ARE BEING PROVIDED AS IS. NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE
WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF
NON INFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes
no responsibility for the consequences of use of such information or for any infringement of patents or
other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information
previously supplied. NVIDIA Corporation products are not authorised for use as critical components
in life support devices or systems without express written approval of NVIDIA Corporation.
Trademarks
NVIDIA, the NVIDIA logo, GeForce, and nForce are trademarks or registered trademarks of NVIDIA
Corporation. Other company and product names may be trademarks of the respective companies with
which they are associated.
Copyright
2008, 2009, 2010,2011 NVIDIA Corporation. All rights reserved.
www.nvidia.com
3D VISION
USER GUIDE
USER GUIDE
ii
Table of Contents
iii
Table of Contents
Contents
Welcome1
About this Guide
1
System Requirements
2
Safety Requirements
2
Epilepsy3
Unpacking Equipment
Wireless Glasses
IR Emitter
Built-in IR Emitters
Wired Glasses
5
5
7
9
11
21
21
22
22
23
24
24
25
28
29
iv
Table of Contents
30
Advanced Information
Preset Configurations
Setting Your Own Shortcut Keys
Game Configuration Guidelines
Viewing Practices
33
33
34
35
35
43
49
Welcome
01
Welcome
01
System Requirements
Before you begin, please review the following minimum system
requirements to ensure your PC meets the hardware requirements
necessary to enjoy the 3D Vision experience.
For a full list of System Requirements including supported NVIDIA
GPUs, 3D Vision-Ready LCDs, 3D Vision notebooks and other required
components, please visit www.nvidia.co.uk/get3D and select System
Requirements.
Safety Requirements
Do not wear the wireless glasses in any situations that require
unimpaired visual perception. Do not use the glasses as sunglasses.
Under normal conditions, stereoscopic 3D viewing is safe for any
duration that you would normally view your display. However, some
people may experience discomfort. To minimise the potential for
experiencing visual problems or any adverse symptoms:
>> Take the stereoscopic 3D medical test to verify your ability so see
stereoscopic 3D images.
>> Maintain a distance no closer than 2 to 2.5 feet away from the
display. Viewing from too close a distance can strain your eyes.
>> Start with the depth at the default of 15%. As you get more
Welcome
Epilepsy
WARNING!
WARNING!
01
Unpacking Equipment
02
Unpacking Equipment
Wireless Glasses
Charging the Glasses
Note: We recommended that you fully charge your glasses
now since it will take approximately three hours to complete.
The wireless glasses hold approximately 60-hours of gaming
per full charge.
The wireless glasses require periodic charging. To charge the
glasses, use one of the USB cables that came with the kit. Plug one
end into the glasses and the other to any USB port on your system.
You can also use a USB wall adapter to charge your glasses. Charge
your glasses until the Amber charge light goes out. You can use
wireless glasses while they are being charged.
02
ON button
Indicator Light: To check the battery
life, press the ON button.
If the indicator light is:
Green: Up to 60 hours of battery life.
Red: Flashing red indicates two hours
or less battery life
Amber LED: Light flashes amber
when charging. Solid amber when
fully charged.
USB connection to charge glasses
Unpacking Equipment
USB IR Emitter
(included with the 3D Vision glasses kit)
3D Vision products such as desktop monitors, projectors, and some
3D Vision notebooks use the USB IR emitter to communicate to the 3D
Vision glasses. Please view the diagrams below for information on
how to use your USB IR emitter.
Note: Some 3D Vision Notebook have a built-in 3D Vision IR
emitter. Please check with your notebook manufacturer to
determine if you need the USB IR emitter.
There is a thumbwheel on the back of the emitter that can be used to
increase/decrease depth in a game.
02
Built-in IR Emitters
3D Vision products with Built-In IR Emitters do not require the USB
IR emitter and will communicate directly with the 3D Vision glasses.
Please view the diagrams below for now to use 3D Vision youre your
product.
3D Vision Notebooks
Most 3D Vision Notebooks will have special function hot keys on the
laptop for controlling 3D Vision, just like the hot keys for controlling
brightness or audio volume. These hot keys. Please check with
your manufacturer to ensure your laptop has the 3D Vision hot keys
pictured below.
Note: The effective range of the notebook Built-in IR Emitter
is 10 feet.
F4
5
F5
6
3D (Triangle Up)
Increase stereoscopic 3D depth
F6
7
Y
T
V
C
3D (Power Button)
3D Vision ON/OFF button
3D (Triangle Down)
Decrease stereoscopic 3D depth
10
02
11
Wired Glasses
3D Vision Wired Glasses are designed to work with 3D Vision-Ready
displays. The Wired Glasses do not use the USB IR Emitter that
comes with 3D Vision Wireless Glasses kits and 3D Vision Notebooks.
USB Cable
This cable is permanently
attached to the Wired Glasses
and is not a removable cable.
You can use USB extender
cables to increase the length
of this cable.
Indicator Lights
Nose piece
Replace with one
of three sizes for a
comfortable fit.
No driver installed
3D Off; driver installed properly
3D On
USB Plug
Ensure the 3D Vision
Controller Driver is
installed before plugging
in the Wired Glasses.
12
02
US
13
03
If you purchase Wired Glasses kit, you must download the driver CD
from www.nvidia.co.uk/3DUpdate.
14
03
Installation
Connecting the Display
(skip this step if you are using a 3D Vision notebook)
1. Connect your 3D Vision Ready display to your NVIDIA graphics
15
HDMI Port
PC
IR Emitter
VESA 3-pin
stereo cable
3D Glasses
Emitter Port
DVI-to-HDMI Cable
USB DVI
USB Cable
16
03
LCD
DVI
PC
IR Emitter
USB DVI
USB Cable
Dual Link DVI cable
(supplied with the display)
17
PC
DVI
DVI
18
03
US
19
2.
* If you are replacing a non NVIDIA graphics card, be sure to remove the
graphics driver and power down your system to replace the card before
continuing. Replace the card with a supported NVIDIA GeForce card.
Note the Status Bar across the top of each screen. This tells you
where you are in the Setup.
20
03
Congratulations!
Setup and configuration are complete and 3D Vision is enabled and
ready for you to begin the most immersive gaming experience for
the PC.
Note: 3D Vision has been enabled with the default depth
amount of 15%. NVIDIA recommends all new users begin with
the default depth amount until you are comfortable. You can
increase the depth over time as your eyes grow accustomed
to stereoscopic 3D viewing. The depth amount can be changed
from the NVIDIA Control Panel or by adjusting the wheel on the
back of the IR emitter.
To view a full list of compatible games, please visit
www.nvidia.co.uk/3dvision.
The NVIDIA Control Panel contains additional settings for 3D
Vision. For information on the how to use the control panel, see
NVIDIA 3D Vision Control Panel on page 21 of this manual.
21
04
22
04
Set Up Stereoscopic 3D
This section of the NVIDIA Control Panel provides all the
adjustments needed to enhance your gaming experience.
Each of the adjustments on this screen is discussed.
Enable Stereoscopic 3D
Note: Stereoscopic 3D effects work only with full-screen
DirectX applications.
To enable stereoscopic 3D mode, check the box.
23
You can also change the depth amount by adjusting the thumbwheel
on the back of the IR emitter. Any adjustments you make on the
thumbwheel is reflected on the Depth slider in the NVIDIA
Control Panel.
Thumbwheel to adjust
depth while in a game
24
04
25
26
04
Table 1 on the following page lists all the shortcut key functions.
27
Description
Action
Ctrl+T
Show/Hide
stereoscopic 3D
effects
Ctrl+F4
Increase depth
Ctrl+F3
Decrease depth
Ctrl+Alt+
Insert
Show/Hide in-game
compatibility
Ctrl+F6
Increase
convergence
Ctrl+F5
Decrease
convergence
Ctrl+F11
Cycle frustum
adjustment
Ctrl+F7
Save in-game
settings
(Advanced) To enable the use of advanced shortcut keys in-game, you must check the Enable advanced
in-game settings check box on the Set keyboard Shortcuts screen.
28
04
F4
5
F5
6
3D (Triangle Up)
Increase stereoscopic 3D depth
F6
7
Y
T
V
C
3D (Power Button)
3D Vision ON/OFF button
3D (Triangle Down)
Decrease stereoscopic 3D depth
Advanced Configurations
29
Test Stereoscopic 3D
The Test Stereoscopic 3D button and drop-down list on the Set Up
Stereoscopic 3D screen in the NVIDIA Control Panel provides the ability
to test stereoscopic 3D viewing and the ability to run the Setup
Wizard and the Medical Image Test.
Click Launch Test Application after you select the display settings.
The image displays in full-screen if you have the correct
resolution set for you monitor. With your wireless glasses on,
you are able to see in stereoscopic 3D. Use the shortcut keys
and the depth wheel on the IR emitter to make adjustments.
30
04
Note: Any changes made using the shortcut keys or the IR emitter
depth wheel is reflected on the Set Up Stereoscopic 3D screen..
When you have finished any adjustments, press the
Esc key to exit the stereoscopic 3D test screen.
31
Advanced Configurations
If you have a game that is not on the list of those tested by NVIDIA,
go to www.nvidia.co.uk and consult the games that have been tested
since the release of this version of software.
To see any issues and to view recommended setting that NVIDIA
discovered when testing a game, select (highlight) a game in the
list and see the instructions listed under Issues and recommended
settings. To view a game in the best possible stereoscopic 3D,
you must follow the recommended settings. Not following these
settings could result in the game not running in stereoscopic 3D.
You can also use the shortcut keys Ctrl+Alt+Insert to display the
recommended settings as an overlay on the opening screen of a game.
32
04
Advanced Information
33
05
Advanced Information
>> Nearest objects which are not too close for comfortable viewing.
>> Heads up displays (HUD) that are positioned so as not to interfere
with the stereoscopic 3D experience. Ideally, HUDs should be at
screen depth.
Preset Configurations
For most games, NVIDIA has established settings that adjust the
display to achieve high quality stereoscopic 3D, based on the needs of
each game.
You can view the list of these games on the View compatibility with
games task located on the NVIDIA Control Panel. This menu also
shows a list of comments pertaining to that game. These comments
may include suggested settings or adjustments and comments on the
construction of the game. These instructions can also be overlaid on
the opening screen of the game using Ctrl+Alt+Insert.
Be sure to view these comments before you begin your game.
34
05
35
Advanced Information
Suggestion
Decrease Convergence
[Ctrl+F5]
Increase/decrease
convergence [Ctrl+F6/
Ctrl+F5]
Stereoscopic 3D unclear,
not sure what needs to be
adjusted
Once you are happy with the way the game looks in stereoscopic 3D,
press Ctrl-F7 to save these settings to the register. The settings
are associated with this game only (based on the name of the game
executable file).
Viewing Practices
2.5 feet away from the monitor. Viewing from too close a
distance can cause too much strain on your eyes, and can reduce
stereoscopic quality.
>> Viewing Angle: Keep your eyes parallel to the screen. The imagi-
36
05
>> Viewing Time: Take regular breaks. As with any time spent look-
when viewing a computer screen, keep them on and put the wireless glasses over your eye wear. The sharper the image on the
screen, the better the quality.
laser sights, be sure to turn off the sight that the game provides.
The game sight is usually positioned at screen-depth, and interferes with useful viewing of the NVIDIA laser sight.
>> Display Lighting: The amount of light reaching each eye is cut in
37
06
>> Make sure you have activated the IR emitter. Press the green ON/
OFF button on the front of the emitter. The emitter is on when the
button is bright green.
38
06
>> Make sure you have used the DVI cable that was shipped with
39
Excessive Flickering
Flicker in your peripheral vision can be caused by differences in
frequencies at which 3D Vision operates and the lighting in your
room. This type of flicker can be avoided by turning off the lights or
changing the stereoscopic 3D refresh rate. To see the refresh rates,
run the Setup Wizard from the NVIDIA Control Panel. When
you get to the page asking about flicker, select Yes. You can then
select from the following refresh rates:
>> 120 Hz refresh rate for use in North America when lights are on
>> 110 Hz refresh rate for daytime and when lights are off
>> 100 Hz refresh rate for countries with 50 Hz lighting and when
lights are on
40
06
Once you have selected a refresh rate on the Setup Wizard screen,
click the Test with this refresh rate button to verify the new refresh
rate helps to reduce flicker. Once you have found the best setting,
select Next to continue (see step 17 on page 18 for the procedure on
how to reset the refresh rate).
Eyestrain/Headache
If you are experiencing eyestrain or headaches, it
could be due to excessive depth amount. Change
the depth in one of the following ways:
>> Use the thumb wheel on the back of the IR emitter to adjust the
depth amount. If you are new to gaming, start at the default 15%.
>> Use your mouse to adjust depth amount on the slider in the
NVIDIA Control Panel Set Up Stereoscopic 3D screen.
No Laser Sight
Laser Sight is not Enabled
If you do not see the laser sight in a game, the laser sight may not
be enabled. Go to the NVIDIA Control Panel Set Up Stereoscopic 3D
screen and click on the Change 3D laser Sight button to display
the Change 3D Laser Sight screen. Make sure the Enable 3D laser
sight for configured games is checked (see Change 3D Laser Sight
on page 24).
41
120Hz
60Hz
42
06
43
07
44
07
45
Canada Compliance
Industry Canada
ICES-003:2004 : Digital Apparatus: Spectrum Management and
Telecommunications Policy; Interference-Causing Equipment
Standard.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numrique de la classe B est conforme la norme
NMB-003 du Canada.
Japan Compliance
VCCI - Voluntary Control Council for Interference by
Information Technology Equipment
>> V-1/09.04: Agreement of Voluntary Control Council for Interference
by Information Technology Equipment
46
07
Korea Compliance
MIC - Ministry of Information and Communications
KCC - Korea Communication Commission
KC - Korea Certification
Taiwan Compliance
BSMI - Bureau of Standards, Metrology and Inspection
CNS 13438:2006 (CISPR 22): Information technology equipmentRadio disturbance characteristics-limit and methods of
measurement
47
48
07
changes, voltage fluctuations and flicker in public lowvoltage supply systems, for equipment with rated current
16A per phase and not subject to conditional connection)
Underwriters Laboratories
(UL/cUL, CB Scheme)
UL- Underwriters Laboratories
49
08
Preface
NVIDIA products are designed to operate safely when
installed and used according to the product instructions
and general safety practices. The guidelines included in
this document explain the potential risks associated with
computer operation and provide important safety practices
designed to minimize these risks. By carefully following
the information contained in this document and the specific
instructions provided with your product, you can protect
yourself from hazards and create a safer computer work
environment.
The product is designed and tested to meet IEC-60950-1, the Standard
for the Safety of Information Technology Equipment. This also covers
the national implementation of IEC-60950-1 based safety standards
around the world e.g. UL-60950-1. These standards reduce the risk of
injury from the following hazards:
50
08
Safety Symbols
To reduce the risk of bodily injury, electric shock, fire, and damage to
the equipment, observe the safety labels included on the equipment.
Symbols on Equipment
Sign
Meaning
This symbol in conjunction with any of the following
symbols indicates the presence of a potential hazard.
The potential for injury exists if warnings are not
observed. Consult your documentation for specific
details.
This symbol indicates the presence of hazardous
energy circuits or electric shock hazards. Refer all
servicing to qualified personnel.
WARNING: To reduce the risk of injury from electric
shock hazards, do not open this enclosure. Refer all
maintenance, upgrades, and servicing to qualified
personnel.
This symbol indicates the presence of electric shock
hazards. The area contains no user or field serviceable
parts. Do not open for any reason.
WARNING: To reduce risk of injury from electric shock
hazards, do not open this enclosure.
General Precautions
To reduce the risk of personal injury or damage to the equipment:
>> Take care NOT to spill any food or liquid onto the glasses
or IR emitter. In the event that the parts do get wet,
unplug all cables before cleaning. Allow the equipment
to dry thoroughly before turning it on again.
>> To clean the glasses, use a soft, slightly damp, lint free
51
52
08
Ambient Temperatures
53
Notice
ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS,
LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, MATERIALS) ARE BEING PROVIDED AS IS. NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE
WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF
NON INFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes
no responsibility for the consequences of use of such information or for any infringement of patents or
other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information
previously supplied. NVIDIA Corporation products are not authorised for use as critical components
in life support devices or systems without express written approval of NVIDIA Corporation.
Trademarks
NVIDIA, the NVIDIA logo, GeForce, and nForce are trademarks or registered trademarks of NVIDIA
Corporation. Other company and product names may be trademarks of the respective companies with
which they are associated.
Copyright
2008, 2009, 2010, 2011 NVIDIA Corporation. All rights reserved.
www.nvidia.co.uk
3D VISION
USER GUIDE
BENUTZERHANDBUCH
ii
INHALT
iii
INHALT
Inhalt
Herzlich willkommen
1
ber dieses Handbuch
1
Systemanforderungen2
Sicherheitsanforderungen2
Epilepsie3
Auspacken des Produkts
5
Kabellose Brille
5
USB-Infrarotsender7
Integrierte Infrarotsender
9
Kabelgebundene Brille
11
Installation und Einrichtung
13
Herunterladen aktueller Software
13
Erforderliche Schritte vor Beginn der Installation
13
Installation14
Anschlieen des Bildschirms
14
Entfernen vorhandener Bildschirmtreiber
18
Installation der Treiber und der Software
19
NVIDIA-Systemsteuerung21
Aufrufen der NVIDIA-Systemsteuerung
21
Einrichten von stereoskopischem 3D
22
Aktivieren von stereokopischem 3D
22
Einstellen der Tiefe
23
Stereoskopischer 3D-Anzeigetyp
24
ndern des 3D-Laservisiers
24
Festlegen der Tastenkombinationen
25
Ausblenden der 3D-Stereo-Effekte beim Start des Spiels
28
Testen des stereoskopischen 3D-Bildes
29
iv
INHALT
30
33
33
34
35
35
37
37
38
40
40
41
43
Wichtige Sicherheitshinweise
49
HERZLICH WILLKOMMEN
01
HERZLICH WILLKOMMEN
01
Systemanforderungen
Bevor Sie beginnen, sollten Sie berprfen, ob die folgenden
Mindestsystemanforderungen erfllt sind. Damit stellen Sie sicher,
dass Ihr PC hardwaremig fr das 3D-Vision-Erlebnis gerstet ist.
Eine umfassende Liste der Systemanforderungen inklusive untersttzter
NVIDIA-Grafikprozessoren, 3D-Vision-fhiger LCD-Bildschirme,
3D-Vision-Notebooks und weiterer erforderlicher Komponenten finden
Sie auf www.nvidia.de/get3D unter Systemanforderungen.
Sicherheitsanforderungen
Tragen Sie die kabellose Brille nicht in Situationen, die ein
uneingeschrnktes Blickfeld erfordern. Benutzen Sie die Brille nicht
als Sonnenbrille.
Unter Normalbedingungen ist das Betrachten von 3D-Stereo-Inhalten
ungefhrlich, wenn Sie die Dauer im Vergleich zur gewohnten
Sehweise nicht berschreiten. Bei manchen Personen knnen jedoch
Beschwerden auftreten. Um die Gefahr mglicher Sehprobleme
oder schdlicher Symptome zu minimieren, knnen Sie folgende
Manahmen ergreifen:
>> Ihr Abstand zum Bildschirm muss mindestens 0,6 bis 0,8 m
HERZLICH WILLKOMMEN
Epilepsie
WARNUNG!
WARNUNG!
01
02
Bevor Sie Ihr neues NVIDIA 3D Vision aus der Verpackung nehmen,
sollten Sie sich noch einmal vergewissern, dass Ihr System alle
Anforderungen (Seite 2) fr eine problemlose Installation erfllt.
Bitte berprfen Sie alle im Lieferumfang enthaltenen Teile. Falls
etwas fehlt oder beschdigt ist, wenden Sie sich an Ihren Hndler.
Kabellose Brille
Aufladen der Brille
Hinweis: Wir empfehlen, die Brille jetzt voll aufzuladen, da der
gesamte Ladevorgang ca. drei Stunden dauert. Ist die
kabellose Brille vollstndig aufgeladen, reicht die Ladung fr
ca. 60 Stunden Spieldauer.
Die kabellose Brille muss regelmig aufgeladen werden.
Verwenden Sie zum Aufladen der Brille eines der im Lieferumfang
enthaltenen USB-Kabel. Stecken Sie das eine Ende in den Anschluss
an der Brille und das andere Ende in einen USB-Anschluss am
Computer. Sie knnen die Brille aber auch ber einen USBNetzadapter aufladen. Der Ladevorgang ist abgeschlossen, wenn die
gelbe Ladeanzeige an der Brille erlischt. Die Brille kann whrend des
Ladevorgangs benutzt werden.
02
Taste EIN
Anzeige-LED: Drcken Sie die Taste
EIN, um den Akkustand zu berprfen.
Bedeutung der LED-Farben:
Grn: Die verbleibende Akkulaufzeit
betrgt noch bis zu 60 Stunden.
Rot: Eine rot blinkende Leuchte weist
auf eine verbleibende Akkulaufzeit von
hchstens 2 Stunden hin.
Gelbe LED: Die LED blinkt gelb
whrend des Ladevorgangs und
leuchtet durchgehend gelb, wenn der
Ladevorgang abgeschlossen ist.
USB-Kabel zum Aufladen der Brille
Wenn Sie die kabellose Brille zum Aufladen ber ein USB-Kabel
an Ihren PC anschlieen, stellen Sie sicher, dass der PC nicht in
den Stromsparmodus umschaltet. Wechselt der PC whrend des
Aufladens in den Stromsparmodus, wird der Ladevorgang sofort
abgebrochen. Deaktivieren Sie daher auf Ihrem PC smtliche
Stromsparoptionen in der Windows-Systemsteuerung. Sie knnen
zum Aufladen der Brille stattdessen auch ein Ladegert mit
USB-Anschluss verwenden, mit dem die Brille direkt ber eine
Netzsteckdose aufgeladen wird. Ein Anschluss an einen PC ist
dann nicht erforderlich. Die Brille kann whrend des Ladevorgangs
benutzt werden.
USB-Infrarotsender
(im Lieferumfang der 3D-Vision-Brille enthalten)
3D-Vision-Produkte wie Desktop-Monitore, Projektoren und manche
3D-Vision-Notebooks kommunizieren ber den USB-Infrarotsender
mit der 3D-Vision-Brille. Nheres zur Verwendung des USBInfrarotsenders ersehen Sie aus den folgenden Abbildungen.
Hinweis: Manche 3D-Vision-Notebooks verfgen ber einen
integrierten 3D-Vision-Infrarotsender. Klren sie bitte mit dem
Hersteller Ihres Notebooks, ob Sie den USB-Infrarotsender
bentigen.
An der Rckseite des Senders befindet sich ein Drehregler, mit dem
Sie whrend des Spiels die Tiefe erhhen bzw. verringern knnen.
02
Integrierte Infrarotsender
3D-Vision-Produkte mit integriertem Infrarotsender kommunizieren
direkt mit der 3D-Vision-Brille und bentigen keinen USBInfrarotsender. Nheres zur Verwendung Ihres 3D-Vision-Produkts
finden Sie in den nachstehenden Abbildungen.
3D-Vision-Notebooks
Die meisten 3D-Vision-Notebooks besitzen spezielle Funktionstasten
zur Steuerung von 3D-Vision-Funktionen, z. B. zur Regelung
der Helligkeit oder der Lautstrke. Vergewissern Sie sich beim
Hersteller, dass Ihr Notebook die unten abgebildeten 3D-VisionFunktionstasten aufweist.
Hinweis: Der in Notebooks integrierte Infrarotsender hat eine
Reichweite von ca. 3 m.
Integrierter 3D-Vision-Infrarotsender
Der Mindestabstand zwischen Sender
und Brille betrgt 23 cm. Die Stelle, an
der der Sender untergebracht ist, kann
zwischen den Notebookmodellen
variieren.
F4
5
F5
6
F6
7
Y
T
V
C
3D (Einschalttaste)
3D Vision EIN/AUS
3D (Dreieck nach unten)
3D-Stereo-Tiefe verringern
10
02
11
Kabelgebundene Brille
Die kabelgebundene 3D-Vision-Brille ist fr den Einsatz mit
3D-Vision-fhigen Bildschirmen vorgesehen. Bei der kabelgebundenen
Brille findet der USB-Infrarotsender, der bei kabellosen
3D-Vision-Brillen und 3D-Vision-Notebooks mitgeliefert wird, keine
Verwendung.
USB-Kabel
Dieses Kabel ist fest mit
der Brille verbunden und
lsst sich nicht abziehen.
Das Kabel kann mit einem
USB-Verlngerungskabel
verlngert werden.
Anzeige-LEDs
Nasensteg
Whlen Sie unter
den drei Gren die
passende Gre aus.
12
02
US
Sicherheitsaussparung am
USB-Stecker
13
03
INSTALLATION UND
EINRICHTUNG
Haben Sie Ihr Notebook, das ber einen integrierten 3D-VisionInfrarotsender verfgt, zusammen mit einer NVIDIA-3D-Brille
erworben, so sind die Treiber bereits auf Ihrem 120-Hz-Notebook
installiert. Whlen Sie zur ersten 3D-Einrichtung die Verknpfung
3D Vision einrichten auf Ihrem Windows-Desktop.
120Hz
14
03
Installation
Anschlieen des Bildschirms
15
Anschlussdiagramm fr DLP-HDTV
DLP
HDMI-Anschluss
PC
Infrarotsender
3-poliges
VESA-Stereokabel
Senderanschluss fr
3D-Brillen
DVI-nach-HDMI-Kabel
USB DVI
DIESE VERBINDUNG
ERST DANN
HERSTELLEN, WENN DER
INSTALLATIONSASSISTENT
SIE DAZU AUFFORDERT
USB-Kabel
Hinweis: berprfen Sie im Benutzerhandbuch Ihres DLPGerts, ob ein spezieller HDMI-Port vorhanden ist, ber den
der HD-Fernseher an den PC angeschlossen werden kann.
ndern Sie auerdem den Eingabemodus im Men Ihres
Fernsehgerts zu PC oder Computer, damit der Fernseher das
Videosignal korrekt verarbeiten kann.
Hinweis: Das DVI-nach-HDMI-Kabel ist nicht in Ihrem
3D-Vision-Kit enthalten. Ein solches Kabel erhalten Sie im
Computer und Elektronikhandel.
16
Anschlussdiagramm fr 120-Hz-LCD-Bildschirme
mit angeschlossenem USB-Infrarotsender
03
LCD
DVI
PC
Infrarotsender
USB DVI
DIESE VERBINDUNG
ERST DANN
HERSTELLEN, WENN DER
INSTALLATIONSASSISTENT
SIE DAZU AUFFORDERT
USB-Kabel
Dual-Link-DVI-Kabel
(im Lieferumfang des
Bildschirms enthalten)
17
Anschlussdiagramm fr 120-Hz-LCD-Bildschirme
mit integriertem Infrarotsender
LCD
PC
DVI
DVI
Dual-Link-DVI-Kabel
(im Lieferumfang des
Bildschirms enthalten)
18
03
US
ACHTUNG: Besitzen Sie einen PC mit integriertem 3D-VisionInfrarotsender (z. B. ein Notebook), sollten entsprechende
3D-Treiber bereits auf Ihrem PC installiert sein. Deinstallieren
Sie die Treiber nicht. berspringen Sie in diesem Fall Schritt
27 und fahren Sie mit Schritt 8 fort.
19
2.
5.
6.
7.
8.
9.
20
03
Herzlichen Glckwunsch!
Einrichtung und Konfiguration sind nun abgeschlossen, und 3D
Vision ist bereit, Ihnen das ultimative Gaming-Erlebnis auf dem PC zu
bieten.
Hinweis: 3D Vision wurde mit dem vorgegebenen Tiefenwert
von 15 % aktiviert. NVIDIA empfiehlt allen neuen Benutzern,
erst einmal mit diesem Standardwert zu beginnen und solange
damit zu arbeiten, bis Sie sich dabei nicht mehr unwohl fhlen.
Sie knnen die Tiefe jederzeit erhhen, wenn sich Ihre Augen
an das Betrachten von 3D-Stereo-Inhalten gewhnt haben. Der
Tiefenwert wird in der NVIDIA-Systemsteuerung oder mit dem
Drehregler an der Rckseite des Infrarotsenders gendert.
Eine vollstndige Liste mit kompatiblen Spielen finden Sie auf
www.nvidia.de/3dvision.
Die NVIDIA-Systemsteuerung enthlt zustzliche Einstellungen fr 3D
Vision. Informationen zur Benutzung der Systemsteuerung finden Sie in
diesem Handbuch auf Seite 21 unter NVIDIA 3D Vision-Systemsteuerung.
21
04
NVIDIA-SYSTEMSTEUERUNG
22
04
23
Sie knnen den Tiefenwert stattdessen aber auch mit dem Drehregler an
der Rckseite des Infrarotsenders einstellen. Alle mit dem Drehregler
vorgenommenen Einstellungen werden automatisch vom Schieberegler
fr die Tiefe in der NVIDIA-Systemsteuerung bernommen.
Drehregler zur
Einstellung der Tiefe
whrend des Spiels
24
04
Stereoskopischer 3D-Anzeigetyp
In der Dropdown-Liste Stereoskopischer 3D-Anzeigetyp
werden alle 3D-Vision-fhigen Bildschirme aufgefhrt,
die vom Setup-Assistenten erkannt wurden.
25
26
04
27
Tab. 1: Tastenkombinationen
Tasten
Beschreibung
Handlung
Strg+T
Stereoskopische
3D-Effekte anzeigen
oder ausblenden
Strg+F4
Tiefe erhhen
Strg+F3
Tiefe verringern
Strg+Alt+
Einfg
Strg+F6
Konvergenz
erhhen
Strg+F5
Konvergenz
verringern
Strg+F11
FrustumEinstellungen
whlen
Strg+F7
Ingame-nderungen speichern
28
04
F4
5
F5
6
F6
7
Y
T
V
C
3D (Einschalttaste)
3D Vision EIN/AUS
3D (Dreieck nach unten)
3D-Stereo-Tiefe verringern
ERWEITERTE KONFIGURATIONEN
29
30
04
Hinweis: Alle mit Tastenkombinationen oder dem TiefenDrehregler am Infrarotsender vorgenommenen nderungen
erscheinen im Bildschirm Stereoskopische 3D-Funktion einrichten.
Nach Abschluss der nderungen drcken Sie die EscTaste, um den Testbildschirm zu verlassen.
ERWEITERTE KONFIGURATIONEN
Probleme und
NVIDIAs Empfehlungen
fr die Einstellungen,
basierend auf den
Testergebnissen
31
Wenn Sie ein Spiel besitzen, das nicht in der Liste der von NVIDIA
getesteten Spiele enthalten ist, gehen Sie auf www.nvidia.de.
Dort sind die Spiele aufgefhrt, die seit der Verffentlichung
dieser Softwareversion getestet wurden.
Um Informationen zu Problemen und zu Empfehlungen fr die
Einstellungen zu erhalten, die NVIDIA beim Testen der Spiele
ermittelt hat, markieren Sie das entsprechende Spiel in der Liste.
Anweisungen werden unter Probleme und empfohlene Einstellungen
angezeigt. Um ein Spiel in der bestmglichen 3D-Stereo-Qualitt
auszufhren, mssen Sie die empfohlenen Einstellungen vornehmen.
Wird ein Spiel mit anderen als diesen Einstellungen betrieben,
lsst es sich mglicherweise nicht in 3D-Stereo wiedergeben.
Mit der Tastenkombination Strg+Alt+Einf knnen Sie die empfohlenen
Einstellungen per Overlay im Erffnungsbildschirm des
Spiels einblenden lassen.
32
04
33
05
Voreingestellte Konfigurationen
Fr die meisten Spiele hat NVIDIA Einstellungen festgelegt, die
die Darstellung optimal anpassen. So wird, basierend auf den
Anforderungen des jeweiligen Spiels, eine 3D-Stereo-Wahrnehmung
hoher Qualitt erzielt.
Die Liste mit diesen Spielen kann in der NVIDIA-Systemsteuerung unter
Kompatibilitt mit Spielen anzeigen eingeblendet werden. Dieses Men
enthlt ferner eine Liste mit Anmerkungen zum jeweiligen Spiel. Die
Anmerkungen knnen sich z. B. auf Empfehlungen fr Einstellungen oder
Anpassungen beziehen oder auch den Aufbau eines Spiels behandeln.
Die Anweisungen knnen auch mit Strg+Alt+Einfg per Overlay auf dem
Erffnungsbildschirm des Spiels eingeblendet werden.
Lesen Sie sich diese Anmerkungen vor Beginn des Spiels gut durch.
34
05
35
Empfehlung
Konvergenz verringern
[Strg+F5]
Sie sollten die Tiefe jedoch stets auf einen fr Sie angenehmen Wert
einstellen. Wenn sich Ihre Augen nach einiger Zeit an die
3D-Stereo-Wahrnehmung gewhnt haben, knnen Sie die Tiefe
erhhen.
>> Betrachtungsabstand: Ihr Abstand zum Bildschirm muss
mindestens 0,6 bis 0,8 m betragen. Ein zu geringer Abstand zur
Anzeige kann zu einer beranstrengung der Augen und zu einer
Verringerung der stereoskopischen Qualitt fhren.
>> Betrachtungswinkel: Halten Sie die Augen parallel zum Bildschirm. Die imaginre Verbindungslinie zwischen Ihren beiden
Augen sollte parallel zur horizontalen Ausrichtung des Bildschirms
verlaufen. Der 3D-Stereo-Effekt basiert auf der horizontalen
perspektivischen Verschiebung der Einzelbilder. Wenn Sie den Kopf
zur Seite neigen, wird die Verschiebung nicht mehr als horizontal
wahrgenommen, und der 3D-Stereo-Effekt schwcht sich ab oder
wird sogar ganz aufgehoben. Das Gehirn passt sich unter
Umstnden an diese Betrachtungsweise an, wird dabei jedoch
strker gefordert, was zur Belastung und Ermdung der Augen
fhren kann.
36
05
37
06
38
06
aufgeladen ist.
Prfen Sie den Ladezustand Ihrer Brille durch Bettigen der EINTaste.
Leuchtet die LED neben der Taste grn, betrgt die
verbleibende Akkulaufzeit bis zu 60 Stunden. Die tatschliche
Akkulaufzeit hngt von der Dauer des letzten Ladevorgangs ab.
Leuchtet die LED rot, betrgt die verbleibende Akkulaufzeit
nur noch weniger als zwei Stunden, und es wird empfohlen, die
Brille wiederaufzuladen.
Leuchtet die LED berhaupt nicht, ist der Akku leer, und die
Brille muss neu aufgeladen werden.
Wenn Sie die kabellose Brille zum Aufladen ber ein USB-Kabel
an Ihren PC anschlieen, stellen Sie sicher, dass der PC nicht in
den Stromsparmodus umschaltet. Wechselt der PC whrend des
Aufladens in den Stromsparmodus, wird der Ladevorgang sofort
abgebrochen. Deaktivieren Sie daher auf Ihrem PC smtliche
Stromsparoptionen in der Windows-Systemsteuerung. Sie knnen zum Aufladen der Brille stattdessen auch ein Ladegert mit
USB-Anschluss verwenden, mit dem die Brille direkt ber eine
Netzsteckdose aufgeladen wird. Ein Anschluss an einen PC ist
hierbei nicht erforderlich.
>> Verwenden Sie unbedingt das DVI-Kabel, das im Lieferumfang
Ihres 3D-fhigen 120-Hz-LCD-Bildschirms enthalten war.
Hierbei handelt es sich um ein Dual-Link-Kabel, ohne das 3D
Vision nicht funktioniert.
Hinweis: Diese Anforderung gilt nicht fr Notebook-PCs mit
integriertem 3D-Vision-LCD-Bildschirm.
Unscharfes Bild
39
bermiges Flackern
Flackern am Rand des Blickfelds kann auf Frequenzunterschieden
zwischen 3D Vision und der Raumbeleuchtung beruhen. In diesem
Fall lsst sich das Flackern beheben, indem Sie die Raumbeleuchtung
ausschalten oder die 3D-Stereo-Bildwiederholrate ndern. Um
die mglichen Bildwiederholraten anzuzeigen, starten Sie von der
NVIDIA-Systemsteuerung aus den Setup-Assistenten. Antworten Sie
mit Ja, wenn Sie nach einem Flackern gefragt werden. Anschlieend
knnen Sie zwischen folgenden Bildwiederholraten auswhlen:
40
06
>> Verringern Sie die Tiefeneinstellung whrend des Spiels mit der
Tastenkombination Strg+F3.
Kein Laservisier
41
120Hz
60Hz
Soll mit einem echten 120-Hz-LCD-Bildschirm eine optimale 3DStereo-Bildqualitt erzielt werden, braucht dieser eine gewisse Zeit
zum Aufwrmen. Diese Aufwrmphase ist bei LCD-Bildschirmen
vllig normal.
42
06
43
07
ZERTIFIZIERUNGEN UND
STANDARDS
44
07
45
Compliance fr Kanada
Industry Canada
ICES-003: Digitale Apparate: Richtlinien zur Frequenzverwaltung und
Telekommunikation; Standard fr Interferenzen verursachende Gerte
Dieses Gert der Klasse B entspricht der kanadischen Richtlinie
ICES-003.
Cet appareil numrique de la classe B est conforme la norme
NMB-003 du Canada.
Compliance fr Japan
VCCI - Voluntary Control Council for Interference by
Information Technology Equipment
>> V-1/09.04: Abkommen des Voluntary Control Council for
Interference by Information Technology Equipment
Dies ist ein Produkt der Klasse B gem dem Voluntary Control
Council for Interference from Information Technology Equipment
(VCCI). Bei Verwendung in der Nhe eines Fernsehers im Wohnumfeld
kann es zu Strungen kommen. Installieren und verwenden Sie das
System gem der Bedienungsanleitung.
46
07
Compliance fr Korea
MIC - Ministry of Information and Communications
KCC - Korea Communication Commission
KC - Korea Certification
>> KN 22 (CISPR 22): Einrichtungen der Informationstechnik Funkstrungen; Grenzwerte und Prfverfahren
Compliance fr Taiwan
BSMI - Bureau of Standards, Metrology and Inspection
CNS 13438:2006 (CISPR 22): Einrichtungen der Informationstechnik Funkstrungen; Grenzwerte und Prfverfahren
47
Compliance fr die EU
CE - European Conformity (Conformit Europenne)
DDas Produkt entspricht sowohl der EMV-Richtlinie
(2004/108/EC) als auch der Niederspannungsrichtlinie
(2006/95/EC) der EU-Kommission.
Die Konformitt mit diesen Richtlinien bedeutet implizit
auch die Konformitt mit folgenden europischen Normen.
(Entsprechende internationale Standards in Klammern.)
48
07
WICHTIGE SICHERHEITSHINWEISE
49
08
CHTIGE SICHERHEITSHINWEISE
Vorwort
NVIDIA Produkte sind fr sicheren Betrieb ausgelegt, wenn
sie gem der Gebrauchsanweisung und allgemein blichen
Sicherheitsrichtlinien installiert und verwendet werden.
Dieses Dokument erlutert mgliche Risiken im
Zusammenhang mit dem Betrieb von Computern und
liefert wichtige Sicherheitsrichtlinien, um diese Risiken zu
minimieren. Indem Sie die Anweisungen in diesem Dokument
und in der jeweiligen Produktdokumentation
sorgfltig befolgen, knnen Sie sich vor Gefahren schtzen
und fr ein sicheres Arbeitsumfeld am Computer sorgen.
Das Produkt wurde gem IEC-60950-1, dem Standard fr die
Sicherheit von Einrichtungen der Informationstechnik, entwickelt
und getestet. Dies schliet auch unterschiedliche nationale
Sicherheitsstandards, die auf IEC-60950-1 basieren, auf der
ganzen Welt mit ein, z. B. UL-60950-1.Diese Standards verringern
das Verletzungsrisiko aufgrund von folgenden Gefahren:
50
08
Sicherheitssymbole
Um das Risiko von Verletzungen, Stromschlag, Brand und Schden am
Gert zu vermeiden, sind die Sicherheitsetiketten am Gert zu beachten.
Symbole am Gert
Symbol
Bedeutung
Dieses Symbol weist zusammen mit einem der folgenden
Symbole auf eine mgliche Gefahr hin. Bei Nichtbeachtung der Warnhinweise kann es zu Verletzungen kommen.
Nheres finden Sie in der Produktdokumentation.
Dieses Symbol weist auf Stromkreise mit gefhrlicher
Strke oder eine Gefhrdung durch Stromschlag hin. Die
Wartung darf nur durch qualifiziertes Personal erfolgen.
ACHTUNG: Um das Risiko von Verletzungen durch
Stromschlag zu verringern, diese Abdeckung nicht ffnen.
Wartung und Upgrades drfen nur durch qualifiziertes
Personal erfolgen.
Dieses Symbol weist auf eine mgliche Gefhrdung durch
Stromschlag hin. In diesem Gerteteil befinden sich keine
Teile, die vom Benutzer oder dem Auendienst gewartet
werden knnen. Abdeckung auf keinen Fall ffnen.
ACHTUNG: Um das Risiko von Verletzungen durch
Stromschlag zu verringern, diese Abdeckung nicht ffnen.
WICHTIGE SICHERHEITSHINWEISE
51
Allgemeine Vorsichtsmanahmen
So verringern Sie das Risiko von Verletzungen und Gerteschden:
>> KEINE Flssigkeiten oder Nahrungsmittel auf die Brille oder den
>> Fhren Sie keine Gegenstnde durch die ffnungen am Produkt ein.
>> Fhren Sie keine Gegenstnde durch die ffnungen am Produkt ein.
>> Fhren Sie keine mechanischen oder elektrischen
Modifikationen an den Gerten durch.
>> Verwenden Sie zum Reinigen der Brille ein weiches, leicht
>> Wird das Produkt bei der Wartung beschdigt, trennen Sie es
>> Whrend des Betriebs ist es normal, dass sich der IR-Sender
warm anfhlt. Beim Laden der kabellosen Brille kann es
vorkommen, dass sich das Batteriefach warm anfhlt.
>> Wenn Sie einen USB-Adapter zum Laden der kabellosen Brille
>> Die kabellose Brille verfgt ber einen Lithiumakku. Der Akku
kann jederzeit geladen werden. Wie bei allen Lithiumakkus
findet ein langsamer Alterungsprozess statt. Nach einiger
52
08
Zeit kann der Akku nicht mehr auf seine volle Kapazitt
geladen werden. Die Alterung ist ein langsamer Prozess,
der von Ihrem Nutzungs- und Ladeverhalten abhngt.
>> Bei Lagerung oder Betrieb der Brille auerhalb des empfohlenen
ACHTUNG: Die kabellose 3D Brille verfgt ber empfindliche Komponenten, darunter ein Lithiumakku. Vermeiden
Sie Schden, indem Sie die 3D Brille nicht fallen lassen,
verbiegen, zerbrechen oder in Kontakt mit Feuer kommen
lassen.
ACHTUNG: Der Lithium-Ionen-Akku der kabellosen 3D Brille
Umgebungstemperatur
>> Betriebstemperatur: Die empfohlene Betriebstemperatur betrgt
5 C bis 40 C (41 F bis 104 F).
10 C bis 45 C (14 F bis 113 F). Lassen Sie das 3D Vision System
nicht im Auto liegen, da Temperaturen im geparkten Auto diesen
Bereich berschreiten knnen.
53
Hinweis
ALLE NVIDIA-DESIGNSPEZIFIKATIONEN, REFERENZPLATINEN, DATEIEN, ZEICHNUNGEN,
DIAGNOSEPROGRAMME, LISTEN UND SONSTIGEN DOKUMENTE (EINZELN ODER IM GANZEN ALS
MATERIALIEN BEZEICHNET) WERDEN WIE BESEHEN BEREITGESTELLT. NVIDIA GIBT
HINSICHTLICH DER MATERIALIEN KEINERLEI GARANTIEN, UNABHNGIG DAVON, OB DIESE
AUSDRCKLICH, KONKLUDENT, GESETZLICH ODER ANDERWEITIG BEGRNDET SIND.
INSBESONDERE WERDEN AUSDRCKLICH KEINERLEI GARANTIEN HINSICHTLICH DER
NICHTVERLETZUNG VON URHEBERRECHTEN, DER MARKTGNGIGKEIT SOWIE DER EIGNUNG FR
EINEN BESTIMMTEN ZWECK BERNOMMEN.
Die in diesem Artikel genannten Informationen sind nach bestem Wissen und Gewissen zutreffend
und verlsslich. Die NVIDIA Corporation bernimmt jedoch keinerlei Verantwortung fr Konsequenzen, die aus der Nutzung dieser Informationen entstehen, bzw. fr Patentrechtsverletzungen oder
andere Verste gegen die Rechte Dritter, die aus einer solchen Nutzung entstehen. Es wird weder
konkludent noch anderweitig eine Lizenz im Rahmen eines Patents oder eines Patentanspruchs der
NVIDIA Corporation gewhrt. Die in diesem Artikel genannten Spezifikationen knnen sich jederzeit
ohne weitere Ankndigung ndern. Diese Publikation lst alle eventuell vorab bereitgestellten
Informationen ab und ersetzt diese. Ohne die ausdrckliche vorherige schriftliche Genehmigung der
NVIDIA Corporation drfen Produkte der NVIDIA Corporation nicht als missionskritische Komponenten in lebenserhaltenden Gerten oder Systemen eingesetzt werden.
WEEE-Warnmeldung
Symbol fr die getrennte Sammlung in den europischen Lndern. Dieses Symbol weist
darauf hin, dass das Produkt separat entsorgt werden muss.
Die folgenden Angaben betreffen nur Benutzer in europischen Lndern:
Dieses Produkt ist fr die getrennte Entsorgung an entsprechenden Sammelpunkten bestimmt und
darf nicht als Haushaltsabfall entsorgt werden.
Weitere Informationen erhalten Sie von Ihrem Einzelhndler oder der rtlichen Abfallentsorgungsbehrde.
Marken
NVIDIA, das NVIDIA-Logo, GeForce und nForce sind Marken oder eingetragene Marken der NVIDIA
Corporation. Bei anderen Firmen und Produktbezeichnungen kann es sich um Marken der jeweiligen
damit verbundenen Unternehmen handeln.
Copyright
2008, 2009, 2010, 2011 NVIDIA Corporation. Alle Rechte vorbehalten.
www.nvidia.de
3D VISION
USER GUIDE
MANUEL DUTILISATION
ii
iii
Sommaire
Bienvenue1
propos de ce guide
1
Configuration minimale
2
Consignes de scurit
2
pilepsie3
Dballage du matriel
Lunettes sans fil
metteur infrarouge
metteurs infrarouges intgrs
Lunettes filaires
5
5
7
9
11
Installation Configuration
Tlchargement des derniers pilotes
Avant de commencer linstallation
Installation
Connexion de lcran
Dsinstallation des pilotes daffichage existants
Installation des pilotes et du logiciel
13
13
13
14
14
18
19
21
21
22
22
23
24
24
25
28
29
iv
30
Informations avances
Configuration prdfinies
Dfinition de vos touches de raccourci personnalises
Directives de configuration des jeux
Mthodes daffichage
33
33
34
35
35
Conseils et dpannage
La vision 3D stroscopique ne fonctionne pas
Limage nest pas nette
Maux de tte/Fatigue visuelle
Absence de viseur laser
Amorage de lcran LCD 120 Hz
37
37
38
40
40
41
Conformit Homologations
43
49
BIENVENUE
01
BIENVENUE
propos de ce guide
Ce guide prsente linstallation et lutilisation du matriel et du
logiciel NVIDIA 3D Vision. Un chapitre complet est consacr aux
conseils dutilisation et aux instructions de dpannage.
Lisez attentivement les consignes de scurit et les recommandations
daffichage (pages 2 et 3 du chapitre Consignes de scurit).
01
Configuration minimale
Avant de commencer, vrifiez la configuration minimale ncessaire
pour vous assurer que votre PC correspond aux exigences
matrielles qui permettent de profiter pleinement de 3D Vision.
Pour consulter la configuration systme et la liste des composants
matriels requis, comprenant entre autres les GPU NVIDIA, les
crans LCD et les notebooks compatibles avec 3D Vision, veuillez
vous rendre sur www.nvidia.fr/get3D puis slectionnez la page
relative la configuration requise.
Consignes de scurit
Ne portez jamais les lunettes sans fil en cas de troubles de la vision.
Nutilisez pas les lunettes comme lunettes de soleil.
En conditions normales, la vision 3D stroscopique ne prsente
aucun danger quelle que soit la dure dutilisation de votre cran.
Certaines personnes peuvent toutefois ressentir un lger malaise.
Pour minimiser les risques de problmes visuels ou dautres
symptmes indsirables :
>> Faites des pauses rgulires dau moins 5 minutes aprs chaque
heure de vision 3d stroscopique.
BIENVENUE
pilepsie
AVERTISSEMENT !
SI VOUS-MME OU UN MEMBRE DE VOTRE FAMILLE TES
SUJET DES CRISES DPILEPSIE, CONSULTEZ UN MDECIN
AVANT DUTILISER DES JEUX INFORMATIQUES.
Un faible pourcentage de la population peut tre sujet des
crises dpilepsie lors de la visualisation de certains types
dimages tlvises ou de jeux vido comprenant des lumires
clignotantes.
Les personnes suivantes doivent consulter un mdecin
avantdutiliser la vision 3D stroscopique :
AVERTISSEMENT !
01
02
DBALLAGE DU MATRIEL
02
Bouton ON
Voyant lumineux : pour vrifier la charge
de la batterie, appuyez sur le bouton ON.
Si le voyant est :
Vert : il reste jusqu 60 heures
dautonomie.
Rouge: il reste deux heures ou
moins dautonomie de batterie.
Tmoin orange: le voyant lumineux
clignote couleur ambre lorsque la
batterie est en charge. Quand il ne
clignote plus, la batterie est
compltement charge.
02
Notebooks 3D Vision
La plupart des notebooks 3D Vision possdent des raccourcis-clavier
intgrs ( la manire des touches de rglage du volume sonore ou
de la luminosit) permettant de contrler directement 3D Vision.
Veuillez contacter le constructeur de votre produit pour vous assurer
que votre ordinateur portable possde les raccourcis-clavier 3D
Vision indiqus ci-dessous.
Remarque: la porte effective de l'metteur infrarouge intgr
des notebooks est de 3 mtres.
metteur infrarouge intgr 3D Vision
La distance minimale recommande
entre lmetteur et lutilisateur est de 9
pouces (23 cm). La localisation de
lmetteur peut varier suivant le
modle de notebook.
F4
5
F5
6
F6
7
Y
T
V
C
3D (Bouton dactivation)
Bouton de mise en marche de 3D Vision
3D (Triangle vers le bas)
Diminuer la profondeur de champ 3D
10
02
11
Lunettes filaires
Les lunettes filaires 3D Vision ont t conues pour fonctionner avec
les crans compatibles avec 3D Vision. Les lunettes filaires nutilisent
pas lmetteur infrarouge USB fourni avec les kits de lunettes sans fil
3D Vision et les notebooks 3D Vision.
Cble USB
Ce cble est reli en
permanence aux lunettes
filaires et ne peut pas tre
retir. Vous pouvez utiliser
une rallonge USB pour
tendre la longueur du cble.
Voyants lumineux
Module nasal
Trois tailles vous sont
proposes pour un
confort optimal.
Adaptateur USB
Veuillez vous assurer
davoir install le pilote du matriel 3D Vision
avant de connecter les lunettes filaires
12
02
US
Emplacement du mcanisme de
verrouillage
13
03
INSTALLATION - CONFIGURATION
14
03
Installation
Connexion de lcran
(ne tenez pas compte de cette tape si vous utilisez un
notebook 3D Vision)
1. Connectez votre cran compatible 3D Vision votre carte
15
Port HDMI
PC
metteur I R
Cble stro
VESA 3 broches
Port dmission
lunettes 3D
Cble DVI-HDMI
USB DVI
NE PROCDEZ PAS
CETTE CONNEXION TANT
QUE VOUS NY TES PAS
INVIT
Cble USB
16
03
LCD
DVI
PC
metteur IR
USB DVI
NE PROCDEZ PAS
CETTE CONNEXION TANT
QUE VOUS NY TES PAS
INVIT
Cble USB
Cble Dual Link DVI
(fourni avec lcran)
17
PC
DVI
DVI
18
03
US
19
2.
20
03
Flicitations!
Linstallation et la configuration sont termines : 3D Vision est
prsent activ. Vous tes prt dcouvrir lexprience ludique la plus
captivante jamais vue sur PC.
Remarque: 3D Vision a t activ avec une profondeur par
dfaut de 15%. NVIDIA conseille tous les nouveaux
utilisateurs de commencer lutilisation avec cette valeur par
dfaut pour vous familiariser. Vous pourrez augmenter la
profondeur par la suite lorsque vos yeux se seront habitus
la visualisation 3D stroscopique. Vous pouvez modifier
la valeur de la profondeur dans le Panneau de configuration
NVIDIA ou laide de la molette situe larrire
de lmetteur IR.
Pour la liste complte des jeux compatibles, consultez la page
www.nvidia.fr/3dvision.
Le Panneau de configuration NVIDIA comprend des paramtres
supplmentaires pour 3D Vision. Pour plus dinformations sur
lutilisation du Panneau de configuration, voir le paragraphe
Panneau de configuration NVIDIA 3D Vision (page 21).
21
04
PANNEAU DE CONFIGURATION
NVIDIA
22
04
Rglage 3D stroscopique
Cette section du Panneau de configuration NVIDIA offre tous
les rglages ncessaires pour amliorer votre exprience
ludique. Chaque rglage de cet cran est prsent ci-aprs.
Activer 3D stroscopique
Remarque: les effets 3D stroscopiques fonctionnent
uniquement avec les applications DirectX en plein cran.
Pour activer le mode 3D stroscopique, cochez cette case.
23
Rglage de la profondeur
La profondeur dans un jeu est la profondeur laquelle lobjet le plus
loign est plac dans la scne. Lorsque vous installez 3D Vision sur
votre systme, la profondeur par dfaut est dfinie sur 15%.
Si vous tes novice dans les jeux 3D, la valeur 15% est un bon point
de dpart. La visualisation de la profondeur avec un paramtre plus
lev peut tre drangeante pour certains utilisateurs. mesure que
vous utiliserez 3D Vision, vos yeux vont shabituer la visualisation 3D
stroscopique ; vous pourrez augmenter progressivement la valeur
de la profondeur sans vous fatiguer les yeux.
Sur lcran Rglage 3D stroscopique, faites glisser le
curseur sur la valeur souhaite pour rgler la profondeur.
Le paramtre de profondeur de ce curseur indique la valeur
de la profondeur au dmarrage de tous les jeux.
Molette de rglage de
la profondeur
24
04
25
26
04
27
Description
Action
Ctrl+T
Afficher/masquer
les effets 3D
stroscopiques
Ctrl+F4
Augmenter la
profondeur
Ctrl+F3
Rduire la
profondeur
Ctrl+Alt+
Inser
Afficher/masquer la
compatibilit dans
le jeu
Ctrl+F6
Augmenter la
convergence
Ctrl+F5
Rduire la
convergence
loigne les objets de vous. La convergence minimale place tous les objets
au second plan de la scne, dans
lespace de lcran cathodique (CRT).
Utilis pour placer le viseur laser
(paramtre avanc).
Ctrl+F11
Ajustement du cne
de cycle
Ctrl+F7
Enregistrer les
Paramtres de jeu
Pour activer lutilisation de touches de raccourci clavier avances dans le jeu, vous devez
cocher la case Activer les paramtres avancs intrajeu dans lcran Dfinition des touches de raccourci.
28
04
F4
5
F5
6
F6
7
Y
T
V
C
3D (Bouton dactivation)
Bouton de mise en marche de 3D Vision
3D (Triangle vers le bas)
Diminuer la profondeur de champ 3D
CONFIGURATIONS AVANCES
29
Tester 3D stroscopique
Le bouton Tester 3D stroscopique et la liste droulante de
lcran Rglage 3D stroscopique du Panneau de configuration
NVIDIA permettent de tester la visualisation 3D stroscopique
et dexcuter lAssistant Configuration et le test mdical.
30
04
CONFIGURATIONS AVANCES
31
Problmes et
Activez cette case pour afficher
paramtres recomuniquement les jeux chargs. sur votre
mands par NVIDIA
systme. Si elle nest pas active, tous
la suite du test
les jeux tests par NVIDIA sont affichs.
des jeux.
Liste des jeux tests par NVIDIA.
Si votre jeu ne figure pas dans la liste des jeux tests par NVIDIA,
consultez le site www.nvidia.fr pour connatre les jeux tests depuis la
sortie de cette version du logiciel.
Pour afficher les problmes ventuels et le paramtre recommand
dtermin par NVIDIA lors du test du jeu, slectionnez (mettez en
surbrillance) un jeu de la liste et lisez les instructions sous Problmes
et paramtres recommands. Pour afficher un jeu avec une qualit
stroscopique 3D optimale, vous devez respecter les paramtres
recommands. Si vous ne respectez pas ces paramtres, le jeu peut ne
pas sexcuter en vision 3D stroscopique.
Vous pouvez galement utiliser les touches de raccourci Ctrl+Alt+Inser
pour afficher les paramtres recommands en superposition dans lcran
daccueil dun jeu.
32
04
INFORMATIONS AVANCES
33
05
INFORMATIONS AVANCES
>> Des objets proches qui ne sont pas trop proches pour le confort
de la vision.
Paramtres prdfinis
Pour la plupart des jeux, NVIDIA a dfini des paramtres qui rglent
lcran de faon obtenir une excellente qualit de vision 3D
stroscopique, en fonction de chaque titre.
Vous pouvez afficher la liste de ces jeux via loption Afficher la
compatibilit avec les jeux du Panneau de configuration NVIDIA. Ce
menu comporte galement une liste de commentaires sur le jeu.
Ces commentaires peuvent inclure des paramtres ou des rglages
suggrs, ainsi que des commentaires sur la construction du jeu.
Ces instructions peuvent aussi tre affiches en superposition dans
lcran daccueil du jeu laide des touches Ctrl+Alt+Inser.
Lisez ces commentaires avant de dmarrer le jeu.
34
05
35
INFORMATIONS AVANCES
Solution
Rduisez la convergence
[Ctrl+F5]
Augmentez/rduisez la
convergence [Ctrl+F6/
Ctrl+F5]
La vision 3D stroscopique,
nest pas claire. Vous ne
savez pas quoi changer.
Mthodes daffichage
>> Profondeur: le point de dpart recommand pour la valeur de la
profondeur est de 15%. Vous devez cependant toujours rgler la
profondeur un niveau confortable. Vous pourrez augmenter la
profondeur par la suite lorsque vos yeux seront habitus la
vision 3D stroscopique.
36
05
Comme cest le cas chaque fois que vous passez du temps sur un
ordinateur, il est conseill de reposer les yeux aprs un certain
temps. Reposez-vous au minimum cinq (5) minutes aprs chaque
heure de vision 3D stroscopique.
CONSEILS ET DPANNAGE
37
06
CONSEILS ET DPANNAGE
38
06
>> Vrifiez que vos lunettes sans fil sont compltement charges.
Vous pouvez vrifiez le niveau de charge de vos lunettes en
appuyant sur le bouton ON.
CONSEILS ET DPANNAGE
39
Scintillement excessif
Un scintillement dans votre vision priphrique peut tre caus par
les diffrences de frquence utilises par la technologie 3D Vision
et par la lumire de votre pice. Il est possible dviter ce type de
scintillement en teignant les lumires ou en modifiant la frquence
de rafrachissement 3D stroscopique. Pour afficher les frquences
de rafrachissement, excutez lAssistant Configuration partir du
Panneau de configuration NVIDIA. Lorsque vous arriverez la page
relative au scintillement, cliquez sur Oui. Vous pouvez alors choisir
une des frquences de rafrachissement suivantes:
40
06
41
CONSEILS ET DPANNAGE
120Hz
60Hz
Pour une qualit optimale de 3D avec un cran LCD 120 Hz, veuillez
attendre que votre moniteur se rchauffe. Ce temps de
rchauffement est tout fait normal avec les crans LCD.
42
06
CONFORMIT ET HOMOLOGATIONS
43
07
CONFORMIT ET HOMOLOGATIONS
44
07
CONFORMIT ET HOMOLOGATIONS
45
Conformit au Japon
VCCI (Voluntary Control Council) Interfrences avec les
matriels informatiques)
>> V-1/09.04 : VCCI (Voluntary Control Council) Interfrences avec les
matriels informatiques)
46
07
CONFORMIT ET HOMOLOGATIONS
47
Conformit en Russie
GOST-R - Russian System GOST R
>> GOST R IEC 60950-1 : Matriel informatique Scurit Partie 1 : Conditions gnrales
48
07
Underwriters Laboratories
(UL/cUL, CB Scheme)
UL- Underwriters Laboratories
>> UL 60950-1, 2nd Edition, 2007-03-27 : Matriel informatique
- Scurit Partie 1 : Conditions gnrales
>> IEC 60950-1:2005 (seconde dition) : Matriel informatique Scurit Partie 1 : Conditions gnrales
SCURIT - INFORMATIONS
49
08
IMPORTANTES
Prambule
Les produits NVIDIA sont conus pour fonctionner sans
risque lorsquils sont installs et utiliss conformment aux
instructions concernant le produit et aux recommandations
gnrales de scurit. Les directives prsentes dans ce
document expliquent les risques potentiels associs au
fonctionnement du matriel et fournissent des recommandations
de scurit importantes destines minimiser ces risques.
Si vous respectez scrupuleusement les informations contenues
dans ce document, ainsi que les instructions particulires
fournies avec votre produit, vous pouvez vous prmunir contre
les dangers et crer un environnement plus sr.
Ce produit est conu et test pour tre conforme la norme
IEC-60950-1 relative la scurit des matriels informatiques.
Cette norme couvre galement la mise en uvre nationale des
normes de scurit drives de la norme IEC-60950-1 dans le monde
(ex : UL-60950-1). Ces normes rduisent le risque de blessures lies
aux dangers suivants :
50
08
Symboles de scurit
Pour rduire le risque de blessures corporelles, dlectrocution,
dincendie et de dtrioration du matriel, respectez les
tiquettes de scurit apposes sur le matriel.
Symboles sur le matriel
Signe
Signification
Ce symbole, associ un des symboles ci-dessous,
indique la prsence dun danger potentiel. Il existe un
risque de blessures si ces avertissements ne sont pas
respects. Consultez votre documentation pour des
informations particulires.
Ce symbole indique la prsence de circuits dnergie
dangereux ou de risques dlectrocution. Tout entretien
doit tre effectu par le personnel qualifi.
AVERTISSEMENT : pour rduire le risque
dlectrocution, nouvrez pas ce botier. Tout entretien,
maintenance et mise niveau doivent tre effectus par
du personnel qualifi.
Ce symbole indique un risque potentiel dlectrocution.
Cette zone ne contient aucune pice remplaable par
lutilisateur. Elle ne doit en aucun cas tre ouverte.
AVERTISSEMENT : pour rduire le risque
dlectrocution,nouvrez pas ce botier.
51
Prcautions gnrales
Pour rduire le risque de blessure corporelle ou de dtrioration du
matriel:
>> Ne pliez pas, ne laissez pas tomber, ncrasez pas, ne perforez pas,
ne brlez pas et nouvrez pas les lunettes ou lmetteur IR.
>> Pour nettoyer les lunettes sans fil, utilisez un chiffon doux non
52
08
>> Les lunettes sans fil ncessitent une batterie au lithium que vous
Tempratures ambiantes
53
Avertissement
TOUTES LES SPCIFICATIONS DE CONCEPTION, FICHES DE RFRENCE, FICHIERS, DESSINS,
DIAGNOSTICS, LISTES ET AUTRES DOCUMENTS NVIDIA (COLLECTIVEMENT OU INDIVIDUELLEMENT APPELS DOCUMENTATION ) SONT FOURNIS EN LTAT. NVIDIA NACCORDE AUCUNE
GARANTIE, EXPLICITE OU IMPLICITE, SOUS-ENTENDUE, STATUTAIRE OU AUTRE RELATIVE LA
DOCUMENTATION, NOTAMMENT TOUTE GARANTIE IMPLICITE SUR LA QUALIT COMMERCIALE DE
CE MATRIEL, OU LA BONNE ADAPTATION DE CELUI-CI UN USAGE PARTICULIER.
Les informations fournies sont juges dignes de foi et exactes. Toutefois, la socit NVIDIA Corporation dcline toute responsabilit quant aux consquences dcoulant de lutilisation de ces informations, ou toute violation de brevet ou autres droits de tiers pouvant en rsulter. Aucune licence nest
accorde implicitement ou sous brevet ou droits de brevet de NVIDIA Corporation. Les spcifications
mentionnes dans cette publication sont modifiables sans pravis. Cette publication remplace toutes
les informations reues prcdemment. Les produits de la socit NVIDIA ne peuvent pas tre
utiliss comme composants essentiels dans des dispositifs ou systmes de survie sans lautorisation
expresse crite de NVIDIA Corporation.
Mentions lgales
NVIDIA, le logo NVIDIA, GeForce et nForce sont des marques commerciales ou des marques
dposes de NVIDIA Corporation. Tous les autres noms dentreprises ou de produits sont des
marques commerciales de leurs propritaires respectifs.
Copyright
2008, 2009, 2010, 2011 NVIDIA Corporation. Tous droits rservs.
www.nvidia.fr
3D VISION
USER GUIDE
GUIDA PER GLI UTENTI
ii
SOMMARIO
iii
SOMMARIO
Contenuto
Benvenuti1
Informazioni su questa Guida
1
Requisiti di sistema
2
Requisiti di sicurezza
2
Epilessia3
Rimozione dall'imballaggio dell'apparecchiatura
Occhiali wireless
Emettitore IR USB
Emettitore IR incorporato
Occhiali cablati
5
5
7
9
11
Installazione e configurazione
13
Scaricamento del software pi recente
13
Azioni richieste prima di iniziare linstallazione
13
Installazione14
Collegamento dello schermo
14
Rimozione dei driver dello schermo corrente
18
Installazione di driver e software
19
Pannello di controllo NVIDIA
Accesso al Pannello di controllo NVIDIA
Imposta 3D stereoscopico
Abilita 3D stereoscopico
Regolazione della profondit
Tipo di schermo 3D stereoscopico
Cambia mirino laser 3D
Imposta tasti di scelta rapida
Nascondi effetti 3D stereoscopici allavvio del gioco
Prova 3D stereoscopico
21
21
22
22
23
24
24
25
28
29
iv
SOMMARIO
30
Informazioni avanzate
Configurazioni predefinite
Impostazione di tasti di scelta rapida personalizzati
Indicazioni per la configurazione del gioco
Procedure di visualizzazione
33
33
34
35
35
37
37
38
40
40
41
Conformit e certificazioni
43
49
BENVENUTI
01
BENVENUTI
01
Requisiti di sistema
Prima di iniziare, verificare i seguenti requisiti di sistema minimi
per assicurarsi che il PC soddisfi i requisiti hardware necessari per
usufruire dellesperienza 3D Vision.
Per un elenco completo dei requisiti di sistema, comprensivo delle
GPU NVIDIA supportate, degli LCD 3D Vision-Ready, dei notebook 3D
Vision e degli altri componenti necessari, visitare
www.nvidia.it/get3D e selezionare Requisiti di sistema.
Requisiti di sicurezza
Non indossare gli occhiali wireless in ambienti che richiedono una
percezione visiva inalterata. Non utilizzare gli occhiali come occhiali
da sole.
In condizioni normali, la visualizzazione 3D stereoscopica sicura
per un periodo di visione di durata normale. Tuttavia, alcune persone
potrebbero provare un certo disagio. Per ridurre al minimo la
possibilit di eventuali problemi alla vista o di sintomi dannosi:
>> Fare pause regolari, della durata di almeno 5 minuti, dopo ogni
visualizzazione 3D stereoscopica.
>> Iniziare con una profondit predefinita del 15%. Mano a mano
che ci si abitua alla visualizzazione 3D stereoscopica, sar
possibile aumentare la profondit.
BENVENUTI
Epilessia
AVVERTENZA!
AVVERTENZA!
01
02
RIMOZIONE DALL'IMBALLAGGIO
DELL'APPARECCHIATURA
Occhiali wireless
Carica degli occhiali
Nota: si consiglia di ricaricare completamente gli occhiali,
operazione che richieder circa tre ore. Gli occhiali wireless consentono allincirca 60 ore di gioco per ogni ricarica
completa.
Gli occhiali wireless vanno ricaricati periodicamente. Per ricaricare
gli occhiali, utilizzare uno dei cavi USB forniti con il kit. Inserire
unestremit del cavo negli occhiali e laltra in una qualsiasi porta
USB del sistema. Per ricaricare gli occhiali anche possibile
utilizzare un adattatore a muro USB. Ricaricare gli occhiali fino a
quando la spia di ricarica color ambra non si spegne. Gli occhiali
wireless si possono utilizzare anche durante la ricarica.
02
Pulsante ON
Indicatore: per controllare la durata
della batteria, premere il pulsante ON.
Se lindicatore :
Verde: fino a 60 ore di durata della
batteria.
Rosso: il rosso lampeggiante indica
due ore o meno di durata della batteria
LED Ambra: diventa ambra fisso
quando la carica completa.
Connessione USB per ricaricare gli
occhiali
Emettitore IR USB
(compreso nel kit degli occhiali 3D Vision)
I prodotti 3D Vision come i monitor per desktop, i proiettori e alcuni
notebook 3D Vision utilizzano lemettitore IR USB per comunicare con
gli occhiali 3D Vision. Esaminare gli schemi seguenti per capire come
utilizzare il proprio emettitore IR USB.
Nota: alcuni notebook 3D Vision dispongono di un emettitore IR
3D Vision incorporato. Esaminare gli schemi seguenti per capire
come utilizzare il proprio emettitore IR USB.
Sul retro dellemettitore presente una rotellina utilizzabile per
aumentare/diminuire la profondit in un gioco.
02
Emettitore IR incorporato
I prodotti 3D Vision con emettitori IR incorporati non richiedono
lemettitore IR USB e sono in grado di comunicare direttamente con
gli occhiali 3D Vision. Esaminare i diagrammi seguenti per capire
come utilizzare lemettitore IR presente nel proprio prodotto.
Notebook 3D Vision
La maggior parte dei notebook 3D Vision dispongono di tasti di
scelta rapida che consentono di controllare le funzioni principali di
3D Vision, in modo analogo ai tasti di scelta rapida per il controllo
della luminosit o del volume audio. Questi tasti di scelta rapida.
Controllare con il produttore per assicurarsi che il proprio laptop
disponga dei tasti di scelta rapida per 3D Vision illustrati qui sotto.
Nota: la portata utile dellemettitore IT incorporato nei notebook
di circa 3 metri.
F4
5
F5
6
F6
7
Y
T
V
C
10
02
11
Occhiali cablati
Gli occhiali cablati per 3D Vision sono concepiti per funzionare in
modo ottimale con gli schermi 3D Vision-Ready. Gli occhiali cablati
non utilizzano lemettitore IR USB in dotazione con i kit di occhiali 3D
Vision Wireless e con i notebook 3D Vision.
Cavo USB
Questo cavo permanentemente
fissato agli occhiali e non pu
essere rimosso. Per aumentarne
la lunghezza possibile ricorrere
a prolunghe USB.
Luci indicatrici
Ponticello
Sostituire con una delle
tre taglie disponibili
per adattare gli occhiali
alla conformazione del
proprio viso nel modo
migliore possibile.
12
02
US
13
03
INSTALLAZIONE E
CONFIGURAZIONE
14
03
Installazione
Collegamento dello schermo
(saltare questa fase se si sta utilizzando un notebook
3D Vision)
1. Connettere lo schermo 3D Vision-Ready alla scheda grafica
NVIDIA. Lo schermo collegato deve essere un LCD 3D VisionReady o un CRT analogico. Per gli LCD, utilizzare il cavo DVI-DVI
dual link in dotazione con lo schermo.
Nota: in questa fase, collegare SOLO lo schermo. Il driver e
il software vanno installati prima di creare la connessione
allemettitore IR USB.
Per informazioni sugli schemi di connessione,
vedere le pagine seguenti.
15
Porta HDMI
PC
Emettitore IR
Cavo stereoscopico
VESA a 3 pin
Porta dell'emettitore
degli occhiali 3D
USB DVI
Cavo USB
16
03
LCD
DVI
PC
Emettitore IR
USB DVI
Cavo USB
Cavo DVI dual link
(in dotazione con lo
schermo)
17
PC
DVI
DVI
18
03
US
19
2.
Vision Setup.
Notare la barra di stato nella parte superiore di ciascuna
schermata. Questa barra indica che ci si trova nel programma di
installazione.
20
03
Congratulazioni!
Linstallazione e la configurazione sono state completate e 3D
Vision abilitato e pronto per iniziare lesperienza di gioco pi
coinvolgente per il PC.
Nota: 3D Vision stato abilitato con la profondit predefinita
pari a 15%. NVIDIA consiglia a tutti i nuovi utenti di iniziare con
la profondit predefinita fino a quando non si sentiranno a loro
agio. Col tempo, possibile aumentare la profondit mano a
mano che gli occhi si abituano alla visualizzazione 3D
stereoscopica. La profondit pu essere modificata dal
Pannello di controllo NVIDIA oppure regolando la rotellina sul
retro dellemettitore IR.
Per visualizzare un elenco completo di giochi compatibili, visitare il
sito www.nvidia.it/3dvision.
Il Pannello di controllo NVIDIA contiene ulteriori impostazioni per
3D Vision. Per informazioni su come utilizzare il pannello di controllo,
vedere Pannello di controllo di NVIDIA 3D Vision a pagina 21 del
presente manuale.
21
04
PANNELLO DI CONTROLLO
NVIDIA
22
04
Imposta 3D stereoscopico
Questa sezione del Pannello di controllo NVIDIA fornisce tutte
le regolazioni necessarie a migliorare lesperienza di gioco.
Vengono trattate tutte le regolazioni di questa schermata.
Abilita 3D stereoscopico
Nota: gli effetti di 3D stereoscopico funzionano solo con
le applicazioni DirectX a schermo intero.
Per abilitare la modalit 3D stereoscopico,
selezionare la casella apposita.
23
24
04
25
26
04
27
Descrizione
Azione
Ctrl+T
Mostra/nascondi
effetti 3D
stereoscopico
Accensione/spegnimento di 3D Vision
Ctrl+F4
Aumenta la
profondit
Ctrl+F3
Diminuisce la
profondit
Ctrl+Alt+
Ins
Mostra o nascondi
la compatibilit
all'interno del gioco
Ctrl+F6
Aumenta la
convergenza
Ctrl+F5
Diminuisce la
convergenza
Ctrl+F11
Ciclo modalit
visualizzazione
Ctrl+F7
Salva le
impostazioni nel
gioco
(Avanzata) Per abilitare luso di tasti di scelta rapida avanzati nel gioco necessario selezionare la
casella di controllo Abilita impostazioni avanzate nel gioco.
28
04
F4
5
F5
6
F6
7
Y
T
V
C
3D (Pulsante di accensione)
Accensione/spegnimento 3D Vision
3D (Triangolo con apice in basso)
Diminuisce la profondit del 3D
stereoscopico
CONFIGURAZIONI AVANZATE
29
Prova 3D stereoscopico
Il pulsante Prova 3D stereoscopico e l'elenco a discesa della
schermata Imposta 3D stereoscopico nel Pannello di controllo NVIDIA
offrono la possibilit di testare la visione in 3D stereoscopico e quella
di eseguire l'installazione guidata e la prova immagine diagnostica.
30
04
CONFIGURAZIONI AVANZATE
Problemi e
impostazioni
consigliate da
NVIDIA in seguito
alle prove.
31
32
04
CONFIGURAZIONI AVANZATE
33
05
INFORMAZIONI AVANZATE
>> Gli oggetti pi vicini non sono cos vicini da creare problemi di
visualizzazione all'utente.
Configurazioni predefinite
Per la maggior parte dei giochi, NVIDIA ha definito delle impostazioni
che regolano lo schermo in modo da ottenere una visualizzazione
3D stereoscopica di alta qualit, a seconda delle esigenze di ciascun
gioco.
possibile visualizzare lelenco di questi giochi nelloperazione
Visualizza la compatibilit con i giochi ubicata nel Pannello
di controllo NVIDIA. Questo menu mostra anche un elenco di
commenti relativi a quel gioco. Tali commenti potrebbero includere
le impostazioni consigliate o le regolazioni e i commenti relativi alla
struttura del gioco. Le istruzioni possono anche essere sovrapposte
nella schermata di apertura del gioco mediante Ctrl+Alt+Ins.
Assicurarsi di leggere i commenti prima di iniziare a giocare.
34
05
35
CONFIGURAZIONI AVANZATE
Suggerimento
Diminuisce la convergenza
[Ctrl+F5]
Modificare le impostazioni
dell'area visibile fino a quando
i bordi non sono ben definiti
[Ctrl+F11]
Le impostazioni di
convergenza non sono adatte
per tutte le parti del gioco
Aumentare/diminuire la
convergenza [Ctrl+F6/
Ctrl+F5]
La visualizzazione 3D
stereoscopica non ben
definita e non chiaro cosa si
debba regolare
Procedure di visualizzazione
quantit di profondit 15%, ma sempre possibile regolare la profondit sul livello pi consono. Col tempo, possibile aumentare la
profondit mano a mano che gli occhi si abituano alla visualizzazione
3D stereoscopica.
36
05
37
06
38
06
39
Eccessivo sfarfallamento
Lo sfarfallamento nella zona di visione periferica pu essere dovuto
a differenze tra le frequenze di funzionamento di 3D Vision e quelle
dell'illuminazione della stanza. Questo stipo di sfarfallamento pu
essere evitato spegnendo le luci o cambiando il refresh rate del 3D
stereoscopico. Per vedere i refresh rate, eseguire l'Installazione
guidata dal Pannello di controllo NVIDIA. Quando si arriva alla pagina
che chiede dello sfarfallamento, rispondere S. Successivamente
possibile selezionare uno dei refresh rate seguenti:
40
06
41
120Hz
60Hz
42
06
CONFORMIT E CERTIFICAZIONI
43
07
CONFORMIT E CERTIFICAZIONI
44
07
CONFORMIT E CERTIFICAZIONI
45
46
08
CNS 13438:2006 (CISPR 22): Apparecchiature informatiche Caratteristiche dei disturbi radio - Limite e metodi di misurazione.
CONFORMIT E CERTIFICAZIONI
47
48
08
Underwriters Laboratories
(UL/cUL, CB Scheme)
UL- Underwriters Laboratories
49
09
IMPORTANTI INFORMAZIONI
PER LA SICUREZZA
Prefazione
I prodotti NVIDIA sono progettati per funzionare correttamente se installati e utilizzati conformemente alle istruzioni e alle norme di sicurezza generali. Le indicazioni
incluse in questo documento spiegano i rischi potenziali
associati allutilizzo del computer e indicano importanti informazioni sulle procedure di sicurezza, per ridurre al
minimo questi rischi. Attenendosi con cura alle informazioni
contenute in questo documento e alle istruzioni specifiche
fornite con il prodotto possibile proteggersi contro i possibili rischi e creare un ambiente informatico pi sicuro.
Il prodotto progettato e testato per soddisfare la norma IEC-609501 per la sicurezza delle apparecchiature informatiche. Questa norma
copre anche limplementazione nazionale delle norme di sicurezza
mondiali basate sulla IEC-60950-1, come ad esempio la UL-60950-1.
Queste norme riducono il rischio di lesioni dovute ai seguenti rischi:
50
09
Simboli di sicurezza
Per ridurre il rischio di lesioni fisiche, scosse elettriche,
incendio e danneggiamento dellapparecchiatura, rispettare le
indicazioni per la sicurezza incluse nellapparecchiatura.
Simboli riportati sullapparecchiatura
Simbolo
Significato
Questo simbolo, insieme a uno degli altri simboli
seguenti, indica la presenza di un pericolo potenziale.
Se non si rispettano le avvertenze, c' la possibilit di
subire lesioni personali. Per informazioni specifiche,
consultare la documentazione.
Questo simbolo indica la presenza di circuiti di energia
pericolosi o di pericoli di scosse elettriche. Per tutte
le operazioni di riparazione, rivolgersi a personale
qualificato.
AVVERTENZA: per ridurre il rischio di lesioni dovute
a scosse elettriche, non aprire questa confezione. Per
tutte le operazioni di manutenzione, aggiornamento e
riparazione, rivolgersi a personale qualificato.
Questo simbolo indica la presenza di pericolo di scosse
elettriche. Larea non contiene componenti riparabili
dallutente o sul posto. Non aprire per nessun motivo.
AVVERTENZA: per ridurre il rischio di lesioni dovute a
scosse elettriche, non aprire questa confezione.
51
Precauzioni generali
Per ridurre il rischio di lesioni personali o di danneggiamento
dellapparecchiatura:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
52
09
AVVERTENZA: gli occhiali wireless 3D contengono componenti sensibili tra cui una batteria ricaricabile. Per evitare
il danneggiamento degli occhiali stereoscopici, evitare che
cadano, si pieghino, si rompano o cadano sulle fiamme.
AVVERTENZA: la batteria agli ioni di litio degli occhiali wire-
less 3D di tipo speciale. NON tentare di aprire lo scomparto della batteria o di sostituire la batteria. Contattare invece
NVIDIA o un fornitore di servizi approvato da NVIDIA se si
sospetta che la batteria sia guasta.
Temperature ambiente
53
Avviso
TUTTE LE SPECIFICHE DI PROGETTAZIONE, LE BACHECHE DI RIFERIMENTO, I FILE, I DISEGNI, LA
DIAGNOSTICA, GLI ELENCHI E ALTRI DOCUMENTI NVIDIA (DEFINITI CONGIUNTAMENTE E SEPARATAMENTE, MATERIALI) VENGONO FORNITI COS COME SONO. NVIDIA NON CONCEDE ALCUNA GARANZIA, N ESPRESSA N IMPLICITA, STATUTARIA O DI TIPO DIVERSO, RELATIVAMENTE
AI MATERIALI E LIMITA ESPRESSAMENTE TUTTE LE GARANZIE IMPLICITE DI NON VIOLAZIONE,
COMMERCIABILIT O IDONEIT PER UNO SCOPO PARTICOLARE.
Le informazioni fornite si ritengono essere accurate ed attendibili. Tuttavia, NVIDIA Corporation
non si assume alcuna responsabilit per le conseguenze delluso di tali informazioni o per qualsiasi
violazione di brevetti o di altri diritti di terzi, che potrebbero derivare dalluso del prodotto. Nessuna
licenza concessa implicitamente o in altro modo in virt di qualsiasi brevetto o diritto di brevetto
di NVIDIA Corporation. Le specifiche menzionate nella presente pubblicazione sono soggette a
modifiche senza preavviso. Questa pubblicazione ha la precedenza e sostituisce tutte le informazioni
fornite in precedenza. I prodotti di NVIDIA Corporation non sono certificati per luso come componenti
critici in dispositivi o sistemi per il mantenimento in vita senza espresso consenso scritto di NVIDIA
Corporation.
Marchi
NVIDIA, il logo NVIDIA, GeForce e nForce sono marchi o marchi registrati di NVIDIA Corporation.
Tutti gli altri nomi di societ e di prodotti possono essere marchi dei rispettivi detentori con i quali
sono associati.
Diritti dautore
2008, 2009, 2010, 2011 NVIDIA Corporation. Tutti i diritti riservati.
www.nvidia.it
3D VISION
USER GUIDE
GUA DEL USUARIO
ii
NDICE
iii
NDICE
NDICE
Bienvenido1
Contenido de esta gua
1
Requisitos del sistema
2
Requisitos de seguridad
2
Epilepsia3
Desembalaje del equipo
Gafas inalmbricas
Emisor de IR
Emisores de IR integrados
Gafas almbricas
5
5
7
9
11
Instalacin y configuracin
13
Descarga del ltimo software
13
Procedimiento necesario antes de iniciar la instalacin
13
Instalacin14
Conexin de la pantalla
14
Desinstalacin de los controladores de pantalla actuales
18
Instalacin de los controladores y el software
19
Panel de control de NVIDIA
Acceso al Panel de control de NVIDIA
Establecer configuracin 3D estereoscpica
Activar 3D estereoscpico
Ajuste de la profundidad
Tipo de pantalla 3D estereoscpica
Cambiar visor de rayos lser 3D
Establecer accesos directos de teclado
Ocultar efectos 3D estereoscpicos al iniciar juegos
Prueba de efectos 3D estereoscpicos
21
21
22
22
23
24
24
25
28
29
iv
NDICE
30
Informacin avanzada
Configuraciones preestablecidas
Forma de establecer tus propias teclas de acceso directo
Directrices de configuracin de los juegos
Prcticas de visualizacin
33
33
34
35
35
37
37
38
40
40
41
43
49
BIENVENIDO
01
BIENVENIDO
2
GUA DEL USUARIO DE NVIDIA 3D VISION
01
Requisitos de seguridad
No utilices las gafas inalmbricas en situaciones que requieran una
percepcin visual perfecta. No las utilices tampoco como gafas de sol.
En condiciones normales, la visin estereoscpica es segura durante
periodos normales de visualizacin. No obstante, algunas personas
pueden sentir incomodidad. Para reducir al mnimo la posibilidad de
sufrir problemas de visualizacin o sntomas adversos:
BIENVENIDO
Epilepsia
CUIDADO!
CUIDADO!
>> Calambres
>> Nauseas, mareos o sensacin de malestar
>> Convulsiones
>> Desorientacin, confusin o prdida de conciencia
del entorno
4
GUA DEL USUARIO DE NVIDIA 3D VISION
01
02
Gafas inalmbricas
Carga de las gafas
Nota: es conveniente que cargues las gafas ahora, ya que
tardan unas tres horas en finalizar la carga. Las gafas
inalmbricas proporcionan aproximadamente 60 horas de
juego por cada carga completa.
Es necesario recargar las gafas inalmbricas peridicamente.
Para hacerlo, utiliza uno de los cables USB incluidos en el paquete.
Conecta un extremo a las gafas y el otro extremo al puerto USB del
PC. Tambin puedes usar un cargador USB de pared para efectuar la
carga. Debes mantener las gafas cargndose hasta que se encienda
la luz mbar. Puedes seguir utilizando las gafas mientras se cargan. .
6
GUA DEL USUARIO DE NVIDIA 3D VISION
02
Emisor de IR USB
(incluido en el kit de gafas 3D Vision)
Algunos productos 3D Vision, como los monitores de sobremesa,
proyectores y determinados porttiles, utilizan el emisor de IR USB
para comunicarse con las gafas 3D Vision. Observa las ilustraciones
siguientes para ver cmo se utiliza el emisor de IR USB.
Nota: algunos porttiles 3D Vision tienen un emisor de IR 3D
Vision integrado. Consulta con el fabricante de tu porttil para
saber si necesitas el emisor USB.
La parte posterior del emisor incluye una rueda que puede utilizarse
para aumentar o reducir el efecto de profundidad en los juegos.
Interruptor de activacin/
desactivacin de 3D Vision
Rueda para ajustar la profundidad del
efecto 3D durante el juego
Conexin VESA con la pantalla (slo
para televisores HD DLP)
Indicador de encendido
Conexin USB con el ordenador
8
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02
Emisores de IR integrados
Los productos 3D Vision que llevan emisor de IR integrado no
necesitan utilizar el emisor USB, ya que se comunican directamente
con las gafas 3D Vision. Observa las ilustraciones siguientes para ver
el modo de usar tu producto.
Porttiles 3D Vision
La mayora de los porttiles 3D Vision incluyen teclas de acceso
directo especiales para controlar el sistema de visin 3D, al igual
que contienen teclas de acceso rpido para controlar el brillo o el
volumen del sonido. Consulta con el fabricante para comprobar si tu
porttil tiene las teclas de 3D Vision que se ilustran a continuacin.
Nota: el alcance efectivo del emisor de IR integrado en el porttil
es de 3 metros.
F4
5
F5
6
F6
7
Y
T
V
C
3D (botn de encendido)
Activar/desactivar 3D Vision
3D (tringulo hacia abajo)
Disminuir la profundidad 3D
10
GUA DEL USUARIO DE NVIDIA 3D VISION
02
11
Gafas almbricas
Las gafas almbricas 3D Vision estn diseadas para funcionar con
las pantallas 3D Vision Ready. No utilizan el emisor de IR USB que se
entrega con las gafas inalmbricas y los porttiles 3D Vision.
Cable USB
Este cable est
permanentemente conectado
a las gafas almbricas y no
puede extraerse. Puedes
aumentar su longitud con un
alargador de cable USB.
Indicadores luminosos
Puente nasal
Elige el tamao que
mejor se ajuste a tus
necesidades.
3D activado
Conector USB
Asegrate de que el
controlador de 3D Vision
est instalado antes
de conectar la gafas
almbricas.
12
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02
US
13
03
INSTALACIN Y CONFIGURACIN
14
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03
Instalacin
Conexin de la pantalla
(sltate este paso si ests utilizando un porttil 3D Vision)
1. Conecta la pantalla 3D Vision Ready a la tarjeta grfica NVIDIA.
Tiene que ser una pantalla LCD o una pantalla analgica de tubo
3D Vision Ready. Si es LCD, utiliza el cable DVI-DVI Dual Link
suministrado con ella.
Nota: de momento, conecta SLO la pantalla. Antes de
conectar el emisor de IR USB, es necesario instalar el
controlador y el software.
15
Puerto HDMI
PC
Emisor de IR
NO CONECTES ESTE
CABLE HASTA QUE
EL ASISTENTE DE
INSTALACIN LO DIGA
Cable USB
Nota: consulta el manual de uso del televisor DLP para comprobar si debes utilizar un puerto HDMI concreto para conectar
el PC a la TV. Asimismo, cambia la entrada del televisor a PC u
Ordenador para que pueda procesar la seal de vdeo
correctamente.
Nota: el cable DVI-HDMI no se incluye en el paquete de 3D
Vision. Debers adquirirlo en una tienda de informtica o
electrnica.
16
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03
LCD
DVI
PC
Emisor de IR
USB DVI
Cable USB
Cable DVI Dual Link
(entregado con la pantalla)
17
LCD
PC
DVI
DVI
18
GUA DEL USUARIO DE NVIDIA 3D VISION
03
US
19
2.
* Si vas a sustituir una tarjeta grfica de otra marca por una tarjeta
NVIDIA, asegrate de desinstalar el controlador de grficos y
apagar el sistema para cambiar la tarjeta antes de continuar.
Cmbiala por una tarjeta NVIDIA GeForce compatible.
20
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03
Enhorabuena!
Has finalizado el proceso de instalacin y configuracin y 3D Vision ya
est listo para ofrecerte la experiencia de juego ms realista que se
pueda disfrutar en el PC.
Nota: el valor de profundidad predeterminado en 3D Vision es
del 15%. NVIDIA recomienda a todos los usuarios que utilizan
por primera vez el producto que comiencen con la profundidad
predeterminada hasta que se sientan cmodos. Con el tiempo
puedes incrementar el nivel de profundidad hasta que tu vista
se acostumbre a la visin estereoscpica. El valor de profundidad puede cambiarse desde el Panel de control de NVIDIA o
ajustando la rueda situada detrs del emisor de IR.
Para ver la lista completa de juegos compatibles, visita
www.nvidia.es/3dvision.
El Panel de control de NVIDIA contiene otros ajustes para configurar
3D Vision. Si precisas informacin sobre el uso de este panel,
consulta Panel de control de NVIDIA 3D Vision en la pgina 21 de este
manual.
21
04
22
GUA DEL USUARIO DE NVIDIA 3D VISION
04
Configuracin 3D estereoscpica
Activar 3D estereoscpico
Nota: el efecto 3D slo funciona con aplicaciones DirectX en
pantalla completa.
Para activar el modo 3D estereoscpico, marca la casilla.
23
Ajuste de la profundidad
El porcentaje de profundidad del juego determina el lugar donde
se situar el objeto ms lejano de la escena. Cuando 3D Vision se
instala por primera vez en un sistema, este valor se ajusta al 15%
de forma predeterminada. Si no tienes experiencia con juegos
3D, este valor es un buen punto de partida. La configuracin
de una profundidad mayor puede resultar incmoda para
algunos usuarios. A medida que vayas usando 3D Vision, te
irs acostumbrando a ver imgenes en 3D y podrs aumentar
gradualmente el porcentaje de profundidad sin forzar la vista.
En la pantalla Establecer configuracin 3D estereoscpica, el nivel de
profundidad se ajusta situando el deslizador en el porcentaje deseado.
Este valor determina la profundidad que utilizarn todos los juegos al
ejecutarse.
24
GUA DEL USUARIO DE NVIDIA 3D VISION
04
25
26
GUA DEL USUARIO DE NVIDIA 3D VISION
04
27
Descripcin
Accin
Ctrl+T
Ver/ocultar
efectos 3D
Ctrl+F4
Aumentar
profundidad
Ctrl+F3
Disminuir
profundidad
Ctrl+Alt+
Insertar
Ver/ocultar
compatibilidad
durante el juego
Ctrl+F6
Aumentar
convergencia
Ctrl+F5
Disminuir
convergencia
Ctrl+F11
Iniciar ciclo de
ajuste del frustum
Ctrl+F7
Guardar
configuracin
del juego
(Avanzada) Para activar el uso de teclas de acceso directo avanzado durante el juego, tienes que marcar la
casilla Activar configuracin avanzada en juegos en la ventana Establecer accesos directos de teclado.
28
GUA DEL USUARIO DE NVIDIA 3D VISION
04
F4
5
F5
6
F6
7
Y
T
V
C
3D (botn de encendido)
Activar/desactivar 3D Vision
3D (tringulo hacia abajo)
Disminuir profundidad 3D
CONFIGURACIONES AVANZADAS
29
30
GUA DEL USUARIO DE NVIDIA 3D VISION
04
CONFIGURACIONES AVANZADAS
31
Problemas detectados
Marca esta casilla para ver slo los
y configuracin
juegos cargados en tu sistema.
recomendada por
Si no la marcas, aparecen todos los
NVIDIA como resultado
juegos probados por NVIDIA.
de las pruebas.
Lista de juegos probados por NVIDIA
32
GUA DEL USUARIO DE NVIDIA 3D VISION
04
INFORMACIN AVANZADA
33
05
INFORMACIN AVANZADA
>> Los objetos cercanos no estn tan prximos como para impedir
una visin cmoda.
Configuraciones preestablecidas
Para la mayora de los juegos, NVIDIA ha establecido valores de
configuracin que ajustan la pantalla para conseguir imgenes 3D
estereoscpicas de gran calidad de acuerdo con las necesidades de
cada juego.
Puedes ver la lista de estos juegos en la ventana Ver compatibilidad
con juegos situada en el Panel de control de NVIDIA. Este men
tambin muestra una lista de comentarios relativos al juego. Estos
comentarios pueden incluir la configuracin recomendada o ajustes
y mensajes sobre la construccin del juego. Estas instrucciones
tambin pueden superponerse a la pantalla inicial del juego
utilizando Ctrl+Alt+Insertar.
Asegrate de leer dichos comentarios antes de empezar a jugar.
34
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05
35
INFORMACIN AVANZADA
Tabla 2.
Problema
Sugerencia
Reduce la convergencia
[Ctrl+F5]
Aumenta o reduce la
convergencia [Ctrl+F6/
Ctrl+F5]
La imagen 3D no es ntida,
no se sabe lo que hay que
ajustar
Prcticas de visualizacin
lnea imaginaria que une tus ojos a la imagen debera ser paralela al nivel horizontal de la pantalla. El efecto 3D se basa en el
desplazamiento lateral u horizontal de cada imagen. Si inclinas la
cabeza, dejars de percibir ese desplazamiento como horizontal
y el efecto 3D disminuir o incluso desaparecer. Aunque el cerebro puede ajustarse a esta forma de visin, tiene que hacer mayor
esfuerzo, lo que se traduce en mayor cansancio y fatiga ocular.
36
GUA DEL USUARIO DE NVIDIA 3D VISION
05
37
06
CONSEJOS Y SOLUCIN DE
PROBLEMAS
3D Vision no funciona
>> Comprueba si est encendido el emisor de IR. Pulsa el botn
38
GUA DEL USUARIO DE NVIDIA 3D VISION
06
La imagen no es clara
Tu vista no se ha adaptado
Es posible que tus ojos tarden un tiempo en adaptarse a la visin
tridimensional. Si no tienes experiencia con videojuegos, asegrate
39
Parpadeo excesivo
El parpadeo en la visin perifrica puede estar provocado por las
frecuencias de refresco a las que funciona 3D Vision y la iluminacin
de la sala. El problema puede evitarse apagando las luces o
cambiando la frecuencia de refresco del 3D estereoscpico. Para
ver las frecuencias de refresco, ejecuta el asistente de instalacin
del Panel de control de NVIDIA. Cuando llegues a la pgina relativa
al parpadeo, selecciona S. A continuacin, puedes elegir una de las
siguientes frecuencias de refresco:
40
GUA DEL USUARIO DE NVIDIA 3D VISION
06
No se ve la mira lser
La mira lser no est activada
Si no ves la mira lser en un juego, puede ser que no est activada.
Entra en la pantalla Establecer configuracin 3D estereoscpica del
Panel de control de NVIDIA y haz clic en el botn Cambiar visor de
rayos lser 3D para abrir la ventana del mismo nombre. Asegrate
de que est seleccionada la opcin Activar visor de rayos lser 3D
para juegos configurados.
41
120Hz
60Hz
42
GUA DEL USUARIO DE NVIDIA 3D VISION
06
43
07
CUMPLIMIENTO DE NORMATIVAS Y
CERTIFICACIONES
44
GUA DEL USUARIO DE NVIDIA 3D VISION
07
45
46
GUA DEL USUARIO DE NVIDIA 3D VISION
07
Cumplimiento de la normativa coreana
47
48
GUA DEL USUARIO DE NVIDIA 3D VISION
07
Underwriters Laboratories
(UL/cUL, CB Scheme)
UL - Underwriters Laboratories
>> CSA C22.2 No. 60950-1-07, 2 edicin, 200703: Equipo de tecnologa de la informacin Seguridad Parte 1: Requisito general
49
08
INFORMACIN IMPORTANTE
SOBRE SEGURIDAD
Prefacio
Los productos NVIDIA estn diseados para que funcionen
sin ningn peligro al instalarlos y utilizarlos de acuerdo con
las instrucciones y prcticas generales de seguridad. Las
pautas incluidas en este documento explican los posibles
riesgos asociados al funcionamiento de equipos informticos y proporcionan importantes indicaciones de seguridad
diseadas para minimizar estos riesgos. El cumplimiento de
las directrices incluidas en este documento y las instrucciones especficas proporcionadas con el producto permiten al
usuario protegerse ante cualquier dao y crear un entorno
de trabajo ms seguro.
El producto est diseado y probado en cumplimiento de la norma
IEC-60950-1 sobre seguridad de equipos de tecnologa de la
informacin. Tambin es conforme con la implementacin nacional de
las normas de seguridad basadas en la especificacin IEC- 60950-1 a
nivel mundial, como la UL-60950-1. Estas normas reducen los riesgos
de lesin ante los siguientes peligros:
50
GUA DEL USUARIO DE NVIDIA 3D VISION
08
Smbolos de seguridad
A fin de reducir los riesgos de incendio, descargas elctricas
y lesiones, es importante respetar las indicaciones de
las etiquetas de seguridad incluidas en el equipo.
Smbolos indicados en el equipo
Seal
Significado
Este smbolo, junto con cualquiera de las siguientes
seales, indica la presencia de un posible peligro.
En caso de no respetar las advertencias, pueden
producirse lesiones. Consulta los detalles especficos
en la documentacin.
Este smbolo indica la presencia de circuitos de energa
peligrosos o riesgo de descargas elctricas. Cualquier
operacin de mantenimiento debe dejarse en manos de
personal capacitado.
AVISO: para reducir el riesgo de lesiones por descargas
elctricas, no abras esta carcasa. Deja las operaciones
de mantenimiento, actualizacin o reparacin en manos
de personal capacitado.
Este smbolo indica que existe riesgo de descarga
elctrica. El rea no contiene piezas que requieran
mantenimiento por parte del usuario ni servicio tcnico
a domicilio. No la abras por ningn motivo.
AVISO: para reducir el riesgo de lesiones por descargas
elctricas, no abras esta carcasa.
51
Precauciones generales
Para reducir los riesgos de lesiones personales o daos en el equipo:
>> No dobles, dejes caer, aplastes, perfores, quemes ni abras las gafas o
el emisor de IR.
>> Ten cuidado de no derramar lquidos ni dejar caer comida en las gafas
o el emisor de IR. En caso de que se moje alguna pieza, desconecta
todos los cables antes de limpiarla. Deja que el equipo se seque por
completo antes de volver a encenderlo.
>> Si utilizas un cargador USB para cargar las gafas inalmbricas, lee
>> Las gafas inalmbricas contienen una batera de litio que puedes
52
GUA DEL USUARIO DE NVIDIA 3D VISION
08
Temperaturas
53
Nota
TODAS LAS ESPECIFICACIONES DE DISEO DE NVIDIA, PLACAS DE REFERENCIA, ARCHIVOS,
DIBUJOS, DIAGNSTICOS, LISTAS Y OTROS DOCUMENTOS (DENOMINADOS CONJUNTAMENTE O
POR SEPARADO MATERIALES) SE ENTREGAN TAL CUAL. NVIDIA NO OFRECE NINGUNA
GARANTA EXPRESA, IMPLCITA, ESTATUTARIA NI DE NINGUNA OTRA NATURALEZA CON
RESPECTO A LOS MATERIALES Y RECHAZA EXPRESAMENTE CUALQUIER GARANTA IMPLCITA DE
COMERCIABILIDAD, NO INFRACCIN O ADECUACIN A ALGN PROPSITO EN PARTICULAR.
NVIDIA Corporation considera que la informacin suministrada es exacta y fiable, pero no se hace responsable de las posibles consecuencias o violaciones de derechos sobre patentes, u otros derechos
de terceros, que pudieran derivarse de su uso. NVIDIA no otorga licencia alguna por implicacin, ni
de ningn otro modo, en virtud de ninguna patente o derecho de patente de NVIDIA Corporation. Las
especificaciones mencionadas en esta publicacin son susceptibles de cambios sin previo aviso. El
contenido de este documento sustituye a otra informacin anteriormente suministrada por NVIDIA.
No se autoriza el uso de los productos de NVIDIA Corporation como componentes esenciales de
dispositivos o sistemas de apoyo o sostenimiento de la vida sin el permiso previo y por escrito de
NVIDIA Corporation.
Marcas comerciales
NVIDIA, el logotipo de NVIDIA, GeForce y nForce son marcas comerciales o registradas de NVIDIA
Corporation Otros nombres de empresas y productos pueden ser marcas comerciales o registradas
de sus respectivos propietarios.
Copyright
2008, 2009, 2010, 2011 NVIDIA Corporation. Todos los derechos reservados.
www.nvidia.es
3D VISION
USER GUIDE
ii
iii
1
1
2
2
3
5
5
-7
-
9
11
13
13
13
14
14
18
19
NVIDIA
21
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21
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22
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22
23
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24
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29
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30
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24
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[Set Up Stereoscopic 3D] Stereoscopic 3D
Stereoscopic 3D
USB ON Stereoscopic 3D ON/OFF
Stereoscopic 3D 3D On/Off
Ctrl-T Stereoscopic 3D
3D Vision
9 23
3D
Stereoscopic 3D
F4
5
F5
6
F6
7
T
R
V
C
3D
3D Vision
3D
Stereoscopic 3D
NVIDA
29
3D Test Stereoscopic 3D
[Test Stereoscopic 3D...]
Stereoscopic 3D
Stereoscopic 3D
3D Vision
Stereoscopic 3D
30
04
NVIDIA 3D VISION
Esc Stereoscopic 3D
NVIDIA Stereoscopic 3D
Stereoscopi 3D
3D Vision 22
20
NVIDIA
3D Vision NVIDIA
ExcellentGood
Fair Not Recommended
Stereoscopic 3D
3D Vision
31
NVIDA
NVIDIA
NVIDIA
NVIDIA
NVIDIA www.nvidia.com
NVIDIA
[Issues and recommended settings]
Stereoscopic
3D
Stereoscopic 3D
Ctrl+Alt+Insert
32
04
NVIDIA 3D VISION
33
05
NVIDIA 3D Vision 3D
Stereoscopic 3D
Stereoscopic 3D
Stereoscopic 3D
Stereoscopic 3D
>>
>>
>> HUD Stereoscopic 3D
HUD
NVIDIA
Stereoscopic 3D
NVIDIA [View compatibility with games]
Ctrl+Alt+Insert.
34
05
NVIDIA 3D VISION
31 1
[OK]
35
2.
[Ctrl+F5]
[Ctrl+F11]
[Ctrl+F6/
Ctrl+F5]
Stereoscopic 3D
39
Stereoscopic 3D Ctrl-F7
3D
>> 15%
Stereoscopic 3D
>> 2 2.5
>>
Stereoscopic 3D
Stereoscopic 3D
36
05
NVIDIA 3D VISION
>>
Stereoscopic 3D
5
>>
3D 3D
3D
>> NVIDIA 3D
NVIDIA
>> Stereoscopic 3D
Stereoscopic 3D
>> Stereoscopic 3D
Stereoscopic 3D
39
37
06
NVIDIA
www.nvidia.com/3dvision/support
3D Vision
8 5
1-800-797-6530
NVIDIA www.nvidia.com/3dvision/register
3D Vision
>> ON/OFF
>>
1.5 45
38
06
NVIDIA 3D VISION
>>
[NVIDIA Control Panel]NVIDIA [Set Up 3D
Vision] 3D Vision [Test Stereoscopic 3D]
Stereoscopic 3D [Run Setup Wizard]
>>
ON
60
USB PC PC
PC
Windows PC
USB
3D Vision LCD
Stereoscopic 3D
3D 15%
39
NVIDIA [Setup]
Ctrl+F3
Ctrl+F4
I Stereoscopic 3D NVIDIA
[View Compatibility with Games]
NVIDIA 3D Vision-Ready
3D VisionExcellentGood Fair
[Issues and recommended settings]
NVIDIA
[Not Recommended]
Stereoscopic 3D
3D Vision 3D Vision
3D Vision
3D Vision
Stereoscopic 3D
NVIDIA Control
PanelNVIDIA
[Yes]
>> 120 Hz
>> 110 Hz
>> 100 Hz 50 Hz
40
06
NVIDIA 3D VISION
[Setup Wizard]
[Test with this refresh rate]
[Next] 18
17
>> Ctrl+F3
>>
15%
15%
Stereoscopic 3D
41
120Hz LCD
120Hz
60Hz
www.nvidia.com/3dvision/support
3D Vision
8 5
1-800-797-6530
42
06
NVIDIA 3D VISION
43
07
NVIDIA 3D Vision
>> VCCI
>> IC
>> GOST R GOST-R
>> KC
>> FCC
>> BSMI
>> CE
>> C-Tick
>> UL/cULCB Scheme
NVIDIA 3D Vision
>> 701 5V
>> P854 5V
>> P864 5V
44
07
NVIDIA 3D VISION
FCC
CFR 47 15 B
FCC Part 15B:2008
FCC 15 B
45
ICES-003:2004 -
B ICES-003
Cet appareil numrique de la classe B est conforme la norme
NMB-003 du Canada.
C-Tick ACMA
RSM
AS/NZS CISPR 22:2009
VCCI
>> V-1/09.04
>> V-2/09.04
>> V-3/09.04 1
>> V-4/09.04 1-1
VCCI B
46
07
NVIDIA 3D VISION
MIC
KCC
KC
>> KN 22CISPR 22
>> KN 24CISPR 24
B
EMC
BSMI
CNS 13438:2006CISPR 22
47
CE Conformit Europenne
EMC 2004/108/EC
2006/95/EC
>> EN 55022:2006+A1:2007CISPR 22
3-2
16A
3-3 16A
GOST-R GOST R
>> GOST R IEC 60950-1 1
>> GOST R 51318.22-99
EMC 3-2
16A
3-3 16A
48
07
NVIDIA 3D VISION
UL/cULCB Scheme
UL
UL Listed I.T.E.
49
08
NVIDIA
IEC-60950-1
IEC-60509-1
UL-60509-1
>>
>>
>>
>> 240
>>
>>
>>
50
08
NVIDIA 3D VISION
51
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> USB
NVIDIA
>>
>>
>> USB
USB
>>
>>
>>
52
08
NVIDIA 3D VISION
3D
3D
NVIDIA NVIDIA
>> 5 40 41 104
>> -10 45 14
113 3D Vision
1 LED
LED
EN60825-1IEC60825-1
>>
>>
53
WEEE
www.nvidia.com.tw
3D
3D VISION
VISION
ii
iii
1
1
2
2
3
IR()
IR
5
5
7
9
11
13
13
13
14
14
18
19
NVIDIA
NVIDIA
3D
3D
3D
3D
3D
3D
Test Stereoscopic 3D
21
21
22
22
23
24
24
25
28
29
iv
TABLE OF CONTENTS
30
3D
33
33
34
35
35
3D Vision
120Hz LCD
37
37
38
40
40
41
43
49
01
PC3DNVIDIA 3D Vision
3D Vision
PC
GPU3D Vision-Ready
3D Vision
3D VisionPC
3D
3D Vision
http://www.nvidia.co.jp/3dvision
NVIDIA Customer Care
NVIDIA
www.nvidia.com/register
Welcome
NVIDIA 3D Vision
1
23
01
PC3D Vision
3D
3D
>>
3D
>>
6075
>>
3D1
5
>>
153D
>>
3D
3D
>>
>>
3D
3D
>>
>>
>>
>>
>>
3D
01
02
3 60
USB USB
PCUSBPCUSB
IR
02
60
2
LED
USB
USBPCPC
PC
Windows
USB
IR
USB IR
3D Vision
3D Vision
3D VisionUSB IR3D Vision
USB IR
3D Vision3D Vision IR
USB IR
PC
IR
3D
3D Vision/
3D
VESA
DLP HDTV
USB
IR4.5m
02
1 LED
LED
LED
EN60825-1IEC60825-1
>>IR
>>
IR
03
3D Vision
3D Vision3D Vision
3D Vision
IR3m
3D Vision IR
IR23cm
IR
3D
3D
3D
3D Vision/
3D
3D
10
02
3D VisionLCDAll-in-One PC
3D VisionLCDAll-in-One PC3D
3D Vision
3D
> 3D Vision/CTRL-T
> 3DCTRL-F4
> 3DCTRL-F3
LCDIR4.5m
All-in-One PCIR3m
11
3D Vision3D Vision
3D Vision
3D VisionIR
USB
USB
3D
3D
USB
3D Vision
PC
3D Vision3D/
3D
www.nvidia.co.jp/3dvision
12
02
3D VisionUSB
PCNVIDIA
KensingtonPC
13
03
3D VisionIRPCNVIDIA 3D Vision
3D Vision
3DWindowsSet up
3D Vision
120Hz
3D VisionLCD
LCDwww.nvidia.co.jp/3dupdate
www.nvidia.co.jp/3dupdate
CD
14
03
3D Vision
1. 3D Vision ReadyNVIDIA
3D Vision ReadyLCD
CRT LCD
DVI
USB IR
15
DLP HDTV
DLP
HDMI
PC
IR
3VESA
3D
DVI-to-HDMI
USB DVI
USB
PCHDTV HDMI
DLPTV
PC
TV
DVI-to-HDMI
16
120Hz LCDUSB IR
03
LCD
DVI
PC
IR
USB DVI
USB
DVI
17
IR120Hz LCD
LCD
PC
DVI
DVI
DVI
IRLCDPC
USB
18
03
3D VisionIRPC
3D Vision
278
19
2.
> >
NVIDIANVIDIA Drivers
* NVIDIA
3D VisionNVIDIA GeForce
4. GeForceInstallShield
5.
3D Vision Software Installation
3D Vision Software Installation
CD
6. 3D Vision
NVIDIA 3D Viewer
7. Install
8.
InstallShield3D Vision
3D VisionNVIDIA 3D Vision
IR
9. 3D Vision
20
03
3D Vision
3D Vision15
3D
3D
NVIDIA IR
3D Visionwww.nvidia.co.jp/3dvision
3D VisionNVIDIA
NVIDIA
21NVIDIA
21
04
NVIDIA
NVIDIA3D Vision
NVIDIA
NVIDIA
NVIDIANVIDIA
Windows
NVIDIA
NVIDIA3D
3D
+
22
04
3D
NVIDIA3D
3D
3D
DirectX
3D
IR
3D/Ctrl+T
3D
3D Vision
23
3D Vision
153D15
3D Vision3D
3D
IR
NVIDIA
3D Vision
3D Vision 3D
>>
Ctrl+F3
>>
Ctrl+F4
NVIDIA
24
04
3D
3D
3D Vision Ready
3D
Vision Ready
3D
FPS3D
FPS
3D
FPS
3D
3D
25
Enable 3D laser
sight for configured games
Transparency
1000
25Ctrl+F12
3D
26
04
NVIDIA
3D
Enable advanced
in-game settings
27
1.
Ctrl+T
3D Vision
Ctrl+F4
Increase depth
NVIDIA
Ctrl+F3
Decrease depth
NVIDIA
Ctrl+Alt+
Insert
Show/Hide in-game
compatibility
NVIDIA
Ctrl+F6
Increase convergence
Ctrl+F5
Decrease convergence
Ctrl+F11
3D
3
Ctrl+F7
28
04
3D
3D
NVIDIA
3D3D
3D
Ctrl+TIR3D/
3D
3D Vision IR
IR23cm
IR
3D
3D
3D
3D Vision/
3D
3D
29
3D
Test Stereoscopic 3D
NVIDIA3D
3D
3D
3D
3D...
3D Vision
3D
3D
IR
30
04
IR
3D
Esc3D
3D
3D
3D
3D Vision
NVIDIA3D Vision
NVIDIA
NVIDIA
3D3D Vision
31
NVIDIA
NVIDIA
NVIDIA
www.nvidia.co.jp
NVIDIA
3D
3D
Ctrl+Alt+Insert
32
04
33
05
NVIDIA 3D Vision 3D
3D
3D
3D
3D
>>
>> HUD3D
HUD
>>
3D
3DNVIDIA
NVIDIA
Ctrl+Alt+Insert
34
05
NVIDIA
3D
271
OK
35
2.
Decrease convergence
[Ctrl+F5]
Convergence
Convergence
[Ctrl+F6/Ctrl+F5]
3D
37
3DCtrl+F7
3D
>>
15
3D
>>
6075
3D
>>
3D
3D
36
05
>>
3D15
>>
3D
>>
NVIDIA 3D
NVIDIA
>>
3D
3D
>>
3D
3D
37
IRIR
37
06
NVIDIA24
www.nvidia.co.com/3dvision/support
8:00AM5:00PM
1-800-797-6530
www.nvidia.co.com/3dvision/register
3D Vision
>> IRIR
/IR
>>
3DNVIDIA
3D
>>
IR
45cm
38
IR
IR
IR
06
>>
NVIDIA
3D
3D
>>
>>
60
USBPCPC
PC
Windows
USB
DVI
3D Vision
3D Vision LCD
3D
15
3D
39
NVIDIASetup
IR
Ctrl+F3
Ctrl+F4
3D NVIDIA
NVIDIA
NVIDIA
3D
3D Vision
3D Vision
3D Vision
3D Vision
3D
NVIDIA
Yes
>> 120Hz60Hz
>> 110Hz
>> 100Hz50Hz
40
06
>>
Ctrl+F3
>> IR
15
>> NVIDIA3D
15
3D
NVIDIA
3D 3D
3D
NVIDIA 3D
3DTransparency
41
120Hz LCD
120Hz
60Hz
120Hz LCD3D
LCD
www.nvidia.com/3dvision/support24
8:00AM5:00PM
1-800-797-6530
42
06
43
07
NVIDIA 3D Vision
>>
P701IRDC 5V
>>
P854IRDC 5V
>>
P864DC 5V
44
07
FCC15
B
45
Industry Canada
ICES-003:2004 -
ICES-003B
VCCIB
46
07
KCKorea Certification
>> KN 22CISPR 22
>> KN 24CISPR 24
B/
EMC
CNS 13438:2006CISPR 22
47
EU
CE Conformit Europenne
EMC2004/108/EC2006/95/
EC
>> EN 55022:2006/A1:2007CISPR 22
GOST-R
>> GOST R IEC 60950-11
>> GOST R IEC 51318.22-99
EMC3-216A
48
07
UL/cULCBUnderwriters
Laboratories
ULUnderwriters Laboratories
>> UL 60950-122007-03-271
UL
49
08
NVIDIA
IEC 60950-1
IEC-60950-1
UL-60950-1
>>
>>
>>
>>
240 VA
>>
>>
>>
50
08
51
>>
>>
IR
>>
>>
>>
>>
IR
>>
>>
>>
>>
>>
>>
USB
NVIDIA
>>
IR
>> IR
>> USB
USB
52
08
>>
>>
>>
IR
IR
3D
NVIDIANVIDIA
>>
540
>>
-10453D Vision
1 LED
IR
EN 60825-1
IEC 60825-1
IR
>>
>>
53
NVIDIA
NVIDIA
NVIDIA
NVIDIA Corporation
NVIDIA Corporation
WEEE
NVIDIANVIDIAGeForcenForceNVIDIA Corporation
Copyright
2008, 2009, 2010 NVIDIA Corporation. All rights reserved.
www.nvidia.co.jp
3D VISION
USER GUIDE
ii
iii
1
1
2
2
3
IR
IR
5
5
7
9
11
13
13
13
14
14
18
19
NVIDIA
NVIDIA
3D
3D
3D
3D
3D
21
21
22
22
23
24
24
25
28
iv
3D
29
30
33
33
34
35
35
3D Vision
/
120Hz LCD
37
37
38
40
40
41
43
49
01
PC 3D NVIDIA 3D Vision
.
3D Vision PC
3D .
GeForce GPU 3D Vision
.
3D Vision .
3D Vision PC 3D
.
www.nvidia.co.kr/3dvision .
: NVIDIA
.
www.nvidia.co.kr/3dvision .
NVIDIA 3D Vision
,
.
2~3
.
01
NVIDIA 3D VISION
3D Vision PC
.
NVIDIA GPU, 3D Vision-Ready LCD, 3D Vision
www.nvidia.co.kr/3dvision
.
. .
3D
. .
.
>> 3D 3D
.
>> 60~75cm .
.
>> 3D , 1 5
.
>> 15% . 3D
.
>> :
, ,
(: )
.
3D
.
!
.
TV
.
3D
.
>
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!
. 3D
3D .
>
>
>
>
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.
01
NVIDIA 3D VISION
02
NVIDIA 3D Vision
(2) .
.
: ,
3 . 60
.
.
USB .
USB .
. .
NVIDIA 3D VISION
. IR
(ON)
.
02
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.
:
: 60
.
:
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LED:
.
.
USB
USB PC PC
. PC
. Windows PC
. PC
USB
. .
.
IR .
(ON) . .
: ( , )
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.
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.
USB IR
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, 3D Vision 3D Vision
USB IR 3D Vision . USB IR
.
: 3D Vision 3D Vision IR
. USB IR
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IR .
3D Vision (ON/OFF)
VESA
(DLP HDTV )
USB
IR 4.5m.
02
NVIDIA 3D VISION
:
1 LED
. EN60825-1
(IEC60825-1) .
.
>
IR .
>
IR
IR 3D Vision 3D Vision USB
IR . 3D Vision
.
3D Vision
3D Vision
3D Vision .
3D Vision
.
: IR 3m(10)
.
3D Vision IR
25cm
(9).
.
F4
5
F5
6
3D ( )
3D
F6
7
Y
T
V
C
3D ( )
3D Vision ON/OFF
3D ( )
3D
10
02
NVIDIA 3D VISION
3D Vision LCD PC
3D Vision LCD PC 3D 3D
Vision . 3D
.
> 3D ON/OFF CTRL-T
> 3D CTRL-F4
> 3D CTRL-F3
: LCD IR 4.5m(15).
PC IR 3m(10).
11
3D Vision 3D Vision-Ready
. 3D Vision 3D Vision
USB IR .
USB
. USB
.
3D ;
3D
USB
3D
Vision
.
: 3D Vision 3D / 3D
. www.nvidia.com/Get3D
.
12
02
NVIDIA 3D VISION
.
.
,
.
3D Vision USB PC
. NVIDIA PC
Kensington .
US
13
03
.
: .
5 .
www.nvidia.co.kr/3DUpdate
CD .
14
03
NVIDIA 3D VISION
(3D Vision .)
1. 3D Vision NVIDIA .
3D Vision LCD
CRT . LCD
DVI-to-DVI .
: . USB IR
.
15
DLP HDTV
DLP
HDMI
PC
IR
VESA 3-
3D
DVI-to-HDMI
USB DVI
USB
: DLP PC HDTV
HDMI . , TV PC
TV .
: DVI-HDMI 3D Vision .
.
16
NVIDIA 3D VISION
03
LCD
DVI
PC
IR
USB DVI
USB
DVI
( )
17
IR 120Hz LCD
LCD
PC
DVI
DVI
DVI
( )
: IR LCD PC
USB .
18
03
NVIDIA 3D VISION
US
.
: 3D Vision IR PC ( , )
3D Vision PC .
. 2-7 8 .
2.
> > .
NVIDIA NVIDIA .*
a) .
b) NVIDIA .
c) .
d) .
* NVIDIA
. NVIDIA
GeForce .
3. 3D Vision CD .
.
4. GeForce .
InstallShield .
5. , .
3D Vision
(
CD ).
6. 3D Vision .
NVIDIA 3D Viewer
.
7. .
.
8. .
19
20
03
NVIDIA 3D VISION
!
3D Vision , PC
.
: 3D Vision 15% . NVIDIA
. 3D
. NVIDIA IR
.
www.nvidia.co.kr/3dvision .
NVIDIA 3D Vision .
NVIDIA 3D Vision (21)
.
21
NVIDIA
04
NVIDIA
NVIDIA 3D Vision
.
NVIDIA .
NVIDIA
NVIDIA
NVIDIA (NVIDIA Control Panel) .
Windows
NVIDIA
3D . 3D (+)
.
22
04
NVIDIA 3D VISION
3D
NVIDIA 3D
. .
3D
: 3D DirectX
.
3D .
Ctrl+T , 3D On/Off
USB IR (ON) 3D
.
. 3D Vision
.
23
NVIDIA
.
3D Vision 15%
. 3D 15%
.
. 3D Vision 3D
.
3D .
.
IR .
NVIDIA .
.
: 3D Vision . 3D Vision
, 3D
.
>> Ctrl+F3( ) .
>> Ctrl+F4( ) .
NVIDIA
.
24
04
NVIDIA 3D VISION
3D
3D 3D Vision
.
. 3D Vision
.
3D
FPS (First-Person Shooter: 1 ) 3D
. NVIDIA
.
. FPS 3D
. FPS
. .
3D 3D
. .
NVIDIA
25
.
.
.
. 0% 3
100% .
25%. Ctrl+F12( )
/ .
3D .
.
.
NVIDIA 3D
.
26
04
NVIDIA 3D VISION
.
.
.
1 .
27
NVIDIA
1.
Ctrl+T
3D /
3D Vision .
Ctrl+F4
.
NVIDIA .
Ctrl+F3
.
NVIDIA .
Ctrl+Alt+
NVIDIA
Insert
Ctrl+F6
.
.
.
().
Ctrl+F5
.
CRT
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().
Ctrl+F11
3D
(, ,
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Ctrl+F7
().
()
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28
04
NVIDIA 3D VISION
3D
3D
. NVIDIA
3D .
3D .
Ctrl+T USB IR 3D
(ON/OFF) 3D .
3D Vision IR
23cm
(9).
.
3D ( )
3D
F4
5
F5
6
F6
7
T
R
V
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3D ( )
3D Vision ON/OFF
3D ( )
3D
NVIDIA
29
3D
NVIDIA 3D 3D
3D , .
3D
3D 3D Vision
3D
.
.
.
3D . IR
.
30
04
NVIDIA 3D VISION
: IR 3D
.
Esc 3D .
.
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(29 ).
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: NVIDIA 3D
.
3D Vision (29 ).
NVIDIA
3D Vision .
NVIDIA
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.
31
NVIDIA
NVIDIA
. NVIDIA
.
NVIDIA
NVIDIA
www.nvidia.co.kr
.
NVIDIA
( )
. 3D
. 3D
.
Ctrl+Alt+Insert
.
32
04
NVIDIA 3D VISION
33
05
NVIDIA 3D Vision 3D
3D .
3D
.
3D
.
3D
.
>>
>>
NVIDIA 3D
.
NVIDIA
.
, . Ctrl+Alt+Insert
.
.
34
05
NVIDIA 3D VISION
.
.
NVIDIA
3D .
27 1 .
. , .
.
.
35
2.
. [Ctrl+F5]
. [Ctrl+F11]
[Ctrl+F6/ Ctrl+F5]
3D
38
3D Ctrl-F7
.
.
>>: 15% .
.
3D .
>> : 60~75cm .
.
>> : .
3D .
3D
.
.
36
05
NVIDIA 3D VISION
>> : .
.
3D 1 5
.
>> :
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3D
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.
NVIDIA .
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06
NVIDIA 365 24
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