Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
- Mangonels
Moors:
- Andalusian Cavalry [renamed Late General Bodyguard, same stats as Turkish Quap
ukulu unit]
- Andalusian Infantry [renamed Egyptian Khasseki Infantry unit, has the same sta
ts]
- Moorish Swordsmen [renamed Egyptian Al-Haqa Infantry unit, has the same stats]
- Dismounted Tuareg [for recruitment in campaign, previously only in custom batt
les]
- Mutatawwi'a [recruited at Masjid and above]
- Mangonels
Denmark:
- Sami Axemen
- Gotland Footmen
- Svenner
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in
late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, a
vailable in late era]
- Dismounted Chivalric Knights [for recruitment in campaign, previously only in
custom battles]
- Mangonels
Spain:
- Dragoons [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusi
on with regular crossbowmen)
- Sergeant Swordsmen
- Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
- Marshall of St. James [recruited at Knights of Santiago Headquarters, unique u
nit]
- Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knight
s of Santiago Major Chapterhouse]
- Knights of Calatrava [retextured and renamed Marshall of the Templars unit, st
ats similar to Chivalric Knights]
- Mangonels
Portugal:
- Dragoons [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusi
on with regular crossbowmen)
- Sergeant Swordsmen
- Santiago Order Sergeants [recruited at Knights of Santiago Minor Chapterhouse]
- Marshall of St. James [recruited at Knights of Santiago Headquarters, unique u
nit]
- Trecenezago [retextured and renamed Dismounted Halbbruder, recruited at Knight
s of Santiago Major Chapterhouse]
- Mangonels
England:
- Pikemen
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusi
on with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
- Armoured Sergeants [for recruitment in campaign, previously only in custom bat
tles]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in
late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, a
vailable in late era]
- Mounted Longbowmen
- Mangonels
France:
- Musketeers [requires gunpowder discovery]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusi
on with regular crossbowmen)
- New World Cuirassers [requires America]
- Mounted Cuirassers [requires America]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in
late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, a
vailable in late era]
- Dismounted Chivalric Knights [for recruitment in campaign, previously only in
custom battles]
- Dismounted French Archers [for recruitment in campaign, previously only in cus
tom battles]
- Mangonels
Holy Roman Empire:
- Dismounted Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Halbbruder [recruited at Teutonic Knights' Minor Chapterhouse]
- Dismounted Ritterbruder [recruited at Teutonic Knights' Headquarters]
- Ritterbruder [recruited at Teutonic Knights' Headquarters]
- Dismounted Gothic Knights [for recruitment in campaign, previously only in cus
tom battles]
- Sergeant Swordsmen
- Knechten
- Mangonels
Scotland:
- Calivermen [requires gunpowder discovery]
- Mounted Calivermen [requires gunpowder discovery]
- Sergeant Swordsmen
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in
late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, a
vailable in late era]
- Mangonels
Venice:
- Dismounted Broken Lances [for recruitment in campaign, previously only in cust
om battles]
- Sergeant Swordsmen
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Cru
sader Campaign]
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusi
on with regular crossbowmen)
- Mangonels
Russia:
- Russian Heavy Infantry [renamed Lithuanian Giltines Chosen unit from Teutonic
Campaign]
Sergeant Swordsmen
Tartar Lancers
Dismounted Tartar Lancers
Mangonels
Milan:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Cru
sader Campaign]
- Sergeant Swordsmen
- Halberd Militia
- Late Crossbowmen (Crossbowmen from Americas campaign, renamed to avoid confusi
on with regular crossbowmen)
- Mangonels
Sicily:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Cru
sader Campaign]
- Sergeant Swordsmen
- Dismounted Italian Men at Arms
- Italian Men at Arms
- Mangonels
Papal States:
- Sailors of the Italian States [renamed Pisan and Genoese Sailors unit from Cru
sader Campaign]
- Sergeant Swordsmen
- Mangonels
Poland:
- Sergeant Swordsmen
- Polish Foot Knights
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in
late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, a
vailable in late era]
- Mangonels
Hungary:
- Sergeant Swordsmen
- Hungarian Foot Knights
- Late Armored Knights [renamed Late General Bodyguard, same stats, available in
late era]
- Dismounted Late Armored Knights [renamed Late General Bodyguard, same stats, a
vailable in late era]
- Mangonels
Mongols:
- Dismounted Light Lancers [for recruitment in campaign, previously only in cust
om battles]
- Dismounted Heavy Lancers [for recruitment in campaign, previously only in cust
om battles]
England, Scotland, France, Denmark, Milan, Venice, Papal States, Sicily, Poland,
Hungary:
- Templar Confrere Knights [recruited at Templars' Minor Chapterhouse]
- Templar Sergeants [recruited at Templars' Minor Chapterhouse]
- Templar Crossbowmen [recruited at Templars' Major Chapterhouse]
- Templar Gunners [recruited at Templars' Major Chapterhouse; requires gunpowder
discovery]
ld]
- Apachean Onde's Men [for hire in North America only, once you discover the New
World]
- Apachean Koitsenko [for hire in North America only, once you discover the New
World]
- Apachean Scouts [for hire in North America only, once you discover the New Wor
ld]
- English Huscarls [for hire in England]
- Dismounted Frankish Knights [for hire in Europe and Outremer during the early
and high eras]
- Dismounted Mercenary Knights [for hire in Europe in the late era]
- Dismounted Mercenary German Knights [for hire in Germany and Northern Europe i
n the late era]
- Mongol Mercenary Archer [for hire in the Middle East, Russia, and Anatolia, Is
lamic factions only]
Other Features:
- All cannons can now fire grape shot [except Serpentines]
- Some updated skins, including the mount skins for Templar and Hospitaller Knig
hts.
- Several spelling/grammar corrections for the unit descriptions.
- Unlocked all playable factions.
- Minor changes to mercenary pools.
- Included Venetian Archers and Retinue Longbowmen armor upgrade fixes.
- Included pikemen formation fix.
- Minors changes to recruit priority offset.
- Updated Swordsmith and Alchemist Guild triggers for new units.
- Added four new custom battle maps: Village Vilinus, Broken Teeth Sands, Highl
and Loch, and Lake Choctaw.
- Added new Middle Eastern culture interface from Crusades Campaign.
- Added the campaign map castle models from the Brittania Campaign.
- Included Kingdoms faction leader strat map models for all factions (except Tim
urids).
- Replaced North American Aztec rebels with North American Apachean units from t
he Americas Campaign.
- Added the following event movies from Crusades campaign: Greak Mosque, Capture
Jerusalem, and Declare Jihad movies.
- Added new Kingdoms' battlemap models for Faction Leaders for all playable fact
ions.
- Incorporated various adjustments from the Kingdoms 1.5 patch, namely:
Included new Kingdoms unit shield value balance adjustments.
Updated unit banner corrections.
Included unit cost and attack/defense value adjustments (except those that wer
e intended for their respective campaigns only).
Updated several unit recruit priority values.
Note that I did not include the "arrow type" changes as I prefer those in the
Retrofit Mod over Kingdoms.
- Buildable stone forts are a seperate optional addon.
:::: Credits ::::
========================
* Thanks to Unspoken Knight of the Grand Campaign Retrofit Mod (RetroMod).
* Thanks to Valiant Champion for his pike fix.
* Thanks to SSJPabs for the Marshall of St. James and Trecenezago units.
* Additional thanks to SSJPabs for his Portugal unit textures and various bug fi
xes.
* Special thanks to isilendil for his king strat map model textures.
Q. I've downloaded and installed mod X onto your mod, or I've downloaded and ins
talled your mod onto mod Y, and now I'm getting a crash or other weird results,
what should I do?
A. I do not have the time, energy, or patience to download every single mod and
manually verify what files are included, and then to manually advise how said fi
les or changes could best be intregrated with my own file sets. A mod is compose
d, typically, of several to hundreds of text files, and when you over-write one
text file with another text file, you've just destroyed whatever data my mod dep
ended on that was contained in the over-written file. It is the user's responsib
ility to research, integrate, and quality test any integration of my mod into an
other, or any other mod into my mod. I'll be glad to answer simple modding quest
ions, but, aside from that, please don't copy another mod on top of mine and the
n ask me why the mod is no longer working. My mod is only supported in the state
in which I created it.
Q. Does this mod work with the 1.5 Kingdoms patch?
A. Yes, this mod requires the 1.5 Kingdoms patch.
Q. What are the Sergeant Swordsmen, Santiago Order Sergeants, Trecenezagos, Poli
sh/Hungarian Foot Knights, and Andalusian Cavalry units mentioned in your readme
? I've never heard of these units before.
A. The Grand Unit Addon Mod adds mostly new units from Kingdoms and enables some
units that were in the Grand Campaign files but not "activated". However, the o
riginal Grand Campaign files contain a number of usused unit models that were si
mply never assigned a texture, name, or recruitment slot. I assigned several uni
ts the necessary files to make them work and filled in "holes" in certain factio
n's unit rosters to balance out the additional units I added from Kingdoms.
Q. How exactly does the recruitment system work for the Outremer (Holy Land) uni
ts?
A. I wanted to include as many units as possible from the Kingdoms Crusade Campa
ign, yet include them in a way that doesn't allow the human player, or the AI pl
ayer, a guaranteed path to world domination by taking the Holy Land early in the
game. Taking and holding the Holy Land, or Outremer, as it was then known, shou
ld be a very difficult, timely, and expensive project for any player. Therefore,
I developed a system, using hidden resources, or "areas of recruitability", tha
t dictates when, and where, certain Outremer units are available. Unit availabil
ity will start very limited, and gradually increase as you progress through the
tech tree. Outremer units are somewhat more expensive than your typical faction
units. I ended up including nearly all of the new Crusades Campaign units, by di
viding them up into two major categories: Holy Land Units, recruitable anywhere
in Outremer, and Crusader States Units, recruitable in certain regions only. Her
e is a breakdown of how it works:
Holy Land Units
Available in Jerusalem, Antioch, Acre, Gaza, Aleppo, Damascus, and Edessa.
City/Castle Wall Upgrade Units: Templar and Hospitaller Knights, Sergeants, and
Gunners.
Crusader States Units
Kingdom of Jerusalem (Jerusalem)
City Barracks [Limited Recruitment]: Pisan and Genoese Sailors (Light Infantry),
Dismounted Knights of Jerusalem (Heavy Infantry), Knights of Jerusalem (Knight)
Archery Range: Templar and Hospitaller Crossbowmen
Castle Barracks [Experience Bonus]: Pisan and Genoese Sailors (Light Infantry),
Dismounted Knights of Jerusalem (Heavy Infantry)
Castle Stables [Experience Bonus]: Knights of Jerusalem
Principality of Antioch (Antioch)