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All Templates Character Sheet

https://sites.google.com/site/charlottehiddenmysteries/file-cabinet?pli=1

This worksheet is intended for use with the World of Darkness


rulebooks, published by White Wolf Game Studio. This version uses the MET rules for merits, per the M
FAQ

If your print page is not showing the correct items be sure to click on the Fix Print Page button, this wi
is just set incorrectly.

Transfer Sheet function:


Ensure that your original sheet is closed before you click on the transfer sheet button.
Transfer Sheet will error out on the Pledges Tab prior to version 1.6
If Transfering from pre-2.3 sheet please reselect power's from drop-down list and reselect merit's if the

Fill in green fields. Don't edit anything not in green.


If a CP cell goes Red, you have entered an invalid number. Remember your 5th dot costs 2 Cp's except for Merits which does n
For Mummy, The total Pillar CP's available takes into account the Merit CP's available for conversion at the 3-1 rate.
For Mummy, Do not include BCE in the Age field, instead use a negative number to represent year's prior to AD.

The NEXT DOT field shows you two things. The number on the left is how much XP the next dot alone
number on the right is how much total XP you would have to spend to get that dot plus your prior spe
to make it easier to add XP.

For the Creation Log to calculate correctly, please put the merits and other items you buy with your cr
top of the list.

SHARE/FP column - This is for merits that you either have gained with Free Points for or merits that ca
Put the number of DOTS others have contributed to the merit in the Share column, and your total dots
XP LOG: The Item Section of the XP Log is limited to 255 characters, if the length of the item exceeds

This version was written using Excel 2007. Earlier versions of Excel will not function correctly. Open O
function at all. An Open Office Version is planned but not completed at this time.

World of Darkness and other terms used here are trademarks of White Wolf Game studios. Any use of
Studios' copyrighted material or trademarks by this product should not be viewed as a challenge to th
If you find a bug, please use the Bug Report function to submit a google form bug report.

Character Creation Steps


Base Character Creation:
Fill in the Player Information
Fill in the Character Information
Prioritize and select Attributes (5/4/3) (A fifth level cost 2 CP)
Prioritize and select Skills (11/7/4) (A fifth level cost 2 CP)
Select three Skill Specializations
Select 7 level of Merits. (Powerstat costs 3 free levels per dot)
Select Powers if Any, Number of Creation Points will be listed on sheet.
Select Favoured/Free Attributes/Skills/Specialties/Merits if any.
Mummy Merit CP to Pillar CP is already automated and calculated.
This sheet automatically adds your Health, Willpower, Defense, Initiative Mod, Size and Speed.
This sheet automatically accounts for Dwarf and Giant if selected, if any other Size changes are involved please insert change
If you wish to lower your Morality Stat, do so at this time.

Spend MC Experience

If not in the Accord venue, select your MC milestone benefits. These are selected in the Character Info
automatiically added to the sheet.
Per the US addendum, you have MC*15, or MC*20 in Accord, points to spend at creation. Spend these
You are MC , combined with floor xp. This gives you 5 Points to spend. The XP tracker will track points
Add all points spent now to your XP log for tracking purposes.
( If your XP tracker balances, then your points spent are equal to those spent in your log.)

Adding Earned XP
All future earned XP is spent into the XP column. You must Add XP spent to the log by hand.

Created By: Michael Bryan - camarilla.mike@gmail.com

show that line.

Player Information:
Player Name:
Email Address
Membership ID:
Member Class:

Direct Storyteller:
Storyteller Email:
Direct Coordinator:
Coordinator Email:

MC At Creation:

Character Information:
Venue

Template

Character Name:
Alias:
Concept:
Apparent Age:
Titles:
Virtue:
Vice:

DoB:

CP
Intelligence
Wits
Resolve
Creation Points Left
Physical

1
1
1

Strength
Dexterity
Stamina
Creation Points Left

1
1
1

XP

FP

Cost Per Dot

Mental

XP Total

Attributes

XP Next

Native Language

09-Ja

10
10
10

5
5
5

10
10
10

5
5
5

09-Ja
09-Ja

09-Ja
09-Ja
09-Ja

Social
Presence
Manipulation
Composure

1
1
1

09-Ja
09-Ja

10
10
10

5
5
5

XP Total

Cost Per Dot

XP Next

Creation Points Left

09-Ja

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

30-De

30-D

30-D

30-Dec-99

CP

XP

FP

30-D

XP Cost

Ability 1

Level

Ability 2

Ability 3

Ability 4

XP Cost

Shape of the Beast

30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec

XP Cost

30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec

30-Dec-99

Morality
Level:

Loss

XP

10
9
8

Next Dot

23-Jan

0
0
24

Custom Merits
Name:

Type

General
Size

Level

XP

Acting Speed
Speed
Initiative Mod
Defense
Armor
Attack (str)
Health
Willpower
Flaw:

Notes

5
7
2
1

+
+
+
+

0
0

+
+
+
+

0
0

=
=
=
=

1
6
2

XP

Next Dot

Lost

7
2
1

Version:

3.67

Version Match
Chapter:
Domain:
Region:
Country:

NPC?

Level 1
Level 2
Level 3

Floor XP and AGR


Chronicle Start

Month
May

Character Creation June

Year
2013

Earned Floor:
AGR Earned XP*

380
5

2013
Base

Merit Lines

Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
Creation Points Left
Physical

CP
0
0
0
0
0
0
0
0
0

XP

FP

Cost Per Dot

Mental

XP Total

Skills

XP Next

Additional

3
3
3
3
3
3
3
3

3
3
3
3
3
3
3
3

3
3
3
3
3
3
3
3

Merit Lines

XP Cost

Athletics
Brawl
Drive
Firearms

0
0
0
0

3
3
3
3

3
3
3
3

3
3
3
3

Larceny

Stealth

Survival
Weaponry

0
0

3
3

3
3

3
3

3
3
3
3
3
3
3
3

3
3
3
3
3
3
3
3

3
3
3
3
3
3
3
3

CP

XP

Creation Points Left


Social
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Creation Points Left

0
0
0
0
0
0
0
0
0

Merits

0
0
0
0
0
0
0
0
0
0
0
0
0
0

Ability 4

XP Cost

0
0
0
0
0
0

XP Cost

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0

Level CP
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D

XP

Pull

Creation Points Left

30-D
30-D
30-D
30-D
30-D
30-D
30-D

Level

Creation/Free Points

30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D

30-D

(Cont.)
Level

XP Cost

Level

30-D
30-D

Modifiers

30-D
30-D
30-D
30-D
30-D
30-D

30-D

Academics
Computer
Craft
Investigation
Medicine
Occult
Politics

30-D

Science

30-D
30-D
30-D
30-D
30-D
30-D

30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D

30-Dec-99

Attributes
Intelligence
Wits
Resolve
Skills

XP Tracker:

Event XP Tracki

XP Awarded:
XP Spent:
XP Left:

5
0
5

Log
5
0
5
%

MC XP

0%

Floor XP:

100%

Awarded XP:

0%

Sheet

Log

0
0
0
0

0
0
0
0

0%
0%
0%
0%

0%

0
0
0
0
0

0
0
0
0
0

0%
0%
0%
0%
0%

0%

Attributes
Skills
Merits

Willpower
Morality

2013
2014
2015
2016
2017

0
0
0
0
0

Monthly XP Tra

Jan-13
Feb-13
Mar-13
Apr-13
May-13
Jun-13
Jul-13
Aug-13
Sep-13
Oct-13
Nov-13
Dec-13

0 Jan-14
0 Feb-14
0 Mar-14
0 Apr-14
0 May-14
0 Jun-14
0 Jul-14
0 Aug-14
0 Sep-14
0 Oct-14
0 Nov-14
0 Dec-14

Merit Lines

ditional

Merit Lines

Specializations

CP

XP

Cost Per Dot

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

XP Total

XP Next

Share / FP

Creation Points Left

0
0
0
0
0
0
0
0
0
0
0
0
0

8
2
2
2
2
2
2
2
0
2
2
2
2

0
0
0

2
2
2

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0

2
2

0
0
0
0
0
0
0
0
0

2
2
2
2
2
2
2
2
2

0
0
0
0

2
2
2
2

0
0
0
0
0
0
0

2
2
2
2
2
2
2

0
0
0
0
0
0
0
0
0
0
0
0
0
0

2
2
2
2
2
2
2
2
2
2
2
2
2
2

0
0

0
0

2
2

XP Cost

*# Free dots

Buffs

30-Dec-99
30-Dec-99
30-Dec-99

Strength
Dexterity
Stamina

30-Dec-99

Attributes
Intelligence
Wits
Resolve
Skills

30-Dec-99

Academics

Athletics

30-Dec-99
30-Dec-99

Computer
Craft

Brawl
Drive

30-Dec-99

Investigation

Firearms

30-Dec-99
30-Dec-99
30-Dec-99

Medicine
Occult
Politics

Larceny
Stealth
Survival

30-Dec-99

Science

Weaponry

30-Dec-99

General
Size
Acting Speed

Running Speed
Initiative

30-Dec-99

30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99

Approvals
Item:

Approval Code

30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99

Equipment:
Type

Name

30-Dec-99

Level
Lvl 1
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-9 Creation Points Left

Lvl 2

Lvl 3

Lvl 4

Lvl 5

Type

Description

Affected

rs

Strength
Dexterity
Stamina

Presence
Manipulation
Composure

Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival

Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise

Weaponry

Subterfuge

0 Jan-15
0 Feb-15
0 Mar-15
0 Apr-15
0 May-15
0 Jun-15
0 Jul-15
0 Aug-15
0 Sep-15
0 Oct-15
0 Nov-15
0 Dec-15

0 Jan-16
0 Feb-16
0 Mar-16
0 Apr-16
0 May-16
0 Jun-16
0 Jul-16
0 Aug-16
0 Sep-16
0 Oct-16
0 Nov-16
0 Dec-16

0 Jan-17
0 Feb-17
0 Mar-17
0 Apr-17
0 May-17
0 Jun-17
0 Jul-17
0 Aug-17
0 Sep-17
0 Oct-17
0 Nov-17
0 Dec-17

0
0
0
0
0
0
0
0
0
0
0
0

Presence
Manipulation
Composure
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge

Defense
Health

Bonus

Creation and Experience Point Log


Player Name:
MC at creation:
Direct Storyteller:
Direct Coordinator:

Total:
Date
Creation

0 Character Name:
Membership ID:

Earned: 5
Earned

Spent

Remaining:
XP Left

Category
Attr: 5 dots for Primary
Attr: 4 dots for Secondary
Attr: 3 dots for Tertiary
Skill: 11 dots for Primary
Skill: 7 dots for Secondary
Skill: 4 dots for Tertiary
Specializations: 3
Merits: 7 free dots
:
:
:

Creation
Creation

0
5

0
0

0
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

Beginning XP (ie. MC)


Chronicle Floor XP

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
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5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5

'XP Log'!$A$1:$F$36

Monthly XP Tra
0 Jan-13

5
Item

Feb-13
0 Mar-13
Apr-13
May-13
Jun-13

0 Jan-14
0 Feb-14
0 Mar-14
0 Apr-14
0 May-14
0 Jun-14

Jul-13
Aug-13
Sep-13
Oct-13
Nov-13
Dec-13

0 Jul-14
0 Aug-14
0 Sep-14
0 Oct-14
0 Nov-14
0 Dec-14

0 Jan-15
0 Feb-15
0 Mar-15
0 Apr-15
0 May-15
0 Jun-15

0 Jan-16
0 Feb-16
0 Mar-16
0 Apr-16
0 May-16
0 Jun-16

0 Jan-17
0 Feb-17
0 Mar-17
0 Apr-17
0 May-17
0 Jun-17

0
0
0
0
0
0

0 Jul-15
0 Aug-15
0 Sep-15
0 Oct-15
0 Nov-15
0 Dec-15

0 Jul-16
0 Aug-16
0 Sep-16
0 Oct-16
0 Nov-16
0 Dec-16

0 Jul-17
0 Aug-17
0 Sep-17
0 Oct-17
0 Nov-17
0 Dec-17

0
0
0
0
0
0

Experience Point Log


----------------------------------------Creation Points:
----------------------------------------Attr: 5 dots for Primary:
Attr: 4 dots for Secondary:
Attr: 3 dots for Tertiary:
Skill: 11 dots for Primary:
Skill: 7 dots for Secondary:
Skill: 4 dots for Tertiary:
Specializations:
Merits: 7 free dots:
:
:
:
----------------------------------------Milestone Points:
----------------------------------------MC 3:
MC 6:
MC 9:
MC 12:
MC 14:
----------------------------------------Experience Points:
-----------------------------------------

Creation ; 0/0; Beginning XP (ie. MC);


Creation ; 0/5; Chronicle Floor XP;

~~END~~

Player Name:

Membership ID:

Email Address:
Direct ST:

Member Class:
Direct Coordinator:

ST Email:

Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:
Profession:

Chapter:
Domain:
Region:
Country:

Player Name:

Membership ID:

Email Address:
Direct ST:

Member Class:
Direct Coordinator:

ST Email:

Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:
Profession:

Chapter:
Domain:
Region:
Country:

Player Name:
Email Address:

Membership ID:
Member Class:

Direct ST:
ST Email:

Direct Coordinator:
Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Chapter:
Domain:
Region:
Country:

Virtue:
Native Language:

Mental Attributes
Intelligence
Wits

Physical Attributes

Resolve

Mental Skills
(-3 unskilled)
Academics

Computer

Craft

Investigation
Medicine

Occult
Politics

Science

(-1 unskilled)

Physical Skills
Athletics
Brawl

Social Attributes

Strength
Dexterity

Presence
Manipulation

Stamina
Merits

Composure

Level

Drive
Firearms
Larceny

Stealth
Survival

Weaponry

(-1 unskilled)

Health


Willpower

Expression
Intimidation

Persuasion
Socialize

Social Skills
Animal Ken
Empathy

Streetwise
Subterfuge

Morality
Morality Level:

Equipment
Type

Name

Bonus

Type

Name

Bonus

Derangements:

General Information
Initiative Mod:
2
Armor:

7
0

Defense:

Running Speed:

Testing Pool
Pull Number:
Successes:

8
1

11
2

14
3

17
4

20
5

23
6

26
7

29
8

32
9

35
10

Size:
Act. Spd

Percept.: 2

Character Name:
Alias:

Titles:
Virtue:

Concept:

Vice:

0
T
h
r
o
w
b
a
c
k
W
a
r
B
e
a
s
t
D
i
r
e
B
e
a
s
tr
i
m
a
l
B
e
a
s

Approvals
Strength

Dexterity

Stamina

Manipulation

Size

Health

Speed

Species Factor

Percept.

Armor
0

Defense
1

Initiative
#VALUE!

Strength

Dexterity

Stamina

Manipulation

Size

Health

Speed

Species Factor

Percept.

Armor
0

Defense
1

Initiative
#VALUE!

Strength

Dexterity

Stamina

Manipulation

Size

Health

Speed

Species Factor

Percept.

Armor
0

Defense
1

Initiative
#VALUE!

Strength

Dexterity

Stamina

Manipulation

Size

Health

Speed

Species Factor

Percept.

Presence

Initiative
#VALUE!

Defense

Armor

Notes

Aspects
Name

Name

Pull

Cost

Defense

Custom Merits

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Abilities

Merits Continued

Character Name:
Alias:

Titles:

Concept:

Vice:

Merits Continued

Virtue:

Respect
Cleverness
Ferocity
Insight
Loyalty
Passion

Level

0
0
0
0
0

Player Name:
Email Address:

Membership ID:
Member Class:

Direct ST:
ST Email:

Direct Coordinator:
Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Chapter:
Domain:
Region:
Country:

Virtue:
Native Language:

Mental Attributes
Intelligence
Wits

Physical Attributes

Resolve

Mental Skills
(-3 unskilled)
Academics

Computer

Craft

Investigation
Medicine

Occult
Politics

Science

(-1 unskilled)

Physical Skills
Athletics
Brawl

Social Attributes

Strength
Dexterity

Presence
Manipulation

Stamina
Merits

Composure

Level

Drive
Firearms
Larceny

Stealth
Survival

Weaponry

(-1 unskilled)

Health


Willpower

Expression
Intimidation

Persuasion
Socialize

Social Skills
Animal Ken
Empathy

Streetwise
Subterfuge

Morality
Morality Level:

Equipment
Type

Name

Bonus

Type

Name

Bonus

Derangements:

General Information
Initiative Mod:
2
Armor:

7
0

Defense:

Running Speed:

Testing Pool
Pull Number:
Successes:

8
1

11
2

14
3

17
4

20
5

23
6

26
7

29
8

32
9

35
10

Size:
Act. Spd

Percept.: 2

Character Name:
Alias:

Titles:
Virtue:

Concept:

Vice:

Approvals
H
i
s
h
u
D
a
l
u

Health
6
Size
5

Health
8

Strength (+1)
Stamina (+1) Manipulation (-1)
2
Inititiative
2

U
r
h
a
n

Name

Speed
7

Armor
0

10

2
Speed (+1)
8

Size (+1)

Defense

0
Armor

6
Perception (+2)

1
Lunacy

+4 Die resist

Strength (+3)
4

Dexterity (+1)
2

Stamina (+2)
3

Size (+2)
7

Defense
1

Inititiative (+1)
3

Speed (+4)
11

Armor
1

Perception (+3)
5

Lunacy
Full

No Wound
Penalities

Fail Ment./Soc.

Bite
4L

Claw
2L

Turns in Gauru
#VALUE!

Health
U
r
s
h
u
l

Init
2

Perc.
2

Health
G
a
u
r
u


Def
1

Strength (+2)
3

Dexterity (+2)
3

Defense
1

Initiative (+2)
4

Lunacy
+2 Die resist

Bite
2L

Health
6

Dexterity (+2) Stamina (+1)
3
Speed (+5)
12

Notes

2
Armor
0

Pull

Stamina (+2) Manipulation (-3)


3
1

Size (+1)
6

Speed (+7)
14

Armor
0

Perception (+3)
5

Size (-1)

Defense

Initiative (+2)

4
Perception (+4)
6

1
Bite
2L

Defense

Cost

Custom Merits

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Abilities

Character Name:
Alias:

Titles:
Virtue:

Concept:

Vice:

(Cont)
Name

Merits Continued
Pull

Defense

Cost

Player Name:
Email Address:

Membership ID:
Member Class:

Direct ST:
ST Email:

Direct Coordinator:
Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Chapter:
Domain:
Region:
Country:

Virtue:
Native Language:

Mental Attributes
Intelligence
Wits

Physical Attributes

Resolve

Mental Skills
(-3 unskilled)
Academics

Computer

Craft

Investigation
Medicine

Occult
Politics

Science

(-1 unskilled)

Physical Skills
Athletics
Brawl

Social Attributes

Strength
Dexterity

Presence
Manipulation

Stamina
Merits

Composure

Level

Drive
Firearms
Larceny

Stealth
Survival

Weaponry

(-1 unskilled)

Health


Willpower

Expression
Intimidation

Persuasion
Socialize

Social Skills
Animal Ken
Empathy

Streetwise
Subterfuge

Morality
Morality Level:

Equipment
Type

Name

Bonus

Type

Name

Bonus

Derangements:

General Information
Initiative Mod:
2
Armor:

7
0

Defense:

Running Speed:

Testing Pool
Pull Number:
Successes:

8
1

11
2

14
3

17
4

20
5

23
6

26
7

29
8

32
9

35
10

Size:
Act. Spd

Percept.: 2

Character Name:
Alias:

Titles:
Virtue:

Concept:

Vice:

Profession:
0
Name

Approvals
Pull

Defense

Cost

Notes

Custom Merits

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:
Profession:

Abilities

Merits Continued

Player Name:
Email Address:

Membership ID:
Member Class:

Direct ST:
ST Email:

Direct Coordinator:
Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Chapter:
Domain:
Region:
Country:

Virtue:
Profession:

Mental Attributes
Intelligence
Wits

Physical Attributes

Resolve

Mental Skills
(-3 unskilled)
Academics

Computer

Craft

Investigation
Medicine

Occult
Politics

Science

(-1 unskilled)

Physical Skills
Athletics
Brawl

Social Attributes

Strength
Dexterity

Presence
Manipulation

Stamina
Merits

Composure

Level

Drive
Firearms
Larceny

Stealth
Survival

Weaponry

(-1 unskilled)

Health


Willpower

Expression
Intimidation

Persuasion
Socialize

Social Skills
Animal Ken
Empathy

Streetwise
Subterfuge

Morality
Morality Level:

Equipment
Type

Name

Bonus

Type

Name

Bonus

Derangements:

General Information
Initiative Mod:
2
Armor:

7
0

Defense:

Running Speed:

Testing Pool
Pull Number:
Successes:

8
1

11
2

14
3

17
4

20
5

23
6

26
7

29
8

32
9

35
10

Size:
Act. Spd

Percept.: 2

Character Name:
Alias:

Titles:
Virtue:

Concept:

Vice:

Profession:
0
Name

Approvals
Pull

Defense

Cost

Notes

Name

Pull

Defense

Cost

Custom Merits

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:
Profession:

Abilities

Merits Continued

Character Name:
Alias:

Titles:

Concept:

Vice:

Merits Continued

Virtue:

Player Name:
Email Address:

Membership ID:
Member Class:

Direct ST:
ST Email:

Direct Coordinator:
Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Chapter:
Domain:
Region:
Country:

Virtue:

Key
Key
Key
Key

Native Language:
Mental Attributes
Intelligence
Wits

Physical Attributes

Resolve

Mental Skills
(-3 unskilled)
Academics

Computer

Craft

Investigation
Medicine

Occult
Politics

Science

(-1 unskilled)

Physical Skills
Athletics
Brawl

Social Attributes

Strength
Dexterity

Presence
Manipulation

Stamina
Merits

Composure

Level

Keys

Drive
Firearms
Larceny

Stealth
Survival

Weaponry

(-1 unskilled)

Health


Willpower

Expression
Intimidation

Persuasion
Socialize

Social Skills
Animal Ken
Empathy

Streetwise
Subterfuge

Morality
Morality Level:

Equipment
Type

Stone:
1:
2:
Threshold:

Name

Bonus

Type

Name

Bonus

Derangements:

General Information
Initiative Mod:
2
Armor:

7
0

Defense:

Running Speed:

Testing Pool
Pull Number:
Successes:

8
1

11
2

14
3

17
4

20
5

23
6

26
7

29
8

32
9

35
10

Size:
Act. Spd

Percept.: 2

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Key
Key
Key
Key

Name

Duration

0
Name

Stone:
1:
2:
Threshold:

Notes
Pull

Defense

Cost

Custom Merits

Cost

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Abilities

Key
Key
Key
Key

Stone:
1:
2:
Threshold:

Approvals

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Merits Continued

Key
Key
Key
Key

Stone:
1:
2:
Threshold:

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Key
Key
Key
Key

0
Name

Pull

Defense

Cost

Stone:
1:
2:
Threshold:

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Key
Key
Key
Key

0
Name

Pull

Defense

Cost

Stone:
1:
2:
Threshold:

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Key
Key
Key
Key

0
Name

Pull

Defense

Cost

Stone:
1:
2:
Threshold:

Player Name:
Email Address:

Membership ID:
Member Class:

Direct ST:
ST Email:

Direct Coordinator:
Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Chapter:
Domain:
Region:
Country:

Virtue:
Native Language:

Profession:
Mental Attributes
Intelligence
Wits

Physical Attributes

Resolve

Mental Skills
(-3 unskilled)
Academics

Computer

Craft

Investigation
Medicine

Occult
Politics

Science

(-1 unskilled)

Physical Skills
Athletics
Brawl

Social Attributes

Strength
Dexterity

Presence
Manipulation

Stamina
Merits

Composure

Level

Drive
Firearms
Larceny

Stealth
Survival

Weaponry

(-1 unskilled)

Health


Willpower

Expression
Intimidation

Persuasion
Socialize

Social Skills
Animal Ken
Empathy

Streetwise
Subterfuge

Morality
Morality Level:

Equipment
Type

Name

Bonus

Type

Name

Bonus

Derangements:

General Information
Initiative Mod:
2
Testing Pool
Pull Number:
Successes:

8
1

11
2

14
3

17
4

20
5

23
6

26
7

29
8

32
9

35
10

Size:

Act. Spd

Armor:

7
0

Defense:

Auspex Clash: 0

Running Speed:

Percept.: 2

Character Name:
Alias:

Titles:
Virtue:

Concept:

Vice:

0
Name

Approvals
Pull

Defense

Cost

Notes

Name

Pull

Defense

Cost

Custom Merits

Character Name:
Alias:

Titles:

Concept:

Vice:

Level

Virtue:

Pull

Name

Type

Type

Attributes

Defense

Cost

Abilities

Character Name:
Alias:

Titles:

Concept:

Vice:

Level

Virtue:

Name

Pull

Merits Continued

Defense

Cost

Player Name:
Email Address:

Membership ID:
Member Class:

Direct ST:
ST Email:

Direct Coordinator:
Coordinator Email:

Character Name:
Alias:

Titles:

Concept:

Vice:

Chapter:
Domain:
Region:
Country:

Virtue:
Native Language:

Mental Attributes
Intelligence
Wits
Resolve

Physical Attributes

Strength
Dexterity
Stamina

Mental Skills
Academics

(-3 unskilled)

Computer
Craft
Investigation

Social Attributes

Presence
Manipulation
Composure

Merits

Level

Medicine
Occult

Politics
Science

(-1 unskilled)

Physical Skills
Athletics
Brawl
Drive

Firearms
Larceny

Stealth
Survival
Weaponry

Health

(-1 unskilled)

Social Skills
Animal Ken

Empathy
Expression

Willpower

Intimidation
Persuasion
Socialize
Streetwise

Subterfuge

Morality
Morality Level:

Equipment
Type

Name

Bonus

Type

Name

Bonus

Derangements:

General Information
Initiative Mod:
2
Size:
Running Speed:

Testing Pool
Pull Number:

11

14

17

20

23

26

29

32

35

Successes:

10

Armor:
Defense:

7
0
1

Act. Spd

Percept.: 2

Character Name:
Alias:

Titles:

Concept:

Vice:

Arcana

Virtue:

Pull

Name

Defense

Aspect

Spell Factors Chart


Targets Size
Inst / Ex Pot.
-0 / +0 1
1
<=20

Pull: + Arcanum
(- Instant / + Extended) Improvised Spell
Rad / Vol / Adv. Rad. Trans. Prolonged
Adv Pro.
1yd / 5 sq.yd. / 1yd
1 turn 1 Scene/Hour 1 Scene/Hour

-2 / +1 2
-4 / +2 3

2
3

21-30
31-40

2yd / 10 sq.yd. / 4yd


4yd / 20 sq.yd. / 16yd

2 turns Two Hours


3 turns 12 Hours

24 hours
2 days

-6 / +3 4
-8 / +4 5

4
5

41-50
51-60

8yd / 40 sq.yd. / 64yd

4 turns 24 hours

1 Week
1 month

Notes:

16yd / 80 sq.yd. / 256yd 5 turns 2 days

Cost

Approvals

Duration

Character Name:
Alias:

Titles:

Concept:

Vice:

Name

Arcana

Virtue:

Descr

Name

Pull

Defense

Aspect

Cost

Durat

Character Name:
Alias:

Titles:

Concept:

Vice:

Virtue:

Merits Continued

Pre-Casts

Nimbus:

Pre-Cast # 1
Arcana

Cast By:
Rote

Spell Cloaked?
Area Affecting?
Notes:
Pre-Cast # 2
Arcana

No
No

Spell Cloaked?
Area Affecting?
Notes:
Pre-Cast # 3
Arcana

No
No

Spell Cloaked?
Area Affecting?
Notes:
Pre-Cast # 4
Arcana

No
No

Spell Cloaked?
Area Affecting?
Notes:

No
No

Cast By:
Rote

Cast By:
Rote

Cast By:
Rote

Successes Used: 0
Duration
Targets

Prepared Spell?

No

Successes Used: 0
Duration
Targets

Prepared Spell?

No

Successes Used: 0
Duration
Targets

Prepared Spell?

No

Successes Used: 0
Duration
Targets

Prepared Spell?

No

Potency

Conditional Duration? No
Final Duration:

Potency

Conditional Duration? No
Final Duration:

Potency

Conditional Duration? No
Final Duration:

Potency

Conditional Duration? No
Final Duration:

Arcana

Name

Pull

Defense

Aspect

Cost

Duration

Character Name:
Alias:
Concept:

Titles:

Virtue:
Vice:

Spiritual Familiar: Shot-and-a-Prayer


Rank: 2
Appearance:
Ban: Must save a life once a month (combat triage or generic)

Spirit Type: Ch

Must be involved in cleaning and maintaining equipment for highest efficiency (cleaning/maintaining weapons downtim

Attributes
Power:

Finesse:
Resistance:

OOOO
OOOOO
OOO

Influence

Numina

Speed
Healing

Name

Pull

Description

Ban of Power - Numina


Commune <R>
Heal
Left-Handed Spanner
Fortify Material

n/a
9
9
n/a
9

Spirit takes another ban. Gains: 1 numen, 1 WP, or t


1E/Round. Can commune with home spiritscape or ch

1E, Spirit 1sux=1bashing 2sux=lethal/agg, agg costs 1E


1E, Spirit touches technological object and it stops wor

Essence

1E per success to improve equipment.

OOOOO OOO[ ][ ][ ][ ][ ] [ ][

Willpower

Corpus

OOOOO OO

OOOOO OOO

Defense: 5
Attack: 9

Influence Effects and Duration


Effect
Strengthen

Level
1

Spirit Notes
Duration

One Minute
Ten Minutes

Cost

Level The Mage can spend the Essence as Mana Points

0E
0E

### Can use familiar's senses sympathetically


1

A Familiar's Corpus heals the same as mo


Loss of all Corpus = Familiar is discorpora
Loss of all Corpus & Essence = Familiar is
Using Influence:
A Spirit uses influence to affect things in the spirit world and across Spirits Rank gives a -2 modifier to attemp
the gauntlet.
Gaining Essence
Step 1: Determine the type of effect you want to create
Step 2: Determine the duration of the effect
Step 3: Add the Influence level of the effect + level of duration to
determine influence required.

1E per day spent in proximity to what the


Once a day pull 9 to draw Essence from a

Step 4: Essence Cost = 1E + Cost of Duration


Step 5: Pull with a base of 9. For sentient creatures vs. Resolve or
Composure + Supernatural Trait

Sprit MUST spend 1E a chapter/downtime


Raise Attribute on a 1 for 1 basis for a sce

Steal Essence from other Spirits/Ghosts (9 vs

Spending Essence

Step 5: Pull with a base of 9. For sentient creatures vs. Resolve or


Composure + Supernatural Trait

pe: Choir: Warfare/Healing

wntime)

O
O

][ ] [ ][ ]

Initiative: 8
Acting Speed: 19

Points

tically with no penalty

as mortals heath
rporate
liar is destroyed
tempts to bind the spirit

at they reflect
rom an appropate source

s (9 vs. Power+Resistan

ntime to survive
a scene

Character Name:
Alias:
Concept:

Titles:
Virtue:
Vice:

:
Appearance:
Ban:

Rank:

Attributes
Power:
O
Finesse:
O
Resistance: O

Numina
Name

Influence
Pull Description

Essence

Willpower

Corpus
Defense: 1
Attack: 2

Influence Effects and Duration


Effect
Level
Duration
One Minute

Initiative:
Acting Sp

Spirit Notes
Cost Level The Mage can spend the Essence as Mana Points
0E ### Can use familiar's senses sympathetically with no

Using Influence:
A Spirit uses influence to affect things in the spirit world
and across the gauntlet.
Step 1: Determine the type of effect you want to create
Step 2: Determine the duration of the effect
Step 3: Add the Influence level of the effect + level of
duration to determine influence required.
Step 4: Essence Cost = 1E + Cost of Duration
Step 5: Pull with a base of 2. For sentient creatures vs.
Resolve or Composure + Supernatural Trait

A Familiar's Corpus heals the same as mortals hea


Loss of all Corpus = Familiar is discorporate
Loss of all Corpus & Essence = Familiar is destroy
Spirits Rank gives a - modifier to attempts to bind
Gaining Essence
1E per day spent in proximity to what they reflect
Once a day pull 2 to draw Essence from an approp

Steal Essence from other Spirits/Ghosts (2 vs. Power+R

Spending Essence
Sprit MUST spend 1E a chapter/downtime to survi
Raise Attribute on a 1 for 1 basis for a scene

Step 5: Pull with a base of 2. For sentient creatures vs.


Resolve or Composure + Supernatural Trait

tive: 2
g Speed: 19

ints
h no penalty

s heath

stroyed
bind the spirit

flect
propate source

wer+Resist

survive

Character Name:
Alias:
Concept:

Titles:

Virtue:
Vice:

Totem Type:
Totem Ban:
Pack Ban:

Rank: 3

Attributes

Totem Bonuses

Power:

Finesse:
Resistance:

Influence

Numina
Name

Pull Description

Essence

Willpower

Totem Health
Defense: 0
Attack: 0

Influence Effects and Duration


Effect

Level

Spirit Notes
Duration

One Minute

Cost Level
0E
0

A Totem's Corpus heals the same as mortals he


Loss of all Corpus = Totem is discorporate
Loss of all Corpus & Essence = Totem is destroy
Using Influence:
A Spirit uses influence to affect things in the spirit world and Spirits Rank gives a - modifier to attempts to bi
across the gauntlet.
Gaining Essence
Step 1: Determine the type of effect you want to create
Step 2: Determine the duration of the effect
Step 3: Add the Influence level of the effect + level of
duration to determine influence required.

1E per day spent in proximity to what they refle


Once a day pull 9 to draw Essence from an app
Steal Essence from other Spirits/Ghosts (9 vs. P

Step 4: Essence Cost = 1E + Cost of Duration


Step 5: Pull with a base of 9. For sentient creatures vs.
Resolve or Composure + Supernatural Trait

Sprit MUST spend 1E a chapter/downtime to sur


Raise Attribute on a 1 for 1 basis for a scene

Spending Essence

Step 5: Pull with a base of 9. For sentient creatures vs.


Resolve or Composure + Supernatural Trait

Choir/Descant:

Initiative: 0
Acting Speed: 10

heath

troyed
o bind the spirit

eflect
appropate source
s. Power+Resistance)
survive

Pre-Cast Extended Spell, Set 1

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Final Duration/Targets/Potency:

Area:
Total Mana Used:

Factor Bonus:

Other Factors:
Notes:

Successes

Pre-Cast Extended Spell, Set 2

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Final Duration/Targets/Potency:

Area:
Total Mana Used:

Factor Bonus:

Other Factors:
Notes:

Successes

Pre-Cast Extended Spell, Set 3

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Final Duration/Targets/Potency:

Area:
Total Mana Used:

Factor Bonus:

Other Factors:
Notes:

Successes

Pre-Cast Extended Spell, Set 4

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Area:
Total Mana Used:

Other Factors:
Notes:

Final Duration/Targets/Potency:

Factor Bonus:

Successes

Pre-Cast Extended Spell, Set 5

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Final Duration/Targets/Potency:

Area:
Total Mana Used:

Factor Bonus:

Other Factors:
Notes:

Successes

Pre-Cast Extended Spell, Set 6

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Final Duration/Targets/Potency:

Area:
Total Mana Used:

Factor Bonus:

Other Factors:
Notes:

Successes

Pre-Cast Extended Spell, Set 7

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Final Duration/Targets/Potency:

Area:
Total Mana Used:

Factor Bonus:

Other Factors:
Notes:

Successes

Pre-Cast Extended Spell, Set 8

Caster:
Total Successes:

Pull: 0
0
Arcana:

0
Max:
Rote Name:

+ (Demense+Assistants)
Spell Cost

Duration:

Target(s):

Potency

Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:

Area:
Total Mana Used:

Other Factors:
Notes:

Final Duration/Targets/Potency:

Factor Bonus:

Successes

Oath Name:
Sworn With:
Category:

Notes:

Tasks:

Boons

Sanctions:

Duration:

0
0
0
Pledge Balanced?: Yes

Over all Pledge Bonus:


Over all Pledge Positives:
Over all Pledge Negatives:
Type:
Cost:
Wording:

1 Point WP

#N/A

Oath Name:
Sworn With:
Category:
Tasks:

Notes:

Boons

Sanctions:

Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:

###
###
###
Yes
+

#N/A

Oath Name:
Sworn With:
Category:

Notes:

Tasks:

Boons

Sanctions:

Duration:

0
0
0
Pledge Balanced?: Yes

Over all Pledge Bonus:


Over all Pledge Positives:
Over all Pledge Negatives:
Type:
Cost:
Wording:

1 Point WP

#N/A

Oath Name:
Sworn With:
Category:
Tasks:

Notes:

Boons

Sanctions:

Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:

###
###
###
Yes
+

#N/A

Oath Name:
Sworn With:
Category:

Notes:

Tasks:

Boons

Sanctions:

Duration:

0
0
0
Pledge Balanced?: Yes

Over all Pledge Bonus:


Over all Pledge Positives:
Over all Pledge Negatives:
Type:
Cost:
Wording:

1 Point WP

#N/A

Oath Name:
Sworn With:
Category:
Tasks:

Notes:

Boons

Sanctions:

Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:

###
###
###
Yes
+

#N/A

Oath Name:
Sworn With:
Category:
Tasks:

Notes:

Boons

Sanctions:

Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:

###
###
###
Yes
+

#N/A

Oath Name:
Sworn With:
Category:
Tasks:

Notes:

Boons

Sanctions:

Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:

###
###
###
Yes
+

#N/A

Oath Name:
Sworn With:
Category:
Tasks:

Notes:

Boons

Sanctions:

Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:

###
###
###
Yes
+

#N/A

Oath Name:
Sworn With:
Category:
Tasks:

Notes:

Boons

Sanctions:

Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:

###
###
###
Yes
+

#N/A

Magic Item #1

Magic Item #2

Dots:

Item Type:
Name:

Dots:

Item Type:
Name:

Notes:

Magic Item #3

Notes:

Magic Item #4

Dots:

Item Type:

Item Type:

Name:

Name:

Dots:

Notes:

Magic Item #5

Notes:

Magic Item #6

Dots:

Item Type:

Item Type:

Name:

Name:

Notes:

Dots:

Notes:

Notes Page 1
Standard combat load in Full Riot Gear (EI)
1. 4 protein bars
a. 2 chocolate peanut butter
b. 2 fruit and nuts
2. 1 Snickers bar
3. 1 letter of water
4. Fire starting tool
a. Small box for water proof matches (contains 12 matches)
b. Ferrocerium rods (4)
c. Zippo
5. Maps (road and contour)
6. Compass
7. GPS
8. Gloves
9. Smoke grenadex2 (green and white only white is combat ready)
10. Equalizer Grenade (can be quick drawn)
11. IR signal light
12. Mil-spec radio with extra battery (AM/FM/UHF receiver with throat mic)
13. Lithium Flashlight
14. 6 Glow sticks
a. 2 green
b. 2 blue
c. 2 orange
15. Duct tape (grey)
16. 12 large zip ties
17. Multi tool
18. Gasmask (TFV is smart they issue gasmask that work with all the eye gear)
19. Climbing rope (15m with carabineer on one end)
20. Trauma First aid kit
21. 2 road flares (cannot quick draw)
22. 2 holly wood stakes (only one can be quick drawn)
23. HOD rounds (Assault Rifle) [2 magazine can be quick reloaded]
24. HOD rounds (Heavy Pistol) [1 magazine can be quick reloaded]
25. Tranq rounds (Heavy Pistol) [1 magazine can be quick reloaded]
26. +2 AP rounds (Assault Rifle) [4 magazine] (only 2 can be quick reloaded)
27. Standard Pistol [4 magazine] (only 2 can be quick reloaded)
28. +4 AP rounds (Assault Rifle) [2 magazine only 1 can be quick reloaded]
29. Silver rounds (Assault Rifle) [1 magazine can be quick reloaded]
30. Silver rounds (Pistol) [1 magazine can be quick reloaded]
31. 4 heavy pistol iron rounds Zip guns (2 can be quick drawn 2 cant)
32. Etheric Goggles
33. Screamer Pistol (can be quick drawn)
34. Etheric Rounds (Assault Rifle) [1 magazine can quick reload]
35. Etheric Rounds (Pistol) [1 magazine can quick reload]
36. Munin Serum (in first aid kit)
37. OKC3S Bayonet (Small Blade)
38. H&K USP Super .45ACP (Heavy Pistol)
39. M4 (Assault Rifle)
40. Mace
41. Bear Mace (cannot quick draw)
42. Etheric Tracker (can quick draw)
43. $200 in $20

Notes Page 2
Spyball
Size: 1
Speed: 0 (thrown)
Signal Range: 50m
Durability 1
Structure 2
Camera: Near-infrared LEDs (850nm) illuminate the space or 240W of white LEDs, illuminating dark environments and disorienting/distracting
potential attackers.
Mini drone (sprit)
Size: 1
Speed: 3
Signal Range: 100m
Durability 1
Structure 2
Camera: Gopro with HD/Night vision/IR spotlight
(http://www.ascentaerosystems.com/gallery/)
Aeryon SkyRanger
Size: 2
Speed: 5
Signal Range: 1000m
Durability 2
Structure 4
Camera: stabilized, simultaneously-streaming dual HD-EO(RGB color) and IR(infrared) high resolution cameras. With LED white spot light
(Fits in the backpack, has a bigger control panel, size of tablet)
Large winged drone
Size: 4
Speed: 10
Signal Range: 10km
Durability 2
Structure 6
Camera: HD, thermal, IR , LED white light and IR flood
(a bigger control panel, size of large laptop )

Notes Page 3
Name: Shot-and-a-Prayer
Rank: 2
Choir: Warfare/Healing
Power: 4
Finesse: 5
Resistance: 3
Willpower: 6
Initiative: 8
Speed: 20
Defense: 5
Health: 6
Influence: Speed 1, Healing 1
Numina: Ban of Power, Heal, Left Handed Spanner, Fortify Material, Commune
Extra: Gives its user +1 Spirit Rank (So Rank 1).
Bans:
--Must save a life once a month (combat triage or generic, i.e. going into a hospital)
--Must be involved in cleaning and maintaining equipment for highest efficiency (cleaning/maintaining weapons downtime)
Commune (R): The spirit can learn the general state of its home spiritscape. When materialized, this Numen can also function with any environment
tied to the spirits chorus: woodland for tree spirits, sewers for rat spirits, etc. Successful activation of this Numen allows basic information (presence
of intruders, potential threats such as fires) up to 500 yards from the spirit. Each additional success increases the radius by an additional 100 yards
and increases the detail of information learned. One success could tell the presence of intruders, while three successes could reveal the
species/chorus and gender of those intruders. The Numen lasts as long as the user remains in the trance, but she is unaware of and cannot react to
the outside world, nor can she relay her findings while the Numen is active. It costs one Essence per round spent in communion.
Ban of Power: By taking on an additional ban, spirits can increase their power. Each additional ban can give the spirit one of these awards: two
Numina (a net increase of one), one Willpower or an increase of two maximum Essence. A spirit may take up to three additional bans, but they may
only have one particular award. Each additional ban, including the first, must be more punitive than the spirits default ban.
Heal: The spirit can heal others wounds, typically for a hefty price. The spirit expends a point of Essence and rolls Power + Finesse. Essence spent on
this numina (including the initial point for activation) is either 1 point for all lethal/bashing. Essence may be spent over successive turns as long as
the spirit has unused successes.
Left-Handed Spanner: This Numen temporarily disables a specific technological object, such as a cell phone, computer or an automobile engine. The
malfunction has no apparent external cause. In truth, the spirit using the Numen has interrupted the flow of spiritual energy into the object, thus
causing its breakdown. The spirit expends a point of Essence and touches the object to disable it. The object ceases to work for a number of turns
equal to the successes rolled. If the object is carried by another who seeks to avoid the spirits touch, a roll is required to make contact (see Touching
an Opponent, the World of Darkness Rulebook, p. 157). Valid pieces of technology that can be overcome include anything manufactured by industrial
means with at least three separate parts; a gun is valid, but a hinge or syringe is not. The object cannot be larger than the spirit, but a discernable
part of a complex machine may also be targeted. A human-sized spirit can affect the engine of a car, but not the entire automobile.
Fortify Material: This Numen is known to some Stygian Supernal entities, as well as to a handful of Fallen World spirits associated with craftsmanship,
alchemy, industry, and the like. The spirit rolls Power + Finesse as an instant action. For each success, it may spend a point of Essence to improve
one of the following: an items equipment bonus, its Durability, its armor value, its armor piercing quality (also, an item without the armor piercing
quality can be given one through the use of this Numen). Each one of these traits may be improved by a maximum number of points equal to the
spirits Rank. These alterations last for the remainder of the scene.

Notes Page 4

Index
Item Name

This Index will show each Item (Power or Merit)


Book

Page

Item (Power or Merit) Purchased, which book, which page, and what pull (if any) exists.
Pull

Notes:

s:

Character Name:
Alias:
Concept:

Titles:

Virtue:
Vice:

Additional Merits

Name:

Wyrd:

Basic Information
Willpower
0

Health
0

Description:
Merits

Mental Attributes
Intelligence (0)

Level

Wits (0)
Resolve (0)

Size

Speed

Physical Attributes
Strength (0)

Initiative

Species Factor

Dexterity (0)
Stamina (0)

Defense

Social Attributes
Presence (0)

Manipulation (0)
Composure (0)

Mental Skills
Academics (0)
Computer (0)

Craft (0)
Investigation (0)

Medicine (0)
Occult (0)

Politics (0)
Science (0)

Physical Skills
Athletics (0)

Brawl (0)
Drive (0)

Firearms (0)
Larceny (0)

Stealth (0)
Survival (0)
Weaponry (0)

Social Skills
Animal_Ken (0)

Empathy (0)
Expression (0)

Intimidation (0)
Persuasion (0)

Socialize (0)
Streetwise (0)

Subterfuge (0)

Level
Glamour

Contracts

Pull

Defense

Cost

Name:

Wyrd:

Description:
Mental Attributes

Basic Information
Health

Level

Merits

Level

Willpower
0

Intelligence (0)

Glamour

Wits (0)

Resolve (0)
Physical Attributes
Strength (0)

Size

Speed

Initiative

Species Factor

Dexterity (0)

Stamina (0)

Defense

0
0

Social Attributes
Presence (0)
Manipulation (0)

Composure (0)

Mental Skills
Academics (0)

Computer (0)
Craft (0)
Investigation (0)
Medicine (0)
Occult (0)
Politics (0)
Science (0)

Physical Skills
Athletics (0)
Brawl (0)
Drive (0)
Firearms (0)
Larceny (0)
Stealth (0)
Survival (0)
Weaponry (0)

Social Skills
Animal_Ken (0)
Empathy (0)
Expression (0)
Intimidation (0)
Persuasion (0)
Socialize (0)
Streetwise (0)
Subterfuge (0)

Contracts

Pull

Defense

Cost

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