Documenti di Didattica
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Documenti di Cultura
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The NEXT DOT field shows you two things. The number on the left is how much XP the next dot alone
number on the right is how much total XP you would have to spend to get that dot plus your prior spe
to make it easier to add XP.
For the Creation Log to calculate correctly, please put the merits and other items you buy with your cr
top of the list.
SHARE/FP column - This is for merits that you either have gained with Free Points for or merits that ca
Put the number of DOTS others have contributed to the merit in the Share column, and your total dots
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Spend MC Experience
If not in the Accord venue, select your MC milestone benefits. These are selected in the Character Info
automatiically added to the sheet.
Per the US addendum, you have MC*15, or MC*20 in Accord, points to spend at creation. Spend these
You are MC , combined with floor xp. This gives you 5 Points to spend. The XP tracker will track points
Add all points spent now to your XP log for tracking purposes.
( If your XP tracker balances, then your points spent are equal to those spent in your log.)
Adding Earned XP
All future earned XP is spent into the XP column. You must Add XP spent to the log by hand.
Player Information:
Player Name:
Email Address
Membership ID:
Member Class:
Direct Storyteller:
Storyteller Email:
Direct Coordinator:
Coordinator Email:
MC At Creation:
Character Information:
Venue
Template
Character Name:
Alias:
Concept:
Apparent Age:
Titles:
Virtue:
Vice:
DoB:
CP
Intelligence
Wits
Resolve
Creation Points Left
Physical
1
1
1
Strength
Dexterity
Stamina
Creation Points Left
1
1
1
XP
FP
Mental
XP Total
Attributes
XP Next
Native Language
09-Ja
10
10
10
5
5
5
10
10
10
5
5
5
09-Ja
09-Ja
09-Ja
09-Ja
09-Ja
Social
Presence
Manipulation
Composure
1
1
1
09-Ja
09-Ja
10
10
10
5
5
5
XP Total
XP Next
09-Ja
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
30-De
30-D
30-D
30-Dec-99
CP
XP
FP
30-D
XP Cost
Ability 1
Level
Ability 2
Ability 3
Ability 4
XP Cost
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
XP Cost
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec
30-Dec-99
Morality
Level:
Loss
XP
10
9
8
Next Dot
23-Jan
0
0
24
Custom Merits
Name:
Type
General
Size
Level
XP
Acting Speed
Speed
Initiative Mod
Defense
Armor
Attack (str)
Health
Willpower
Flaw:
Notes
5
7
2
1
+
+
+
+
0
0
+
+
+
+
0
0
=
=
=
=
1
6
2
XP
Next Dot
Lost
7
2
1
Version:
3.67
Version Match
Chapter:
Domain:
Region:
Country:
NPC?
Level 1
Level 2
Level 3
Month
May
Year
2013
Earned Floor:
AGR Earned XP*
380
5
2013
Base
Merit Lines
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
Creation Points Left
Physical
CP
0
0
0
0
0
0
0
0
0
XP
FP
Mental
XP Total
Skills
XP Next
Additional
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
Merit Lines
XP Cost
Athletics
Brawl
Drive
Firearms
0
0
0
0
3
3
3
3
3
3
3
3
3
3
3
3
Larceny
Stealth
Survival
Weaponry
0
0
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
CP
XP
0
0
0
0
0
0
0
0
0
Merits
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ability 4
XP Cost
0
0
0
0
0
0
XP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Level CP
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
XP
Pull
30-D
30-D
30-D
30-D
30-D
30-D
30-D
Level
Creation/Free Points
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
(Cont.)
Level
XP Cost
Level
30-D
30-D
Modifiers
30-D
30-D
30-D
30-D
30-D
30-D
30-D
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
30-D
Science
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-D
30-Dec-99
Attributes
Intelligence
Wits
Resolve
Skills
XP Tracker:
Event XP Tracki
XP Awarded:
XP Spent:
XP Left:
5
0
5
Log
5
0
5
%
MC XP
0%
Floor XP:
100%
Awarded XP:
0%
Sheet
Log
0
0
0
0
0
0
0
0
0%
0%
0%
0%
0%
0
0
0
0
0
0
0
0
0
0
0%
0%
0%
0%
0%
0%
Attributes
Skills
Merits
Willpower
Morality
2013
2014
2015
2016
2017
0
0
0
0
0
Monthly XP Tra
Jan-13
Feb-13
Mar-13
Apr-13
May-13
Jun-13
Jul-13
Aug-13
Sep-13
Oct-13
Nov-13
Dec-13
0 Jan-14
0 Feb-14
0 Mar-14
0 Apr-14
0 May-14
0 Jun-14
0 Jul-14
0 Aug-14
0 Sep-14
0 Oct-14
0 Nov-14
0 Dec-14
Merit Lines
ditional
Merit Lines
Specializations
CP
XP
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
XP Total
XP Next
Share / FP
0
0
0
0
0
0
0
0
0
0
0
0
0
8
2
2
2
2
2
2
2
0
2
2
2
2
0
0
0
2
2
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
2
0
0
0
0
0
0
0
0
0
2
2
2
2
2
2
2
2
2
0
0
0
0
2
2
2
2
0
0
0
0
0
0
0
2
2
2
2
2
2
2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
2
2
2
2
2
2
2
2
2
2
2
2
2
2
0
0
0
0
2
2
XP Cost
*# Free dots
Buffs
30-Dec-99
30-Dec-99
30-Dec-99
Strength
Dexterity
Stamina
30-Dec-99
Attributes
Intelligence
Wits
Resolve
Skills
30-Dec-99
Academics
Athletics
30-Dec-99
30-Dec-99
Computer
Craft
Brawl
Drive
30-Dec-99
Investigation
Firearms
30-Dec-99
30-Dec-99
30-Dec-99
Medicine
Occult
Politics
Larceny
Stealth
Survival
30-Dec-99
Science
Weaponry
30-Dec-99
General
Size
Acting Speed
Running Speed
Initiative
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
Approvals
Item:
Approval Code
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
Equipment:
Type
Name
30-Dec-99
Level
Lvl 1
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-99
30-Dec-9 Creation Points Left
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Type
Description
Affected
rs
Strength
Dexterity
Stamina
Presence
Manipulation
Composure
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Weaponry
Subterfuge
0 Jan-15
0 Feb-15
0 Mar-15
0 Apr-15
0 May-15
0 Jun-15
0 Jul-15
0 Aug-15
0 Sep-15
0 Oct-15
0 Nov-15
0 Dec-15
0 Jan-16
0 Feb-16
0 Mar-16
0 Apr-16
0 May-16
0 Jun-16
0 Jul-16
0 Aug-16
0 Sep-16
0 Oct-16
0 Nov-16
0 Dec-16
0 Jan-17
0 Feb-17
0 Mar-17
0 Apr-17
0 May-17
0 Jun-17
0 Jul-17
0 Aug-17
0 Sep-17
0 Oct-17
0 Nov-17
0 Dec-17
0
0
0
0
0
0
0
0
0
0
0
0
Presence
Manipulation
Composure
Animal Ken
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Defense
Health
Bonus
Total:
Date
Creation
0 Character Name:
Membership ID:
Earned: 5
Earned
Spent
Remaining:
XP Left
Category
Attr: 5 dots for Primary
Attr: 4 dots for Secondary
Attr: 3 dots for Tertiary
Skill: 11 dots for Primary
Skill: 7 dots for Secondary
Skill: 4 dots for Tertiary
Specializations: 3
Merits: 7 free dots
:
:
:
Creation
Creation
0
5
0
0
0
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
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5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
5
'XP Log'!$A$1:$F$36
Monthly XP Tra
0 Jan-13
5
Item
Feb-13
0 Mar-13
Apr-13
May-13
Jun-13
0 Jan-14
0 Feb-14
0 Mar-14
0 Apr-14
0 May-14
0 Jun-14
Jul-13
Aug-13
Sep-13
Oct-13
Nov-13
Dec-13
0 Jul-14
0 Aug-14
0 Sep-14
0 Oct-14
0 Nov-14
0 Dec-14
0 Jan-15
0 Feb-15
0 Mar-15
0 Apr-15
0 May-15
0 Jun-15
0 Jan-16
0 Feb-16
0 Mar-16
0 Apr-16
0 May-16
0 Jun-16
0 Jan-17
0 Feb-17
0 Mar-17
0 Apr-17
0 May-17
0 Jun-17
0
0
0
0
0
0
0 Jul-15
0 Aug-15
0 Sep-15
0 Oct-15
0 Nov-15
0 Dec-15
0 Jul-16
0 Aug-16
0 Sep-16
0 Oct-16
0 Nov-16
0 Dec-16
0 Jul-17
0 Aug-17
0 Sep-17
0 Oct-17
0 Nov-17
0 Dec-17
0
0
0
0
0
0
~~END~~
Player Name:
Membership ID:
Email Address:
Direct ST:
Member Class:
Direct Coordinator:
ST Email:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Profession:
Chapter:
Domain:
Region:
Country:
Player Name:
Membership ID:
Email Address:
Direct ST:
Member Class:
Direct Coordinator:
ST Email:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Profession:
Chapter:
Domain:
Region:
Country:
Player Name:
Email Address:
Membership ID:
Member Class:
Direct ST:
ST Email:
Direct Coordinator:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Chapter:
Domain:
Region:
Country:
Virtue:
Native Language:
Mental Attributes
Intelligence
Wits
Physical Attributes
Resolve
Mental Skills
(-3 unskilled)
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
(-1 unskilled)
Physical Skills
Athletics
Brawl
Social Attributes
Strength
Dexterity
Presence
Manipulation
Stamina
Merits
Composure
Level
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
(-1 unskilled)
Health
Willpower
Expression
Intimidation
Persuasion
Socialize
Social Skills
Animal Ken
Empathy
Streetwise
Subterfuge
Morality
Morality Level:
Equipment
Type
Name
Bonus
Type
Name
Bonus
Derangements:
General Information
Initiative Mod:
2
Armor:
7
0
Defense:
Running Speed:
Testing Pool
Pull Number:
Successes:
8
1
11
2
14
3
17
4
20
5
23
6
26
7
29
8
32
9
35
10
Size:
Act. Spd
Percept.: 2
Character Name:
Alias:
Titles:
Virtue:
Concept:
Vice:
0
T
h
r
o
w
b
a
c
k
W
a
r
B
e
a
s
t
D
i
r
e
B
e
a
s
tr
i
m
a
l
B
e
a
s
Approvals
Strength
Dexterity
Stamina
Manipulation
Size
Health
Speed
Species Factor
Percept.
Armor
0
Defense
1
Initiative
#VALUE!
Strength
Dexterity
Stamina
Manipulation
Size
Health
Speed
Species Factor
Percept.
Armor
0
Defense
1
Initiative
#VALUE!
Strength
Dexterity
Stamina
Manipulation
Size
Health
Speed
Species Factor
Percept.
Armor
0
Defense
1
Initiative
#VALUE!
Strength
Dexterity
Stamina
Manipulation
Size
Health
Speed
Species Factor
Percept.
Presence
Initiative
#VALUE!
Defense
Armor
Notes
Aspects
Name
Name
Pull
Cost
Defense
Custom Merits
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Abilities
Merits Continued
Character Name:
Alias:
Titles:
Concept:
Vice:
Merits Continued
Virtue:
Respect
Cleverness
Ferocity
Insight
Loyalty
Passion
Level
0
0
0
0
0
Player Name:
Email Address:
Membership ID:
Member Class:
Direct ST:
ST Email:
Direct Coordinator:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Chapter:
Domain:
Region:
Country:
Virtue:
Native Language:
Mental Attributes
Intelligence
Wits
Physical Attributes
Resolve
Mental Skills
(-3 unskilled)
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
(-1 unskilled)
Physical Skills
Athletics
Brawl
Social Attributes
Strength
Dexterity
Presence
Manipulation
Stamina
Merits
Composure
Level
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
(-1 unskilled)
Health
Willpower
Expression
Intimidation
Persuasion
Socialize
Social Skills
Animal Ken
Empathy
Streetwise
Subterfuge
Morality
Morality Level:
Equipment
Type
Name
Bonus
Type
Name
Bonus
Derangements:
General Information
Initiative Mod:
2
Armor:
7
0
Defense:
Running Speed:
Testing Pool
Pull Number:
Successes:
8
1
11
2
14
3
17
4
20
5
23
6
26
7
29
8
32
9
35
10
Size:
Act. Spd
Percept.: 2
Character Name:
Alias:
Titles:
Virtue:
Concept:
Vice:
Approvals
H
i
s
h
u
D
a
l
u
Health
6
Size
5
Health
8
Strength (+1)
Stamina (+1) Manipulation (-1)
2
Inititiative
2
U
r
h
a
n
Name
Speed
7
Armor
0
10
2
Speed (+1)
8
Size (+1)
Defense
0
Armor
6
Perception (+2)
1
Lunacy
+4 Die resist
Strength (+3)
4
Dexterity (+1)
2
Stamina (+2)
3
Size (+2)
7
Defense
1
Inititiative (+1)
3
Speed (+4)
11
Armor
1
Perception (+3)
5
Lunacy
Full
No Wound
Penalities
Fail Ment./Soc.
Bite
4L
Claw
2L
Turns in Gauru
#VALUE!
Health
U
r
s
h
u
l
Init
2
Perc.
2
Health
G
a
u
r
u
Def
1
Strength (+2)
3
Dexterity (+2)
3
Defense
1
Initiative (+2)
4
Lunacy
+2 Die resist
Bite
2L
Health
6
Dexterity (+2) Stamina (+1)
3
Speed (+5)
12
Notes
2
Armor
0
Pull
Size (+1)
6
Speed (+7)
14
Armor
0
Perception (+3)
5
Size (-1)
Defense
Initiative (+2)
4
Perception (+4)
6
1
Bite
2L
Defense
Cost
Custom Merits
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Abilities
Character Name:
Alias:
Titles:
Virtue:
Concept:
Vice:
(Cont)
Name
Merits Continued
Pull
Defense
Cost
Player Name:
Email Address:
Membership ID:
Member Class:
Direct ST:
ST Email:
Direct Coordinator:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Chapter:
Domain:
Region:
Country:
Virtue:
Native Language:
Mental Attributes
Intelligence
Wits
Physical Attributes
Resolve
Mental Skills
(-3 unskilled)
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
(-1 unskilled)
Physical Skills
Athletics
Brawl
Social Attributes
Strength
Dexterity
Presence
Manipulation
Stamina
Merits
Composure
Level
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
(-1 unskilled)
Health
Willpower
Expression
Intimidation
Persuasion
Socialize
Social Skills
Animal Ken
Empathy
Streetwise
Subterfuge
Morality
Morality Level:
Equipment
Type
Name
Bonus
Type
Name
Bonus
Derangements:
General Information
Initiative Mod:
2
Armor:
7
0
Defense:
Running Speed:
Testing Pool
Pull Number:
Successes:
8
1
11
2
14
3
17
4
20
5
23
6
26
7
29
8
32
9
35
10
Size:
Act. Spd
Percept.: 2
Character Name:
Alias:
Titles:
Virtue:
Concept:
Vice:
Profession:
0
Name
Approvals
Pull
Defense
Cost
Notes
Custom Merits
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Profession:
Abilities
Merits Continued
Player Name:
Email Address:
Membership ID:
Member Class:
Direct ST:
ST Email:
Direct Coordinator:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Chapter:
Domain:
Region:
Country:
Virtue:
Profession:
Mental Attributes
Intelligence
Wits
Physical Attributes
Resolve
Mental Skills
(-3 unskilled)
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
(-1 unskilled)
Physical Skills
Athletics
Brawl
Social Attributes
Strength
Dexterity
Presence
Manipulation
Stamina
Merits
Composure
Level
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
(-1 unskilled)
Health
Willpower
Expression
Intimidation
Persuasion
Socialize
Social Skills
Animal Ken
Empathy
Streetwise
Subterfuge
Morality
Morality Level:
Equipment
Type
Name
Bonus
Type
Name
Bonus
Derangements:
General Information
Initiative Mod:
2
Armor:
7
0
Defense:
Running Speed:
Testing Pool
Pull Number:
Successes:
8
1
11
2
14
3
17
4
20
5
23
6
26
7
29
8
32
9
35
10
Size:
Act. Spd
Percept.: 2
Character Name:
Alias:
Titles:
Virtue:
Concept:
Vice:
Profession:
0
Name
Approvals
Pull
Defense
Cost
Notes
Name
Pull
Defense
Cost
Custom Merits
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Profession:
Abilities
Merits Continued
Character Name:
Alias:
Titles:
Concept:
Vice:
Merits Continued
Virtue:
Player Name:
Email Address:
Membership ID:
Member Class:
Direct ST:
ST Email:
Direct Coordinator:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Chapter:
Domain:
Region:
Country:
Virtue:
Key
Key
Key
Key
Native Language:
Mental Attributes
Intelligence
Wits
Physical Attributes
Resolve
Mental Skills
(-3 unskilled)
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
(-1 unskilled)
Physical Skills
Athletics
Brawl
Social Attributes
Strength
Dexterity
Presence
Manipulation
Stamina
Merits
Composure
Level
Keys
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
(-1 unskilled)
Health
Willpower
Expression
Intimidation
Persuasion
Socialize
Social Skills
Animal Ken
Empathy
Streetwise
Subterfuge
Morality
Morality Level:
Equipment
Type
Stone:
1:
2:
Threshold:
Name
Bonus
Type
Name
Bonus
Derangements:
General Information
Initiative Mod:
2
Armor:
7
0
Defense:
Running Speed:
Testing Pool
Pull Number:
Successes:
8
1
11
2
14
3
17
4
20
5
23
6
26
7
29
8
32
9
35
10
Size:
Act. Spd
Percept.: 2
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Key
Key
Key
Key
Name
Duration
0
Name
Stone:
1:
2:
Threshold:
Notes
Pull
Defense
Cost
Custom Merits
Cost
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Abilities
Key
Key
Key
Key
Stone:
1:
2:
Threshold:
Approvals
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Merits Continued
Key
Key
Key
Key
Stone:
1:
2:
Threshold:
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Key
Key
Key
Key
0
Name
Pull
Defense
Cost
Stone:
1:
2:
Threshold:
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Key
Key
Key
Key
0
Name
Pull
Defense
Cost
Stone:
1:
2:
Threshold:
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Key
Key
Key
Key
0
Name
Pull
Defense
Cost
Stone:
1:
2:
Threshold:
Player Name:
Email Address:
Membership ID:
Member Class:
Direct ST:
ST Email:
Direct Coordinator:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Chapter:
Domain:
Region:
Country:
Virtue:
Native Language:
Profession:
Mental Attributes
Intelligence
Wits
Physical Attributes
Resolve
Mental Skills
(-3 unskilled)
Academics
Computer
Craft
Investigation
Medicine
Occult
Politics
Science
(-1 unskilled)
Physical Skills
Athletics
Brawl
Social Attributes
Strength
Dexterity
Presence
Manipulation
Stamina
Merits
Composure
Level
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
(-1 unskilled)
Health
Willpower
Expression
Intimidation
Persuasion
Socialize
Social Skills
Animal Ken
Empathy
Streetwise
Subterfuge
Morality
Morality Level:
Equipment
Type
Name
Bonus
Type
Name
Bonus
Derangements:
General Information
Initiative Mod:
2
Testing Pool
Pull Number:
Successes:
8
1
11
2
14
3
17
4
20
5
23
6
26
7
29
8
32
9
35
10
Size:
Act. Spd
Armor:
7
0
Defense:
Auspex Clash: 0
Running Speed:
Percept.: 2
Character Name:
Alias:
Titles:
Virtue:
Concept:
Vice:
0
Name
Approvals
Pull
Defense
Cost
Notes
Name
Pull
Defense
Cost
Custom Merits
Character Name:
Alias:
Titles:
Concept:
Vice:
Level
Virtue:
Pull
Name
Type
Type
Attributes
Defense
Cost
Abilities
Character Name:
Alias:
Titles:
Concept:
Vice:
Level
Virtue:
Name
Pull
Merits Continued
Defense
Cost
Player Name:
Email Address:
Membership ID:
Member Class:
Direct ST:
ST Email:
Direct Coordinator:
Coordinator Email:
Character Name:
Alias:
Titles:
Concept:
Vice:
Chapter:
Domain:
Region:
Country:
Virtue:
Native Language:
Mental Attributes
Intelligence
Wits
Resolve
Physical Attributes
Strength
Dexterity
Stamina
Mental Skills
Academics
(-3 unskilled)
Computer
Craft
Investigation
Social Attributes
Presence
Manipulation
Composure
Merits
Level
Medicine
Occult
Politics
Science
(-1 unskilled)
Physical Skills
Athletics
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry
Health
(-1 unskilled)
Social Skills
Animal Ken
Empathy
Expression
Willpower
Intimidation
Persuasion
Socialize
Streetwise
Subterfuge
Morality
Morality Level:
Equipment
Type
Name
Bonus
Type
Name
Bonus
Derangements:
General Information
Initiative Mod:
2
Size:
Running Speed:
Testing Pool
Pull Number:
11
14
17
20
23
26
29
32
35
Successes:
10
Armor:
Defense:
7
0
1
Act. Spd
Percept.: 2
Character Name:
Alias:
Titles:
Concept:
Vice:
Arcana
Virtue:
Pull
Name
Defense
Aspect
Pull: + Arcanum
(- Instant / + Extended) Improvised Spell
Rad / Vol / Adv. Rad. Trans. Prolonged
Adv Pro.
1yd / 5 sq.yd. / 1yd
1 turn 1 Scene/Hour 1 Scene/Hour
-2 / +1 2
-4 / +2 3
2
3
21-30
31-40
24 hours
2 days
-6 / +3 4
-8 / +4 5
4
5
41-50
51-60
4 turns 24 hours
1 Week
1 month
Notes:
Cost
Approvals
Duration
Character Name:
Alias:
Titles:
Concept:
Vice:
Name
Arcana
Virtue:
Descr
Name
Pull
Defense
Aspect
Cost
Durat
Character Name:
Alias:
Titles:
Concept:
Vice:
Virtue:
Merits Continued
Pre-Casts
Nimbus:
Pre-Cast # 1
Arcana
Cast By:
Rote
Spell Cloaked?
Area Affecting?
Notes:
Pre-Cast # 2
Arcana
No
No
Spell Cloaked?
Area Affecting?
Notes:
Pre-Cast # 3
Arcana
No
No
Spell Cloaked?
Area Affecting?
Notes:
Pre-Cast # 4
Arcana
No
No
Spell Cloaked?
Area Affecting?
Notes:
No
No
Cast By:
Rote
Cast By:
Rote
Cast By:
Rote
Successes Used: 0
Duration
Targets
Prepared Spell?
No
Successes Used: 0
Duration
Targets
Prepared Spell?
No
Successes Used: 0
Duration
Targets
Prepared Spell?
No
Successes Used: 0
Duration
Targets
Prepared Spell?
No
Potency
Conditional Duration? No
Final Duration:
Potency
Conditional Duration? No
Final Duration:
Potency
Conditional Duration? No
Final Duration:
Potency
Conditional Duration? No
Final Duration:
Arcana
Name
Pull
Defense
Aspect
Cost
Duration
Character Name:
Alias:
Concept:
Titles:
Virtue:
Vice:
Spirit Type: Ch
Must be involved in cleaning and maintaining equipment for highest efficiency (cleaning/maintaining weapons downtim
Attributes
Power:
Finesse:
Resistance:
OOOO
OOOOO
OOO
Influence
Numina
Speed
Healing
Name
Pull
Description
n/a
9
9
n/a
9
Essence
OOOOO OOO[ ][ ][ ][ ][ ] [ ][
Willpower
Corpus
OOOOO OO
OOOOO OOO
Defense: 5
Attack: 9
Level
1
Spirit Notes
Duration
One Minute
Ten Minutes
Cost
0E
0E
Spending Essence
wntime)
O
O
][ ] [ ][ ]
Initiative: 8
Acting Speed: 19
Points
as mortals heath
rporate
liar is destroyed
tempts to bind the spirit
at they reflect
rom an appropate source
s (9 vs. Power+Resistan
ntime to survive
a scene
Character Name:
Alias:
Concept:
Titles:
Virtue:
Vice:
:
Appearance:
Ban:
Rank:
Attributes
Power:
O
Finesse:
O
Resistance: O
Numina
Name
Influence
Pull Description
Essence
Willpower
Corpus
Defense: 1
Attack: 2
Initiative:
Acting Sp
Spirit Notes
Cost Level The Mage can spend the Essence as Mana Points
0E ### Can use familiar's senses sympathetically with no
Using Influence:
A Spirit uses influence to affect things in the spirit world
and across the gauntlet.
Step 1: Determine the type of effect you want to create
Step 2: Determine the duration of the effect
Step 3: Add the Influence level of the effect + level of
duration to determine influence required.
Step 4: Essence Cost = 1E + Cost of Duration
Step 5: Pull with a base of 2. For sentient creatures vs.
Resolve or Composure + Supernatural Trait
Spending Essence
Sprit MUST spend 1E a chapter/downtime to survi
Raise Attribute on a 1 for 1 basis for a scene
tive: 2
g Speed: 19
ints
h no penalty
s heath
stroyed
bind the spirit
flect
propate source
wer+Resist
survive
Character Name:
Alias:
Concept:
Titles:
Virtue:
Vice:
Totem Type:
Totem Ban:
Pack Ban:
Rank: 3
Attributes
Totem Bonuses
Power:
Finesse:
Resistance:
Influence
Numina
Name
Pull Description
Essence
Willpower
Totem Health
Defense: 0
Attack: 0
Level
Spirit Notes
Duration
One Minute
Cost Level
0E
0
Spending Essence
Choir/Descant:
Initiative: 0
Acting Speed: 10
heath
troyed
o bind the spirit
eflect
appropate source
s. Power+Resistance)
survive
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Final Duration/Targets/Potency:
Area:
Total Mana Used:
Factor Bonus:
Other Factors:
Notes:
Successes
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Final Duration/Targets/Potency:
Area:
Total Mana Used:
Factor Bonus:
Other Factors:
Notes:
Successes
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Final Duration/Targets/Potency:
Area:
Total Mana Used:
Factor Bonus:
Other Factors:
Notes:
Successes
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Area:
Total Mana Used:
Other Factors:
Notes:
Final Duration/Targets/Potency:
Factor Bonus:
Successes
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Final Duration/Targets/Potency:
Area:
Total Mana Used:
Factor Bonus:
Other Factors:
Notes:
Successes
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Final Duration/Targets/Potency:
Area:
Total Mana Used:
Factor Bonus:
Other Factors:
Notes:
Successes
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Final Duration/Targets/Potency:
Area:
Total Mana Used:
Factor Bonus:
Other Factors:
Notes:
Successes
Caster:
Total Successes:
Pull: 0
0
Arcana:
0
Max:
Rote Name:
+ (Demense+Assistants)
Spell Cost
Duration:
Target(s):
Potency
Spell 1:
Spell 2: (combo)
Spell 3: (combo)
Spell 4: (combo)
Size:
Area:
Total Mana Used:
Other Factors:
Notes:
Final Duration/Targets/Potency:
Factor Bonus:
Successes
Oath Name:
Sworn With:
Category:
Notes:
Tasks:
Boons
Sanctions:
Duration:
0
0
0
Pledge Balanced?: Yes
1 Point WP
#N/A
Oath Name:
Sworn With:
Category:
Tasks:
Notes:
Boons
Sanctions:
Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:
###
###
###
Yes
+
#N/A
Oath Name:
Sworn With:
Category:
Notes:
Tasks:
Boons
Sanctions:
Duration:
0
0
0
Pledge Balanced?: Yes
1 Point WP
#N/A
Oath Name:
Sworn With:
Category:
Tasks:
Notes:
Boons
Sanctions:
Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:
###
###
###
Yes
+
#N/A
Oath Name:
Sworn With:
Category:
Notes:
Tasks:
Boons
Sanctions:
Duration:
0
0
0
Pledge Balanced?: Yes
1 Point WP
#N/A
Oath Name:
Sworn With:
Category:
Tasks:
Notes:
Boons
Sanctions:
Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:
###
###
###
Yes
+
#N/A
Oath Name:
Sworn With:
Category:
Tasks:
Notes:
Boons
Sanctions:
Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:
###
###
###
Yes
+
#N/A
Oath Name:
Sworn With:
Category:
Tasks:
Notes:
Boons
Sanctions:
Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:
###
###
###
Yes
+
#N/A
Oath Name:
Sworn With:
Category:
Tasks:
Notes:
Boons
Sanctions:
Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:
###
###
###
Yes
+
#N/A
Oath Name:
Sworn With:
Category:
Tasks:
Notes:
Boons
Sanctions:
Duration:
Over all Pledge Bonus:
Over all Pledge Positives:
Over all Pledge Negatives:
Pledge Balanced?:
Type:
Cost:
1 Point WP
Wording:
###
###
###
Yes
+
#N/A
Magic Item #1
Magic Item #2
Dots:
Item Type:
Name:
Dots:
Item Type:
Name:
Notes:
Magic Item #3
Notes:
Magic Item #4
Dots:
Item Type:
Item Type:
Name:
Name:
Dots:
Notes:
Magic Item #5
Notes:
Magic Item #6
Dots:
Item Type:
Item Type:
Name:
Name:
Notes:
Dots:
Notes:
Notes Page 1
Standard combat load in Full Riot Gear (EI)
1. 4 protein bars
a. 2 chocolate peanut butter
b. 2 fruit and nuts
2. 1 Snickers bar
3. 1 letter of water
4. Fire starting tool
a. Small box for water proof matches (contains 12 matches)
b. Ferrocerium rods (4)
c. Zippo
5. Maps (road and contour)
6. Compass
7. GPS
8. Gloves
9. Smoke grenadex2 (green and white only white is combat ready)
10. Equalizer Grenade (can be quick drawn)
11. IR signal light
12. Mil-spec radio with extra battery (AM/FM/UHF receiver with throat mic)
13. Lithium Flashlight
14. 6 Glow sticks
a. 2 green
b. 2 blue
c. 2 orange
15. Duct tape (grey)
16. 12 large zip ties
17. Multi tool
18. Gasmask (TFV is smart they issue gasmask that work with all the eye gear)
19. Climbing rope (15m with carabineer on one end)
20. Trauma First aid kit
21. 2 road flares (cannot quick draw)
22. 2 holly wood stakes (only one can be quick drawn)
23. HOD rounds (Assault Rifle) [2 magazine can be quick reloaded]
24. HOD rounds (Heavy Pistol) [1 magazine can be quick reloaded]
25. Tranq rounds (Heavy Pistol) [1 magazine can be quick reloaded]
26. +2 AP rounds (Assault Rifle) [4 magazine] (only 2 can be quick reloaded)
27. Standard Pistol [4 magazine] (only 2 can be quick reloaded)
28. +4 AP rounds (Assault Rifle) [2 magazine only 1 can be quick reloaded]
29. Silver rounds (Assault Rifle) [1 magazine can be quick reloaded]
30. Silver rounds (Pistol) [1 magazine can be quick reloaded]
31. 4 heavy pistol iron rounds Zip guns (2 can be quick drawn 2 cant)
32. Etheric Goggles
33. Screamer Pistol (can be quick drawn)
34. Etheric Rounds (Assault Rifle) [1 magazine can quick reload]
35. Etheric Rounds (Pistol) [1 magazine can quick reload]
36. Munin Serum (in first aid kit)
37. OKC3S Bayonet (Small Blade)
38. H&K USP Super .45ACP (Heavy Pistol)
39. M4 (Assault Rifle)
40. Mace
41. Bear Mace (cannot quick draw)
42. Etheric Tracker (can quick draw)
43. $200 in $20
Notes Page 2
Spyball
Size: 1
Speed: 0 (thrown)
Signal Range: 50m
Durability 1
Structure 2
Camera: Near-infrared LEDs (850nm) illuminate the space or 240W of white LEDs, illuminating dark environments and disorienting/distracting
potential attackers.
Mini drone (sprit)
Size: 1
Speed: 3
Signal Range: 100m
Durability 1
Structure 2
Camera: Gopro with HD/Night vision/IR spotlight
(http://www.ascentaerosystems.com/gallery/)
Aeryon SkyRanger
Size: 2
Speed: 5
Signal Range: 1000m
Durability 2
Structure 4
Camera: stabilized, simultaneously-streaming dual HD-EO(RGB color) and IR(infrared) high resolution cameras. With LED white spot light
(Fits in the backpack, has a bigger control panel, size of tablet)
Large winged drone
Size: 4
Speed: 10
Signal Range: 10km
Durability 2
Structure 6
Camera: HD, thermal, IR , LED white light and IR flood
(a bigger control panel, size of large laptop )
Notes Page 3
Name: Shot-and-a-Prayer
Rank: 2
Choir: Warfare/Healing
Power: 4
Finesse: 5
Resistance: 3
Willpower: 6
Initiative: 8
Speed: 20
Defense: 5
Health: 6
Influence: Speed 1, Healing 1
Numina: Ban of Power, Heal, Left Handed Spanner, Fortify Material, Commune
Extra: Gives its user +1 Spirit Rank (So Rank 1).
Bans:
--Must save a life once a month (combat triage or generic, i.e. going into a hospital)
--Must be involved in cleaning and maintaining equipment for highest efficiency (cleaning/maintaining weapons downtime)
Commune (R): The spirit can learn the general state of its home spiritscape. When materialized, this Numen can also function with any environment
tied to the spirits chorus: woodland for tree spirits, sewers for rat spirits, etc. Successful activation of this Numen allows basic information (presence
of intruders, potential threats such as fires) up to 500 yards from the spirit. Each additional success increases the radius by an additional 100 yards
and increases the detail of information learned. One success could tell the presence of intruders, while three successes could reveal the
species/chorus and gender of those intruders. The Numen lasts as long as the user remains in the trance, but she is unaware of and cannot react to
the outside world, nor can she relay her findings while the Numen is active. It costs one Essence per round spent in communion.
Ban of Power: By taking on an additional ban, spirits can increase their power. Each additional ban can give the spirit one of these awards: two
Numina (a net increase of one), one Willpower or an increase of two maximum Essence. A spirit may take up to three additional bans, but they may
only have one particular award. Each additional ban, including the first, must be more punitive than the spirits default ban.
Heal: The spirit can heal others wounds, typically for a hefty price. The spirit expends a point of Essence and rolls Power + Finesse. Essence spent on
this numina (including the initial point for activation) is either 1 point for all lethal/bashing. Essence may be spent over successive turns as long as
the spirit has unused successes.
Left-Handed Spanner: This Numen temporarily disables a specific technological object, such as a cell phone, computer or an automobile engine. The
malfunction has no apparent external cause. In truth, the spirit using the Numen has interrupted the flow of spiritual energy into the object, thus
causing its breakdown. The spirit expends a point of Essence and touches the object to disable it. The object ceases to work for a number of turns
equal to the successes rolled. If the object is carried by another who seeks to avoid the spirits touch, a roll is required to make contact (see Touching
an Opponent, the World of Darkness Rulebook, p. 157). Valid pieces of technology that can be overcome include anything manufactured by industrial
means with at least three separate parts; a gun is valid, but a hinge or syringe is not. The object cannot be larger than the spirit, but a discernable
part of a complex machine may also be targeted. A human-sized spirit can affect the engine of a car, but not the entire automobile.
Fortify Material: This Numen is known to some Stygian Supernal entities, as well as to a handful of Fallen World spirits associated with craftsmanship,
alchemy, industry, and the like. The spirit rolls Power + Finesse as an instant action. For each success, it may spend a point of Essence to improve
one of the following: an items equipment bonus, its Durability, its armor value, its armor piercing quality (also, an item without the armor piercing
quality can be given one through the use of this Numen). Each one of these traits may be improved by a maximum number of points equal to the
spirits Rank. These alterations last for the remainder of the scene.
Notes Page 4
Index
Item Name
Page
Item (Power or Merit) Purchased, which book, which page, and what pull (if any) exists.
Pull
Notes:
s:
Character Name:
Alias:
Concept:
Titles:
Virtue:
Vice:
Additional Merits
Name:
Wyrd:
Basic Information
Willpower
0
Health
0
Description:
Merits
Mental Attributes
Intelligence (0)
Level
Wits (0)
Resolve (0)
Size
Speed
Physical Attributes
Strength (0)
Initiative
Species Factor
Dexterity (0)
Stamina (0)
Defense
Social Attributes
Presence (0)
Manipulation (0)
Composure (0)
Mental Skills
Academics (0)
Computer (0)
Craft (0)
Investigation (0)
Medicine (0)
Occult (0)
Politics (0)
Science (0)
Physical Skills
Athletics (0)
Brawl (0)
Drive (0)
Firearms (0)
Larceny (0)
Stealth (0)
Survival (0)
Weaponry (0)
Social Skills
Animal_Ken (0)
Empathy (0)
Expression (0)
Intimidation (0)
Persuasion (0)
Socialize (0)
Streetwise (0)
Subterfuge (0)
Level
Glamour
Contracts
Pull
Defense
Cost
Name:
Wyrd:
Description:
Mental Attributes
Basic Information
Health
Level
Merits
Level
Willpower
0
Intelligence (0)
Glamour
Wits (0)
Resolve (0)
Physical Attributes
Strength (0)
Size
Speed
Initiative
Species Factor
Dexterity (0)
Stamina (0)
Defense
0
0
Social Attributes
Presence (0)
Manipulation (0)
Composure (0)
Mental Skills
Academics (0)
Computer (0)
Craft (0)
Investigation (0)
Medicine (0)
Occult (0)
Politics (0)
Science (0)
Physical Skills
Athletics (0)
Brawl (0)
Drive (0)
Firearms (0)
Larceny (0)
Stealth (0)
Survival (0)
Weaponry (0)
Social Skills
Animal_Ken (0)
Empathy (0)
Expression (0)
Intimidation (0)
Persuasion (0)
Socialize (0)
Streetwise (0)
Subterfuge (0)
Contracts
Pull
Defense
Cost