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Bonnies Deal
Here is the deal that we are offering both you
and Clyde:
If you confess, and Clyde doesnt, youll go free
and he gets 20 years. On the other hand, if you
dont confess, and he does, then he goes free, and
you get 20 years.
If you both confess, you both get 10 years in
prison.
If you both clam up, well convict you both on a
lesser charge (endangering corn), and you both get
1 year.
Clyde
Clam up
Clam up
Stool Pigeon
1 year
1 year
20 years
0 years
0 years
20 years
10 years
10 years
Bonnie
Stool Pigeon
DC > CC > DD > CD
Blue
Cooperate
Cooperate
Defect
3
3
0
5
5
0
1
1
Red
Defect
Blue
A
Red
1
Blue
8
Red
10
11
Worst I
can do
Blue
Red
Worst I
can do
Scissors
Paper
Stone
Scissors
-1
Paper
-1
-1
Stone
A Non-Zero-Sum Game
Blue
8
4
5
7
6
2
4
8
Red
Blue
5
6
7
2
3
7
9
8
Red
Clyde
Clam up
Clam up
Stool Pigeon
1 year
1 year
20 years
0 years
0 years
20 years
10 years
10 years
Bonnie
Stool Pigeon
Blue
Cooperate
Cooperate
Defect
3
3
0
5
5
0
1
1
Red
Defect
Blue
6
6
4
7
7
4
-3
-3
Red
Blue
3
3
1
3
3
1
0
0
Red
Blue
4
4
1
3
3
1
0
0
Red
Simulating Evolution in a PD
World
Consider a world of animals, each one playing in a PD tournament
against representative rules from the original tournament.
Each animal is completely determined by its actions in the PD game.
Each animal has a memory of the past three rounds only.
Since each round has four possibilities (DC, CC, CD, CC), there are
sixty-four responses that each animal must remember. Thus, each
animal is essentially determined by a 64-entry table (one entry for each
of the possible preceding three-round sets).
PD World, Continued
It seems, then, that we need sixty-four bits to specify an
animal. To be a bit more precise, since each animal must
begin on the first round by making some choice, we include
an additional six bits to specify which of the sixty-four table
choices we will begin with. Thus, each animal requires
seventy bits total.
In each generation, a population of our animals plays against
the representative rules. The best-scoring of these animals are
preferentially allowed to survive to the next generation.
We also include new animals created by mating between
the successful animals. New animals are derived via
crossover (between two animals) and occasional mutations.
Blue
Red
Blue
Red