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T iming in General
Timing in animation is an elusive subject. It only exists whilst the fi lm is being
projected, in the same way that a melody only exists when it is being played.
A melody is more easily appreciated by listening to it than by trying to explain
it in words. So with cartoon timing, it is diffi cult to avoid using a lot of words
to explain what may seem fairly simple when seen on the screen.
Timing is also a dangerous factor to try to formulate something which works
in one situation or in one mood, may not work at all in another situation or
mood. The only real criterion for timing is: if it works eff ectively on the screen
it is good, if it doesnt, it isnt.
So if having looked through the following pages you can see a better way to
achieve an eff ect, then go ahead and do it!
In this book we attempt to look at the laws of movement in nature. What do
movements mean? What do they express? How can these movements be
simplifi ed and exaggerated to be made animatable and to express ideas,
feelings and dramatic eff ects? The timing mainly described is that which is
used in so-called classical or full animation. To cover all possible kinds of
timing in all possible kinds of animation would be quite impossible.
Nevertheless we hope to provide a basic understanding of how timing in
animation is ultimately based on timing in nature and how, from this starting
point, it is possible to apply such a diffi cult and invisible concept to the
maximum advantage in fi lm animation.
tOMADO DE:
tIMING FOR aNIMATION