Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
04
(05/10/2005)
-----------------------------------------------------------------------------writer: Aaron Paul Madrian (Aeon17x)
e-mail: snoocete [at] yahoo [dot] com
_______________
0. Introduction\______________________________________________________________
Greetings, and welcome to my Rock Man Zero 4 FAQ! My name is Aeon17x, and I'll
be your tour guide for this game. With this article, I'll try to do my best
into helping you beat the latest addition to the MMZ series. Why would I do
that? Simple -- I love this game, and I believe the best way of showing it is
by assisting fellow Mega Man gamers through the path to victory. =)
As of the time of this writing, there is still much to be learned from this
game... so any comments, suggestions, and corrections would be highly
appreciated. Drop me a line through my inbox or visit the GFAQs RMZ4 forum.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=925724
I'll just hang around there, together with the veterans who would gladly
help you on your way. That said, let's get started!
__________________
1. Version History\___________________________________________________________
1.04 (05/10/2005) - Lots of stuff added on the enemy and chip recipe sections.
1.03 (05/08/2005) - Ultimate mode info added. (c/o xybazelu, mech gouki)
1.02 (05/02/2005) - Confirmed an e-mail saying that you don't get the minigames
if you play through the game on Easy mode.
1.01 (05/01/2005) - Fixed some spelling/grammar errors, double checked and
reordered the enemy list. Usual maintenance work. Added
some ways to quickly gain extra lives and Ceramic Titanium.
1.0 (04/29/2005) - First release. Walkthrough complete to the end of the game.
Most of the in-depth sections are also complete; the only
big thing I'm waiting for is the English release. ^^;
____________________
2. Table of Contents\_________________________________________________________
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
.1
.2
.3
.4
Introduction
Version History
Table of Contents
Controls and Player Interface
Weapons
Cyber Elves
Weather System
Chip Creation
Intro Story
Walkthrough
Intro Stage 1: Trailer Defense
Intro Stage 2: Area Zero
Underground Forest
Populated City
.5
.6
.7
.8
.9
.10
.11
.12
.13
.14
.15
.16
10.
.1
.2
.3
.4
11.
.1
.2
12.
13.
14.
________________________________
3. Controls and Player Interface\_____________________________________________
Take note: I know nearly nothing about the Japanese language, so please don't
shoot me if I interpreted something the wrong way. ^_^'
On the first time you start the game (assuming you bought it brand new), you'll
be presented with the following options on the title screen:
> New Game
(Continue)
Enemy Database
(Minigames)
You wouldn't see the Continue and Minigames options if it's your first time
playing. Of course, the Enemy Database won't contain anything as well, so let's
see the first option for now.
Easy Mode
> Normal Mode
(Hard Mode)
(Ultimate Mode)
The difference between the two is that enemies need a lot less effort to kill
in Easy mode, and you also get nine lives and two full sub tanks right from the
start. Your Cyber Elves are pre-grown to level 5 as well.
The default controls are nearly the same as the ones you used in the last game.
Left, right button - move Zero horizontally; quickly tap twice to dash
Up button
- climb ladders, enter doors, talk to other characters
Down button
- descend ladders, slip through platforms with A button
A button
- jump; stick to a wall to perform wall jumps
B button
- fire primary weapon; hold R while firing to use 2nd weapon
L button
- dash; combine with A button to perform dash jumps
R button
- activate secondary weapon; see B button
Select button
Start button
Now this is an ASCII art preview of the screen you see when you pause the game:
_________________
|
| Zero x2 | Play Time:
E-Crystals
| ("_)| Level F | [00:00'00]
[
0]
| __| [=== ] | Code Name:
| |
| [Hunter
]
____
________
__
__
|MAIN| __ |EX SKILL| __ | | __ | |
| | | | | |
__ __
__ | | __ | |
| | | |
____
________
__
__
|SUB | __ |SUB TANK| __ | | __ | |
| | | | | |
_
_
_______ |L| ______
|R| _________
|<-- Elf| |ESCAPE|
|Parts -->|
_____________________________________
|<insert Japanese text here>
|
|
|
I guess that should be pretty self-explanatory. The EX skill and sub tank panes
remain empty until you earn them in your playthrough.
In the Parts screen, there are four options you could check out:
____ ____________
> |HEAD| |
|
____ ____________
|BODY| |
|
____ ____________
|FOOT| |
|
__________
|Parts List|
The first three show the set of chips you can equip on Zero's armor. The parts
list contains all the parts you've obtained from enemies.
In the Options screen, you can configure the buttons as you like:
_________________________________________
|Button Setting (recommended: Type A)
|
| > Type A
Type B
Custom|
Main
B Button
Jump
A Button
Dash
L Button
Sub
R Button
Discard
Select Button
_________________________________________
|Attack Mode
(recommended: Type B)
|
| > Type A
Type B
Custom|
B Button - Main
R+B Button - Sub
_________________________________________
|Dashing by double tap
|
| > Yes
No
|
In the Elf screen, you can decide what elves are you going to use:
Lv. 0
MAX
||
[Nurse ] ==================== | |
||
[Animal] ==================== | |
||
[Hacker] ==================== | |
__________________
| |KUROWAARU______|
| |Elf Capacity 00|
| |Elf Total
00|
||
|<elf description> |
|
|
I'll explain the slightly different Elf system on Section 5. Cyber Elves, and
in the appendices.
__________
4. Weapons\___________________________________________________________________
Z-Buster - same as the previous game. By default you can only have three
shots on screen, and can be charged up to two levels. Buster EX
skills allow you to shoot different projectiles.
Z-Saber
RMZ4's weapon system is different from its predecessors in that you don't
have a built-in rod and shield anymore. Instead, Cerveau enhanced your very
own hands, and turned it into what we call the Z-Knuckle.
Z-Knuckle - a new weapon for this sequel. By default you can hit enemies with
it for relatively low damage (compared to the Z-Saber). However,
whenever you do kill an enemy with it, it's possible that you will
get a part from them to use in combat! For example, you can take
a Met shield from a Metall, a spread shot buster from a Cannon
Hopper, etc. You can also use it to dislodge objects in the
environment, which can be useful to open up new paths and uncover
hidden items.
For a list of Z-Knuckle weapons, go to Section 10.1.
______________
5. Cyber Elves\_______________________________________________________________
RMZ's cyber elf system is unlike the one we knew from MMZ1-3. You don't have to
go out of your way to search for all those elves; instead, you can now talk to
Alouette who will feed this one super cyber elf (who can copy the abilities of
the other cyber elves) as you collect E-Crystals. By doing that, your elf will
gain levels:
Lv0
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
->
->
->
->
->
->
->
Lv1:
Lv2:
Lv3:
Lv4:
Lv5:
Lv6:
Lv7:
50
100
300
600
1000
1500
3500
(150 total)
(450 total)
(1050 total)
(2050 total)
(3550 total)
(7050 total)
Every time you level-up, you also earn three more cyber-elf powers. However,
you can only use one cyber elf power from each category at a time (i.e. only
one Nurse, one Animal, and one Hacker can be active altogether).
Furthermore, your Elf Total (sum of the levels of your equipped elf) must not
exceed your Elf Capacity; otherwise, you will receive penalties on your Elf
score on your current mission. You are free to use higher-than-allowed elf
levels as you want outside of a mission though.
For a list of Cyber Elf effects, go to Section 10.2.
_________________
6. Weather System\____________________________________________________________
Now for something that is totally new for this game: the weather system. I'm
not sure why this works (because in Soviet Neo Arcadia, weather changes YOU!),
but I could tell you how to use it.
After you have entered the boss selection screen, but before you proceed into
the stages, you have the option to 'change the weather'.
Proceed with Mission
> Change the Weather
Choose Another Mission
You'll know that you got the right weather for that specific stage if the
border is flashing; if you didn't, then the border will be gray.
Why is this useful? Well, it changes the very environment of the stage you're
going to, which leads to some interesting possibilities. For example, if you
visit the Air Conditioned Park while the weather is bad, clouds will block
your view and the wind will be strong enough to push you back. But if the
weather is sunny, then the clouds and strong wind will not be present.
It doesn't stop there. The weather also affects the boss' behavior: it would
only use its EX skill on you if the weather is suited to its element. And if
you defeat it in that condition, you will win its EX skill. In some way this
comes as a relief, as you no longer have to struggle to A/S rank just to get
the EX skill.
For a list of EX skills, go to Section 10.3.
________________
7. Chip Creation\_____________________________________________________________
In MMZ3, we used to acquire our chips by finding Secret Disks, or defeating
the bosses. Not anymore. This time, we create them from the spare parts of
normal enemies you've killed. Preview:
____________________
/ -> /Manual Creation\
| |
___________________
| <name of chip> |
||
|
|
|
|
|
|
|
Ark Cannon
R*B Cannon
Axeroid
Ee*Laser
Eledeserter
Gan*Ga*Gahn
Cannon Hopper
. . . . . . . . .
x9
x3
x1
x7
x4
x9
x4
. .
|
|
|
|
|
|
|
You'll know that you got the right parts when you see its name on the second
tab of Cerveau's menu. Additionally, you can check out your own Parts List.
Just combine the parts within Cerveau's lab and voila, the chip is yours.
For more information about enemy Parts and chip recipes (translated to
English), go to Section 10.4.
______________
8. Intro Story\_______________________________________________________________
[from the Rock Man Zero 4 intro, as translated into English. Credit to gngfn
of the Planet Mega Man forums (thanks dude!). You can find more of his work
here - http://poke.dyndns.org/rmz4/rmz4.htm]
Repliroids...
Those are the robots
created long ago
to be as much like humans as possible...
Those Repliroids
given personalities
with their advanced technology
worked on humans' behalf
and walked together with humans.
They should have become
the best partners...
But...
On the opposite side of a time that had flowed peacefully,
the gears between humans and Repliroids
quietly
began to grate...
As a result of their being
exceedingly similar to humans,
Repliroids at times
opposed humans.
Humans feared the
dangerous Repliroids
of that kind,
calling them "Irregulars."
The Repliroids who had become Irregulars
were retired
at the hands of similar Repliroids...
That was the solution
that humans came up with...
For the Repliroids who
tried to protect the humans who were their masters,
Now move forward until you meet your first enemy: Valiant*Fire. These guys
fire bullets that leave a flame upon contact with a surface: dispose them
quickly with a dashing slash.
Carefully jump into the next truck. Wait for the Lamproid to turn around and
quickly kill it with the Z-Knuckle to get a Lamp Burner. After that, board
the truck after it and go into the hole in the trailer to gain an extra life.
Drop into the gap after that to earn a large E-crystal.
Discard your Lamp Burner (press Select) once you see some cargo boxes and
use your knuckle on one to get three Burst Bombs. Spend these sparingly on
enemies you don't want to get near to (Lamproids, Ark Cannons). Try to
preserve a full set until the end of the level.
Once you have changed vehicles, just dash forward while dodging the missiles.
If you're running low on health, destroy the main body of the lone Gyro
Cannon H, but leave the propellers intact. Jump into it and press Up on the
handle to take a ride upwards and snatch the two health capsules to the left.
If you want to finish the next boss fight quickly, do not charge your saber
beforehand. I have a faster way.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - SubDesert Core! (2 life bars)
resist: none
weak:
burst bombs
attacks:
- Big Blue Lasers
- Wave Beam
strategy:
- The boss sends out some Beamwalkers across the ceiling and the floor
when it's doing nothing.
- Remember when I told you to keep those Burst Bombs? That's because this
boss takes 1/2 life bar damage for every bomb! If all those bombs
connect, you'll need no more than two three-hit combos to wrap this up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the mission, you'll automatically proceed to the Resistance Camp. Save
your game when it asks you, or you can talk to Ciel later and choose the
'Save' option.
Operator
> Ciel
> Manage Data
Talk
> Save Data
Load Data
Erase Data
Afterwards, go out and turn left to Cerveau's laboratory. He'll talk for a
bit, then you're free to go. Return to Ciel's command room for another
intro mission.
______________________________________________________________________________
> Intro Stage 2: Area Zero
(9.2)
- Not a threatening move, as you need to position yourself right into his fist to be hit.
- When CF0 is doing its Multi Missile attack, hide underneath the
platforms while the missiles are overhead, and go back to slash it again
after it passes. About the Green Circles attack, stay at the wall
opposite the robot. It repeats its pattern after that. Shouldn't be too
hard to take down, despite its long life.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you have been introduced to Kraft (the green dude who has a slight
resemblance to Axel of X7) and his gang, you're back to the Resistance Camp.
This time you should pay a visit to Alouette in room 001. She will give you
the super cyber elf I was talking about in Section 5 (its name is Kurowaaru,
which translates to 'Clowall' or something). Hirondelle in room 002 also has
a purpose in this game, but that'll come much later.
This time you could pass through the guard to the right and enter the human
village of Area Zero, which shelters Neige (the orange haired chick you
rescued earlier) and her friends. A cutscene will ensue. After that you'll
be back in the Command Room to choose any of the eight bosses to kick the
crap out of.
____________________________________________
|
|
|
(3)
(8)
|
|
(5)
(7)
|
| (1)
(0)
|
|
|
|
(C)
|
|
|
|
(4)
|
|
|
| (2)
(6)
|
|
|
C - Resistance Camp
0
1
2
3
4
5
6
7
8
Area Zero
Magnetic Zone
Deep Sea
Air Conditioned Park
Cold Sleep Facility
Artificial Sun
Populated City
Underground Forest
Scorching Particle Cannon
The stage starts in what seems to be a fine morning in the middle of a forest
-- too bad this is a game. Greet the incoming Valiants with your saber, and
enter the door in the middle of the tree. Drop straight down and stay close
to the wall. Now there are some vines that block your path; yank them off
with your Z-Knuckle. See those plants on the ground? Pull them out as well.
You'll reach a path split not too far after that. The lower one has some
vines and one large E-crystal; the upper one has some spikes on the walls,
but it also has a large energy capsule and three E-crystals. I say you seize
them both.
Either path you take, you'll eventually start going up a wall. But look at
a certain patch that looks more fragile than the other parts of that wall.
Wall jump and slide on it until it gives way, and you'll get an extra life
inside. From there, just climb up, making use of the rails. Charge your
Z-Saber before going in.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MINIBOSS FIGHT - Fire Rainant!
resist: none
weak:
none
attacks:
- Flamethrower - The miniboss walks around the whole room (including the
walls and ceiling) while shooting off flames from its
mouth. Cannot be deflected.
- Egg Bomb
strategy:
- This guy is very easy to deal with. Two hits from a charged saber will
cause it to change direction, so all you have to do is to stay in front
(not directly, but on a 90-degree corner) and whack it before it turns
its body. You could also chase after its back, but it releases Egg Bombs
from there at low HP, so you better be at the front.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now be very careful in the upcoming section, as there are a LOT of spikes on
the way down; don't hold on the rails for too long as they crumble after a
few seconds. Fortunately, that's the only hard part of the level. Don't go
through the door yet when you reach the bottom; slide through the wall to
the left again to get a Ceramic Titanium.
Destroy the first Gyro Cannon H, but don't completely annihilate the second
one; keep the propellers intact so you can ride on them (press up). On the
top of the narrow spike-filled shaft are two large E-crystals and a Sub Tank.
We got a Sub Tank this early! Woo-hoo! =D
From there, it's easy. Discard any Z-Knuckle weapon you have and dig through
the vines if you want to instantly fill up your newly procured Sub Tank with
a full energy capsule. Don't do anything stupid across the rails, and jump
your way into the boss door.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Nobel Mandrago! (2 life bars)
resist: none
weak:
none
attacks:
- Dig
- Mandrago Spin - Mandrago stretches her arms and spins around the floor.
Stay up the wall to dodge this.
- Mandrago Heal - Mandrago sparkles for a bit. During this time, she
heals a bit of her HP. Don't try to attack her when she
does this as she's invulnerable for that short period.
- Nectar Splash - Mandrago throws around three nectar balls. If one of
these stick to you, your jumping abilities are bogged
down, and some bees will come in and bite you.
- Seed Planting - Mandrago throws some seeds (which look like Venus fly
traps) into the wall and ceiling. If these succeed in
planting themselves, they'll turn into plant versions
of traps or cannons. The seeds and the plants can be
pulled out of the ground, or slashed if fully grown.
- Tsuibangeki
(EX SKILL)
strategy:
- As you see, Mandrago is a plant. So we'll do what we did to the other
plants we (used to) know earlier in the level: when she shows herself
from the ground or ceiling, pluck her out with the Z-Knuckle. This will
stop whatever attack she's doing and do moderate damage. Keep on doing
that while dishing out three-hit saber combos if she's on the ground,
or charged hits if she's on the ceiling, and she'll whither soon as long
as you hurt her more than she recovers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now I'll explain something I overlooked - the stats screen at the end of a
mission. Example:
_____
|Score\
Notes:
||
|Mission
100%
20p|
- You must completely fulfill the
|Time
2'20
10p|
conditions of that mission to gain
|Damage
10
20p|
all 20 points.
|Enemy Kill
30
15p|
- Time and damage must be at most a
|Retry
0
15p|
certain limit, while enemy kill must
|Weather
Yes
10p|
be at least a certain limit.
|Elf
0- 0
0p|
- Retry should always be 0 to earn full
|-----------------------------|
credit. And your elf total must not
|Mission Total
100p|
exceed your elf capacity.
|Mission Average
100p|
- Weather score depends on whether (pun)
| Rank
S
|
or not you chose to enter that stage
| Title
Hero
|
with the right weather. If you do,
|
|
you get 10 full points.
non-elemental downward STAB that throws out rocks when it hits the ground.
Great for you Sephiroth wannabes out there. =)
______________________________________________________________________________
> Populated City
(9.4)
|
|[]
|
|[]
|
|[]
|
|
|
[]|
|
[]|
|
|
No, it's not over yet. The next room is filled with rails and spikes again,
and an enemy called Cross Vine. There is an extra life on the top left
corner, and a Ceramic Titanium on the platform. The boss room is in the
upper right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Purpura Cockapetri! (2 life bars)
resist: none
weak:
none
attacks:
- Jump
- Feather Shed - Cockapetri jumps up and sends out feathers that float
down. Can actually damage Zero.
- Tackle
- Green Blobs
- Egg Lay
- Time Stopper - There are two versions of this attack: (1) Cockapetri
(EX SKILL)
shoots a green projectile that freezes you on contact;
jam your buttons to break free, or let yourself get hit.
(2) Cockapetri jumps up high and flashes a light on
whole screen -- you will be frozen, and you can't escape
this. Afterwards, he will spin around and distribute
green blobs which will fall down as you unfreeze. Dash
to the few free spots that won't have a green blob
falling on.
strategy:
- This boss doesn't move around much, and even if it does, it's through
jumping and mindless ramming. You can do three-hit combos on this guy
without worrying about a serious counterattack. The floor also rises
every now and then, and it hinders him much more than you. Just dodge
his projectiles carefully (especially Time Stopper v1) and you'll be
just fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After completing the mission, return to this stage for a minute and collect
three Cerberus parts. Submit them to Cerveau to get the Quick foot chip,
which increases your running speed by 25%. This has the same effect as
Animal Lv1 and the effects don't stack, so remove the elf point on that.
______________________________________________________________________________
> Scorching Particle Cannon
(9.5)
MISSION: <no specific mission objective>
ENEMIES: Refbeamer, Valiant*Missile, Ark Cannon, Gan*Ga*Gahn, Beamwalker,
Valiant*Fire, Lamproid X, Faitar, Cannon Hopper
WEATHER: Sunny
RECOMMENDED ELF SETUP: (Hacker Lv2) OR (Nurse Lv1, Hacker Lv1)
The Time Stopper you got last stage comes in handy here, as there are some
enemies you might want to skip since they take too long to kill (Gan*Ga*Gahn,
for example). Your Hacker Lv2 elf also modifies your three-hit combo such
that the third hit will be upward (and slightly stronger) if you hold the
Up button. It is a pretty straightforward level with nothing worth noting,
except for the miniboss which is actually larger than most main bosses.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MINIBOSS FIGHT - Spy Rarrier F!
resist: ice
weak:
lightning
attacks:
- Tail Laser
- Body Slam
- Flame Pillar - SRF spits out a fireball that produces a fire tornado
somewhere in the screen. Dash away (not run, you'll be
sucked in) repeatedly until it dissipates.
strategy:
- Although it is slightly quicker to move in and attack the dragon,
doing so will likely get you killed. Just keep your distance, charge
your buster and fire big ones to its face, while dodging the lasers
and stuff. When he moves in to latch on you, immediately let go of any
buster charge you have, and execute a three-hit combo. This will cause
it to retreat (although barely). It also moves faster as its HP goes
down, so you might get slammed a couple of times.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you finish the fight and drop down to the lower floor, you'll see why
this stage is called 'Scorching Particle Cannon'.
Because there is this REALLY BIG beam of fire that travels over your head.
Exposing yourself into it will kill you in two hits at your current HP.
The only good thing about it is that it also kills all enemies that was
stupid enough to stay on its path.
Hide within the gaps on the ground and the ceiling to dodge it as you slowly
move forward. You can use the top of the Faitars as platforms in case you
can't reach the ceiling by normal jumping. However, do not be on top of one
if it's lying on the ground; it'll shove you into the particle cannon's line
of fire when it goes up. There's a Ceramic Titanium somewhere on the ceiling,
but you have to dash jump from the top of a Faitar and kill the Valiant*Fire
guarding it. Near to it is an extra life, but you can't get it (yet).
You'll eventually get past the particle cannon. From there, it's an easy
stroll until you reach a set of walls that spout fire from both sides.
Time your wall jumps so that you won't be crossing the walls with the fire
active, and enter the boss door.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Heat Genblem! (2 life bars)
resist: ice
weak:
lightning
attacks:
- Flamethrower
- Genblem Spin
- Solar Death Ray - This attack is always done after a Gemblem Spin. With
this, he spins in place while letting out a beam of
concentrated heat in a counter/clockwise direction.
The only way to dodge this is to climb up the wall
and dash jump over him, which is made harder by the
fact that his main body is surrounded by flames.
- Shouenga
(EX SKILL)
strategy:
- Genblem moves surprisingly fast for a turtle. Stay on your toes.
- You may wonder why the heck didn't I bring you first into some stage
that will allow you to get his weakness. The reason for this is that
even if you do use a weapon he's weak at, it's very hard to wield it
against him, due to the behavior of his AI.
- This fight is not hard if you know what you're supposed to do to beat
him. At the start, he may either use Flamethrower, Genblem Spin, or
nothing at all. See my second to the last comment if he did nothing.
- Flamethrower - Immediately dash in right in front of his face. If you
did it right, the flamethrower will go right over your
head, and you can do three-hit combos until the attack
is done.
- Genblem Spin - Either dash or wall jump over it. When he comes down,
he will either be back on the ground, or most likely,
stay floating in midair. If the latter happens...
he will definitely use the Solar Death Ray.
- When Genblem uses his Solar Death Ray, start charging your saber, and
climb the wall beside Genblem, fast. Once you're over his level and ready
to jump, also press the dash button; this will let you do a dash jump
from the wall itself, and clear both Genblem and his flames. Release your
charged saber on the tail part of his shell (the end without the Solar
Death Ray streaming from it) and you will do some damage to Genblem.
Repeat for the next three rotations. After that he'll fall down, and you
can do a quick three-hit combo before he defends himself.
- Once he's back on the ground and walking, slash or shoot him repeatedly.
This will cause him to turn around and charge an attack. Stay away from
him during this. If he does the uppercut, dash under the flames and slash
as he falls. If he sends out a single flame, then just jump over it.
- You'll beat him eventually. This boss is one of the harder ones, so don't
be afraid to use a Sub Tank.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After defeating Genblem in the right weather conditions, you will earn his
EX Skill, Shouenga, AKA the classic upward flame saber. What's more, I could
lead you to concocting some very cool items. Collect these parts, the first
two of which can be found at the Scorching Particle Cannon stage:
Faitar
Gan*Ga*Gahn
Gyro Cannon H
Cannon Hopper
Submit them again (not necessarily in order) to Cerveau. You get the Double
Jump chip for combining those. Now go out and find two of each:
Ceramic Titanium
Faitar
Megamezone
Valiant*Fire
Head to Cerveau's lab once more and exchange these for two S Crystals. Now
visit Hirondelle in room 002 and give him the S Crystals. In return for your
efforts, you will get... two Sub Tanks.
This game seemed a lot more friendly now, didn't it? =D
______________________________________________________________________________
> Cold Sleep Facility
(9.6)
readily access the upper one anytime, but if you want to pass through the
lower one, you have to melt the snow down there . Your Shouenga EX skill can
do that. I want you to take the lower path, but I'll also detail what happens
in the upper path.
Here's what you'll see on the two paths:
- Upper path - You have to go down an elevator with Valiant*Fire's on both
sides. After that you have to slay more Valiant*Fire's until
you reach the miniboss door.
- Lower path - You have to go down some production lines that have Hikyarunikosu B's on it (B - bomb?). However, when you reach the
bottom look out for one Hikrayunikosu C which carries a key
card -- kill it with the Z-Knuckle to obtain that and don't
use it until I tell you.
Both paths end up in the room with the miniboss.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MINIBOSS FIGHT - Giabank! (4 outlets)
resist: lightning
weak:
fire
attacks:
- Serpent Gear - Giabank releases a bunch of these robots that will
circle the whole room. The Serpent Gears move faster as
the miniboss' HP is depleted.
strategy:
- You have four targets to destroy on Giabank. You can hit the lower three
by mere slashing, while you have to jump to damage the top one. Don't
forget to use your saber (and your Shouenga EX skill) on the Serpent
Gears before they come too close.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From here, dash carefully over the spikes, and you have to go up an elevator
flanked with Valiant*Fires and even more spikes. Once you reach the top, get
the large energy capsule at the right if you need it, and swipe your Card Key
on the electrically-shielded door. Inside is a Sub Tank.
We've got all Sub Tanks, and we're not even halfway through the game. =D
The Card Key is worthless now, so discard it. Climb up the production lines
and kill the Metalls. You'll be in a long hallway filled with Pure Elf
capsules and Pantheon*Corpse's -- we can't do anything significant here yet,
so please proceed to the boss door as soon as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Fenrir Lunaedge! (2 life bars)
resist: lightning
weak:
fire
attacks:
- Slash
- Lunaedge Wheel - Lunaedge jumps into the air and spins into a wheel
that bounces along the floor before uncurling. He's
invincible while doing it, so just dodge.
- Wolf Mirage
- Intercept
- Shougetsujin
(EX SKILL)
strategy:
- The floor is covered with ice which makes it slippery. This may cause
your dashing to mess up a bit. Lunaedge suffers no such disadvantage,
of course.
- Lunaedge is not fast overall, but he does have some quick moves to pull
like Intercept. To dodge that, dash under the first one, dash under the
second one, and climb to the middle part of the wall on the third one.
- The Shouenga EX skill literally melts his defenses, but you shouldn't
get careless. His own EX attack is also hard to dodge (in some ways
harder than Intercept) since there's so little room to maneuver around
it, and he sometimes uses it twice in a row.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you have defeated Lunaedge, you will be brought back to the Resistance
Camp to instanly proceed to another mission. Save your game, preferably in
another save file.
______________________________________________________________________________
> Intermission Stage 1: Base Defense
(9.7)
There are some usual Yadokaroids later on in the level, where there's a lot
more solid ground. You have to ascend a slope with incoming Valiant*Fire
from above and spikes below, on the top of which is a tower with a full
energy capsule that you can only reach by double jumping. There are also
three large E-crystals on the way down to the human village.
We get to meet a new enemy here, the Maulroid. Its Z-Knuckle weapon is the
Mega Hammer; very powerful, but the reload time takes ages. I take special
mention of it here since this is the only known mission to get it, and you
need two Maulroid parts to make some nice chips.
We have a new mission objective as well (the village is already overrun).
Rescue as many caravan people as you can, and put out the fires. Piece of
cake. Just enter the doors and kill the Valiant*Fire's that's holding them
hostage, and use your Z-Knuckle on the fire extinguishers so that Zero can
shoot water on the fires.
After you've done that, talk to the kid on the right end of the village to
let you through. Wall jump up the tower and get the large energy capsule if
you need it, and prepare yourself...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Kraft! (3 life bars)
resist: none
weak:
none
attacks:
- Homing Missile - Kraft aims his gun up and fires one homing missile
that leaves an explosion even when destroyed. Slash it
once and do a few quick hits on him.
- Laser Beam
- Shot Bomb
- Bayonet Stab
- Grenade Triad
- Dodge Roll
- Beam Dive
strategy:
Your mission objective has changed again. Since Ciel can't beam you out and
Dr. Weil seems to send out the whole army after you, you have to get out of
there on your own as quickly as possible. For some reason there is no time
limit, which is always a good thing. Use your ice saber EX skill to
instantly freeze the mass Valiant*Fire's.
You can't destroy the electric poles, so grab the rails or double jump
over it. Go up the wall, and you'll be against another set of puzzles:
closing gates. Use the switches to open them, and quickly dash past the
gates before you're stuck (don't worry if you flunked; they don't cause
instant death).
After that is a long, long downwards slope. Of course it isn't empty;
we have Cerberus on the ground, and giant bowling balls from the ceiling.
Hold on the rails if you think you're about to be overrun. This is where
Animal Lv1 shines: because of that, your running speed is the same as the
bowling balls, so you can let one go ahead of you and watch it mow down
the enemies. Watch out for the spikes in the end, and enter the door to
finish the level.
Yep, no boss fight. *whew*
--Once you return to the Resistance Camp, here's a sidequest:
Return to Lunaedge's stage while the weather is set to sunny. Play normally
until you reach the room where you obtained your Sub Tank here. Just beyond
that are some Metalls strolling down the production line. Ignore them, but
look up. See those light bulbs? Grab one with your Z-Knuckle to obtain an
Electric Light.
Proceed to the part where there is this Pure Elf near some beams of sunlight.
Use your light on it, which will make the elf retreat. Keep on doing this
until you corner it into the sunlight, instantly killing the elf. Move away
a bit so that it will respawn. Repeat until you get one Pure Elf part.
These are the parts you should bring to Cerveau:
Pure Elf
Metall
Beeneran
Ceramic Titanium
A mixture of those parts will yield you the Elf body chip, which increases
your Elf Capacity by 1 (and changes the color of your costume to a shade of
green). Equip it immediately.
______________________________________________________________________________
> Artificial Sun
(9.9)
Those who followed my advice to create the Elf body chip and used Animal Lv5
will see that their elf shoots auto-aiming lightning balls. To those who
didn't... =P
Okay, this mission will be a bit harder than the others because of the
environment you're in. See, this place is so hot, you have a counter on top
of the screen that tells you how close you are to melting point; if you stay
in the sunlight and it reaches 100.0%, your circuits will overheat and you'll
take damage.
From where you begin, dash to the shade in front of you and kill the Valiant*Fire. Move up and always pause in the shadows for your counter to go down.
Try to kill the Axeroid with your Z-Knuckle to win a Mega Axe. Use your
upwards flame saber on the Popplans to burn them. Go further up until you
reach a door in the wall. Enter it and blast the Lamproid X and the heat
generator.
For every heat generator you destroy, the rate of heat increase goes down by
0.1%, allowing you to stay longer in the sunlight. The next room you'll enter
is a much larger one in the form of a tower. There are R*B Cannons on the
edges, which might make your ascent a bit more difficult -- your Mega Axe
will do short work of them. There are two doors near the top: the lower one
contains another heat generator, and the upper one has the miniboss.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MINIBOSS FIGHT - Tiareen! (8 glass cannons)
resist: none
weak:
none
attacks:
- Tiareen Shot
- Cannon Barrage
- Tiareen Chain Beam - After you have killed off all the glass cannons,
Tiareen will shoot many energy balls in rapid
fire around the room. use the same strategy
you used against Genblem's Solar Death Ray.
strategy:
- This miniboss is easy, even though you'll get hurt badly if you're
reckless. Charge your saber while dodging the Tiareen Shot. After that,
release the charged saber on the glass cannons, and mash the subweapon
button to keep on axing. It's much more powerful than your three-hit
combo. From there, you know what to do when Tiareen uses the Chain Beam.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The weather outside would be significantly cooler now. However, there is
still a problem: the Sundozers. These robots have a shield up front so you
can't attack directly, and the ones on the higher levels dump dirt. Try not
to be cornered. The boss door is not far away from here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Sol Titanyan! (2 life bars)
resist: ice
weak:
lightning
attacks:
- Flame Mine
- Flamethrower
- Green Rotor
- Red Rotor
- Burning Shot
(EX SKILL)
strategy:
- Awww... isn't that one of the cutest Mega Man bosses ever? 'Tis a shame
we have to fight her. >_<
- The main purpose of lightning here is to stun. The elf doesn't lock on
bosses, so you have to jump for the lightning to hit her. Follow it up
by a charged saber, or if you still have it, the Mega Axe. With the
exception of Flamethrower and Burning Shot, all of her attacks can be
destroyed by your own, so don't hesitate on attacking her.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's chip-making time once again. From now on I'll only discuss how to make
the ordinary chips -- if you want to know about the Galacta Armor sidequest,
then look at its own section in Secrets.
Anyway, the Quick Charge Lv3 chip requires the following:
Beamwalker
R*B Cannon
Hikyarunikosu B
Serpent Gear
This chip halves the amount of time you need to charge your weapon.
______________________________________________________________________________
> Deep Sea
(9.10)
MISSION: Make it to the bottom of the first part of this stage within
140 seconds.
ENEMIES: Needballoon, Krio Neon, R*B Cannon, Yadokaroid, Bombgal, Megamezone,
Eledeserter, Bomaider, Hecrysta, Teribomb
WEATHER: Rainy
RECOMMENDED ELF SETUP: (Nurse Lv1, Animal Lv5, if you have Elf body chip)
There isn't a lot of advice I can give you here, since this part of the level
is huge. If you want a map that could pinpoint to you exactly where to go,
I suggest taking a look at my friend Mykas' map for Deep Sea.
http://db.gamefaqs.com/portable/gbadvance/file/mega_man_zero_4_water.gif
That'll explain the stage much more than I can. You should look for the door
at the very bottom to exit.
Upon entering said door, change your elves to Animal Lv3 and Hacker Lv3...
we have a miniboss.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MINIBOSS FIGHT - Spy Rarrier I!
resist: lightning
weak:
fire
attacks:
- Tail Laser
- Body Slam
- Icy Wind
- SRI breathes into the ground and forms some ice shards
which it will blow forward. Stay far from this attack
to avoid being frozen, and dash or jump through the
ice shards.
strategy:
- This is your chance to use the Burning Shot EX skill. Always fire fully
charged shots at this guy, and since your charge rate is so fast, that
dragon will fall faster than you expected.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The second part of this stage looks like the exact reverse of Prison; instead
of a long gentle downwards slope, we have a long jagged uphill climb. Fun,
if you're a sadistic nerd like me. >_>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Tech Kraken! (2 life bars)
resist: lightning
weak:
fire
attacks:
- Ground Hunter
- Dimension Split
strategy:
- Definitely one of the easiest boss fights ever. You can immediately
follow up your Burning Shot with Shouenga (upward flame saber) and the
latter one will still count! Because of that you can literally finish
this battle in about 10-15 seconds, provided that Kraken doesn't stall
by hiding.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For the next stage to be much easier, we need to get out of our way to get a
special chip. Note that you don't *need* to create it, but don't blame if
you keep slipping to your death in the next stage...
The ingredients are:
Valiant*Claw
Popplan
Glass Cannon
You'll get the Spike*Type W foot chip from those. This will let you walk
normally against strong wind.
I also advise that you upgrade your cyber elf to Lv6 right now. A few trips
to previous stages with Hacker Lv5 equipped should do the trick.
______________________________________________________________________________
> Airconditioned Park
(9.11)
catch is, sometimes you wouldn't see where you're going to land due to the
thick clouds, and you might get blown away by the wind. At least your foot
chip will keep you in place long enough for you to regain visibility.
Note that Spike*Type W has no effect in mid-air; the wind will still push you
back while you're jumping. So if you feel you're more comfortable with double
jump, then stick with it. Traverse the platforms carefully, and shoot your
charged buster on the next Valiant*Fire before he lands. Dodge the sparks
created by the Triaformer.
Destroy another generator, and be wary of the Valiants hiding in the clouds;
you may not see them, but they can see you. Take your time dash jumping over
the spikes. Freeze the next fountain, get the Ceramic Titanium on the roof,
and go down again to ruin one more generator.
Now change your animal elf to ice, equip the Ice Javelin EX skill and enter
the miniboss door.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MINIBOSS FIGHT - Spy Rarrier E!
resist: fire
weak:
ice
attacks:
- Tail Laser
- Body Slam
- Lighting Bolt - SRE shoots three balls of lighting forward that splits
into separate lightning bolts once they're over you.
Stand between the bolts to dodge.
strategy:
- Since the Ice Javelin is one long stream of ice, the beam will hit the
dragon as long as you jump first before firing. It also hurts multiple
times, and together with your ice elf, your enemy won't stay flying for
so long.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revert your Animal elf to Lv5, and disable Ice Javelin (elementals work best
at stunning your enemy, not killing them). Use your saber on Megamezone, and
freeze the fountain to reach a large energy capsule and E-crystal. Dash jump
over the spikes, and there *is* a bottomless pit next to the Megamezone, so
blast it first before proceeding.
Now you have to cross some moving platforms. The wind will not blow you back
that much, but you only need one slip to die, so don't take any chances
unless you know exactly where you're going to land. You need to dash jump and
fire your buster on the second to the last platform to destroy the next
generator; otherwise, you need to reequip the double chip to reach it.
From there it's a short climb to the boss door. Your Ice Javelin will work
wonders here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Pegasolta Ekrehl! (2 life bars)
resist: fire
weak:
ice
attacks:
- Bolt Conductor - Ekrehl shoots out two small lightning bolts that plant
themselves on the ground. These bolts then connect
to each other before dissipating, so don't stay in
the middle.
- Ekrehl Charge
- Ekrehl Stomp
- Line Lightning - Ekrehl focuses his energy, and streams out two
lightning beams that reach the end of the screen. To
dodge it, stand on the lower platform and dash when
the beam moves over your head.
- Buraitotsu
(EX SKILL)
strategy:
- This guy would be a lot harder if we didn't prepare beforehand. The rain
in the stage doesn't make it slippery, but the wind does. There is also
no solid ground; only three platforms over a bottomless pit, which means
that there's a fair chance you'll die by gravity.
- In case Ekrehl does skewer you with Ekrehl Charge, immediately pull out
your saber and give him a three-hit combo to the face.
- Ekrehl is one of the 'smarter' bosses. If you jump up and shoot your Ice
Javelin, he'll move up a bit to dodge it. However, he's also stupid:
he's likely to come down after that, so you can fire consecutive IJ's
and he will still get hit by some. Also, I noticed it's better to shoot
when Ekrehl is off-screen; he doesn't evade as much for some reason.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here's something for those who are tired of charging. Collect these parts:
Valiant*Missile
Sundozer
Raiken
Raiken
That's the Auto Charge head chip. Personally, I don't use it since Quick
Charge Lv3 is much better, but it's here in case you're too lazy to hold
a button. =/
______________________________________________________________________________
> Magnetic Zone
(9.12)
Ice Javelins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The next part has a magnetic field that's going up, so you'll float for a
long while before going down. In fact, you can double dash jump your way
through the whole level if you don't want your hands to get dirty. The
consequence is that you get a low kill score.
Quick way: go up until you reach the rails, and stand on the highest
platform. From there, just dash jump and land on the platforms
until you reach the last one. The exit is a short walk from there.
There's a Ceramic Titanium below the second to the last platform, if anyone
wants to collect one.
Time-consuming way: go through the lower path. Kill everything until you
end up in the boss door.
Now change your Animal elf to ice for the boss battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Mino Magnax! (2 life bars)
resist: fire
weak:
ice
attacks:
- Magnax Slam
- Magnetize
- Junk Attract - Magnax summons a green ball that pulls out the junk
on the ground. The junk could hurt Zero as they fly
to the ball. After the green ball has accumulated enough
garbage, it drops down, and Magnax halves it with its
axe, sending to walls two chunks that splits up into
many more fragments.
- Magnax Split - Magnax jumps into the air and splits his body into five
parts: head, two arms, and two legs. The head stays in
the middle, the two arms somewhere up on the walls,
and the two legs on the corners.
- The two legs hop to the middle and up the wall. Dash
under one and stay on the corner as they will skip
that.
- The two arms join in the middle of the floor, and
then separate again to move to the corners. Wall
jump up the wall and fire an Ice Javelin to the head.
- The head connects to the arms before dropping to
the ground and hovering again to add the legs. You
can shoot him again at his legs as he falls.
This attack is really hard to dodge it on the first few
times you fight him.
- Tractor Shot - Magnax shoots out another green ball to the wall, but
(EX SKILL)
this one returns with a lot of junk instantly. Either
be first to reach the wall and climb it, or dash under
MISSION: Stop Kraft from firing the Ragnarok satellite cannon at Neo Arcadia.
ENEMIES: Medyu Hopper, Refbeamer, Valiant*Missile, Teribomb, Lamproid X,
RECOMMENDED ELF SETUP: (Nurse Lv1, Animal Lv6, Hacker Lv2, if you have Elf
body chip)
From where you're standing, do a dashing double jump to the right and
grab the rails. There's a large E-crystal and Ceramic Titanium in sight.
Go back to the rails and move further right until you see a cracked wall.
Wait for the Teribomb to fly over there, then slash it while it is within
the wall to detonate it. Walk through the hole you made and board the
platforms, while staying away from the Lamproids' flames and the Valiant*
missiles. Take the full energy capsule in the top. Use your jumping slash
on the Medyu Hoppers, and carefully dash jump to obtain the extra life.
In the next room, we have a bottomless pit under the area we have to cross,
and rotating platforms that don't provide enough space to go under the
spikes. What isn't immediately seen is that the platforms have rails
underneath it, so you can safely hang from there (remember to press up, or
else you'll fall). There's another series of platforms on the upper floor,
but I guess I'll let yourself guide you through that since I doubt you'll
be reading this when you're like a circus performer over bottomless pits
and spikes. >_>
And yes, we get to fight Kraft again. Alrighty.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Kraft! (3 life bars)
resist: none
weak:
none
attacks:
- <same as last time, except for one special attack, which is...>
- Mass Missiles - Kraft jumps up and uses his gun's laser beam to keep
him in mid-air. He also releases multiple missiles
downwards in an increasing radius that will eventually
North door:
- Just some Valiants of different varieties. Be careful near the top, as
there are two Valiant*Fires and a Valiant*Fencer waiting.
East door:
- In this one we have Keroshus and Needballoons. When you come to a part
with an open ceiling, double jump up to obtain a large energy capsule
and a Ceramic Titanium. Take this path last.
South door:
- We have Hikyarunikosu B's and Teribombs here. To go down further, you have
to wait for the Teribombs then hit them with your saber so that they'll
explode on the blocks; you may need to turn off your lightning elf.
There's also a Gan*Ga*Gahn on the bottom left side.
West door:
- More Gan*Ga*Gahns and Cross Vines here, plus some lava. Solid rock also
falls down from the tubes, and when they land on the lava, they splash
some of it on dry ground. The most difficult path.
When you have pulled out all four switches, return to the main room: the
computer doesn't want to let you go yet. Enable the Tractor Shot EX Skill.
"Alert... alert... eliminating program... start... ha ha ha ha ha ha..."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS FIGHT - Random Bandom! (3 life bars)
resist: none
weak:
none
attacks:
- Bandom Bounce - Random Bandom rebounds along the walls. Slash it once,
dash around, and start charging your buster.
- Bandom Shots
- Bandom Eye
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nothing to see here, move on.
______________________________________________________________________________
> Final Stage 3: Inside Transfer Circuit
(9.15)
- Cyball Split
- Electric Wall - Cyball disappears, and the four objects around the
stage conduct lightning between them. Stay in the
middle.
- Cyball Gum
strategy:
- Another easy one, although maneuvering through the platforms can be
tricky. Cyball uses its Round attack every other turn, and that's the
time you'll do most damage to it with your charged saber or buster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There. We could now go into the final, FINAL stage. Ready?
______________________________________________________________________________
> Final Stage 4: Ragnarok Core
(9.16)
MISSION: Stop the Ragnarok satellite from crashing into Area Zero.
ENEMIES: Raiken, Grachal, Valiant*Claw, Faitar, Ark Cannon, Axeroid,
Lamproid X, Valiant*Missile
RECOMMENDED ELF SETUP: (Nurse Lv1, Animal Lv7, does not need Elf body chip)
Standard deal here. As with most Mega Man final stages, this one has some
tough to kill enemies at the start for warm-up. There are also some energy
capsules and E-crystals (like you still need them) along the way. When you
come into the room with an elevator, you have to enter the teleporters and
fight the eight bosses again in order to continue.
|
|
|
| Titanyan
|
|
----------|
|---------|
|
Lunaedge |
| Mandrago
|
|
==========
==========
]
[
========== ---- ==========
|
|
Cockapetri|
|
Kraken
|
|
----------|
|---------|
|
Genblem |
|
Magnax
|
|
Ekrehl
Proceed through the right door after you have settled your appointments.
The path you'll go through is lined with Ark Cannons and spikes; use your
Tractor Shot to absorb the bullets again, and very carefully climb the
spike-filled shaft. Jump to the left to obtain a large energy capsule, and
be sure to get a Mega Axe from the Axeroids; we'll utilize that in the final
battle. A few Lamproid X's, Valiant*Missile's, and Ark Cannons will obstruct
your way to the top.
And then... the final boss door.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FINAL BOSS FIGHT - Dr. Weil! (3 life bars)
resist: none
weak:
none
attacks:
- Teleport
- Phantom Split - Four images of Weil appear on the screen, and only one
of them is real. Wait for the true one to solidify
and hit it with a charged saber/axe quickly, because it
immediately follows that with this attack.
- Shock Pierce
- Meteor Storm
- Weil raises his hands and sends out two waves of rocks:
the first one are all gray and fall on a preset pattern
and the second one have some golden ones that are
directly aimed at you.
- For the first wave, stay in the corner and use the
charged saber on the few last ones.
- For the second wave, stay in the corner and use the
axe for every gold meteor, but keep your saber ready
for the gray one.
- If you don't have the axe, then the upward flame
saber works as well.
- Arc Spray
- Health Regen
- Ice Crystal
in some phases.
- Unless you're an expert, this fight WILL be messy, so don't whine on
the damage you take. Just don't take too much, and try not to use more
than two Sub Tanks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you have defeated Weil, it's all over now... or is it?
With one of the most ****ed up scenes ever depicted in a Mega Man game,
Dr. Weil merges with the Ragnarok satellite in one last attempt to take you
down... what's worse, you have a time limit of 120 seconds before Ragnarok
crashes with you two on top of it.
Timer starts now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE FINAL BOSS FIGHT - Dr. Weil! (3 life bars)
resist: none
weak:
none
attacks:
- Shield
- Beam Cannon
- Cross Spike
- Lock-on Cannon
I1 - Intermission Stage 1: Base Defense (not on map since you cannot return)
I2 - Intermission Stage 2: Prison
F1 - Final Stage 1: Ragnarok Control Room
F2 - Final Stage 2: Large Transfer Base
F3 - Final Stage 3: Inside Transfer Circuit
F4 - Final Stage 4: Ragnarok Core
An (inf) beside the weapon name means that you can use that weapon as long as
you want in the stage. However, Z-Knuckle weapons are automatically discarded
once you exit the level.
______________________________________________________________________________
Enemy Name
| Weapon Name
| Description
___________________|___________________|______________________________________
|
|
Ark Cannon
| Search Shot
| Rotating gun turret that aims to hit
| (inf / beam)
| Zero with energy bullets.
|
|
|
| Found: Area Zero, Artificial Sun,
|
|
Underground Forest, Scorching
|
|
Particle Cannon, Final Stage 4
|
|
-----------------------------------------------------------------------------|
|
R*B Cannon
| Cannon Buster
| Stationary gun turret that hides in
| (x6 / beam)
| an invincible mound before popping
|
| out to shoot a green ball.
|
|
|
| Found: Deep Sea, Artificial Sun
|
|
-----------------------------------------------------------------------------|
|
Axeroid
| Mega Axe
| Walking robot that carries an
| (inf / overhead) | oversized axe.
|
|
|
| Found: Magnetic Zone, Artificial Sun,
|
|
Final Stage 4
|
|
-----------------------------------------------------------------------------|
|
Ee*Laser
| Bend Laser
| Laser gun that can bend its laser
| (x8 / beam)
| 90 degrees in transit to track Zero.
|
|
|
| Found: Underground Forest, Magnetic
|
|
Zone, Int Stage 2, Final
|
|
Stage 3
|
|
-----------------------------------------------------------------------------|
|
Eledeserter
| Elec Nail
| Lightning-elemental robot produced by
| (inf)
| Megamezone. Looks like a space ship.
|
|
|
| Found: <same as Megamezone>
|
|
-----------------------------------------------------------------------------|
|
Gan*Ga*Gahn
| Drill Rod
| Stationary machine that drills into
| (x6 / thrust)
| the ground, sending rocks out.
|
|
|
| Found: Magnetic Zone, Scorching
|
|
Particle Cannon, Final Stage 2
|
|
-----------------------------------------------------------------------------|
|
Cannon Hopper
| Spread Shot
| Hopping robot that shoots five shots
| (inf / beam)
| in a wide arc before hopping onto
|
| the opposite horizontal surface.
|
|
|
| Found: Area Zero, Populated City,
|
|
Scorching Particle Cannon,
|
|
Int Stage 2
|
|
------------------------------------------------------------------------------
|
|
| Ice Buster
| Tractor robot that fires balls of ice
| (x8 / beam)
| that freeze the ground on contact.
|
|
|
| Found: Air Conditioned Park, Cold
|
|
Sleep Facility, Final Stage 4
|
|
-----------------------------------------------------------------------------|
|
Glass Cannon
| N/A
| One of the eight satellites that
|
| protect the miniboss Tiareen.
|
|
|
| Found: Artificial Sun
|
|
-----------------------------------------------------------------------------|
|
Krio Neon
| Neon Bomb
| Green ghost robot that floats round
| (x2 / throw)
| and sometimes sends electricity
|
| through its body.
|
|
|
| Found: Deep Sea (first time only!),
|
|
Final Stage 3
-----------------------------------------------------------------------------|
|
Cross Vine
| Cross Shot
| Cross-shaped robot that appears
| (inf / beam)
| briefly and shoots thorns before
|
| disappearing.
|
|
|
| Found: Populated City, Final Stage 2
|
|
-----------------------------------------------------------------------------|
|
Cerberus
| Bound Tyre
| Motorcycle robot that tries to bump
| (x1 / throw)
| into Zero.
|
|
|
| Found: Populated City, Int Stage 2
|
|
-----------------------------------------------------------------------------|
|
Keroshu
| Tongue Rod
| Frog robot that swims on the water
| (inf / thrust) | surface, occassionally drawing out
|
| its tongue.
|
|
|
| Found: Int Stage 1, Final Stage 2
|
|
-----------------------------------------------------------------------------|
|
Serpent*Gear
| Gear Bomb
| One of the many gears produced by
| (x1 / throw)
| the miniboss Giabank.
|
|
|
| Found: Cold Sleep Facility
|
|
-----------------------------------------------------------------------------|
|
Sundozer
| Blade Shield
| Bulldozing robot made to carry sand
| (inf / shield) | and dump it on other places.
|
|
|
| Found: Artificial Sun
|
|
-----------------------------------------------------------------------------Grachal
|
|
| Gyro Boomerang | Propeller robot that tries to bump
| (x1 / throw)
| into Zero, but limited on rails.
|
|
|
| Found: Magnetic Zone
|
|
-----------------------------------------------------------------------------|
|
Gyro Cannon H
| 2Way Shot
| Propeller robot that can either shoot
| (inf / beam)
| bullets or drop bombs.
|
|
|
| Found: Area Zero, Airconditioned Park,
|
|
Underground Forest,
|
|
Artificial Sun
|
|
-----------------------------------------------------------------------------|
|
Teribomb
| N/A
| Hovering bomb that moves in very
|
| slowly towards you. Any hit will send
|
| it to the direction you hit it to.
|
| Can be useful in wiping out enemies
|
| or detonating crumbled walls.
|
|
|
| Found: Area Zero, Deep Sea, Final
|
|
Stage 1, Final Stage 2
|
|
-----------------------------------------------------------------------------|
|
Triaformer
| Tri Shot
| Flying robot that sets three sparks
| (inf / beam)
| in midair that homes in to Zero
|
| after a few seconds.
|
|
|
| Found: Magnetic Zone, Air Conditioned
|
|
Park, Populated City
|
|
-----------------------------------------------------------------------------|
|
Needballoon
| Balloon Bomb
| Fish robot that puffs up itself to
| (x1 / throw)
| shoot spikes.
|
|
|
| Found: Deep Sea (first time only!)
|
|
Final Stage 2, Final Stage 3
|
|
-----------------------------------------------------------------------------|
|
Valiant*Claw
| Steel Claw
| Weil's soldier equipped with steel
| (inf / thrust) | claws and pops out of the snow, if
|
| present.
|
|
|
| Found: Cold Sleep Facility, Final
|
|
Stage 4
|
|
-----------------------------------------------------------------------------|
|
Valiant*Fire
| Blaze Buster
| Weil's soldier equipped with a flame
| (x8 / beam)
| buster and lands from above.
|
|
|
| Found: Air Conditioned Park, Cold
|
|
Sleep Facility, Artificial Sun
|
|
Underground Forest, Scorching
Gyro Attacker
|
|
Particle Cannon, Int Stage 1,
|
|
Int Stage 2, Final Stage 2
|
|
-----------------------------------------------------------------------------|
|
Valiant*Fencer | Heat Sabre
| Weil's soldier equipped with a
| (inf / thrust) | soldering tool. Can only be found
|
| hanging from rails.
|
|
|
| Found: Magnetic Zone, Final Stage 2
|
|
-----------------------------------------------------------------------------|
|
Valiant*Missile | Wide Buster
| Weil's soldier equipped with a
| (x4 / beam)
| missile launcher. Slightly tougher
|
| than the other Valiants.
|
|
|
| Found: Magnetic Zone, Scorching
|
|
Particle Cannon, Final Stage 1
|
|
Final Stage 4
|
|
-----------------------------------------------------------------------------|
|
Pantheon*Corpse | Elec Arm
| Phanteon remains that is reanimated
| (inf / thrust) | by a Pure Elf.
|
|
|
| Found: Cold Sleep Facility
|
|
-----------------------------------------------------------------------------|
|
Beeneran
| Hive Bomb
| Plant robot that produces Puchinets
| (x1 / throw)
| (bee-bots) from inside it.
|
|
|
| Found: Underground Forest
|
|
-----------------------------------------------------------------------------|
|
Beamwalker
| Beam Shot
| Walking robot with a pointy nose that
| (inf / beam)
| can shoot lasers.
|
|
|
| Found: Area Zero, Cold Sleep Facility
|
|
Scorching Particle Cannon
|
|
-----------------------------------------------------------------------------|
|
Hikyarunikosu B | 3Way Bomb
| Side-stepping robot with a bomb on
| (x1 / throw)
| top of it.
|
|
|
| Found: Cold Sleep Facility, Final
|
|
Stage 2
|
|
-----------------------------------------------------------------------------|
|
Faitar
| Flame Sword
| Platform machine that hides in the
| (inf / overhead) | floor, then rises up and blows flames
|
| when Zero nears it.
|
|
|
| Found: Scorching Particle Cannon,
|
|
Final Stage 4
|
|
-----------------------------------------------------------------------------|
|
Pure Elf
| N/A
| A dark Cyber Elf that has been
|
| awakened. The only way to kill it is
|
| by driving it into direct sunlight.
|
|
|
| Found: Cold Sleep Facility
|
|
-----------------------------------------------------------------------------|
|
Hecrysta
| Ice Shield
| Ice-elemental robot produced by
| (inf / shield) | Megamezone. Looks like a clump of ice
|
| crystals.
|
|
|
| Found: <same as Megamezone>
|
|
-----------------------------------------------------------------------------|
|
Popplan
| Long Snaper
| Plant robot that suddenly extends
| (inf / thrust) | upwards and snaps on Zero when he's
|
| near it. Use the Z-Knuckle or the
|
| Shouenga EX skill to kill it.
|
|
|
| Found: Area Zero, Artificial Sun
|
|
-----------------------------------------------------------------------------|
|
Bomaider
| Rising Bomb
| Fire-elemental robot produced by
| (x2 / throw)
| Megamezone. Looks like a spider.
|
|
|
| Found: <same as Megamezone>
|
|
-----------------------------------------------------------------------------|
|
Bombgal
| Wave Bomb
| Flying robot that drops bombs that
| (x1 / throw)
| trace the ground with fire.
|
|
|
| Found: Magnetic Zone, Deep Sea, Int
|
|
Stage 1
|
|
-----------------------------------------------------------------------------|
|
Bombsect
| Joint Bomb
| Centipede robot that crawls through
| (x4 / throw)
| the air. Explodes on its own.
|
|
|
| Found: Underground Forest. Populated
|
|
City, Final Stage 3, Final
|
|
Stage 4
|
|
-----------------------------------------------------------------------------|
|
Magnepa N
| Magnepunch N
| Red two-legged robot that jumps into
| (inf / thrust) | the air and shoots two bullets.
|
|
|
| Found: Magnetic Zone
|
|
-----------------------------------------------------------------------------|
|
Magnepa S
| Magnepunch S
| Blue two-legged robot that jumps into
| (inf / thrust) | the air and shoots two bullets.
|
|
|
| Found: Magnetic Zone
|
|
-----------------------------------------------------------------------------|
|
Minicraban B
| Minicraban B
| Blue crab robot created by the
| (x1 / throw)
| miniboss Crabbanger NS.
|
|
|
| Found: Magnetic Zone
|
|
-----------------------------------------------------------------------------|
|
Minicraban R
| Minicraban R
| Red crab robot created by the
| (x1 / throw)
| miniboss Crabbanger NS.
|
|
|
| Found: Magnetic Zone
|
|
-----------------------------------------------------------------------------|
|
Megamezone
| N/A
| Giant machine that produces Hecrysta,
|
| Eledeserter, and Bomaider.
|
|
|
| Found: Deep Sea, Airconditioned Park,
|
|
Populated City
|
|
-----------------------------------------------------------------------------|
|
Metall
| Met Shield
| Some odd robot within a miner's hat.
| (inf / shield) | Classic enemy since the earliest
|
| Mega Man games.
|
|
|
| Found: Cold Sleep Facility, Populated
|
|
City, Final Stage 3
|
|
-----------------------------------------------------------------------------|
|
Medyu Hopper
| Vertical Shot
| Yellow robot with a spring as its
| (inf / beam)
| support. Bounces up and shoots when
|
| Zero's near.
|
|
|
| Found: Area Zero, Populated City,
|
|
Final Stage 1
|
|
-----------------------------------------------------------------------------|
|
Maulroid
| Mega Hammer
| Same as the Axeroid, but with a giant
| (inf / overhead) | metal mallet instead.
|
|
|
| Found: Int Stage 1
|
|
-----------------------------------------------------------------------------|
|
Molgul
| Drill Shot
| Mole robot that digs up from the
| (x8 / beam)
| ground and shoots its nose.
|
|
|
| Found: Area Zero, Underground Forest
|
|
-----------------------------------------------------------------------------|
|
Yadokaroid
| Aim Shot
| Hard-shelled robot with a green core
| (inf / beam)
| inside. Retreats after its shell has
|
| been slashed off.
|
|
|
| Found: Area Zero, Deep Sea, Int
|
|
Stage 1
|
|
-----------------------------------------------------------------------------|
|
Raiken
| Elec Rod
| A floating rotating lightning rod
| (inf / thrust) | that shoots one or three electric
|
| balls on the ground, depending on
|
| the weather.
|
|
|
| Found: Magnetic Zone,
|
|
Airconditioned Park, Final
|
|
Stage 4
|
|
-----------------------------------------------------------------------------|
|
Lamproid X
| Lamp Shield
| A red robot with a shield on one side
| (inf / shield) | and a flamethrower on the other.
|
|
| Lamp Burner
| Found: Artificial Sun, Scorching
| (x6 / beam)
|
Particle Cannon, Final Stage 1
|
|
Final Stage 4
|
|
-----------------------------------------------------------------------------|
|
Refbeamer
| Ref Laser
| Hovering robot that shoots reflecting
| (inf / beam)
| solar energy.
|
|
|
| Found: Scorching Particle Cannon,
|
|
Final Stage 1
|
|
-----------------------------------------------------------------------------All of the above enemies drop parts when they are killed. The next ones do not:
______________________________________________________________________________
Enemy Name
| Weapon Name
| Description
___________________|___________________|______________________________________
|
|
Mellnet
| Bee Rod
| Bee-bots that appear after you have
| (inf / thrust) | been hit by nectar balls from
|
| Mandrago's stage
|
|
|
| Found: Underground Forest
|
|
-----------------------------------------------------------------------------|
|
Cockapule
| N/A
| Chick robots produced by Cockapetri.
|
|
|
| Found: Populated City
|
|
-----------------------------------------------------------------------------|
|
Hikyarunikosu C | Card Key
| Like a Hikyarunikosu B, but with a
| (x1 / thrust)
| card instead. Use the Z-Knuckle on it
|
| to obtain a Sub Tank later in the
|
| level.
|
|
|
| Found: Cold Sleep Facility
|
|
-----------------------------------------------------------------------------|
|
Puchinet
| N/A
| Bee-bots produced by Beeneran. It
|
| also appears in Mandrago's room if
|
| you are hit by her nectar balls.
|
|
|
| Found: Underground Forest
|
|
-----------------------------------------------------------------------------|
|
Pechipricker
| N/A
| Mines that form crawling chains on
|
| the walls leading to Mandrago's room.
|
|
|
| Found: Underground Forest
|
|
-----------------------------------------------------------------------------|
|
Magmine N
| N/A
| Red floating sphere of energy that
|
| moves closer if Zero has a blue
|
| charge, and away if Zero has a red
|
| charge.
|
|
|
| Found: Magnetic Zone
|
|
-----------------------------------------------------------------------------|
|
Magmine S
| N/A
| Blue floating sphere of energy that
|
| moves closer if Zero has a red
|
| charge, and away if he has a blue
|
| charge.
|
|
|
| Found: Magnetic Zone
|
|
-----------------------------------------------------------------------------|
|
Raytri
| N/A
| Invincible metal object that emits
|
| short lightning bolts in three
|
| different directions.
|
|
|
| Found: Final Stage 3
|
|
-----------------------------------------------------------------------------Z-Knuckle weapons that do not come from enemies:
______________________________________________________________________________
Weapon Source
| Weapon Name
| Description
___________________|___________________|______________________________________
|
|
N/A
| Burst Bomb
| Explosives contained within some of
| (x3 / throw)
| the cargo from the human trailer.
|
|
|
| Found: Trailer Defense
|
|
-----------------------------------------------------------------------------|
|
N/A
| Iron Pipe
| A bent metal pipe found in the
| (x6 / overhead) | middle of nowhere.
|
|
|
| Found: Cold Sleep Facility
|
|
-----------------------------------------------------------------------------|
|
N/A
| Electric Light | Device ripped off an electric bulb
| (inf / beam)
| socket. Use this to drive away the
|
| Pure Elf into sunlight.
|
|
|
| Found: Cold Sleep Facility
|
|
-----------------------------------------------------------------------------|
|
N/A
| Water Gun
| Weapon used to extinguish fires by
| (x8 / beam)
| shooting blobs of water.
|
|
|
| Found: Int Stage 1
|
|
-----------------------------------------------------------------------------|
|
N/A
| Death Pierce
| One of the projectiles Dr. Weil
| (x1 / overhead) | throws out. Pick up one and swing it
|
| to him to deal some OK damage.
|
|
|
| Found: Final Stage 4
|
|
-----------------------------------------------------------------------------______________________________________________________________________________
> Cyber Elf Effects
(10.2)
Before you could use any of your cyber elf powers, you must feed it first with
E-crystals. To do it, talk to Alouette in room 001 and choose the following
options in this order:
> Cyber Elf
Talk
> Feed Cyber Elf
Change Elf Settings
Talk to Cyber Elf
You can change the elf settings by placing your cursor over the elf, and
then adjusting the levels by pressing the left and right buttons.
Now here are the elf powers you obtain for each level-up. Remember, you only
get to activate one of each type of elf power unless stated.
______________________________________________________________________________
Elf Type | Level | Description
____________|_________|_______________________________________________________
|
|
Nurse
| Lv1 | Elf drops small energy capsules every 20 seconds.
|
|
-----------------------------------------------------------------|
|
| Lv2 | Life Max increased by 4 units. (Life Max = 20 HP)
|
|
-----------------------------------------------------------------|
|
| Lv3 | Life Max increased by 8 units. (Life Max = 24 HP)
|
|
-----------------------------------------------------------------|
|
| Lv4 | Life Max increased by 12 units. (Life Max = 28 HP)
|
|
-----------------------------------------------------------------|
|
| Lv5 | Life Max increased by 16 units. (Life Max = 32 HP)
|
|
-----------------------------------------------------------------|
|
| Lv6 | Combined effect of Nurse Lv1 and Lv5.
|
|
-----------------------------------------------------------------|
|
| Lv7 | Life Max multiplied by 4. (Life Max = 64 HP)
|
|
____________|_________|_______________________________________________________
|
|
Animal
| Lv1 | Running speed increased by 25%. (doesn't stack with
|
| Quick chip)
|
|
-----------------------------------------------------------------|
|
| Lv2 | Slide slower on walls. (doesn't stack with Frog chip)
|
|
-----------------------------------------------------------------|
|
| Lv3 | Elf shoots fire-elemental bullets straight ahead.
|
|
-----------------------------------------------------------------|
|
| Lv4 | Elf shoots ice-elemental bullets that go up and down
|
| like rocks.
|
|
-----------------------------------------------------------------|
|
| Lv5 | Elf shoots lightning-elemental bullets that are aimed
|
| towards the nearest enemy (does not aim on bosses).
|
|
-----------------------------------------------------------------|
|
| Lv6 | Elf rescues you if you fall into a bottomless pit.
|
|
-----------------------------------------------------------------|
|
| Lv7 | Zero takes 50% less damage from attacks.
|
|
____________|_________|_______________________________________________________
|
|
Hacker
| Lv1 | Max amount of buster shots on screen is four instead
|
| of three.
|
|
-----------------------------------------------------------------|
|
| Lv2 | 3rd slash in three-hit saber combo is upwards if 'up'
|
| is held.
|
|
-----------------------------------------------------------------|
|
| Lv3 | Weapon damage increases by 1 point.
|
|
-----------------------------------------------------------------|
|
| Lv4 | 3rd slash in three-hit saber combo creates wave if
|
| 'down' is held.
|
|
-----------------------------------------------------------------|
|
| Lv5 | Higher enemy drop rate on items.
|
|
-----------------------------------------------------------------|
|
| Lv6 | Items do double their usual effect.
|
|
-----------------------------------------------------------------|
|
| Lv7 | Allows you to do combo commands. Hacker Lv2 and Lv4
|
| also enabled.
|
|
|
| - Down, down-forward, forward - charged buster Lv1
|
| - (Down, down-forward, forward) x2 - charged buster Lv2
|
|
buster EX skill
|
| - Forward, down-forward, down - charged saber
|
|
-----------------------------------------------------------------------------______________________________________________________________________________
> EX Skills
(10.3)
________
__
__
|EX SKILL| __ | 2| __ | 4|
| 1| | 3|
__ __
__ | 6| __ | 8|
| 5| | 7|
1
2
3
4
Time Stopper
Tractor Shot
Burning Shot
Ice Javelin
5
6
7
8
Tsuibangeki
Buraitotsu
Shouenga
Shougetsujin
The first column (1 and 5) is neutral element, the second column (2 and 6) is
lightning element, the third column (3 and 7) is fire element, and the last
column (4 and 8) is ice element.
______________________________________________________________________________
EX Skill
| Obtained from
| Description
___________________|___________________|______________________________________
|
|
Time Stopper
| Purpura
| Temporarily halts the movement of
| Cockapetri
| weak enemies. Area of effect is a
|
| white frame.
|
|
-----------------------------------------------------------------------------|
|
Tractor Shot
| Mino Magnax
| Shoot once* and charge your buster.
|
| After a few seconds, a green ball
|
| of electricity forms on the tip of
|
| your buster, which will attract all
|
| small energy shots and grow more
|
| powerful.
|
|
|
| * - There seems to be some glitches
|
|
with this move. The buster must
|
|
be out (in Zero's hand) for the
|
|
green ball to form. And getting
|
|
hit or using another weapon
|
|
releases the ball prematurely.
|
|
-----------------------------------------------------------------------------|
|
Burning Shot
| Sol Titanyan
| Your buster shot explodes after
|
| hitting an enemy, doing splash
|
| damage on any nearby ones.
|
|
-----------------------------------------------------------------------------|
|
Ice Javelin
| Tech Kraken
| Your buster shoots out a stream of
|
| ice that deals multiple hits. Most
|
| powerful of the buster EX skills if
|
| you equip Hacker Lv3 with it.
|
|
-----------------------------------------------------------------------------|
|
Tsuibangeki
| Nobel Mandrago | Performed by pressing down + attack
|
| in mid-air. Zero will fall down much
|
| faster with a downward thrust. It's
|
| about as powerful as a charged saber,
|
| plus the ground you land will split
|
| and throw out some rocks that also do
|
| some damage.
|
|
-----------------------------------------------------------------------------|
|
Buraitotsu
| Pegasolta Ekrehl | Performed by dash + attack. Zero will
|
| put out his saber in front as if he's
|
| stabbing someone. When it touches the
|
| slope or a wall, the saber creates
|
| two lightning balls that crawl on the
|
| surface.
|
|
-----------------------------------------------------------------------------|
|
Shouenga
| Heat Genblem
| Performed by pressing up + attack on
|
| the ground. Zero will jump up and do
|
| a rising slash. You can also execute
|
| combos with other saber moves.
|
|
-----------------------------------------------------------------------------|
|
Shougetsujin
| Fenrir Lunaedge | Performed by pressing down + attack
|
| on the ground. Zero will swing his
|
| saber and release an ice blade that
|
| travels along the ground, freezing
|
| enemies it touches.
|
|
-----------------------------------------------------------------------------______________________________________________________________________________
> Parts List / Chip Recipes
(10.4)
I've told you before about how the new chip system works, but you may ask,
"How in hell am I supposed to do it now that the game is still in Japanese?"
Well, we also had the same problem on the boards. Most of us had no clue until
Terence Fergusson (one of the most respected FAQ writers out there) translated
the mechanics part of the game and posted it in a thread. Very useful.
However, you still have to get a katakana chart so that you can read what you
are supposed to combine. Which is very tiring and boring. So I came up with a
solution to complement Terence's info dump.
Download this zip file from my webspacehttp://www.geocities.com/snoocete/rmz4_chip_recipes_small.zip
In case that one goes down (as usually is the case with Geocities -_-), here's
a mirror of the same file. Thanks to RikkusRikkus of the Planet Mega Man forums
for setting it uphttp://www.rikkusrukkus.elixant.com/evil_files/rmz4_chip_recipes_small.zip
What does that file do? It's an archive of the screenshots of the parts, with
its English name attached to it. And the screenshots are placed in nifty little
folders.
Those folders have the name of the chip. Inside are the parts needed to make
that chip. With that info at hand, it's very easy to browse through Cerveau's
menu and create the chip you want.
More notes:
- Your recipe will still succeed even if you put the parts in the wrong order.
- You don't need the actual recipe to make the chip - you just have to know
the right part combination.
- For the Galacta chipset, please look at 'Galacta Armor' in the secrets.
- You can find Ceramic Titanium hidden away in most of the stages. It is not
obtained from an enemy.
Notes for the other FAQ writers:
- If you want to use the zip file for your own FAQ, write to me first and ask
for permission. Once I give you that, you have to make a mirror of the file.
(I'm just a poor student, you know. >_<)
______________________________________________________________________________
Chip Name
| Parts Needed
| Description
____________________|___________________|_____________________________________
|
|
-----------------------------------------------------------------------------[head chip]
------------------------------------------------------------------------------
|
| Valiant*Missile, Sundozer, Raiken, Raiken
|
| Automatically charges equipped weapons.
|
-----------------------------------------------------------------------------|
Auto Recovery Lv1 | Popplan, Valiant*Fencer
|
| Recovers 1 HP every 3.5 seconds while standing.
|
-----------------------------------------------------------------------------|
Auto Recovery Lv2 | Popplan, Valiant*Fencer, Ark Cannon
|
| Recovers 1 HP every 3.0 seconds while standing.
|
-----------------------------------------------------------------------------|
Auto Recovery Lv3 | Popplan, Valiant*Fencer, Ark Cannon, Pantheon*Corpse
|
| Recovers 1 HP every 2.5 seconds while standing.
|
-----------------------------------------------------------------------------|
Quick Charge Lv1 | Beamwalker, R*B Cannon
|
| Reduces charge time to 5/6 of normal.
|
----------------------------------------------------------------------------|
Quick Charge Lv2 | Beamwalker, R*B Cannon, Hikyarunikosu B
|
| Reduces charge time to 2/3 of normal.
|
-----------------------------------------------------------------------------|
Quick Charge Lv3 | Beamwalker, R*B Cannon, Hikyarunikosu B, Serpent*Gear
|
| Reduces charge time to 1/2 of normal.
|
-----------------------------------------------------------------------------|
Auto Filling
| Bombsect, Molgul, Grachal, Megamezone
|
| Automatically refills Z-Knuckle subweapon ammo after
| 10 seconds; only works if remaining ammo > or = 1.
|
-----------------------------------------------------------------------------|
Weapon Plus
| Bombsect, Bombgal, Valiant*Fire, Triaformer
|
| Adds one more ammo to Z-Knuckle subweapon.
|
-----------------------------------------------------------------------------[body chip]
-----------------------------------------------------------------------------|
Absorb
| Axeroid, Gyro Attacker, Ceramic Titanium
|
Auto Charge
[foot chip]
-----------------------------------------------------------------------------|
Quick
| Cerberus, Cerberus, Cerberus
|
| Increases running speed by 25% - does not stack with
| Animal Lv1.
|
-----------------------------------------------------------------------------|
Double Jump
| Faitar, Gan*Ga*Gahn, Gyro Cannon H, Cannon Hopper
|
| Lets you execute a second jump in mid-air.
|
-----------------------------------------------------------------------------|
Splash Jump
| Krio Neon, Yadokaroid, Medyu Hopper
|
| Lets you jump over the surface of the water.
|
-----------------------------------------------------------------------------|
Spike*Type I
| Needballoon, Cross Vine, Krio Neon
|
| Negates sliding due to lack of friction on ice.
|
-----------------------------------------------------------------------------|
Spike*Type W
| Valiant*Claw, Popplan, Glass Cannon
|
| Negates sliding due to strong wind.
|
-----------------------------------------------------------------------------|
Frog
| Magnepa N, Magnepa S, Keroshu
|
| Halves sliding speed on walls - does not stack with
| Animal Lv2.
|
-----------------------------------------------------------------------------[other]
-----------------------------------------------------------------------------|
S Crystal
| Faitar, Megamezone, Valiant*Fire, Ceramic Titanium
|
| Another part used for obtaining Sub Tanks from
| Hirondelle and creating the Galacta body chip.
|
-----------------------------------------------------------------------------___________
11. Secrets\__________________________________________________________________
Shhh... they're not supposed to know what's here...
Fast way to fill Sub Tanks:
- Return to the second intermission stage (Prison) and snag all the large
energy capsules in the ventilation system. With Hacker Lv6 equipped, each
large energy capsule is worth one-half life bar. Exit the stage and repeat.
The Galacta Armor is a very special set of chips which only works if you
fulfill these conditions:
1.) Wear all chips of the Galacta Armor at the same time;
2.) Disable all elf powers (i.e. all elf powers at Lv0);
Once those requirements are met, all the damage you do to your enemy, and the
damage your enemy does to you, will be twice as effective. Perfect if you don't
get hit that much, but even then this is a very tricky armor to wear as you
don't have your elf to depend on, so be very careful while using it.
Notes:
1.) Galacta parts are made by combining any 2-4 parts that fail to create a
proper chip. (example: 2 Valiant*Fire parts as is)
2.) Galacta means 'junk' in English. So you're wearing an armor made out of
junk! No wonder why it works that way. >_>
-----------------------------------------------------------------------------|
Galacta Head
| Galacta, Serpent*Gear, Glass Cannon
|
-----------------------------------------------------------------------------|
Galacta Body
| Galacta, S Crystal, Gan*Ga*Gahn, Ceramic Titanium
|
-----------------------------------------------------------------------------|
Galacta Foot
| Galacta, Bomaider, Beamwalker, Maulroid
|
-----------------------------------------------------------------------------______________________________________________________________________________
> Unlockables
(11.2)
Hard mode
- Beat the game once on Normal mode. It is the third option in New Game, right
below 'Normal'.
------------------------------------------------------------------------------
However, what I'm NOT happy about are people stealing my work and/or making
money of it. Please don't. You're still free to use this guide as a reference
for your own work, just don't claim what you obtained here as your own.
[Contact Information]
My e-mail address is on the very top of this document. However, I do request
one standard for those who want to e-mail me: put 'Zero 4' at the start of the
e-mail header so that I could identify it as related to this game. I also
might not be able to reply, but at least I'd read it if you follow my rules.
__________________
14. Special Thanks\___________________________________________________________
- Terence Fergusson, for translating a lot of stuff I know about this game.
My hat's off to you. Without that info dump, I'd still be lost in RMZ4,
and I wouldn't be able to create this FAQ of mine. You can see more of
his creations here - http://www.gamefaqs.com/features/recognition/2507.html
- Iriasu, the webmaster of Rockman Perfect Memories, for allowing me to use
the content in the Zero 4 section of his Mega man site http://rockman.hosthelpers.net
- CJayC and Sailor Bacon, for maintaining the best website in the whole wide
web, GameFAQs. http://www.gamefaqs.com
- RikkusRikkus of the Planet Mega Man forums, for providing a mirror for
my screenshots zip file.
http://www.rikkusrukkus.elixant.com/evil_files/rmz4_chip_recipes_small.zip
- gngfn of the Planet Mega Man forums, for showing me an English translation
of this game's intro. You can find what else he has translated here http://poke.dyndns.org/rmz4/rmz4.htm
- Nekomancer of the Planet Mega Man forums, for discussing the game's story.
http://www.planet-megaman.com/forum/viewtopic.php?t=6395
- The creator of the real Solar Death Ray, for coming up with such a nice idea
(and a cool name). http://www.solardeathray.com/
- Paromin, for helping me out in some parts of this game.
- Juan Ca Garcia, for the heads-up about minigames not appearing in Easy mode.
- xybazelu and mech gouki, for clarifying some stuff concerning Ultimate Mode.
- Gashin, for telling me where to find that 'spoon' subweapon (which turned
out to be the Iron Pipe, heh).
- Raymond Bulos and Randolf De Los Reyes, for staying with me when I got stuck
at home the other day. >_<
- The posters of GameFAQs World Asia: Philippines, for providing good company.
- The other RMZ FAQ writers, for inspiring me to work like mad on this FAQ.
- The RMZ4 message board folk, for staying around and attending the questions
this FAQ failed to answer. You guys rock.
For now, that's it -- thanks for reading this stuff I wrote. Good day to y'all!
___________________________________________ Copyright 2005 Aaron Paul Madrian