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THUNDERBOLT APACHE LEADER

ENEMY BATTALION CAMPAIGN INFORMATION


Designation

VPs

Starting Sector

Mobility

Special Notes

1C

Command Unit

Enemy Rear

Add 2 to all Battalion Move Rolls

2C

Scout Group

Enemy Rear

Add 2 to all Assault Battalion Move Rolls

3C

Mobile HQ

Enemy Rear

4C

Recon In Force

Enemy Rear

5C

Headquarters

Enemy Rear

Fixed

Subtract 2 from the Move rolls of all Battalions the Day you destroy this Battalion

6C

Forward Base

Friendly Transit

Fixed

Do not perform "No Fly Stress Recovery" Steps

1S

Artillery Unit

Enemy Transit

Lose Two SO pts at the end of each Day

2S

Convoy

Enemy Transit

Gain two SO points when you destroy this battalion

3S

Bombardment

Enemy Transit

Lose 1 SO Point at the start of each day

4S

Supply Depot

Enemy Transit

Fixed

Freely Repair 1 Damage on ea aircraft during "Repair Aircraft" step the Day you destroy this Btn

5S

Fuel Depot

Enemy Transit

Fixed

-1 Loiter turn over all Battalions

6S

Engineer Unit

Enemy Transit

Enables

7S

Reserves

Enemy Transit

1A

Infantry Force

Front Line

2A

Tank Force

Front Line

3A

Mechanized

Front Line

4A

Mixed Force

Front Line

5A

Mounted Infantry

Enemy Rear

6A

Tank Spearhead

Front Line

7A

Dismounted

Enemy Transit

8A

Scout Force

Front Line

9A

Fast Assault

Front Line

10A Infantry Formation

Front Line

11A Tank Leader

Friendly Transit

12A Air Defense Unit

Front Line

Add 1 scout counter to your Squadron when you destroy this Battalion

Move any 1 Assault Battalion 1 Range Band closer to the Air Base at the start of each Day
All the pilots in your Squadron recover 1 stress when you destroy this Battalion

-2 Loiter turns when attacking this Battalion

+2 to roll

Add 2 to this Battalion's Move rolls

Add 1 to the Range of this Battalion's SAMs and AAAs

Highlight Key: Red = This battalion Threatens Campaign Objectives while active. Yellow = This battalion presents extra threat only for itself. Green = Destroying this battalion adds a benefit.

v2.0 By BGM

ENEMY UNIT DATA

Btn
1C
2C
3C
4C
5C
6C
1S
2S
3S
4S
5S
6S
7S
1A
2A
3A
4A
5A
6A
7A
8A
9A
10A
11A
12A

Units
10
8
14
10
22
10
16
12
18
22
16
10
12
28
16
12
14
20
16
12
8
12
14
10
8

AAA
AAA Site
APC
Building
Command
Helicopter
Infantry
SAM
SCUD
SPA
Storage
Tank
Truck

Reduced
Total Pts Threshold
30
18
16
10
32
19
16
10
48
29
22
13
36
22
12
7
38
23
38
23
28
17
10
6
20
12
38
20
36
22
16
10
30
18
34
17
36
22
18
11
14
8
16
10
14
8
26
16
16
10

Type Mod Pt Value Attack


V
2
2
B
2
3
V
1
1
B
-4
3
1
V
4
2
air
3
2
1
1
V
3
2
V
3
0
V
2
0
B
2
1
V
-2
2
1
V
+2
1
1

Full to
Reduced
Delta
12
6
13
6
19
9
14
5
15
15
11
4
8
18
14
6
12
17
14
7
6
6
6
10
6

AAA
AAA Site

2
2

2
2

(Hard -4)

(Hard -2) (Soft +2)

APC Building Command Helicopter


2
4
2
2
2
2
4
2
2
6
2
2
2

Inf

4
2

4
2
4
2
8

4
2
2
2
10

2
2

4
4
8

2
2

2
2
2
2

2
2

2
6

10
2
2

4
2

4
2

8
2
6
4
4
2
4

2
10

6
2

2
4
6

2
2

Truck

4
6

Tank

2
2
2
4
4

SPA Storage

4
2

2
4

SCUD

4
2
2

SAM
4

2
2
4
4

4
2
Bold Font = Enemy Units able to inflict damage to U.S. Aircraft
Red Font = Enemy Units which inflict heavy damage

Range Attack Coverage


1
7
2
10
0
1
0
1
THUNDERBOLT
1
7
1
7
1
7
3
10
0
1
Enemy Attack Coverage =
Range of 0 = Attack Coverage of 1 Hex
0
1
Range of 1 = Possible Attack Coverage of 7 Hexes
0
1
Range of 2 or 3 = Possible Attack Coverage of 10 Hexes
0
1
Mod = Die roll modifier applied to US attack (-4= hardest to hit, +2 = easiest to hit)
0
1

APACHE LEADER

ENEMY BATTALION COMBAT INFORMATION

v2.0 By BGM

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