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IMMERSIVE MULTIMEDIA

NAME: SHAMIR EDWIN FERNANDEZ


CLASS: 5 GIGIH

THE MEANING OF IMMERSIVE MULTIMEDIA


These terms refer to computer-generated simulation of reality with physical,
spatial and visual dimensions. This interactive technology is used by
architects, science and engineering researchers, and the arts, entertainment
and video games industry. Virtual reality systems can simulate everything
from a walk-through of a building prior to construction to simulations of
aircraft flight and three dimensional computer games. Immersive
technologies and virtual reality are powerful and compelling computer
applications by which humans can interface and interact with computer
generated environments in a way that mimics real life sense engagement.

EXAMPLE OF IMMERSIVE MULTIMEDIA IN EDUCATION

VIRTUAL CHEMISTRY LAB

Formula D Interactive recently developed a Virtual Chemistry Lab, as a safe,


low cost alternative to the standard chemistry laboratory in schools.
The heart of the system is a so called object recognition table. The interactive
platform consists of a 50 High Definition rear projected screen prepped with
lots

Of computing power. Sophisticated pattern recognition technology allows


users to navigate content information by placing physical cards onto the
tables glass surface.

FLIGHT SIMULATION

Flight simulators have varying degrees of hardware, modeling detail and


realism that depend on their purpose. They can range from PC laptopbased models of aircraft systems, to simple replica cockpits for
familiarization purposes, to more complex cockpit simulations with some

working controls and systems, to highly detailed cockpit replications with


all controls and aircraft systems and wide-field outside-world visual
systems, all mounted on six degree-of- freedom (DOF) motion platforms
which move in response to pilot control movements and external
aerodynamic factors.

EXAMPLE OF IMMERSIVE MULTIMEDIA IN ENTERTAINMENT


Augmented Reality (AR)

Augmented Reality (AR) is a growing area in virtual reality research as it can


generate a composite view for the user. It is a combination of the real scene
viewed by the user and a virtual scene generated by the computer that
augments the scene with additional information. Although the similarities
with traditional VR practices remain the same, the way users interact within
an Augmented Virtual Environment alters. Several applications (including
surgery, robotics, engineering and design, Entertainment, mechanical
maintenance and repair, collaborative planning, etc.) have aroused.

Call of Duty 4: Modern Warfare

The game's move to modern warfare introduces new weapons and


technology to the Call of Duty franchise, including the M4A1 carbine,
the M203 grenade launcher, the AN/PEQ-2 Target Pointer for use in
conjunction with night vision goggles, the MP5SD submachine gun, and
the FGM-148 Javelin portable anti-tank guided missile.

EXAMPLE OF IMMERSIVE MULTIMEDIA IN BUSINESS

TELEPRESENCE

The two new multi-touch offerings, which are the first to provide the
collaboration tools necessary to extend the telepresence experience beyond
the audio and visual senses, features a unique gesture recognition
algorithm that allows users to interact naturally with intuitive motions and
that requires no user training. This is collaboration without boundaries, a
complete departure from the current tools that exist.

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