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40K character generator and character sheet

This spreadsheet can be used to generate a new Rogue Trader, Dark Heresy
It currently supports material from the Dark Heresy (Core Rulebook, Inquisitors Handbo
Rogue Trader (Core Rulebook, Into the Storm, Hostile Acqu

Tips: Always use the blank sheet to start a new character, not a previously used one as
I tend to save a blank character sheet (.rtc file) and load that in during testing to ensur
OpenOffice users should do a recalculate hard (Ctrl+Shift+F9) after opening the workb
LibreOffice users should note that the macros will work but there is problem with alignm

Instructions
First fill in your basic character details on the Character Generation sheet. You can chan
Note: The implementation of Grey Knights falls somewhere between the Dark Heresy a
The light blue cells indicate areas to enter data. Some of these will become available or
Sample Data Entry Cell
If your character has mutations then add them to the Mutations sheet. This is also used

To spend XP go to the Skills and Talents sheets.


On the Skills sheet you can tick the available skill advances (shown with a blue backgr
Some skills will already be ticked and have zero XP cost if they were acquired as part of
On the Talents sheet you can see the talents for which you qualify. Tick the appropriate
If the talent has an associated option the drop down menu to the right of the option wil
Finally switch to the Shop sheet and mark the items you own and carry then move to th

The Advancement sheet is for adding in XP gained and levelling up. Select the next ran
You can also increase your characteristics on this sheet, enter elite advances not availa
Note: When reaching a new rank you may find some previously chosen skills become a
To get around this problem, put the difference in the XP cost into the "other" cell in the

If you are playing an Imperial Psyker, Adept, Sorceror or Librarian, the Powers
If you are playing Deathwatch and want to design your own Chapter using the rules fro

All this data is consolidated on a choice of 3 printable character sheets. The Imperial or
The Talent Summary sheet can also be printed. It contains a summary of the talents de
Finally, the DW Mode sheet contains a summary of the Solo and Squad modes available
Characters can be saved and loaded from the Character Generation sheet. The save p
The save files will allow you to continue to develop your characters in future releases o

You can also adjust the behaviour of the workbook by adjusting the options on the
If you find errors in the spreadsheet or have enhancement requests, feel free to contac
The 40K setting and RPG design are Black Industries, Fantasy Flight Games and Gam
The programming and design of the sheet remain Daryl Tose 2010-2012 (drt@blackm
Visit the webpage below for links to the forum and to download the latest release.
http://www.blackmoor.org.uk/40K.html

er sheet

rk Heresy or Deathwatch character and to advance an existing one when you gain experience.
Inquisitors Handbook, Radicals Handbook, Disciples of the Dark Gods, Blood of Martyrs and Ascension, Daem
Storm, Hostile Acquisitions) and Deatchwatch (Core Rulebook, Rites of Battle, First Foundings)

viously used one as some formulas are overridden when tick boxes are used.
ng testing to ensure the workbook is correctly reset.
opening the workbook to ensure all dropdown menus are calculated correctly. Save the .xls file as an .ods an
problem with alignment of all the tick boxes on the skills sheet and recalculation speeds are so slow as to ma

sheet. You can change the Orange Title from Rogue Trader to Dark Heresy or Deathwatch depending on your
n the Dark Heresy and Deathwatch rules. As such they have their own setting.
become available or unavailable depending on other options chosen.

et. This is also used to add in malignancies (caused by corruption) and disorders (from insanity) as your char

with a blue background). If the text is greyed out then you have not met the prerequisites.
acquired as part of your origin path or career. XP values can be adjusted if taken as an elite advance with a
ick the appropriate box, if it is highlighted in blue, to purchase the talent. You can adjust the xp cost if taken
ht of the option will highlight in blue and you should select the appropriate option from that menu.
rry then move to the Equipment sheet to equip your armour and weapons.

Select the next rank when you have spent enough XP to cross a level boundary.
advances not available elsewhere and adjust values such as insanity, corruption and fate that change during
sen skills become available at a lower cost (particularly in Deathwatch) and the sheet automatically assumes
e "other" cell in the XP spent summary. i.e. If the XP went down by 200, add 200 into the "other" cell.

he Powers sheet is used to select your psychic powers dependant on your Psy rating and talents or to buy As
using the rules from Rites of Battle, this should be done on the "Chapter" sheet before creating your charac

ets. The Imperial or Modern style Character Sheets show all the information in differring formats and the Text
ry of the talents descriptions, influence talents and the combat rules, useful for new players. The
ad modes available to your character. It can be printed and turned to face the appropriate direction when in
n sheet. The save process creates a small .rtc file that can be loaded at a later time. To do this you must ena
n future releases of this spreadsheet without the need to re-enter all the details.

options on the Character Generation sheet, i.e. whether an expansion book is allowed. Note these options ar
feel free to contact me via email or the forum.
ht Games and Games Workshop and are used with thanks by a fan.
0-2012 (drt@blackmoor.org.uk)
latest release.

u gain experience.
Martyrs and Ascension, Daemon Hunter, The Lathe Worlds),
st Foundings)

Save the .xls file as an .ods and reload before starting data entry. Macros will NOT work.
n speeds are so slow as to make the sheet unusable on all but the fastest machines.

athwatch depending on your adventure setting.

s (from insanity) as your character advances.

erequisites.
n as an elite advance with a different XP cost.
an adjust the xp cost if taken as an elite advance.
on from that menu.

and fate that change during game play.


sheet automatically assumes you have taken the lower cost option. This may mean your XP spent goes down
0 into the "other" cell.

ting and talents or to buy Ascended powers.


t before creating your character.

ifferring formats and the Text CS can be used to export (cut and paste) to other applications using the stand
new players. The Gear summary can also be printed if you have too much to fit on the character sheet.
appropriate direction when in combat.
time. To do this you must enable macros, however in OpenOffice or new versions of Office for Mac macros wi

lowed. Note these options are not saved with the character.

ean your XP spent goes down!

applications using the stand book notation.


on the character sheet.

s of Office for Mac macros will not work.

Character Creation
Characteristics
Weapon Skill (WS)
Ballistic Skill (BS)
Strength (S)
Toughness (T)
Agility (Ag)
Intelligence (Int)
Perception (Per)
Will Power (WP)
Fellowship (Fel)

Rolled (2d10)

Rogue Trader

Version 6.3
Background
25
25
25
25
25
25
25
25
25

Bonus

Starting Value
25
25
25
25
25
25
25
25
25
Rolled Values

Character Name
Player
Career

Character Description

1d5
1d10
2d10
1d100

3
3
14
73

Current Value

XP to Spend
500

Wounds (1d5)
Fate (1d10)
Insanity
Corruption
Handedness

Ship Role

Origin path
Options

Random dice rolls

Home World

Birthright

Lure of the void

Trials and Travails

Motivation

Lineage

Options
Character Sheet Colouring
Allow Inquisitors Handbook
Allow Ascension
Allow Into the Storm
Allow Into Hostile Acquisitions
Allow Radicals Handbook
Allow Blood of Martyrs
Allow Rites of Battle
Allow Daemon Hunter
Allow First Founding
Allow Lathe Worlds
Use Errata weapon stats
House Rules
Rank 2 (Rogue Trader) XP starts at
Allow invalid backgrounds
IH Background xp affects rank
Allow Web enhancements
Adjust for Power Armour
+2 Psy Rating from Unnatural WP
Allow free origin path choice

Colour
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

7000
No
No
Yes
Yes
No
No

Mutations

The descriptions and effects of some of the mutations differ in the Rogue Trader and Dark Heresy settings. Ensure you s

Dice Rolls

Gained

Rogue Trader
Mutations
1-5 : Grotesque
6-10 : Tough Hide
11-15 : Misshapen
16-20 : Feels no pain
21-25 : Brute
26-30 : Nightsider
31-35 : Mental Regressive
36-40 : Malformed hands
41-45 : Tox blood
46-50 : Hulking
51-55 : Wyrdling
56-59 : Vile deformity
60-63 : Aberration
64-67 : Degenerate mind
68-70 : Ravaged body
71-74 : Clawed/Fanged
75-78 : Necrophage
79-81 : Corrupted Flesh
82-85 : Venomous
86-89 : Hideous strength
90-91 : Multiple appendages
92-93 : Worm
94 : Nightmarish
95 : Malleable
96 : Winged
97 : Corpulent
98 : Shadow Kin
99 : Corrosive bile
100 : Hellspawn
Navigator Mutations
1-15: Strangely Jointed
16-30: Elongated Form
31-45: Pale and Hairless
46-55: Dark Eyes
56-60: Withered Form
61-65: Bloated Form
66-70: Membranous Growth
71-80: Inhuman Visage
76-85: Fingers like Talons
81-85: Needle Teeth
86-90: Disturbing Grace
91-95: Strange Vitality

1d10 7
2d10 11
Adjustments

1d5
1d100

96-100: Unnatural Presence


Dark Heresy
Minor Mutations
1-20 : Grotesque
21-30 : Tough Hide
31-40 : Misshapen
41-50 : Feels No Pain
51-60 : Brute
61-70 : Nightsider
71-80 : Big Eyes
81-85 : Malformed hands
86-89 : Tox Blood
90-99 : Wyrdling
100 : Major Mutation
1-25 : Vile Deformity
26-35 : Aberration
36-40 : Degenerate Mind
41-50 : Ravaged Body
51-60 : Clawed/Fanged
61-65 : Necrophage
66-70 : Corrupted Flesh
71-75 : Vile Alacrity
76-80 : Hideous Strength
81-85 : Multiple Appendages
86-90 : Worm
91-92 : Nightmarish
93-94 : Malleable
95-96 : Winged
97-98 : Corpulent
99 : Corrosive Bile
100 : Hellspawn

Corruption and Malignancies

Dark Heresy settings. Ensure you select the version from your game setting.

5
3
Corruption levels
10
20
30
40
50
60
70
80
90
100
Retired

Gained

Malignancies
Palsy
Dark Hearted
Ill-fortuned
Skin Affliction
Night Eyes
Morbid
Witch-Mark
Fell Obsession
Hatred
Irrational Nausea
Wasted Frame
Night Terrors
Poor Health
Distrustful
Malign Sight
Ashen Taste
Bloodlust
Blackouts
Strange Addiction

Tested Characteristics

Insanity and Disorders

Characteristics

Insanity
10
20
30
40
50
60
70
80
90
100

A Machine of Flesh

nsanity and Disorders

Mental Trauma

Retired

A Machine of Flesh
Brute
Clawed/Fanged
Feels no Pain
Nightsider
Tough Hide
Venomous
Regeneration
Sonar Sense
Sturdy

Disorders

Skill sheet

Name
Acrobatics
Awareness
Barter
Blather
Carouse
Charm
Chem-Use
Ciphers
- Rogue Trader
- Mercenary Cant
- Nobilite Encoding
- Throne Agent
- Inquisition
- Astropath
- Underworld
Climb
Command
Commerce
Common Lore
- Adeptus Arbites
- Adeptus Astartes
- Adeptus Astra Telepathica
- Adeptus Mechanicus
- Administratum
- Ecclesiarchy
- Imperial Creed
- Imperial Guard
- Imperial Navy
- Imperium
- Koronus Expanse
- Machine Cult
- Navis Nobilite
- Orks
- Rogue Traders
- Tech
- Underworld
- War
Concealment
Contortionist
Deceive
Demolition
Diplomacy

XP Spent on Skills
0
Stat
Ag
Per
Fel
Fel
T
Fel
Int
Int

Basic

S
Fel
Fel
Int

Ag
Ag
Fel
Int
Fel

Trained

+10

Disguise
Dodge
Drive
- Ground Vehicle
- Skimmer/Hover
- Walker
Evaluate
Forbidden Lore
- Adeptus Astartes
- Adeptus Mechanicus
- Archeotech
- Daemonology
- Heresy
- the Inquisition
- Mutants
- Navigators
- Pirates
- Psykers
- the Warp
- Xenos
- Ordos
- Officio Assassinorum
Gamble
Inquiry
Interrogation
Intimidate
Invocation
Lip Reading
Literacy
Logic
Medicae
Navigation
- Surface
- Stellar
- Warp
Performer
- Dancer
- Musician
- Singer
- Storyteller
Pilot
- Personal
- Flyers
- Space Craft
Psyniscience
Scholastic Lore
- Archaic
- Astromancy

Fel
Ag
Ag

Int
Int

Int
Fel
WP
S
WP
Per
Int
Int
Int
Int

Fel

Ag

Per
Int

- Beasts
- Bureaucracy
- Chymistry
- Codex Astartes
- Cryptology
- Drusian Chronicles
- Heraldry
- Imperial Warrants
- Imperial Creed
- Judgement
- Legend
- Navis Nobilite
- Numerology
- Occult
- Philosophy
- Tactica Imperialis
Scrutiny
Search
Secret Tongue
- Administratum
- Ecclesiarchy
- Military
- Navigator
- Throne Agent
- Rogue Trader
- Tech
- Underdeck
Security
Shadowing
Silent Move
Sleight of Hand
Speak Language
- Eldar
- Explorator Binary
- High Gothic
- Low Gothic
- Ork
- Kroot
- Stryxis
- Tau
- Hive Dialect
- Ship Dialect
- Techna-Lingua
- Trader's Cant
Survival
Swim
Tactics
- Air Combat

Per
Per
Int

Ag
Ag
Ag
Ag
Int

Int
S
Int

- Armoured Tactics
- Assault Doctrine
- Defensive Doctrine
- Orbital Drop Procedures
- Recon and Stealth
- Void Combat
Tech-Use
Tracking
Trade
- Agri
- Apothecary
- Archeologist
- Armourer
- Artist
- Astrographer
- Chymist
- Cryptographer
- Explorator
- Linguist
- Remembrancer
- Scrimshawer
- Shipwright
- Soothsayer
- Technomat
- Trader
- Voidfarer
- Smith
- Tanner
- Valet
- Wright
Wrangling
Skill Mastery (Ascension only)
Athletic Mastery
Commerce Mastery
Common Lore Mastery
Cryptological Mastery
Decadent Mastery
Charismatic Mastery
Driving Mastery
Fieldcraft Mastery
Forbidden Lore Mastery
Investigation Mastery
Linguistic Mastery
Observation Mastery
Piloting Mastery
Scholastic Lore Mastery
Shadow Craft Mastery
Stealth Mastery

Int
Int
S
Int
Int
Ag
Ag
Ag
Int
Int
Int
Int
Ag or Int
Int
Int
Fel
Int
Fel
Ag
S
S
Fel
Int
Int
Acquired

Tech Lore Mastery


Warp Lore Mastery

XP to Spend
500
+20

Specialism

Misc Bonus
XP
Value

Acrobatics, Climb, Contortionist, Dodge, Swim


Barter, Evaluate
Common Lore (all skill groups)
Ciphers (all skill groups), Secret Tongue (all skill groups)
Carouse, Gamble, Performer (all skill groups)
Blather, Charm, Command
Driving (all skill groups)
Navigation (surface), Survival, Tracking, Wrangling
Forbidden Lore (all skill groups)
Inquiry, Interrogation, Intimidate
Lip Reading, Literacy, Speak Language (High/Low Gothic, Ship Dia
Awareness, Scrutiny, Search
Pilot (all skill groups), Navigation (Stellar)
Logic, Scholastic Lore (all skill groups)
Deceive, Disguise, Security, Sleight of Hand
Concealment, Silent Move, Shadowing

Chem-Use, Demolition, Medicae, Tech-Use


Invocation, Psyniscience

Character
Career
Rank

Anonymous
None chosen, see Character Generation Sheet
1

XP to Spend

Err:502
Talent

XP cost

P to Spend

500

Err:502
Bought
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Key
Talent available
Prerequisites not met
Talent possessed
Prerequisite

Description

Shopping

Select the items you own (put the quantity in the owned column and adjust the number carried if you don't c
For ammo - the quantity reflects the number of clips owned.

Owned Carried Item


Backpack
Cameleoline Cloak
Charm
Chrono
Clip/Drop Harness
Clothing
Explosive collar
Filtration Plugs
Infra-Red Goggles
Photo-Visors/Contacts
Re-Breather
Recoil Glove
Respirator/Gas-Mask
Void Suit
Braid Cloak
Soul Mask
Hunting Must
Gloom Eye
Ocular Catechizer
Opus Machina
Aerial Pinions 4 line
Aerial Pinions 6 line
Redole Re-breather
Thermal Gloves
Jump Pack
Magboots
Selenite Void Suit
Selenite Void Suit with Impellor
Backpack or Field Sack
Dog Tags
Uniform
Spider Pads
Gil Filter
Holo Visor
Consecrated Scrolls
Grimoire of True Names
Litany Micro-Beads
Neural Scourge
Psyocculum
Soubrious Power Pack
Ulumeathi Plasma Siphon
Unguents or Warding
Night Cloak

Preysense Goggles
Shifting Fabric
Survival Suit
Blast Goggles
Rockhound Voidware Suit
Slip Suit
Targeting Monocle
Chalice of Vision
Adamantine Mantle
Devotion Chain
Tabard
Ornamental
DW/Squad Heraldry
Chapter Heraldry
Blood Drop Pendant
Golden Icons
Icon of Inspiration
Wings of Wrath
Purity Focus
Robe
Scholar's Robe
Robe of Secrets
Seeker's Robe
Wolf Pelt
Runic Totem
Bloodied Hunter
Sea Wolf
Sun Wolf
Tempest Amulet
Amulet of Might
Victory Scripture
Guardian Amulet
Cingulum
Adamantine Inlays
Honor Belis
Marks of Leadership
Heraldry Scroll
Harness
Jump Pack
Magboots
Psychic Hood
Back Banner
Charm
Chrono
Dilation Field
Amasec
De-Tox
Frenzon

Injector
Lho-sticks
Medikit
Obscura
Ration Packs
Recaf
Rotgut Booze
Sacred Machine Oil
Slaught
Spook
Stimm
Black Janix Venom
Morphia-V
Dusk Lotus (The Wrack)
Tox-Jack
Sump Vine Sap
Ars Imperialis Mortua
Powdered Maidensfoil
Tyche's Kiss
Ash Slug Secretion
Feral Healer's Kit
Feudal Healer's Kit
Sleep Dust
Sour Mud
Styckle Oil
Belly-Churn
Spirit Tonic
Styger Milk
Gorsk White Gyn
Quaddis Wine Sorrowful Vintage
Quaddis Wine Golden Tokay
Kataline Malmsey
Night Dust
Panimmune
Slam
Somna
Verita
The Tears of the Dragon
Dryas (per dose)
Polygum
Ration Grubs
Coral Paste
Ploin Juice
Civilian Relief Rations
Combat Ration Pack
Daily Prayers
Emergency Rations
Long Duration Ration Pack

Cast Spray
Counterseptic Drugs
Ghostfire Extract
Halo
Kick
Rainbow
Synth-Skin
Toxin Wands
Dreamjuice
Imperium's Fervour
Medkit(Advanced)
high provender
sacred unguents
Thosophit's Philtre
Tranq
Attention Spanner
Blush
Cold Fire
Ploin Juice
Raenka
Spur
Wideawake
White Void
Barrage
Burnscour Rain
Geist
Glimmer
Haze
Silver Anathema
Spinebark Sap
Tox-Mister
De-Tox
Deadlock (Toxin)
Delay Agent (Toxin)
Genophage (Toxin)
Injector
Narthecium
Pain Suppressant
Repair Cement
Resuscitex
Sacred Unguents
Auspex/Scanner
Auto Quill
Combi-tool
Data-slate
Demo Charge
Excruciator Kit
Glow-globe/Lamp pack

Grapnel
Lascutter
Magnoculars
Manacles
Micro-bead
Multikey
Navis Prima
Pict Recorder
Psy-Focus
Screamers
Stummers
Vox-caster
Writing Kit
Caltrop
Capsican Trap
Glo-slug of Dusk
Kill Stick
Powder Bomb
Skeleton Key
Skem Net
Smoke Flare
Spark Rocks
Spine Pick
Stink Bomb
Axe-Rake
Cognomen
Forgery Kit
Heretic's Wake Deck
Holo Wafer
Mantle Shrine
Penthrift Dreadfuls
Basic
Superior
Vox-Phonograph
Cylinder
Short-Range
Long-Range
Ward Accessor
Cogitator Emplaced
Cogitator Personal
Grey Device
Holo-Projector
Isotropic Fuel Rods
Greater Icon of Passage
Calixis Survival Kit
Beetle Tent 3 person
Beetle Tent 6 person
Beetle Tent Extra Armour

Camp Warders
Poi-Savant
Shade-Servitor
Sky Eye
Emergency Kit
Melta Gel
The 9-70 Entrenching Tool
Bedroll
Compass/Orienting Device
Hostile Weather Gear
Infantryman's Uplifting Primer
Infantry Lamp Pack
Mess Kit
Personal Grooming Kit
Sandbags
Tent
Tool Kit
Weapon/ Gear Storage
Weapon Maintenance Kit
Whistle
Core-Gel
Scatter-Caster
Null Box
Psy-Jammer Amulet
Psy-Tracker
Privacy Field
Line Ascender
Vox Tracker
Intrusion Spirit
Tracking Device
Vox Bug
Pict Fly
Pict-Caster
Almanac Astrae Divinitus
Arms Coffer
Calculance Array
Data-loom (Hadd-Pattern)
Diagnostor
Grav Chute
Lord-Captain's Baton
Mefonte's Orthodoxy
Multicompass
Renumeration Engine
Venom Ring
Murder Cogitator
Prognosticaon
Speculum Umbrae
Q'Orl Mind Grub

Badge of Office
Backpack Ammo/Power Pack
Cerebral Plug
Grav-Chute
Sentinel Array
Aquila Magnificus
Bloodlock Bolt
Bomb Spray
Concealed Holster
Det-Cord, Det-Tape
Disguise Kit
Emergency Hab
Firewater
Flak Spray
Flex Tent
Flip-Belt
Glidewing
Gravity Generator
Hab Base
Lingua-Vox Servitor
Long-Range Auspex
Nephitic Acid
Perimeter System
Physik kit
Plagueword Venom
Power Board
Promethium
Psycrystal
Skinplant
Stasis Pod
Travel Survival Kit
Screaming Tourniquet
Strait-Cape
Blacklight Projector
Blurshield
Caged Songbird
Carnelian Sievestone
Chronal Energizer
Holo-Suit
Stryxian Compact
Void Abacus
Warp Jump Pack
Aetherscrye Goggles
Beast Cage (Average)
Beast Cage (Hulking)
Beast Cage (Enormous)
Beast Cage (Massive)
Eldar Grav-platform

Elseways Charts
Occlusive Vault
Prognosticator
Voidbait (Augur)
Voidbait (Warp)
Chaplet Eccleisasticus
Cilice
Dialogous Staff
Eikon
Hospitaller Medicae Tools
Liber Heresius
Litanies of Faith
Pilgrim's Travel Staff
Psyocculum
Reliquary
Questing Pilgrim Badge
Seraphim Jump Pack
Ring of Suffrage
Rule of Sororitas
Simulacrum Imperialis
Witch Cage
Cluster Mine
Signum
Signum Link
Auspex
Cartograph
Codex Astartes
Combi-Tool
Data Slate
Demolition Charges
Elucidator
Lamp/Glow-Globe
Locus Seeker
Magnoculars
Melta Bomb
Multikey
Pict Recorder
Psy-Focus
Reductor
Restraints
Screamers
Stummers
Teleport Homer
Vox-Caster
Combat Webbing
Grapnel
Grav-Chute
Auto-Sense Goggles

Camo-Cloak
Cameleoline Tarpaulin
Clavis
Diagnosticator
Infiltriol Enamel
Grav-Flares
Luminator Signal Flare Capsules
Siege Auspex
Stalker Flares
Vivisection Cage
Chain of Zeal
Wings of Saronath
Blacksnow Charm
Augery Malifica
The Plecian Tome
Gang Leathers
Heavy Leathers
Quilted Vest
Beast Furs
Grox Hides
Chain Coat
Feudal Plate
Xeno Hides
Banded Armour
Bone
Bracers
Heavy Plate
Scale Armour
Scrag Furs
Silkmail
Mirker's Greaves
Iron Collar
Burnscour Beast Hide
Flak Helmet
Flak Gauntlets
Light Flak Coat
Flak Vest
Flak Jacket
Flak Cloak
Guard Flak Armour
Flak Greatcoat
Mask Bodyglove
Blur Suit
Flak Coat
Flak Armour
Mesh Cowl
Mesh Gloves
Xeno Mesh

Mesh Vest
Mesh Combat Cloak
Mesh-Weave Clothing
Hardened Body Glove
Volcanis Shroud
Carapace Helm
Carapace Vambraces
Carapace Greaves
Enforcer Light Carapace
Carapace Chest Plate
Storm Trooper Carapace
Pressure Carapace
Magistratum Carapace
Boarding Armour
Windrider Carapace
Cameleoline Combat Armour
Shock Carapace
Cadian Kasrkin Carapace
Judge's Carapace
Hospitaller Carapace
Sanctified Carapace
Scout Armour
Carapace Armour
Deathwatch Scout Armour
Crimson Armour
Light Power Armour
Power Armour
Dragon Scale
Lidhl Power Armour
Ignatus Power Armour
Heavy Power Armour
Sororitas Powered Armour
Malleus Power Armour
Malleus Terminator Armour
Grey Knight Power Armour
Grey Knight Terminator Armour
Nemesis Dreadknight
Astartes Power Armour
Artificer Armour
Terminator Armour
Armour of the Remorseless Crusader
Diagnostor Helmet
Mk I "Thunder" Armour
Mk II "Crusade" Armour
Mk III "Iron" Armour
Mk IV "Maximus" Armour
Mk V "Heresy" Armour
Mk VI "Corvus" Armour

Mk VIII "Errant" Armour


Amulet of Warding
Refractor Field
Refractor Charge Cell
Rosarius
Refraction Bracer
Refraction Field (Brontian Pattern)
Jokaerian Field
Refractor Field (Lathe)
Rosarius (Maccabien)
Icon of the Just (Daemonsbane)
Null Blocker (Lathe)
Archeotech Mirror Shield
Conversion Field (Locke)
Displacer Field (Mars)
Eldar Forceshield
Power Field (Personal) (Ryza)
Power Field (Vehicle/Emplacement)
Refractor Field (Mars)
Salvation Shield
Combat Shield
Storm Shield
Iron Halo
Levin Shield
Rosarius
Synskin
Great Wolf Pelt
Salamanders' Mantle
Mantle of the Fallen Wolf
Environmental body Glove
Slither Boots
Wind Armour
Armoured Bodyglove
Holo-Armour
Mecronid Armour
Eldar Raider Armour
Flexsteel
Thermal
Ard Hat
Boss Pole
Eavy Armour
Iron Gob
Squighide
Fetish Pouch
Kroot Leathers
Totem
Augmetic Engine-Plate
Voidsuit (Footfall)

Xenos Chitin Armour


Blessed Sackcloth Tunic
Sanctified Chain Coat
Shield Robes
Cloaks of St. Aspira
Mantle of Ophelia
Vindicare Spy Mask
Vindicare Stealth Suit
Laspistol
Las Carbine
Lasgun
Long Las
MP Lascannon
Civitas
Death Light
Drusus Prime
Dueling Las
Minerva -Aegis
Palantine
Series-S Venom
Steel Burner
D'laku Hellgun
Fury
Hellgun
Hellpistol
Laslock
Mark III
Mark IV
Multi-Laser
Roth Pattern
Stormfront
Twin Lasgun
Integrated Lathe-Laspistol
Integrated Lathe-Lasrifle
Integrated Lathe-Lasblaster
Digital Laser
Synapse Disruptor
Archeotech Laspistol
Belasco Dueling Pistol
Hellpistol (Lucius)
Hellgun (Lucius)
Las Gauntlets
Lascarbine (Locke)
Hellgun (Cadian)
Hellpistol (Cadian)
Assault Lasgun
Mark IV Dervish
Mezoa Lascutter

Lascannon
Retribution
Shotlas
Stutter-las
Autopistol
Stub Revolver
Stub Auto
Hand Cannon
Autogun
Hunting Rifle
Shotgun
Pump-Action Shotgun
Combat Shotgun
Heavy Stubber
Armageddon
Armsman-10
Blackhammer
Carnodon
VI Crank Cannon
Creed-9
Encarmine
Fate Bringer
Flametongue
Hack Shotgun
Hecuter
Mariette
Mercy Killer
Meat Hammer
Nomad
Phobos Stubber
Puritan-14
Ripper Clip
Salvation
Scalptaker
Slayer
Spectre
Steadholder
Stormchild
Talon Mark III
54 Tranter
Panoptic
Vanahein
Ironclaw
Naval Shotcannon
Irontalon
Shotgun Pistol
Alcher Mark IV
Assault Cannon

Autocannon
Doreas Pattern
Orthlak Mark IV
Integrated Catalytic Mass Driver
Integrated Heavy Catalytic Mass Driver
Catechist
Baraspian Palm Gun
Hell Rifle
Sting-Blunt
Heavy Stubber(Orthlack)
Heavy Stubber(Ursid)
Naval Pistol(Mars)
Assault Stubber
Civilian Firearm
Disposable Handgun
Ripper Pistol
Sniper Rifle
Auto-Carbine
Auto-Stubber
Boarding Gun
Harpoon Gun
Razorhail Gun
Shotgun (Persecutor)
Void Speargun
Astartes Assault Cannon
Astartes Shotgun
Raven Shotgun
Assault Shotgun
Bolt Pistol
Boltgun
Heavy Bolter
Angelus
Mauler
Spitfire
Garm Pattern
Scourge Boltgun
Sacristan Bolter
Boltgun(Locke)
Bolt Pistol(Ceres)
Storm Bolter(Mars)
Heavy Bolter(Solar)
Malleus Psycannon
Storm Bolter (Ryza)
Bolter Cane
Solo Boltgun
Bolt Carbine (Ceres)
Bolt Pistol (Footfall)
Boltgun (Footfall)

Boltgun (Archeotech)
Godwyn-De'az Bolter
Godwyn-De'az Storm Bolter
Astartes Storm Bolter
Astartes Bolt Pistol
Bolter (Godwyn)
Boltgun (Stalker)
Combi-Weapon
Astartes Heavy Bolter
Storm Bolter
Skapulan Bolter
Angelus Bolter
Gilded Boltgun
Bolter (Hesh)
Furious Vengeance
Guardian Bolt Pistol
Octavio's Burden
Redemption of St. Sulech
Urion's Doom
Inferno Pistol
Meltagun
Melta-Cutter
Multi-Melta
Ultimo
Thermal Lance
Inferno Pistol(Mars)
Meltagun(Mars)
Meltagun(Mezoa)
Thermal Lance(Mars)
Multi-Melta(Mars)
Hellax Infernus
Beamer Meltagun
Melta Cutter
Seraphim Inferno Pistol
Infernus Pistol
Meltagun (Vulkan)
Multi-Melta (Maxima)
Conflagration Infernus Pistol
Conflagration Meltagun
Firestorm Multi-Melta
Plasma Pistol
Plasma Gun
Kronos
Plasma Blaster
Plasma Cannon
Mark III Sunfury
Integrated Phased Plasma Rifle
Plasma Pistol(Ryza)

Plasma Gun(Mezoa)
Plasma Cannon(Ryza)
Plasma Pistol (Ryza)
Plasma Gun (Ryza)
Clovis Plasma Gun
Wrath Plasma Pistol
Astartes Plasma Cannon
Plasma Gun (Ragefire)
Astartes Plasma Pistol
Deathroar
Barrage Plasma Gun
Barrage Plasma Pistol
Plasma Gun 438
Hand Flamer
Flamer
Destroyer
Gas Torch
Tox Spray
Burst
Stingray
Heavy Flamer
Voss Pattern
Hand Flamer(Mezoa)
Flamer(Mezoa)
Heavy Flamer(Locke)
Assault Flamer
Flameburst
Seraphim Hand Flamer
Astartes Incinerator
Heavy Incinerator
Astartes Flamer
Astartes Hand Flamer
Astartes Heavy Flamer
Hellfire Flamer
Surtur's Breath
Balefire Gun
Immolation Rifle
Triflame Vambrace
Bolas
Hand Bow
Flintlock Pistol
Musket
Bow
Sling
Crossbow
Iocanthos Blunderbuss
Composite Bow
Deuce Pistol

Fedrid Rasor Disk


Flick Bow
Heavy Crossbow
Longbow
Siskan Musket
Vibe Spear
Volonx Bone Bolas
Volonx Thunderclap
Drive Nailer
Impaler
Scrap Cannon
Haywire Rifle
Blunderbuss
Hunting Quoit
Javelin
Grenade Launcher
RPG Launcher
Gorge GL
Disposable Launcher
Integrated Graviton Pulse Launcher
Grenade Launcher(Mezoa)
Grenade Launcher(Voss)
Missile Launcher(Locke)
Missile Launcher(Retobi)
Auto Launcher
Bola Launcher
Disposable Launcher (I)
Hunter-Killer Missile
Mole Mortar
Mortar (Voss)
Mortar (Locke)
Cyclone Launcher
Missile Launcher (Soundstrike)
Aux Grenade Launcher
Armoursbane Missile Launcher
Frag
Krak
Blind
Photon Flash
Hallucinogen
Fire Bomb
Choke Gas
Nail Bomb
Bilge Grenade
Frag Missile
Inferno/Thermal
Krak Missile
Mark III FG

Stun
Det-Cord and Tape
Fyceline
Limper Mine
Melta Bomb
Promethium
Haywire Grenade
Psyk-Out Grenade
Psykotroke Grenade
Rad Grenade
Anti-Plant
Filament
Plasma
Smoke
Virus
Ork Pulsa Mine
Bloodfire
Haywire
Howler
Kinetic
Minefield Round
Starflare
Scatter Round
Stunner
Tanglefoot
Toxin
Aetherflare
Microgrenade (Frag)
Microgrenade (Krak)
Rad
Scare
Web
Blind Grenade
Frag Grenade
Astartes Frag Missile
Incendiary Grenade
Incendiary Missile
Astartes Krak Grenade
Astartes Krak Missile
Nova Grenade
Plasma Grenade
Plasma Missile
Stasis Grenade
Stun Grenade
EMP Grenade
Photon Flash Grenade
Vortex Grenade
Anti-Plant Grenade

Anti-Plant Missile
Concussion Grenade
Concussion Missile
Cryo Grenade
Inhalation Grenade
Hopper Mine
Melta Bomb
Monoball Grenade
Needle Pistol
Web Pistol
Needle Rifle
Webber
Aegis-Redback
Galvian Needler
Hypo Pistol
Widower
Rad-Cleanser
Shock Blaster
Snare Gun
Empyrian Brain Mines
Tyranicus Heavy Webber
Crux Beam Gun
Dartcaster
Digi-laser
Digi-melta
Digi-needler
Digi-flamer
Graviton Gun
Kroot Rifle
Shuriken Catapult
Shuriken Pistol
Eldar Shuriken Pistol
Eldar Avenger Shuriken Catapult
Eldar Ranger Long Rifle
Enoulian Shard Pistol
Enoulian Shard Rifle
Ork Slugga
Ork Shoota
Ork Snazzgun
Callophean Psy-Engine
Morgauth Burn Caster
Xenarch Death-Arc
Digi-las
Digital Explosive
Purgatus Crossbow
Executor Pistol (Bolt)
Executor Pistol (Needle)
Exitus Pistol

Exitus Rifle
Meritech Cannon
Razorweb Launcher
Rocketfire Gun
Sonic Rifle
Web Gun
Heavy Webber
Assault Gauntlet
Entropic Accelerator
Lightning Cannon
Quill Blaster
Argonite Whistler
Dragon's Breath
Eldar Blaster
Eldar Deathspinner
Eldar Lasblaster
Eldar Sunrifle
Pulse Pistol
Pulse Rifle
Pulse Carbine
Larn Cutters
Splinter Pistol
Splinter Rifle
Xenos Flechette Blaster
Big Shoota
Burna
Deffgun
Rokkit Launcher
Bomb Squig
Sploding Squig
Stikkbomb
Stinkbomb
Kroot Hunting Rifle
Krootbow
Shardcaster
Firepike
Fusion Gun
Hawk's Talon
Shredder
Shuriken Cannon
Spinneret Rifle
Splinter Cannon
Terrorfex
Foul Sceptre
Kustom Blasta
Ripper Ray
Lightburner
Conversion Beamer

Astartes Psilencer
Astartes Psycannon
Gatling Psilencer
Heavy Psycannon
Digital Flamer
Digital Laser
Digital Melta
Sniper Rifle
Atomizer Cannon
Graviton Cannon
Mk.IX Ultra-Pattern Sharpshooter's Rifle
Seismic Escalation Detonator
Techxorcism Gun
Astartes Webber
Compact
Exterminator
Extra Grip
Fire Selector
Melee Attachment
Mono
Red-Dot Laser
Silencer
Telescopic Sight
Lathe Blade
Aux GL
Duplus Ammo Clips
Forearm Weapon Mounting
Targeter
Tripod and Bipods
Sanctified Weapon
Motion Predictor
Photo Sight
Preysense Sight
Omni-scope
Suspensors
Vox Operated
Spoor Targeter
Calamity Vent
Exterminator Cartridge
Tox Dispenser
Bigga Barrel
Bigga Klip
Kombi-Shoota
Kustom Job
Loudener
More Shooty
Red Light
Sparky Knobz

Spiky Bitz
Counterfeit Xenos Weapon
Loyalty Spirit (Vox)
Loyalty Spirit (Dermprint)
Loyalty Spirit (Genelock)
Loyalty Spirit (Arcane)
Maglev Impeller
Micro
Mono-sight
Pistol Grip
Pyre-lance Nozzle
Rangefinder
Stabiliser Harness
Starflare Vents
Whishper-bolt Discharger
Sarissa
Astartes Mono attachment
Astartes Chain attachment
Dipole Mag-lock
Arrows/ Quarrels
Shot
Bullets
Shells
Charge Pack (pistol)
Charge Pack (basic)
Charge Pack (heavy)
Fuel (pistol)
Fuel (basic)
Bolt Shells
Melta Canister (pistol)
Melta Canister (basic)
Overcharge Pack
Plasma Flask (pistol)
Plasma Flask (basic)
Exotic
Dumdum
Hot-shot Charge
Inferno Shells
Man-Stopper Bullets
Hellgun Backpack
Spitfire shells
Hypo-pistol ammo
Razor Darts
Dueling Las
Mariette cylinders
Hyper-Density Penetrators
Tempest Bolt Shells
Void Rounds

Blaze Shotgun Shells


Catechist Bolt
Blessed Ammunition
Psycannon Bolts
Purity Rounds
Cryptus Shotgun Shells
Psybolt Ammo
Psyflame Ammo
Backpack Ammo Pack
Amputator Shells
Bleeder Rounds
Expander Rounds
Explosive Arrows/Quarrels
Empyric null field generator
Morgauth ammo
Executioner Shotgun Shells
Exitus Rounds
Exitus Hellfire Rounds
Exitus Shield-Breaker Rounds
Exitus Turbo-Penetrator Rounds
Acid Shells
Airtorch Canister
Microburst Flask
Nephium Fuel Tank
Organgrinder Rounds
Snare Shells
Toxic Shot
Tracer Shells
Void Rounds
Bolt Shells, modified
Flachette Shells
Flachette Shells (Toxic)
Fyceline-tipped rounds
Gas Rounds
Micro-blast Needles
Incendiary Rounds
Shrieker Ammunition
Solid Slugs
Stun Shells
Toxic-saturated Promethium
Dragonfire Shells
Hellfire Rounds
Implosion Shells
Kraken Rounds
Metal Storm Rounds
Stalker Rounds
Vengeance Rounds
Witch Bolts

Breaching Rounds
Ignis Rounds
Penetrator Rounds
Razorweb Ammo
Shredder Rounds
Slug Rounds
Axe
Brass Knuckles
Club
Flail*
Great Weapon*
Groxwhip
Improvised
Hammer
Knife
Throwing Star/Knife
Shield
Spear*
Sword
Staff*
Unarmed
Bastard Sword
Buckler
Chain-Stick
Cutlass
Double Flail*
Long-Sabre*
Mirror Shield
Moon Blade
Punch Dagger
Sabre
Scythe*
Spetum*
Steam Drill*
Stiletto
Tower Shield(metal)
Tower Shield(wood)
Bolo Knife
Devil's Kiss
Emperor's Whisper
Punisher Baton
Render
Sigilite
Armoured Gauntlet
Boarding Pike*
Chimera Pistol Sword
Kraken Tooth Dagger
Man-Catcher

Naval Shield
Short Sword
Combat Knife
Guard Shield
Trophy Knife
Garrote
Sieve Blade
Percussion Mallet
Blackwing Halberd
Great Hammer*
Daggered Vambraces
Quicksilver Blade
Reliquary Blade
Sacred Incense
Truename Staff
Truncheon
Warhammer
Kineblades
Combat Shield
Falchion
Lacusta Hammer*
Memory Wire
Parrying Dagger
Swordstick Cane
Baptismal Mace
Daemon Pike*
Ecclesiarchy Corsesque*
Fire Lance*
Flame Hammer*
Mancatcher*
Praesidium Protectiva
Scoriada
Axe of Retribution*
Blade of Admonition*
Astartes Combat Knife
Ceremonial Sword
Sacris Claymore*
Astartes Combat Shield
Storm Shield
Sword of the Remorseless Crusader
Duelling Tulwar
Duty's End
The Corroded Falchion
Remembrance Shield
Salvation of Correus
Chainsword
Chain Axe
Chain Knife

Eviscerator*
Crimson Crown
Double-Edged Chainsword*
Drusian Chainsword
Chainsword (Hydraphur)
Chainsword (Eldar)
Astartes Chainsword
Witchbane
Jaw of Bloodcharn
The Krixian Chainglaive*
Power Blade
Power Sword
Serpintine
Energy Blade
Omnissian Axe
Power Fist
Power Longsword*
Witch Lance
Omnissian Rod
Venator Blade
Omnissian Axe(Sollex)
Power Axe(Mezoa)
Power Fist(Mezoa)
Power Maul(High)
Power Sword(Mordian)
Arbites Ultima-Pattern Power Maul (Low Power)
Arbites Ultima-Pattern Power Maul (High Power)
Daemonhammer
Power Stake
Burning Blade
Loi Pattern Power Axe*
Power Discus
Thunder Hammer*
Nemesis Force Sword
Nemesis Force Halberd
Nemesis Daemon Hammer
Nemesis Falchion
Nemesis Warding Stave
Nemesis Greatsword*
Nemesis Doomfist
Chainfist
Lightning Claw
Astartes Power Axe
Astartes Power Fist
Astartes Power Sword
Thunder Hammer
Omnissian Axe (Astartes)
Frost Blade

Deathwatch Relic Blade*


Artificer Omnissian Axe
Chogoris Lightning Blade
Cruciform of the Crusade
Duelling Tulwar
Glaive Encarmine
Honour Blades
The Needle of Truth
Power Lance
The Righteous Fist
Rune Staff
The Shadow in the Sky
Shard of Bekrin
Breaching Auger
Bulkhead Shears*
Crozius Arcanum
Executioner Axe*
Fist of Dragos
Power Claymore*
Power Falchion
Power Spear*
Skybolt
Teeth of The Blizzard
Shock Maul
Electro-Flail
Lightning Gauntlet
Lightning Chain*
Neural Whip
Officer's Cutlass
Shock-Staff
Integrated Coil-Whip
Shock Gauntlets
Concussion Mace
Shock Glove
Shock-Staff (I)
Shock Knuckles
Shock Stars
Suppression Shield
Stunsphere
Shock Net
Breacher
Vivisector
Bulkhead Cutters
Integrated Lathes Arc-Welder
Fractal Blade
Ghost Sword
Harlequin's Kiss
Ork Choppa

Ork Choppa (I)


Enoulian Whisper Line
Apostatic Matrix
Empyric Conduit Blade
Aether Lance
Draethri Pain Gauntlet
Scythian Fury Talon
Neuro-Gauntlet
Agonizer
Egerian Shard Glaive
Kroot Rifle (melee)
Eldar Powersword
Forearm Powerblade
Galthite Lacerator
Inertial Hammer*
Macro Hammer*
Null Rod
Soft Sword
Hawk's Talon (Melee)
Eldar Biting Blade
Eldar Mirrorswords
Dark Eldar Scissorhand
Nadueshi Twinblade
Stryxis Aetherlash
Stryxis Curseblade
Zaythan Warblade
Big Choppa*
Grabba Stick
Grotwhip
Power Klaw
Force Axe
Force Staff*
Force Sword
Naduesh Force Axe
Naduesh Force Staff
Naduesh Force Sword
Astartes Force Staff*
Astartes Force Sword
Bionic Left Arm (Good)
Bionic Right Arm (Good)
Bionic Left Arm (Common)
Bionic Right Arm (Common)
Bionic Left Arm (Poor)
Bionic Right Arm (Poor)
Bionic Locomotion (Good)
Bionic Locomotion (Common)
Bionic Locomotion (Poor)
Bionic Respiratory System (Good)

Bionic Respiratory System (Common)


Bionic Respiratory System (Poor)
Auger Arrays
Ballistic Mechadendrite
Cortex Implants
Cybernetic Senses
Manipulator Mechadendrite
Machinator Array
Medicae Mechadendrite
Mind Impulse Unit
Optical Mechadendrite
Utility Mechadendrite
Chem Implants Chem Glands
Chem Implants Injector Rig
Concealed Weapon Bionic (Poor)
Concealed Weapon Bionic (Common)
Concealed Weapon Bionic (Good)
Hermetic Infusion (Common)
Hermetic Infusion (Good)
Mining Helot Augmetics
The Rite of Setesh
Vehicle Interface Circuits
Alatus-Pattern Jump Pack
Enhanced Potentia Coil
Lathes Mechadendrite Stabilisers
Perinetus-Pattern Servo Harness
Servo-Claw
Psy-Jammer Implant
Augmented Senses
Baleful Eye
Bionic Heart
Calculus Logi Upgrade
Cranial Armor
Locator Matrix
Memorance Implant
MIU Weapon Interface
Respiratory Filter Implant
Scribe-tines
Subskin Armor
Synthetic Muscle Grafts
Synthetic Muscle Grafts (Best)
Voidskin
Volitor Implant
Vox Implant
Malygrisian Bioforging
Transgenic Grafting
Plasma Cutter Mechadendrite
Servo-Arm

Blackbone Bracing
Gastral Bionics
Internal Blade
Internal Power Cell
Pain Ward
Vitae Supplement
Aetheric Wave-spars
Thief's Light
Servo-limb
Weapon Bracing
Interkeratic Implants
Twitch-mask
Astartes Servo-Arm
Servo-Harness
Bionic Hand

ust the number carried if you don't carry them all)

Total

Description
Holds stuff up to 50kg
+20 to concealment; when standing still, wearer counts as one Range bracket further away when t
depending on charm, could lead to lucky moments at DM discretion
keeps time
+30 to climb tests to descend, cannot fall
shows stance and worth
Fit on Helpless or Unconscious target; can explode remotely up to 1k, kills wearer, deals 1d10X Blast(3), removal with

+20 toughness to resist gasses


No penalties due to darkness, +20 to vision based percep tests at night. Advanced can look like sim
gain dark sight trait, good quality make immune to flash grenades
immune to gases and can breath underwater. Canisters last an hour before being replaced, cost 25
can fire basic weapon with one hand without penalty
+30 to toughness tests to resist gas, may re-roll if failed
full suit with rebreather, can survive in a vacuum
+10 on concealment test when in forest or jungle terrain, +1 AP(primitive)
cool oversized mask
-20 on perception test to detect wearer by smell, lasts 1d10 hours
Scarce on Volg, glow like a candle, counts as superior charm, +10 to avoid pinning
+10 to literacy, lore, and search where close examination is needed. Failure by 4 or more degrees, gain one fatigue,

need common lore (machine cult) skill, +10 to fellowship on followers of machine cult
harness that allows traversing below ceilings, half normal speed
ag test to move normal speed

helmet that draws oxygen from water to stay under indefinitely. Expires after 10 years, no protection from airborne

protect from cold, can use for +10 tech-use to power old data slates and such, can charge a lasgun charge pack

use pilot(jump pack) skill, softens falls, Flyer(12) trait for 1 minute, power lasts 1 hour or strain bef
halve movement and ag, in low or no grav no penalty as long as he can walk.

last 10 hours in space, internal vox-link, seal patching kit, compact grapnel, photo-visor, 3AP to body, arms, leg

propel through open space with movement of 6, dont work in normal gravity
can serve as body bag
Name and Rank tags worn by soldiers
Suitably styled clothing
+30 to climb, +10 on scree, talus, or similar
synthetic gill to breath underwater, needs constant immersion
detects infra-red laser on gun that can only be seen in visor, kind of bulky
One off use to reroll on the Psychic Phenomena table
Research True Name (-20 forbidden lore Daemonology) to auto confirm Righteous fury. Lasts 2d10+
Tune into 1 of 3 channels to grant various effects (Chem Geld, Jaded or +10 vs mind control). Coun
Grants +20 to interrogation tests ro does 1d5 damage to target.
Able to see psychic effects with +10 Awareness test. Non psychic effects are at -20 to spot. Gain fa
Sanctified. Triggers warp instability.
Plasma weapons within 10m suffer -30 BS and lose volatile trait
When applied grants +20 vs Daemonic fear and +10 WP vs psychic effects. Lasts 1 month.
absorbs light and emits no heat, toughness test or suffer fatigue after every hour, +30 to concealm

no penalty in darkness, +20 to vision based percep tests at night


like Rorschach's mask from watchmen but colorful
+20 to toughness test against extreme weather
Protects eyes from shrapnel and bright light
Contains enough air for 15 hours of operations. Applies -5 to user's Agility. Gain Fly (3) in low or ze
Grants +10 to escape Grapple, and opponents take -10 to Grapple.
May be a kind of sight (details on pg 133). -30 Scrutiny to determine true purpose. Counts as weap

Chapter Relic of the Blood Angels. Gain +10 to all WS, BS, and Skill Tests and Unnatural Perception for 1 Hour. P
Deathwatch Relic. Negates two points of AP from incoming attacks. Gain +10 to Opposed WS Tests to F

Chapter Trapping. Grants +3 to WP Tests to resist Fear effects and Cohesion Damage
Chapter Trapping. 3 Varieties.
Grants +2 to Fel Tests.
Restores 1 bonus Cohesion per Primary Obj. Completed.
Adds 1 to Squad's effective rank for determining BT Solo Ability Effectiveness, but lose 1 Base Coh
Chapter Trapping. May add +13 to tests when spending a Fate Point instead of +10.
Chapter Trapping. 3 Varieties.
Grants +3 to Command Tests.
Adds +1 Damage if making a Charge Attack.
Reduces total incoming Corruption Points by 1.
Chapter Trapping. 3 Varieties.
Grants +3 to one kind of S. Lore test. (Add manually on skills sheet)
Grants +3 to one kind of F. Lore test. (Add manually on skills sheet)
Grant's +3 to all Scrutiny Tests.
Chapter Trapping. Grants +2 to all Intimidate Tests.
Chapter Trapping. 3 Varieties.
Adds +1 to any RF Damage.
Adds +3 to any tests with a single Drive or Pilot Test. (Add manually to skills sheet)
Adds +3 to all Awareness Tests.
Chapter Trapping. 3 Varieties
Adds +2 S after all mods.
Adds +2 WS when fighting in single combat.
Counts as a charm
Chapter Trapping. 3 Varieties.
Adds +3 to Parry Tests.
Grants +3 on first WS attack roll in combat.
Grants +3 to any tests made to regain Cohesion or prevent its loss.
Chapter Trapping. Add +10 Kill Markers to any Assault Mission where it was displayed at least once
Grants +30 to Climb Tests, will not fall if failed.
May double base movement with short jump in any direction, ignoring obstacles. May have Flyer (1
Reduce Ag by half when in use. Allows normal movement in low/zero-g.
Read page 171 for details.
Regain additional point of Cohesion when Kill-Team Leader spends a Fate Point to restore a point of
Acts as a charm.
Time piece.
Read page 172 for details.
alcohol drink
immediately removes all drug effects, stunned for 1d10-TB as you expel all you can inside you
become fearless and gain frenzy talent. Lasts 1d10 minutes

inject drugs, full action


cigs
+20 to medicae test, 6 doses of stimm and other supplies
illegal recreational drug
FOOD
basically tea
basic booze
full action to make a gun immune to jamming for its clip size. If already jammed it unjams but is no
increase Ag and Per by 3 for 2d10. afterwards test toughness or take -20 to ag and per for 1d5 hou
see pg149
lasts 3d10 rounds, ignore negative effects from damage and can not be stunned, wears off leaving -20
Instant, Toughness +10, Lethal, Roll on Hallucinogen effect table, pg 137
Instant, Toughness -20, Sedative, second dose kills
Swift, Toughness -10, Lethal (Toughness damage is permanent)
Instant, Toughness -10, Necrotic (1d10)
Slow, Toughness +0, Lethal
Instant, Toughness -30, Lethal
Swift, Toughness +0, Sedative
Slow, Toughness -30, Paralytic
Instant, Toughness +20, Paralytic and Necrotic (1d5)
+10 medicae test
+10 medicae test
10 toughness test or 1d10 minutes later fall into a deep sleep for 1d5-TB in hours
+10 medicae tests for disease and fevers, full action to stop blood loss

Apply to melee weapon or primitive firearm. Reroll any failed test to prevent breaking or jamming, lasts 1d1

Cheese that curdled in an animals stomach


+10 bonus on fear tests, -10 int, lasts 1d5 hours, addictive
+20 resistance to toxins, lasts 1d5 hours, toughness test or lose one point in toughness
-20 Carouse to drink
Imitation of the best wine in Calixis
The best wine in Calixis
Holy Grail of Wine
Send victims to sleep and causes insanity
+30 toughness to resist toxin and disease and carouse tests, lasts 1d5+1 hours, afterwards is fatig
x2 str and toughness for 1d5 rounds, afterwards permanently lose 1d5 str and ag
-10 medicae to use properly, 4 degrees in failure result in death, success means death-like trace fo
-10 wp tests and -20 percep tests for 3d10 minutes, experiences visions and altered percept

-10 WP test or 1d10+10 insanity, gain fearless, permanently reduce fellowship by 1d10
lasts 3 days, +20 to survival in arid, half water needed, -10 str and percep, -5 fellowship, extended
does too many things, pg 154 Inq Handbook
Enough nutrients for a day, bad for long term diet
covers ships on Spectorin to mask nature from dangerous wildlife, abundant on spectorin
Popular space juice
Barely keeps someone alive, literal brick of food
Standard Ration for battle
contains prayers on edible paper,
step above relief ration
like standard with higher energy

Spray on cast, reduces difficulty of medicae test to stop blood loss by one step
+20 to resist disease or infections for 6 hours
gives Fearless and frenzy talents and unnatural agility(x2). Lasts 2d10minutes. Take one point of d
+10 to resist Fear and Pinning, -10 Perception, lasts 1d10 hours
removes fatigue and immune to fatigue for 2d10 rounds, afterwards 1d5 levels of fatigue
reroll any failed test to resist disease or toxin, stops blood loss, toughness or take 1d5 damage, ign
full action, stops blood loss
determine if someone is poisoned with perception test, 2 degrees of success identifies antidote
Grants +10 Int and -20 WP for half an hour. -10 Perception afterwards
For 24 hours reduce fear tests by 1 level, reduce insantity gained by 2 (min 1), -10 Per
+20 to Medicae Test, can be used without training in skill
High scale food
full action to apply to weapon, becomes immune to jamming, for 1 clip, if applied to jammed weapo
Sophisticated liquor
numbing low-hive alcohol
Take -10 WP test to focus. If they pass, all Intelligence tests are at +30 for 3d10 Rounds. If they fail, -20 for 3d

Red space wine. Causes drinker to glow faintly when drunk.


Gain Battle Rage Talent for 3d10 rounds per dose.
Requires -10 Carouse Test to avoid extreme drunkenness (fatigue)
Space Brandy
Dose lasts 2d10 minutes, during which user cannot be stunned and takes no Fatigue. Test for side
Nullifies one level of Fatigue for 1d5 hours. After drug wears off, gain an additional level of Fatigue.

Gain +20 WP for 1d10 minutes per dose. If used more than twice a week, take -20 WP test or become addic

Unnatural Strength, Perception and Toughness for 1d5 rounds. Permanently lose 1 point of Str, Per,
Poison deals 1d5 Strength and Toughness damage (Toughness -10 test to avoid). -10 Chem-Use to
Gain +2 Psy rating for 1d5+1 minutes. Cannot use fettered powers and add +10 to psychic phenom
Nacrotic, suffer 1d10 Per and WP lose for an hour and make Toughness test or fall unconscious
1d5 Int, Per and WP damage. Effects last until characteristic points are regained.
Poison deals 3d10 damage (-20 Toughness to avoid) ignoring armour and toughness
Poison - Suffer 1d10 Str damage + 1d10 for each degree of failure. Chem-Use -10 to apply to weap
Posion delivery system (hypo-spray). WS to "hit", can be dodged but not parried.
Ends and renders immune toxins, poison, gases, and other such effects for 1d10 rounds. Injected m
Take -10 Toughness Save or suffer 1d10 temporary S Damage, plus further 1d10 per DoF.
Delays the effect of any drug or toxin by 1d5 hours.
May not be requisitioned. Must be custom made. Attacks specific target only
May hold a single dose of drug that can be administered by a Full Action.
Grants +20 to Medicae Tests on Space Marines. Raises threshold of Lightly Wounded to 3 times patient's Tough

Allows a character to ignore Critical Effects for 1d10 Rounds. May be used in Sacrament of Renewal to refill powe

Only for Reqs deemed excessive. Used to restore integrity of Power Armour. Takes one round.
Immediately wakes an unconscious character.
Makes weapon immune to Jamming for a number of shots equal to clip size. May be applied to Jamm
+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation
+10 to trade(copyist)
+10 to tech-use
hold digital info
3d10X+2xweight. Blast area is weight x5, for setting pg101
+20 to Interrogation
illuminate area of dozen or more meters, lasts 1d5 hours before needing recharge

fires grapple hook with 100m wire line attached, can be used as a crude one shot crossbow
can cut or weld 10cm a turn, altering time for thickness, not combat capable
binoculars with a cooler name
handcuffs
comm device with range of 1km, range can be reduced
+30 to security when opening locks
contain interstellar maps of safe warp trails, good craftsmanship is +10 to stellar tests, best give +
video camera
+10 invocation tests for psykers

proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecti

opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge tak
comm device to send signals over great distance, ordinary (+10) tech-use test
contains what would be expected
Covers 2x2m, if victim has no AP on feet, hit by toxic. Anyone walking takes difficult ag test, success hal

-10 ag test, failure sets off trap, 1d10E. Second ag test, failure means caught on fire
lights area of meters equal to the number of slugs put together
stepping into area, AG test or take 1d10+2R
Thrown weapon with range of 10m with smoke quality, caught in blast must test toughness or gain one level of

used to open all doors in region


net with toxic and snare traits
thick black smoke covers 40m area, clears in 1d5 to 2d10 minutes
start fires even when wet, packing together may cause sparks
+10 to climb, or improvised weapon
Thrown weapon, 10m range, fills 8m diameter with gas, exposure takes toughness test each round or
+10 to Climb test and forcing doors and locks. Melee weapon for 1d10+2I or R with primitive and U
hiver ID card
+10 to Trade(copyist) or tech-use to copy, forge, or fabricate (+20 when Good, +30 when Best Cra
Heretical card game
Assassin "calling cards"
Portable shrine
anti Xenos propaganda
detects radiation, airborne toxins, and pollutants. Beeps when there is danger
detects radiation, airborne toxins, and pollutants. +10 tech-use to identify danger
plays video cylinder double price to record video and play video from other sources
Contains videos
data-slate sized
backpack sized
Blank Security Card
analyze and process vast data, +20 to tests. Failure leads to inaccuracies
+10 to test in analyzing data-slates
heretical prognostication device -30 test to locate, cant with tech priests around
Projection device
Concentrated Power Source that can last several weeks.
Set of Multikeys, +10 security tests to disable alarms and communicate to machine spirits
+10 to survival tests
Armoured tents AP 8 (primitive), minor camouflage
Armoured tents AP 8 (primitive), minor camouflage
Increase AP to 12

Advanced caltrops, bestial trait creature -20 WP or flee


+20 tech-use to use, detects if food is edible. Failure gives inconclusive
fans owner to resist heat

recon device that can scout radius up to 15km, Flyer(8) trait, -30 to detect, can withstand single point dmg befor

Contains useful survival gear


paste that can cut through metal
nasty improvised weapon
includes blankets

lasts 1d5+5 on standard charge, hold or attach to bayonet lug

can make pillow


fits two, waterproof, reflective on one side
for maintenance and routine repair

Surrogate for Electoo-inducers and MIU links, lasts 1 hour, 2 applications per pack
25m range binary white noise generator
portable stasis field in box, all time and motion in box stops creating psychic dead zone
+20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict

5m radius area that blocks sound, vox, and pict-casting


full action to move ag bonus on a rope line, half action to disengage
2d5 rounds to assemble, needs strong enough signal, quality of direction depends on tech-use test
one time use of +30 to security or tech-use to beat lock or security system with port
tracking device size of coin, attaches to most anything, removed with relative ease
records and transmits sound to user up to 1km
broadcasts video and poor quality sound to pict-caster
Playback device
+10 to Navigation, pilot, scholastic lore(astromancy) or trade(astrographer) where info relevant
Gun carrying case
+10 to commerce skill tests
+10 to logic tests, can use to reduce research and investigation times at dms discretion
+20 to medicae or perception to detect ailment, success indicates proper treatment
slows falls, can hover for one minute, hour of use uses all the power
see page 145 of Rogue Trader
+10 to charm tests involving religious oratory or inspiration and an imperial audience
+10 to survival and navigation (land) tests
attempts to sleight of hand or other distraction suffer -30 where engine is used, needs techpriests
-20 to tests to detect user introducing poison into food or drink
tech use, retrieves specific info, then destroys whatever its connected to
1d10 Corruption, sacrifice 8 people, answers 8 questions about the future, pg 193 Radicals handbo
summon souls of the dead to answer questions, pg 195 Radicals handbook
Dominates Psyker's mind, causes insanity

Represents a Throne Agent's authority by the Holy Ordos


Worn like a backpack, can carry 25kg. Ammo store of 1 of the following: 300 las shots (150 for he

Allows user to work with tech directly through his mind.


Worn like a backpack, uses anti-grav to slow descent.
Complex sensor array that must be used with a cerebral plug or other mind link device. Grants awa
10m tall beacon that summons calls local Minostorum vessels to come and bring the planet into th
Complicated chest that uses a combination of the owner's blood with the right dosages of drugs to
Spray on explosives. Does 1d5+3X per kilogram used and a blast radius of 2 meters per kg.

Conceals gun. Common and good impose -20 to tests to discover, while best also allows the weapon to be

Inflicts 1d5X per KG, with 5 meters blast per kg. Best does 1d5+1.
Grants +20 to use disguise; Best grants +30 instead.
Tent for 3 people. Stiffens when exposed to water. Good and Best can hold 4 and 6 people, respect
Spontaneously ignites on contact with oxygen. Explodes for 1d10E per Kg, blast radius of 2m per Kg. Those caugh

Makes any clothing act as guard flak for 3d10 rounds.


2 person tent, erected with a small electrical charge. Good and best hold 3 and 4, respectively.
Grants Hover (6), and +20 on Agility Tests. Requires Pilot (Personal) to use. All are good craftsmans
Grant Flyer (12), but require Pilot (Personal) and launch from 15 meters or higher. Best grants +10
Area of effect version of grav-plating. Turn an area into a certain value of gravity, usually Holy Terra
pg 136 for info

Servo-Skull that translates. Counts as having all Speak Language skills as Basic Skills. Best quality can decipher Se
Counts as a regular auspex except it can scan up to 5km and through 1m thick walls. Good craftsmanship has
Grey-green paste that eats up to 5cm of 1 square meter of adamantium in a single

Creates a field that does 2d10+6E with Shocking to anyone who passes through it. Must have ot

Grants +10 to first-aid medicae. Best grants +20.


Weapon coated with this gains Toxic for 1d5 rounds. In addition, if target fails Toughness Test, suffers 1d10 Agility da

Fancy hoverboard. Grants Flyer (15), requires Pilot (Personal)


Common Fuel. Explosion does 1d10E per Kg, with 4m blast per Kg. Agility Test of catch fire if caugh
Glows when psychic powers are used or someone is being targeted by psychic powers within 5 me
Like an electroo, but just under the skin. Can be a chrono, lamplight, etc. Anything non-mechanica
Will preserve one humanoid sized item as long as power is maintained.
Grants +10 to Survival tests. Good and best craftsmanship provide +20 instead.
High-Tech tourniquet. Grants +10 to medicae to stop blood loss. Good and best grant +20 instead.
Strait Jacket. Can be used with thrown weapon but gives inaccurate and snare. -10 on all tests to e
Bathes area in human visible spectrum in complete blackness. -40 to all vision based perception te
Imposes -20 penalty on all BS tests made to attack the wearer.

Warns of Gellar Field Failure 1d10 rounds prior to it happening. May also warn of a Daemon in 10 meters, th

Filters a liquid into its purest form.


User may take two full actions per round (including two attacks). During the subsequent round, he may take no actions

Impose -20 to all BS and WS tests targeting user. Grants +30 to concealment if stationary, and forces a further

Contract in alien script signifying owner as a trusted trading partner of the Stryxis. Grants +20 to all Inter
Can integrate with ship's auspex and drive systems to allow the crew to plan short warp jumps withou

Allows user to move up to 4d10 meters. May cause corruption and insanity.
Can see into the warp but may gain insanity on double rolls (22,33,44...)
A cage used for holding creatures of average size
A cage used for holding creatures of hulking size
A cage used for holding creatures of enormous size
A cage used for holding creatures of massive size
Can carry heavy weapons that count as braced, even while moving.

-10 forbidden lore (warp) test to bypass astronimicon test and add 15 to navigation (warp) test.
Hidden items are harder to find (-40 on search tests)
May attempt psyniscience and navigation (warp) tests but suffer 1d5 insanity if you fail WP test.
Send false distress calls with Tech-Use -20 test to those in auger range.
Send false psychic distress calls with Tech-Use -20 test to those within 10 light years.
If openly displayed, may re-roll failed Charm Tests against Ecclesiarchy Member of equal or lower s
Grants +10 to WP to resist Fear, Charm, Intimidation, or other kinds of social manipulation. May ca
Fitted with a Laud hailer and audio recording device. Counts as a staff in combat. +10 to understan
Small portrait, usually of the Emperor.
Counts as a medi-kit with 2 doses of De-Tox and 2 doses of Stimm.
May only be issued to the most trusted of Witch Hunters. Provides a +20 on Research involving F. L
A complete copy provides +20 on Research involving C. Lore (Ecclesiarchy) and S. Lore (Imperial Creed). Abridged

Simple staff, usually with a hook on the top for hanging symbology.
A form of photo-visor. May visually detect psykers as if the user had Psyniscience +20. Requires a F
Some form of container for a relic or image.
Small badge for pilgrims representing a person or event.
Requires Pilot (Personal/Jump Pack) and Sororitas Power Armour. Flyer (12).
Designed to cause minor discomfort when twisted. Counts as a charm.
Grants +10 to all C. Lore Tests made on the subject of Ecclesiarchy, Heretics, Mutants, or the Adep

If openly displayed, any characters in 20m that spend fate points recover them on an d10 8+. Characters with over 20

Reduces wearer's effective Psy Rating by 4, and takes -40 to Invocation Tests. Wearer is considered
Read page 173 for details.
Receive +5 to all BS tests while in Squad Mode with Marine carrying Signum. Tech-Use to add +10B
Join with marine carrying Signum in Squad Mode to gain the effect of Ganging Up, regardless of ranged or m

+20 to awareness, tech-use test to detect things not normally detected, gasses, biosigns, radiation
Grants +10 to all Navigation (Surface) checks if connected to some form of data. May contain map
The Codex Astartes, Pocket Edition.
Grants +10 to Tech-Use tests.
Holds data.
Does 3d10 Damage plus 2 Damage per extra KG and a radius of 3 meters per kilogram. Uses Demolitio
Translates languages based on Low Gothic. May make -20 Logic Test to translate alien languages.
Provides light for dozens of meters. Lasts 1d5 hours.
Page 175 for Details.
High-tech binoculars.

Must be planted to be effective. Sticks to metallic surfaces with magnets. Anything that survives must make an

Grants +30 to Security Tests when trying to open locks.


Records video.
Gain +10 Bonus on making an Invocation test.
Reduces time to remove Progenoids gland to 1 Round per gland (2 for full recovery). May be used in melee with 1d1

Used to restrain targets. Strong enough to hold even an Ork.

proximity alarm that detect motion or sound, to use, tech-use test, GM rolls in secret. Device has Per 75 for detecti

opposite of screamer, nullifies sound, +30 to silent move test, last about 20 minutes, recharge tak
Allow a teleportarium to focus in on an individual and his squad.
Long-range communicator. Requires tech-use test to communicate through interference.
A load bearing web vest. Page 144 has a list of suggestions that could be attached.
Fires a hooked or magnetic grapnel from a bolt pistol. It is connected to the launcher with a thin but stro

May be utilized by Space Marine Scouts if a more subtle entry is needed. Allows a safe fall from an
Combines the effects of a photo-visor, preysense, has a pict-corder, 5x optical zoom, 5x micro-magnification,

Grants +20 to all Concealment checks. When stationary, count as one range bracket further.
A 5x5 meter sheet of cameleoline. May be hooked together to hide anything. Grants +30 to concea
Special vambrace worn by Deathwatch Keepers. Allows wearer to unseal, open, override, and generally p

A handheld cogitator device. Grants +20 to all Tech-Use tests to diagnose or repair malfunctioning
Masks smell with gaunt pheromones of Hive Fleet Dagon. More details on page 145.

Small flares that hover at high altitude and illuminate an area 10km in diameter for 2d10 minutes. They come in red, w

A small beacon that can either provide steady illumination or flash rapidly.

A powerful auspex that can scan through materials to find weak points. Generally only scans through 20m of so

Invisible markers, only viewable through preysense and photo-sights, or through auto-senses.
A clawed arm mount. Grants +10 to Medicae, Intimidate, and Intimidate checks. May be used as a weapon that deal

Black Templar Relic. Must requisition with a 20 req or less weapon. Grants +10 to Fear and Pinning tests, and +1 to eff

Blood Angel Relic. Functions as jump pack, except it triples move rate. Grant +20 to Command and fellowship in d

Space Wolf Relic. Grants +5 strength when fighting Orkz, counts as a charm.
Deathwatch Relic. Acts like a regular auspex, but grants +30 to awareness tests to detect Daemons, but only

Deathwatch Relic. May only be requisitioned by Techmarines. Grants +10 to F. Lore (Adeptus Mechanicus), and +2d10 t

AP 1 - Arms, Body, Legs


AP 2 - Arms, Body, Legs
AP 2 - Body
AP 2 - Body
AP 3 - Body
AP 3 - Arms, Body, Legs
AP 5 - All
AP 6 - Body
AP 3 - Arms, Body, Legs
AP 2 - Arms, Body, Legs
AP 1 - Arms, Body, Legs
AP 6 - All
AP 3 - Arms, Body, Legs
AP 2 - Body
AP 3 - Arms, Body, Legs
AP 4 - Legs
AP3 - Head (-10 Dodge, AP5 vs critical)
AP 6 - Body
AP 2 - Head
AP 2 - Arms
AP 2 - Arms, Body, Legs
AP 3 - Body
AP 3 - Arms, Body, Legs
AP 3 - All
AP 4 - All
AP 4 - Arms, Body
AP 2 - Body, Arms, Legs
AP 2 - All
AP 3 - Arms, Body, Legs
AP 4 - All
AP 3 - Head
AP 3 - Arms
AP 4 - Arms, Body, Legs

AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP
AP

4 - Body
4 - All
3 - Arms, Body, Legs
3 - Arms, Body, Legs
3 - All
4 - Head
5 - Arms
5 - Legs
5 - Arms, Body, Legs
6 - Body
6 - All
6 - All, acts as void suit, 50% chance that punctures auto seal (100% if good or best quality)
5 - All
5 - Body, Head
6 - Body
5 - All
6 - Body, Arms, Legs
6 - All
5 - All
5(4) - All (Head)
6 - All
6 - Body, Arms
6 - All
7(5) - Body, Arms (Legs)
6 - All
7 - All
8 - All
8 - All
6 - All
8 - All
9 - All
7(8) - Arms, Legs, Head (Body)
9 - All
12 - All
8(10) - Arms, Legs, Head (Body)
14 - All
15 - All
8 and 10 - All
12 - All
14 - All
12 - All
8 - Head
4, 6, 8 - Legs, Arm/Head, Body
7 and 9 - All
9 and 10 (6) - All
7 and 9 - All
8 and 9 - All
8 and 9 - All

AP 8 and 11 - All
AP special - All
AP special - All
All
AP 30 - All
AP 30 - All
AP 70 - Psychic attacks only
AP 30 - All
AP 50 - All
AP 55 - All
AP 60 - All
AP 60 - Arm and Body
AP 50 - All
AP 55 - All
AP 75 - All
AP 80 - All
AP 80 - All
AP 30 - All
AP 70 - One location
AP 25 - Arm
AP 55 - Arm and Body
AP 50 - All
AP 55 - Arm and Body
AP 50 - All
AP 2 - All
AP 0 - +10 Fel with space marines, +20 loyalty
AP 0 - Cannot be set on fire
AP 0 - Add 2d10 requisition points and reduces renown restrictions
AP 1 - All
AP 3 - Legs
AP 3 - All
AP 3 - Arms, Body, Legs
AP 4 - All
AP 7 - All
AP 5 - All
AP 4 - Arms, Body, Legs
AP 3 - All
AP 2 - Head
Head
AP 4 - Body, Legs
AP 2 - Head
AP 3 - Body, Arms, Legs
AP 2 - All
AP 7 - All, AP 10 vs energy. Immune to flame weapons. -10 Ag and further -10 to fine manipulation
AP 2 - All

AP
AP
AP
AP
AP

5 - Body, heretical.
2 - Body
4 - Arms, Body
3 - Arms, Legs, Body
Adds 3 - All

Details on pg 147
Details on pg 147
30m S/-/- 1d10+2E 0 30 Full Reliable
60m S/2/- 1d10+2E 0 40 Full Reliable
100m S/3/- 1d10+3E 0 60 Full Reliable
150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable
300m S/-/- 5d10+10E 10 5 2Full
25m S/2/- 1d10+1E 0 25 Full Reliable
80m S/3/- 1d10+5E 2 18 Full
100m S/2/- 1d10+3E 0 50 Full
30m S/-/- 1d10+4E 4 1 Full Accurate, Tearing
60m S/4/8 1d10+2E 0 40 Full Reliable
20m S/3/- 1d10+2E 0 20 Full Reliable
10m S/-/- 1d10+1E 0 15
30m S/-/- 1d10+4E 2 10 Full
100m S/3/5 1d10+3E 4 40 2Full
20m S/2/5 1d10+2E 0 30 Full Reliable
110m S/3/- 1d10+4E 3 40 3Full
35m S/2/- 1d10+3E 3 20 2Full
70m S/-/- 1d10+4E 0 1 Full Unreliable
100m S/3/- 1d10+3E 0 60 Full Reliable
70m S/2/- 1d10+3E 0 15 Full Accurate, Reliable
250m -/-/10 3d10+3E 4 60 3Full
120m S/2/- 1d10+2E 0 60 Full Reliable
100m S/3/- 1d10+3E 0 60 Full Reliable
100m S/2/- 1d10+4E 0 18 Full Tearing, Unreliable
40m S/2/- 1d10+5E 2 Tearing
100m S/2/- 1d10+5E 2 Tearing
80m S/-/4 1d10+5E 8 Tearing
4m S/-/- 1d10+3E 7 1 Special Reliable
40m S/-/- Special 0 10 2 Full
90m S/3/- 1d10+3E 2 70 Full Accurate, Reliable
45m S/-/- 1d10+5E 4 1 Full Accurate
35m S/2/- 1d10+4E 7 40 2Full
110m S/3/- 1d10+4E 7 30 2Full
50m S/4/- 1d10+4E 1 20 Full Reliable
60m S/2/- 1d10+3E 0 40 2Full Reliable
50m S/3/- 1d10+4E 7 30 2Full
20m S/2/- 1d10+4E 7 40 2Full
50m S/-/5 1d10+3E 0 120 2Full Reliable
25m S/4/- 1d10+3E 0 20 Full Reliable
5m S/-/- 2d10+3E 6 10 2Full

300m S/-/- 5d10+10E 10 6 2Full Proven(3)


90m S/-/- 1d10+3E 0 10 Full Accurate
20m S/3/- 1d10+4E 1 40 2 Full
35m S/-/5 1d10+2E 0 25 Full Inaccurate
30m S/-/6 1d10+2I 0 18 Full
30m S/-/- 1d10+3I 0 6 2Full Reliable
30m S/3/- 1d10+3I 0 9 Full
35m S/-/- 1D10+4i 2 5 2Full
90m S/3/10 1d10+3I 0 30 Full
150m S/-/- 1d10+3I 0 5 Full Accurate
30m S/-/- 1d10+4I 0 2 2Full Scatter, Reliable
30m S/-/- 1d10+4I 0 8 2Full Scatter, Reliable
30m S/3/- 1D10+4i 0 18 Full Scatter
120m -/-/10 1d10+4I 3 200 2Full
100m S/2/6 1D10+4i 0 15 Full Reliable
35m S/3/- 1d10+3I 0 13 Full
20m S/-/- 2d10I 0 1 2Full Inaccurate, Scatter
35m S/3/- 1d10+4I 2 6 Full Accurate
70m -/-/5 1d10+5I 0 100 3Full Unreliable
50m S/3/10 1d10+3I 0 35 Full
20m S/3/8 1d10I 0 24 Full
40m S/-/- 1d10+3I 2 5 2Full Accurate, Reliable
20m S/-/- 1d10+6I 0 2 2Full Primitive, Reliable
10m S/-/- 1d10+4I 0 1 2Full Inaccurate, Scatter, Tearing
30m S/3/6 1d10+3I 0 15 Full Reliable
20m S/-/- 2d5+3I 0 1 2Full
20m S/-/- 1d10+2I 0 1 2Full Inaccurate, Unreliable
30m S/-/- 2d5+6I 0 1 3Full Scatter, Tearing
250m S/-/- 1d10+5I 3 4 Full Accurate, Reliable
30m S/3/- 1d10+3I 0 9 Full
20m S/3/6 1d10+2I 0 14 Full
15m -/-/6 1d10+2I 0 12 Full Inaccurate, Unreliable
10m S/3/- 1d10I 0 7
30m S/-/- 1d10+3I 0 6 2Full Reliable
30m S/-/- 1d10+4I 0 6 3Full Scatter
80m S/3/10 1d10+3I 0 20(x3) Full (each)
100m S/-/- 1d10+4I 0 6 Full
35m S/-/- 1d10+4I 2 5 2Full
30m S/2/6 1d10+2I 0 18 Full
30m S/2/- 1d10+5I 2 7 Full Unreliable
35m S/2/- 1d10+3I 0 5(x2) 2Full Reliable
40m S/3/6 1d10+4I 0 15 Full Scatter
30m S/2/- 1d10+4I 0 12 Full Reliable, Scatter
40m S/3/- 2d10+4I 0 24 2Full Scatter, Unreliable
20m S/2/5 1d10+2I 0 15 Full Primitive, Reliable, Tearing
10m S/-/- 1d10+4I 0 1 Full Reliable, Scatter
60m S/-/10 1d10+3I 0 40 Full
120m -/-/10 3d10+5I 5 200 2Full Tearing, Unreliable

300m S/2/5 4d10+5I 4 20 2Full


30m S/3/- 1d10+3I 0 9 Half
30m S/-/6 1d10+4I 0 12 Full
120m s/-/5 1d10R 12
150m S/-/10 1d10+4R 12
40m S/-/- 1d10+4R 3 5 2Full Special
5m S/-/- 1d10R 0 2 Full
300m S/-/- 2d10+4R 7 Felling(2)
30m S/2/- 1d10R 0 5 Full, Shocking
120m -/-/10 1d10+5I 3 200 2Full
120m -/-/10 1d10+5I 3 40 Full
20m S/3/- 1d10+4I 0 6 Full Tearing
100m -/-/6 1d10+4I 3 200 2Full Storm
60m S/2/- 1d10+3I 0 6 Full
30m S/2/- 1d10+2I 0 8 2Full Inaccurate, Unreliable
30m S/2/- 1d10+3I 7 8 Full Tearing, Toxic
220m S/-/- 1d10+4I 0 6 Full Accurate
35m -/-/5 1d10+3I 0 20 Full Inaccurate
60m S/3/- 1d10+4I 0 20 2 Full Inaccurate, Tearing, Unreliable
30m S/3/- 1d10+5I 1 3 2 Full Inaccurate, Reliable, Scatter
60m S/-/- 1d10+4R 2 1 Full Snare, Tearing
35m S/-/- 1d10+2R 1 1 Full Scatter, Tearing
35m S/3/- 1d10+4I 0 20 Full Reliable, Scatter
10m S/-/- 1d10+2R 2 1 Full
150m -/-/10 2d10+12I 6 200 3Full Devastating(1), Tearing
30m S/2/- 1d10+9I 4 18 Full Reliable, Scatter
30m S/-/- 1d10+6I 0 18 Full Reliable, Scatter, Silent
30m S/3/5 1d10+10I 4 20 Full Reliable, Scatter
30m S/2/- 1d10+5X 4 8 Full Tearing
90m S/2/- 1d10+5X 4 24 Full Tearing
120m -/-/10 2d10X 5 60 2Full Tearing
100m S/-/- 2d10X 5 3 3Full Accurate, Tearing
30m S/3/- 1d10+5X 4 6 Full Reliable, Tearing
20m S/-/- 1d10+3X 0 3 Full Tearing, Unreliable
30m S/2/- 1d10+5X 4 8 Full Tearing
90m S/2/- 1d10+5X 4 24 Full Reliable, Tearing
30m S/2/- 1d10+6R 4 6 Full Tearing
90m S/2/4 1d10+5X 4 24 Full Tearing
30m S/2/- 1d10+5X 4 8 Full Tearing
90m S/2/4 1d10+5X 4 60 Full Storm, Tearing
120m -/-/10 2d10+2X 5 60 Full Tearing
120m S/-/5 2d10+5X 5 40 3Full Tearing, Reliable, Sanctified
90m S/2/4 1d10+5X 4 60 Full Storm, Tearing
30m S/-/- 1d10+5X 4 1 2Full Tearing
100m S/-/- 1d10+5X 4 8 Full Accurate, Tearing, Reliable
90m S/2/- 1d10+5X 4 12 2 Full Reliable, Tearing
25m S/2/- 1d10+4X 2 6 Full Tearing, Unreliable
80m S/3/- 1d10+4X 2 18 Full Tearing, Unreliable

120m S/3/- 1d10+9X 4 30 Full Reliable, Tearing


90m S/2/- 1d10+5X 4 30 Full Reliable, Tearing
90m S/2/- 1d10+5X 4 60 Full Reliable, Tearing, Storm
100m S/2/4 1d10+9X 5 60 2Full Storm, Tearing
30m S/2/- 1d10+9X 4 14 Full Tearing
100m S/3/- 1d10+9X 4 28 Full Tearing
200m S/-/- 1d10+9X 4 24 Full Accurate,Tearing
100m S/3/- 1d10+9X 4 28 Full Tearing
150m -/-/6 1d10+12X 5 60 Full Tearing
100m S/4/- 1d10+9X 4 60 2Full Storm,Tearing
120m S/2/4 2d10+9X 7 28 Full Accurate, Tearing, Special
50m S/3/- 1d10+9X 6 36 2Full Tearing
100m S/2/4 1d10+9X 4 30 Full Tearing
50m S/3/- 1d10+9X 4 28 Full Tearing Accurate, Reliable
100m S/2/4 2d10+5X 8 28 Full Tearing, Felling (1)
30m S/2/- 1d10+9X 4 14 Full Tearing, Accurate, Reliable
100m S/2/4 2d10+5X 5 28 Full Tearing
160m -/-/12 2d10+12X 6 60 Full Tearing
120m S/2/4 2d10+5X 5 60 2Full Storm, Tearing
10m S/-/- 2d10+4E 12 3 Full
20m S/-/- 2d10+4E 12 5 2Full
10m S/-/- 2d10+4E 10 5 3Full
60m S/-/- 4d10+12E 12 10 2Full Blast(1)
40m S/-/- 2d10+2E 8 5 2Full
10m S/-/- 2d10+4E 12 2 2Full
10m S/-/- 2d10+8E 13 3 Full
20m S/-/- 2d10+8E 13 5 2Full
20m S/-/- 2d10+8E 13 10 3Full
10m S/-/- 2d10+10E 12 2 2Full Accurate
60m S/3/- 4d10+5E 13 10 2Full Blast(1)
10m S/-/- 2d10+6E 14 5 2Full Sanctified
40m S/-/- 2d10+6E 12 6 2Full
5m S/-/- 3d10+8E 13 5 2 Full Inaccurate, Scatter
10m S/-/- 2d10+2E 10 6 Full Reliable
10m S/-/- 2d10+12E 12 4 Full
30m S/-/- 2d10+14E 12 6 2Full
60m S/-/- 2d10+16E 12 12 2Full Blast(1)
10m S/-/- 2d10+14E 14 2 Full
20m S/-/- 2d10+14E 4 2Full
100m S/2/- 2d10+20E 14 6 2Full Blast(2), Recharge, Volatile
30m S/-/- 1d10+6E 6 10 4Full Recharge, Overheats
90m S/2/- 1d10+6E 6 20 8Full Recharge, Overheats
30m S/-/- 1d10+6E 6 10 4Full Overheats, Recharge
60m S/-/- 2d10+6E 6 6 2Full Overheats, Recharge, Unreliable
120m S/-/- 2d10+10E 8 16 5Full Overheats, Recharge, Unreliable
80m S/2/- 1d10+10E 6 10 2Full Overheats, Recharge
100m S/2/4 2d10E 6
30m S/2/- 1d10+6E 6 10 3Full Overheat

90m S/2/- 1d10+7E 6 40 5Full Overheat


120m S/-/- 2d10+10E 8 16 5Full Blast(1), Overheat, Unreliable
30m S/2/- 1d10+6E 6 10 3Full Overheats
90m S/2/- 1d10+7E 7 40 5Full Overheats
60m S/3/5 1d10+5E 6 40 5Full Overheats
40m S/-/- 1d10+8E 6 8 3Full Overheats, Accurate
150m S/-/- 2d10+12E 10 16 5Full Blast(3),Volatile
100m S/2/- 1d10+12E 10 24 4Full Volatile
30m S/2/- 1d10+10E 8 12 3Full Volatile
40m S/-/- 2d10+13E 10 10 3Full Blast (1), Felling (1), Volatile
120m S/3/5 1d10+9E 10 30 4Full Overheats, Volatile
40m S/3/- 1d10+8E 9 3Full Overheats, Volatile
120m S/2/- 1d10+12E 9 40 4Full Volatile
10m S/-/- 1d10+4E 2 2 2Full Flame
20m S/-/- 1d10+4E 3 3 2Full Flame
15m S/-/- 1d10+5E 2 5 2Full Flame
5m S/-/- 1d10+1E 2 5 2Full Flame
10m S/-/- 1d10E 0 3 3Full Flame, Toxic
5m S/-/- 1d5E 0 1 2Full Flame, Primitive
15m S/-/- 1d10+3E 2 4 Full Flame
30m S/-/- 2d10+4E 4 10 2Full Flame
20m S/-/- 1d10+5E 2 3 2Full Flame, Toxic
10m S/-/- 1d10+4E 2 2 2Full Flame
20m S/-/- 1d10+4E 2 6 2Full Flame
30m S/-/- 2d10+4E 4 10 2Full Flame
10m S/-/- 1d10+4E 1 12 3Full Flame
40m S/-/- 1d10+4E 2 6 2 Full Flame, Recharge
10m S/-/- 1d10+4E 2 6 Full Flame
30m S/-/- 2d10+6E 6 10 2Full Flame, Sanctified
60m S/-/- 2d10+6E 6 20 2Full Flame, Sanctified
20m S/-/- 1d10+9E 4 6 2Full Flame
10m S/-/- 1d10+7E 4 4 2Full Flame
30m S/-/- 1d10+12E 6 10 2Full Flame
20m S/-/- 1d10+9E 5 6 2Full Flame, Tearing
40m S/-/- 1d10+12E 5 8 2Full Flame
20m S/-/- 1d10+9E 4 6 2Full Flame, Toxic
25m S/-/- 1d10+12E 2 5 Full Flame
30m S/-/- 2d10+4E 5 12 3Full Flame
10m S/-/- 0 1 Primitive, Snare, Inaccurate
15m S/-/- 1d10R 0 1 Full Primitive
15m S/-/- 1d10+2I 0 1 3Full Primitive, Unreliable, Inaccurate
30m S/-/- 1d10+2I 0 1 5Full Primitive, Unreliable, Inaccurate
30m S/-/- 1d10R 0 1 Half Primitive, Reliable
15m S/-/- 1d10-2I 0 1 Full Primitive
30m S/-/- 1d10R 0 1 2Full Primitive
10m S/-/- 1d10+1I 0 1 5Full Inaccurate, Primitive, Scatter, Unreliable
40m S/-/- 1d10+2R 1 1 Half Accurate, Primitive
15m S/2/- 1d10+2I 0 2 3Full Primitive, Unreliable

10m S/-/- 1d10R+SB 1 1 Primitive


15m S/-/- 1d10R 0 1 Full Primitive, Special
80m S/-/- 1d10+4R 2 1 4Full Primitive
50m S/-/- 1d10+2R 2 1 Half Primitive
40m S/-/- 1d10+3I 0 1 5Full Primitive
10m S/-/- 1d10+2+SB 1 1 Primitive, Snare, Special
8m S/-/- 1d5I 0 1 Primitive, Snare, Toxic
9m S/-/- 1d5+3X 0 1 Blast(2), Inaccurate, Primitive, Unstable
5m -/3/- 1d10+1R 4 15 3Full Primitive
30m S/-/- 1d10+5I 2 1 2Full Primitive, Unreliable
15m S/-/- 1d10+3R 0 1 3Full Scatter, Unreliable
10m 1/-/- 1d10+3I 2 6 Full
30m S/-/- 1d0+2I 0 1 2Full Primitive, Unreliable, Inaccurate
10m S/-/- 1d10R 0 1 Primitive
10m S/-/- 1d10R 0 1 Primitive
60m S/-/- * * 6 Full *
120m S/-/- * * 1 Full *
60m S/-/- * * 1 2Full Reliable*
250m S/-/- * * 1 Full *
20m S/-/- * Blast(6), Inaccurate
80m S/-/- * * 1 Half *
60m S/-/- * * 6 Full *, Inaccurate
250m S/-/- * * 1 Full *
200m S/-/- * * 5 2Full *
15m S/-/- * * 3 3Full
20m S/-/- 1d10I 0 6 Full Primitive, Snare
200m S/-/- 3d10+3X 4 1 N/A
350m S/-/- 3d10+6X 6 1 N/A
50-200m S/-/- 2d10+2X 2 1 Full Inaccurate, Shocking, Blast(4)
50-300m S/-/- 2d10X* 3* 1 Full Inaccurate, Blast (5)
50-300m S/-/- 2d10X* 3* 6 2Full Inaccurate, Blast (5)
300m S/2/- * * 12 3Full *
250m S/-/- * * 8 Full *
45m S/-/- * * 4 2Full *
200m S/-/- * * 1 2Full *
SBx3 2d10X 0 Blast (4)
SBx3 2d10+4X 6
SBx3 0 Smoke
SBx3 Special(pg137) 0
SBx3 Special(pg137) 0
SBx3 1d10+3E 6 Blast(3)
SBx3 Special 0 1 Blast(1d10+3)
SBx3 1d10+1X 0 1 Blast(2), Unreliable
SBx3 2d10X 0 Blast(4), Unreliable, Toxic
2d10X 4 Blast(6)
SBx3m S/-/- 1d10+3E 6 1 Blast(2)
3d10+10X 10 Blast(1)
SBx3m S/-/- 2d10X 0 1 Blast(5)

SBx3m S/-/- special 0 1 Blast(3)


1d5X per kg, radius is kgx2 in meters
1d10+5X per kg, radius is kgx5 in meters
4d10X in one meter, Pen 8
6d10E in 2 meters, Pen 12, ag test or catch fire
2d10E per kg, radius is kgx4, ag test or catch on fire
SBx3 Haywire(3)
SBx3m S/-/- 1d10X 0 Blast(3)
SBx3m S/-/- Special Blast(3)
SBx3m S/-/- 1d10E 0 Blast(2)
SBx3m S/-/- 3d10E* 0 Blast(3)
SBx3m S/-/- 4d10+4R 6 Blast(1), Tearing
SBx3m S/-/- 1d10+6 6 Blast(1)
SBx3m S/-/- 0 Smoke**
SBx3m S/-/- 3d10I 0 Toxic***
1d10E Blast 10, Unstable
SBx3m S/-/- Special 0
SBx3m S/-/- Special 0 Blast (2)
SBx3m S/-/- Special 0
SBx3m S/-/- Special 0 Blast (2)
* S/-/- 2d10X 1 Blast (1)
* S/-/- Special 0
* S/-/- 2d10X 0 Blast (4)
SBx3m S/-/- Special 0
SBx3m S/-/- Special 0 Blast (2), Snare
SBx3m S/-/- Special 0
Str*3m S/-/- 1d10+6E 0 Blast (4)
Str*3m S/4/- 2d10X 0 Blast (2)
Str*3m S/4/- 2d10+2X 5
Str*3m S/-/- 1d10E 0 Blast (10)
Str*3m S/-/Str*3m S/-/Blast (4), Snare
SBx3 S/-/- Special 0 Smoke
SBx3 S/-/- 2d10X 0 Blast (5)
2d10X 4 Blast(5), Devastating (1)
SBx3 S/-/- 1d10+4E 0 Blast (3)
1d10+3E 0 Blast (5)
SBx3 S/-/- 3d10+4X 6
3d10+10X 8 Blast(1)
SBx3 S/-/- 1d10E 0 Blast (3)
SBx3 S/-/- 1d10+12E 8 Blast(1), Special, Volatile
2d10+12E 12 Blast (3), Special, Volatile
SBx3 S/-/- Special 0
SBx3 S/-/- Special 0 Blast(5)
SBx3 S/-/- Special 0 Haywire (3)
SBx3 S/-/- Special 0
SBx3 S/-/- Special 0
SBx3 S/-/- 3d10E 0 Blast (3)

5d10E 0 Blast (5)


SBx3 S/-/- 4d10I 3 Concussive, Blast (3)
6d10I 5 Concussive, Blast (5)
SBx3 S/-/- Special 3 Blast (3)
SBx3 S/-/- Special 0 Blast (5)
2m S/-/- 3d10+9I 3 Blast(10)
5m S/-/- 5d10+7E Blast(5)
SBx3 S/-/- 4d10+8R 8 Blast(3), Tearing
30m S/-/- 1d10R 0 6 Full Accurate, Toxic
30m S/-/- 0 1 Full Snare
180m S/-/- 1d10R 0 6 2Full Accurate, Toxic
50m S/-/- 0 1 Full Blast(5), Snare
80m S/-/- 0 4 3Full Blast(6), Snare
30m S/3/- 1d10-1R 0 7 Full Toxic
20m S/-/- 1d5+2R 2 3 2Full
35m S/-/- 1d10+3R 4 1 Full Accurate
30m S/-/- 2d10+2E 7 20 Blast(2), Recharge, Toxic
20m S/2/- 1d10+2E 4 7 Full Shock
30m 1/-/- 0 1 Full Snare
SBx3m S/-/- Special
75m S/-/- Special 0 1 2Full, Blast(4), Snare
80m S/3/- 2d10+5E 6 25 4Full Scatter
30m S/-/- 1d10R 0 1 Full Toxic
3m S/-/- 1d10+3E 7 1 Full Reliable
3m S/-/- 2d10+4E 12 1 Full
3m S/-/- 1d10R 0 1 Full Toxic
3m S/-/- 1d10+4E 2 1 Full Flame
30m S/-/- Special 3 2Full Blast(5)
110m S/2/- 1d10+5E 1 6 2Full
60m S/3/10 1d10+4R 6 100 2Full Reliable
30m S/3/5 1d10+2R 4 40 2Full Reliable
20m S/3/5 1d10+2R 4 40 2Full Reliable
80m S/3/10 1d10+4R 6 100 2Full Reliable, Tearing
200m S/-/- 1d10+3E 2 40 Full Accurate, Reliable
20m S/-/- 1d10+1R 0 20 Full Tearing
70m S/3/- 1d10+2R 0 40 2Full Tearing
20m S/3/- 1d10+4I 0 18 Full Inaccurate, Unreliable
60m S/3/10 1d10+4I 0 30 Full Inaccurate, Unreliable
100m S/2/- 2d10I or E 1d10 20 2Full Inaccurate, Overheats, Unreliable
100m See page191 Radicals handbook 0
20m S/3/- 1d10+4E 9 12 3Full Unstable
100m S/3/6 1d10+3E 0 100 Full Inaccurate, Shocking
3m S/-/- 2d5+5E 5 1 1d5 Hours
SBx3 S/-/- 3d10X 5 Blast (3)
50m S/-/- 1d10+5I 2 5 2Full Reliable, Sanctified
30m S/2/- 2d10+4X 5 16 Full Tearing
30m S/3/- 1d10+5R 3 16 Full Toxic
30m S/3/- 2d10+2I 9 5 Full Accurate

200m S/-/- 2d10+2I 9 10 Full Accurate


15m S/-/- 2d10+4X 4 6 3Full Blast (1)
10m S/-/- 2d10+4R 5 1 Full Blast (1), Tearing
80m S/-/- 1d10+5I 4 6 Full Tearing
30m S/2/- 1d10+3X 2 8 Full Tearing, Shocking
50m S/-/- None 0 1 Full Snare, Blast (2)
70m S/-/- None 0 3 Full Snare, Blast (5)
20m S/-/8 1d10+4I 2 24 4Full
40m S/-/- 3d10+4E 3 1 - Recharge, Toxic
60m S/-/- 2d5+4E 4 2 Full Overheats, Shocking
50m S/-/6 1d10R 2 50 2Full Tearing, Overheats
40m S/-/- 3d10E 6 8 2Full Recharge
30m S/-/- 2d10+2E 3 20 Full Flame
30m S/-/- 2d10+5E 8 24 Full
40m S/-/- 4d10+5R 2 30 2Full Reliable, Blast (2), Tearing
120m S/3/6 1d10+4E 4 90 Full Reliable, Blast (2), Tearing
90m S/4/8 1d10+6E 4 60 Full Reliable, Storm
40m S/2/- 2d10+2E 4 16 Half Gyro-Stabilised
150m S/2/4 2d10+3E 4 36 Half Gyro-Stabilised
60m S/-/3 2d10+2E 4 24 Full Gyro-Stabilised
20m S/-/- 4d10+6E 8 4 3Full Tearing
50m S/3/- 1d10+2R 3 120 2Full Toxic
80m S/3/5 1d10+2R 3 200 2Full Toxic
20m S/-/- 3d10R 2 40 2Full Tearing, Blast (2)
80m S/3/10 1d10+6I 1 40 Full Inaccurate, Unreliable
15m S/-/- 1d10+5E 3 8 2Full Inaccurate, Unreliable, Flame
90m S/4/8 1d10+10I 2 50 2Full Inaccurate, Unreliable, Unwieldy, Storm
120m S/-/- 3d10+5X 6 1 Half Inaccurate, Unreliable
3d10m S/-/- 4d10+5X 0 Accurate, Blast (1d5)
SBx3m S/-/- 2d10R 0 Blast (2)
SBx3m S/-/- 2d10+5X 2 Blast (1)
SBx3m S/-/- Special 0 Smoke
150m S/-/- 1d10+5E 3 8 Full Accurate
40m S/4/8 1d10+3R 3 20 2Full Tearing, Toxic
40m S/3/- 1d10+4R 4 60 6 Full Scatter, Tearing
60m S/-/- 2d10+10E 13 20 4 Full Reliable
20m S/-/- 2d10+6E 13 10 2 Full Reliable
100m S/3/10 2d10+2E 4 60 Full Reliable
60m S/-/- 3d10+5R 2 12 2 Full Reliable, Blast (4), Tearing
110m -/-/6 2d10+6R 3 200 3 Full Reliable
60m S/-/- 1d10+1R 10 1 Half Accurate, Tearing
110m -/-/10 1d10+5R 4 300 3 Full Toxic
40m S/-/- 1 Full
70m S/-/- 2d10+5E 10 Recharge, Shocking, Toxic
90m S/-/- 2d10+8E 8 7 4 Full Inaccurate, Overheats, Unreliable, Unstable
20m S/-/- 1d10+6X 4 15 Full Reliable, Tearing
80m S/-/- 1d10+4E 2 6 Full Overheats
100m S/-/- Varies Varies 4 2Full

100m -/-/4 1d10+10E 0 Sanctified


120m -/2/5 2d10+15 5 200 2Full Proven(4)
100m -/-/8 1d10+8E 0 Sanctified, Storm
120m S/-/- 2d10+15 5 40 2Full Proven(4), Blast(6)
4m S/-/- 2d10+2E 3 1 Special Flame
4m S/-/- 1d10+4E 7 1 Special Reliable
4m S/-/- 2d10+5E 12 1 Special
200m S/-/- 1d10R 0 6 2Full Accurate, Felling (1), Toxic
50m S/-/- 2d10+14E 8 25 3Full Blast(5),Devastating(4), Volatile
45m S/-/- Special 5 3Full Blast (5)
250m S/-/- 1d10+4R 0 5 Full Accurate, Felling (1), Toxic
100m S/-/- 3d10+14I per round 1Hour 3Full Blast(10)
80m S/3/- 1d10+4E 4 30 Full Shocking, Special
80m S/-/- 5 Full Blast (5), Snare
Halves weight but halves clip size and reduces damage by 1; -20 to skill test to find weapon
One shot flamer, attach to weapon with damage of at least 1d10 (no Pistols, no Flexible), lose Bala
One hand without -20 penalty, range halved (use two-handed for full range)
Select between three different ammunition types, switch at the beginning of turn
weapon with melee attachment counts as spear
No longer primitive, +2 penetration; Power weapons only affected with field off
+10 to BS when fired on single shot; Counts as sight
Awareness test to detect shot at -20 penalty. Attempt at half normal distance to detect
Ignore penalties for long and extreme range with full action to aim; Counts as sight
Loses Primitive, +2 Dmg, +3Pen, +10 WS, immune to Power Field, AP 25 if attacked, Best Quality
Basic, 45m, S/-/-, Clip 1, Rld Full
Halves reload time
Can use pistol but keep a free hand, reduce range by 30%
Reduce difficulty of shots by one step
Increases accuracy; bipod 90-degree arc (half action to brace), tri-pod 180-arc (full action)
Adds Holy damage type, special against daemons and warp
+10 to BS test, only works on semi or full auto burst
No penalties due to darkness; Counts as sight
No penalties due to darkness, +20 to vision perception tests at night; Counts as sight
Combines red dot, telescopic, and preysense scopes; Counts as sight.
Halves weight, user gains auto-stabilized trait, always counts as braced, semi and full auto as half
Fire, operate shot selector, switch firing modes by voice command
Prevents firing on an ally. No penalty for firing into melee. Counts as a sight.
When weapon overheats, roll a d10. 4+ vent operates, overheat nullified. 3 or lower, take hit to body with full

Fired with half action, counts as hand flamer.


Free action to gain Toxic for one round. May use up to ten times before refilling.
Adds 10m to weapon range.
Doubles clip size.
Makes twin-linked or combi-weapons.
Grants Customised quality.
Inflicts -10 to all Pinning Tests.
Adds +1 to Damage and Pen.
Functions as Red-Dot Laser Sight.
Grants Shocking quality.

Makes Ork ranged weapons count as unbalanced swords in close combat. Ork melee weapons gain
Has flaws according to weapon rarity. Apply manually to base weapon stats.
Requires specific voice to activate.
Requires specific hand print to activate.
Requires specific gene code to activate.
Only works for specific user and cannot be bypassed.
Adds +1 to damage and +10 to range but adds 1 full round to reload time.
Reduces weight by 75% and damage by 2. Ammo rarity increases 2 steps.
See through sights using linked eye-peice. Can shoot around corners with half round aim.
May halve range to shoot 1-handed.
Add +10 to range but halves clip size.
Full round aiming removes penalties for long or extreme range up to 5 x normal range.
Counts as if having bulging biceps but suffer -10 on all movement tests.
Adds Flame quality, range reduce to 1/4, rate of fire S/-/- and Clip halved.
Reduce damage by 1 but harder to detect shots (-20 per).
A large spike. When mounted, acts as an Axe in close combat.
Basic ranged weapon can be used as a mono combat knife
Basic ranged weapon can be used as a non-balanced chain sword
Grants Quick Draw for upgraded weapon. If talent is already possessed, may ready as a Parry.
A clip (quiver)
A clip for a primitive weapon
A clip for an SP weapon
A clip for a shotgun weapon
A clip for a Las pistol
A clip for a Las Rifle
A clip for a heavy Las weapon
A clip for a flame pistol
A clip for a flame weapon
A clip for a Bolt weapon
A clip for a melta pistol
A clip for a melta gun
adds 1 to damage, halves clip size for Las weapons
A clip for a Plasma pistol
A clip for a Plasma gun
A clip for an exotic weapon
A clip for an SP weapon. +2 damage, double AP
A clip for a Las Weapon. +1 damage, Tearing, pen 4, loses Reliable, clip reduced to 1
A Clip for a shotgun. Ag test or catch fire, may set things other than people on fire
A Clip for an SP weapon. Set Penetration to 3
Holds Ammo for all Hellguns and Hellpistols. Must carry one if you use a hell gun or pistol.
A clip of special shotgun shells

A clip of special ammo for a dueling Las


Reduce range by half, +2 pen, gains tearing. If Shot +10 toughness test or knocked down.
Damage changes from X to E, gains shock quality
reliable quality in the void

can only fire on single shot, max range 15m or less, type becomes E, gains flame and primitive
can only be acquired by holy Ordos
deals holy, special against daemons and warp creatures, through holy Ordos only
only given to full inquisitorial rank, +5 to crit damage, double damage against psy rating, daemons, and warp entity

Haywire(2)
Weapon counts as sanctified and Daemonic/Warp creatures hit at short range test Toughness or bli
Sanctified, bypasses psychic protections, add psy rating to damage
Sanctified, bypasses psychic protections, -5 to Ag test per psy rating
80 shots Plasma/Melta/Las, 200 SP/Bolt, 60 Flame
+2 to damage
+3 damage to biological targets
+1 dmg and pen
-10 attack, dmg becomes E, loses primitive quality

Loses scatter, +4 to damage, +1 to pen; Shots that miss at short or standard range may re-roll, ignore cover. Sin

Any attempt to dodge is at -20. Can be programmed to self-destruct


Adds 1d10 to damage and inflicts RF on 9 or 10. Gains tearing.

Ignores daemonic, any protection from Psychic Powers and fields. If something with these is hit, they cease f

Inflicts +2d10 damage and adds 5 to the pen. Ignores increases to toughness from unnatural toughn
Causes 2d10E, pen 0. Takes damage like Fire. If it hits armor, reduce location by 1, must be repaired
Gain Scatter and Overheat, halve range.
Add -2 damage, +2 pen, +10 meters range, lose maximal and overheating. Add 1kg to weight.
Agility tests to avoid damage suffer -10, increase base damage by 2.
Target must take a Toughness Test with -10 per point of damage taken. Failure causes 2d5R damag
Decrease base damage by 2, gain Snare.
Gains toxic. If weapon jams, user takes 1d5 damage, no reduction.
Add 5 to BS tests when firing on full auto. Tests to hit user also gain +5.
Operated normally in the void. Suffer -1 Damage while in atmosphere.
Deals 1d10+5E tearing damage, Pen 4 . Increased range by 30m but weapon becomes unreliable
+10% range and pen 2
+10% range, pen 2 and toxic
Basic +1 damage, Heavy +3 damage
Treat like mini-grenades only affecting the targets hit
Needle weapon loses toxic and gains +4E damage, tearing.
Damage type changes to Energy.
Halve shot rate of weapon, gains toxic (3d10E damage)
Lose scatter, gain +1 damage and +2 pen.
Lose scatter, gain shocking.
Gain toxic quality.
Decrease base damage by 2. If within 2m of target, make Ag save or catch fire. May choose to targ
Ignores Natural Armor, inflicts RF on 9 and 10. Gain tearing. With Heavy Bolter, RoF

If damage is taken, suffer 1d5 points of temporary Agility Damage.


Increase Pen to 8, increase range 50%.
Decrease Damage and Pen by 2, but gain Blast (2).
Awareness tests to hear suffer -30 and may only be attempted at half distance. Reduce da

Gain Felling (1) and increase Pen to 9. Detonate prematurely on roll of 91-100. Suffer explosive dama

Any creatures with Psy Rating that take damage reduce Psy rating by 1 for 1d10 rounds. May not push. Warp Instabili

Changes the weapon's damage type to X and reduces its range by half.
Changes damage type to E. A target hit must pass an Agility Save or be set on fire in addition to no
Gives +5 to pen. Lose the scatter quality.
A webber loaded with this inflicts an additional -20 to escape. Furthermore, each attempt deals 2d1
Gains +1 pen and tearing.
Lose Scatter, gain Tearing and Felling (1)
1d10+1I 0 Primitive, Unbalanced
1d5-1I 0 Primitive
1d10I 0 Primitive
1d10+2I 0 Flexible, Primitive
2d10R 2 Primitive, Unwieldy
1d10R 0 Primitive,Flexible,Tearing
1d10-2I 0 Primitive,Unbalanced
1d10+1I 0 Primitive, Unbalanced
1d5R 0 Primitive
1d5R 0 Primitive
1d5I 0 Defensive, Primitive
1d10R 0 Primitive
1d10R 0 Balanced, Primitive
1d10I 0 Balanced, Primitive
1d5-3 R 0 Primitive
1d10+1R 1 Primitive
1d5-2I 0 Balanced, Primitive
1d10+1I 0 Fast, Primitive, Toxic
1d10R 0 Primitive, Unbalanced
1d10I 0 Flexible, Primitive
1d10+2R 2 Balanced, Primitive
1d5-1I 0 Defensive, Primitive
1d10R 0 Fast, Primitive, Unwieldy
1d5+1R 2 Primitive
1d10R 0 Balanced, Primitive
1d10+2R 0 Primitive, Unwieldy
1d10R 2 Primitive, Unbalanced
2d10I 3 Primitive, Unbalanced, Unwieldy
1d5-1R 2 Fast, Primitive
1d5+2I 0 Defensive, Primitive
1d5+1I 0 Defensive, Primitive
2d5R 2
1d5R 3 Fast, Primitive
1d5+1R 2 Balanced
1d10I 0
1d5+1R 0 Primitive, Tearing
1d5R 3 Defensive
1d5I 0 Primitive
1d10+3X 2 Primitive
1d10+1R 2 Primitive
1d5+1R 1 Primitive
1d10I 0 Primitive, Snare, Unwieldy

1d5+2I 0 Defensive, Primitive


1d10-1R 0 Primitive
1d5+3R 0 Primitive
1d5I 0 Defensive, Primitive
1d5+1R 1 Balanced, Primitive
1d10R 0 Flexible, Primitive
1d10-1R 0 Primitive
1d10+2E 5 Unwieldy (can be thrown), double Str bonus
1d10R 4 Balanced
1d10+4R 2 Unwieldy
1d10R 0 Unwieldy
1d10+2R 0 Balanced
1d10+2R 3 Balanced, Sanctified
1d10+2I 0 Flexible, Sanctified
1d10I 0 Balanced, Sanctified
1d10I 0 Primitive
1d10+2I 1 Primitive
1d5R 2
1d5I 0 Primitive, Defense
1d5+3R 0 Primitive, Defense
1d10+2I 0 Primitive
1d5-1I 0 Primitive
1d5R 0 Defensive, Primitive
1d10R 0 Balanced, Primitive
1d10+1I 0 Unbalanced, Toxic
1d10R 2 Sanctified
1d10R 2 Unbalanced, Sanctified
1d10R 0 Special
2d10I 2 Unwieldy, Special
1d10I 0 Unwieldy, Special
1d5+2I 0 Defensive
0I 0 Primitive, Flexible
2d10R 8 Sanctified
2d10R 4 Balanced, Sanctified
1d10+2R 2
1d10+3R 2 Balanced
2d10+2R 2 Unbalanced
1d5+1I 0 Balanced
1d10I 0 Defensive
1d10+8R 6 Sanctified
1d10+2R 0 Balanced, std attack when in defensive stance
1d10I 0 Defensive
1d10+5R 3 Balanced, Devastating (1), Toxic
1d5+1I 0 Balanced
1d10+3R 2 Devastating (2)
1d10+2R 2 Balanced, Tearing
1d10+4R 2 Tearing
1d5+3R 2 Tearing

1d10+10R 5 Special, Tearing, Unwieldy


1d10+2R 2 Tearing
1d10+5R 2 Tearing
1d10+2R 2 Tearing, Balanced
1d10+3R 2 Tearing
1d10+4R 3 Balanced, Tearing
1d10+3R 4 Balanced, Tearing
1d10+5R 4 Balanced, Tearing
1d10+3R 4 Balanced, Tearing
1d10+8R 4 Tearing
1d10+3E 6 Power Field
1d10+5E 6 Balanced, Power Field
1d10+2E 6 Fast, Power Field
1d10+6E 7 Balanced, Power Field
2d5+5E 6 Power Field, Unwieldy
2d10E 8 Power Field, Unwieldy
1d10+6E 6 Power Field
1d10+4E 6 Power Field, Special
1d10+10E 7 Balanced, Flexible, Power Field
1d5+3R 4 Razor Sharp
2d10+4E 6 Power Field, Unbalanced
1d10+7E 7 Power Field, Unbalanced
2d10E 9 Power Field, Unwieldy
1d10+5E 4 Power Field, Shocking
1d10+5E 5 Power Field, Balanced
1d10I 0 Shocking
1d10+5I 5 Power Field
2d10+1I 8 Power Field, Sanctified, Unwieldy
1d10+7E 5 Power Field, Unbalanced, Sanctified
1d10+5E 4 Power Field, Balanced
1d10+7E 9 Power Field, Unbalanced
1d10+4E 5 Power Field
2d10+4E 10 Power Field, Unwieldy, Shocking
1d10+2E 2 Power Filed, Sanctified, Balanced
1d10+3E 2 Power Filed, Sanctified, Tearing
2d10+5E 2 Power Filed, Sanctified, Unwieldy
1d10+1E 2 Power Filed, Sanctified
1d10+1E 2 Power Filed, Sanctified, Balanced, Defensive
2d10+5E 2 Power Filed, Sanctified, Balanced
2d10+5E 2 Power Filed, Sanctified, Unwieldy
2d10E 10 Power Field, Tearing
1d10+6E 8 Power Field, Special, Tearing
1d10+8E 6 Power Field, Unbalanced
2d10E 9 Power Field, Unwieldy
1d10+6E 6 Balanced, Power Field
2d10+5E 8 Power Field, Concussive, Unwieldy
1d10+11E 6 Power Field, Unbalanced
1d10+11E 9 Balanced, Power Field, Tearing

2d10+7E 9 Power Field, Special


1d10+9E 7 Power Field, Unbalanced
1d10+7E 10 Power Field, Balanced
2d10+5I 0 Concussive, Unwieldy
2d10+2E 6 Power Field, Balanced
1d10+5E 6 Balanced, Power Field
1d10+5E 6 Balanced, Power Field (wielded as a pair)
1d10+7E 6 Balanced, Power Field
1d10+6E 7 Power Field
2d10E 9 Power Field, Unwieldy
1d10+1I 0 Balanced, Psy
1d10+5E 6 Balanced, Power Field
1d10+4E 5 Power Field, Unwieldy
2d10+11R 7 Tearing, Unwieldy, Power Field
2d10+13R 6 Tearing, Unwieldy
1d10+7E 7 Balanced, Power Field
1d10+13E 8 Power Field, Unwieldy, Felling(1)
2d10+4E 9 Power Field, Unwieldy
1d10+11E 8 Power Field, Unwieldy, Devastating(1)
1d10+4E 5 Power Field, Razor Sharp
1d10+6E 7 Power Field
1d10+4E 8 Power Field, Felling (2)
1d10+12E 9 Balanced, Power Field, Tearing
1d10I 0 Shocking
1d10+2I 0 Flexible, Shocking
1d10I 0 Primitive, Shocking
1d10+1I 0 Flexible, Primitive, Shocking
1d10+1E 0 Flexible, Shocking
1d10R 0 Shocking
1d5+1I 2 Shocking
1d10+5E 4 Flexible, Shocking
1d5E 0 Shocking
1d10+3I 4 Unwieldy, Volatile, Blast(1)
1d10I 0 Shocking
1d5+3I 0 Shocking
1d10I 0 Shocking
1d10I 0 Shocking
1d10E 0 Defensive, Recharge, Shocking
1d10I 0 Shocking, delivers shock regardless of damage
Shocking, Snare, delivers shock regardless of damage
1d10+5R 4 Special, Tearing, Unwieldy
1d5+5R 0 Tearing, Unwieldy
1d10+3R 6 Tearing, Unwieldy
1d10+5E (no str) Unwieldy
1d10+1R 7 Power Field, Balanced
1d10+3E 6 Power Field, Balanced
1d10+8R 10 Tearing
1d10+1R 2 Unbalanced

1d10+1R 2 Tearing, Unbalanced


1d10+1R 4 Flexible, Tearing
1d10I 0 Balanced, Shocking
1d10R 2 Balanced
2d5E 0 Unwieldy
1d10+2R 0 Shocking
1d5+3R 3 Toxic
1d10R 8 Tearing, Toxic
1d10+3E 6 Tearing, Shocking
1d10+4R 2 Tearing, Toxic
1d10R 0 Balanced
1d10+4E 8 Power Field, Balanced
1d10+1E 4 Power Field, Balanced, Defensive
1d10+6R 6 Tearing
1d10+7I 3 Unwieldy
1d10+7E 10 Power Field
1d10+5E 4 Power Field
1d10R 2 Balanced
1d10+3E Power Field, Unbalanced
1d10+6R 2 Tearing, Unbalanced
1d10+5E 8 Balanced, Power Field
3d5R 2 Tearing
1d10+6R 0 Balanced, Tearing
2d5R 0 Flexible
1d10-1R 2 Balanced
2d10+6E 6 Power Field, Tearing, Unbalanced
2d10R 2 Tearing, Unbalanced
1d5I 0 Snare
1d10+3R 0 Flexible, Tearing, Primitive
2d10E 10 Power Field, Tearing, Unwieldy
1d10+3R 2 Unbalanced, Force
1d10I 0 Balanced, Force
1d10+1R 2 Balanced, Force
1d10+3R 3 Force, Unbalanced
1d10I 2 Force
1d10+1R 2 Force, Balanced
1d10+1I 0 Balanced, Force
1d10+2R 2 Balanced, Force
+10 Ag for fine manipulation and +10 Str using arm
+10 Ag for fine manipulation and +10 Str using arm
Replaces missing arm
Replaces missing arm
Half Ag for fine manipulation and -10 WS/BS using arm
Half Ag for fine manipulation and -10 WS/BS using arm
Gain Sprint Talent and +20 to athletics tests to jump or leap
Replaces missing legs
Halve movement rate. Test Ag or fall at end of run action.
+20 Toughness vs airborne toxins and gas attacks. Counts as life support system

+20 Toughness vs airborne toxins and gas attacks


+20 Toughness vs airborne toxins and gas attacks. -20 Silent Move
acts as standard auspex, half action to concentrate
uses laspistol with compact upgrade, need talent to use

Replace/enhance brain. Gain Unnatural Intelligence x 2, 1d10 insanity and +10 to skill tests when processing larg

duplicate normal senses


+20 to str, can tether techpriest with clamps, counts as club
Enhanced mechanicus implants. +10 Str, +10 Toughness, -5 Ag, -5 Fel, cannot swim
+10 to medicae, can act as injector, half action to stop blood loss, eases amputation, 1d5R, +10 in
interface with tech devices, +10 Tech-use, pilot, or drive when linked
+10 percep, microscopic to telescopic, see normally in darkness, +20 to vision based tests at nigh
+10 to tech-use, can blast smoke every 15m, -5 to weapon tests by all living creatures 2m away for one round, perce
Choose up to three chemicals when implanted, toughness test and half action to excrete chem, failure

Holds up to 10 doses of 4 chems, half action to inject and instantly takes effect, manual or remote trigger, crit

weapon takes unreliable, cant disarm, detailed inspection or auspex scan to locate
as poor, but not unreliable
weapon is best quality
+10 to resist toxins, disease, and radioactive substance, gains die hard talent
As common but +20 instead and gain regeneration talent
Extra limb with breacher, str and toughness +10, -10 ag, 1d10 insanity
Gain Machine(4) trait, without mind side effects, gain regeneration, halves WS, BS, and AG, 2d10 insan
+10 to pilot vehicles with interface, percep test to determine state of vehicle
Doubles movement or flyer(12) for 1 min, +10 parry
Boosts Luminen options, maglev and electircal succour as free action, reliable integrated weapons
Half action to brace, gains sturdy. No movement penalties in high/low/zero gravity.
Many customisable arms/tools for use in low/zero gravity. Thrusters grant flyer(6)
Melee 1d10+10R Pen 4 Tearing (no str). Lifting Str 50x2. -10 on manipulator tests.
+20 to resist psychic powers and +10 to resist possession, no effect on psychic attacks that inflict
Gives Heightened Senses talent for any one sense (add as elite advance)
can shoot hellpistol from eye with range 10m, can be fired when hands are full, acts as pistol in me
+1AP to body, gain sprint talent
+10 to literacy, logic, or scholastic lore tests
+1 AP to head, stacks with armor
know magnetic north, present location, velocity, altitude, time of day and other info, need maps to
+10 trade (remembrancer) tests, or other tests in social situations where recorded info provides value,
Remotely operate a single weapon, fire as free action with full bs skill, weapon has to be connected t
ignore toxic gases or atmospheric contaminants
+10 to investigation skill tests
+2 AP to arms, body, legs. Stacks with armor
+1 to str bonus
Unnatural Strength trait but -10 to ag
resist damage to void for d10+3 rounds past normal duration
hide certain info in artificial memory or prevent certain task, attempt to force info or task can knoc
built in microbead, often hardwired to ships vox frequency
Gain traits unnatural toughness x2, natural armor 2, mutant, void resistant: immune to cold and vacuum, still need air

gain 1d10 insanity and one trait from alien species

Can cut through a meter of 20cm thick adamantine plating every minute; can function as a Ryza-Pattern Plasm

Has strength of 65 with Unnatural Strength (x2). May anchor self as a free action. May be used as a weap

Grants bulging biceps and iron jaw talents, and +2 damage to unarmed attacks.
Ignores effects of poisoned food. Best quality can eat anything organic with no ill effects, though ta
Hidden blade. Good quality has toxic, best quality gains +2 damage and pen and power field.
Generates power. Can charge a basic las weapon charge pack after one full day.
Allows user to ignore involuntary actions caused by pain such as fire, stun, and critical damage.
Acts as emergency life support. Grants autosanguine.
Add 1 to psy rating when pushing.
Glow panels built into palm of hand.
Crude bionic limb used with heavy industrial tools.
Affixed weapon can be used in one hand without penalty.
Gain the dark sight trait and become immune to effects of photon flash grenades
Gain bonus to disguise checks depending on quality of implant (apply manually on skills sheet)
Has strength of 75 with Unnatural Strength (x2). May anchor self as a free action.
See page 177 for details.
Duplicates regular hand. Exceptional versions grant +10 to fine manipulation.

0.0 kg
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25
2
20
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2
3
1
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0.5
1
10
2
1.5
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Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear

0.2

55
25
300
100
75
75
50
100
75
20

5
0.5

0.5
1
0.5
1
1
0.5

10
10
6
N/A
3
10
10
1
5
20
145
55
200
25
250
375
15

Scarce
Common
Very Rare
Common
Average
Rare
Average
Scarce
Scarce
Scarce

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear

Rare

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Abundant

Yes

Gear

Very Rare

Yes

Gear

Rare

Yes

Gear

Rare

Yes

Gear

Ubiquitous

Yes

Gear

Scarce

Yes

Gear

Scarce

Yes

Gear

Plentiful

Yes

Gear

Rare

Yes

Gear

Rare

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Rare

Yes

Gear

Rare

Yes

Gear

Near Unique

Yes

Gear

Extremely Rare

Yes

Gear

Scarce

Yes

Gear

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear

Scarce

Yes

Gear

Scarce

Yes

Gear

Rare

Yes

Gear

Common

Yes

Gear

Scarce

Yes

Gear

Very Rare

Yes

Gear

Abundant

Yes

Gear

2
4
0.5
1

1
2
2
4
2
0.1
3
0.1
0.3
1.5
0.1
3
0.4
1
1
1
4
1

20
1
0.5
15
100
1.5
3
40
10
0.5
5
10
8

30
65
55
35
20
150
Priceless
100
100
140
25
300
20
6
20
8
1
17
24
85
12
2
25
6
20
Varies
400
10
5
30
1
20
80
200
20
500
3000
25
4000
750
500
3000
5000
12000
120
60
100
80

Common

Yes

Gear

Average

Yes

Gear

Average

Yes

Gear

Plentiful

Yes

Gear

Average

Yes

Gear

Scarce

Yes

Gear

Very Rare

Yes

Gear

Average

Yes

Gear

Rare

Yes

Gear

Scarce

Yes

Gear

Average

Yes

Gear

Scarce

Yes

Gear

Common

Yes

Gear

Rare
Uncommon
Rare
Common
Uncommon
Rare
Rare
Scarce
Common
Uncommon
Common
Abundant
Plentiful
Scarce
Scarce
Scarce
Abundant
Average
Common
Average
Average
Common
Rare
Rare
Average
Average
Average
Rare
Scarce
Average
Tech Priest Only
Average
Common
Scarce
Rare

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear

4
3
4
6
2
4
2
0.3
1
0.5
0.1
5
9
1
1
1

10
20
0.5
1.5
10
1
6
0.5
0.5

5
4
6
120
13
4
15
1
2
4
7
1.5
3
10
1

310
300
400
1500
300
200
15
8
25
10
5
10
5
2
4
40
15
5
20
5
500
450
25000
7000
1000
1250
100
450
500
200
500
1000
400

9000
5000
60000
Special

Rare
Rare
Rare
Very Rare
Common
Rare
Average
Plentiful
Scarce
Common
Plentiful
Average
Plentiful
Common
Plentiful
Average
Common
Common
Average
Plentiful
Rare
Rare
Very Rare
Very Rare
Rare
Rare
Scarce
Scarce
Very Rare
Scarce
Rare
Rare
Scarce

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear

Extremely Rare

Yes

Gear

Average

Yes

Gear

Scarce

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Rare

Yes

Gear

Very Rare

Yes

Gear

Scarce

Yes

Gear

Near Unique

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Rare
Rare
Very Rare
Special

Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear

15
20
12
125
25
2
2
1
5
10
1
4
2
2
25
500
2.5
175
175
2
15
1
0.3
250
15
2
4
12
3
0.5
1
8
2
0.1
65
25
1
50
100
200
400
20

Near Unique
Common
Common
Scarce
Near Unique

Yes
Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear
Gear

Very Rare

Yes

Gear

Extremely Rare

Yes

Gear

Very Rare

Yes

Gear

Scarce

Yes

Gear

Common

Yes

Gear

Rare

Yes

Gear

Scarce

Yes

Gear

Rare

Yes

Gear

Very Rare

Yes

Gear

Scarce

Yes

Gear

Extremely Rare

Yes

Gear

Extremely Rare

Yes

Gear

Very Rare

Yes

Gear

Extremely Rare

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Very Rare

Yes

Gear

Common

Yes

Gear

Rare

Yes

Gear

Near Unique

Yes

Gear

Abundant

Yes

Gear

Near Unique

Yes

Gear

Scarce

Yes

Gear

Extremely Rare

Yes

Gear

Rare

Yes

Gear

Very Rare

Yes

Gear

Scarce

Yes

Gear

Extremely Rare

Yes

Gear

Near Unique

Yes

Gear

Extremely Rare

Yes

Gear

Extremely Rare

Yes

Gear

Unique

Yes

Gear

Extremely Rare

Yes

Gear

Extremely Rare

Yes

Gear

Near Unique

Yes

Gear

Unique

Yes

Gear

Near Unique

Yes

Gear

Common

Yes

Gear

Scarce

Yes

Gear

Rare

Yes

Gear

Rare

Yes

Gear

Unique

Yes

Gear

1
15
150
40
75
1
0.5
4
10
10
10
3
2
1
15
5
10
15
4
5
0.5
0.5
0.5
0.5
1
0.5
1
1
0.5
0.5
12
1
4
4
1.5
2
0.5

Extremely Rare

Yes

Gear

Near Unique

Yes

Gear

Extremely Rare

Yes

Gear

Rare

Yes

Gear

Yes

Gear

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear

Extremely Rare

1000 Issued Only


Varies Rare
Issued Only
Varies Common
Issued Only
Issued Only
500 Uncommon
15 Common
3000 Very Rare
Varies Common
Varies Common
5000 Very Rare
10 Rare
100 Rare
Issued Only
4000 Very Rare
5
35 Distinguished
20
12
5
Free
15
5
10
25
1
30
3
25
15
5
15
8
10
5
5
10
10
3
3
5
10

20
5

3
45
0.1
1
5
5
7
2
10
14
18
30
22
12
12
0.5
28
15
7
5
8
3
20
2
1
4
5
6
8
11
9
6
7
5
15
0.5
0.5
2

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear
Gear

Yes

Armour

Yes

Armour

Yes

Armour

Yes

Armour

Yes

Armour

Yes

Armour

Yes

Armour

Yes

Armour

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour

Very Rare

Yes

Armour

Average

Yes

Armour

Average

Yes

Armour

Scarce

Yes

Armour

Average

Yes

Armour

Average

Yes

Armour

Scarce

Yes

Armour

Scarce

Yes

Armour

Average
Rare
Rare

Yes
Yes
Yes

Armour
Armour
Armour

Average

Yes

Armour

Yes

Armour

Yes

Armour

Yes

Armour

Yes

Armour

DW Keepers
25 Distinguished
10 Distinguished
7
5
13
8
35 Distinguished
20 Distinguished
45 Hero
10 Distinguished
20 Hero
30 Hero
25 Average
100 Common
10 Common
5 Average
60 Common
50 Average
120 Scarce
5000 Very Rare
50 Rare
20 Average
10 Plentiful
300 Scarce
1000 Very Rare
5 Common
150 Rare
50 Average
20 Common
25
50
80
50
100
80
300
150
650
750

N/A
100 Rare
120 Rare
375 Rare

1
1.5
1
5
20
2
2
3
15
7
17
16
16
17
6
17
19
15
15.5
20
18
30
15
30
6
40
65
20
40
65
150
35
180
400
180
400
2000
180
100
400
110
30
250
280
300
220
200
170

150 Rare
350 Very Rare

Yes

Armour

Yes

Armour

Extremely Rare

Yes

Armour

Rare
Average

Yes
Yes

Armour
Armour

Rare

Yes

Armour

Rare

Yes

Armour

Rare

Yes

Armour

Rare

Yes

Armour

Rare

Yes

Armour

Very Rare

Yes

Armour

Very Rare

Yes

Armour

Rare
Rare
Scarce
Very Rare
Very Rare
Very Rare
Very Rare
10000 Very Rare
6000 Very Rare
N/A
N/A
N/A
12500 Extremely Rare
8500 Very Rare
15000 Very Rare
7500 Tech-Priest only
8000 Very Rare
Extremely Rare

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour

Yes

Armour

Yes

Armour

Yes
Yes
Yes

Armour
Armour
Armour

Extremely Rare

Yes

Armour

20000 Very Rare


25000 Near Unique
Unique
Rank 1
Rank 3
Rank 8
N/A
60 Hero
100 Famed
70 Hero
15
N/A
N/A
N/A
N/A
N/A
N/A

Yes
Yes
Yes
Yes
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour

300
350
250
300
375
575
600
3750
1100
1225
800
1000
5000

190
1
1.5
2
0.3
0.4
0.5
0.5
0.5
0.5
0.5
1.5
1
2
0.2
50
500
2
0.05
3
10
0.5
10
2
2
2
2
5
6
18
5
4
2
4
7
12
3
5
8
5
4
2
4
1
20
10

N/A
30000
20000
1000
25000
5000
15000
50000

20
35
40
50
2500
10
20
20
625
500
2200

Very Rare
Very Rare
Rare
Rare
Rare
Very Rare
Near Unique
Very Rare
Extremely Rare
Near Unique
Extremely Rare

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour

Near Unique

Yes

Armour

Extremely Rare

Yes

Armour

Near Unique

Yes

Armour

Unique

Yes

Armour

Near Unique

Yes

Armour

Extremely Rare

Yes

Armour

Very Rare

Yes

Armour

Near Unique

Yes

Armour

Distinguished
Distinguished
Hero
Hero
Chaplains

Yes
Yes
Yes
Yes
Yes

Armour
Armour
Armour
Armour
Armour

Very Rare

Yes

Armour

Respected
Respected
Distinguished
Rare
Rare
Rare

Yes
Yes
Yes
Yes
Yes
Yes

Armour
Armour
Armour
Armour
Armour
Armour

Yes

Armour

Special Special
15000 Very Rare

Rare

Yes
Yes

Armour
Armour

Near Unique

Yes

Armour

Very Rare

Yes

Armour

Rare

Yes

Armour

Scarce/Common

Yes

Armour

Very Rare/Rare

Yes

Armour

Very Rare/Rare

Yes

Armour

Very Rare/Rare

Yes

Armour

Scarce/Plentiful

Yes

Armour

Extremely Rare/Rare

Yes

Armour

Very Rare/Rare

Yes

Armour

Near Unique/Extremely Rare

Yes

Armour

Rare

Yes

Armour

Scarce

Yes

Armour

3
4
15
2
4
4
2
5
1.5
3
4
4.5
55
2
7.2
7
1.7
4.1
1.1
0.5
2.5
10
1.5
6
4
4
4
1.75
50
4
5
7
2
4.5
6
0.1
5
4
1.5
4
6
3
2.5
6
4
4.5
1.5
8

Near Unique

Yes

Armour

500 Rare
750 Rare
5000 Very Rare
Extremely Rare
Near Unique
Near Unique
Near Unique
50 Common
75 Common
75 Common
100 Scarce
5000 Very Rare
40 Common
250 Very Rare
50 Common
220 Very Rare
150 Scarce
100 Average
120 Scarce
100 Very Rare
500 Scarce
100 Scarce
180 Rare
140 Rare
40 Plentiful
75 Average
150 Rare
2000 Scarce
175 Rare
85 Very Rare
220 Rare
150 Very Rare
200 Very Rare
950 Extremely Rare
9000 Unique
3500 Very Rare
Near Unique
Very Rare
Rare
Rare
Very Rare
Scarce
Rare
Rare
Average
Scarce
Rare

Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Armour
Armour
Armour
Armour
Armour
Armour
Armour
Pistol
Basic
Basic
Basic
Heavy
Pistol
Basic
Basic
Pistol
Basic
Pistol
Pistol
Pistol
Basic
Pistol
Basic
Pistol
Basic
Basic
Pistol
Heavy
Basic
Basic
Basic
Pistol
Basic
Basic
Pistol
Basic
Pistol
Pistol
Pistol
Basic
Pistol
Basic
Basic
Pistol
Basic
Pistol
Heavy

75
4
4
2
2.5
1
1.5
3
3.5
5
5
5
6.5
35
8.5
1.5
4.7
2.5
38
3.6
2
1.6
2
3
2
0.5
1
5
10
1.3
1.7
3
0.7
2
3.5
6.5
5
3
2.3
3.5
2
8
6.5
7
2
1
3.5
60

30 Respected
Very Rare
Scare
Average
75 Common
40 Plentiful
50 Plentiful
65 Average
100 Average
100 Scarce
60 Common
75 Average
150 Scarce
750 Scarce
100 Average
50 Plentiful
250 Rare
200 Scarce
500 Average
115 Average
90 Average
200 Rare
140 Rare
60 Common
175 Average
400 Rare
10 Plentiful
80 Scarce
2000 Very Rare
50 Plentiful
100 Scarce
40 Scarce
80 Common
40 Plentiful
70 Average
375 Rare
60 Plentiful
65 Average
70 Common
95 Common
225 Rare
300 Average
80 Scarce
700 Scarce
150 Rare
60 Average
95 Average
7000 Very Rare

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Heavy
Basic
Basic
Pistol
Pistol
Pistol
Pistol
Pistol
Basic
Basic
Basic
Basic
Basic
Heavy
Basic
Pistol
Basic
Pistol
Heavy
Basic
Pistol
Pistol
Pistol
Pistol
Pistol
Pistol
Pistol
Basic
Basic
Pistol
Pistol
Pistol
Pistol
Pistol
Basic
Basic
Basic
Pistol
Pistol
Pistol
Pistol
Basic
Basic
Heavy
Pistol
Pistol
Basic
Heavy

55
1.5
2.5
7
16
4
0.5
10
1.5
35
35
3
21
3
2
4
4
3
4
6
5
5
6
1.5
80
12
10
10
3.5
7
40
11
2.75
3
4.5
10
3.3
7
3.5
9
40
20
9
3
7
5
4.5
8

1000
150
75
600
2800
750
150

Scarce
Rare
Scarce
Very Rare
Very Rare
Rare
Rare
Unique
350 Common
Average
Scarce
Scarce
Average
Common
Ubiquitous
Extremely Rare
Rare
Scarce
Scarce
Scarce
Rare
Average
Rare
Average
30 Famed
5
10
7
250 Rare
500 Very Rare
2000 Very Rare
2000 Very Rare
375 Very Rare
75 Scarce
350 Rare
650 Very Rare
380 Rare
Very Rare
Rare
Extremely Rare
Very Rare
Extremely Rare
Extremely Rare
Very Rare
Very Rare
Very Rare
Scarce
Rare

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
Unsure
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Heavy
Pistol
Pistol
Basic
Heavy
Basic
Pistol
Basic
Pistol
Heavy
Heavy
Pistol
Heavy
Basic
Pistol
Pistol
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Mounted
Basic
Basic
Basic
Pistol
Basic
Heavy
Basic
Pistol
Pistol
Pistol
Basic
Pistol
Basic
Pistol
Basic
Heavy
Heavy
Basic
Pistol
Basic
Basic
Pistol
Basic

10
6
12
26
5.5
18
17
25
68
26
16
16
20
15
18
5.5
18
68
26
2.5
8
30
55
10
14
2.5
7.5
8.5
40
40
2
9
8
2
5
14
72
5
14
70
4
11
4
20
38
12
12
4

Near Unique
1000 Very Rare
9000 Extremely Rare
Rank 1
5
5
15 Respected
15 Respected
20
20 Respected
75 Hero
25 Respected
20 Distinguished
**
25 Hero
* Distinguished
25 Distinguished
40 Famed
35 Famed
7500 Very Rare
4000 Rare
600 Scarce
8500 Very Rare
2500 Very Rare
3000 Rare
Very Rare
Rare
Rare
Rare
Very Rare
Unique
Very Rare
Rare
9000 Extremely Rare
35 Famed
20 Respected
35 Respected
35 Distinguished
35 Distinguished
65 Distinguished
4000 Very Rare
3000 Very Rare
5000 Very Rare
7500 Very Rare
8500 Very Rare
3000 Very Rare
1200 Very Rare
Very Rare

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Basic
Basic
Basic
Basic
Pistol
Basic
Basic
Basic
Heavy
Basic
Basic
Basic
Basic
Basic
Basic
Pistol
Basic
Heavy
Basic
Pistol
Basic
Basic
Heavy
Basic
Heavy
Pistol
Basic
Basic
Heavy
Heavy
Pistol
Basic
Basic
Pistol
Pistol
Basic
Heavy
Pistol
Basic
Heavy
Pistol
Basic
Pistol
Basic
Heavy
Basic
Basic
Pistol

18
40
4
9
20
5
70
27
6
7
30
7
30
3.5
6
2.1
20
6
3
3
45
6
3.5
6
20
6
7
2
65
200
15
6
65
15
15
7
5
13
1.5
1
4
7
2
0.5
3
4
3
2

30
20
25
70
28
32
25
200
300
750
150
200
50
100
1000
400

1000

10
10
15
25
25
16
15
45
10
200
10
30
10
10
10
35
50
40

Very Rare
Very Rare
Very Rare
Very Rare
Extremely Rare
Extremely Rare
Distinguished
Respected
Respected
Hero
Distinguished
Famed
Distinguished
Rare
Scarce
Very Rare
Very Rare
Rare
Scarce
Average
Rare
Very Rare
Rare
Scarce
Rare
Scarce
Rare
Extremely Rare
Rank 3
Rank 8

Respected
Famed
Average
Rare
Common
Common
Common
Plentiful
Common
Rare
Uncommon
Common

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Basic
Heavy
Pistol
Basic
Basic
Pistol
Heavy
Basic
Pistol
Pistol
Basic
Pistol
Basic
Pistol
Basic
Pistol
Basic
Basic
Basic
Basic
Heavy
Basic
Pistol
Basic
Heavy
Basic
Basic
Pistol
Heavy
Heavy
Basic
Pistol
Heavy
Basic
Heavy
Basic
Basic
Basic
Thrown
Pistol
Pistol
Basic
Basic
Basic
Basic
Basic
Basic
Pistol

0.5
1
5
3
8
2
2
1
7
22
40
5
4
0.5
0.5
9
15
8
35
24
10
12.5
12
35
30
8.75
10
64
50
41
48
95
50
3
12
0.5
0.5
0.5
0.5
0.5
0.5
0.5
1
0.5
0.5
0.6
1.5
0.8

50
30
75
20
60
14
12
45
50
100
150
400

500
1200
300
3000
4700

25
10
15
15
10
50
25
60
40
5
40
20
20
75
60
150
10

Average
Scarce
Rare
Average
Scarce
Uncommon
Rare
Very Rare
Common
Scarce
Very Rare
Very Rare
Plentiful
Common
Common
Scarce
Rare
Average
Scarce
Extremely Rare
Scarce
Scarce
Scarce
Rare
Very Rare
Scarce
Rare
Very Rare
Extremely Rare
Rare
Rare
Famed
Respected

Unsure
No
No
No
No
No
No
Unsure
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Exotic
Pistol
Basic
Basic
Basic
Thrown
Thrown
Exotic
Basic
Heavy
Heavy
Basic
Basic
Thrown
Thrown
Basic
Heavy
Basic
Heavy
Heavy
Basic
Basic
Heavy
Heavy
Heavy
Basic
Heavy
Heavy
Heavy
Heavy
Heavy
Basic
Heavy
Basic
Heavy

Common

Yes

Thrown

Rare

Yes

Thrown

Scarce

Yes

Thrown

Scarce

Yes

Thrown

Rare

Yes

Thrown

Plentiful

Yes

Thrown

Scarce
Average
Common
Average
Rare
Average
Scarce

Yes
Yes
Yes
Yes
Yes
Yes
Yes

Thrown
Thrown
Thrown
Thrown
Thrown

0.2
1
1
3
4
1
0.5
1
1
1
0.5
0.5
4
0.5
0.5
20
0.5
0.5
0.5
0.5
2
1
2
0.5
0.5
0.5
1
0.5
0.5
1
1
2
0.8
0.8
2
1
2
0.8
2
0.8
2
3
1
0.8
0.5
0.5
1
0.5

40
20
70
55
100
60
200
5000
500
500

Scarce
Common
Average
Scarce
Rare
Scarce
Very Rare
Very Rare
Rare
Rare

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown

Very Rare

Yes

Thrown

Extremely Rare

Yes

Thrown

Very Rare

Yes

Thrown

Common

Yes

Thrown

Extremely Rare

Yes

Thrown

2000 Very Rare

Yes

Placed

Rare

Yes

Thrown

Near Unique

Yes

Thrown

Scarce

Yes

Thrown

Extremely Rare

Yes

Thrown

Rare

Yes

Lau/Mor

Scarce

Yes

Lau/Mor

Very Rare

Yes

Lau/Mor

Rare

Yes

Thrown

Extremely Rare

Yes

Thrown

Rare

Yes

Thrown

Near Unique

Yes

Thrown

Extremely Rare

Yes

Thrown

Extremely Rare

Yes

Thrown

Extremely Rare

Yes

Thrown

Scarce

Yes

Thrown

Scarce

Yes

Thrown

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Thrown
Thrown

10
1
5
15
15
1
5
15
20
25
N/A
10
30
5
N/A
18

Distinguished
Distinguished
N/A
Respected
N/A

Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown
Thrown

1
0.5
1
0.5
2
2
4
0.5
1.5
3.5
2
8
17
1
1
2
26
3
3.5
1
12
4
2.5
0.5
0.5
0.5
0.5
5
6
2.5
1.2
1.2
2.5
2
1
2
2
4
7
15
4
10
0.1
0.1
6.5
5.5
5.5
5

25
18
20
18
*
5
12
50
1250
1200
1000
1800
2000
950
1000
1000
7000
650
100
500
2500

3500

5000
9500
8500
2000
5500
100
200
1500
41000
2750
2750

Distinguished
Very Rare
Rare
Very Rare
Rare
Rare
Very Rare
Scarce
Rare
Very Rare
Rare
Scarce
Very Rare
Rare
Near Unique
Rare
Extremely Rare
Extremely Rare
Extremely Rare
Extremely Rare
Near Unique
Extremely Rare
Very Rare
Very Rare
Very Rare
Very Rare
Very Rare
Very Rare
Very Rare
Scarce
Scarce
Rare
Very Rare
Very Rare
Very Rare
Extremely Rare
Extremely Rare
Very Rare
Near Unique
Near Unique
Near Unique

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Thrown
Thrown
Thrown
Placed
Placed
Thrown
Pistol
Pistol
Basic
Basic
Heavy
Pistol
Pistol
Pistol
Exotic
Exotic
Basic
Thrown
Heavy
Basic
Pistol
Pistol
Pistol
Pistol
Pistol
Basic
Basic
Basic
Pistol
Pistol
Basic
Basic
Pistol
Basic
Pistol
Basic
Basic
Basic
Basic
Basic
Pistol
Thrown
Basic
Pistol
Pistol
Pistol

9
0.5
3
4
3.5
6
14
3
5
0.5
5
2
4
1.2
4
3.5
4
3
8
6
10
1
2.5
2
6
8
45
15
5
1
1
1.5
4
6
5
6
3
4
2
25
4
10
2
4
15
1
6
85

Near Unique
Unique
Extremely Rare
Very Rare
Rare
Rare
Rare
Very Rare
Near Unique
Near Unique
Near Unique
Near Unique
Unique
Unique
Unique
Near Unique
Unique
Very Rare
Very Rare
Very Rare
Near Unique
Extremely Rare
Extremely Rare
Very Rare
Rare/Average
Very Rare/Scarce
Extremely Rare/Rare
Very Rare/Scarce
Extremely Rare/Rare
Extremely Rare/Rare
Scarce/Common
Rare/Average
Extremely Rare
Near Unique
Very Rare
Unique
Near Unique
Unique
Near Unique
Extremely Rare
Unique
Near Unique
Near Unique
Near Unique
Very Rare
Rare
Rare
40 Hero

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Basic
Pistol
Basic
Basic
Basic
Basic
Heavy
Pistol
Basic
Basic
Basic
Pistol
Basic
Basic
Basic
Basic
Basic
Pistol
Basic
Basic
Basic
Pistol
Basic
Basic
Basic
Basic
Heavy
Basic
Thrown
Thrown
Thrown
Thrown
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Basic
Heavy

60
50
240
190
0.1
0.1
0.1
4
80
65
4
40
8
1
0.5
2
0
0.5
0.5
1
0
2.5
0
1
1.5
2
0
0.5
0.5
0.5
2
0.5
0
0.5
1
0.75
2.5
0
0
2
3
1
2

Rank 7
Rank 5
Rank 8
Rank 8
35 Famed
35 Famed
35 Famed
20
50 Famed
45 Distinguished
25
40
30 Respected
10 Distinguished
50 Average
35 Common
25 Plentiful
25 Scarce
25 Plentiful
40 Scarce
50 Scarce
10 Plentiful
35 Average
2500 Very Rare
250 Rare
10 Scarce
300 Scarce
2250 Rare
25 Average
500 Very Rare

No
No
No
No
No
No
No
No
No
No
No
No
No
No

Heavy
Heavy
Heavy
Heavy
Pistol
Pistol
Pistol
Basic
Heavy
Heavy
Basic
Heavy
Basic
Basic

Yes

Upgrades

Yes

Upgrades

Yes

Upgrades

Yes

Upgrades

Yes

Upgrades

Yes

Upgrades

Yes

Upgrades

Yes

Upgrades

Yes

Upgrades

Yes
Yes
Yes
Yes
Yes
Yes
Yes

Upgrades
Upgrades
Upgrades
Upgrades
Upgrades
Upgrades
Upgrades

Very Rare

Yes

Upgrades

Very Rare

Yes

Upgrades

Very Rare

Yes

Upgrades

Near Unique

Yes

Upgrades

Extremely Rare

Yes

Upgrades

Rare

Yes

Upgrades

Very Rare

Yes

Upgrades

Very Rare

Yes

Upgrades

Common

Yes

Upgrades

Rare

Yes

Upgrades

Common

Yes

Upgrades

Abundant

Yes

Upgrades

Very Rare

Yes

Upgrades

Very Rare

Yes

Upgrades

Average

Yes

Upgrades

Common

Yes

Upgrades

Rare

Yes

Upgrades

Scarce

Yes

Upgrades

2
1
0.5
0.5
1.5
6
0.5
0.5
2
2
8
0

50
7
9
5
1/20
1/20
1/20
1/20
10/clip
15/clip
30/clip
8/clip
10/clip
16/1
20/clip
15/clip
15/1
24/clip
18/clip
20/1
5/6
15/1
18/1
5/6

10
5/3
8/1
15/1
20/1
100/1
100/1
250/1
8/1

Abundant

Yes

Upgrades

Special

Yes

Upgrades

Scarce

Yes

Upgrades

Rare

Yes

Upgrades

Extremely Rare

Yes

Upgrades

Unique

Yes

Upgrades

Very Rare

Yes

Upgrades

Extremely Rare

Yes

Upgrades

Scarce

Yes

Upgrades

Scarce

Yes

Upgrades

Rare

Yes

Upgrades

Rare

Yes

Upgrades

Scarce

Yes

Upgrades

Very Rare

Yes

Upgrades

Rare

Yes

Upgrades

Rare

Yes
Yes
Yes
Yes

Upgrades
Upgrades
Upgrades
Upgrades

Common

Yes

Ammo

Common

Yes

Ammo

Plentiful

Yes

Ammo

Common

Yes

Ammo

Common

Yes

Ammo

Common

Yes

Ammo

Rare

Yes

Ammo

Scarce

Yes

Ammo

Scarce

Yes

Ammo

Rare

Yes

Ammo

Very Rare

Yes

Ammo

Rare

Yes

Ammo

Common

Yes

Ammo

Rare

Yes

Ammo

Rare

Yes

Ammo

Very Rare

Yes

Ammo

Scarce

Yes

Ammo

Scarce

Yes

Ammo

Rare

Yes

Ammo

Scarce

Yes

Ammo

Average

Yes

Ammo

Scarce
Scarce
Rare
Rare
Rare
Rare
Very Rare
Scarce

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo

4/1
50/1
50/1
250/1
300/20
50/5
100/1
100/1
25

Common
Rare
Very Rare
Very Rare
Very Rare
Rare
Very Rare
Very Rare

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo

Rare

Yes

Ammo

Extremely Rare

Yes

Ammo

Rare

Yes

Ammo

Scarce

Yes

Ammo

Scarce

Yes

Ammo

Yes
Yes
Yes
Yes
Yes
Yes
Yes

Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo

Very Rare

Yes

Ammo

Extremely Rare

Yes

Ammo

Extremely Rare

Yes

Ammo

Very Rare

Yes

Ammo

Extremely Rare

Yes

Ammo

Rare

Yes

Ammo

Scarce

Yes

Ammo

Average

Yes

Ammo

Rare

Yes

Ammo

Rare

Yes

Ammo

Rare

Yes

Ammo

Very Rare

Yes

Ammo

Very Rare

Yes

Ammo

Special

Yes

Ammo

Extremely Rare

Yes

Ammo

Rare

Yes

Ammo

Unique

Yes

Ammo

Common

Yes

Ammo

Scarce

Yes

Ammo

Rare

Yes

Ammo

Respected

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Ammo

17000/1 Very Rare


10/1 Scarce where weapon is fou
Very Rare
Near Unique
Near Unique
Unique
Unique

28/clip
25/clip
27/clip
15/clip
15/clip
5/clip
25/clip
12/Clip

Respected

Famed
Distinguished

4
0.5
2
4
7
4

8/clip
10/clip
6/clip
6/clip
7/clip
4/clip
20
5
5
20
70

4
0.5
0.5
3
3
3
3

10
5
5
25
15
15
10

5
1
1
3
4
3
3
3
0.5
2
5
6
18
0.2
7
5
2
0.3
0.5
3
1.2
0.75
0.5
4
3.5
0.4
8

50
30
30
10
28
70
60
25
4
15
12
45
100
25
60
40
50
55
150
50
50
85
35
30
130
200
60

Distinguished
Famed
Distinguished
Famed
Distinguished
Average
Plentiful
Abundant
Scarce
Scarce
Scarce
Common
Common
Abundant
Plentiful
Average
Common
Common
Plentiful
Common
Average
Common
Scarce
Common
Scarce
Very Rare
Rare
Rare
Plentiful
Common
Uncommon
Rare
Very Rare
Uncommon
Rare
Uncommon
Rare
Rare
Very Rare
Average
Rare
Rare
Common
Common
Scarce
Rare
Scarce

Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Ammo
Ammo
Ammo
Ammo
Ammo
Ammo
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Thrown
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee

9
1.5
0.8
3.5
0.3
0.5
0.5
4
5
8
1
2
3
5
4
2
4.5
0.5
1
2
5
1
0.5
2
4.5
4
6
4
8
4
14
1
8
6
2
5
10
3
10
5
7
12
8
3
2
6
13
2.5

75
12
40
100
700
200
75
3000
500
70
100
1000
3000
3000
2000

500
1000
N/A
550
800
200
7500
5

Average
Common
Average
Scarce
Very Rare
Scarce
Scarce
Rare
Rare
Common
Common
Rare
Very Rare
Very Rare
Very Rare
Plentiful
Scarce
Very Rare
Common
Average
Average
Rare
Average
Scarce
Scarce
Rare
Issued Only
Rare
Rare
Rare
Very Rare
Scarce
Near Unique
Near Unique

3
3
3
20 Distinguished
35 Distinguished
N/A N/A
60
30
30
40
275
450
80

Hero
Hero
Famed
Hero
Rare
Very Rare
Scarce

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee

12
0.5
12
7
9
3
10
8
10
18
1.5
3.5
1.5
1
7
12
4.5
5
9
0.5
8
6
13
3.5
3
3
3
5
1
3
9
0.2
15
6
9
20
5
5
1500
1500
48
30
10
25
5
18
14
10

750 Scarce
Very Rare
Average
Average
Scarce
Near Unique
5
10 Famed
30 Famed
35 Famed
1750 Very Rare
2500 Very Rare
2500 Very Rare
5000 Very Rare
3100 Very Rare
3500 Very Rare
2800 Very Rare
Adeptus Mechanicus only
2500
Extremely Rare
Very Rare
Very Rare
Very Rare
Very Rare
Rare
Rare
Extremely Rare
Very Rare
Extremely Rare
Extremely Rare
Extremely Rare
Very Rare
Rank 1
Rank 3
Rank 5
Rank 6
Rank 6
Rank 8
Rank 8
40 Famed
30 or 45 Distinguished
20 Respected
30 Distinguished
20 Respected
30 Distinguished
30 Distinguished
60 Hero

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Melee
Thrown
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Thrown
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee

25
10
3
30
7
8
8
5
9
35
5
6
4
25
10
10
22
25
18
7
8
15
10
2.5
4.5
2
4
4
3
2
3
1
15
1.5
2
1
0.2
5
0.2
1
18
1.5
6
2
1
1
1
8

50
25
20
30
25
20
20
30
10
35
25
20
20
18
17
25
35
15
25
15
50
75
150
375
80
100
500
200
100
600
100
200

750
650
75
1700

Hero
Distinguished
Famed
Respected
Famed
Respected
Respected
Distinguished
Famed
Respected
Respected
Distinguished

Famed
Famed
Distinguished
Distinguished
Distinguished
Hero
Hero
Scarce
Rare
Scarce
Very Rare
Rare
Scarce
Average
Very Rare
Scarce
Scarce
Rare
Rare
Scarce
Rare
Rare
Rare
Average
Scarce
Rare
Average
Very Rare
Extremely Rare
Extremely Rare
Extremely Rare
Scarce

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Thrown
Melee
Melee
Melee
Exotic
Exotic
Melee
Melee
Melee
Melee
Melee
Melee

5
0.5
4
3
3.5
3
1
2.5
8
4
0
2
1.5
1
4
8
3
1.5
7
2
0.5
5
1
2
9
10
5
5
17
4.5
3
3.5
8
2
5
5
5

600
4500
30000
45000
50000
1500
1000

4000
3500
3500

25
25
2000
2000
1000
1001
750
751
3000
1500
1000
1600

Scarce
Very Rare
Very Rare
Very Rare
Very Rare
Very Rare
Very Rare
Extremely Rare
Very Rare
Extremely Rare
Extremely Rare
Near Unique
Very Rare
Near Unique
Near Unique
Extremely Rare
Near Unique
Rare
Unique
Unique
Unique
Near Unique
Rare
Near Unique
Extremely Rare
Very Rare
Rare/Average
Rare/Average
Rare/Average
Near Unique/Very Rare
Very Rare
Very Rare
Very Rare
Near Unique
Near Unique
Near Unique
Respected
Respected

No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No
No

Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee
Melee

Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Scarce

Yes

Cybernetics

Scarce

Yes

Cybernetics

Scarce

Yes

Cybernetics

Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Scarce

Yes

Cybernetics

Very Rare

Yes

Cybernetics

800
600
1000
600
5000
2250
500
Talent
500
1750
400
500
5000*
750*
150**
300**
750**
3000
17000
2000
100000
2000
3000
6000
300
1500
600
12000

Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Adeptus Mechanicus only

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Adeptus Mechanicus only

Yes

Cybernetics

Adeptus Mechanicus only

Yes

Cybernetics

Adeptus Mechanicus only

Yes

Cybernetics

Rare

Yes

Cybernetics

Adeptus Mechanicus only

Yes

Cybernetics

Adeptus Mechanicus only

Yes

Cybernetics

Very Rare
Scarce
Scarce
Scarce
Rare
Tech Priest Only
Tech Priest Only
Scarce
Very Rare
Rare
Adeptus Mechanicus
Adeptus Mechanicus
Adeptus Mechanicus
Adeptus Mechanicus
Adeptus Mechanicus
Very Rare

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics
Cybernetics

Rare

Yes

Cybernetics

Near Unique

Yes

Cybernetics

Rare

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Yes
Yes
Yes
Yes

Cybernetics
Cybernetics
Cybernetics
Cybernetics

only
only
only
only
only

20000 Very Rare


20000 Very Rare
Adeptus Mechanicus Only
Adeptus Mechanicus Only

Very Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Rare

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Scarce

Yes

Cybernetics

Rare

Yes

Cybernetics

Scarce

Yes

Cybernetics

Very Rare

Yes

Cybernetics

Yes
Yes
Yes

Cybernetics
Cybernetics
Cybernetics

30
50 Famed
10 Distinguished

shop list using the categories below

Type

Setting

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing & Personal Items

Core

Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing

&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&

Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal

Item Feral & Feudal World


Item Feral & Feudal World
Item Feral & Feudal World
Item Hive World
Item Hive World
Item Forge World
Item Frontier World
Item Frontier World
Item Frontier World
Item Frontier World
Item The Void
Item The Void
Item The Void
Item The Void
Item War Zone
Item War Zone
Item War Zone
Item Shadow Gear
Item Shadow Gear
Item Shadow Gear
Item Daemon Hunter
Item Daemon Hunter
Item Daemon Hunter
Item Daemon Hunter
Item Daemon Hunter
Item Daemon Hunter
Item Daemon Hunter
Item Daemon Hunter

Clothing & Personal Items

Rogue Trader

Clothing & Personal Items

Rogue Trader

Clothing & Personal Items

Rogue Trader

Clothing & Personal Items

Rogue Trader

Clothing & Personal Items

Into the Storm

Clothing & Personal Items

Into the Storm

Clothing & Personal Items

Into the Storm

Clothing & Personal Items

Into the Storm

Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing

&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&

Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal

Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes
Item Astartes

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs & Consumables

Core

Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs

Feral & Feudal


Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Frontier World
Frontier World
Frontier World
Frontier World
The Void
War Zone
War Zone
War Zone
War Zone
War Zone

&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&

Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables

World
World
World
World
World
World
World
World

Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs

&
&
&
&
&
&
&
&
&
&

Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables

War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Daemon Hunter
Daemon Hunter

Drugs & Consumables

Rogue Trader

Drugs & Consumables

Rogue Trader

Drugs & Consumables

Rogue Trader

Drugs & Consumables

Rogue Trader

Drugs & Consumables

Rogue Trader

Drugs & Consumables

Into the Storm

Drugs & Consumables

Into the Storm

Drugs & Consumables

Into the Storm

Drugs & Consumables

Into the Storm

Drugs & Consumables

Into the Storm

Drugs & Consumables

Into the Storm

Drugs & Consumables

Into the Storm

Drugs & Consumables

Into the Storm

Drugs & Consumables

Hostile Acquisitions

Drugs & Consumables

Hostile Acquisitions

Drugs & Consumables

Hostile Acquisitions

Drugs & Consumables

Hostile Acquisitions

Drugs & Consumables

Hostile Acquisitions

Drugs & Consumables

Hostile Acquisitions

Drugs & Consumables

Hostile Acquisitions

Drugs & Consumables

Hostile Acquisitions

Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs
Drugs

Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes

&
&
&
&
&
&
&
&
&
&

Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools

Core

Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools

Feral & Feudal


Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Feral & Feudal
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Frontier World
Frontier World
Frontier World
Frontier World

World
World
World
World
World
World
World
World
World
World
World

Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools

Frontier World
Frontier World
Frontier World
Frontier World
The Void
The Void
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Lathe Worlds
Lathe Worlds
Holy Ordos
Holy Ordos
Holy Ordos
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear
Shadow Gear

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools

Rogue Trader

Tools
Tools
Tools
Tools

Dark Tech
Dark Tech
Dark Tech
Xenos Tech

Tools
Tools
Tools
Tools
Tools

Ascension
Ascension
Ascension
Ascension
Ascension

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Into the Storm

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools

Hostile Acquisitions

Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools

Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle

Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools
Tools

Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites
Rites

of
of
of
of
of
of
of
of
of
of
of
of
of
of
of

Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle
Battle

Primitive

Core

Primitive

Core

Primitive

Core

Primitive

Core

Primitive

Core

Primitive

Core

Primitive

Core

Primitive

Core

Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive

Feral & Feudal World


Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Feral & Feudal World
Hive World
Daemon Hunter

Primitive

Rogue Trader

Flak Armour

Core

Flak Armour

Core

Flak Armour

Core

Flak Armour

Core

Flak Armour

Core

Flak Armour

Core

Flak Armour

Core

Flak Armour
Flak Armour
Flak Armour

War Zone
Shadow Gear
Shadow Gear

Flak Armour

Rogue Trader

Flak Armour

Astartes

Mesh Armour

Core

Mesh Armour

Core

Mesh Armour

Core

Mesh Armour

Core

Mesh Armour

Core

Mesh Armour

Hostile Acquisitions

Mesh Armour
Mesh Armour

Hive World
Hive World

Carapace Armour

Core

Carapace Armour

Core

Carapace Armour

Core

Carapace Armour

Core

Carapace Armour

Core

Carapace Armour

Core

Carapace Armour

Hostile Acquisitions

Carapace
Carapace
Carapace
Carapace
Carapace
Carapace
Carapace
Carapace
Carapace
Carapace
Carapace
Carapace
Carapace

Hive World
The Void
War Zone
Shadow Gear
Shadow Gear
Ascension
Ascension
Reliquary
Reliquary
Astartes
Astartes
Rites of Battle
Lathe Worlds

Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour

Power Armour

Core

Power Armour

Core

Power Armour
Power Armour
Power Armour

Forge World
War Zone
Ascension

Power Armour

Into the Storm

Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power

Reliquary
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Astartes
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle

Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour
Armour

Power Armour
Force Field
Force Field
Force Field
Force Field
Force Field
Force Field
Force Field
Force Field
Force Field
Force Field
Force Field

Rites of Battle
Forge World
War Zone
War Zone
Holy Ordos
Daemon Hunter
Daemon Hunter
Daemon Hunter
Ascension
Ascension
Ascension
Ascension

Force Field

Into the Storm

Force Field

Into the Storm

Force Field

Into the Storm

Force Field

Into the Storm

Force Field

Into the Storm

Force Field

Into the Storm

Force Field

Into the Storm

Force Field

Into the Storm

Force
Force
Force
Force
Force

Astartes
Astartes
Astartes
Astartes
Rites of Battle

Field
Field
Field
Field
Field

Other Armour

Core

Other
Other
Other
Other
Other
Other

First Founding
First Founding
First Founding
Frontier World
Frontier World
Frontier World

Armour
Armour
Armour
Armour
Armour
Armour

Other Armour

Rogue Trader

Other Armour
Other Armour

Xenos Tech
Xenos Tech

Other Armour

Into the Storm

Other Armour

Into the Storm

Other Armour

Into the Storm

Other Armour

ITS Ork

Other Armour

ITS Ork

Other Armour

ITS Ork

Other Armour

ITS Ork

Other Armour

ITS Ork

Other Armour

ITS Kroot

Other Armour

ITS Kroot

Other Armour

ITS Kroot

Other Armour

Hostile Acquisitions

Other Armour

Hostile Acquisitions

Other Armour

Hostile Acquisitions

Other
Other
Other
Other
Other
Other
Other
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las
Las

Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Ascension
Ascension
Core
Core
Core
Core
Core
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Lathe Worlds
Lathe Worlds
Lathe Worlds
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm

Armour
Armour
Armour
Armour
Armour
Armour
Armour

Las
Las
Las
Las
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP

Astartes
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
The Void
The Void
The Void
The Void
War Zone
War Zone

SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
SP
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt

War Zone
War Zone
War Zone
Lathe Worlds
Lathe Worlds
Holy Ordos
Daemon Hunter
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Into the Storm
Astartes
Astartes
First Founding
Rites of Battle
Core
Core
Core
Hive World
Hive World
Hive World
War Zone
War Zone
Holy Ordos
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Ascension
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions

Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Bolt
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Melta
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma

Hostile Acquisitions
Reliquary
Reliquary
Daemon Hunter
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
First Founding
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World
War Zone
War Zone
War Zone
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Into the Storm
Hostile Acquisitions
Reliquary
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Forge World
War Zone
War Zone
War Zone
Lathe Worlds
Rogue Trader

Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Plasma
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Flame
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive

Rogue Trader
Rogue Trader
Ascension
Ascension
Into the Storm
Into the Storm
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World
Hive World
Hive World
The Void
The Void
War Zone
War Zone
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Hostile Acquisitions
Reliquary
Daemon Hunter
Daemon Hunter
Astartes
Astartes
Astartes
First Founding
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Core
Core
Core
Feral and Feudal World
Feral and Feudal World
Feral and Feudal World

Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher
Launcher

Feral and Feudal


Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Hive World
Hive World
Hive World
Shadow Gear
Into the Storm
Into the Storm
Into the Storm
Core
Core
Hive World
War Zone
Lathe Worlds
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Astartes
Astartes
Astartes
Rites of Battle

Grenades & Explosives

Core

Grenades & Explosives

Core

Grenades & Explosives

Core

Grenades & Explosives

Core

Grenades & Explosives

Core

Grenades & Explosives

Core

Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades

Hive World
Hive World
The Void
War Zone
War Zone
War Zone
War Zone

&
&
&
&
&
&
&

Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives

World
World
World
World
World
World
World
World

Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades

&
&
&
&
&
&
&
&
&
&

Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives

War Zone
War Zone
War Zone
War Zone
War Zone
War Zone
Lathe Worlds
Daemon Hunter
Daemon Hunter
Daemon Hunter

Grenades & Explosives

Rogue Trader

Grenades & Explosives

Rogue Trader

Grenades & Explosives

Rogue Trader

Grenades & Explosives

Rogue Trader

Grenades & Explosives

Rogue Trader

Grenades & Explosives

Xenos Tech

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Into the Storm

Grenades & Explosives

Hostile Acquisitions

Grenades & Explosives

Hostile Acquisitions

Grenades & Explosives

Hostile Acquisitions

Grenades & Explosives

Hostile Acquisitions

Grenades & Explosives

Hostile Acquisitions

Grenades & Explosives

Hostile Acquisitions

Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades

Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Rites of Battle

&
&
&
&
&
&
&
&
&
&
&
&
&
&
&
&

Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives

Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Grenades
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic

&
&
&
&
&
&
&
&

Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives
Explosives

Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
Shadow Gear
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Creatures Anathema
Dark Tech
Xenos Tech
Xenos Tech
Ascension
Ascension
Ascension
Ascension
Ascension
Ascension

Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic

Ascension
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Imperial Exotic
ITS Archeotech Exotic
ITS Archeotech Exotic
ITS Archeotech Exotic
ITS Archeotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Xenotech Exotic
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Kroot
ITS Kroot
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Astartes

Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic

Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Astartes
Astartes
Astartes
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Core

Melee

Core

Sight

Core
Core

Sight

Core

Melee

Forge World
War Zone
War Zone
War Zone
War Zone
War Zone
Holy Ordos

Pistol

Rogue Trader
Sight

Rogue Trader

Sight

Rogue Trader

Sight

Rogue Trader
Rogue Trader
Rogue Trader

Ascension
Into the Storm
Into the Storm
Into the Storm
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
ITS Ork
Sight

ITS Ork

Melee

ITS Ork

ITS Ork
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Sight

Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions

Basic
Basic

Reliquary
Astartes
Astartes
Astartes
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core

Hive World
Hive World
Hive World
Hive World
Hive World
Forge World
Forge World
The Void

The Void
Holy Ordos
Holy Ordos
Holy Ordos
Lathe Worlds
Daemon Hunter
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader

Dark Tech
Xenos Tech
Ascension
Ascension
Ascension
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Shotgun

Hostile Acquisitions

Shotgun

Hostile Acquisitions

Shotgun

Hostile Acquisitions

Shotgun

Hostile Acquisitions

Shotgun

Hostile Acquisitions

Needle

Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions

Shotgun

Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions

Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes

Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive

Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Feral and Feudal
Hive World
Hive World
Hive World
Hive World
Hive World
Hive World
The Void
The Void
The Void
The Void
The Void

World
World
World
World
World
World
World
World
World
World
World
World
World
World
World
World

Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Chain
Chain
Chain

The Void
The Void
War Zone
War Zone
War Zone
Shadow Gear
Shadow Gear
Lathe Worlds
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Rogue Trader
Rogue Trader
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Reliquary
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World

Chain
Chain
Chain
Chain
Chain
Chain
Chain
Chain
Chain
Chain
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power

Holy Ordos
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Astartes
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Hive World
Forge World
Forge World
War Zone
War Zone
Holy Ordos
Lathe Worlds
Lathe Worlds
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Ascension
Ascension
Ascension
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Daemon Hunter
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes
Astartes

Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Power
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Shock
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic

Astartes
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
First Founding
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Rites of Battle
Core
Core
Feral and Feudal World
Feral and Feudal World
The Void
The Void
The Void
Lathe Worlds
Shadow Gear
Daemon Hunter
Rogue Trader
Rogue Trader
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Forge World
Forge World
The Void
Lathe Worlds
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader

Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Exotic
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive
Primitive

Creatures Anathema
Creatures Anathema
Dark Tech
Dark Tech
Xenos Tech
Xenos Tech
Xenos Tech
Ascension
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
ITS Ork
ITS Ork
ITS Ork
ITS Ork
Holy Ordos
Holy Ordos
Holy Ordos
Into the Storm
Into the Storm
Into the Storm
Astartes
Astartes
Core
Core
Core
Core
Core
Core
Core
Core
Core
Core

Core
Core
Core
Las

Core
Core
Core

Primitive Weapons

Core
Core
Core
Core
Core

Primitive Weapons

Core

Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Forge World
Lathe Worlds
Lathe Worlds
Lathe Worlds
Lathe Worlds
Lathe Worlds
Lathe Worlds
Holy Ordos
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader
Rogue Trader

Plasma
Primitive

Dark Tech
Xenos Tech
Ascension
Ascension

Into the Storm


Into the Storm
Into the Storm
Into the Storm
Into the Storm
Into the Storm
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions
Hostile Acquisitions

Primitive

Astartes
Astartes
Rites of Battle

Equipment
You can select from a menu of items bought in the shop, or type in custom items
If the armour or weapon menus are empty - you need to buy gear in the shop then come back here

Armour

Armour Type & Quality


Common
Armour Weight
Force Field

Name

Head
Left Arm
Right Arm
Body
Left Leg
Right Leg
Class

Weapon Usage

Shopping

e in custom items
ar in the shop then come back here

Locations
Type override

AP

Damage Bonus
0
0

Gear
Armour
Weapons
Ammo

Weight
Owned
0.0kg
0.0kg
0.0kg
0.0kg

Total

Damage

Show on character sheets

Type

Yes

Pen

Range

RoF

0.0kg

Clip

Weight
Equipped
0.0kg
0.0kg
0.0kg
0.0kg
0.0kg

Reload

Special

Custom Gear

Quality

Weight

Hand

Career Path
Rank
1
2
3
4
5
6
7
8
Ascension
9
10
11
12
13
14
15
16

Name

Alternative

Elite Advances

Talent or Trait

Weapon Skill (WS)


Ballistic Skill (BS)
Strength (S)
Toughness (T)
Agility (Ag)
Intelligence (Int)
Perception (Per)
Will Power (WP)
Fellowship (Fel)

Start
25
25
25
25
25
25
25
25
25

Current Rank

XP Gained
XP Start
Background
XP Spent
XP to Spend

XP cost

0
5000
0
-4500
500

Description

Simple

Intermediate

Advancement
Trained
Expert

Heroic

Career
Characteristics
Skills
Talents
Powers
Other

XP Spent
4500
0
0
0
0
4500

Next Rank
7000 xp

Fate
Insanity
Corruption
Profit Factor
Initiative

Master

Adjustments

Total
25
25
25
25
25
25
25
25
25

Unnatural

Current Values
0

Unused by your character


Current Psy Rating

Psy Rating
1
2
3
4
5
6
Total from Psy Rating
Bonus from Talents
Total Available

Minor Powers

Minor powers

0
0
0

XP to Spend 500

Discipline powers

Discipline

0
0
0
Disciplines

Ascension Powers

Rank 1

XP spent on Ranks
Unused powers discount
XP Saved
Total XP Cost

0
0
0
0

Rank 2

Rank 3

XP spent on Ascension Ranks


0

Deathwatch Chapter
This sheets allows the creation of a new Space Marine Chapter
according to the rules in Rites of Battle.
Enable Custom Chapter
Chapter History
Name
Why the Chapter was founded (1d10)
When the Chapter was founded (1d100)
Modifiers (1d100)
Advances (1d100)
Special Equipment (1d100)
Beliefs (1d100)
Current Status (1d10)
- Friends (1d100)
- Enemies (enter manually)
Gene-seed
Progenitor (1d100)
Purity (1d10)
Demeanour (1d10)
Mutation (1d100)
Deficiencies (Select Yes if deficient)
- Hyper-stimulated Omophagea
- Oversensitve Occulobe
- Mutated Catalepsean Node
- Oolitic Secretions
- Disturbing Voice
- Lost Zygote
- Doomed
Flaws
Chapter Flaw (1d10)
Missing Zygotes (1d100)
Missing Zygotes (1d100)
Founding Fathers
Figures of Legend (1d100)
Deeds of Legend (1d100)
Home World
Category (1d100)
Terrain (1d100)
Relationship (1d10)
Organisation
Successor (1d10)
Restricted Speciality (1d100)
Restricted Speciality (1d100)
Combat Doctrine (1d10)
Abilities
- Solo Mode (1d100)

No

Custom Chapter

- Squad Mode Attack Pattern (1d100)


- Squad Mode Defensive Stance (1d100)
House Rule Adjustments
You may add basic or advanced skills known by your chapter.

om Chapter

Warning - adverts may damage your health

Join the

Sable Templars
For the Emperor

1d10 9
1d100 62

Rogue Trader
Origin Path:
Gear

Skills

Strength (S)

2 5

Toughness (T)

2 5

Agility (Ag)

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Swim (S)

12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12

2 5

Intelligence (Int)

2 5

Perception (Per)

2 5

Will Power (WP)

2 5

Fellowship (Fel)

2 5

Profit Factor

Custom Gear

th:
Gear

Custom Gear

Wounds ()

Insanity

Fatigue (2)

Stable (0)

Corruption

Critical Dam

Fate

Plasma
Chain

SP

Melta
Flame

Launcher

Las

Primitive

Ballistic Skill (BS)

Flame

Weapon Training

Talents and Traits

Basic
Pistol
Heavy

2 5

Dodge

12
Half Move: 2m
Full Move: 4m
Charge: 6m
Run: 12m
Leap: 2m
Jump: 40cm
XP To Spend

500
XP Spent

4500
Carried: 0kg
Carry: 18kg
Lift: 36kg
Push: 72kg
Strength Bonus

+2
Initiative

+2
Primitive

2 5

Armour (Toughness)
Head 1-10

(2)

Right Arm 11-20

(2)

Left Arm 21-30

(2)

Body 31-70

(2)

Shock

Weapon Skill (WS)

Thrown
Melee
Right Leg 71-85

(2)

Left Leg 86

(2)

Critical Damage

Power

Bolt

Weapon Training

Left Leg 86-100

(2)

Character

Rogue Trader

Career Path

Rank

Money
Profit Factor

Fate Points
Maximum
Used

Weapon Skill (WS)

Ballistic Skill (BS)

25

25

Adv.

Adv.

Toughness (T)

5
0

Adv.

2
0

Agility (Ag)

Adv.

WEAPONS

Insanity Points
Current
Degree

Intelligence (Int)

Perception (Per)

Adv.

5
0

Adv.

Armour

Name
Class

Damage

Range

ROF

Type
Clip

(2)

Reload

Special

Right Arm
11-20

Name
Class

Damage

Range

ROF

Type
Clip

(2)

Pen

Weight Carried

(2)

Name

Type
Clip

Pen
Reload

Basic
Pistol
Heavy

Special
Name
Class

Damage

Range

ROF

Type
Clip

Pen
Reload

Thrown
Melee

Movement
Half MoveFull Move Charge
Run Base Leap
Base Jump

2m

Special

4m

Damage

Range

ROF

Type
Clip

Pen
Reload

6m

12m

2m

40cm

Carry

Lifting
Lift

Push

18kg

36kg

72kg

Name
Class

Power

Damage
ROF

(2)
Shock

Class
Range

(2)
Las

Name

Chain

Special

Left Leg
86-100

Flame

Reload

Primitive

Clip

Right Leg
71-85

SP
Bolt

ROF

Pen

Plasma

Range

Type

Melta

Damage

Launcher

Class

Special

(2)

Body
31-70

Handedness

Special

Left Arm
21-30

Initiative

Reload

2
0

XP Spent
Corruption Points
Current
Degree

Will Power (WP)

5
0

Adv.

2
0

Fellowship (Fel)

5
0

Adv.

Talents and Traits

Head
1-10

Pen

500

Fatigue

(Toughness)

Flame

Strength (S)

XP to Spend

Wounds
Damage
Critical

Total

Primitive

Player

2
0

5
0

Adv.

Origin Path

Skills
Trained

+10%

+20%

Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Scrutiny (Per)
Search (Per)
Silent Move (Ag)
Swim (S)

Ballistic Skill (BS)

25

25

Adv.

Trained

12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12

Weapon Skill (WS)

Adv.

Toughness (T)

5
0

Gear

Adv.

+10%

+20%

Total

Description

Strength (S)

Skills

Total

2
0

Agility (Ag)

5
0

Adv.

2
0

Intelligence (Int)

5
0

Adv.

2
0

Perception (Per)

5
0

Adv.

2
0

Will Power (WP)

5
0

Adv.
Custom Gear

2
0

Fellowship (Fel)

5
0

Adv.

2
0

5
0

Adv.

Talent Summary

Rules Summary

Traits

Description
Attack Actions
Aim
All out Attack
Dodge
Standard Attack
Multiple Attacks

H/F
Full
Reaction
Half
Full
Melee Actions

Starting and Equipment based Talents

Description

Charge
Parry
Guarded Attack
Defensive Stance
Feint
Grapple
Knock-down
Stun

Full
Reaction
Full
Full
Half
Full
Half
Full
Move Actions

Move
Manoeuvre
Disengage
Run
Tactical Advance
Stand / Mount
Jump / Leap

H/F
Half
Full
Full
Full
Half
Full
Ranged Actions

Semi-auto Fire
Full-auto Fire
Called Shot
Suppressing Fire
Brace Heavy Weapon

Full
Full
Full
Full
Half
Other Actions

Bought Talents

XP Cost

Description

Reload
Use a Skill
Use a fate point
Delay
Focus Power
Ready

See weapon
Varies
Free
Half
Varies
Half
Combat Modifiers

Darkness
Ganging up (2:1)
Ganging up (3+:1)
High Ground
Fatigued
Target Stunned
Pinned
Aim (Half)
Aim (Full)
Semi Auto
Full Auto
Called Shot
Suprise Attack
Shoot into Melee

-20 WS/-30 BS
+10 WS
+20 WS
+10 WS
-10 All skills
+20 WS/BS
-20 BS
+10 WS/BS
+20 WS/BS
+10 BS
+20 BS
-20 WS/BS
+30 WS/BS
-20 BS
Range Modifiers

Point Blank (<2m)


Short (<1/2 range)
Long (>2x range)
Extreme (>3x range)

+30
+10
-10
-30

Spend Fate points


Recover from stun
Roll 10 for initiative
Re-roll a failed test
Add 1 degree of success
Gain +10 to a test (before rolling)
Remove 1d5 damage (not critical)

Full Auto Hit Locations


First Hit, Second, Third, Fourth, Fifth, Rest
Head HeadArmBodyArmBody
Arm ArmBodyHeadBodyArm
Body BodyArmHeadArmBody
Leg LegBodyArmHeadBody

Influence Table
Academics
Adeptus Arbites
Adeptus Astartes
Adeptus Mechanicus
Adeptus Sororitas
Adeptus Titanicus
Administratum
Astropaths
Chartist Captains
Cult (Specific)

Death Worlders
Ecclesiarchy
Enforcers
Feral worlders
Government
Hivers
Inquisition
Imperial Navy
Imperial Guard
Mercantile
Mercenaries
Middle Classes
Military
Mutants
Navigators
Nobility
Ordo Malleus
Ordo Xenos
Officio Assassinorum
PDF
Pilgrims
Planet (Specific)
Elite Advances

Description

Bonus Status
-

Recidivist Organisation (Specific)

Rogue Trader
the Insane
Underworld
Void born
Workers

BS
BS
BS
BS

Gear Summary

Total
0.0 kg

A list of all the items you have purchased on the shop sheet.

Owned

Carried

Item

Description

Wt. (kg)

Character Name: 0

Solo Mode

Player Name: 0

Once per game session for 1 rounds, when using fate points, regain spent
fate point if you roll under your rank on a d10

Once per game session, increase movement as if Ag bonus were 2 higher.

Chapter: 0

Once per game session for 1 hours you may re-roll failed toughness tests.

Effect

Emperor's Grace

Once per day increase unnatural strength multiplier 1 step for 1 rounds.

Rank

Extreme Endurance

Once per game session, re-roll a failed WP test to resist psychic powers or
attempts to subvert your will.

Ability

Feat of Strength

Burst of Speed

Mental Fortress

Once persession at the start of a round, ignore the status affects of a


previous critical hit for 1 rounds.

#N/A

#N/A

Renewed Vigour

#N/A

Space Marine Implants - Secondary Heart/Ossmodula/Biscopea/Haemastamen: Unnatural Toughness & Strength Larraman's Organ: No blood loss Catalepsean Node: No
perception test penalties for staying awak for long periods Preomnor: +20 vs ingested poisons Multi-lung: May reroll failed toughness tests for drowning, gases or asphyxiation. +30 vs gases.
Occulube and Lyman's Ear: You gain Hightened senses (Sight & Hearing) Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: May reroll failed toughness tests to resist
poisons and toxins. Neurglottis: May detect poisons and toxins by taste, gain +10 on tracking targets you have tasted. Mucranoid: Reroll toughness tests for temperature extremes. Bletcher's
Gland: Spit acid (Rng 3m, 1d5 Pen 4 toxic, possible blinding) Progenoids: Gene-seeds - must be returned to chapter if comrade dies. Black Carapce: Enemies gain no bonus to hit you due to your
power armour size increase.

#N/A
Tactical Spacing
Strongpoint
Soak Fire
Regroup
Go to Ground
Dig In
Defensive Stances
#N/A
Tank Buster
Squadl Advance
Furious Charge
Fire Support
Fire for Effect
Bolter Assault
Attack Patterns
0
Character Name:

#N/A
Full
Full
Reaction
Full
Reaction
Full
Action
#N/A
Free
Half
Free
Half
Half
Free
Action

Sustained

No

Yes

Yes

No

Yes

No

#N/A

Sustained

Yes

No

No

No

Yes

Yes

#N/A

#N/A

Cost

#N/A

#N/A
May share reactions with battle-brothers.
Squad gains +20 BS vs called target, may re-roll damage and use reactions for extra standard attack

Instead of dodging auto fire, spread hits amongst valid targets.


May move up to 4m as free action without triggering overwatch or suppressive fire.
May move up to 2m to find cover when hit by a ranged attack, possibly avoiding extra hits

Double Armour points of cover if stationary


Effect
#N/A
Gain +5 BS with heavy weapon or explosive, or move 2m closer to target for each member of kill team

May use reactions to make a tactical advance, retaining cover bonus during move

Charge enemy and make a standard attack with option to re-roll damage
Ignore -20 penalty for suppressive fire or overwatch
Use your reactions this round to make a standard attack
Chapter: 0

Charge and make a standard attack with bolter weapon


Effect

Player Name: 0

Cost

Astartes Power armour - +20 Strength, Hulking, Dark sight, immune to photo flash and stun grenades, called shots are half action, +10 bonus to Sight/Hearing tests (add
manually), may fire basic weapons one handed, delicate tasks are at -10 penalty

Squad Mode

16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
Cohesion:

Ammunition tracker
Weapon

Ammo Type

Ammo

Reload

Profile
WSBSSTAgIntPerWPFel
252525252525252525
Movement:2/4/6/12
Wounds:
CorruptionPoints:0
InsanityPoints:0
FatePoints:
Skills:
Talents:
Traits:
Armour:
Weapons:
Gear:

Version
1
2
3
4
5
6
6.01
6.02
6.03
6.04
6.05
6.06

6.1
6.2
6.21
6.3
Known

To do

Developer

Thanks

Notes
Basic 2-Page character sheet
Major revamp - added support for all origin paths with auto selection of traits/talents and skills
Added Tick boxes for talent selection, support for talent prerequisites, font changes for 2003 comp
First internet release of Dark Heresy additions following in-house testing.
Added Ascension and Inquisitors handbook support - redesign of all tables, removed support for all
Added Daemon Hunter alternative ranks, backgrounds and gear. Added Grey Knight setting and ne
Fixed Dark Voyage skills (were appearing as traits), added missing Grey Knight gear to the shop an
Fixed Compact weapon upgrade. Fixed Feared by the Warp prerequisites and added Talented[Pilot(p
Fixed strength bonus calculations for items like power fists when interacting with unnatural streng
Reduced Rank requirements on heavey weapons for Purgation Squad, fixed Gunmetal city starting
Added Peer option to Product of Upbringing. Added support for Wyrdling Powers. Fixed bug with Psy
Fixed bug in talent sheet to cope with updated Psychic Talent xp cost when formula is copied down
Fixed bug with talent list when using open office , removed spurious skill from Rogue trader rank 5
Fixed issue with some skills failing to display on character sheet. Added missing Psychic power to S
Changed colour of weapon training tick boxes on modern CS. Adding missing entry for rapid reload
Removed clipping of armour values on modern sheet. Renamed some duplicate weapon entries. Fi
Added missing entry to Navigator mutations and updated load code. Fixed bonus granted by Noma
Added First Founding chapters, gear, specialisations, psychic powers
Implemented all origin path routes (optional) from Into the Storm. Added Hostile Acquisitions altern
Show The flesh is weak and physical perfection as machine (X) trait. Removed spurious dropdown
Fixed broken formula for xp costs of heightened senses (introduced in 6.2). Updated description of
Fixed circular references for faith talents. Added in toughness bonuses for various Astartes Cyberne
Added material from Lathe Worlds (Alternate ranks, Diplomacy skill, Gear)

Issues
If you gain access to a skill at a lower cost than you have already paid for the skill, you get it at the
If you gain a talent with the (Specific) or "Chosen" subtext during character creation, there is no wa
Calculation speed in older version of Excel (pre-2007) is slow
OpenOffice sometimes needs a forced recalculation for the drop down menus to update properly.
list
Port macros to OpenOffice/LibreOffice

Notes
The workbook is designed in such a way as to make adding new worlds or careers as easy as possi
All input cells and drop down menus are configured in the "Menus" sheet.
To add a new Career, insert the entry in the Careers section on the Menu sheet, then add the Rank
Finally, add the talents and skills into the "Advances" Sheet, again ensuring to copy down the form

My thanks go out to everyone who helped with testing this spreadsheet or has given me feedback,
In release 5.8 I incorporated a full weapons and armour list from the excellent resource by unknow
If you have enjoyed this spreadsheet and want to make a donatation visit my web page

003 compatibility and an instructions sheet

port for all but the Old Gothic sheet


ing and new psychic discipline.
he shop and all weapon stats from Daemon Hunter
nted[Pilot(personal)] to Strike Squad rank 8 talents. Added force fields to equipment sheet and character she
ural strength
y starting traits. Fixed xp costs of Astropath Psychic Talents. Added +10 Ag bonus for Mk6 armour. Added Na
ug with Psy Rating 4 major powers introduced in 6.0
pied down by VB code. Made Right Place, Rigth time give +10 skill bonus.
der rank 5 list, Implemented changes to reload time based on rapid reload talent. Fixed pre-reqs for Host-Bou
power to Scholar Materum. Improved handling of Wrydling Mutation.
apid reload (8 full). For forcefields, show body protection value.
entries. Fixed Thunder hammer damage bonus. Ensure talents with (specific) entry are displayed with chose
d by Nomadic House. Fixed Mind's Eye Opens for Nascent Psykers.

tions alternative ranks weapons, armour and gear. Fixed ink colour at the top of the character sheet (was sam
dropdown menu for Child of Dynasty.
cription of mechanicus implants, moving free bionics to a new trait given to Explorators. Removed bonus to d
es Cybernetics.

et it at the new lowest cost


re is no way to enter the details for the specific entry

sy as possible.

d the Rank names and XP costs to the "Careers" and "Career Ranks" sheets. Ensure that the named ranges a
n the formulas in the grouped and hidden columns

feedback, in particular to John (general testing), Zero (Mac support), Daltris (Logic errors), Nik (Version 5 fun
by unknownrelic. See the Forum for a link to the original download.
www.blackmoor.org.uk/40K.html

ment sheet and character sheets.

us for Mk6 armour. Added Naduesh Force weapons.

t. Fixed pre-reqs for Host-Bound background. Ensured knife lists as a Melee weapon.

ntry are displayed with chosen value.

the character sheet (was same as background)!

lorators. Removed bonus to damage from bionic arms.

ure that the named ranges are extended and formulas are copied down.

gic errors), Nik (Version 5 functional testing) and Trent (Deathwatch Errata)

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