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OVERVIEW
SUPERGUIDE
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Introduction
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Page 1
Talkback
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Flemeth's Hut
Page 3
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Com panions
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Origins: Mage
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Side Quests
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Trophies (PS3)
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Morrigan is the newest addition to your group, and wields powerful spells
When you awaken, you'll find yourself back at Flemeth's Hut, which you last saw when you were collecting some
lost documents ahead of your initiation. Flemeth is waiting for you and she'll give you an idea of the overarching
quest that awaits you. With the Darkspawn now running wild, it's up to you to raise an army to combat them.
That means visiting the leaders of the mages, Humans, Elves and Dwarves and commanding them to service.
As a going away present, Flemeth will send along her adopted daughter Morrigan, a shapeshifting mage. She is a
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highly useful character and you'll want to keep her in your party, even if you chose to be a mage. She not only
has excellent offensive and defensive magic, she can turn into a vicious spider and dish out some heavy damage
in the absence of a more standard tank. Besides, she's funny, and makes for an entertaining foil over the course
of your adventures.
Lothering
Before beginning your quest to build an army, you'll need to make a pit stop at Lothering to gather supplies and
catch up on what's been happening. Unfortunately, the road into Lothering isn't entirely clear. Some bandits will
be waiting for you on the bridge into the village. You can either pay them 10 silver to pass, try and intimidate
them, or fight them (this option is the best, since it offers loot and experience).
When the bandit leader is sufficiently hurt, he will beg for mercy. You can extract some money from him, kill him,
or let him go. If you decide to kill him, he'll say that he's not going down without a fight and you'll have to fight a
little longer. Thankfully, it's an easy battle. When you're finished, check the fallen knight for an item that will help
fulfill a side quest.
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For such a small village, there's actually quite a bit to do in Lothering and it makes for an excellent opportunity to
get a foothold to start building up your characters. This guide will mostly cover the main storyline, but if you
check out the Chantry Board in each town, you'll find a number of side quests. In Lothering, there's a call to take
out several groups of bandits lurking around the city limits, so you should take the opportunity to get the money
and experience. When you're finished, talk to Chanter Devons to get your reward.
Continuing along the main quest line, head into the Chantry first to meet Ser Donall. Speak with him to fulfill the
"Fallen Templar" side quest and to learn about Arl Eamon's illness. If you ask for a reward, he'll give you one
piece of gold. Next, go to Dane's Refuge, where you'll meet some soldiers who want to give you a rough time for
being a Grey Warden.
Leliana
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At the Dane Refuge, you will encounter some of Loghain's soldiers, who will promptly attack. The Rogue, Leliana
will come to your aid, so use her Dirty Fighting technique to keep them off balance. When the soldiers go down,
the commander will beg for mercy. Release him and Leliana will offer to join your party. There's no harm in taking
her with you, not the least because she can pick locks. Her bardic talents also make her interesting, particularly
the Bard's Captivating Song, which can lock down several attackers at once. If you let her join your party, arm her
with dual daggers or use her as a archer. Inside Dane's Refuge, you can pick up a couple side quests, so make
sure to ask around if you're interested.
Sten
One last point of interest is the caged Qunari Sten. If you free Sten, he will be amiable to joining your party, but
you'll need to get the Reverend Mother's permission (or you can just lock-pick the cage, if you have a character
with high enough skill). With Leliana in your party, the Reverend Mother will automatically agree to release him.
Otherwise, she will be agreeable depending on how large a donation you offer to the Chantry. Sten can easily
replace Alistair on your team, and is best with two-handed weapons, so take care to raise those skills.
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Two merchants will begin to follow your party after you save them from the bandits
When you have finished with Lothering, head to the northwest corner of the map to find a road out of the area.
Some Darkspawn will be attacking a Dwarven merchant and his child -- you'll have to drive them off. Take down
the Darkspawn and the merchant will follow your party from that point forward, setting up shop in your camp.
Head out of town, and move onto toward the Lake Calenhad Docks to begin the "Broken Circle" quest.
GO TO PART 03: THE BROKEN CIRCLE
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